tapjoy whitepaper brandedapps dec2014v2 (1)
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Today’s brands face a difficult challenge: while desktop usage is on the
decline, consumers now spend more than half of all their digital media timeusing mobile apps1. Brands must either adapt to the evolving digital
landscape or get left behind and risk missing out to their more mobile-savvy
competitors. Many brands have launched their own mobile apps in an effort
to build loyalty and strengthen customer relationships, with varying degrees
of success. Brands such as McDonald’s, Chipotle, and Walgreens have
received millions of installs and successfully used their mobile apps to help
improve the overall customer lifecycle, while others have struggled to find
an effective strategy.
Brands looking at the landscape for “best practices” might be surprised todiscover that one group of app developers has been studying, testing, and
optimizing app usage for years: game developers. Tapjoy has worked with
thousands of mobile games and other types of apps over the years to help
them acquire, engage, and retain app users. In that time the company has
identified many best practices to help get the most l ifetime value from an
application’s user base.
We wanted to share some insights we’ve gathered to help brands optimize
the engagement and retention of their mobile app users.
1 comScore; “Major Mobile Milestones in May: Apps Now Drive Half of All Time Spent on Digital”; June 25, 2014;
www.comscore.com/Insights/Blog/Major-Mobile-Milestones-in-May-Apps-Now-Drive-Half-of-All-Time-Spent-on-Digital
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INTRODUCTION
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WHY BRANDSSHOULD BUILD
MOBILE APPS
BUILD BRAND LOYALTY
Mobile devices have become our most personal computer devices, with
consumers checking them up to 150 times per day 2. That makes the mobile
screen pretty prime real estate for branding—perhaps even more important
than the TV screen. If a consumer invites a brand to occupy this real estate, it’s
a testament to their brand loyalty and the fact that your brand is bringing value
to that consumer.
ENGAGE CUSTOMERS MORE EFFECTIVELY
Mobile apps create a 100% opt-in, one-to-one communication channel
between brands and the customers who download their apps. Using proper
analytics, measurement, and marketing automation tools, this channel can be
used to engage with customers in a number of unique and previously
impossible ways, such as delivering fresh, mobile-specific content, promoting
special deals and promotions, or even serving as customer service centers.
DEVELOP A STRONG CROSS-SCREEN STRATEGY
With 70% of consumers now using three or more connected devices such as
smartphones, laptops, desktops, or tablets3, it’s more important now than ever
before for brands to connect with their targeted audiences across all of the
screens they are using.
SHORTEN THE PATH TO PURCHASE
Fifty-two percent of consumers who regularly used at least one branded app
on a phone or tablet said the app made them more interested in buying fromthat company4. An app can help grease the wheels for a purchase and also
shorten the path it takes to get there.
2
Although the shift in media towards mobile apps represents a significant
challenge for most brands, there are a number of advantages to be gained
for brands that are able to master the channel, such as:
2 Daily Mail; “Mobile users can’t leave their phone alone for six minutes and check it up to 150 times a day”; February 10, 2013;
http://www.dailymail.co.uk/news/article-2276752/Mobile-users-leave-phone-minutes-check-150-times-day.html#ixzz3FOCa3HXf
3 Forrester/Tapad; “Tapad Reveals Leading-Edge Cross-Screen Research at Unify Tech ‘14”; April 29, 2014;
http://www.prnewswire.com/news-releases/tapad-reveals-leading-edge-cross-screen-research-at-unify-tech-14-257154051.html
4 eMarketer; “Brands’ Mobile Apps Aren’t Just About the Discounts”; August 2, 2013;
http://www.emarketer.com/Article/Brands-Mobile-Apps-Arent-Just-About-Discounts/1010100#sthash.GluuiU0O.dpuf
REASONS THAT MOBILE DEVICE USERS WORLDWIDE USEBRANDED MOBILE APPS, FEB 2013 % OF RESPONDENTS
43%
Keep informed about the brand, product, store or company
Get discounts and coupons
Easier and quicker than going to the their site or social media page
They have tools that help me
They have fun, interesting and cool content
Participate in their contests
Offer opinions and suggestions
They make me feel connected to the
brand, product, store or company
None of these
Note: n=6,158 who regularly use at least one mobile/tablet app for brands, products, stores or companies
Source: Ipsos OTX and Ipsos Global @dvisor, “Socialogue,” July 23, 2013
41%
38%
35%
27%
20%
18%
17%
9%
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UTILITY APPSA utility app typically simplifies a previously difficult task or enables its users to
accomplish some type of goal. Walgreens, for instance, launched an app that
allows customers to refill their prescriptions simply by scanning the Rx label and
picking it up at their pre-set, preferred location. In another example, the
Hotels.com app allows customers to search and book more than 120,000
hotels and access their reservations while either on or offline.
