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[email protected] i ' 1999 SG-150 Table of Contents (PN 360070 REV. D) T Module 1, Introduction General Information ................................................ 5 Publication Date ..................................................... 5 Document Number ................................................. 5 Copyright Information ........................................ 5 Customer Service & RMA Information .............. 5 Explanation of Symbols .................................... 5 Grounding Warning ........................................... 5 Lithium Battery Caution ..................................... 5 Radio Interference Information ......................... 5 Service Caution ................................................. 5 Overview ................................................................. 6 Purpose .................................................................. 6 Organization ..................................................... 6 Terminology ...................................................... 6 Model Identification Plate ........................................ 7 Keyswitch ............................................................... 7 Owner’s Information ................................................ 7 Module 2, SetUp & Operation Installing the Machine ............................................. 9 Cabinet Specifications ............................................ 9 Environmental Specifications .................................. 9 Install Check List .................................................... 9 Unpack and Inspect .......................................... 9 Install Candle (Signal Tower) ............................ 9 Secure the Machine to the Stand ...................... 10 Install Locks ...................................................... 10 Overview ....................................................... 10 Main Door Lock ............................................. 10 Bill Acceptor Lock(s) ...................................... 10 Cash Cassette Extractor Lock ....................... 10 Power-Up .......................................................... 11 Clear Random Access Memory (RAM) ............. 11 Coin Acceptor Sample Coin .............................. 11 Set Sound Volume ............................................ 11 Set Hopper Probe ............................................. 11 Option the Bill Acceptor ..................................... 11 Clear Electronic Meters ..................................... 12 Set Game Features ........................................... 12 Overview ....................................................... 12 Demo Music .................................................. 12 Meter Increment ............................................ 12 Reel Start & Stop .......................................... 12 Win Attraction ................................................ 13 Spinning Sound ............................................. 13 Reel Spin Speed ........................................... 13 Real Time Clock ............................................ 13 Demo Action (Select Series™ ) ..................... 13 Demo Wait Time (Select Series™ ) ............... 13 Machine Options (Verify and Set) ..................... 13 Hardware Settings ......................................... 13 Software Settings .......................................... 14 Setting Machine Options ................................... 14 Hardware Settings ......................................... 14 Software Settings .......................................... 14 Software Options Table ..................................... 15 Machine Operations ............................................... 16 VFD Display Center .......................................... 16 Game Play ........................................................ 16 Payout Limits .......................................................... 16 Overview ........................................................... 16 Credit Up Limit .................................................. 16 Hopper Max Pay ............................................... 17 Attendant Pay Option ........................................ 17 Hopper Empty Assisted Payout ......................... 17 Malfunction Assisted Payout ............................. 17 Accounting .............................................................. 17 Electromechanical Meters ................................. 17 Electromechanical Soft Meters ....................... 18 Overview ....................................................... 18 Access Electronic Soft Meter Menu ............... 18 Clearing Period (Temporary) Meters ............. 19 View Game Records ..................................... 19 Malfunction/Security Records ........................ 20 Last Five Bills In ............................................ 20 Last Sixteen Coupons In ............................... 20 Diagnostics ............................................................. 20 Overview ........................................................... 20 Access Diagnostic Menu ................................... 20 Display Test ................................................... 20 System Self Test ........................................... 21 Input Output Test ........................................... 21 Hopper Test ................................................... 21 Sound Test .................................................... 21 Reel Test ....................................................... 22 Sound Volume Test ....................................... 22 Warning Volume Test ..................................... 22 Bill Acceptor Test ........................................... 22 Test Play Mode .............................................. 22

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Page 1: Table of Contents (PN 360070 REV. D) - Slot Techslot-tech.com/interesting_stuff/sigma/All_Docs/Manuals/sg150p_77.pdf · Table of Contents (PN 360070 REV. D) T Module 1, Introduction

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SG-150Table of Contents (PN 360070 REV. D) TModule 1, Introduction

General Information ................................................ 5Publication Date ..................................................... 5Document Number ................................................. 5

Copyright Information ........................................ 5Customer Service & RMA Information .............. 5Explanation of Symbols .................................... 5Grounding Warning ........................................... 5Lithium Battery Caution ..................................... 5Radio Interference Information ......................... 5Service Caution ................................................. 5

Overview ................................................................. 6Purpose .................................................................. 6

Organization ..................................................... 6Terminology ...................................................... 6

Model Identification Plate ........................................ 7Keyswitch ............................................................... 7Owner's Information ................................................ 7

Module 2, SetUp & OperationInstalling the Machine ............................................. 9Cabinet Specifications ............................................ 9Environmental Specifications .................................. 9Install Check List .................................................... 9

Unpack and Inspect .......................................... 9Install Candle (Signal Tower) ............................ 9Secure the Machine to the Stand ...................... 10Install Locks ...................................................... 10

Overview ....................................................... 10Main Door Lock ............................................. 10Bill Acceptor Lock(s) ...................................... 10Cash Cassette Extractor Lock ....................... 10

Power-Up .......................................................... 11Clear Random Access Memory (RAM) ............. 11Coin Acceptor Sample Coin .............................. 11Set Sound Volume ............................................ 11Set Hopper Probe ............................................. 11Option the Bill Acceptor ..................................... 11Clear Electronic Meters ..................................... 12Set Game Features ........................................... 12

Overview ....................................................... 12Demo Music .................................................. 12Meter Increment ............................................ 12Reel Start & Stop .......................................... 12Win Attraction ................................................ 13Spinning Sound ............................................. 13Reel Spin Speed ........................................... 13Real Time Clock ............................................ 13Demo Action (Select Series� ) ..................... 13Demo Wait Time (Select Series� ) ............... 13

Machine Options (Verify and Set) ..................... 13Hardware Settings ......................................... 13Software Settings .......................................... 14

Setting Machine Options ................................... 14Hardware Settings ......................................... 14Software Settings .......................................... 14

Software Options Table ..................................... 15Machine Operations ............................................... 16

VFD Display Center .......................................... 16Game Play ........................................................ 16

Payout Limits .......................................................... 16Overview ........................................................... 16Credit Up Limit .................................................. 16Hopper Max Pay ............................................... 17Attendant Pay Option ........................................ 17Hopper Empty Assisted Payout ......................... 17Malfunction Assisted Payout ............................. 17

Accounting .............................................................. 17Electromechanical Meters ................................. 17Electromechanical �Soft� Meters ....................... 18

Overview ....................................................... 18Access Electronic Soft Meter Menu ............... 18Clearing Period (Temporary) Meters ............. 19View Game Records ..................................... 19Malfunction/Security Records ........................ 20Last Five Bills In ............................................ 20Last Sixteen Coupons In ............................... 20

Diagnostics ............................................................. 20Overview ........................................................... 20Access Diagnostic Menu ................................... 20

Display Test ................................................... 20System Self Test ........................................... 21Input Output Test ........................................... 21Hopper Test ................................................... 21Sound Test .................................................... 21Reel Test ....................................................... 22Sound Volume Test ....................................... 22Warning Volume Test ..................................... 22Bill Acceptor Test ........................................... 22Test Play Mode .............................................. 22

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Module 3, Assemblies, Parts, & HardwareLocate Major Components ...................................... 23Overview ................................................................. 24Coin Entry ............................................................... 24

Coin Head ......................................................... 24Coin Acceptor ................................................... 24Coin Handling Bracket ...................................... 24Coin Diverter ..................................................... 24Coin-In & Drop Optics ....................................... 24

Reel Assembly ........................................................ 24Reel Strips ........................................................ 25

PCBs ...................................................................... 25CPU PCB .......................................................... 25Door Distribution PCB ....................................... 25Hopper PCB ...................................................... 25SIS/SIB2 PCB ................................................... 25

Buttons ................................................................... 26Door Panel .............................................................. 26LED/VFD Display .................................................... 26Glass ...................................................................... 26

Belly Glass ........................................................ 26Reel Glass ........................................................ 26Feature Glass ................................................... 27

Lamps ..................................................................... 27Feature Glass Lamp ......................................... 27Reel Lamp ........................................................ 27Belly Glass Lamp .............................................. 27Button Lamp ..................................................... 27Candle Lamps ................................................... 27Denomination lamp ........................................... 27

Electromechanical Meters ...................................... 27Power Supply ......................................................... 27Bill Acceptor ............................................................ 28

Bill Validator Module ......................................... 28Cash Cassette .................................................. 28

Hopper .................................................................... 28Speaker .................................................................. 28Parts Catalog .......................................................... 29

Contents ........................................................... 29Denomination Part Number Tables ................... 29Parts Order Form .............................................. 46

Module 4, Preventative MaintenanceOverview ................................................................. 47General Schedule ................................................... 47Hopper .................................................................... 47

Overview ........................................................... 47Removal ............................................................ 47Inspection ......................................................... 47Cleaning ............................................................ 48Lubrication ........................................................ 48Adjust Hopper Knife & Microswitch ................... 48Set Coin-Level Probe Circuit ............................. 48Hopper Capacities Table ................................... 48

Coin Acceptor ......................................................... 48Overview ........................................................... 48Removal ............................................................ 48Inspection ......................................................... 48Air Balance the Sensor Coils ............................ 49Adjust Selectivity Potentiometer ........................ 49

Coin Diverter ........................................................... 50Overview ........................................................... 50Inspection ......................................................... 50

Bill Acceptor DBV-145/146 ...................................... 50Overview ........................................................... 50Inspection ......................................................... 50Cleaning the Validator Module .......................... 50

Reel Assembly ........................................................ 50Overview ........................................................... 50Inspection ......................................................... 50Cleaning ............................................................ 50Reel Test ........................................................... 50

CPU Assembly ........................................................ 51Overview ........................................................... 51Cleaning ............................................................ 51

Cabinet ................................................................... 51Inspection ......................................................... 51

Buttons ................................................................... 51Overview ........................................................... 51Inspection ......................................................... 51

Module 5, TroubleshootingOverview ................................................................. 53Service Indicators ................................................... 53Pre-Power Checklist ............................................... 54No Visible Machine Power ...................................... 54Power-Up Error Messages ..................................... 54Error/Security Messages ........................................ 55Power Supply ......................................................... 56Reel Assembly ........................................................ 56Hopper .................................................................... 57Bill Acceptor ............................................................ 58Coin Entry Assembly ............................................... 58

Coin Acceptor ................................................... 58Coin-In & Drop Optics ....................................... 59Coin Diverter ..................................................... 59

Electromechanical Meters ...................................... 59Fluorescent Lighting ............................................... 60Speaker .................................................................. 60Buttons ................................................................... 60Keyswitch ............................................................... 60

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Module 6, Overall WiringSG-150 PLUSsss Standard .................................... 62SG-150 PLUS sssTreasure Tunnel� ..................... 63SG-150 PLUS sssTreasure Wheel� ...................... 64SG-150 PLUS sssBonus Bank� ............................ 65SG-150 PLUS sssNine Lines .................................. 66

Module 7, Glossary & IndexGlossary ................................................................. 67Index ....................................................................... 73

Module 8, AppendixContents ................................................................. 79CPU PCB Diagram ................................................. 80Candle Options Table ............................................. 81Special RAM Clear Security Procedure .................. 81Flammable Weight Distribution ............................... 82Electromechanical Meters Operation ...................... 82Progressive Set-Up ................................................. 82Condor Operation ................................................... 83

Overview ........................................................... 83Program and Verify Coin Acceptance ............... 83Adjust Sensitivity ............................................... 83Clear Coin Path ................................................. 83Specifications Table .......................................... 83

Select Series� Games .......................................... 84Special Features ............................................... 84Demo Action ..................................................... 84Demo Wait Time ............................................... 84Demo Voice Feature (Free-N-Easy Only) ......... 84Bonus Bank� ................................................... 85Treasure Wheel� ............................................. 87Treasure Tunnel� ............................................ 88Free-N-Easy� .................................................. 90

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Module 1Introduction 1

Publication Date: 15 January 1999Document Part No. 360070 REV. D

This manual subject to revision.Sigma® Game Inc. distributes all revisions.© 1997, 1998, 1999 SIGMA® GAME INC.

ALL RIGHTS RESERVED

THIS COPYRIGHT APPLIES TO ALL MODULES ANDMATERIALS FOUND WITHIN THIS MANUAL.Reproduction of any part of this manual by mechanical,

photographic, electronic, or any other form of recording is prohibitedby law. This manual may not be transmitted, or copied for public or

private use without the express written permission from sigma®

game inc. Sigma® is a registered trademark of Sigma Inc.For permission write:

SIGMA® GAME INC.TECHNICAL PUBLICATIONS

7160 SOUTH AMIGO STREETLAS VEGAS NEVADA, U.S.A.

89119or

email: [email protected]

Las Vegas Customer Service & RMA Information, call:1.800.399.1061 or 1.800.260.3136

Fax: 1.702.260.0671

Las Vegas Installation & Field Service Information, call:1.702.260.3140

Branch OfficesAtlantic City NJ Customer Service, call:

1.609.272.0744Biloxi MS Customer Service, call:

1.601.396.9376Germantown TN Customer Service, call:

1.901.754.9643HollyWood FL Customer Service, call:

1.954.989.3601Kansas City MO Customer Service, call:

1.816.254.7997Laughlin NV Customer Service, call:

1.520.763.6313Reno NV Customer Service, call:

1.755.331.1617

EXPLANATION OF SYMBOLS USED IN THISMANUAL

This symbol indicates a CAUTION or WARNING. Theseare operations or situations which may be harmful ordangerous to you or your equipment. Read and observeall cautions and warnings.

This symbol indicates a NOTE or sigma® Tip. Notesand tips are items of special interest pertaining to thesection or procedure you are reading. They typicallyclarify or augment the material.

WARNING: This device must be grounded! Failure todo so may result in personal injury and/or the destruc-tion of electrical components.

Radio Interference: This equipment generates, and ra-diates radio frequency energy. Radio communications may beadversely affected if this equipment is not installed and main-tained as outlined in this manual. This equipment complies withcurrent Federal Communication Commission regulations, how-ever, operation in a residential area can cause radio interference.The Operator of this equipment must implement whatever mea-sures necessary to eliminate this interference, at their expense.Sigma® game inc. is not liable for additional expenses involvedwith the control, restriction, or elimination of radio interference orconsequential damages or injuries caused by radio interference.

CAUTION: Installation, maintenance, or service of thisequipment must be performed ONLY by sigma® gameinc. supervised personnel. All in-the-field modificationsmust be performed by, or under supervision of, sigma®

game inc. personnel. Sigma® game inc. cannot be heldliable for damages or injuries arising from improper orunsupervised installation, modification, or use of equip-ment not manufactured or approved by sigma® gameinc.

This equipment is designed as a gaming device foramusement only, for sale and use in jurisdictions permit-ting such devices. Distributors, Operators, and Usersare not to modify the equipment for any other use.Sigma® game inc. cannot be held liable for damages orinjuries resulting from use or modification of this equip-ment.

SG-150Software Version �77�

CAUTION: PCB may contain a lithium battery. Dangerof explosion if battery is incorrectly replaced. Replaceonly with the same, or equivalent type recommended bythe manufacturer.

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OverviewSigma® game inc. manufactures the SG-150 PLUSsss upright

reel slot machine. Sigma® is dedicated to providing our customerswith the most advanced and reliable gaming products possible.

This machine is designed with superior state-of-the-art tech-nology, captivating style, and charismatic games. The result is a de-pendable, easy to service, reel gaming product.

The SG-150 PLUSsss machine features:

• Year 2000 Compliant

• Player Appealing Graphics

• Captivating Game Programs

• Enhanced Sound Package

• Industry Leading JCM� Bill Acceptor

• Patented High Security Cash Box Extractor System

• Effective Machine Diagnostics

• Comprehensive Documentation

• Quick and Easy Maintenance

• Training and Field Support

PurposeThis Operator Instructions manual provides machine and game

information to Operators, Owners, and Service Technicians. The in-formation in this manual includes: machine specifications, machineinstallation and game options configuration, machine operation andbookkeeping (accounting) procedures, periodic maintenance, trouble-shooting, and parts illustrations.

OrganizationThis manual is divided into modules. These modules provide

operation, service, and machine parts information. To request addi-tional information to meet jurisdictional requirements not found inthis manual, contact Sigma® Technical Publications Department. Thefollowing modules are found in this Operator Instructions Manual:

• Module 1 Introduction

• Module 2 Set-Up & Operation

• Module 3 Assemblies, Parts, & Hardware

• Module 4 Preventative Maintenance

• Module 5 Troubleshooting

• Module 6 Overall Wiring

• Module 7 Glossary & Index

• Module 8 Appendix

TerminologyThe term Machine is used throughout this manual and is de-

fined as a physical piece of electronic gaming equipment designedand manufactured by sigma® game inc. This equipment is for saleand use as a gaming device for amusement only, in jurisdictions per-mitting such devices.

The term Game is used throughout this manual and is definedas the programmed operation of the machine after money, tokens,coupons, or equivalent are accepted. Typical game characteristicsinclude, player interaction with the machine through the use of but-tons or handles, reels spinning and stopping at programmed stoplocations, and payout of coins, tokens, coupons, or equivalent whenreel symbol combinations appear on the payline and match the game'spaytable.

The term Operator is used throughout this manual and is de-fined as any person, partnership, company, or corporation, and/ortheir legal representatives, who own, operate, service, maintain, and/or derive profit from their association with this equipment.

The term Player is used throughout this manual and is definedas any person who deposits money, tokens, coupons, or equivalentinto the machines described in this manual for the purpose of playingthe games offered by the machine as defined by the rules and oddsset by the machine's Operator.

SG-150 PLUSsss

CASHOUT

SPINREELSPLAY2COINS

CHANGE

BET1CREDIT

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Model Identification PlateMachines manufactured by sigma® carry a model identification

plate. This plate is located along the lower right side of the cabinet.The model name (cabinet style, optional equipment, and or gamecharacteristics), model number (designates base model), and sigma®

serial number (needed for warranty, RMA, and field service records)appear on this plate.

KeyswitchThe use of a special key is required for certain machine/game

conditions or procedures. For example, when a game ends in a win-ning combination which exceeds the hopper pay limit the machineenters a lockup condition. An attendant performs a hand pay, andthen clears the lockup condition by inserting and turning a RESETkey into the RESET keyswitch. The keyswitch is located along themiddle right hand side of the cabinet.

Owner's InformationThe instructions described in this manual require mechanical

aptitude and common sense. Overly simple or common sense stepsmay be omitted (for example, steps on how to loosen or tighten fas-teners). Completely read through instructions before attempting aprocedure. Only qualified technicians should attempt the proceduresdescribed in this manual.

Carefully reviewing the information in this manual will help youknow your product. Understanding this machine and how it operateswill get you the best machine performance and reliability. As youread this manual, compare illustrations with the machine. Learn thelocation and function of the controls. Keep this manual for futurereference.

It is the responsibility of the Owner to follow the instruc-tions below:

• Inspect the machine for shipping damage prior to setupand operation.

• Follow all setup and operation instructions.• Ensure only qualified technicians adjust, service, repair, or

operate this machine.• Follow preventative maintenance recommendations.• Service this machine only with authorized or approved

replacement parts.

Wide Body Reel Slot Base Model

Sigma® Machine Identification

NOTES

06/97

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Installing the Machine

Install Checklist

q Review environmental/power requirementsq Unpack and inspect machineq Install candle (tower signal)q Secure the machine to the standq Install locksq Power-Up the machineq Clear Random Access Memory (RAM)q Coin acceptor sample coinq Set volumeq Set hopper probe (factory preset)q Option bill acceptorq Clear electronic metersq Set game featuresq Machine options (verify and set)

Cabinet SpecificationsMinimum Spacing: 7.00" (17.78 cm)Weight (approximate): 215 lbs (97.50 kg)

Environmental SpecificationsLine Voltage Input: 100 to 240 VAC; 50 or 60 HZ (240 VAC requiresstep-down transformer). The following calculations are based on 115VAC input voltage (base model; for more information, see Engineer-ing Information Bulletin 98028):

· Power supply input 110 VAC: 108 to 120 VAC (nominal 115 VAC) at 50/60 Hz.· Power supply output 110 VAC: +5 VDC, +12 VDC, +24 VDC· Current draw at rest: 0.89 Amps (97.9 Watts)· Current draw during game play: 0.96 Amps (150.6 Watts)· Current draw during payout: 2.68 Amps (294.8 Watts)· Maximum operating ambient temperature: 104° F (40° C)• Minimum operating ambient temperature: 32o F (0o C)· Maximum surface ambient temperature: 105o F (41.5o C)• Minimum surface ambient temperature: 32° F (0° C)· Maximum relative humidity: 95% (non-condensing)

Unpack and InspectUnpack and inspect the machine before power is turned on. If

the machine is damaged in any way, contact the shipper, sigma® Dis-tributor, or sigma® Customer Service Representative depending onwarranty and sales contract terms. For Return Merchandise Authori-zation (RMA) information, see Module One of this manual.

Carefully unpack and remove all loose parts and shipping ma-terials. Inspect components for damage. Verify the power cord isproperly routed out of the cabinet. Verify all wire connectors are firmlyseated.

DO NOT TURN ON MACHINE POWER

Install Candle (tower signal)Remove the feature glass. Loosen, but do

not remove, the two candle mounting screws locatedunder the candle base. Place the candle on top ofthe cabinet or top box with the mounting screws pro-truding through the opening provided (acorn top nutto the rear on the machine). Rotate the candle untilthe screws are aligned in the mounting slots pro-vided. Tighten the screws until the candle is firmlyheld. DO NOT OVER TIGHTEN SCREWS. Plugthe candle wire connector into the keyed plug pro-vided.

43.0

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48.1

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21.25"

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WARNING: To prevent player injury, explicitly follow mini-mum spacing dimensions.

WARNING: Machine(s) MUST be plugged into a groundedcircuit. Failure to plug machine(s) into a grounded circuit canresult in serious personal injury and/or damage to this equip-ment and surrounding area. Maximum machines on a 20Amp circuit: FOUR (4).

Module 2SetUp & Operation 2

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.005"

4.005"

8.875"

6.495"8.495"

4.625"

6.755"

1.00"5.00"

6.00"

6.50"

4.25"

1.00"

3.00" 2.50"

8.00"

16.00"

21.25"

10.625"

FRONT

POWER CORD

POWER CORD

MOUNTINGHOLE

MOUNTINGHOLE

MOUNTINGHOLE

DROP HOLE

Secure the Machine to the Stand

Remove the hopper. Locate and mark the stand center line.Drill the required mounting, drop chute, and power cord holes as illus-trated below. Use a lifting device to place the machine on the stand,and route the power cord through the stand hole. Verify all mountingholes properly align with holes in the cabinet. Bolt the machine to thestand.

Install Locks

OverviewSigma® does not provide main door locks. Generic locks are

installed in the bill acceptor door, and CPU PCB cover. All of theselocations use the same size and lock type. To increase security, andavoid duplicate locks in different locations, the Operator should ordermain door, replacement bill acceptor door(s), and CPU PCB coverlocks from a lock supplier.

Main Door LockThe following is a generic

procedure for lock installation andmay vary with lock suppliers. Re-fer to documentation provided bythe lock supplier for specific instal-lation instructions. Remove thelarge and small nuts from thekeyed lock and insert the lock intothe door/cabinet opening. Thenotch on the lock face points up-ward. Secure the lock with thelarge nut. Place the cam stop onthe lock cylinder. Attach the lockcam to the back of the lock andverify it moves in the correct direc-tion. Secure the lock cam with the washer and nut.

Bill Acceptor Lock(s)

The bill acceptor door (accessto the cash cassette) is located onthe right side of the cabinet (some ju-risdictions require 2 locks). The ship-ping lock must be removed to installan Operator supplied replacementlock. Remove the nut securing thecam to the shipping lock. Removethe locking cam, and interrupter cam(dual locks only) from the lock cylin-der. Unscrew the locking washer andremove the lock cylinder from thedoor. Install the replacement lock. Verify the cam moves in the cor-rect direction.

Cash Cassette Extractor LockThe cash cassette extractor allows for secure removal of the

cash cassette. The extractor is shipped without a lock and requirestwo Operator supplied 5/8" barrel locks (or use the supplied plug forsingle lock applications). The following is a generic procedure forlock installation and may vary with lock suppliers. Refer to documen-tation provided by the lock supplier forspecific installation instructions. Re-move the large and small nuts from thekeyed lock and insert the lock into theextractor opening. The notch on thelock face points upward. Secure thelock with the large nut. Place the camstop on the lock cylinder. Attach the lockcam to the back of the lock and verify itmoves in the correct direction. Securethe lock cam with the washer and nut.

NOTE: The main door will accept a long (1") or short (5/8")barrel lock. Long barrel locks require a 1/2" beauty spacerinstalled between the lock head and door.

WARNING: Do not place machine on unstable cart, stand,or lifting device. The machine may fall and cause seriouspersonal injury and/or damage to the machine. Followmanufacturer's instructions when mounting this machine to astand. When using a cart to move a machine, exercise care.Quick stops, excessive force, and uneven surfaces may causethe machine-cart combination to overturn.

TOP VIEW

.870" .25"

.867"DIA.

1.08"

NOTE: This location requires a short (5/8") lock cylinder.Because of internal space limits, the lock must be installedso the cam is on the left side of the cylinder in the horizontalunlocked position, and moves right to the vertical locked po-sition.

sigma® Tip: A main door lock kit containing a barrel lock,cam, and necessary mounting hardware is available. Toorder this kit, contact your sigma® customer service repre-sentative, and request kit K-252.

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Power-Up Plug the machine's power cord into a grounded source. Acti-

vate machine power with the power switch. A vital functions self test(not seen by the Operator) occurs in the microprocessor unit. The billacceptor initializes. If an error is detected during the self test, an errormessage will display on the VFD display center. Refer to Module 5,Troubleshooting, in this manual to identify and correct the error.

Clear Random Access Memory (RAM)Clearing RAM electronically erases permanent, period (tem-

porary), game score, and malfunction/security meters. This informa-tion is permanently lost when RAM is cleared! If needed, recordmeter information before clearing RAM. Game feature settings re-turn to factory defaults. Machine software settings (see SOFTWAREOPTIONS TABLE in this module) do not change when RAM is cleared.

Turn off machine power. Turn, and leave, the RESET keyswitchto the on position. Depress and hold the TEST button (located nearthe main power switch). Turn on machine power (keep the TEST but-ton depressed). When the message �ALL DATA W/O SETTING WILLBE CLEARED� displays on the VFD, release the RESET keyswitchand TEST button. Turn off, then on, machine power.

Coin Acceptor Sample CoinThe coin acceptor validates

and either accepts or rejects coins ortokens inserted through the coinhead(for CONDOR operation, seeAppindex). Insert a high qualitysample coin or tokens (matching themachine's denomination) into thesample coin sliding holder on the coinacceptor. Insert a number of coinsor token through the coin head and verify the coin acceptor properlyfunctions. If an excessive number of coins are rejected, the acceptormay need adjusting. Refer to the preventative maintenance modulein this manual.

