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Part 1: Multiplayer Games Multiplayer Modes. Multiplayer Modes Event Timing Turn-Based Easy to implement Any connection type Real-Time Difficult to implement
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Chapter 10 And, Finally... The Stack. Copyright © The McGraw-Hill Companies, Inc. Permission required for reproduction or display. 10-2 Stack: An Abstract
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Chapter 5.6 Network and Multiplayer. 2 Multiplayer Modes: Event Timing Turn-Based Easy to implement Any connection type Real-Time Difficult to implement
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