TYPES OFBRANDEDMOBILE APPSThere are a number of different types of apps a brand
could build, depending on its goals, capabilities, and
how the app fits into the company’s overall strategy.
A few of the more popular types of branded apps are
listed here. When deciding which type of strategy to
pursue, it’s important to keep in mind that the app
should generally strive to make life somehow easier,
cheaper, or more fun for its target audience.
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ADVERGAMINGAPPSAndroid and iOS users spend
32% of their app time playing
games5, and many brands have
tried to capitalize on
consumer’s interest in the
genre. One notable example is
McDonald’s. McDonald’s GOL!
app, launched this summer
during the World Cup, uses
Augmented Reality to enable
gamers to play a virtual
version of the worldwide
soccer tournament.
PRODUCT BROCHURE APPSA brochure app makes it easy for mobile customers to get important
information on a brand’s product lines. British automaker Aston Martin,
for example, recently put all of its showroom brochures into a single
mobile app, giving drivers a comprehensive look at the brand’s product
line and enabling them to customize their favorite vehicles.
5 The Next Web; “Flurry: Android and iOS users spend 32% of their app time playing games, 17% in Facebook,
and 14% in a browser”; April 1, 2014;
http://thenextweb.com/mobile/2014/04/01/flurry-android-ios-users-spend-32-app-time-playing-games-
17-facebook-14-browser/4
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CUSTOMER SERVICE APPSMobile apps have the potential to streamline customer support or
help provide exemplary customer services. Zappos is one brand that
is known for its outstanding customer service, and its mobile app is
no exception, as it contains its own line for mobile shoppers as well
as other customer-centric features.
CAUSEDRIVEN APPSOne way to attract positive attention is for a brand to attach itself to a
worthwhile cause. The restaurant chain Chipotle launched a gaming
app called Chipotle Scarecrow that cleverly promoted its “Food with
Integrity” campaign, supporting food that is produced with respect for
animals, the environment, and for farmers.
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No matter which type of app a brand builds or what its goals are for it, simply
launching an app is never enough. The company will have to implement a
proper marketing and communications strategy in order to drive true
engagement with the app and maximize its value.
No group understands app engagement and retention better than game
developers. With more than 270,000 active games on the App Store alone6 ,
competition for game downloads is fierce, meaning that if a game developer
wants to keep its users around for very long they have to be very intelligentin how they engage and retain those users. Following is a list of the top 11
lessons game developers have learned that might help brands maximize
their own mobile apps.
6 PocketGamer; “App Store Metrics”; October 7, 2014; http://www.pocketgamer.biz/metrics/app-store/6
TOP 11 TIPS FROM
GAME DEVELOPERS
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BUILD SOMETHING GREAT
It sounds obvious, but the first step towards driving user engagement
and retention is actually building an app consumers will enjoy. With
more than 2.5 million apps available through the App Store and
Google Play, consumers have plenty of options to choose from, so if
an app doesn’t deliver value then it’s not likely to get much attention.
As game developers have realized, it’s hard enough for even great
apps to get noticed, but even more difficult for less-than-great apps.
So brands must start by building something unique and valuable for
their consumer.
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ACQUIRE HIGH-VALUE YET COST-EFFECTIVENEW USERS
In an ideal world, an app would be launched on the App Store or
Google Play, and interested users would start finding it right away. And
sometimes a company is lucky enough to have its app featured by one
of the platforms, in which case they are likely to get millions of organic
installs for free. But the chances of that happening are less than slim. In
order for most apps to reach critical scale, they will need to be
supported by strategic marketing and advertising campaigns.