Set Sound VolumeActuate the RESET/MENU keyswitch. The message �SOFT

METER� displays on the VFD display center (alphanumeric charac-ters also display, denoting the game program number). Press theMAX BET (PLAY # CREDITS) button until the message �TEST� dis-plays on the VFD center. Press the SPIN REELS (START) button toenter the Test menu. The message �DISPLAY TEST� displays on theVFD center. Press the MAX BET (PLAY # CREDITS) button until themessage �NORMAL SOUND VOLUME� displays. Press the SPINREELS (START) button to display the current volume level (indicatedby >>> symbols). Press the MAX BET (PLAY # CREDITS) to in-crease, or BET 1 CREDIT to decrease the volume. Press the CASH/

CREDIT (PAYOUT) button to accept the new setting. Press the MAXBET (PLAY # CREDITS) button to display the message �WARNINGSOUND VOLUME�. Press the SPIN REELS (START) button. Pressthe MAX BET (PLAY # CREDITS) button to increase, or the BET 1CREDIT button to decrease, the volume. Repeatedly press the CASH/CREDIT (PAYOUT) button to exit to game play mode.

Set Hopper Probe (Factory Preset)Coins inserted through the coin head and validated by the coin

acceptor, are routed to the hopper coin bowl untilreaching an Operator determined level. Thislevel is set by the Operator using aprobe (some hoppers use twoprobes) installed in the hop-per coin bowl. If needed, usea Phillips screw driver to re-move the probe. Fill the hop-per with the desired number ofcoins or tokens (see the HopperCapacities Table, Module 4; Pre-ventative Maintenance). Thecoins or tokens should be level with,or slightly below, one of the holes lo-cated on the side of the coin bowl. Gently shake the coin bowl tosettle the coins. Insert the probe into a hole which is level with, or justabove, the amount of coins in the bowl. Secure the probe. When thecoin level drops below the probe, the coin diverter routes insertedcoins or token to the hopper. Level one is the lowest hole on thebowl.

Option the Bill AcceptorThe bill acceptor validates, either accepting or rejecting bills

inserted into the bill validator module (bill head). Accepted bills aretransported to the cash cassette, and an appropriate number of cred-its register on the credit meter. For example, an accepted U.S. $1.00bill shows as 4 credits on a 25¢ machine. Rejected bills are returnedto the Player. Remove the bill validator module (refer to Assemblies,Parts & Hardware module) to locate DIP switches. The denominationDIP switch pack is located in a recessed area under the base plate.Set each post to Off to accept a bill, or On to reject the bill.

NOTE: Some jurisdictions require a special RAM clear se-curity procedure. The procedure above is disabled in ma-chines sold in these jurisdictions. Machines with an �02� inthe GAL denomination IC (CPU PCB location IC59) code la-bel require using the special RAM clear security procedure.See the Appendix in this manual for this procedure.

NOTE: If bill acceptor change function is enabled (CPU PCBDIP SW2 post-9 ON), the coin equivalent of an accepted billpays from the hopper and does not register to the credit meter(VFD displays credit equivalent countdown of hopper pay).If bill acceptor change function is disabled (CPU PCB DIPSW2 post-9 OFF), the credit equivalent of an accepted billregisters to the credit meter.

ON

$1 $2 $5 $10 $20 $50 $100 2 WAY

4 WAY

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Set Game Features

OverviewSeveral game options are available to the Operator. Game

options are configured by accessing menus which display on the VFDmessage center.

To configure game features, access the Feature Select menu.Actuate the RESET keyswitch. The message �SOFT METER� dis-plays on the VFD display center (alphanumeric characters also dis-play, denoting the game program number). Press the MAX BET(PLAY # CREDITS) button until the message �FEATURE SELECT�displays. Follow the procedures below to configure each game fea-ture.

Demo MusicAccess the Feature Select menu. Press the SPIN REELS

(START) button. The message �DEMO MUSIC� displays in the toprow of the VFD display. The lower row displays the current selection.For example, if no music is currently selected, the display shows �1 :NO� in the lower row. Press the SPIN REELS (START) button. Themessages �DEMO MUSIC : 1� and �1 : NO� display (example only;current selection displays). Press the MAX BET (PLAY # CREDITS)button to scroll music choices or the BET 1 CREDIT button to play adisplayed music choice. Press the SPIN REELS (START) buttontwice to select the displayed music choice. The message �DEMOMUSIC : #� displays on the VFD upper row (the # represents themusic choice selected). Press CASH CREDIT (PAYOUT) then MAXBET (PLAY # CREDITS) to continue setting game features. Repeat-edly pressing CASH CREDIT (PAYOUT) exits to game play mode.

Meter IncrementAccess the Feature Select menu. Press the SPIN REELS

(START) button. The message �DEMO MUSIC� displays in the toprow of the VFD display. Press MAX BET (PLAY # CREDITS) untilthe message �METER INCREMENT� displays in the top row of theVFD display. The lower row displays the current selection. Press theSPIN REELS (START) button. The messages �METER INCREMENT: 1� and �1 : WAGER $ CREDIT� display (example only; currentselection displays). Press MAX BET (PLAY # CREDITS) to scrollmeter increment choices.

• WAGER & CREDIT: Credit meter and wager display incrementunit by unit (counts up). Supports optional jackpot bell.

• CREDIT ONLY: Credit meter increments unit by unit (counts up).Wager display jumps to maximum bet when MAX BET button ispressed. Supports optional jackpot bell.

• WAGER ONLY: Credit meter jumps to new total. Wager displayincrements unit by unit (counts up) to maximum bet when MAXBET button is pressed. Does not support optional jackpot bell.

• NO USE: Credit meter jumps to new total. Wager display jumps tomaximum bet when MAX BET button is pressed. Does not sup-port optional jackpot bell.

Press the SPIN REELS (START) button twice to select thedisplayed meter increment option. Press CASH CREDIT (PAYOUT)then MAX BET (PLAY # CREDITS) to continue setting game fea-tures. Repeatedly pressing CASH CREDIT (PAYOUT) exits to gameplay mode.

Reel Start & Stop Access the Feature Select menu. Press the SPIN REELS

(START) button. The message �DEMO MUSIC� displays in the toprow of the VFD display. Press MAX BET (PLAY # CREDITS) untilthe message �REEL START & STOP� displays in the top row of theVFD display. The lower row displays the current selection. Press theSPIN REELS (START) button. The messages �REEL START & STOP: 1� and �1 : NORMAL STOP� display (example only; current selec-tion displays). Press MAX BET (PLAY # CREDITS) to scroll reelstart & stop choices (definitions follow).

• NORMAL STOP: Reels stop without additional movement.

• BACK SPIN STOP: Reels stop then slightly move back (oppositedirection as spin) into final stop position.

• FRONT SPIN STOP: Reels stop then slightly move forward (samedirection as spin) into final stop position.

• VIBRATION SPIN STOP: Reels stop with a �bounce� motion.

Press the SPIN REELS (START) button twice to select thedisplayed reel start & stop option. Press CASH CREDIT (PAYOUT)then MAX BET (PLAY # CREDITS) to continue setting game fea-tures. Repeatedly pressing CASH CREDIT (PAYOUT) exits to gameplay mode.

Win AttractionAccess the Feature Select menu. Press the SPIN REELS

(START) button. The message �DEMO MUSIC� displays in the toprow of the VFD display. Press MAX BET (PLAY # CREDITS) untilthe message �WIN ATTRACTION� displays in the top row of the VFDdisplay. The lower row displays the current selection. Press the SPINREELS (START) button. The messages �WIN ATTRACTION : 1�and �1 : OFF� display (example only; current selection displays).Press MAX BET (PLAY # CREDITS) to scroll win attraction choices(only effects winning reel stops).

• OFF: No movement when reels stop.

• PRU PRU: Reels �bounce� when stopped.

• WAVE: Reels slightly roll up and down when stopped.

• JUMP: Reel one, left most reel, slightly rolls up and then backfollowed by reel two, middle, and then reel three, right most reel.

Press the SPIN REELS (START) button twice to select thedisplayed win attraction option. Press CASH CREDIT (PAYOUT)then MAX BET (PLAY # CREDITS) to continue setting game fea-tures. Repeatedly pressing CASH CREDIT (PAYOUT) exits to gameplay mode.

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Spinning SoundAccess the Feature Select menu. Press the SPIN REELS

(START) button. The message �DEMO MUSIC� displays in the toprow of the VFD display. Press MAX BET (PLAY # CREDITS) untilthe message �SPINNING SOUND� displays in the top row of the VFDdisplay. The lower row displays the current selection. Press the SPINREELS (START) button. The messages �SPINNING SOUND : 1�and �1 : OFF� display (example only; current selection displays).Press MAX BET (PLAY # CREDITS) to alternate between spinningsound choices (off or on). Press the SPIN REELS (START) buttontwice to select the displayed spinning sound option. Press CASHCREDIT (PAYOUT) then PLAY 2 COINS (START) to continue set-ting game features. Repeatedly pressing CASH CREDIT (PAYOUT)exits to game play mode.

Reel Spin SpeedAccess the Feature Select menu. Press the SPIN REELS

(START) button. The message �DEMO MUSIC� displays in the toprow of the VFD display. Press MAX BET (PLAY # CREDITS) untilthe message �REEL SPIN SPEED� displays in the top row of the VFDdisplay. The lower row displays the current selection. Press the SPINREELS (START) button. The messages �REEL SPIN SPEED : 1�and �1 : SLOW� display (example only; current selection displays).Press MAX BET (PLAY # CREDITS) to alternate between reel spinspeed choices (slow, medium, fast). Press the SPIN REELS (START)button twice to select the displayed reel spin speed option. PressCASH CREDIT (PAYOUT) then MAX BET (PLAY # CREDITS) tocontinue setting game features. Repeatedly pressing CASH CREDIT(PAYOUT) exits to game play mode.

Real Time ClockActuate the RESET keyswitch. The message �SOFT METER�

displays on the VFD display center. Press the MAX BET (PLAY #CREDITS) button until the message �SETTING� displays. Press SPINREELS (START). The message �SYSTEM SETTING� displays.Press PLAY 2 COINS (START) until the message �CURRENT TIMESETTING� displays. Press SPIN REELS (START) to display the cur-rent setting. Press SPIN REELS (START) to increment, or BET 1CREDIT to decrement, the flashing time or date setting. Press MAXBET (PLAY # CREDITS) to move the flashing cursor. Repeat untildesired date and time display. Press CASH CREDIT (PAYOUT) toreturn to the setting menu. Repeatedly pressing CASH CREDIT (PAY-OUT) exits to game play mode.

Demo ActionSelect Series� games support special player attract options.

For information about setting this feature, see Module 8; Appendix.

Demo Wait TimeSelect Series� game support a settable wait time of one to

five minutes before entering player attract mode when the machine isinactive. For information about setting this feature, see Module 8;Appendix.

Machine Options (Verify and Set)

OverviewGame options are configured by accessing menus which dis-

play on the VFD message center (software settings) or DIP switchsettings (hardware settings) on the CPU PCB. These options effectmachine operations like maximum number of credits allowed, andmaximum payout from the hopper. Machine options cannot bechanged with out access to the locked CPU PCB.

Verifying Machine OptionsVerify hardware and software machine option settings using

the following procedures. Settings are not changeable using theseprocedures.

Hardware Settings: Actuate the RESET keyswitch. The mes-sage �SOFT METER� displays on the VFD display center (alphanu-meric characters also display, denoting the game program number).Press the MAX BET (PLAY # CREDITS) button until the message�SETTING� displays. Press SPIN REELS (START). The message�SYSTEM SETTING� displays. Press PLAY 2 COINS (START).The message �DIP SWITCH -1 SETTING� displays on the lower rowof the VFD display. Press MAX BET (PLAY # CREDITS) to scrollforward, or BET 1 CREDIT to scroll backward, through availablechoices.

• DIPSWITCH -1 SETTING; switches 1-10, CPU PCB location SW 1

• DIPSWITCH-2 SETTING; switches 1-10, CPU PCB location SW 2

• JUMPER SETTING; paytable jumper information

• ALL SWITCHES; shows all above together

• Current Time Setting; shows real time clock setting

Press SPIN REELS (START) to display settings for a chosenswitch. A 1 or 0 represent on or off for each position. Press MAXBET (PLAY # CREDITS) to scroll the blinking cursor forward, or BET1 CREDIT to scroll backward, to the next position on the switch (com-bination switches display as a pair of blinking cursors). A descriptionfor each position displays on the lower row of the VFD (except whenviewing the all switches choice). Press CASH CREDIT (PAYOUT) toreturn to the setting menu. Repeatedly pressing CASH CREDIT (PAY-OUT) exits to game play mode.

Software Settings: Actuate the RESET keyswitch. The mes-sage �SOFT METER� displays on the VFD display center (alphanu-meric characters also display, denoting the game program number).Press the MAX BET (PLAY # CREDITS) button until the message�SETTING� displays. Press SPIN REELS (START). The message�SYSTEM SETTING� displays. Press SPIN REELS (START). Themessage �A DENOMINATION� and �$1� displays on the VFD display(example only, current denomination displays). Press MAX BET(PLAY # CREDITS) to scroll forward, or BET 1 CREDIT to scrollbackward, through available choices (see the SOFTWARE SETTINGStable later in this section). Press CASH CREDIT (PAYOUT) to re-turn to the setting menu. Repeatedly pressing CASH CREDIT (PAY-OUT) exits to game play mode.

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Setting Machine OptionsMachine options are factory set and rarely need changing.

Follow the procedures below to change hardware and software ma-chine options.

Hardware Settings: Operator available hardware machineoptions are set using a DIP switch located at CPU PCB location SW1and SW2. Use the list below to change options as needed.

• SW1 Post One; Coin AcceptorON Electronic Coin AcceptorOFF Mechanical Acceptor

• SW1 Post Two & Three; Number of Coins Played (Not Used)

• SW1 Post Four; Credit OptionON Credit OnlyOFF Player Selectable

• SW1 Post Five, Six, & Seven; Not UsedMust be OFF

• SW1 Post Eight; ProgressiveON Progressive Option EnabledOFF Progressive Option Disabled

• SW1 Post Nine; (International Jurisdictions Only)Must be OFF

• SW1 Post Ten; Bill AcceptorON Bill Acceptor EnabledOFF Bill Acceptor Disabled

• SW2 Post Six; Setting ProtectON Setting Protect EnabledOFF Setting Protect Disabled

• SW2 Post Seven; Low Battery CheckON Low Battery Check DisabledOFF Low Battery Check Enabled

• SW2 Post Eight; SIB 2 Board OptionON SIB 2 Board InstalledOFF SIB 2 Not Installed

• SW2 Post Nine; Bill Acceptor Change FunctionON Accepted Bills Pay From HopperOFF Accepted Bills Register to the Credit Meter

• SW2 Post Ten; Hard Meter CheckON Hard Meter Check EnabledOFF Hard Meter Check Disabled

Software Settings: Operator available software machine op-tions are set from menus displaying on the VFD. See the SoftwareOptions Table on the following page for a list of available options,settings, and definitions.

Turn off machine power. Unlock and open the CPU PCB cover.Locate DIP switch 2 at board location SW2 and place switch post sixin the OFF position. Turn on machine power. The reels will spin andthe machine will begin a self test. The message �DIP S/W ISCHANGED TURN ON OFF RESET SW� displays on the VFD displaycenter. Actuate the RESET keyswitch.

Press and hold the TEST button (see the major componentidentification page at the beginning of this module) until the reels spinand stop. The message �A: DENOMINATION� and �$1� will display(example only; current denomination displays) unless the machine isoptioned for progressive operation (SW1 post 8 ON).

If optioned for progress operation, the messages �>SYSTEMSETTING� and �PROGRESSIVE SETTING� display. Press SPINREELS (START) to access the system software setting menu. Toconfigure progressive operation, see Module 8; Progressive SetUp.

Press MAX BET (PLAY # CREDITS) to scroll forward, or BET1 CREDIT to scroll backward, through the available software options(see the Software Options Table in this section).

Press SPIN REELS (START) to select a displayed option. An�E� and a blinking cursor display on the VFD indicating the settingcan be changed. Press BET 1 CREDIT to scroll through availablesettings. Press MAX BET (PLAY # CREDITS) to move the cursor tothe next position (some options may contain only one selectable po-sition). Press CASH CREDIT (PAYOUT) to accept the option change(the �E� changes to an �*� indicating the change was made). PressMAX BET (PLAY # CREDITS) to scroll forward, or BET 1 CREDIT toscroll backward, to the next machine option. Repeat for each desiredmachine option.

Turn machine power off. Reset DIP switch 2 post six, CPUPCB location SW2, to the ON position to protect settings from unau-thorized changes. Turn machine power on. Actuate the RESETkeyswitch when prompted. The machine performs a self test andreturns to game play mode.

CAUTION: Changing hardware or software options affectsmachine and/or game operation. Only qualified personnelshould attempt to change these options. If you have anydoubts about the affects a machine option change might haveon machine and/or game operation, contact your sigma® Cus-tomer Service Representative or Distributor BEFORE mak-ing changes to the machine.

NOTE: Software machine options are �protected� to preventchanges by unauthorized personnel. DIP switch 2 post sixmust be placed in the OFF position to make software optionchanges (the message �SETTING IS PROTECTED PRESSPAYOUT BUTTON� displays if post six is left in the ON posi-tion). Always return post six to the ON protect position.

NOTE: When the RESET keyswitch is actuated, all creditsregistered and displayed on the credit meter are lost.

NOTE: SW2 post seven and ten are not options, but doenable the VFD to display error messages if battery powerbecomes seriously low or the electromechanical meters fail.

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Machine Operations

VFD Display CenterDuring normal operation, the VFD center displays game infor-

mation and the status of several machine events. This informationincludes CPU PCB door, bill cassette door, bill cassette removal, maindoor, and power-up events. Information is displayed during the eventas an illuminated block on the VFD portion of the VFD display (seeillustration below). The block changes to an illuminated line whenthe event is over. The line continues to display until the machinecycles through two game play modes. For example, if the main dooris opened, the VFD main door block illuminates. When the door isclosed the illuminated block changes to an illuminated line, whichcontinues to display through two game cycles.

Game PlayGame play begins when a Player inserts coins, tokens, or bills

into the machine. The machine registers credits for each coin/tokenor the coin equivalent of the bill. Credits display on the VFD displaycenter.

The Player must then wager at least one credit. Credits arewagered by pressing the BET 1 CREDIT or MAX BET (PLAY # CRED-ITS) button. One credit is wagered each time the BET 1 CREDITbutton is pressed, until the maximum wager is reached. PressingMAX BET (PLAY # CREDITS) wagers the maximum allowed bet, or

CashCassetteDoor

CashCassetteRemoved

Main Door

Power-Up

Door Closed Door Open

PCB Door

the amount of credit available if less than the maximum bet amount.For example, if the machine accepts up to a two coin bet, and thereare four credits on the credit meter, selecting MAX BET (PLAY #CREDITS) wagers two credits. However, if there is only one creditavailable, selecting MAX BET (PLAY # CREDITS) wagers one credit.The Player can insert more money to reach the maximum bet, andpress SPIN REELS (START) to play the game.

If credits are wagered using the BET 1 CREDIT button, thePlayer plays the game by pressing the SPIN REELS (START) but-ton, or pulling the handle. If the MAX BET (PLAY # CREDITS) buttonis used to wager credits, the machine automatically enters a gamecycle. Upon completion of the game, winning combinations can reg-ister to the credit meter or pay out to the coin tray depending on ma-chine option settings.

If optioned for credit play, winning combinations pay to the creditmeter subject to credit meter and hopper pay limits (see Payout Lim-its below). Valid bills are accepted until the credit meter reaches 100credits (500 credits for penny machines). Pressing CASH CREDIT(PAYOUT) with credits on the credit meter, pays the coin equivalentof the credits from the hopper into the coin tray.

If optioned for coin-credit play, winning combinations pay tothe credit meter or the coin tray depending on Player selection. Ma-chines allowing this option have a CASH CREDIT button in place ofthe PAYOUT button. When the button is lit the machine is in cashmode, and winning combinations pay to the coin tray. Pressing theCASH CREDIT button then toggles the machine into credit mode,and winning combinations pay to the credit meter. If the machine is incredit mode without credits on the credit meter and is inactive forabout ten seconds, it returns to cash mode. If the machine is in creditmode with credits on the credit meter, pressing CASH CREDIT paysthe coin equivalent of the credits from the hopper to the coin tray.

Payout Limits

OverviewPayout limits restrict the amount of credits a machine can ac-

cumulate and the maximum number of coins or credits the hopper willpay on a single win. For credit meter limits, winning combinationsover the limit are paid from the hopper unless more than the hoppermax pay setting. For hopper pay limits, winning combinations overthe limit cause a machine lockup condition and require attendant as-sistance.

Credit Up LimitThe credit up limit restricts the amount of credits a machine

can accumulate. For example, if the credit meter limit is set at 1200on a $1.00 denomination machine (in credit mode; see Game Playexplanation) and there are 1199 credits on the credit meter, a winningcombination paying 10 credits increments the credit meter to 1200,and pays the remaining 9 credits as coins from the hopper.

NOTE: Machines option for cash-credit play automaticallyenter credit mode when a bill is accepted. If a wager is notmade, pressing the CASH CREDIT button pays the coinequivalent of the credits from the hopper to the coin tray.

NOTE: Reel stop positions are selected by the random num-ber generator at coin-in. If the machine enters a tilt conditionduring the game cycle, the reels begin to �shudder step�through their revolutions (reels having already reached theirprogrammed stop are unaffected). This continues until thetilt condition is cleared. Reels then spin and stop at the reelstop position selected before the tilt occurred.

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Malfunction Assisted PayoutIf a machine malfunctions occurs on a credit optioned machine

with credit showing on the credit meter, the machine enters a lockupcondition. The message �ATTEND� displays on the VFD. If the mal-function cannot be fixed, the attendant pays the amount of creditsshown on the credit meter and the machine is taken out-of-serviceuntil repaired.

Accounting

OverviewThe SG-150 PLUsssS machine records and stores accounting

information. This information is available from electromechanicalmeters and electronic software meters.

Electromechanical MetersThese meters are located behind the feature glass and are

viewed through a window in the right side of the cabinet. Electrome-chanical meters cannot be reset. They numerically record eventsfrom 000000 to 999999 and then �roll-over� to 000000.

• Coin-In: Increments once for each coin or credit wagered.

• Coin-Out: Increments once for each coin paid from the hopper orto the credit meter, and once for each credit bet from wins. Thismeter does not increment for coins paid from the hopper foraccepted bills (making change).

• Drop Coin: Increments once for each coin diverted to the drop.*

• Attendant Pay: Increments once for each credit paid whenAttendant Pay option is configured as partial or full. Incrementsonce for each multiple of credits paid when Attendant Pay option isconfigured for 10 or 100 multiples.

*Drop is money diverted to a container (a bucket for example) locatedunder the machine. A drop condition occurs when the hopper is fulland no longer accepts coins. The CPU sends a signal to the coindiverter, and inserted coins are routed to the drop chute positionedover the drop bucket. The drop condition continues until the hoppercoin level falls below an Operator set level. The coin diverter is sig-naled, and inserted coins are routed to the hopper.

Hopper Max PayThe hopper max pay setting restricts the number of coins the

hopper pays on a single win or cash-out situation. For example, if thehopper max pay setting is 400 coins and the machine is in cash mode(see Game Play explanation), and a winning combination pays 500coins, the attendant pay option activates. Depending on the atten-dant pay option setting, the hopper may pay part of the amount. SeeHopper Max Pay in the Software Options Table of this module.

Attendant Pay OptionThe attendant pay option is activated when a hopper payout

exceeds the Operator hopper max pay setting. The attendant payoption setting determines if the entire win or a portion of the win ispaid by an attendant. See Attendant Pay in the Software OptionsTable in this module.

· Partial Attendant Pay: If a winning combination exceedsthe Operator set hopper max pay, the hopper pays coinsinto the coin tray until reaching the hopper max payamount. The machine then enters a lockup condition. TheVFD displays the remaining credits for an attendantpay (setting 0).

· Full Attendant Pay: If a winning combination exceedsthe Operator set hopper max pay, the machine enters alockup condition. No coins are paid from the hopper andthe VFD displays the attendant pay amount(setting 1).

· 100 Multiple Pay: If a winning combination exceeds theOperator set hopper max pay, the hopper pays coins intothe coin tray until reaching a multiple of 100. Forexample, if the hopper max pay is 400 with a 480 creditwin, the hopper pays 380 coins. The machine then entersa lockup condition. The VFD displays the remaining100 credits for an attendant pay (setting 2).

· 10 Multiple Pay: If a winning combination exceeds theOperator set hopper max pay, the hopper pays coins intothe coin tray until reaching a multiple of 10. For example,if the hopper max pay is 400 with a 512 credit win, thehopper pays 2 coins. The machine then enters a lockupcondition. The VFD displays the remaining 510credits for an attendant pay (setting 3).

Hopper Empty Assisted PayoutIf the hopper coin bowl empties during a payout condition, the

machine enters a lockup condition and the VFD displays the mes-sage �HOPPER EMPTY ###� ( the ### symbols represent the re-maining balance of credits owed). An attendant must refill the hopperbowl and actuate the RESET keyswitch to clear the lockup. The hop-per completes the payout.

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Electronic �Soft� Meters

OverviewElectronic �soft� meters record and store statistical accounting

and machine malfunction information. The term �soft� meter is usedbecause these meters are programmed into the machine PROM(s)as opposed to the physical electromechanical meters defined in theprevious section.

When accessed, electronic soft meters display on the VFD dis-play. These meters display in grouped categories under the generalheading of SOFT METERS. The list below defines the available elec-tronic soft meters.

• Game Period: These meters record accounting information; Coin-In for example. These meters are �temporary� and easily cleared(reset to zero).

• Malfunction Period: These meters record machine operation infor-mation; # of NO SPIN reel errors for example. These meters are�temporary� and easily cleared (reset to zero).

• Game Permanent These meters record accounting information;Coin-In for example . These meters are not easily cleared (resetto zero) and therefore �permanent.�

• Malfunction Permanent These meters record machine operationinformation; # of NO SPIN reel errors for example. These metersare not easily cleared (reset to zero) and therefore �permanent.�

• Game Score These meters record award records for each pos-sible win combination.

• Period Meter Clear This is not a meter category. When accessed,�temporary� period meters are cleared.

Access Electronic Soft Meter MenuWith the main door closed, actuate the RESET keyswitch. The

message �SOFT METER MENU� displays on the VFD display center(alphanumeric characters also display, denoting the game programnumber). Press the SPIN REELS (START) button. The message�GAME PERIOD� displays. Press the MAX BET (PLAY # CREDITS)button to scroll forward, or the BET 1 CREDIT button to scroll back-ward through meter categories.

Press the SPIN REELS (START) button to access a displayedmeter category (see the following meter tables for meter names anddefinitions). Press the MAX BET (PLAY # CREDIT ) button to scrollforward, or the BET 1 CREDIT button to scroll backward, throughmeter displays. Pressing the CASH CREDIT (PAYOUT) button exitsto the soft meter menu.

Repeatedly pressing CASH CREDIT (PAYOUT) exits to gameplay mode.

sigma® Tip: Electronic period meters are �temporary� re-cording meters. Clearing these meters resets them to zero.Use this feature to record accounting information for specifictime periods. For example, clear these meters prior to a tour-nament or holiday weekend to record accounting statisticsfor these events.

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Clearing Period (Temporary) MetersThe �temporary� electronic period meters store statistical ac-

counting and machine operation information. Use the following pro-cedure to clear (reset to zero) these meters.

