talking to the hand
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TRANSCRIPT
HAPPY TEACHER’S DAY
Talking to the handThe interactive potential of shapeBehavior in objects and tangible interface
Oren [email protected] to The Handmasters program in the Interaction Design Institute Ivrea
1.What is absent from the experience of the virtual in comparison with that of the physical?2.Can Shape-Changing bring to interactions with the virtual some of those missing qualities.?
Dangling String
Dynamic structures
SMP SMA
Shape Memory MaterialSMA SMP SME
BubbletectureExpo 70 exhibition in Osaka,1960
Inflatable structures
Inflatable structures
Blow-Up Architecture for Throwing Parties AnywherePursumg for mobile life style
Inflatable structures
paraSITETemporary shelter By Michael Rakowitz’s for the homeless
Is it fashion or is it furniture?
Inflatable structures
By designer Hussein Chalayan
Different form ofperformance
Inflatable structures
Abu Nafcha(Puffer fish) & Facial expressionA form of communication rather then an optimization of performance. A nature language….
Intriguing behavior?
Shape-changing Process
Additional function?
INPUT
(RECEPTION)
OUTPUT
(ACTION)
Physical world
AffordanceTexture &Shape…
Sensory Perception Cognition
Cognitive Psychology
memoryReceptor
Effectorprocessor
Virtual worldExperience of a
physical dimension
SmellingHearingTouch
MovingSpeaking
Environment
J.J. Gibson
Cognitive Psychology
Experience of a physical dimension
Shape-changing Process
INPUT OUTPUT
Physical world
Virtual world
Interface
-By Maurice Merleau-Ponty
I am my body
Our actions taken in the form of movement or ourinteraction with the physical world are a process of
the body as a whole ‘familiarizing’ with the environment.
Peripheral awareness
The work on peripheral awareness in the context of technology while in Xerox PARC
RoadRadio
Passenger
Noise of the engine.
Peripheral awareness
Center of attention
-By Mark Weiser &John Seely Brown
Gesture is not only physically to the focus of communication(someone or something) in the form of hand movements,but also interactively iterate the movements as part of thecommunication and use them to support our thinking.
How the Body Shapes the Mind
-Shaun Gallagher
Tangible Knowledge
In the physical environment the way things look corresponds with what we expect to feel when we touch them.
‘Haptic Visuality : Touching with the Eyes’
Frame work
Affordance Habituality
1.
2.
Periphery
3.
interactions with overlappinginputs
bring into interactions with virtualenvironments and digital devices a peripheral dimension,to produce a ‘natural’ experience.
describe the interactive qualities of an object,communicate.
What acts better as the agent of communication?
Feature vs. Body Texture vs. Structure
1.
2.
Gesture vs. Posture
3.
Transforming overall geometry or occurrences on the surface?
Animation or still?Moving organs or shifting an entire body?
1.Volume status2.Activity status3.Synchronization status
Morphing CubeInterior Exterior
volume
Breathing
Up-proportional
Bubble
Twist
Final Demos
http://vimeo.com/15529101
The InSync twisting, turning hard drive
Tactile Experience
1.Single basic shapes.2.Compositions of various basic shapes with similar sizes3.Compositions of various basic shapes with varying sizes
1.People 2.Content3.Events
http://vimeo.com/15529735
The Tacto-phone
InfoTerrain web interface
The exchange between the user and the interface would enhance the user ‘habituality’ of with the virtual environment
Bodily Experience
Summery
1.
2.
Periphery3.
Morphing Cube
Tactile Experience
Affordance Habituality
Bodily Experience
^ ^^
^
8 Summery
three external ideas,affordance, habituality and ‘the periphery’,
‘Calm technology’-By Weiser and Seely
twirling
Bit stream
Peripheral awareness
Center of attention