taboo game design theory and practice

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10/25/2010 1 Lindsay D. Grace C. Michael Armstrong Professor of Fine Arts Miami University Oxford, Ohio Taboo Games Create a permanent, nefarious place in history Potential to demolish careers or the publisher’s brand May never see daylight, locked behind some no-peeking curtain as mere concept Are the domain of meaningful play No Meaning –No Taboo (but can you have no meaning in play?) 1.Taboo play is most easily created by applying your game mechanics to your politics.

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October 2010: Meaningful Play, Michigan, USA Meaningful Play Panel: A few heuristics on what makes taboo game design and how to avoid it. A paper on this topic is located at http://www.lgrace.com/documents/discomfort_design__critical_game_design_Lindsay_Grace.pdf

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Page 1: Taboo Game Design Theory and Practice

10/25/2010

1

Lindsay D. Grace

C. Michael Armstrong Professor of Fine Arts

Miami University

Oxford, Ohio

Taboo Games

• Create a permanent, nefarious

place in history

• Potential to demolish careers or the

publisher’s brand

•May never see daylight, locked

behind some no-peeking curtain as mere concept

• Are the domain of meaningful play

No Meaning

– No Taboo(but can you have no meaning in play?)

1.Taboo play is most easily created by

applying your

game mechanics

to your politics.

Page 2: Taboo Game Design Theory and Practice

10/25/2010

2

The Old Taboos: General

Race

Sex

Earnings

Chuck Sawyer Which is actually the

Taboo Game?

Page 3: Taboo Game Design Theory and Practice

10/25/2010

3

Contemporary Taboo: You

1. Amount of credit card debt (earnings)

2. Your love life (sex)

3. Your salary (earnings)

4. Your mortgage, rent payment (earnings)

5. Your health (sex?)*

(In case you want to make a new Taboo game)

*list compiled from CreditCard.com – not terribly scientifc

Taboo is dismissed if you

are merely applying a

taboo environment in

an “innocuous” way

Heuristic 2 (example)

• It is okay to have a game take place

in a ghetto (environment), but it is not

okay to relate the politics of

ghettos to a game’s

environment and rules

Juden Raus

Page 4: Taboo Game Design Theory and Practice

10/25/2010

4

• You can’t:

– continue the problem

through practice in game

The general public understands games to be

about creating fun, and there are certain

human conditions for which we do not

want to attribute fun:

These include:

–The permanent destruction of

others

–The continuance of negative

cycles

–Etc.

Page 5: Taboo Game Design Theory and Practice

10/25/2010

5

The Shame and Modesty

Principle• We generally don’t want to expose some

attributes about ourselves that shame us?

Yet, the environment and

representational affinity

dictates our interpretation

of meaningDon’t we play genocidal games all the

time?

A few questions to consider:

• Is it easier to be taboo in non-digital spaces, because these spaces are assumed to be more child friendly?

• We continuously bump up against the complication of digital game simulations and meaning. Why have so many seemingly taboo game mechanics gone uncriticized in digital games (shoot, kill, etc) – is there more expectation for fiction?