Access the electronic soft meter menu (see previous instruc-tions). Press the MAX BET (PLAY # CREDITS) button until the mes-sage �PERIOD METER CLEAR� displays on the VFD display. Press,and hold, the SPIN REELS (START) button. A countdown messagefrom �5� to �0� displays. The period meters (Game Period and Mal-function Period) are now set to zero. Pressing the CASH CREDIT(PAYOUT) button exits to the soft meter menu. Repeatedly pressingCASH CREDIT (PAYOUT) exits to game play mode.

View Game RecordsGame records are recorded for the last sixteen games back

for 02 game versions (01 game versions support only LAST and PRE-VIOUS recall information). Access the soft meter menu. Press MAXBET (PLAY # CREDITS) until the message �LAST GAME� displayson the VFD display center. Press the SPIN REELS (START) buttonto enter the last game menu. Press SPIN REELS (START), the reelsspin to the reel stop position for the last complete game cycle and theVFD displays the messages �1� (indicates one game back), �BET #�(number of coins bet), �PAID #�, (number of coins paid, if any) �ATN #�(number of coins paid by an attendant, if any), and �C.P. #�� (amountof coins paid from the hopper, if any). Records are available for six-teen games back.

To view specialty game information (Bonus Bank�, for ex-ample) for a displayed game cycle, press SPIN REELS (START)The messages �SHL: # / #� (Shared Hit Link�; specialty game meter),�POOL: #� (specialty game meter), �HELD R1:_ R2:_ R3:_� (specialtygame reel stop position information; �R# *� would indicate a held reelsymbol) displays. Press SPIN REELS (START) to return to the gamerecords display.

Pressing MAX BET (PLAY # CREDITS) scrolls back throughavailable game information. Pressing BET 1 CREDIT scrolls forwardthrough available game information.

Pressing the CASH CREDIT (PAYOUT) button exits to the lastgame menu. Repeatedly pressing CASH CREDIT (PAYOUT) exitsto game play mode.

NOTE: Malfunction meter time stamps chronologically recordthe number of days, hours, and minutes since the lastevent occurred. For example, 15D 7H 15M M-DOOR meansthe main door was last opened 15 days, 7 hours and 15 min-utes ago.

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Malfunction/Security RecordsMalfunction and security information is available for the last

sixteen game cycles for 02 game versions (01 game versions sup-port only LAST and PREVIOUS recall information). Access the softmeter menu. Press MAX BET (PLAY # CREDITS) until the message�LAST GAME� displays on the VFD display center. Press SPIN REELS(START) to enter the last game menu. Press the MAX BET (PLAY #CREDITS) button until the message �MA & SECURITY STATUS� dis-plays. Press SPIN REELS (START). The message �LAST GAME 1�and �NO TROUBLE� displays. If an error occurred during the lastgame an error message replaces the �NO TROUBLE� message (seethe Module 5, Troubleshooting). If more than one error occurred forthe displayed game cycle, the MAX BET (PLAY # CREDITS) buttonilluminates. Pressing MAX BET (PLAY # CREDITS) scrolls throughthe error messages. Press SPIN REELS (START) to display statusinformation for the next game back, up to sixteen games back. Press-ing the CASH CREDIT (PAYOUT) button exits to the last game menu.Repeatedly pressing CASH CREDIT (PAYOUT) exits to game playmode.

Last Five Bills Accepted RecordsThe denomination, time, and date information is available for

the last five bills accepted. Access the soft meter menu. Press MAXBET (PLAY # CREDITS) until the message �LAST GAME� displayson the VFD display center. Press SPIN REELS (START) to enter thelast game menu. Press the MAX BET (PLAY # CREDITS) buttonuntil the message �LAST 5 BILL IN� displays. Press SPIN REELS(START) to display the denomination, date and time of the last ac-cepted bill. Press MAX BET (PLAY # CREDITS) to scroll forward, orBET 1 CREDIT to scroll backward through information for the last fiveaccepted bills. Pressing the CASH CREDIT (PAYOUT) button exitsto the last game menu. Repeatedly pressing CASH CREDIT (PAY-OUT) exits to game play mode.

Last Sixteen Coupons InCoupon information is available for the last sixteen coupons

accepted. Access the soft meter menu. Press MAX BET (PLAY #CREDITS) until the message �LAST GAME� displays on the VFD dis-play center. Press SPIN REELS (START) to enter the last gamemenu. Press the MAX BET (PLAY # CREDITS) button until the mes-sage �LAST 16 COUPON IN� displays. Press SPIN REELS (START)to display coupon information (the message �NO DATA� displays if nocoupons were accepted), Press MAX BET (PLAY # CREDITS) toscroll forward, or BET 1 CREDIT to scroll backward through the lastsixteen accepted coupons. Pressing the CASH CREDIT (PAYOUT)button exits to the last game menu. Repeatedly pressing CASHCREDIT (PAYOUT) exits to game play mode.

Diagnostics

OverviewWhen accessed, diagnostic tests display on the VFD display.

These diagnostics function independently of the self-test performedby the CPU when the machine is powered up (for more information,see Module 5, Troubleshooting; Power-Up Error Messages). A list ofdiagnostic test categories follows.

• Display Test This test systematically illuminateseach segment of the VFDdisplay center.

• System Self Test This test confirms various systemcomponents properly function. Forexample, RAM, mechanical meters,and optics.

• Input & Output Test This test confirms various machineinputs and outputs properly function.For example, keyswitches, candle,and door buttons.

• Hopper Test This test activates the hopper,confirms it properly functions.

• Sound Test This test transmits each programmedsound through the machine'sspeaker.

• Reel Test This test confirms each reel properlyfunctions, and allows the Operator toverify paytable and reel symbolinformation.

• Sound Volume Test This test confirms the machine'scurrent sound volume.

• Warning Volume Test This tests confirms the machine'scurrent warning sound volume.

• Bill Acceptor Test This test confirms the bill acceptorproperly functions and senses bills asthey are inserted.

Access Diagnostic MenuWith the main door closed, actuate the RESET keyswitch. The

message �SOFT METER MENU� displays on the VFD display center(alphanumeric characters also display, denoting the game programnumber. Press the MAX BET (PLAY # CREDITS) button until themessage �TEST� displays. Press SPIN REELS (START) to displaythe messages �TEST MENU�, and �DISPLAY TEST� on the VFD dis-play. Press MAX BET (PLAY # CREDITS) to scroll forward, or BET1 CREDIT to scroll backward through the diagnostic test menu. Pressthe CASH CREDIT (PAYOUT) button to exit to the soft meter menu.Repeatedly pressing CASH CREDIT (PAYOUT) exits to game playmode.

Display TestUse the display test to verify all VFD segments properly illumi-

nate. Access the diagnostic menu. The message �DISPLAY TEST�shows on the VFD display. Press the SPIN REELS (START) button.Press MAX BET (PLAY # CREDITS) or BET 1 CREDIT to system-atically illuminate each segment of the VFD display. Press the CASHCREDIT (PAYOUT) button to exit to the test menu. Repeatedly press-ing CASH CREDIT (PAYOUT) exits to game play mode.

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System Self TestWhen accessed, the system self test verifies proper function

of the software and hardware components below. Access the diag-nostic menu. Press MAX BET (PLAY # CREDITS) until the message�SYSTEM SELF TEST� displays on the VFD display. Press the SPINREELS (START) button. Press MAX BET (PLAY # CREDITS) toscroll forward, or BET 1 CREDIT to scroll backward through availableself tests (see list below). The VFD displays information and/or sta-tus of each component. Press the CASH CREDIT (PAYOUT) buttonto exit to the test menu. Repeatedly pressing CASH CREDIT (PAY-OUT) exits to game play mode.

• RAM DATA IN STOCK

• PROGRAM ROM

• MECHANICAL METER WIRE

• OPTICAL COIN SENSORS

• EEROM DEVICE

• RTC (Real Time Clock) Device

• COMMON P-ROM NUMBER

• GAME P-ROM NUMBER

• SOUND ROM NUMBER

• MAIN PCB VERSION

Input & Output TestWhen accessed, the input output test verifies proper function

of the machine inputs and outputs below. Access the diagnostic menu.Press MAX BET (PLAY # CREDITS) until the message �COIN SEN-SOR 1ST LOCKOUT� displays on the VFD display. Press the SPINREELS (START) button. Press MAX BET (PLAY # CREDITS) toscroll forward, or BET 1 CREDIT to scroll backward through availableinputs and outputs (see list below). An asterisk displays on the VFDdisplay when the input or output is activated by the Operator. Forexample, pulling the handle when the message �HANDLE SWITCH�displays causes an asterisk to display on the VFD indicating the handleswitch properly functions. Press the CASH CREDIT (PAYOUT) but-ton to exit to the test menu. Repeatedly pressing CASH CREDIT(PAYOUT) exits to game play mode.

• COIN SENSOR 1ST LOCKOUT (optic 1, enables inhibit signal)

• COIN SENSOR 2CND COIN DIVIDER (optic 2, enables diverter)

• DROP SENSOR (optic 3; drop)

• HOPPER LIMITER (hopper probe, coin bowl)• HANDLE RELEASE (pull handle)

• MAIN DOOR SWITCH (cabinet or deck door switch)

• CASH DOOR SWITCH (drop door switch)

• RESET KEY SWITCH (RESET keyswitch)• TOWER LAMP (candle, if equipped) BELL (Actuate RESET key until BELL * displays)

• KEYSWITCH 2 (METER keyswitch, if equipped)

• KEYSWITCH 3 (LAST keyswitch, if equipped)

• HANDLE SWITCH (upright handle)

• SYSTEM SWITCH (test button)• PROG. SIGNAL JP (progressive jackpot, 1-3)

• B.V.DOOR (bill head access door; slant only)• B.V. LAMP (bezel lamp)

• BV C. DOOR (cash cassette access door)

• BV C. REMOVE (cash cassette removed)

• BUTTON ( button names display on VFD when pressed)• PUSH SPIN (START) TO START (push spin reels to start test)

Hopper TestWhen accessed, the hopper test verifies proper function of the

hopper. Open the door (the door must remain open during this test orthe test is disabled). Access the diagnostic menu. Press MAX BET(PLAY # CREDITS) until the message �HOPPER TEST� displays onthe VFD display. Press the SPIN REELS (START) button. The mes-sage �PUSH SYSTEM SWITCH� displays on the VFD display. Openthe main door and press the TEST button. The message �000/010�displays, indicating the hopper will payout ten coins. Press BET 1CREDIT to increase the test payout amount by 10 coins up to 990coins (pressing MAX BET (PLAY # CREDITS) immediately sets thetest payout amount at 990 coins). Press SPIN REELS (START) tobegin the hopper test payout. Verify the hopper dispenses the cor-rect number of coins set above. Press the CASH CREDIT (PAY-OUT) button to exit to the test menu. Repeatedly pressing CASHCREDIT (PAYOUT) exits to game play mode.

Sound TestWhen accessed, the sound test allows the Operator to play

available machine event sounds. Access the diagnostic menu. PressMAX BET (PLAY # CREDITS) until the message �SOUND TEST�displays on the VFD display. Press the SPIN REELS (START) but-ton. The message �COIN IN� displays. Press MAX BET (PLAY #CREDITS) to scroll forward, or BET 1 CREDIT to scroll backwardthrough the sound events menu. Press SPIN REELS (START) toplay a displayed event's sound. Press the CASH CREDIT (PAY-OUT) button to exit to the test menu. Repeatedly pressing CASHCREDIT (PAYOUT) exits to game play mode.

NOTE: Press the CASH CREDIT (PAYOUT) button last toexit the button test and return to the input & output menu.

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Reel TestWhen accessed, the reel test verifies proper reel function and

paytable information. Open the door (the door must remain openduring this test or the test is disabled). Access the diagnostic menu.Press MAX BET (PLAY # CREDITS) until the message �REEL TEST�displays on the VFD display. Press the SPIN REELS (START) but-ton. The message �(0) 0 0� and �X SYMBOL XX� displays (high-lighted brackets indicate selected reel). Press MAX BET (PLAY #CREDITS) to move the highlighted brackets to a desired reel. PressBET 1 CREDIT to move a selected reel one reel stop position. Thedisplay shows the payline reel symbol for the reel position.

Set each reel to a winning reel stop position (for example BAR/ BAR / BAR). Press SPIN REELS (START) to display the scheduledpay amount (see paytable), starting with the maximum coin bet. Forexample, on a two coin machine the message �B2 40� would brieflydisplay, followed by �B1 20� indicating a 2-coin bet pays 40 coinswhile a 1-coin bet pays 20 coins for a selected winning combination(example ONLY; see game paytable for actual values).

Press the CASH CREDIT (PAYOUT) button to position thereels at the last reel stop position prior to this test, and exit to the testmenu. Repeatedly pressing CASH CREDIT (PAYOUT) exits to gameplay mode.

Sound Volume TestWhen accessed, the sound volume test verifies the current

machine sound amplitude. Access the diagnostic menu. Press MAXBET (PLAY # CREDITS) until the messages �NORMAL SOUND VOL-UME� and �>>>� display on the VFD display (the > symbol(s) indicatethe current volume from > to >>>>>). Press MAX BET (PLAY #CREDITS) to increase, or BET 1 CREDIT to decrease the volume.Press the CASH CREDIT (PAYOUT) button to exit to the test menu.Repeatedly pressing CASH CREDIT (PAYOUT) exits to game playmode.

Warning Volume Test

When accessed, the warning volume test verifies the currentwarning sound (door open, call attendant, etc.) amplitude. Accessthe diagnostic menu. Press MAX BET (PLAY # CREDITS) until themessages �WARNING SOUND VOLUME� and �>>>� display on theVFD display (the > symbol(s) indicate the current volume from > to>>>>>). Press MAX BET (PLAY # CREDITS) to increase, or BET 1CREDIT to decrease the volume. Press the CASH CREDIT (PAY-OUT) button to exit to the test menu. Repeatedly pressing CASHCREDIT (PAYOUT) exits to game play mode.

Bill Acceptor TestWhen accessed, the bill acceptor test verifies proper function

of the bill acceptor. Access the diagnostic menu. Press MAX BET(PLAY # CREDITS) until the message �BILL VALIDATOR TEST� dis-plays on the VFD display.

Press the SPIN REELS (START) button. The bill validatormodule (bill head) initializes, and the message �V: 1 2 3 E: BU SF AI�displays. Insert a bill (the bill acceptor must be optioned to accept thedenomination of the bill inserted or an error occurs; see Option theBill Acceptor in this module). The message changes to �V: 1* 2* 3* E:BU* SF AI� indicating the vend lines (1,2,3) and the validator module(BU; bill head) are busy. If the message �SF*� also shows, the cashcassette is full. If the message �A1*� also shows, the acceptor is notproperly functioning (see the troubleshooting module in this manual).After an inserted bill is accepted and validated, the bill is returned andthe message �ACCEPTED $## BILL� displays (## symbols representthe denomination of the bill).

Press the CASH CREDIT (PAYOUT) button to exit to the testmenu. Repeatedly pressing CASH CREDIT (PAYOUT) exits to gameplay mode.

Test Play ModeVerify machine operation using test play mode. With machine

power on, open the cabinet door. Turn the RESET key to the ONposition. Close the cabinet door. The messages �INSERT COIN�and �TEST� alternately display on the VFD. Press MAX BET (PLAY# CREDITS) or SPIN REELS (START) to start a game cycle. Whilein test play mode, the electromechanical (hard) and electronic (soft)meters do not increment. Winning combinations do not post to thecredit meter. Credits displayed on the credit meter decrement foreach test play mode game cycle, but are restored when test playmode is exited. Turn the RESET key to the OFF position to exit testplay mode.

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TEST

SERVICE AC 110V 3A

POWER

CC-16D-INHIBIT

CAUTION!COIN COMPARATOR

999999SER

NO.

Module 3Assemblies, Parts, & Hardware

Locate Major ComponentsUse the illustrations below to identify and locate the major compo-nents found in the SG-150 PLUssss.

CoinAcceptor

Coin-InOptic

Handle Mechanism

CPU PCB

CPU Housing

Meter Assembly

Candle

DeckButton

Convenience Outlet

Door Distribution PCB

CoinDropOptic Speaker

SG-150

Hopper

Reel Assembly

K e y s w i t c h(not shown)

Bill Acceptor

Power Supply(behind reels)

LED/VFD Display(behind panel)

Test Button

Power Switch

3

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Coin DiverterRemove the two screws securingthe diverter solenoid to the coinhandling bracket, and unplug thewire terminal lugs. Remove theE-ring retaining the diverter plateshaft, and remove the diverterplate. Carefully align all partswhen reassembling to preventcoin jams.

Coin-In & Drop OpticsUnplug the wire connectorfrom the optic body. Removethe single mounting screwsecuring the optic body to thecoin handling bracket. Care-fully align all parts when re-assembling to prevent coinoptics errors.

Reel AssemblyUnplug the reel ribbon cable connectors located under each reel. Re-move the two mounting screws securing the reel shelf to its mountingbracket. Carefully remove the reel shelf.Remove the reel retaining strip located along the back edge of thereel shelf to free individual reel subassemblies. Carefully handle reelsubassemblies to prevent damage to the reel strips and reel hubs.

OverviewThis module describes removing major assemblies found within theSG-150 PLUssS machine. Exploded view illustrations of individualassemblies are provided in the parts section of this module. Openthe main access door, turn off machine power, and use care whenremoving assemblies.

Coin EntryThe coin entry components are the coin head, coin acceptor, coin-inoptics, coin diverter, coin drop optic, and coin handling bracket. Coinsare inserted into the coin head, validated by the coin acceptor, anddiverted to either the hopper or the coin drop chute by the coin diverter.The coin-in optic signals the CPU a coin has been accepted, and thecoin drop optic signals the CPU if the coin is diverted to the dropbucket.

Coin HeadRemove the coin head mount-ing screws located inside thecabinet door. Remove thescrews securing the coin headback plate to the coin head.

Coin AcceptorLocate the coin acceptor insidethe main door. Unplug the wireconnector on the left side of theacceptor. Raise the springloaded thumb latches and pullforward and upward to releasethe acceptor.

Coin Handling BracketThe coin handling bracket can-not be removed as an assem-bly, and requires partial disas-sembly to reach some compo-nents. Carefully align all partswhen reassembling to preventcoin jams and acceptor/opticserrors.

SPINREELSPLAY2COINS

BET1CREDIT

Coin Head

CC

-16D

-INH

IBIT

CA

UTIO

N!

COIN C

OMPARATOR

999999

SER

NO.

CC

-16D

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UTIO

N!

COIN C

OMPARATOR

999999

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NO.

CC-16D-IN

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COIN C

OMPARATOR

999999

SER

NO.

CoinDiverter

Coin-InOptic

Coin Drop Optic

NOTE: When replacing reels, the left most reel (reel one)receives the ribbon cable with the red stripe. The middle reel(reel 2) receives the middle ribbon cable. The right most reel(reel 3) receives the remaining ribbon cable.

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Reel StripsLocate the reel tape seam (wherethe two ends of the reel tape over-lap). Carefully pull the ends apartto avoid damaging the reel tape.Remove old two sided adhesivetape from the adjustable reelbrace. Do not change the posi-tion of this brace on the reel hub.Replace with new strip of twosided adhesive tape as shown.Locate the �top� of the reel strip(when held lengthwise with theprinted side toward you, the topis the end without thesigma® copyright message).Place a strip of two sided adhe-sive tape along the inside edge(non-printed side) as shown.Place the �bottom� of the reel strip(the end with the sigma® copy-right message) onto the taped ad-justable reel brace allowing abouta 3/4" overhang. Press firmly untilthe strip is firmly secured. Gen-tly flex the strip between yourthumb and forefinger, and lay thestrip into the reel channels.Bring the reel strip around the reelhub until the �top� of the strip over-laps the �bottom� of the strip. Confirm thestrip is seated in the reel chan-nels, and press ends together.Press firmly until the strip is firmlysecured.

PCBs

CPU PCBThe CPU board is in a locked en-closure below the reels. Unlock andremove the cover. Unplug all con-nectors on the CPU board. Care-fully slide the CPU PCB out of theenclosure.

WARNING: PCBs are electrostatic sensitive! Dischargebody static prior to handling any PCB to prevent damageor destruction of static sensitive components.

Door Distribution PCBThe door distribution panel ismounted to the door panel. Unplugall connectors on the board. Use apair of needle nose pliers to squeezethe tip of a plastic mounting standoffand gently pull up the corner of theboard. Repeat for each standoff.

Hopper PCBThe hopper PCB is mounted insidea metal enclosure secured to thecabinet behind the hopper. Removethe coin tray and hopper. Unplugconnectors to the SIS PCB and Su-per Controller® PCB mounted to theoutside of the enclosure (some ma-chines may not include these PCBs).Loosen but do not remove the threemounting nuts (cabinet sidewall).Remove the three mounting screws(cabinet floor). Lift up on the enclosure until the slotted mountingholes clear the nuts. Unplug the hopper PCB connectors, and re-move the assembly. Use a pair of pliers to squeeze the tip of a plasticstandoff, and gently pull up the coroner of the board. Repeat for eachstandoff.

SIS/SIB2 PCB

WARNING: PCBs are electrostatic sensitive! Dischargebody static prior to handling any PCB to prevent damageor destruction of static sensitive components.

WARNING: PCBs are electrostatic sensitive! Dischargebody static prior to handling any PCB to prevent damageor destruction of static sensitive components.

The SIS/SIB2 PCB is mounted out-side the hopper PCB encloser. Usea pair of pliers to squeeze the tip ofa plastic mounting standoff and gen-tly pull up the corner of the board.Repeat for each standoff.

WARNING: PCBs are electrostatic sensitive! Dischargebody static prior to handling any PCB to prevent damageor destruction of static sensitive components.

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Buttons

MicroswitchUnplug terminal lugs from themicroswitch (make note of each termi-nal lug's location for reassembly). Themicroswitch is secured to the lamp socketby two pins. Carefully pry the long �arm�away from the switch until the pin clearsthe mounting hole. Rotate the switchdown and away from the lamp socketuntil the other pin is free.

LampWith the microswitch in place, gentlygrasp the switch/lamp socket. Rock side-to-side while pulling downward until theswitch/socket unsnaps from the switchbody. Pull wedge lamp out of lampsocket. Completely seat the switch/socket (listen for a loud �snap� when in-stalling to ensure proper button function).

Button BodyRemove the microswitch/lamp socket.Remove the black plastic retaining nut.Remove button body. When replacing,the plastic nut should be finger tight.

Plunger & Legend CapRemove the button body from the dooror deck. Gently squeeze together thetwo white plastic plunger �feet� protrud-ing from the threaded end of the buttonbody. Push the plunger up and out ofthe button body. Carefully pry the leg-end cap off the plunger.

Door PanelThe coin-in assembly, door fluorescent (glass side of panel), and doordistribution PCB are mounted to the doorpanel. Unplug all connectors from thedoor panel. Remove the coin acceptor.Remove the two top screws securing thecoin acceptor bracket to the coin headbracket. Remove the two door panelmounting screws located along the leftside of the panel. Slide the panel left tofree the mounting tabs (right side). Care-fully remove the panel, snipping wire tiesas needed. Avoid contacting deck but-tons.

NOTE: Buttons do not need to be removed from the door ordeck to replace microswitches or lamps.

LED/VFD DisplayDisconnect the ribbon cable connectorsfrom the LED/VFD display center. Re-move the screws securing the displaycenter to the door or deck. Use aneedle nosed pair of pliers to squeezethe tip of a plastic mounting standoffand gently pull up the corner of the LEDor VFD. Repeat for each standoff.

Glass

Belly GlassThe belly glass is set in a frame securedto the front of the door. Remove thethree belly glass mounting screws lo-cated above and behind the door panel.Loosen, but do not remove, the twomounting screws located along theframe bottom. Lift up until the frame'smounting hooks are free of the door.Remove the upper and lower glassbrackets.

Reel GlassRemove the LED/VFD display. Loosen, but do not remove the lowerreel glass bracket mounting screws. Remove the reel fluorescentbulb. Remove the three fluorescent fixture mounting nuts. Supportthe glass with one hand, and remove the fluorescent fixture. Removethe reel glass.

WARNING: PCBs are electrostatic sensitive! Dischargebody static prior to handling any PCB to prevent damageor destruction of static sensitive components.

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Feature GlassWith the door open, slide the metalpanel at the bottom of the glass up andlift away from the glass (if SDSequipped, this panel is the cardreader). Lift up on the glass and ro-tate the bottom out to clear the mount-ing tabs. Some models, round topsfor example, have swivel mountingtabs. With the glass raised, pull thetop of the swivel tab towards you, thenremove glass.

Lamps

Feature Glass LampRemove feature glass. Gently graspthe lamp and twist forward until termi-nals release from the socket.

Reel LampOpen the main door. Locate the reelfluorescent lamp(s). Gently grasp thelamp and twist forward until terminalsrelease from the socket.

Belly Glass LampRemove the belly glass. Gently graspthe lamp and twist forward until termi-nals release from the socket.

Button LampGently grasp the microswitch/lampsocket. Rock side-to-side while pull-ing downward until the switch/socketunsnaps from the button body. Pullthe wedge lamp out of the socket.Completely seat the switch/socket (lis-ten for a loud �snap�) when installingto ensure proper button function.

WARNING: Danger of electric shock! Fluorescent lamp fix-tures contain high voltage. Hands must be dry. Avoid con-tact with lamp terminals during removal.

Candle LampsRemove the acorn nut from the top ofthe candle. Gently grasp the first tier,and slide it up and off the screw rod.Repeat with second tier. Carefully pushthe lamp down and rotate clockwiseuntil it releases from the socket.

Denomination LampFirmly grasp the lamp snap socket.Rock side-to-side while pulling down-ward until the socket is free. Pull thewedge lamp out of the socket.

Electromechanical MetersRemove the feature glass. Unplug themeter assembly wire connector. Re-move the six mounting nuts securingthe meter assembly dust boot to thecabinet. Remove the dust boot. Re-move the four mounting nuts securingthe meter assembly to the cabinet. Re-move the meter assembly.

Power SupplyRemove the reel assembly. Unplug power supply wire connectors.Loosen, but do not remove, the four mounting nuts securing the powersupply bracket to the cabinet. Remove the assembly. Remove themounting hardware securing the power supply to the mountingbracket.

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Bill AcceptorRemove the reel assembly. Unplugwire connectors except the eleven pinconnector on the right side of thevalidator module (bill head). Removethe bill box. The acceptor is securedto the cabinet with four mounting nuts.Three are accessed through cutoutsalong the bottom left (reel side) edgeof the acceptor. The fourth is locatedon the security bracket located near therear cutout. Remove mounting nuts.Partially slide the acceptor assemblyout of the cabinet, and unplug theeleven pin connector from the validatormodule (bill head). Remove the accep-tor assembly.

Bill Validator ModuleDischarge body static. Unplug the fourbill acceptor lamp terminal lug locatedbelow the faceplate. Unplug thevalidator ribbon cable and the six pinconnector from the validator module'sPCB located below, and attached to,the validator module. Pull down on thespring loaded release pin and pull thevalidator module slightly forward. Un-plug the stacker wire connector locatedon the right side of the validator mod-ule. Remove the validator head.