There are a plethora of advertising networks and publishers that canhelp drive app installs, using payment methods ranging from Cost Per
Impression (CPM) and Cost Per Click (CPC) advertising to
Pay-Per-Install, which tends to be more cost-effective and controllable
in the long run. Recently, video-to-install solutions have become
extremely popular because they allow consumers to watch a trailer of
an app and then decide if they want to download it. Game developers
use full-funnel analysis of their installs to gauge which ad sources drive
the highest-quality users at the most cost-effective rates, and invest
more heavily in those sources over time. Brands must learn to do the
same if they don’t want to see their apps wither on the vine.
2
ONBOARD NEW USERS WITH ANEXCELLENT “FTUE”
The first session that a new user has with an app is so important to
game developers that they have a common acronym for it: FTUE,
standing for “First Time User Experience.” One out of every four apps
downloaded are abandoned after the initial use7, demonstrating how
important it is to put your best foot forward right away and give users a
reason to continue using your app. Many game developers offer a basic
tutorial to first time users in order to show them how to use the app,
what its best features are, and other important tips. Game developers
will typically also set their players up to be successful during their first
use of the app, which typically means starting with a simple challenge
that they can win. The key for brands is to leave their users feeling good
about the experience when they’re done using an app for the first time.
7 New Relic; “Mobile APPeal: Exploring the Mobile Landscape”; March 13, 2013;
http://blog.newrelic.com/2013/03/13/mobile-appeal-why-the-future-is-mobile/
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USE PUSH NOTIFICATIONS, BUT USETHEM WISELY
Push notifications can be a mobile marketer’s best friend. They let
brands literally “push” messages to customers to get them to come
back and re-engage with the app. Game developers tend to use
notifications for things like letting the player know when it’s their turn
to make a move or when new content is available. It is important to
have comprehensive analytic and marketing automation capabilities to
get the most out of engagement opportunities like Push Notifications.
With proper analytic capabilities, developers can easily see that for
some apps, these messages are especially critical during the first3–7 days of a user’s experience, when their pattern of using an app is
not yet determined. The content of the message should highlight app
features or be driven by specific events such as when a special
promotion is taking place or when a consumer is close to a physical
storefront. But brands must be careful not to overdo it—push
notifications can become annoying when used too often or when they
don’t provide obvious value. Having an analytics solution that is
synchronized to your automation platform becomes a great way to
learn user behaviors and serve (or not) appropriate messages.
4 UPDATE APP CONTENT REGULARLYGame developers understand that the best way to keep their usersplaying a game over the long haul is to continually release freshcontent updates so that there’s always something new to explore.
This strategy is so crucial to many game developers’ business model
that there’s a name for it: Games-as-a-Service (GaaS). Whether it’s
once a quarter, once a month, or sometimes even once a week,
many game developers will update their app to include new levels,
new characters, new missions or quests, etc. The app experience
never gets boring for the users, and it gives them good reason to
keep using the app long after they first installed it. Brands should takenote and make sure to update their own apps with fresh new content
and features as regularly as is feasible. If you’re going to take the
plunge and build an app, it’s not going to be a launch-it-and-forget-it
proposition. You’ll have to nurture it.
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LEVERAGE GAME MECHANICES TO DRIVEENGAGEMENT
In 2011 and 2012, you could hardly attend a conference or read a
tech blog without hearing or seeing the buzzword “gamification,”
which refers to the act of non-gaming apps, web sites or services
leveraging what are traditionally thought of as gaming elements to
drive user engagement and retention. The term might have been
overused at this point, but the lessons learned have not lost any of
their value. By incorporating game mechanics such as achievements,
rewards, quests, bonuses, collecting, progression, competition and
more into their apps, brands can give their customers a fun
experience that also motivates them to come back and continue to
engage day after day.
