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The top documents tagged [frame i]
Physical Modeling for Games Structured Methods in Physical Modeling for Games Pros and Cons The Basics: –Spatial Vectors & Coordinate Frames –Inertia,
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Computer Vision Linear Tracking Jan-Michael Frahm COMP 256 Some slides from Welch & Bishop
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UNIT - 3 COMPUTER NETWORKS. Flow Control Ensuring the sending entity does not overwhelm the receiving entity. – Preventing buffer overflow. Transmission
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1 Overview of the course Forward Kinematics (given theta, find end- point) Inverse Kinematics (given end-point find theta) Dynamics (given input torques
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1 DIRS Meeting, February 8 th, 2008 Prudhvi Gurram 3D Scene Reconstruction from Aerial Video Prudhvi Gurram, Eli Saber, Harvey Rhody Chester F. Carlson
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SH13A- 2243: Evolution of the Photospheric Vector Magnetic Field in HMI Data
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