Cash CassetteUnlock and open the Cash cassette ac-cess door. Hold the extractor box bythe handle. Slide it into the openingand around the cash cassette until it�clicks� onto the cash cassette. Pullthe extractor box out and away fromthe cabinet. The cash cassette islocked to the extractor box. Slide areplacement cash cassette into theempty housing (an extractor box is notneeded to place and empty cassettein the housing). Take the extractor box-cash cassette assembly to a securearea. Unlock and remove the extrac-tor box to access bills stored in thecash cassette.

HopperRemove the coin tray. Firmly graspthe hopper by the handle and pull for-ward until the hopper clears the cabi-net.

SpeakerRemove the speaker wire terminallugs (mark terminal lugs and termi-nals for correct positioning when re-placed). Remove the four mountingnuts securing the speaker to the cabi-net. Remove the speaker.

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Parts CatalogContents

Condor Part Numbers ............................................................... 3-29Coin Mech Part Numbers .......................................................... 3-29Denomination Part Number Tables ............................................ 3-29Cabinet Assembly ...................................................................... 3-30Major Sub Assemblies 1 ............................................................ 3-31Major Sub Assemblies 2 ............................................................ 3-32Main Door 1 ............................................................................... 3-33Main Door 2 ............................................................................... 3-34Power Supply Assembly 110586 ............................................... 3-35Main PCB Assembly 110587 ..................................................... 3-35Coin Tray Assembly 140010-P001 ............................................ 3-35Cash Cassette Extractor 140047 ............................................... 3-35Hard Meter Assembly 110223 ................................................... 3-36Bill Validator Housing 160321 .................................................... 3-36Bill Acceptor Enclosure Assy ..................................................... 3-36Handle Mech Assembly 110193 ................................................ 3-37Power Control Panel 110506 ..................................................... 3-37Reel Light Assembly 110514 ..................................................... 3-37Reel Assembly 150024 .............................................................. 3-38Reel Assembly 110579 .............................................................. 3-38Fluorescent/Distribution Assembly ............................................ 3-38Upper Light Assembly ............................................................... 3-39Coin In Optic Assembly ............................................................. 3-39Lower Flourescent/Coin Handling Assembly ............................. 3-39Standard Round Top Assy 140030-LxxxBx ............................... 3-40LED/VFD Assembly 110583 ...................................................... 3-40PCB Enclosure Assembly 140009 ............................................. 3-40Standard Tall Top Assembly 140035-LxxBx ............................... 3-40Extended Tall Top Assy 140034-LxxBx ...................................... 3-40Standard Chop Top Assy 140055-LxxxBx ................................. 3-41Extended Round Top Assy 140031-LxxxBx ............................... 3-41Jackpot Bell (Optional) 110419 .................................................. 3-41Chop BellTop 140063-Lxx ......................................................... 3-41Chop BellTop (Additional) .......................................................... 3-41Upper Fl. Light Assy .................................................................. 3-42Hard Meter Assembly 110218 ................................................... 3-42BellTop 140062-Lxx ................................................................... 3-42Hardware ................................................................................... 3-43Hopper ...................................................................................... 3-44Hopper 110516-XX Exploded View ........................................... 3-45Parts Order Form ...................................................................... 3-46

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Cabinet Assembly

ITEM PART # DESCRIPTION 1. 160405 Assembly, Cabinet 2. 810021 Plate, Bottom Spacer 3. 910012 Hinge, Access Door Bill Validator 4.1 611449 Door, Bill Access 4.2 611707 Door, Bill Access (Dual Lock) 5.1 140034 Assembly, Extended Tall Top 5.2 140035 Assembly, Standard Tall Top 5.3 140055 Assembly, Extended Chop Top 5.4 140031 Assembly, Round Top Extended Tall 5.5 140030 Assembly, Round Top 5.6 140062 Assembly, BellTop 5.7 140063 Assembly, Chop BellTop 6. 611939 Bracket, Bill Validator Housing Security 7. 610553 Bracket, Coin Drop 8. 140009 Assembly, PCB Enclosure 9. 570016 Switch, Door Cherry10. 570002 Switch, Key Reset (1)

11. 442031 Decal, Reset/Menu12. 730016 Bushing, Coin Tray (4)13. 730251 Bushing, Mounting Bill Validator (2)14. 611590 Bracket, Hopper Guide (2)15. 611938 Bracket, Door Stop Mounting16. 611708 Cam, Access A/C17. 990002 Lock, Tubular #F850318. 612047 Stop, Cash Box19. 160402 Assembly, Lock Bar20. 730014 Bushing, Lock Bar (4)

1

2

3

4

5

8

7

6

9

10

11

12

13

14

15

17

16

18

20

19

Note: Items 1 and 5 are laminated parts. Contact yoursigma® distributor or customer service representative priorto ordering this part.

ITEM PART # DESCRIPTION

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ITEM PART # DESCRIPTION

Major Sub Assemblies 1

ITEM PART # DESCRIPTION 1.1 500008 Tower, Signal (Chrome) Tall 1.2 500076 Tower, Signal (Gold) Tall 1.3 500019 Tower, Signal (Chrome) Short 1.4 500020 Tower, Signal (Gold) Short 1.X.1 400006 Filter, Tall Red 1.X.2 400008 Filter, Tall Yellow 1.X.3 400010 Filter, Tall Blue 1.X.4 400007 Filter, Tall Green 1.X.5 400009 Filter, Tall Orange 1.X.6 400020 Filter, Tall Purple 1.X.7 400018 Filter, Tall Brown 1.X.8 400001 Filter, Short Red 1.X.9 400003 Filter, Short Yellow 1.X.10 400005 Filter, Short Blue 1.X.11 400004 Filter, Short Orange 1.X.12 400002 Filter, Short Green 1.X.13 400019 Filter, Short Brown 1.X.14 400021 Filter, Short White

8

1

5

6

12

113

4

2

10

9

7

1.X.15 400020 Filter, Short Purple 1.X.16 400022 Filter, Short Black 2. 850223 Cover, Meter 3. 110223 Assembly, Hard Meter 4. 850025 Cover, Clear Acrylic Meter 5.1 730277-P001 Handle, Chrome 5.2 730277-P002 Handle, Gold 6.1 850229-P001 Cap, Hub for Handle Mech (Chrome) 6.2 850229-P002 Cap, Hub for Handle Mech (Gold) 7. 110587 Assembly, Main PCB 8. 110193 Assembly, Handle Mech 9. 110506 Assembly, Power Control Panel10. 110586 Assembly, Power Supply11. 570028 Bulb, Fluorescent F15T8/CW12. 110522 Assembly, Light Top Box Universal

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Major Sub Assemblies 2

ITEM PART # DESCRIPTION 1. 110517-1 Assembly, Bill Validator Enclosure 2. 441414 Insert, All Bill Validator Patent (3) 3. 160326 Assembly, Bill Box (Gold) 4. 441698 Decal, Up For Bill Box (2) 5. 611924 Washer, Locking Enclosure 6. 140047 Assembly, Locking Enclosure 7. 611923 Plug, Locking Enclosure 8. 160327 Assembly, Bill Box (Silver) 9.1 140010-P001 Assembly, Coin Tray (Chrome) 9.2 140061-P001 Assembly, Coin Tray (Gold)10.1 110516-1 Assembly, Hopper High Capacity 5¢10.2 110516-2 Assembly, Hopper High Capacity 10¢10.3 110516-3 Assembly, Hopper High Capacity 25¢10.4 110516-4 Assembly, Hopper High Capacity 50¢10.5 110516-5 Assembly, Hopper High Capacity $110.6 110516-6 Assembly, Hopper High Capacity $510.7 110516-7 Assembly, Hopper High Capacity $2511. 110579 Assembly, Reel Mech12. N/A Assembly, DoorN/S 130501 Harness, Distr Box, 110VACN/S 130406 Harness, Coin Handling SG-112B

N/S 139342 Harness, Upper Fluorescent Interconn.N/S 130425 Harness, DBV Lamp/PCB 12 VDCN/S 130509 Harness, Bill Validator W/SIS LinkN/S 130553 Harness, Bill Access Door SwitchN/S 130125 Harness, Tower Light ExtensionN/S 130184 Harness, Power Cord 8 ft.N/S 130519 Harness, Power Control PanelN/S 130522 Harness, Power SupplyN/S 130263 Harness, Handle MechN/S 130507 Harness, Right MainN/S 130508 Harness, Left MainN/S 130528 Harness, Contr Dist CableN/S 130542 Harness, DBV I/FN/S 130551 Harness, Reel CableN/S 130305 Harness, Door A/C Line InterconnectN/S 130554 Harness, LED Display Ribbon CableN/S 130556 Harness, VFD Display Ribbon CableN/S 130305 Harness, Door A/C Line Interconnect

ITEM PART # DESCRIPTION

1

11

12

9

8

3

2

24

4

10

5 6

2

7

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Main Door 1

ITEM PART # DESCRIPTION 1.1 160401-P001 Assembly, Door Weldment (Chrome) 1.2 160401-P002 Assembly, Door Weldment (Gold) 2.1 160399 Assy, Reject & P/O Chute 2.2 160419-P002 Assy, Reject & P/O Chute (Gold) 2.3 160416 Assy, Reject & P/O Chute (No Tray) 2.4 160418-P002 Assy, Rjct. & P/O Chute (NoTray,Gold) 3. 500098 Speaker, 3" X 5" Oval 4. 610472 Bracket, Support Belly Frame 5. 160414-P001 Faceplate, Standard (Chrome)

160414-P002 Faceplate, Standard (Gold) 6. 110514 Assembly, Light Reel 7. 570028 Bulb, FL. FL15T8/CW 8. 910021 Hinge, Door 9. 611917 Bracket, Door Switch Stop10. 560015-2 Button, Bet One Credit Sm Sq White11. 560215-1 Button, Spin Reels Lg Sq White12.1 560016-2 Button, Cash/Credit Sm Sq White12.2 560217-1 Button, Cash Out Sm Sq White

1

2

3

4

56

7

8

9

10

11 12

13

141516

17

13.1 560018-2 Button, Play 5 Credits13.2 560019-2 Button, Play 2 Credits13.3 560020-2 Button, Play 3 Credits13.4 560228-1 Button, Play 45 Credits13.5 560229-1 Button, Play 27 Credits14. 560017-2 Button, Change Switch Sm Sq White15. 611937 Stop, Door16. 730030 Bushing, Door Stop17. 950060 Gasket, Door Assy Bill ValidatorN/S 130342 Harness, Upper Light Fl InterconnectN/S 130552 Harness, PB Upright SlotN/S 130531 Harness, Speaker 150BN/S 850205 Plex, clear, Insert Bill (upper)N/S 850203 Plex, clear, Denomination

ITEM PART # DESCRIPTION

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BELLY FRAME SHOWN FOR GASKET LOCATION ONLY

1

2

3

13

5

6

7

7

8

9

15

10

10

11

11

12

16

4

14

17

Main Door 2

ITEM PART # DESCRIPTION 1. 611789 Cam, Lock 2.1 110598-1 Assy, Coin Hndl Fl. Pnl. 5¢/$1 60HZ 2.2 110598-2 Assy, Coin Hndl Fl. Pnl. $5/ $25 60HZ 2.3 110597-1 Assy, Coin Hndl Fl. Pnl. 5¢/$1 50HZ 2.4 110597-2 Assy, Coin Hndl Fl. Pnl. $5/$25 50HZ 3.1 590009 Comparator, CC-16 Inhibit 5¢ to 25¢ 3.2 590019 Comparator, CC-16 Inhibit 50¢ 3.3 590018 Comparator, CC-16 Inhibit $1 3.4 590012 Comparator, CC-16 Inhibit $5 to $25 4. 850196 Denomination Light Housing 5. 612039 Bracket, Reel Glass Bottom 6.1 160403-P001 Assembly, Frame Belly Glass (Chrome) 6.2 160403-P002 Assembly, Frame Belly Glass (Gold) 7. 610473 Bracket, Support Belly Glass (2) 8. 570028 Bulb, Fl FL15T8/CW (2) 9. 990002 Lock, Tubular #F850310. 950058 Gasket, Dr Assy Belly Frame 20.5 (4)11. 950059 Gasket, Dr Assy Belly Frame 9.35 (2)12. 950061 Gasket, Door Assy Reel Glass13. 150014 Assembly, Denomination Light Cable14. 570009 Lamp, Wedge 14V #16115.1 730236 Coin Head, Chrome15.2 730237 Coin Head, Gold16.1 730238 Backplate, Chrome, 5¢

16.2 730244 Backplate, Chrome, 10¢16.3 730240 Backplate, Chrome, 25¢16.4 730246 Backplate, Chrome, 50¢16.5 730242 Backplate, Chrome, $116.6 730263 Backplate, Chrome, $516.7 730231 Backplate, Chrome, $1016.8 730305 Backplate, Chrome 1.875 dia. Token16.9 730239 Backplate, Gold, 5¢16.10 730245 Backplate, Gold, 10¢16.11 730279-P001 Backplate, Gold, 10¢ Token16.12 730279-P002 Backplate, Gold, 10¢ Token16.13 730241 Backplate, Gold, 25¢16.14 730247 Backplate, Gold, 50¢16.15 730243 Backplate, Gold, $116.16 730264 Backplate, Gold, $516.17 730232 Backplate, Gold, $1017. 110583 Assembly, VFD/LED DisplayN/S 610491 Spacer, Coin Drop (1¢, 5¢, 10¢)N/S 950060 Gasket, Door Assembly, B/V

ITEM PART # DESCRIPTION

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Main PCB Assembly 110587

ITEM PART # DESCRIPTION 1. 120002 PCB, Main SG-88M 2. 612049 Tray, PCB 3. 850080 Post, 1/2" support (6)N/S 130544 Harness, SG-88V Sound Jumper

Power Supply Assembly 110586

ITEM PART # DESCRIPTION 1. 500017 Supply, Power 5-12-24 2. 610682 Panel, Power SupplyN/S 850036 Ty-Wrap, natural 4" (4)N/S 130522 Harness, Power Supply (NFS-80)

1

2

Coin Tray Assembly 140010-P001 (Chrome)

ITEM PART # DESCRIPTION 1.1 610547 Tray, Coin (Brushed Stainless) 1.2 610369 Tray, Coin (Brass) 2.1 611262 End, Coin Cup R/H Side (Chrome) 2.2 611262-P002 End, Coin Cup R/H Side (Gold) 3.1 611263 End, Coin Cup L/H Side (Chrome) 3.2 611263-P002 End, Coin Cup L/H Side (Gold) 4.1 611918 Backplate, Coin tray( Brushed S.S. ) 4.2 612002-P002 Backplate, Cointray (Gold) 5. 900026 Nut, hexacorn (cap) nick 8-32 (4)

1

2

3

4

5

Cash Cassette Extractor 140047

ITEM PART # DESCRIPTION 1. 610289 Cam, Locking Enclosure 2. 610400 Lever, Bill Box Locking 3. 730014 Bushing, Locking (2) 4. 930006 Spring, Extension 5. 611924 Washer, Locking Enclosure 6. 611923 Plug, Locking Enclosure 7. 611782 Handle, Locking Enclosure 8. 160404 Enclosure, Bill Box Locking

Coin Tray Assembly 140061-P002 (Gold)

12

3

4

5

67

83

1

2

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Bill Validator Housing 160321

ITEM PART # DESCRIPTION 1. 160322 Assembly, Housing 2. 160272 Assembly, Housing Shelf 3. 900057 E-Ring, External 1/8" Shaft Size 4. 730207 Pin, Switch Cam (2) 5. 611443 Cam, Switch (2) 6. 930032 Spring, Torsion (2) 7. 160323 Bill Box Housing, Front 8. 610463 Security Bracket (2) 9. 610286 Bill Box Latch (2)10. 730019 Security Latch Pin (2)11. 730018 Bill Box Latch Spacer (4)12. 930004 Spring, Torsion (2)13. 610460 Bill Box Housing, Rear14. 850152 Plate, End

1

2

3

45

6

7

8910

11

1213

14

Note: This assembly is sold as a unit. To orderindividual meters request part number 500090.For individual bulbs request part number 570009.

Hard Meter Assembly 110223

Bill Acceptor Enclosure Assy (Coupon) 110641Bill Acceptor Enclosure Assy (Standard) 110601

ITEM PART # DESCRIPTION 1. 160321 Assembly, Bill Validator Enclosure 2.1 590024 Validator, DBV-145-SG 2.1.1 590044 Head, Bill Validator, DBV-145-SG 2.1.2 590042 Assembly, Transport Mech 2.2 590025 Validator, DBV-146-SHA10 2.2.1 590046 Head, Bill Validator, DBV-146-SHA-10 2.2.2 590043 Assembly, Transport Mech 3. 180008 Assembly, Bezel, Bill Validator 4. 611576 Bracket, Mounting Bill Validator PCB 5.1 340169 PCB, Bill Validator Connector Board 5.2 120020 PCB, DBV 88 Coupon 6. 611400 Bracket, Mounting, B/V Bezel 7. 570004 Socket, Wedge Lamp (2) 8. 570112 Switch, Bill Door 9. 560020-4 Switch, Bill Box10. 611610 Bracket, Front Switch Mounting11. 730208 Bushing, Mounting Bill Validator (4)12. 570009 Lamp, Wedge 14V #161 (2)13. 590043 Assembly, Transport MechanismN/S 130395 Harness, Main DBV Bezel LightN/S 130553 Harness, B/V With SIS LinkN/S 130596 Harness, DBV Serial I/F Cable

4X

SCREW

1

2

3

45

6

7

8

910

11

12

13

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Handle Mech Assembly 110678

ITEM PART # DESCRIPTION 1. 160398 Box, Power Control SG-150B 2. 340008 PCB, Hopper 3. 570001 Switch, Test 4. 570006 Breaker, Circuit 5. 570010 Receptacle, Snap In (2) 6. 850080 Spacer, 3/8 (4) 7. 440666 Decal, Test 8. 441523 Decal, Service AC 110V 1A 9. 441767 Decal, Service AC 110V .25A10. 440668 Decal, Power11. 900002 Bolt, Shoulder (2)12. 500015 Filter, Noise13. 340113 PCB, SIS Data I/F (Optional)14. 340102 PCB, Progressive I/F Con1 (Optional)15. 340006 PCB, Supercontroller I/F (Optional)16. 340112 PCB,Con1OnScreenComm(Optional)N/S 130519 Harness, Power Control Panel (N/S)N/S 130184 Harness, Power Cord 8' (N/S)N/S 850041 Cable Clamp, Nylon (N/S)

Reel Light Assembly 110514

ITEM PART # DESCRIPTION1. 540104 Connector, (M) 4 PIN 172167-1 AMP2. 540010-1 Pin, (F) connector (4)3. 611897 Bracket, Reel Glass 24" (2)4. 570122 Socket, Fl. 500W 24X24 (2)5. 950061 Poron, Gasket #4701-01-20093-

1604-PSAI

3

4

1

2

45

POWER

TEST

SERVICE AC 110V 1A

SERVICE AC 110V 0.25A

0

-

1 23

4

5

6

78

910

12

14

13

15

16

511

Power Control Panel 110506

NOTE: Handle assemblies requiring extensive repairs areserviced under a DX (direct exchange) program. Contactyour sigma® distributor or customer service representativefor information ablut this program.

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100P-013037 emorhC051-GS,eldnaH

200P-013037 dloG051-GS,eldnaH

100P-072058 emorhCeldnaH,buH

100P-072058 dloGeldnaH,buH

011009 )daeHxeH"4X42-"61/5(hctiwSmaC,tloB

990039 riA,rednilyC

001039 tsoP,gnirpS

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201039 )2(gnirpSlwaP,gnirpS

301039 CDV21,lioC

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Reel Assembly 150024

ITEM PART # DESCRIPTION1. 340021 PCB, Reel Sensor (upper)2. 340022 PCB, Reel Connector3. 550004 Motor, Stepper (200 step)4. 610586 Holder, Steel, Motor Reel Mech5. 850049 Reel, (A) ABS Reel Assembly6. 850051 Plate, Reel Drive Assembly7. 850052 Holder, Reel Strip Assembly8. 850138 Insulator, PCB Reel Mech9. 180022 Assembly, Ring Pulse Cam10. 850190 Ring, Pulse Cam Plate, Encoder11. 850242 Nylon, Spacer, 15/16" X .171" (2)12. 850192 Reel ABS (B) Wide13. 900034 E-Ring, w/tab Retains Reel14. 900036 Washer, Flat, 10m I.D. 15 O.D.15. 900089 Washer, BAS 6.5 x 11.5 XIT16. 930012 Spring, Compression17. 950041 O-Ring, 2.8 1DX1.95TK (4)18. 120014 PCB, Reel Sensor (lower)N/S 130577 Harness, Reel PCB I/F

Fluorescent/Distribution Assembly (50 Hz) 110596

ITEM PART# DESCRIPTION 1. 340168 PCB, Distribution 2.1 500009 Ballast, 13-22 watt 60 Hz (2) 2.2 500094 Ballast, 13-22 watt 50 Hz (2) 3. 570014 Starter, FL 13-22 watt FS-2 (2) 4. 570018 Socket, Starter (Kulka #596) (2) 5. 610581 Bracket, Ballast And Starter 6. 850080 Spacer, 3/8" (4)N/S 540102 Conn., (F) 2 Pin AMP#172157-1N/S 540009-1 Pin, (M) conn. AMP #170364-1 (10)N/S 540103 Conn, (F) 4 pin AMP #172159-1 (2)N/S 540117 Conn, closed end, Panduit #18-16 (3)N/S 130501 Harness, Distribution Box 110VAC

1

2

3

4

5

6

23

1

Reel Assembly 110579

ITEM PART # DESCRIPTION 1. 611963 Bracket, Reel Base 2. 150024 Assembly, Reel Wide (3) 3. 611968 Bracket, Wide Reel Support

1

2

3

4

5

6

7

8

9

10

11

12

13

1415 16

17

18

Fluorescent/Distribution Assembly (60 Hz) 110595

NOTE: To order Items 5, 7, and 12 above as an assembly,request part number 150027.

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ITEM PART # DESCRIPTION 1. 612200 Belly Light Mounting Brkt Weld Assy 2.1 160471 Selector Channel Assembly 5¢-$1 2.2 160347 Selector Channel Assembly $5-$25 3.1 110595 Assembly, Fl./Dist. 60HZ 3.2 110596 Assembly, Fl. Dist. 50HZ 4. 730013 Diverter Pin 5. 900008 E-ring, 2.3mm (2) 6. 610317 Diverter 7. 610318 Solenoid Plunger Bracket 8. 520001 Solenoid, Coin Diverter 9. 900018 Roll Pin, 3mm X 8mm10. 930028 Spring, Compression Solenoid11. 610571 Chute, Coin Drop12. 610570 Bracket, Drop Chute Optic13. 150002 Coin Drop Sensor Assembly14. 160303 Coin Chute Weld Assembly15. 570122 Socket, Fluorescent H&H 24" (2)16. 611534 Bracket, Coin Entry Alignment17. 850036 Ty-Wrap, natural 4" (12)18. 540104 Connector, (M) 4 pin 172336-119. 540010-1 Pin, (F) connector (4)N/S 130406 Harness, Coin Handling

1

2

3

4

45

6

7

8

Upper Light Assembly 60 Hz 110522Upper Light Assembly 50 Hz 110552

ITEM PART # DESCRIPTION 1. 611944 Bracket, Upper Light 2. 540085 Connector, (M) 2 Pin172-165-1 3. 540010-1 Pin, (F) Connector (2) 4. 570122 Socket, Fl. 500W 24X24 (2) 5.1 500009 Ballast, 13-22 watt 60 Hz 5.2 500094 Ballast, 13-22 watt 50 Hz 6. 570014 Starter, Fl. 13-22 watt FS2 7. 570018 Socket, Starter Kulka #596 8. 540117 Connector, Panduit, #18-16 (3)

850036 Ty-Wrap, Natural 4" (N/S)

1617

15 1 18 19 14 3

122

5

6

7

98

10

4

5 11

13

Coin-In Optic Assembly 110498 (5¢), 110643 (1.875dia.)

ITEM PART # DESCRIPTION 1. 150001 Assembly, PCB Coin Sensor Housing 2.1 612199 Bracket, Coin Sensor 5¢ 2.2 612201 Brkt, Coin Sensor 10¢, 25¢, 50¢-$5 2.3 612333 Bracket, Coin Sensor 1.875dia. A/C 3.1 611756 Spacer, Coin 5¢ 3.2 610668 Chute, Dime Guide Left 3.3 610319 Spacer, Coin 25¢ 4.1 611757 Bracket, Coin Sensor Top 5¢ 4.2 610316 Brkt,Coin Sensor Top,10¢,25¢, $1, $5 4.3 612334 Bracket, Coin Sensor Top 1.875dia. 5. 610667 Bracket, Dime Guide Right

3

2

4

1

5

110520 (10¢), 110499 (25¢), 110500 (50¢-$5)

110597-1 (5¢ to $1) 110597-2 ($5-$25) 50HZ110598-1 (5¢ to $1) 110598-2 ($5-$25) 60HZ

Coin Handling/Bottom Fl. Panel Assembly

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Extended Tall Top Assembly 140034-LxxBx

ITEM PART # DESCRIPTION1. 160417 Assembly, Extended Tall Top2. 810024 Plate, Extended Tall Top L/H End3. 810022 Assembly, Plate, Ext. Tall Top R/H End4. 611961 Bracket, Upper Front Support (2)5. 611958 Bracket, Left Glass Support6. 611957 Bracket, Right Glass Support7. 611973 Bracket, Top Box Cosmetic S.S.

611952 Bracket, Top Box Cosmetic C.R.S.

LED/VFD Assembly 110583

ITEM PART # DESCRIPTION 1. 612086 Bracket, Display Board SG150 Plus 2. 850215 Support, Plastic, .3/8 X .125 (2) 3. 340176 PCB, VFD Display 4. 120003 PCB, Slot Display (2) 5. 850216 Support, Plastic, .1/2 X .156 (8)N/S 130555 Harness, LED Display I/F Cable

1

2

3

45

PCB Enclosure Assembly 140009

ITEM PART # DESCRIPTION1. 160406 Holder, PCB Tray2. 610584 Cam, Locking3. 611932 Door, PCB Tray4. 990001 Lock, No Cam #B-23005. 442030 Decal, Door Status Codes, SG88M

Standard Tall Top Assembly 140035-LxxBx

ITEM PART # DESCRIPTION 1. 810026 Plate, Tall Top L/H End 2. 810027 Plate, Tall Top R/H End 3. 611974 Bracket, Upper Front Support (2) 4. 160420 Assembly, Standard Tall Top 5. 611973 Bracket, Top Box Cosmetic S.S.

611952 Bracket, Top Box Cosmetic C.R.S.

13

45 2

1

2

34 4

5

7

6

Standard Round Top Assembly 140030-LxxxBx

ITEM PART # DESCRIPTION 1. 160432 Assembly, Round Top Standard 2. 610858 Bracket, Mounting Call Light

1

2

3

4

5

1

2

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Jackpot Bell (Optional) 110419

ITEM PART # DESCRIPTION1. 510001 Relay, SS Gray #70S2-04-B-06-N2. 590028 Bell, 4" Gray, 120 VAC3. 611646 Bracket, Jackpot Bell

Standard Chop Top Assembly 140055-LxxxBx

ITEM PART # DESCRIPTION 1. 160469 Assy, Std Chop Top 2. 180024 Assy, Std. Chop Top R/H End Plate 3. 180023 Assy, Std Chop Top L/H End Plate 4. 612012 Brkt, Top Box Cosmetic C.R.S.

