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The top documents tagged [hlsl slide]
Real-time Atmospheric Effects in Games Revisited Carsten Wenzel
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“The Slow Game Of Life” Allan Murphy Senior Software Development Engineer XNA Developer Connection Microsoft Understanding Performance Consumer Hardware
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Shading Languages Yung-feng Chiu. 2 Agenda Introduction Pixar’s RenderMan, MS’s HLSL, NV’s CgFX, ATI’s RenderMonkey Demos.fx file Comparsion
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