tadsummit, introduction to design thinking & effectuation

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Introduction to methods and principles of Innovation for entrepreneurs and INTRApreneurs : Design Thinking & Effectuation Philippe Vayssac Chief Innovation Officer Groupama Rhône-Alpes Auvergne [email protected]

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Introduction to methods and principles of Innovation

for entrepreneurs and INTRApreneurs :

Design Thinking & Effectuation

Philippe Vayssac

Chief Innovation Officer

Groupama Rhône-Alpes Auvergne

[email protected]

« THERE'S NO CHANCE THAT

THE IPHONE IS GOING TO GET

ANY SIGNIFICANT MARKET

SHARE. NO CHANCE »

STEVE BALLMER, MICROSOFT CEO, 2007

3 Three horizons in a company for GROWTH

Value

Time

Existing Business Model

Core business

Optimization Incremental innovation

From 1 to n

New markets Disruptive innovation

Monopoly business

From zero to 1

Staturps’ principles:

. Design Thinking

. Lean Startup

. Effectuation

Create the future

Right brain

Blue Ocean Strategy

Linear analytic methods

Lean management

Outsourcing

IT team

« with less do more »

Marketing focus group

Statistics, forecast, predict future with past

Left brain

This month Next year Maybe in 20 years

20% 70% 10%

Startups’ domain

Design Thinking & Effectuation methods and principles

“Users don’t know what they want and can’t tell you what to make”

Working in the Third horizon - the « blue ocean »

EFFECTUATION

5 PRINCIPLES OF INNOVATION, FOR ENTREPRENEURS AND INTRAPRENEURS

5

SARAS SARASVATHY

What is the entrepreneurship logic [and INTRApreneurship]?

6

Causal Logic t0

t $

FQ => ROI ???

t

tx = Resources (budgets, humans, …)

= delay of the project (tx – t0)

= The Features requested - specifications of the project with a Quality level

$

FQ

t $

FQ

t

Good project Bad project

7

Causal logic Effectual logic

8

Effectual logic t0

t $ t1

t1

Define the « affordable loss »

Take inventory of the means, « Bird-in-hand », « The fridge »

FQ1

t2

?

FQx

t $ tx

Look for partnerships

stakeholders

Build a « Patchwork »

Good or bad surprises, « the lemonade »

9

Causal Logic t0

t $

FQ => ROI ???

t

tx = Resources (budgets, humans, …)

= delay of the project (tx – t0)

= The Features requested - specifications of the project with a Quality level

10

PRINCIPLE #1 :

ENTREPRENEURS START WITH WHAT THEY HAVE ON HAND

“ THE FRIDGE ”

11

PRINCIPLE #2 :

“ AFFORDABLE LOSS ”

12

PRINCIPLE #3 :

“ THE CRAZY PATCHWORK ”

13

PRINCIPLE #4 :

“ LEMONADE ”

14

PRINCIPLE #5 :

“ PILOT IN THE PLANE ”

REMINDER

15

http://bit.ly/EFF_EN

16

17

DESIGN THINKING IS A HUMAN-CENTERED APPROACH TO

INNOVATION

• Empathy: a posture to adopt

• Curiosity: an essential trait of character to innovate

• Observation: a well-posed problem is half solved!

• Not reserved exclusively for large companies or startups

18

IMMERSION & PROTOTYPE

« Build to Think »

« Do immersion/dive » to search « pains »

(Prototype quickly : fab lab)

19

20

5 PHASES

22

In 2017, Apple is worth more than $ 900 billion on the stock market and has $ 250 billion in cash!

EMPATHIZE

"Immersion"

"The pains",

"The unconscious needs"

Understand and put yourself in the user place

23

• "Extreme" users

• PERSONAs

• The Empathy Card for each persona

24

What does he think and how does he feel?

What does he see? What does he listen?

What does he say and what does he do?

Pains? Desires and needs?

• 38 years old,

• Divorced,

• 2 children,

• Diabetic,

• Social worker,

• Extreme trends in food preparation and consumption,

• Pay attention to his health and that of others

DEFINITION: define the need

Redefine the problem

Identify the objectives to be achieved and target the problem to be solved

Dig the main cause

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The 5 "WHY" method for identifying the root causes of a problem

Every "why" we remove the layers of symptoms ...

26

IDEATION: search ideas

The "ideal expansion":

• Quantitative VS Qualitative

• Selection of the most promising ideas

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• Brainstorming and "How could we ..."

• Warm up, the rules of brainstorming

• Eisenhower Matrix

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C - Criticism is abolished

Q - Quantity is preferred

W - Wacky ideas are welcome

M - Multiply ideas

PROTOTYPE: Prototype the solutions

Bring the idea to life

Generate constructive feedback

“Build to Think"

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A prototype is:

• A landing page

• A theater play

• An object

• A video…

« quick and dirty »

30

http://bit.ly/exoexpertconcept_FR

TEST: Test the solutions

Use feedbacks

Adapt the innovation

Restart the cycle

I want to sell it

How to produce it?

31

Business Model Canvas

and

Business Plan

32

Designed in Africa to support extreme rural conditions, the “Hippo Roller” makes it easy to carry up to five times more water ...

33 https://obamawhitehouse.archives.gov/blog/2015/09/04/using-human-centered-design-make-government-work-better-and-cost-less

REMINDER

34

http://bit.ly/dschoolDTGEN

THANK YOU

35

http://bit.ly/DTG_EFF_EN

Philippe Vayssac

Chief Innovation Officer

Groupama Rhône-Alpes Auvergne

[email protected]

Books…

37

http://bit.ly/DTGEMLyon