612009 Brkt, Top Box Cosmetic C.S. 5. 611974 Brkt, Upper Front Support (2) 6. 612178 Brkt, Left Glass Support 7. 612177 Brkt, Right Glass Support

Extended Round Top Assembly 140031-LxxxBx

ITEM PART # DESCRIPTION 1. 160439 Assembly, Round Top Extended 2. 612043 Bracket, Right Hand Glass Mounting 3. 730285 Bushing, R/H, L/H Glass Mtg. (4) 4. 612044 Bracket, Left Hand Glass Mounting 5. 610858 Bracket, Call Light Mounting

12

3

4

55

6

7

12

3

Chop BellTop (Additional)

ITEM PART # DESCRIPTION 1. 140063-Lxx Assembly, Chop BellTop 2. 110636 Assembly, Upper Fl. ChopBell, 60HZ

110646 Assembly, Upper Fl. ChopBell, 50HZ 3. 612318 Assembly, Light Shield 4. 890001 Guard, Fan 5. 500001 Fan 6. 612350 Bracket, Plex Retaining 7. 570026 Bulb, Fluorescent 10CWN/S 110218 Assembly, Hard Meters (ChopBell)N/S 130125 Harness, Tower Light Assembly Ext.N/S 130600 Harness, Fan

NOTE: The Chop BellTop requires the hard meter assemblybe mounted inside the main cabinet body. Two studs areprovided on the inner cabinet wall left of the reel mech.

1

27

3

45

6

Chop BellTop 140063-Lxx

ITEM PART # DESCRIPTION 1. 160516 Assembly, Chop BellTop 2. 612209-Pxxx Bracket, Call Light Mounting 3. 612210 Bracket, L/H Glass Retaining 4. 730285 Bushing, L/H, R/H Glass Mounting (2) 5. 612211 Bracket, R/H Glass Retaining

12

3

4

5

24

1

3

5

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Hard Meter Assembly 110218

Upper Fluorescent Light Assembly 110636 (60HZ)Upper Fluorescent Light Assembly 110646 (50HZ)

ITEM PART # DESCRIPTION 1. 612319 Bracket, 13" Fluorescent Mounting 2. 570018 Socket, Fluorescent Starter 3. 570122 Socket, Fluorescent 500W 24 x 24 (2) 4.1 570009 Ballast, 13-22W (60HZ) 4.2 570094 Ballast, 13-22W (50HZ) 5. 570017 StarterN/S 540017 Connector, Panduit #18-16 (3)N/S 540085 Connector, (M) 2 PinN/S 540010-1 Pin, (F) Connector (2)

1

2

3

4

5

Note: This assembly is sold as a unit. To orderindividual meters request part number 500090.

BellTop 140062-Lxx

ITEM PART # DESCRIPTION 1. 160470 Assembly, BellTop 2. 612209-Pxxx Bracket, Call Light Mounting 3. 612210 Bracket, L/H Glass Retaining 4. 730285 Bushing, L/H, R/H Glass Mounting (2) 5. 612211 Bracket, R/H Glass Retaining

12

3

4

5

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Hardware

This page identifies hardware commonly found in sigma® game inc.products.

Flat Machine ScrewCommonly used to fasten parts where a closetolerance is required. When installed, the flatmachine screw's head is flush with the mountingsurface.

Fillister Machine ScrewGenerally, machine screws have fine threads andblunt ends. They are available in various lengths,diameters, and are slotted for phillips or flat bladedscrew drivers.

Machine Screw with External Lock WasherThis screw is identifiable by its captive externaltooth lock washer. The lock washer provides veryhigh resistance to loosening. It also adds springand friction for superior holding power.

Shoulder ScrewThis screw is characterized by a smooth �shoul-der� with a diameter slightly larger than thethreaded shaft. The shoulder screw can be slot-ted for phillips, flat, or hex screw drivers.

Slotted Hex Self Tapping ScrewThis screw is characterized by the flange aroundthe base of the screw head. This screw is usedto span large clearance holes and distribute loadacross the increased bearing surface of theflange.

Pan Head Sheet Metal ScrewGenerally, sheet metal screws have coarsethreads and sharply pointed or snubbed ends.Sheet metal screws are available with pan, flat,or hex heads and are slotted for flat and phillipsscrew drivers.

Carriage BoltThis bolt is identifiable by its square shoulderunder the smooth round head. The shoulder isequal to or slightly larger than the threaded shaftand inserts into a squared mounting hole whichprevents the head from turning.

KEP NutThis nut is identifiable by the permanently at-tached external tooth lock washer. The lockwasher provides very high resistance to loosen-ing. It also adds spring and friction for superiorholding power.

Esna NutThis nut is characterized by its raised shoulderand a threaded nylon insert. It has a strong lock-ing ability and is used where an external toothlock washer would mar a finished surface orwhere it is not often removed.

Flange NutThis nut is characterized by the flange aroundthe base of the nut body. This nut is used tospan large clearance holes and distribute loadacross the increased bearing surface of theflange.

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Hopper 110516-XX

No. Part No. Description 1. 550005 Motor, Gear 25 RPM 2. 130225 Harness, Optic Assembly 3. 590003 Spring, Compr. Hopper Bowl (4) 4. 590004 Spring, Compression Coin Wiper (2) 5. 600003 Plate, Mounting 6. 600004 Plate, Hopper Back 7. 600007 Hub, Drive Pin Wheel 8.1 600010 Wheel, Pin 5¢, 25¢ 8.2 601051 Wheel, Pin 10¢ 8.3 600011 Wheel, Pin 50¢, $1 8.4 600093 Wheel, Pin $5, $25 9. 600015 Plate, Front10. 600016 Plate, Rear11. 601132 Arm, Roller Count12. 600019 Axle, Roller13. 600020 Roller, Count14. 600026 Spacer, Spring Coin Wiper (2)15. 600029 Bearing w/Pin (4)16. 600049 Bracket, Roller Arm Tension Spring17. 600053 Pin, Coin Count Roller Arm18. 600410 Bracket, Kickstand19.1 600084 Spring, Roll Arm $1,$5,$10,$2519.2 600059 Spring, Roll Arm 5¢, 10¢, 25¢, 50¢20.1 600156 Wiper, Coin, 5¢-25¢20.2 600148 Wiper, Coin 50¢,$1,$521. 600313 Flange, Hopper Bowl S/E Hopper22. 600314 Bowl, Hopper High Capacity23.1 600366 Bushing, Basket Spring (4)23.2 600367 Bushing, Basket Spring $5 up (4)24. 600368 Washer, Basket Spring Retaining (4)25.1 600369 Plate, Hopper Basket25.2 600413 Plate, Hopper Basket $1 & Up26. 600371 Bracket, Spring Mounting Handle27. 600411 Rod, Support28. 601005 Plate, Base29.1 601013 Knife, Hopper 5¢, 25¢29.2 601054 Knife, Hopper 10¢29.3 601037 Knife, Hopper 50¢29.4 601020 Knife, Hopper $129.5 601046 Knife, Hopper $5, $10, $2530. 600119 Handle, Hopper31.1 601025 Shield, Coin Weldment 5¢, 25¢31.2 601057 Shield, Coin Weldment 10¢31.3 601041 Shield, Coin Weldment 50¢31.4 601066 Shield, Coin Weldment $131.5 601050 Shield, Coin Weldment $5, $2532.6 601131 Bracket, Sensor Mounting33. 601107 Bushing, Agitator Hopper (3)34.1 600013 Shelf Wheel 5¢34.2 601052 Shelf Wheel 10¢34.3 600012 Shelf Wheel 25¢34.4 600108 Shelf Wheel 50¢34.5 601127 Shelf Wheel $134.6 600094 Shelf Wheel $5, $25

No. Part No. Description35.1 850014 Agitator, Rubber 5¢, 10¢, 25¢35.2 850061 Agitator, Rubber 50¢, $135.3 850154 Agitator, Rubber $5, $10, $2536. 900028 Nut, Coupling Steel Full Thread37. 930094 Spring, Extension Hopper Support (2)38. 601133 Guide, Roller Count Arm39.1 601060 Shim, Coin, Standard Hopper 10¢39.2 601015 Shim, Coin, Standard Hopper 5¢, 25¢39.3 601040 Shim, Coin, Standard Hopper 50¢40. 600316 Spacer, Ring, Hopper Bowl ($5 to $25)41. 601067 Shim, Hopper Bowl (10¢ only)42. 601014 Spacer, Knife 5¢, 10¢, 25¢, 50¢43. 601029 Shield, Motor WeldmentN/S 130514 Harness, Plastic Hopper BowlN/S 130486 Harness, HopperN/S 130488 Harness, Hopper Bowl

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1

2

3

4

5

6

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8

9

10 1112 13

14

1617

18

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23 24

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Hopper 110516-XX Exploded View

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®

®

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OverviewThis module describes preventative maintenance inspections,

adjustments, and cleaning schedules for major assemblies found insigma® game inc. machines. Assemblies not covered in this module,may be covered in specific jurisdiction or market modules obtainablefrom your sigma® game inc. distributor or customer service repre-sentative. The following procedures are recommended to ensure re-liability and continuous operation of the machine. Assemblies cov-ered in this module are:

• Hopper• CC-16D �Inhibitor� & CC-46 Coin Acceptor

(See Appindix for Condor Operation)• Coin Diverter• DBV-145/146 Bill Acceptor• Reel Assembly• CPU Assembly• Cabinet• Deck Buttons

General Schedule

4Module 4Preventative Maintenance

Periodic inspection and maintenance which should be performedleast every three months:

• Vacuum the inside of the cabinet and remove all dust anddebris from the coin chutes and hopper.

•Wipe reel strips with a clean lint free cloth, and verify theyare securely fastened to the reel.

• Wipe down cabinet exterior. Clean deck buttons and billacceptor (if equipped) face plate.

• Remove loose coins from inside the machine.

• Replace burned out lamps.

• Perform a Power-Up Self Test.

WARNING: Power to the machine must be turned off priorto cleaning the inside of the machine or removing any me-chanical or electrical assembly. Unplug the machine.

Periodic inspection and maintenance which should be performedat least every twelve months:

• Clean and test the bill acceptor (if equipped).

• Clean coin optics and remove dust from the CPU PCB.

• Inspect hopper knife and agitator for wear.

• Perform a reel test.

• Adjust coin acceptor selectivity potentiometer, and airbalance the sensor coils.

• Check alignment of bill acceptor head and door (ifequipped), and cabinet door. Adjust for proper fit.

• Check wiring for frayed, cracked, or pinched insulation.

Hopper

OverviewThe major components of the hopper are: an AC motor which

turns a pin wheel to pay out coins or tokens, an optic sensor ormicroswitch to count coins or tokens during a payout, and an adjust-able coin-level probe which informs the machine's CPU when coinsor tokens should be routed to the coin drop bucket.

RemovalUnlock and open the main cabinet door. Turn machine power

off. Firmly grasp the hopper handle and pull forward until the hopperclears the cabinet (remove the coin tray if required).

Inspection (90 Day Interval)Empty all coins or tokens from the hopper bowl. Inspect the

hopper bowl for cracks or breaks. Inspect the hopper microswitch oroptic sensor for clean surfaces and damage. Verify the microswitchor optic sensor is securely mounted. Inspect the hopper knife andrubber agitator for wear. Replace if needed. Confirm the hopperknife is secure and correctly positioned. Confirm the coin-level probeis secure. Confirm the spring screws securing the coin bowl to thehopper body are tight.

sigma® Tip: An upgrade kit is available which replaces thehopper microswitch with an optic sensor. This increases hop-per performance and reliability. To order this kit, contact yoursigma® game inc. Distributor or Customer Service Represen-tative and request Kit #276.

CAUTION: Use care and caution when performing the pro-cedures within this module to prevent personal injury or dam-age to the machine. Only QUALIFIED PERSONNEL shouldservice this machine.

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Cleaning (90 Day Interval)Locate and remove the optic sensor (if equipped). Use a cot-

ton swab soaked in isopropyl alcohol to clean the sensor. Wipe drywith a lint free cloth. Wipe any dust out of the hopper coin bowl witha clean cloth.

LubricationHoppers do not require lubrication. The gear box and motor

are factory-sealed units.

Adjust Hopper Knife & Microswitch (180 Day Interval)Loosen, but do not remove, the two screws securing the knife

to the mounting plate. Gently press down on the knife until it lightlyrests on the shelf wheel. Tighten the mounting screwsuntil the knife is secure.

Loosen, but do notremove, the screws secur-ing the microswitch to thecoin switch bracket. Movethe switch to about the teno'clock position. While hold-ing the switch in place, de-press the roller count arm.Confirm theroller count armdepresses themetal contactstrip. Tightenthe mountingscrews. Per-form a hoppertest.

Set Hopper Coin-Level Probe CircuitFill the hopper with the desired number of coins or tokens.

The coins or tokens should be level with, or slightly below, one of theholes located on the side of the coin bowl.Gently shake the coin bowl to settle thecoins. Insert and secure a probeinto a hole which is levelwith (or just above) theamount of coins or to-kens in the bowl (hop-pers with plastic bowlshave only one probe). Se-cure the second probe intothe corresponding hole onthe opposite side of the coinbowl. This sets the coin-level.When the coin or token leveldrops below the probe, the coindiverter routes inserted coins or tokens to the hopper. Level one isthe lowest hole on the bowl.

Coin Acceptor CC-16D Inhibit & CC-46

Overview See the Appindix for Condor operation. The CC-16 D �Inhibi-

tor� coin acceptor, manufactured by Coin Mechanisms Inc.®, is de-signed to offer high reliability and performance. The coin acceptorpositions a sample coin in a magnetic field. A test coin (for example,a coin inserted into the coin head) is passed through a magnetic coil,producing a similar field. If the fields match certain predeterminedstandards (indicating the test coin matches the sample) the coin blockarmature is drawn in and the coin is accepted. If the fields do notmatch, the coin is rejected and routed to the coin reject chute.

The coin acceptor must be removed from the machine cabinetfor inspection, cleaning and adjustment.

RemovalUnlock and open the main

door (and the lower access door ona Bar Top machine). Turn machinepower off. Unplug the six pin wireharness connector located on theright side of the acceptor. Releasethe spring loaded latches, and lift theacceptor out and away from themounting bracket.

Inspection (90 Day Interval)Inspect the coin path for foreign objects, film, or debris. Check

the damper lever for free movement and the correct weight is presentand secure (1¢ & 10¢ = 0.7g; 5¢ & 25 ¢ = 2.6g; 50¢ = 6.0g; $1.00token & up = 14.2g). Check the sample coin sliding sensor coil forunrestricted spring movement. Verify all coin acceptor bracket mount-ing screws are secure and tight.

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CC-16D-INHIBIT

CAUTION!COIN COMPARATOR

999999SERNO.

The special tools required for this procedure are plastic tokens(diameter equal to or slightly larger than the intended sample coin), a1/16" allen head driver, metal coins or tokens, �coin sticks� or cello-phane tape, and an oscilloscope or digital multimeter.

Remove the coin acceptor from its mounting bracket, but donot disconnect from the wiring har- ness. Connect a test probe topin four as shown. Connect theground probe to pin 6 as shown. Setthe scope VOLT/DIV to 0.1 (ACcoupled) and the TIME/DIV to 50 u/sec per division. Some waveformpositioning may be necessary withsome scopes. If using a multimeter,set it to the 200 mv AC range.

Position a plastic Token (simi-lar in diameter to the intendedsample coin) in the sliding coin�sample holder.� The plastic tokenholds the coils in the optimum loca-tion for adjustment.

Using the allen head driver,turn the sensor adjusting screwsclockwise until the screws bottom-out against the center coil's metalstop plate. Verify the screws areseated with equal depth into thesensor body.

Alternating between top andbottom screws in short intervals, turn each clockwise until achievingthe smallest amplitude reading possible (typically 80 to 200 mv).

Remove the plastic token. Insert �coin sticks� into the coil.Use the allen head driver to turn the rail insert screw counterclock-

CC-16D-INHIBIT

CAUTION!COIN COMPARATOR

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Pin Six, GRDPin 4, Test Point

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PlasticToken

Sensor CoilAdjusting Screws

Bottom-OutScrews AgainstCenter Coil Center Coil

wise until the rail insert is against the coils toward the rail assembly.If �coin sticks� are not available, use the cellophane tape

method. Insert a coin into the �sample holder�, remove slack andapply tape to a second coin. Lower the second coin into the other coilgap (coin path), positioning so it is parallel to the sample coin. Adjustthe second coin until the scope shows the lowest amplitude. Foldtape end over the acceptor housing to hold coin in place.

Using the allen head driver, slowly turn the rail insert screwclockwise until the scope shows the lowest amplitude waveform pos-sible. Remove the �coin sticks� or taped coin. Install the coin accep-tor in the bracket.

Adjust Selectivity Potentiometer (180 Day Interval)Each acceptor is factory adjusted to give superior slug detec-

tion. However, some high quality slugs may require a fine adjustmentto the acceptor. With the acceptorinstalled in the machine, place a highquality sample coin or token in thesliding �sample holder.� Insert a highquality slug through the coin head.Adjust the potentiometer until theslug is rejected. Insert the propercoin or token and verify acceptance.Repeat as necessary.

Air Balance the Sensor Coils (180 Day Interval)Air balancing the coin acceptor's sensor coil increases reliabil-

ity and performance of the unit. A uniform gap is created between thesensor coils which increases the accuracy of the acceptor to detectcoin travel and metal content.

�Coin Sticks�

Apply PressureTowards Rail Insert

GapAfterTuning

Rail InsertAdjustmentScrew

GapBeforeTuning

PotentiometerAccess

CC-16D-INHIBIT

CAUTION!COIN COMPARATOR

999999SERNO.

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Pull the locking lever back,the fold the top of the module up-ward exposing the bill transportbelts, rollers, magnetic sensor, andoptic sensors. Remove any lint,dust, or paper debris from the beltsand rollers. Use a soft cloth or cot-ton swab to clean the magnetic andoptic sensors. If necessary, use or-dinary tape head cleaning solution.Do not use an organic solvent (likethinner or isopropyl alcohol). In-spect the belts for fraying or crack-ing. Fold the module top down, thenlatch it in place with the locking le-ver.

Reel Assembly

OverviewThe major components

of the reel assembly are: a DCstepper motor which turns thereel, a reel hub which holds thereel strip, a reel strip imprintedwith the game's symbols, a reeloptic which communicates reelposition to the CPU, and thereel tray which is the assemblymounting bracket (not shown).

Inspection (90 Day Interval)Unlock and open the main cabinet door. Turn machine power

off. Verify reel ribbon connectors are firmly seated. Verify each reelmoves freely. Verify the reel strips are firmly secured to the reel hubs.

Cleaning (90 Day Interval)Vacuum dust and debris from the reel tray. Use a damp cloth

to gently wipe the reel strips. Dry with a lint free, static free cloth.Carefully clean the optic sensor with a cotton swab soaked in isopro-pyl alcohol.

Reel Test (90 Day Interval)The reel stop test confirms programmed reel stop positions

and paytable information. The door must remain open during thistest. Closing the door disables this test. The LED/VFD messagecenter displays information about each reel stop during this test.

Actuate the RESET keyswitch. The message� SOFT METERMENU� displays on the LED/VFD display center (alphanumeric char-acters also display, denoting the game program number). Press thePLAY 2 COINS (MAX BET) button until the message �TEST� dis-plays.

Coin Diverter

OverviewThe coin diverter, located below the coin acceptor, consists of

a solenoid linked to a diverter plate. Coins inserted through the coinhead are routed to the hopper bowl. When the hopper reaches anOperator set coin capacity (see setting the Hopper Coin-Level ProbeCircuit in this module) the CPU energizes the diverter solenoid. Sub-sequent coins or tokens inserted are then routed to the drop bucketinside the stand.

Inspection (90 Day Interval)Inspect the coin diverter plate for foreign materials (it may be

necessary to remove the coin handling assembly to reach the diverteron some models). Clean the diverter plate using a cotton swab soakedin isopropyl alcohol. Tighten all mounting screws/nuts. Verify thediverter plate freely moves. Verify all wire lugs are firmly attached tothe solenoid terminals.

Bill Acceptor DBV-145/146

OverviewThe bill acceptor, manufactured by JCM® (Japan Cash Ma-

chine Co. Ltd.), consists of the bill validator module and the bill stackerassembly. The bill acceptor validates, either accepting or rejectingbills or coupons in various denominations. Accepted bills or couponsare transported to the bill stacker, and an appropriate number of creditsregister on the credit meter. For example, an accepted U.S.A. $1.00bill shows as four credits on a 25¢ machine. Rejected bills are re-turned to the Player.

Inspection (90 Day Interval)Inspect the bill acceptor wire harness for frayed or cracked

wires and verify all wire connectors are firmly seated. Inspect the billentrance for foreign material. Inspect the labels for peeling or tornedges. Replace as necessary.

Cleaning the ValidatorModule (90 Day Interval)

Unlock and open themain door (and the acceptorcover on slant top models).Turn machine power off. Slanttop: proceed to next step be-low. Disconnect the wire har-ness cable connectors locatedon the validator PCB. Graspthe validator module, pull downon the spring loaded releaseplunger and pull the moduleforward and out. Disconnect the stacker cable from the right side ofthe module.

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Press SPIN REELS (START) to display the messages �TESTMENU� and �DISPLAY TEST� on the LED/VFD display. Press PLAY2 COINS (MAX BET) until the message �REEL TEST� displays.

Press the SPIN REELS (START) button to access the reeltest. The message �(0) 0 0� and �X SYMBOL XX� displays (high-lighted brackets indicate selected reel). Press PLAY 2 COINS (MAXBET) to move the highlighted brackets to a desired reel. Press BET1 COIN to move a selected reel one reel stop position. The displayshows the payline reel symbol for the reel position.

Set each reel to a winning reel stop position (for example, BAR/ BAR / BAR). Press SPIN REELS (START) to display the scheduledpay amount (see paytable), starting with the maximum coin bet. Forexample, on a two coin machine the message �B2 40� would brieflydisplay, followed by �B1 20� indicating a 2-coin wager pays 40 coinswhile a 1-coin wager pays 20 coins for a selected winning combina-tion ( example ONLY; see game paytable for actual values).

Repeatedly pressing CASH CREDIT (PAYOUT) exits to gameplay mode.

CPU Assembly

OverviewThe CPU assembly contains the main electronic components

(main microprocessor, game EPROM(s), and RAM ICs) which con-trol machine operations. Discharge body static BEFORE handlingthe CPU assembly to avoid damaging electrostatic sensitive parts.

Cleaning (180 Day Interval)Unlock and open the CPU assembly door. Carefully remove

dust and debris with low pressure (15 psi or less) compressed air.Close and lock the CPU cover.

Cabinet

Inspection (90 Day Interval)Remove all loose coins from inside the cabinet, and vacuum

out dust and debris. Check door alignment and adjust as necessary.Check all labels for peeling or cracking and replace if needed. Verifycabinet stand mounting bolts are tight. Replace burned out lamps.Verify the candle lights when required. Check wire harness for frayed,cracked, or pinched wiring.

Buttons

OverviewThe deck buttons are electromechanical

switches the Player uses to interact with the ma-chine. The buttons illuminate, with the exceptionof the change button, whenever their function isready for use. Buttons consist of a plastic switchbody, nut, backing frame, spring, plunger, legendplate, clear legend lens cap, microswitch, wedgelamp, and lamp socket.

Inspection (90 Day Interval)Inspect the legend lens cap for appearance

and proper seating into the switch body. Verify theplunger freely moves and does not bind by repeat-edly pressing down on the legend lens cap, both inthe center and around the edges. Verify the switchis firmly mounted in the door. The plastic nut shouldonly be finger tight. Verify the microswitch is cor-rectly positioned. Verify all electrical plugs are firmlyconnected.

SOUND#2

GAME#2

COMMON#2

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, inc.SG88M-XX© 1995 SIGMA, INC. ALL RIGHTS RESERVED

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This Page Intentionally Left Blank

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Service IndicatorsSigma® machines alert the Operator to several service con-

ditions. When machine power is turned on, the LED/VFD mes-sage center displays door, power-up, and bill validator status de-pending on which segments of the VFD are lit. A flashing bottomtier of the candle indicates a tilt condition (see Error/SecurityMessages).

5Overview

This module describes basic troubleshooting techniques andprocedures for the SG-150 PLUsssss sigma® game inc. machine.For detailed information about parts illustrations, overall wiring dia-gram, and machine operations refer to specific modules in this Op-erator Instructions Manual. �Action� procedures or tests can haveseveral steps. Check machine function between each procedure ortest before proceeding. Some tests require a multimeter.

WARNING: Hazardous high voltage exists within the ma-chine even with the power turned off and the power cord un-plugged! Use extreme caution when removing, or testingelectrical assemblies. This machine MUST be grounded.Failure to do so may result in personal injury and/or the de-struction of electronic components.

Only qualified service technicians should attempt the proce-dures in this module. Sigma® game, inc. is not liable for damages orpersonal injuries arising from improperly performing the proceduresin this module.

This module is organized in the following order:

• Service Indicators; page 53• Pre-Power Checklist; page 54• No Visible Machine Power; page 54• Power-Up Error Messages; page 54• Error/Security Messages; page 55• Power Supply; page 56• Reel Assembly; page 56• Hopper; page 57• Bill Acceptor; page 58• Coin Entry; page 58• Electromechanical meters; page 59• Fluorescent Lighting; page 60• Speaker; page 60• Deck Buttons; page 60• Keyswitch; page 60

Module 5Troubleshooting

CashCassetteRemoved

Power-Up

Flashing CandleTier Indicates

a Tilt Condition.See Module 8 Appendix;Candle Options Table.

Main Door OpenMain Door Closed

Main Door

CashCassette Door

PCB Door

NOTE: Reel stop positions are selected by the randomnumber generator at coin-in. If the machine enters a tiltcondition during the game cycle, the reels begin to �shud-der step� through their revolutions (a reel having alreadyreached their programmed stop are unaffected). This con-tinues until the tilt condition is cleared. The reels then spinand stop at the reel position selected before the tilt occured.

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No Visible Machine PowerIf the machine appears �dead� (power switch is on, but reels

do not initialize, lamps unlit, LED message center dark, etc.) checkthe following items.

Pre-Power ChecklistThe following conditions can effect machine operations. Check

the below items BEFORE beginning troubleshooting procedures.

q Input line voltages are present and correct.

q All doors properly close and latch.

q Room temperature does not exceed recommendations.

q All cables and connectors firmly attached.

q Machine installed according to sigma® recommendations.

Power-Up Error MessagesWhen power is turned on, the machine performs several self

diagnostic tests. If an error occurs, an error message displays.

CAUTION: Some errors require clearing RAM (RandomAccess Memory). Information held in RAM includes gameoptions AND electronic meter statistics. Clearing RAM elec-tronically erases this information and it is not recoverable.Record all metering information PRIOR to clearing RAM.