6
SEGMENT USERS TO DELIVER TARGETED,CUSTOMIZED EXPERIENCES
Game developers have gotten very sophisticated about the way they
segment and target their users with personalized content. By
segmenting users based on criteria ranging from demographics and
geography to device type and, perhaps most importantly, their in-app
behaviors, developers are able to deliver custom messages, rewards,
offers or even entirely custom game experiences that match those
users’ interests and needs. An excellent example of effective
segmentation from a branded app is when Urban Outfitters took
advantage of an East Coast snowstorm to segment users by location
and send push notifications to those users stuck in the snow with
offers of new items they could browse while it snowed.
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CONDUCT SPECIAL, LIMITED-TIMEIN-APP EVENTS
Another effective method for getting users to come back and visit an
application is to host special in-app events. Many game developers will
regularly host in-game events such as Daily Challenges, One-Day Sales,
Livestreams, and more. Massively Multi-Player Online (MMO) games are
particularly adept at these in-game events. They often gather their
players from around the world on certain dates and times to take place
in events such as Player-versus-Player battles or collective raids against
a common enemy. Brands can take a cue from these game developers
by conducting their own special events that might be used to introduce
a new product line, make a special announcement, or to simply bring
their communities closer together.
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RE-ENGAGE USERS THROUGH AD CAMPAIGNS
While most app developers think of advertising solely as a means
for new user acquisition, many game developers have come to
realize that it can be an effective way to re-engage with users that
have already downloaded an app. Ads that re-target an app’s
existing users can deliver offers urging them to open the app and
complete some type of action within it, such as completing the
next level or checking out new content. Because the average
smartphone owner uses nearly 27 apps per month8, these types of
re-engagement campaigns often serve as important reminders that
they’ve downloaded an app and have a good reason to keep using
it. Brands can also use retargeting campaigns to encourage lapsed
users to return to the app after a period of inactivity.
9
ALLOW USERS TO CUSTOMIZETHEIR EXPERIENCE
One of the best ways to get consumers to keep using an app is to
create some type of barrier to exit that makes it difficult for them
to simply walk away. If a user has invested time and energy into
customizing a certain app to their liking, they are more likely to
continue using that app over any new competitors that might
enter the field, even if those competitors have better features.
Game developers often allow players to personalize their
experience by setting up individual profiles and avatars, for
instance, or by customizing weapons and tools to their liking.
Some games, like city building games, have based their entire
premise around allowing players to create something that is
unique to themselves. Brands should take note from game
developers such as these and figure out ways to allow users to
customize the experience to suit their personal tastes.
8 Nielsen; “SMARTPHONES: SO MANY APPS, SO MUCH TIME”; July 1, 2014;
http://www.nielsen.com/us/en/insights/news/2014/smartphones-so-many-apps--so-much-time.html
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COMPARATIVE
30 April0k
2.5k
5k
7.5k
10k
12.5k
0m
10m
20m
30m
40m
50m
2 May 4 May 6 May
2.2 version update vs Happy May Event
2.2 version update: Spend time Impression
Happy May Event: Spend time Impression
8 May 10 May 12 May
MEASURE, ANALYZE AND OPTIMIZE
The final tip on this list might just be the most important.
Nearly all of the top game developers drive their business
forward through the strategic use of analytics to help track,
measure, and analyze practically every metric they can get
their hands on. An entire industry has sprung up around app
analytics, geared to help developers understand how their
users are behaving within their apps and what effect any
changes have on their Key Performance Indicators. What is
becoming more valuable for app developers is when analytic
solutions are married with marketing automation tools to
help developers maximize the lifetime value from their users.
These tools allow game developers to optimize those KPIs by
conducting A/B tests, splitting users up into cohort groups,
targeting user segments more effectively, and so on. Brands
must learn to not only track their user behaviors, but
understand which changes have the biggest impact on their
key metrics and optimize their apps accordingly, all from a
single dashboard. Some of the more common metrics
tracked closely by game developers include:
• Day 1, 7, and 30 Retention
• Average Time Spent Per User Per Day
• Sessions Per Day/Week/Month
• Average Revenue Per Daily Active User (ARPDAU)
• Daily Active Users as a percent of Monthly Active Users
(DAU/MAU)
• Lifetime Value
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REWARDINGMOBILETapjoy helps brands and developers maximize the
lifetime value of their mobile app users. Please
contact [email protected] with questions or
to learn more about our services.