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TESERehtnruTyfireV.hctiwsyek

yrettabtcerrocecalpeR.egatlovecalpeR.yrettab

MORPEMAR.BCPUPCecalpeR

KCOTSNIATADGNORW

htiwMORweNro#MORtnereffiddecalper#noisrev

noisrevsuoiverp.pu-rewoptsalecnis

lanoitamrofnIehtnruT.egassem.hctiwsyekTESER

SIWSPIDNRUTDEGNAHCTESERFFO-NO

WS

rosehctiwsPIDdegnahcsrepmuj

.pu-rewoptsalecnis

TESERehtnruT.hctiwsyek

NIOCLACITPOSROSNESROGNORW

YTRID

ni-niocehtfoenOsistiucriccitpo

rogninoitcnuflamehtkcehC.ytridporddnani-nioc

.scitpo

ehtnaelcroecalpeR.)s(rosnescitpo

rosnesllakcehCylmriferasgulp

rofkcehC.detaesro,nekorb,deyarf

.seriwdehcnip

.citpoecalpeR

TUCRETEMERIWKCEHC

ehtfoeromroenOsisretemlacinahcem

rodetcennocsid.gninoitcuflam

llamrifnoCylmriferasrotcennoc

ehtotdenetsaf.ylbmessaretem,deyarfrofkcehC

dehcnipro,nekorberehtyfireV.seriw

taCDV21siBCPnoitubirtsid

.7nip,52NCnoitacol

RORRERPMUJ elbaTyaPrepmujegatnecrep

yltcerrocton.denoitisop

repmujkcehC3WS(sgnittes

.)4,3,2,1

WOLGNINRAWYRETTAB

yrettabdradnatsbuSylnolliw(rewop

yrettabfiyalpsid;delbanekcehcwol

.)NO9-nip2WS

.yrettabehtecalpeR:NOITUAC BCP

muihtilaniatnocyamforegnaD.yrettabyrettabfinoisolpxe

.decalpyltcerrocnisi

TONELUDOMESAELPDNUOF

MOR-PKCEHC

MORPEemaGnirognissim

.stekcosdeppaws

.MORPEecalpeRMORPEemagyfireVdna,1tekcosnisi1

si2MORPEemag.2tekcosni

ATADEMAGHCTAMSIM

KCEHCESAELPTI

LAGnoitanimoneD.gnissimMORPE

LAGecalpeR.)95CI(MORPE

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Error/Security MessagesDuring normal machine operation certain conditions cause the

machine to display an error/security message. Turn the RESETkeyswitch to clear these messages.

EGASSEM NOITPIRCSED NOITCA

SAHRE#$NELLAFGNIRUD

LLIBTPECCA

rewoprotpeccallibA#(deruccoeruliafstneserperlobmysehT.)noitanimonedybdaertonsawllib.scitporotadilaveht

rorresnoitacinummoCrotpeccaehtneewteb

.UPCehtdna

stidercoN.teseRnarofdeussiera

yfireV.llibdetpeccaerasrotcennoc.dehcattaylmrif

,deyarfrofkcehCro,dekcarc

.seriwdehcnip

.LAV.LLIBRORRE

siettessachsacehTllibasierehtrolluf

rotadilavllibehtnimaj.)daehllib(eludom

hsacehtytpmEevomerroettessac

.llibdemmajehthsacehtfI.teseR

,llufsawettessacdeussierastiderc

detpeccanaroferastidercoN.llibdemmajarofnevig

.llib

LLACTNADNETTA

nanehwsyalpsiDdedeensitnadnetta

,teserenihcamrof.yapdnahro,riaper

.tnadnettanallaC

PORD-NIOCTUOEMIT/MAJ

yltcerroctonerasnioCpordniocehtgnissap

.rosnescitpo

niocarofkcehC.raelcdnamaj

ngierofrofkcehCgnikcolblairetamrosnescitpoeht

sanaelcdnaecalpeR.dedeen

.citpo

ESLUPNI-NIOCRORRE

roESLUPNI-NIOC

TUOEMITRORRE

ehtdessapsahniocAatub,citponi-nioc

saweslupni-niocdilavehtybdeveicerton

niocehtmorfUPC.rotpecca

niockcehCrofgniriwrotpeccaro,dekcarc,deyarf

.seriwdehcnipniocehtyfireV

ehtsahrotpeccarepmadtcerrocecalpeR.thgiew

.rotpeccanioc

NI-NIOCESREVER

citponi-niocehTniocadetceted

esreverehtnignivom.noitcerid

setacidnisihTnagnillup(gnignirtskcabniocdetpecca

.ytirucesllaC.)tuo

MAJNI-NIOCTUOEMITRO

gnissaptonerasnioCnihtiwcitponi-nioceht

emitdeificepseht.doirep

niocarofkcehCro,guls,maj

lairetamngierof.citpoehtgnikcolb

.citpoecalpeR

.MMOCPMALRORRE

otBCPyalpsiDnoitacinummocyalpsid

seireStceleS(tsol.)ylnO

TESERetaucAkcehC.hctiwsyekyalpsidmorfelbac

.yalpsiddnaBCPyalpsidecalpeR

.BCP

EGASSEM NOITPIRCSED NOITCA

XRRREMMOCXTRREMMOC

YBDELBASIDTSOH

EMITMMOCTUO

GOLSTNEVELLUF

.srorreevisserggorP ,8eludoMotrefeR;xidneppA

.pU-teSevissergorP

XOBHSACCIGOL

ILAVLLIBENIHCAM

NEPOROOD

UPC,xobhsacehT,rotpeccallib,BCP

siroodniamronepo

refeR.roodehtesolCyalpsiDDFVehtot

sihtnisrotacidnIroodyfireV.launam

ylreporpsehctiwsecalpeR.noitcnuf

.)s(hctiws

REPPOHYTPME

evahsniocoNehthguorhtdessap

tuo-niocreppohhctiwsorcimrocitpo

nettuobarof.sdnoces

eraerehtyfireVehtnisnioctneiciffus

.lwobniocreppohtuoniocehtkcehC.majniocarofhtapnaelcsicitpoyfireV

hctiwsorcimro.snoitcnufylreporp

ecalpeRhctiwsorcim/citpo

MAJREPPOHRO

TUOEMIT

rocitporeppohehTsahhctiwsorcim

arofevitcaneebemitfodoirepregnolUPCybdewollanaht

.gnimmargorp

tuoniocehtkcehC.majniocarofhtap

sicitpoehtyfireVehtronaelc

ylreporphctiwsorcimecalpeR.snoitcnuf

.hctiwsorcim/citpo

NIPSLEER#RORRE

roEVOMLEER

RORRE

tondidleerA#eht(nipsyltcerroc

stneserperlobmys3-1rebmunleerehtro)thgirottfelmorf

roirpdevomleereht.nipsleeraot

rofleerkcehCyfireV.snoitcurtsbo

elbacnobbirleerehtehttadetaesylmrifsi

dnaylbmessaleernoitacolBCPUPC

rofkcehC.6NCro,dekcarc,deyarf

.seriwdehcnip

REPPOHDIAPREVO

diaprevoreppohehT.snioc4-1

reppohehtyfireVehtronaelcsicitpoylreporphctiwsorcim

ecalpeR.snoitcnuf.hctiwsorcim/citpo

SMARTPURROC

siMARenihcaM.dilavni

melborpfI.teseR.UPCecalper,tsisrep

REPPOHYAWANUR

sireppohehT.gninoitcnuflam

reppohehtyfireVehtronaelcsicitpoylreporphctiwsorcim

ecalpeR.snoitcnuf.hctiwsorcim/citpo

UPCehtecalpeR.BCP

SACLLIBEVOMER

siettessachsacehT.devomer

.ettessacecalpeRhctiwsorcimyfireV.snoitcnufylreporp

,deyarfrofkcehCdehcnipro,dekcarc

ecalpeR.seriw.hctiwsorcim

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Power SupplyThe power supply is a switching regulator type. When the out-

put is overloaded (a short, for example) and an excessive amount ofcurrent is drawn from the power supply, it shuts down.

PETS KCEHC ? NOITCA

1

enihcamehtseoD?�daed�raeppa

SEY

sienihcamehtyfireVCA�toh�aotnideggulp

ehtyfireV.lacitpecerdnanosihctiwsrewop

.snoitcnufylreporp

2

nodnuofCAV011sIedisdaoldnaenilehtkcalb(retlifenilehtfo

?)eriw

ON

ehtecalper:ediseniL.drocrewop

ehtecalper:edisdaoL.retlifenil

3

tadnuofCAV011sIylppusrewop

kcalb(1Jrotcennoc?)ecartetihw/eriw ON

hctiwsrewopehtyfireV,deyarfrofkcehC.nosi

dehcnipro,dekcarcsrotcennocyfireV.seriw

ylmrifdnayltcerrocera.detaes

4

yradnoceserAdnatneserpsegatlov

rewoptatcerroc2Jrotcennocylppus

llarevO,6eludoMees(?)gniriW

ON

.ylppusrewopecalpeR

5

ylppusrewopehtseoDrotcennochtiwnoitcnuf

rewopyradnoces(2J)noitubirtsid

?deggulpnuSEY

llatcennocsiD21gnisuseilbmessani-nioc,reppoh:CDV

leer,ylbmessarewot,ylbmessa

devomer(ylbmessa,rotpeccallib,)evoba

&nottub,sretemdna,spmalnoitanimoned

deecorP.yalpsidDEL.6petsot

6

yllacitametsyStiucrictcennocer

ehthtiw(sehcnarbrewopnruT)fforewop

rewopehtseoD.no?noitcnufylppus SEY

nallitnueunitnoCehtdnasruccodaolrevo

.ffosnrutylppusrewophcnarbtsalehT

ehtgnisuacsidetcennocytluafecalpeR.daolrevo

ro,sBCP,gniriweunitnoC.seilbmessa

sehcnarbtiucricllallitnuehtdnadetcennocerera

ylreporpylppusrewop.snoitcnuf

Reel AssemblyThe reels are secured to the reel tray. The assembly includes:

a DC stepper motor, a reel hub, reel strips, and the reel optic.

PETS KCEHC ? NOITCA

1

nipssleerehtfoynaoDsinottubNIPSehtnehwsieldnahehtrodesserp

rewopenihcam(dellupstiderchtiwno

?)deretsiger

SEY

nottubNIPSehtyfireVeldnahehtro/dna

ylreporphctiwsorcimecalpeR.snoitcnuf

.hctiwsronottubnobbirleeryfireV

sirotcennocelbacylmrifdnayltcerrocBCPUPCtadetaes

kcehC.6NCnoitacolro,dekcarc,deyarfrof

.seriwdehcnipBCPUPCecalpeR

.noitcnufleertsetdna

2

#�egassemehtseoDLEER�ro�NIPSLEER

yalpsid�RORREEVOMegassemDELehtnolobmys#eht(retnec

leerehtstneserperottfelmorf3-1rebmun

?)thgir

SEY

,fforewopehthtiWleerehtetatorylluferac

eerfmrifnocotehtyfireV.tnemevom

elbacnobbirleererasrotcennoc

ylmrifdnayltcerrocleerehttadetaesUPCdnaylbmessa.6NCnoitacolBCP

,deyarfrofkcehCdehcnipro,dekcarc

leerehtpawS.seriwnwonkarofylbmessa

leergnitarepotsetdnaylbmessa,snipsleerfI.sleer

s'leergninnips-nontsetTESERnruT.rotom

ehtyfireV.hctiwsyekgnirepmattonsireyalP

.enihcamehthtiw

3

tub,nipssleerehtoDecnuobylevissecxe

?gnippotsnehw

SEY

potsleeryfireVgnittesnoitpoerawtfosyfireV.)2eludoMees(

,pilcgniniaterleerehtnoisnetdna,rehsaw

dnatneserpsignirpsgnirpskcehC.eruces

ehtyfireV.noisnetsiylbmessaleer

otdenetsafylerucesehtdna,yartleereht

ehtoterucessiyartleerehtkcehC.flehs

buhnekorbarofbuhpirtsleergnissimro

.stroppus

4

tub,nipsleerehtseoDtonodslobmysyap?enilyapehtnongila

SEY

sipirtsleerehtyfireVotdenetsafylerucesehtdnabuhleereht

dnanaelcsicitpoleer.gninoitcnufylreporp

leerehtkcehCleerrognirredocne

ronekorbrofbuhnoitisopleerdeppihc

leerehtmrofreP.sgalf.tsetpots

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HopperThe hopper slides into the bottom of the cabinet and connects

to a BEAU plug. The hopper components are: an AC motor whichturns a pin wheel, an escalator assembly (Slant Top only), an opticsensor or microswitch, and an adjustable coin-level probe.

PETS KCEHC ? NOITCA

1

reppohehtseoD?llatanoitcnuf

ON

sireppohehtyfireVnidenoitisopyltcerroc

ehtdna,tenibacehtylmrifsigulpUAEBelbacyfireV.detaesUPC(3NCsrotcennoc

,61NC,51NC,)BCPreppoh(71NCdnayltcerrocera)BCP

ylmrifdnadenoitisoprofkcehC.detaesro,dekcarc,deyarf

.seriwdehcnip

2

sireppohehtfInwonkahtiwdeppaws

,reppohgninoitcnufmelborpehtseod

?tsisrep

ONSEY

simelborpehT:ON.reppohehthtiw

sirotomCAehtyfireVrofkcehC.gninoitcnuf

ro,dekcarc,deyarfkcehC.seriwdehcnip

.smajniocrofsierehtyfireV:SEY

reppohtaCAV011no51NCnoitacolBCP

kcalb(11nip.)ecartetihw/eriw

BCPreppohecalpeR.BCPUPCro

3

gninoitcnufnwonkasIgnisnepsidtonreppoh

HSACehtnehwsniocdesserpsinottubTUO

gninniwanehwroehtnosinoitanibmoc

?enilyap

SEY

lliF:TUOHSACyfireV.ytpmefireppoh

ylreporpnottubehtdnasnoitnuf

erasrotcennocylmrifdnayltcerrocrofkcehC.detaesrodekcarc,deyarf

.seriwdehcniplliF:yapgninniW

.ytpmefireppoh1WSPIDyfireV

ottessi5noitisopreyalPehtyfireV.FFO

tiderc/niocelbatceles.snoitcnufnottub,deyarfrofkcehC

dehcnipro,dekcarc.gniriw

4

egassemehtseoDYTPMEREPPOHDFVehtnoylapsid

?retnecegassem SEY

eraerehtyfireVehtnisnioctneiciffuskcehC.lwobreppoharofhtaptuoniocehtTESERnruT.majnioc

.hctiwsyek

5

egassemehtseoDROMAJREPPOH

noyalpsidTUOEMITegassaemDFVeht

?retnec SEY

citporeppohehtyfireVehtronaelcsi

ylreporphctiwsorcimecalpeR.snoitcnuf

.hctiwsorcimrocitpotuoniocehtkcehCnruT.majarofhtap

.hctiwsyekTESER

PETS KCEHC ? NOITCA

6

egassemehtseoDniyalpsid"DIAPREVO"

egassemDFVeht?retnec

SEY

reppohehtyfireVehtronaelcsicitpoylreporphctiwsorcim

ecalpeR.snoitcnuf.hctiwsorcimrocitpo

TESERnruTfI.hctiwsyek

,stsisrepmelborpreppohehtecalperUPCecalpeR.BCP

.BCP

7

egassemehtseoDniyalpsid"YAWANUR"

egassemDFVeht?retnec

SEY

reppohehtyfireVehtronaelcsicitpoylreporphctiwsorcim

ecalpeR.snoitcnuf.hctiwsorcimrocitpo

TESERnruTfI.hctiwsyek

,stsisrepmelborpreppohehtecalperUPCecalpeR.BCP

.BCP

8

eriuqerreppohehtseoD?sllifertneuqerf

SEY

level-niocehtyfireVtneserperaseborpehttadenoitisopdna

yticapacderisedsrotarepOruoyees(

llifroflaunaMyfireV.)noitamrofni

eraseborpehtotdenetsafylerucesyfireV.lwobnioceht

srotcennocelbaclla.detaesylmrifera,deyarfrofkcehC

dehcnipro,dekcarcehtyfireV.seriw

retrevidniocylreporpylbmessa

.snoitcnuf

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Bill AcceptorThe bill acceptor consists of the bill validator module (bill head),

and the cash cassette (where accepted bills are stored).

Coin Entry AssemblyCoins inserted through the coin head enter the coin acceptor

where valid coins (those matching a sample coin) pass through andrejected coins are routed to the reject chute and returned to the Player.Valid coins then travel through the coin-in optic which determinesdirection of coin travel (preventing coin reversal or �stringing�), sen-sor obstruction, and rate of travel. Coins are then routed to the hop-per or drop bucket by the coin diverter.

PETS KCEHC ? NOITCA

1

rotpeccallibehtseoDsllib(�daed�raeppallibehtotnidetresni

ninwardtoneradaeh?)noitadilavrof

SEY

CDV21sierehtyfireVnipowtehtot

elgnis(rotcennocehtno)eriwegnarowolebBCProtpecca

rofkcehC.daehllibehtro,dekcarc,deyarf

.seriwdehcnipehttoohselbuorT

llayfireV.ylppusrewoperasrotcennoc

denoitisopyltcerroc.detaesylmrifdna

llibehtecalpeR.eludomrotadilav

2

#$�egassemehtseoD�RORREILAVLLIBRE

DFVehtnoyalpsid#(retnecegassem

stneserper?)noitanimoned

SEY

rewoprotpeccallibAsawllibehT.eruliaf

ehtybdaertonnruT.scitporotadilav.hctiwsyekTESEReht

deussierastidercoN.llibdetpeccanarof

3

egassemehtseoDro�RORRELAV.LLIB�

REKCATS.ILAVLLIB�ehtnoyalpsid�LLUF

?retnecegassemDFV SEY

siettessachsacehTllibasierehtrolluf

rotadilavehtnidemaj.)daehllib(eludom

ro,ettessacehtytpmE.majllibehtevomer

stiderC era rofdeussitub,srorrellufrekcats

era ton ehtrofdeussi.rorrellibdemaj

4

rotpeccallibehtseoD?sllibdetresnillatcejer

SEY

emagtnerrucehtyfireV.detelpmocneebsah

enihcamehtyfireVmumixam(timiltidercehtstidercforebmun)tpeccalliwenihcam

dehcaerneebtonsahdedeecxeebdluowro

.llibagnitpeccaybsrotcennocllakcehC

yltcerroceraylmrifdnadenoitisop

erasllibyfireV.detaes.noitidnoctnecedni

llib(1hctiwsPIDyfireVera7-5snoitisop)daeh

.FFOottes

5

rotpeccallibehtseoDnoitanimonedenotcejer

?llibdetresnifo SEY

nisillibehtyfireV.noitidnoctneced

noitanimonedehtyfireVerasgnitteshctiwsPIDdednetniehtroftcerroc

.llib

PETS KCEHC ? NOITCA

1 rotpeccaniocehtseoDDELder(daedraeppa

?)krad

SEY elbacllayfireVylmriferasrotcennoc

xisehtetacoL.detaesehtgnolarotcennocnip

ehtfoedistfelrewolyfirevdnarotpecca

ehtnoCDV21siereht5nip(eriwegnaro

otpotmorfderebmunrofkcehC.)mottobro,dekcarc,deyarf

.seriwdehcnip.rotpeccaehtecalpeRCDV21sierehtyfireV

BCPnoitubirtsidta.21nipno22NCnoitacol

noitubirtsidecalpeR.BCPUPCro/dnaBCP

2 rebmunevissesxenaerAsniocdetresnillaro

?detcejer

SEY niocelpmasehtyfireVyltcerrocdnatneserpsi

gnidilsehtnidetaes.redlohelpmas

sniocdetresniyfireVehtsaemasehtera

.niocelpmastcerrocehtyfireVsithgiewrepmad

.erucesdnatneserpliocrosnesehtyfireV

erutamratuokcoldnaerasrotcennocelbacehtotnidetaesylmrif

kcehC.ydobrotpeccaro,dekcarc,deyarfrof

.seriwdehcniptuokcolehtyfireV

.sevomyleerferutamraytivitcelestsujdA

.retemoitnetoprosnesehtecnalabriA

;4eludoMees(sliocevitatneverP

.)ecnanetniaM

3 hguorhtelbisivsniocerA?daehniocehtnitolseht

SEY niocehtevomeRehtraelcdnarotpecca

.majnioc

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Coin Entry Assembly (cont.)

PETS KCEHC ? NOITCA

4

enihcamehtsItub,sniocgnitpecca

stidercretsigerotgniliaf?retemtidercehtno

SEY

ni-niocehtyfireVdnanaelcerascitpootdenetsafyleruces

gnildnahniocehtrofkcehC.ylbmessa

ro,dekcarc,deyarfyfireV.seriwdehcnipelbaccitponi-nioceht

yltcerrocsirotcennoc.detaesylmrifdna

sirecapsniocyfireV¢01&¢1(tneserp

.)ylnoCDV5sierehtyfireV

citponi-niocehttader(rotcennocelbac

.)eriw.citpoecalpeR

noitubirtsidecalpeR.BCPUPCro/dnaBCP

5

egassemehtseoDDESREVERNI-NIOC

DFVehtnoyalpsid?retnecegassem

SEY

ehtdessapniocAehtnicitponi-nioc

,2citpo(redrognorwgnitacidni)1citponeht

gnilevartsinioceht;daehniocehtdrawot

llaC.gnignirtsTESERnruT.ytiruces

.hctiwsyek

6

egassemehtseoD/MAJNI-NIOC

noyalpsidTUOEMITegassemDFVeht

?retnecSEY

detpeccasniocdilaVrotpeccaniocehtyb

ehtgnissaptoneraehtnihtiwcitponi-nioc

.timilemitdewollaerascitpoehtyfireV

arofkcehC.naelcmajniocroguls

TESERnruT.noitidnocecalpeR.hctiwsyek

.citpo

7

egassemehtseoDNIOCLACITPOERASROSNES

YTRIDROGNORWDFVehtnoyalpsid

?retnecegassem SEY

gniviecersiUPCehTmorflangistnatsnocaro,)2&1(ni-nioceht

kcehC.scitpopordyfireV.majniocarof

.naelcerascitpollaTESERehtnruT

elborpfI.hctiwsyekecalper,stsisrep

.emitatanoscitporetfaenihcamteseR

.citponagnignahc

PETS KCEHC ? NOITCA

8

etalpretrevidehtseoDnaeraerehttub,evom

forebmunevissecxe?retrevidehttasmajnioc

SEY

yamsledomthgirpUehtgnivomereriuqermottobgnildnahniocehttcepsniotlenapkcehC.retrevidniocrofetalpretrevideht

roslairetamngierofehtyfireV.sirbedgnitnuomdionelos

yleruceseraswercsehtyfireV.denetsaferastnenopmocknil,gnidnibrotnebtonspilcgniniaterlladna

dnatneserpera.eruces

9

etalpretrevidehtseoDpordehtniniamer

ehtnehwnevenoitisopreppohehtnilevelnioc

-niocehtwolebsilwobenihcam(eborplevel

?)norewop SEY

21sierehtyfireVniocehttaCDV

.dionelosretrevid.dionelosecalpeRlanimreteriwyfireV

ylmriferasgulrofkcehC.detaesro,dekcarc,deyarf

.gniriwdehcnipnoitubirtsidecalpeRUPCecalpeR.BCP

.BCP

Electromechanical MetersElectromechanical meters record statistical information like

coin-in, coin-out, drop amount, and attendant pays.

PETS KCEHC ? NOITCA

1

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Fluorescent LightingThe fluorescent lighting assemblies consist of a fluorescent

bulb, starter, and ballast.

SpeakerThe speaker plays game sounds when signaled by the CPU.

The speaker is mounted to the door in an upright machine, and to thefront panel (next to the deck door latch) in a slant top machine.

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Module 6Overall Wiring 6Overview

This module contains overall wiring diagrams for theSG-150 PLUSss s standard and Select Series� machines.

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[email protected] 6-63 © 1999

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Module 7Glossary & Index 7Overview

This Glossary contains a vocabulary of specialized terms with accompanying definitions. These terms and definitions assist theOperator's understanding of various machine functions and game operations.

AAC: Alternating Current. Typically, machine input is between 110to 240 volts AC.

Algorithm: A sequence of repetitive computational instructions.For example, the programming instructions directing how themachine functions when the BET MAX button is pressed.

Analog: A method of representing data in a form other than binarybits. For example, the mechanical accounting meters found insigma® machines.

Asynchronous: Operations starting a new series of eventsimmediately upon completion of a current one. These operationsare not timed by a system clock.

Attendant: An individual employed by a gaming establishment forthe purpose of recording accounting/diagnostic information, andclearing machine lockup conditions. For example, performing ahand pay and clearing a jackpot machine lockup using the RESETkeyswitch.

Attendant Hand Pay: The balance paid by an attendant when anaward exceeds the hopper pay limit (an Operator set amount thehopper pays on a single win or cash-out condition). For example, ifthe hopper pay limit is 400 coins and a winning combinationappears on the pay line with an award amount of 800 coins, thehopper dispenses 400 coins into the coin tray and enters anattendant pay lockup condition. An attendant pays the remaining400 coins, and uses the RESET keyswitch to clear the lockupcondition.

Attract Mode: Visual and audio features which display if amachine is left idle. These include flashing lights, reel movement,and playing programmed music selections. The attract mode isconfigured through software settings.

Auto Bet: Allows a Player to repeat the previous wager bypressing the SPIN REELS (START) button. For example, if amachine accepts a maximum wager of 5 coins and a Playerwagered 3 coins on the last game, pressing the SPIN REELS(START) button automatically wagers 3 coins and starts the gamecycle.

BBase Amount: The starting point for a progressive jackpot award.For example, the top award for a group of machines linked to asingle progressive jackpot controller continues to climb until won.The progressive award then reverts to the base amount and beginsclimbing again until won.

Battery Backup: If machine power is lost or turned off, configura-tion, accounting, diagnostic, and last/previous game information (isprotected by a battery on the CPU PCB.

Belly Glass: Frame mounted glass located on the front door of anupright machine below the door buttons. Frequently displays gamegraphics and/or paytable information, but can be custom ordered.

BET 1 COIN: When credits show on the credit meter, pressing thisbutton automatically wagers the one credit until the maximumwager is reached. For example, if a five coin machine has tencredits shown on the credit meter, pressing this button wagers onecredit.

BET MAX: When credits show on the credit meter, pressing thisbutton automatically wagers the maximum number of creditsallowed and begins the game play cycle. For example, if a five coinmachine has ten credits shown on the credit meter, pressing thisbutton wagers five credits and spins the reels. If only two creditsshow on the credit meter, pressing this button wagers two credits,and the Player is given the chance to insert more money to wagerthe maximum allowed.

Bill Acceptor: A device which examines inserted paper currencyor coupons. Accepted bills or coupons register as credits. Re-jected bills or coupons are returned to the Player.

Bill Acceptor Door: A keyed door preventing unauthorized accessto the bill validator module (bill head) on a PT-4 PLUS machine(slant top).

Bill Validator Module: Often referred to as the bill head, a devicewithin the bill acceptor which compares inserted bills or coupons toprogrammed standards and either accepts or rejects them.

Bit: A unit of computer information expressed in base 2 numberingsystem.

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Bonus Bank�: An innovative game combining special reelsymbols (Bonus Bank� insignias) with illuminated displaysembedded into the paytable glass. Bonus Bank� symbolssubstitute for any symbol to complete a win combination and act asan award multiplier.

Bookkeeping Meters: Electromechanical and electronic (soft-ware) meters which record accounting information.

Buffer: A dedicated area in memory used for holding data.

Bus: The main communication avenue on the CPU PCB consistingof parallel lines connecting the CPU, memory, and all input/outputdevices.

Byte: A group of bits treated as a single unit.

CCabinet: The painted, powder coated, or laminated shell housingthe machine components.

Cage: A secured area in a gaming establishment used to store andhandle large amounts of paper and coin currency.

Candle: The multi-lamp assembly mounted to the top of an uprightcabinet or slant top top box which displays machine mode andgame status information via flashing and steady illuminated lamps.

Card Reader: The interface device in a machine which accepts aPayer Club Card for the purpose of recording statistical informationabout a Player.

Carousel: A group of machines usually in a circular position linkedtogether to a progressive controller. Each machine contributes tothe growth of the progressive award with a fraction of each wager.Each machine in the group has a chance of winning the progres-sive award.

Cash Cassette: Device within the bill acceptor where bills arestored until removed.

CASH CREDIT: When credits show on the credit meter, pressingthis button causes the machine to dispense coins into the coin trayuntil all credits are paid to the Player, subject to the hopper maxpay limit.

Checksum: A stored or calculated value used to verify there is nodata corruption in memory.

Clear Electronic Meters: The process of electronically erasingvalues stored in the electronic period (temporary) bookkeepingmeters. Clearing the electronic meters ensures accurate statisticalrecording when the machine is put in service. If data is corrupted, itmay be necessary to clear these meters.

Coin Acceptor: A device which examines inserted coins, compar-ing them to a Operator installed sample coin. Accepted coinsregister as credits. Rejected coins are returned to the Player.

Coin Chute: The pathway an inserted and accepted coin followsto the hopper, or drop bucket.

Coin Handling Bracket: The mounting bracket holding the coinacceptor, coin diverter, and coin optics.

Coin Head: The opening through which coins and tokens areinserted into the machine.

Coin-In: An electromechanical meter which increments once foreach coin or credit wagered. Also an electronic software meterwhich increments one for each accepted coin.

Coin-Out: An electromechanical meter which increments once foreach coin paid from the hopper or to the credit meter. This meterdoes not increment for coins paid from the hopper from anaccepted bill (making change). Also a electronic software meterwhich increments once for each coin paid out from the hopper.

Coin Optics: Devices which detect a passing coin and send asignal to the CPU. Typically, there are two coin-in optics locateddirectly below the coin acceptor, and one coin drop optic locatedbelow the coin diverter.

Communication Protocol: A set of rules enabling error checkingand prevents data loss when two or more machines are linkedtogether.

Convenience Outlet: A 110 volt electric plug receptacle locatedinside the cabinet. The convenience outlet provides power forservice technicians even when machine power is turned off.

Coupon: A certificate of specific value accepted by sigma®

machines using DBV 146 bill acceptors.

CPU: Central Processing Unit. The part of the main printed circuitboard where arithmetic and logic operations are performed andinstructions are decoded and executed. The CPU controls theoperation of the machine.

Credit: A single unit related to the denomination of the machine.For example, inserting a $1.00 bill into a 25¢ denominationmachine registers four credits on the credit meter.

Credit Meter: A LED display showing the Player the total numberof credits available from inserted bills, coins, or win awards.

Credit Up Limit: Maximum number of credits the machine willaccept (only available if the Player Selectable machine hardwaresetting is enabled). Bills, coins, or tokens inserted subsequent tothis amount are returned to the Player until the credit meter dropsbelow this maximum. Any credits won over this amount are paidfrom the hopper.

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DDaisy Chain: A method of linking multiple machines together andto an external device. The first machine is linked to the device, thesecond machine is linked to the first, the third machine is linked tothe second, and so on.

Deck/Door Buttons: Electomechanical devices used by a Playerto interact with the machine. Typical deck/door button functionsinclude, MAX BET (wagers the maximum number of creditsallowed), BET 1 COIN (wagers one credit), START (begins gameplay cycle causing the reels to spin), PAYOUT (dispenses coinsfrom the hopper equal to accumulated credits).

Denomination: The specific monetary value for one credit.

DIP Switch: Miniature switch or set of switches. A Dual InlinePackage switch has the same footprint as an integrated circuit chip.

Diverter Plate: A metal flap on the coin chute used to route coinsto the hopper or drop bucket depending on specific conditions. Ifthe level of coins in the hopper bowl is below an Operator setamount, coins pass the diverter plate and are routed to the hopper.When the hopper bowl reaches the set limit, the diverter plate ispositions so coins are routed to the drop bucket.

Diverter Solenoid: An electronic device the CPU signals toposition the diverter plate.

Door Distribution Board: A PCB located on the door (SG-150PLUS only) providing door button, meter signal, speaker, and coinhandling connections to the CPU PCB.

Drop: Coins diverted to the drop chute when the hopper is full androuted to a bucket in the machine stand (SG-150 PLUS) or aspecial compartment in the cabinet (PT-4 PLUS).

Drop Optic: An electronic device used to count the number ofcoins diverted to the drop bucket.

EElectronic Meters: See bookkeeping meters.

Electromechanical Meters: The physical meters (or counters)which record and store accounting information. Usage varies byjurisdiction and machine options. Commonly used meters are coinin, coin out, drop coin, and attendant pay.

Environmental Requirements: The physical space, heat load,and power requirements of the machine.

EPROM: Erasable Programmable Read-Only Memory. Anelectrically programmed memory chip, erased by exposure toultraviolet light.

EEPROM: Electronically Erasable Programmable Read-OnlyMemory. A memory chip whose contents can both be recorded anderased by electric signals.

FFeature Glass: The glass located above the door (SG-150 PLUS)or in the top box (PT-4 PLUS) displaying game theme graphics andor paytable information.

Fill: The number of coins needed to fill the hopper coin bowl to anOperator set amount.

Firmware: A computer program (software) stored in a hardwaredevice (EPROM, EEPROM, PROM, or ROM).

GGame: The programmed operation of the machine after money,tokens, coupons, or equivalent are accepted. Typical gamecharacteristics include, player interaction with the machine throughthe use of buttons or handles, reels spinning and stopping atprogrammed positions, and payout of coins, tokens, coupons, orequivalent when reel symbol combinations appear on the paylineand match the game's paytable.

Game Over State: When a machine is idle and set to acceptwager units to initiate a game play cycle.

Game Play Cycle: The execution of programmed instructions bythe CPU resulting in the spinning of the reels, stopping the reels atprogrammed positions, determination of reel symbol paylinecombination award (if any), and payout of award by posting to thecredit meter, or dispensing coins from the hopper, or a combinationof both.

HHand Pay: Money paid by an attendant rather than dispensed bythe machine.

Handle Mechanism: The electromechanical device whichactivates game play when the handle is pulled forward andactivates a microswitch or optic switch.

Hit Frequency: The total number of reel symbol payline winningcombinations divided by the total number of possible reel symbolpayline combinations. This number indicates the average numberof game play cycles between wins. For example, a hit frequency of12% means an average of 8.3 game play cycles between wins.

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Hold Percentage: The percentage of monies kept by a gamingestablishment from wagers made on a gaming device.

Hopper: A coin holding device which pays out coins or tokenswhen signaled by the CPU.

Hopper Knife: The device used to guide coins or tokens towardthe opening they are dispensed from.

Hopper Max Pay: Maximum number of coins or tokens the hopperdispenses before entering a lockup condition. Operator settleableusing the software menu.Hopper Probe: An Operator set device which signals the CPUwhen coins or tokens in the hopper bowl reach a predeterminedlevel.

Hopper Switch: A microswitch or optic switch which signals theCPU each time a coin is dispensed by the hopper.

II/O: Input/Output.

IC: Integrated Circuit. A tiny complex of electronic componentsand their connections produced in or on a small piece of silicon andenclosed in a package with external leads.

Interface Board: A PCB linking various devices or other PCBs tothe main CPU PCB.

Insert: A thin sheet of printed plastic applied to a clear window onthe glass. Inserts allow game information changes withoutreplacing the glass.

JJackpot: The top win award amount.

Jumper: A removable connector (plug, wire, etc.) which electricallyjoins or shorts two pins on a PCB.

Jurisdiction: A legal authority which establishes and enforcesgaming regulations. For example, the Nevada Gaming ControlBoard.

LLAN: Local Area Network.

Last/Previous Game Records: Allows the Operator to view thewager, award (if any), and physical reel stop positions for the lastgame and the previous game (2 game play cycles back).

LED: Light Emitting Diode. A semiconductor diode which emitslight when current passes through it. LEDs are used to displayvarious game operation and machine function information.

Link: A communication path between two or more devices.

Lockup: A game condition requiring an attendant or technician torestore the machine to game play mode.

MMachine: A physical piece of electronic gaming equipmentdesigned and manufactured by sigma® game inc. This equipmentis for sale and use as a gaming device for amusement only, injurisdictions permitting such devices.

Machine Stand: A specially designed platform for a uprightmachine. Holes for the power cord and drop chute are drilled in thestand.

Meters: Electromechanical and electronic counters which recordaccounting and diagnostic information.

Multi Coin Machine: A machine allowing more than one coin orcredit wagering on a single game play cycle.

Multi Line Machine: A machine with more than one payline. Theavailable paylines increase as more coins or credits are wagered.

Multiplier: A special reel symbol which increases an awardamount when appearing on the payline. For example, the BonusBank insignia found on the reels of a Bonus Bank game.

NNetwork: A group of devices connected together. Computers,player tracking systems, or progressive systems can be connectedtogether to form a network.

Node: An individual computer or other type of device in a network.

Non Credit Play: An Operator set configuration requiring allwagers to be made in coins or tokens. Win awards are immediatelypaid from the hopper.

Nudge: a special game feature allowing a Player to select one reeland move it one reel stop position up or down. If a win appears onthe payline, the Player receives the win award amount.

KKeyswitch: An electromechanical device activated by insertingand actuating a matching key. For example, A RESET keyswitch isused to clear a machine lockup condition.

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OOperator: Any person, partnership, company, or corporation, and/or their legal representatives, who own, operate, service, maintain,and/or derive profit from their association with sigma® game inc.machines.

Optic Switch: A switch activated when a light beam from a sourceto a detector is broken. Typically used to detect coin-in, coin-out,reel position, and handle pulls.

PPAL: Programmable Array Logic. A device which is programmedto function as an array of logic elements.

Partial Attendant Pay: If a winning combination exceeds theOperator set hopper max pay, the hopper pays coins into the cointray until reaching the hopper max pay amount. The machineenters a lockup condition. The VFD displays the remaining creditsfor an attendant pay.

Paytable: The matrixes presenting the reel symbol combinationswhich result in a win award. Usually printed on the belly and/orfeature glass.

PCB: Printed Circuit Board.

PCBA: Printed Circuit Board Assembly.

Player: Any person who deposits money, tokens, coupons, orequivalent into the sigma® game inc. machines for the purpose ofplaying the games offered by the machine as defined by the rulesand odds set by the machine's Operator.

Player Tracking Systems: A device which collects informationabout a Player's gaming habits.

Progressive: A machine featuring one or more progressivejackpots. A progressive jackpot increases by a fraction of eachwager. Non-progressive machines have a preset jackpot.

Progressive Controller: A device which tracks progressivejackpot signals from two or more linked machines and displays thevalue on a sign.

Protocol: Communication requirements between two devices. Forexample, a machine linked to a progressive controller.

QNo entries.

RRAM: Random Access Memory. A memory device where storedlocations are quickly found. Instructions, results, addresses, andother data are stored and can be read or modified by the CPU.

ROM: Read-Only Memory: A memory device containing perma-nent instructions which do not need changing. Information can beread from ROM, but new data cannot be stored there.

RESET Keyswitch: An electromechanical device used to clearmachine lockup conditions, and access software/ diagnosticmeters/menus.

SSIB2 Board: An enhanced optional sigma® PCB providing a serialSIS connection.

SIS: Slot Information System. An independently manufacturedsystem which interfaces with the machine and tracks accounting,security, and player information.

SIS Board: The standard sigma® PCB provided in the machine forSIS connection.

Soft Meters: Electronic meters which record and store statisticalaccounting and machine malfunction information. The term �soft� isused because these meters are programmed into machinePROM(s) as opposed to the physical electromechanical meterslocated inside the cabinet.

Software: System or application instructions which tell the CPUwhat to do. The term contrasts with hardware, which refers to thephysical CPU PCB.

Stacker: See cash cassette.

Stepper Motor: A precision movement drive mechanism used tospin and stop a reel at specific positions.

Synchronous: Operations based on a system clock for timing.

TTest Play Mode: Used to verify machine operation. Electrome-chanical (hard) and electronic (soft) meters do not increment.Winning combinations do not post to the credit meter. Creditsdisplayed on the credit meter decrement with each test play modegame cycle, but are restored when test play mode is exited.

Tilt: Any number of events resulting in a suspended game state(lockup condition) until corrected and the machine reset by anattendant.

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Top Box: The assembly holding the feature glass on a slant topmachine.

Tower Light: See candle.

Transformer: An electrical device for changing electrical energy toa different voltage. For example, a step-up transformer convertslow voltage to high, while a step-down transformer converts highvoltage to low.

UUART/DUART: Universal Asynchronous Receiver Transmitter.Dual Universal Asynchronous Receiver Transmitter (two UARTs inone package. A serial communications chip.

VVAC: Volts Alternating Current.

Valid Wager: A wager unit accepted by the machine.

VDC: Volts Direct Current.

VFD: Vacuum Fluorescent Display. The VFD illuminates anddisplays game information and messages.

WWager: Any coin, bill, coupon, credit, or equivalent representingthe Player's bet.

XNo Entries.

YNo Entries.

ZNo Entries.

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IndexThis index lists special terms and operations with module and page references. Use this listing to quickly find information contained in

this manual.

AAccounting

See Electromechanical Meters.See Electronic �Soft� Meters.

Attendant PayDefined; Module 2, pg. 2-17.Options; Module 2, pg. 2-15.

Attendant Pay MeterDefined; Module 2, pg. 2-17.

Attendant SoundOption; Module 2, pg. 2-15.

CCabinet

Dimensions; Module 2, pg. 2-9.Preventive Maintenance; Module 4, pg. 4-53.

CandleInstall; Module 2, pg. 2-9.Options, Setting; Module 2, pg. 2-15.Options, Table; Module 8, pg. 8-81.

CautionsDefined; Module 1, pg. 1-5.

Change ButtonOption, Setting; Module 2, pg. 2-15.

Clearing Bill JamsSee Bill Validator Module

Clearing Period Meters; Module 2, pg. 2-19.

Clearing Random Access Memory (RAM); Module 2, pg. 2-11

Coin-In MeterDefined; Module 2, pg. 2-17.

Coin-Out MeterDefined; Module 2, pg. 2-17.

Coin AcceptorAir Balance the Sensor Coils; Module 4, pg. 4-49.Adjust selectivity Potentiometer; Module 4, pg. 4-49.Install Sample Coin; Module 2, pg. 2-11.Preventative Maintenance; Module 4, pg. 4-48.Troubleshooting; Module 5, pg. 5-58/59.

Coin DiverterPreventative Maintenance; Module 4, pg. 4-50.Removal; Module 3, pg. 3-24.Troubleshooting; Module 5, pg. 5-58/59.

Coin EntrySee Coin AcceptorSee Coin DiverterSee Coin-in & Drop OpticsSee Handling BracketSee Coin HeadTroubleshooting; Module 5, pg. 5-58/59.

Coin Handling BracketRemoval; Module 3, pg. 3-24.

BBill Acceptor

Change Option Setting; Module 2, pg. 2-11/14.Preventative Maintenance; Module 4, pg. 4-47.Removal; Module 3, pg. 3-28.Test; Module 2, pg. 2-22.Troubleshooting; Module 5, pg. 5-58.

Bill Validator ModuleCleaning (Clearing Jams); Module 4, pg. 4-50.Removal; Module 3, pg. 3-28.

Belly GlassRemoval; Module 3, pg. 3-26.Replace Lamp; Module 3, pg. 3-27.

Bonus Bank� GameOverview, Module 8, pg. 8-85.Examples, Module 8, pg. 8-85.

ButtonGame Play; Module 2, pg. 2-16.Preventative Maintenance; Module 4, pg. 4-51.Removal; Module 3, pg. 3-26.Replace Lamp; Module 3, pg. 3-27.Troubleshooting; Module 5, pg. 5-60.

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ComponentsDiagram; Module 3, pg. 3-23.

CopyrightInformation; Module 1, pg. 1-5.

CouponsLast Sixteen Coupons In; Module 2, pg. 2-20.

CPU PCBConnections; Module 6, pg. 6-62/66.Diagram; Module 8, pg. 8-80.Preventative Maintenance; Module 4, pg. 4-51.Removal; Module 3, pg. 3-25.

Credit Up LimitDefined; Module 2, pg. 2-16.Option, Set; Module 2, pg. 2-15.

Customer ServicePhone Number; Module 1, pg. 1-5.

DDemo Action (Select Series� only)

Option, Set, Module 8, pg. 8-84.

Demo MusicOption, Set; Module 2, pg. 2-12.

Demo Wait Time (Select Series� only)Option, Set, Module 8, pg. 8-83.

DenominationReplace Lamps; Module 3, pg. 3-27.Setting; Module 2; pg. 2-15.

DiagnosticsSee Bill Acceptor TestSee Display TestSee Hopper TestSee Input & Output TestSee Sound TestSee Sound Volume TestSee System Self TestSee Test Play ModeSee Warning Sound Test

Display TestAccessing; Module 2, pg. 2-20.Defined; Module 2, pg. 2-20.

Document NumberInformation; Module 1; pg. 1-5.

DoorDistribution PCB, Removal; Module 3, pg. 3-25.Panel, removal; Module 3, pg. 3-26.

EElectromechanical Meters

Defined; Module 2, pg. 2-17.Removal; Module 3, pg. 3-27.Table, Operation; Module 8, pg. 8-82.Troubleshooting; Module 5, pg. 5-59.

Electronic �Soft� MetersAccessing; Module 2, pg. 2-18.Defined; Module 2 , pg. 2-18.See Clearing Period Meters.See Game Period/Permanent Meters.See Game Score Meters.See Last Five Bills AcceptedSee Last Sixteen Coupons InSee Malfunction/Security Meters.See Malfunction Period/Permanent MetersSee View Game Records

EnvironmentalRequirements; Module 2, pg. 2-9.

FFeature Glass

Removal; Module 3, pg. 3-27.Replace Lamps; Module 3, pg. 3-27.

Field ServicePhone Number; Module 1, pg.1-5.

Free-N-Easy� GameOverview; Module 8, pg. 8-90.

GGame Features

Accessing; Module 2, pg. 2-12.Defined; Module 2, pg. 2-12.See Demo Music.See Meter Increment.See Reel Spin Speed.See Reel Start & Stop.See Win Attraction.

Game OptionsSee Software, Options Table

Game Period/Permanent MetersAccessing; Module 2, pg. 2-18.Defined; Module 2, pg. 2-18/19.

Game RecordsAccessing; Module 2, pg. 2-19.

Drop Coin MeterDefined; Module 2, pg. 2-17.

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HHardware Options

Setting; Module 2, pg. 2-14.Verifying; Module 2, pg. 2-13.

HopperEmpty Assisted Pay; Module 2, pg. 2-17.PCB, Removal; Module 3, pg. 3-25.Preventative Maintenance; Module 4, pg. 4-47.Probe, Set; Module 4, pg. 4-48.Removal; Module 3, pg. 3-28.Test; Module 2, pg. 2-21.Troubleshooting; Module 5, pg. 5-57.

Hopper Max PayDefined; Module 2, pg. 2-17.Option, Set; Module 2, pg. 2-15.

IInstallment Pay

Defined; Module 2, pg. 2-15.Option, Set; Module 2, pg. 2-15.

Install MachineCheck List; Module 2, pg. 2-9.

IRS ValueDefined; Module 2, pg. 2-15.Option, Set; Module 2, pg. 2-15.

Input & Output TestAccessing; Module 2, pg. 2-21.Defined; Module 2, pg. 2-21.

JNo Entries.

KKeyswitch

Defined; Module 1, pg. 1-7.Troubleshooting; Module 5, pg. 5-60.

LLast Five Bills Accepted

Accessing; Module 2, pg. 2-20.Defined; Module 2, pg. 2-20.

Last Sixteen Coupons InAccessing; Module 2, pg. 2-20.Defined; Module 2, pg. 2-20.

LampsSee Belly Glass, Replace Lamp.See Button, Replace Lamp.See Candle, Replace Lamp.See Denomination, Replace LampSee Reel, Replace Lamp.Troubleshooting; Module 5, pg. 5-60.

LED/VFD Display CenterDefined; Module 2, pg. 2-16.Removal; Module 3, pg. 3-26.

Locks, InstallBill Acceptor; Module 2, pg. 2-10.Cash Cassette; Module 2, pg. 2-10.Main Door; Module 2, pg. 2-10.

MMachine Operation

See Game Play.See LED/VFD Display Center.

Machine SpacingSee Cabinet, Dimensions.

Malfunction/Security RecordsAccessing; Module 2, pg. 2-20.

Malfunction Assisted PayoutDefined; Module 2 pg. 2-17.

Malfunction Period/Permanent MetersAccessing; Module 2, pg. 2-18.Defined; Module 2, pg. 2-19.

Major ComponentsDiagram; Module 3, pg. 3-23.

Meter IncrementDefined; Module 2, pg. 2-12.Option, Set; Module 2, pg. 2-12.

Model IdentificationPlate; Module 1, pg. 1-7.

Game Score MetersAccessing; Module 2, pg. 2-18.Defined; Module 2, pg. 2-19.

GlassSee Belly Glass.See Reel Glass.See Feature Glass.

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NNotes

Defined; Module 1, pg. 1-5.

OOver In Limit

Defined; Module 2, pg. 2-15.Option, Set, Module 2, pg. 2-15.

PPayout Limits

See Attendant Pay.See Credit Meter Limit.See Hopper Empty Assisted Pay.See Hopper Max Pay.See Malfunction Assisted Pay.

PCBSee CPU PCB.See Door Distribution PCB, Removal.See Hopper PCB, Removal.See SIS PCB, Removal.

Power-UpInstall Check List; Module 2, pg. 2-9.Error Messages; Module 5, pg. 5-53.

Power SupplyRemoval; Module 3, pg. 3-27.Troubleshooting; Module 5, pg. 5-56.

Preventative MaintenanceGeneral Schedule; Module 4, pg. 4-49.

ProgressivesSet-Up; Module 8, pg. 8-82.

Publication DateInformation; Module 1, pg. 1-5.

QNo Entries.

Radio InterferenceInformation; Module 1, pg. 1-5.

ReelRemove Reel Assembly; Module 3, pg. 3-24.Remove Reel Glass; Module 3, pg. 3-26.Remove Reel Lamp; Module 3, pg. 3-27.Preventative Maintenance; Module 4, pg. 4-50.Spin Speed, Option, Set; Module 2, pg. 2-13.Start & Stop, Option, Set; Module 2, pg. 2-12.Strips; Module 3, pg. 3-25.Test; Module 4, pg. 4-50.Troubleshooting; Module 5, pg. 5-56.

Real Time ClockDefined; Module 2, pg. 2-13.Set; Module 2, pg. 2-13.

Refill One Time CoinsDefined; Module 2, pg. 2-15.Option, Set; Module 2, pg. 2-15.

Repeat Bet StartDefined; Module 2, pg. 2-15.Option, Set; Module 2, pg.2-15.

Return Merchandise Authorization (RMA)Phone Number; Module 1, pg.1-5.

SSample Coin

Installing; Module 2, pg. 2-11.

Select Series� gamesBonus Bank�; Module 8, pg 8-85.Free-N-Easy�; Module 8, pg 8-90.Treasure Wheel�, Module 8, pg 8-87.Treasure Tunnel�, Module 8. pg. 8-88.

Service IndicatorsLED/VFD Display; Module 5, pg. 5-53.Candle, Module 5, pg. 5-53.

sigma® TipDefined; module 1, pg. 1-5.

Signal TowerSee Candle

SIS PCBRemoval; Module 3, pg. 3-25.

Software SettingsOptions, Set; Module 2, pg. 2-14.Verify; Module, 2, pg. 2-13.

R

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SoundTest; Module 2, pg. 2-22.Volume Set; Module 2, pg. 2-11.

SpeakerRemoval; Module 3, pg. 3-30.Troubleshooting; Module 5, pg.5-60.

Spinning SoundOption, Set; Module 2, pg. 2-13.

System Self TestAccessing; Module 2, pg. 2-21.Defined; Module 2, pg. 2-21.

TTerminology

Defined; Module 1, pg. 1-6.

Test Play ModeAccessing; Module 2, pg. 2-22.Defined; Module 2, pg. 2-22.

TipsSee sigma® Tip

Treasure Tunnel� GameOverview; Module 8, pg. 8-88.

Treasure Wheel� GameOverview; Module 8, pg. 8-87.

TroubleshootingOverview; Module 5, pg. 5-53.

UNo Entries.

VView Game Records

Accessing; Module 2, pg. 2-19.Defined; Module 2, pg. 2-19.

WWarnings

Defined; Module 1, pg. 1-5.

Warning VolumeSet; Module 2, pg. 2-11.Test; Module 2, pg. 2-22.

Win AttractionDefined, Module 2, pg. 2-12.Option, Set; Module 2, pg. 2-12.

ZNo Entries.

YNo Entries.

XNo Entries.

Wiring DiagramSG-150PLUssS; Module 6, pg. 6-62.SG-150PLUssS Select Series�; Module 6, pg. 6-63/66

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This Page Intentionally Left Blank

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Module 8Appendix 8

Contents

CPU PCB Diagram ................................................... 8-80

Candle Options Table ................................................ 8-81

Special RAM Clear Security Procedure .................... 8-81

Flammable Weight Distribution ................................. 8-82

Electromechanical Meters Table ............................... 8-82

Progressive Set-Up ................................................... 8-82

Condor Coin Acceptor Operation .............................. 8-83

Select Series� GamesSpecial Features .......................................... 8-84Demo Action ................................................ 8-84Demo Wait Time .......................................... 8-84Demo Voice Feature .................................... 8-84Bonus Bank� .............................................. 8-85Treasure Wheel� ........................................ 8-87Treasure Tunnel� ....................................... 8-88Free-N-Easy� ............................................. 8-90

OverviewThis appendix contains additional information about machine operation and specialty game functions.

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CPU PCB Diagram

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Candle (Signal Tower) Operation

OverviewThe following table lists the software options available for candle

(signal tower) operations.

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Special RAM Clear Security Procedure

OverviewSome jurisdictions require a special RAM clear security proce-

dure. Machines with an �02� in the GAL denomination IC (CPU PCBlocation IC59) code label require using the following special RAMclear security procedure.

Turn off machine power. Remove the two common mainEPROMs. Install two �RAM Clear� EPROMs. Turn, and leave, theRESET keyswitch to the on position. Depress and hold the TESTbutton (located near the main power switch). Turn on machine power(keep the TEST button depressed). When the message �ALL DATAW/O SETTING WILL BE CLEARED� displays on the VFD, releasethe TEST button and RESET keyswitch. Turn off machine power.Replace the two common main EPROMS. Turn on machine power.

NOTE: Clearing RAM electronically erases permanent, pe-riod (temporary), game score, and malfunction meters. Thisinformation is permanently lost when RAM is cleared! Ifneeded, record meter information before clearing RAM.Game feature settings return to factory defaults. Machinesoftware settings do not change when RAM is cleared un-less the setting protect feature is disabled (see Software Set-tings; Module 2).

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Machines with an �02�in the GAL IC (IC59)

code label requirethe special RAM clearsecurity procedure.

Replace twocommon main EPROMs

with two �RAM Clear� EPROMs.

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Flammable Weight Distribution

OverviewThe following table lists the amount, in pounds, of flammable

materials used in the SG-150 PLUS machine.NOTE: Wire insulation is included in flammable weight.

Electromechanical Meter Operation

OverviewThe following table lists the software options available for elec-

tromechanical meter operations.

sigma® Tip: For progressive hardware installation instruc-tions, contact your sigma® distributor or customer service rep-resentative and request KIT 117 Progressive Installation;MIKOHN� Supercontroller or KIT 335 CON2 Internal Pro-gressive Display Interface (KIT 117 required for KIT 335).These KITs include the necessary harness, hardware, anddocumentation for correct progressive component installa-tion.

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NOTE: Pursuant to jurisdiction regulations, machines foruse in the states of Nevada, Colorado, and Indiana mustuse option 1.

NOTE: Progressive options are �protected� to preventchanges by unauthorized personnel. DIP switch 2 post sixmust be placed in the OFF position to make progressive op-tion changes (the message �SETTING IS PROTECTEDPRESS PAYOUT BUTTON� displays if post six is left in theON position). Always return post six to the ON protect posi-tion.

Progressive Set-Up

Turn off machine power. Unlock and open the CPU PCB cover.Set DIP switch 2 (CPU PCB location SW2) post six (setting protect) to

the OFF position and DIP switch 1 (CPU PCB location SW1) posteight (progressive operation) to the ON position. Turn on machinepower. The reels will spin and the machine will begin a self test. Themessage �DIP S/W IS CHANGED TURN ON OFF RESET SW� dis-plays on the LED/VFD display center. Actuate the RESET keyswitch.

Press and hold the TEST button until the reels spin and stop.The message �>SYSTEM SETTING� and �PROGRESSIVE SETTING�display. Press MAX BET (PLAY# CREDITS) to move the illuminatedpointer (�>�) to the �PROGRESSIVE SETTING� message. Press SPINREELS (START) to access the progressive setting menu.

Press MAX BET (PLAY # CREDITS) to scroll forward, or BET1 CREDIT to scroll backward, through the available progressive op-tions.

• Progressive Type

• Machine Identification (CON 2 Only)

• Communication T. Out

• Number of J.P. Group

• Denomination (Read Only; CON 2 Only)

Press SPIN REELS (START) to select a displayed option. An�E� displays on the VFD. Press MAX BET (PLAY # CREDITS) toscroll through available options. Press SPIN REELS (START) to ac-cept the option change (the �E� disappears indicating the change wasmade). Repeat for each desired progressive option.

Turn machine power off. Reset DIP switch 2 (CPU PCB loca-tion SW2) post six (setting protect) to the ON position to protect set-tings from unauthorized changes.

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Program and Verify Coin AcceptanceThe operator selects a specific coin or token for acceptance

using the Teach and Run� programming function. Open the doorand remove the coin acceptor (do not disconnect harnessing; do notturn machine power off). Locate the Teach and Run� programmingLED, rotary switch, and program button (door side of acceptor).

Condor Operation

OverviewThe Condor coin acceptor, manufactured by Coin Controls In-

ternational, provides electronic coin discrimination. The Condor coinacceptor is �taught� to accept coins or tokens. When in programmingmode (Teach and Run�), the coin acceptor records an electronicimage of the desired coin or token. Coins or tokens subsequentlyinserted, are compared to the electronic image and accepted or re-jected. The Condor coin acceptor supports multiple coin or tokenacceptance. Twelve separate �coin channels� can be programmed toaccept twelve discrete coins or tokens.

To insure coin acceptance security and increase customer coinhandling confidence, sigma® machines equipped with customer speci-fied Condor coin acceptors are delivered with the one coin channelfunction enabled and programmed for single coin or token accep-tance (matching machine denomination). All remaining coin chan-nels are disabled and unprogrammable. For information about en-abling multiple coin channels, contact your Coin Controls representa-tive.

Adjust SensitivityWhen a coin or token is inserted into the coin acceptor, it is

compared to the electronic memory (window) of the programmedsample coin or token. An inserted coin or token comparing favorablywithin the window tolerance is accepted, while all others are rejected.Window tolerance can be narrowed to increase fraud detection (en-sures greater rejection of high quality slugs), or wid-ened to increase programmed sample coin/tokenacceptance (ensures greater acceptance of wellworn coins/tokens).

Rotary switch position �0� is the normal sen-sitivity setting. Turning the rotary switch clockwiseincreases fraud detection and rejection (narrowswindow tolerance). Turning the rotary switch coun-terclockwise increases programmed sample coin ac-ceptance (widens window tolerance).

Clear Coin PathThe coin path is accessible without remov-

ing the coin acceptor from its mounting bracket.Use the tip of your index finger to gently pry openthe coin path door. Dislodge coin jam. Verifycoin path door fully seats when closed.

Using a small straight blade screwdriver, set the rotary switch to position �1�and press the program button (the LEDilluminates constant red). Drop desiredsample coins or tokens, one at a time, intothe coin entry opening. Continue until theLED flashes green. Press the programbutton. The LED illuminates constantgreen, indicating the coin acceptor is pro-grammed with an electronic memory of thesample coin or token. Set the rotary switchto position �0� for normal sensitivity.

Condor

0FE

DC B A987

654

321

WARNING: The Condor is a programmable coin acceptordevice, able to validate up to twelve different coins or tokens.Coin Controls disables all but one coin channel for singlecoin or token acceptance before delivering the Condor forinstallation in sigma® game machines. These channels canONLY be enabled by a Coin Controls representative usingproprietary equipment. Sigma® game inc. cannot be held li-able for in-the-field alterations to Condor coin acceptanceprogramming. Furthermore, following the procedures out-lined in this manual ensures each machine accepts only thecustomer specified coin or token.

Specifications TableIf replacing an existing coin acceptor, use the following table to

choose the correct Condor coin acceptor for a desired coin or token.

Teach and Run�Programming LED

Rotary SwitchProgram Button

0FE

DC B A9 87

654

321

0FE

DC B A9 87

654

321 0FE

DC B A9 87

654

321

0FE

DC B A9 87

654

321

3

1

2

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Select Series� Games

Special FeaturesSelect Series� games support a demo action mode with an

operator set wait time between machine inactivity and demo actionattract mode. If the machine is idle for the selected wait time, it entersdemo action mode (if enabled). Use the procedures below to set thedesired demo action mode and demo wait time.

Demo Action Access the Feature Select menu. Press the SPIN REELS

(START) button. The message �DEMO MUSIC� displays in the toprow of the LED/VFD display. Press MAX BET (PLAY # CREDITS)until the message �DEMO ACTION� displays in the top row of theLED/VFD display. The lower row displays the current selection. Pressthe SPIN REELS (START) button. The messages �DEMO ACTION :2� and �2 : + SOUND / ALWAYS� display (example only; current selec-tion displays). Press MAX BET (PLAY # CREDITS) to scroll demoaction choices (definitions follow).

• 1 OFF: Demo action disabled

• 2 + SOUND / ALWAYS: The machine plays specialSelect Series� attraction music, reels bounce, andfeature lamps illuminate and flash. Demo action featureis active with or without credits shown on the creditmeter.

• 3 - SOUND / ALWAYS: The reels bounce, and featurelamps illuminate and flash. Demo action feature is activewith or without credits shown on the credit meter.

• 4 + SOUND / CREDIT 0: The machine plays specialSelect Series� attraction music, reels bounce, andfeature lamps illuminate and flash. Demo action featureis active only when zero credits show on the credit meter.

• 5 - SOUND / CREDIT 0: The reels bounce, and featurelamps illuminate and flash. Demo action feature is activeonly when credits show on the credit meter.

Press the SPIN REELS (START) button twice to select thedisplayed reel start & stop option. Press CASH CREDIT (PAYOUT)then MAX BET (PLAY # CREDITS) to continue setting game fea-tures. Repeatedly pressing CASH CREDIT (PAYOUT) exits to gameplay mode.

Demo Wait TimeAccess the Feature Select menu. Press the SPIN REELS

(START) button. The message �DEMO WAIT TIME� displays in thetop row of the LED/VFD display. The lower row displays the currentselection. For example, if three minutes is currently selected, thedisplay shows �3 : 3 MINUTES� in the lower row. Press the SPINREELS (START) button. The messages �DEMO WAIT TIME : 3� and�3: 3 MINUTES� display (example only; current selection displays).Press the MAX BET (PLAY # CREDITS) button to scroll availabledemo wait time choices. Press the SPIN REELS (START) buttontwice to select the displayed choice. The message �DEMO WAITTIME : #� displays on the LED/VFD upper row (the # represents thewait time choice selected). Press CASH CREDIT (PAYOUT) thenMAX BET (PLAY # CREDITS) to continue setting game features.Repeatedly pressing CASH CREDIT (PAYOUT) exits to game playmode.

Demo Voice Feature (Free-N-Easy Game Only)To add the demo voice feature audio voice message �FREE

AND EASY� to the demo action, enable the demo voice feature.Access the Feature Select menu. Press MAX BET (PLAY #

CREDITS) until the message �DEMO VOICE� appears in the top rowof the VFD. Press the SPIN REELS/WHEEL button. The message�DEMO VOICE: 1 OFF� displays (example only; current selection dis-plays). Press MAX BET (PLAY # CREDITS) to toggle the demovoice feature between on and off. Press SPIN REELS/WHEEL but-ton twice to select the displayed demo voice feature selection.

Press CASH CREDIT (PAYOUT) then MAX BET (PLAY #CREDITS) to continue setting game features. Repeatedly pressingCASH CREDIT (PAYOUT) exits to game play mode.

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470051

450411

460020

400 COINS PAID BY MACHINEBALANCE PAID BY ATTENDANT PLAY 2 COINS

Bonus Bank�

OverviewThe Bonus Bank� game

combines special reel symbols (Bo-nus Bank� insignias) with an illumi-nated LED display embedded into thepaytable glass (see illustration). Bo-nus Bank� symbolssubstitute for any symbolto complete a win com-bination (for example,BONUS BANK / BAR /BAR is equivalent toBAR / BAR / BAR) andacts as a multiplier forwinning combinations(one Bonus Bank� paysaward amount times 2;two Bonus Bank� sym-bols pay award amounttimes 4; three BonusBank� symbols payspecial award amount).

When a BonusBank� symbol appearson the payline in a win-ning combination, thewin award amount isdoubled. For example,if three single bar sym-bols pay 10 credits andthe reel combination BONUS BANK / BAR / BAR appears on thepayline, the Player is awarded 20 credits. If the reel combinationBONUS BANK / BONUS BANK / BAR appears, the Player is awarded40 credits.

When a Bonus Bank� symbol appears on the payline withouta winning combination, the reel freezes and is banked (held) for thePlayer until a game cycle ends in a winning combination. The word�HELD� illuminates and flashes on the paytable glass when a BonusBank� symbol is banked.

When a winning combination appears on the payline with oneor more Bonus Bank� multipliers �HELD�, the message �SPECIALBONUS� displays on the VFD display center (next to the credit meterdisplay). The VFD displays the multiplied award amount. The �HELD�indicator stops flashing and stays continuously illuminated showingthe multiplier has been used, until the next game cycle begins. Forexample, if the reel combination BLANK / BAR / BONUS BANK ap-pears on the payline, the �HELD� paytable glass symbol for the thirdreel illuminates and flashes (the held reel does not spin in subse-quent game cycles). If the next game cycle ends with the reel combi-nation BAR / BAR (only the first two reels spin, the third is held), themessage �SPECIAL BONUS� and the multiplied award amount dis-play on the VFD display. When the award is posted to the creditmeter, the �HELD� paytable glass indicator no longer flashes and stayscontinuously illuminated.

Bonus Bank� symbols are �HELD� individually for the corre-sponding coins played. For example, on a two coin machine with

maximum coins wagered and a Bonus Bank� symbol appearing onthe payline, the �HELD� paytable symbol flashes on the 2-coin side(held reel is frozen). If the Player then bets 1 coin and a Bonus Bank�symbol appears on the payline, the �HELD� paytable symbol flashesin the 1-coin side (2-coin held reel will spin). The �HELD� multipliercorresponding to the number of coins wagered is used when a gamecycle ends with a winning combination on the payline. Held reelsspin when alternating 1-coin and 2-coin games are played. Held reelsreturn a Bonus Bank� symbol to the payline and freeze when corre-sponding coins are wagered.

To verify �HELD� Bonus Bank� multipliers for the last gameback (1 game back) and the previous game (2 games back), accessthe Last/Previous Game Records (see Module 2; Accounting).

NOTE: To order replacement Bonus Bank� feature displayglass/LED PCBs, contact your sigma® game inc. distributoror customer service representative.

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470051

450411

460020

400 COINS PAID BY MACHINEBALANCE PAID BY ATTENDANT PLAY 2 COINS

470051

450411

460020

400 COINS PAID BY MACHINEBALANCE PAID BY ATTENDANT PLAY 2 COINS

1

2

3

4

Game cycle ends with Bonus Bank� symbol on the paylineand no winning symbols on the other reels. The message �BONUS BANK� displays on the VFD display (next to the CreditMeter). Paytable glass �HELD� symbol illuminates and flashes,indicating a Bonus Bank� multiplier is banked (held) for followinggames. The held reel is frozen and does not spin in subsequentgame cycles.

The message �SPECIAL BONUS� and the multiplied awardamount display on the VFD, and the award is posted to the CreditMeter. The �HELD� paytable glass symbol no longer flashes andstays continuously illuminated indicating the multiplier was used.

470051

450411

460020

400 COINS PAID BY MACHINEBALANCE PAID BY ATTENDANT PLAY 2 COINS

470051

450411

460020

400 COINS PAID BY MACHINEBALANCE PAID BY ATTENDANT PLAY 2 COINS

Player wagers 2 coins. Game cycle begins and reels spin(except held reel). Game cycle ends with a winning combination(�HELD� Bonus Bank symbol substitutes for any symbol on �HELD�reel to complete win combination).

Idle game state. Player wagers 2 coins. Game cycle beginsand reels spin.

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Treasure Wheel�

OverviewThe Treasure Wheel�

activates for winning combina-tions when 1) a TREASUREWHEEL WILD symbol ap-pears on the payline, 2) aTREASURE WHEEL WILDsymbol is �nudged� from im-mediately above or below thepayline onto the payline tocomplete a win combination,or 3) each reel has a TREA-SURE WHEEL WILD sym-bol immediately above or be-low the payline (�any posi-tion� win). The wheel �spins�and stops, displaying multi-plier values of 2X, 3X, 5X, or10X. The multiplied awardamount displays in the VFDand is posted to the creditmeter. For example, if agame cycle ends with TREA-SURE WHEEL WILD / BAR/ BAR on the payline the ma-chine enters a bonus win condition and cannot enter another gamecycle. The VFD displays a �PUSH PLAY BUTTON� message. ThePlayer selects the SPIN REELS PLAY WHEEL button and the wheel�spins� and stops, displaying a multiplier value. The multiplied awardamount displays on the VFD and is posted to the credit meter.

TREASURE WHEEL WILD symbols substitute for any sym-

bol to complete a winning combination (except when three symbolsappear in the �any position� or three-across-payline special jackpotcombination). For example, BAR / BAR / TREASURE WHEEL WILDis equivalent to BAR / BAR / BAR. The machine enters the bonuswin condition.

If a TREASURE WHEEL WILD symbol (or symbols) alignsimmediately above or below the payline and would complete a win-ning combination, it �nudges� up or down and aligns on the payline.For example, a game cycle ends in reel positions BAR / BAR / BLANKwith a TREASURE WHEEL WILD symbol immediately above theblank. The TREASURE WHEEL WILD symbol �nudges� down andaligns on the payline for the equivalent of BAR / BAR / BAR. Themachine enters the bonus win condition.

Three TREASURE WHEEL WILD symbols alining either im-mediately above or below (or a combination thereof) the payline re-sult in an �any position� win. For example, a game cycle ends in reelpositions BLANK / BLANK / BLANK with a TREASURE WHEEL WILDsymbol positioned immediately above the first blank, below the middleblank, and above the third blank. The symbols do not �nudge� ontothe payline but the machine does enter the bonus win condition.

Three TREASURE WHEEL WILD symbols aligning on the

1

3

2

Treasure Wheel� Parts

Wheel AssemblyItem Part # Description 1. 120007 PCB, Serial Display Cont. 2. 850202 Standoff, Adhesive (4) 3. 160470 Assy, Bell Top (no finish)N/S 130049 Hrnss, 40 Pin Ribbon CableN/S 130582 Hrns, 12VDC I/F Cable TWN/S 139583 Hrns, Serial I/F TW

1

2

3

NOTE: This is a game theme specific assembly. Specifygame theme when ordering item 1 above.

450411

SUBSTITUTESWHEN MATCHED WITHANY OTHER SYMBOL.

SYMBOL MOVES TO PAYLINEEXCEPT ANY POSITION PAYOUT.

TMTM

NOTE: Specify finish when ordering item 3 above.Replacement large round button (PN 560034), andSPIN REELS PLAY WHEEL button insert (PN44205) also available.

NOTE: If the Player does not select the illuminated �SPIN�button, the bonus win multiplier sequence automatically be-gins after about two minutes.

payline result in a special bonus jackpot award. The Treasure Wheel�does not activate and the machine is ready for game play (subject tohopper max pay or attendant pay software settings).

Treasure Wheel� GlassItem Part # Description 1. N/A Glass, Treasure Wheel� 2. 120009 PCB, Treasure Wheel� 3. 850227 Shadow Box, TWN/S 950069 Tape, Adhesive (6")N/S 570134 Lamp, T-1-1/4 Wedge Base

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Treasure Tunnel�

OverviewTREASURE TUNNEL

BONUS JACKPOT symbolssubstitute for any symbol tocomplete a win combination(for example, TREASURETUNNEL BONUS JACKPOT /BAR / BAR is equivalent to BAR/ BAR / BAR) and act as a mul-tiplier for the winning combina-tion. The multiplier value (2X,3X, 4X, or 5X for one symbol;4X, 9X, 16X, or 25X for twosymbols) is determined by ran-dom after a game cycle endswith a TREASURE TUNNELBONUS JACKPOT symbol onthe payline as part of a winningcombination. Three TREA-SURE TUNNEL BONUSJACKPOT symbols aligned onthe payline, pay a specialaward amount (determined bythe paytable glass).

When the game cycle begins, the Treasure Tunnel� illumi-nates. The reels spin and stop at a reel stop position. If the reel stopposition results in a winning combination (as determined by the gamespaytable) and one or two reels have a TREASURE TUNNEL BONUSJACKPOT symbol aligned on the payline, the machine enters a bo-nus win condition. When a machine enters a bonus win condition theVFD displays a �PUSH PLAY BUTTON!� message and the machinecannot enter another game cycle.

Pressing the SPIN REELS PLAY TUNNEL button begins themultiplier selection sequence. The tunnel begins a rapid display ofavailable multiplier values. The VFD displays multiplier values in uni-son with the Treasure Tunnel�. The tunnel display slows and stops,illuminating a multiplier value. The VFD displays the selected multi-plier value and the multiplied award amount. The win is posted to thecredit meter.

One symbol example. A Player inserts three coins into a Trea-sure Tunnel� machine and selects the PLAY THREE COINS button.The game cycle begins. The reels spin and stop with BAR / TREA-SURE TUNNEL BONUS JACKPOT / BAR appearing on the payline.The machine enters a bonus win condition. The VFD displays the�PUSH PLAY BUTTON!� message. The player selects the SPINREELS PLAY TUNNEL button and the tunnel rapidly displays avail-able multiplier values of 2X, 3X, 4X, and 5X (one bonus symbol dis-played on payline). The tunnel display slows and stops, displaying amultiplier 2X value (example only; multiplier values are randomly se-

lected). The VFD displays 2X WINNER along with the multiplied awardamount of 60 credits (30 credits 2 times; example only, multipliedaward depends on the games paytable). The multiplied award amountposts to the credit meter. The machine exits the bonus win conditionand is available for game play.

Two symbol example. When two TREASURE TUNNEL BO-NUS JACKPOT symbols appear on the payline, the multiplier value isapplied to the award, and then applied a second time. For example,the 2X multiplier becomes a 4X multiplier with two symbols on thepayline (2X award amount x 2 = 4X award amount). The 3X multiplierbecomes a 9X multiplier (3X award amount x 3 = 9X award amount),the 4X multiplier becomes a 16X multiplier (4X award amount x 4 =16X award amount), and the 5X multiplier becomes a 25X multiplier(5X award amount x 5 = 25X award amount).

A Player inserts three coins into a Treasure Tunnel� machineand selects the PLAY THREE COINS button. The game cycle be-gins. The reels spin and stop with BAR / TREASURE TUNNEL BO-NUS JACKPOT / TREASURE TUNNEL BONUS JACKPOT appear-ing on the payline. The machine enters a bonus win condition. TheVFD displays the �PUSH PLAY BUTTON!� message. The playerselects the SPIN REELS PLAY TUNNEL button and the tunnel rap-idly displays available multiplier values of 2X, 3X, 4X, and 5X. Thetunnel slows and stops, displaying a multiplier 2X value (exampleonly; multiplier values are randomly selected). The VFD displays 4XWINNER for two bonus symbols on the payline. The VFD displaysthe multiplied award amount of 120 credits (30 credits times 2, times2; example only, multiplied award depends on the games paytable).The multiplied award amount posts to the credit meter. The machineexits the bonus win condition and is available for game play.

Three symbol example. When three TREASURE TUNNELBONUS JACKPOT symbols appear on the payline, multiplier valuesare not used. Rather, a special bonus jackpot (the value is deter-mined by the games paytable glass) is awarded.

2'S

2'S

2X3X4X

4X3X2X

2X3X4X

4X

5X5X

3X2X

460020

NOTE: If the Player does not select the illuminated �SPIN�button, the bonus win multiplier sequence automatically be-gins after about two minutes.

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Treasure Tunnel� PartsITEM PART # DESCRIPTION 1. 160470 Assembly. Bell Top (No Finish) 2. 110619 Assembly, Treasure Tunnel 3. 612198 Bracket, Mounting, Treasure TunnelN/S 130579 Harness, Treasure Tunnel I/F

1

2

3

Transformer Assembly 110627ITEM PART # DESCRIPTION 1. 612244 Base, Transformer Housing 2. 612246 Cover, Transformer Housing 3. 500107 Transformer, 24 VAC 4. 290077 Fuse, 2AG 1A, 125 VAC 5. 290065 Fuse, Holder Flip Top 6. 441462 Decal, CSA Shock Hazard Warning 7. 441523 Decal, 110 VAC 1A 8. 441958 Decal, Earth Ground 9. 850023 Cable Clamp10. 440670 Decal, Caution Use Same FuseN/S 130591 Hrns, 110 VAC PrimaryN/S 130589 Hrns, 24 VAC Secondary

1

2

10

3

8

4

5

6

7

9

NOTE: Specify finish when ordering item 1 above.Replacement bulbs (PN 570136), lighting strip (PN570137), Treasure Tunnel� display PCB (PN120011), PCB standoffs (PN 850240), large roundbutton (PN 560034), and SPIN REELS PLAYTUNNEL button insert (PN 442053) also available.

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Free-N-Easy�

OverviewThe Free-N-Easy� game is available for the

sigma® Treasure Wheel� and Treasure Tunnel�Select Series. The values found on the Free-N-Easy wheel/tunnel represent the number of �freeplays� (game cycles) the player is awarded(5,10,15, or 25) when a special symbol appears onthe payline (with three coins bet). Additional free plays are awardedif during a free play game cycle, the FREE PLAY SPIN symbol againappears on the payline. During a bonus condition, winning combina-tions pay twice (2X) the paytable value and non-winning combina-tions pay three (3) credits.

Game PlayThe third reel of a machine with the Free-N-Easy game in-

stalled contains a single FREE PLAY SPIN symbol. When this sym-bol appears on the payline (with three coins bet) the game enters abonus win condition. The VFD displays a free play message, themachine plays an audio free play announcement, and the SPINWHEEL button illuminates. During a bonus win condition, the ma-chine will not accept coins, tokens, or bills and cannot enter a normalgame cycle.

For example, a normal game cycle ends with BAR / BLANK /FREE PLAY SPIN. The machine enters the bonus win condition.The Player is prompted to press the SPIN REELS WHEEL/TUNNELbutton. The wheel �spins�, or the tunnel pulses, and stops at a freeplay value (the VFD displays free play values in unison with the wheel/tunnel).

The free play game cycles begin when the Player presses theSPIN REELS/WHEEL/TUNNEL button (a prompt message displayson the VFD and the button illuminates). During free play game cycles,the VFD displays win (award amount when the free play game cyclecompletes), free plays # (number of free plays remaining), and totalwin (cumulative award amount for completed free play game cycles)information.

If a free play game cycle completes and with the FREE PLAYSPIN symbol on the payline, the bonus win condition pauses and thePlayer is prompted to press the SPIN REELS/WHEEL/TUNNEL but-ton. The wheel �spins�, or the tunnel pulses, and stops at a free playvalue (the VFD displays free play values in unison with the wheel/tunnel). This value is added to any remaining free plays from theprevious bonus win condition, and the increased value displays onthe VFD. The free play game cycles begin when the Player pressesthe SPIN REELS/WHEEL/TUNNEL button (a prompt message dis-plays on the VFD and the button illuminates). The Player need onlypress this button once to continue free play game cycles. This auto-mated process repeats until all free play game cycles awarded arecompleted. Credits accumulated during the bonus condition are postedto the credit meter.

Free Play Game RecordsThe Free-N-Easy� game supports a sixteen games back re-

call log. Separate free play game cycles are recorded if normal gameplay results in a bonus win condition.

Free play game records display win (amount won for a dis-played free play game cycle ), free play game cycle number (sequen-tial index of free play games in this record), and total win (cumulativeamount for all free play game cycles up to, and including, the dis-played free play game cycle) information.

Access the Soft Meter menu �LAST GAME� sub-menu (seeyour Operators Instruction Manual for more information). Press MAXBET (PLAY # CREDITS) to scroll back, or BET 1 CREDIT to scrollforward, through the last sixteen games back log. Visually check thewheel when each log entry displays. If free play game cycle informa-tion is available for the displayed log entry, the segment correspond-ing to the number of free play games awarded illuminates (if morethan one bonus condition was awarded, the segment for the last freeplay award illuminates).

With a wheel segment illuminated, press SPIN REELS/WHEELtwice. The free play game cycle information displays the last freeplay game cycle (one game back). Press MAX BET (PLAY # CRED-ITS) to scroll back, or BET 1 CREDIT to scroll forward, through thefree play game cycle information. Up to 127 free play game cycles(combined total for the sixteen games back log) are recorded. If freeplay game records exceed 127 entries, the most recent 127 recordsare kept.

Press SPIN REELS/WHEEL to exit free play game recordsand return to the last sixteen games back log. Repeatedly pressingCASH CREDIT (PAYOUT) exits to game play mode.

NOTE: If the Player does not select the illuminated �SPIN�button, the bonus win multiplier sequence automatically be-gins after about two minutes.