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CIRCLE (Command) Creates a circle. Find The following prompts are displayed. Center Point Creates a circle based on a center point and a radius or diameter value. Radius Enter a value, or specify a point. For example: Diameter Enter a value, or specify a second point. For example:

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Page 1: tagconstruccioneseing.files.wordpress.com · Web viewIf more than one trim result is possible, the location of the first selection point determines the result. Shift-Select to Extend

CIRCLE (Command)

Creates a circle.

 Find

The following prompts are displayed.

Center Point

Creates a circle based on a center point and a radius or diameter value.

Radius

Enter a value, or specify a point.

For example:

Diameter

Enter a value, or specify a second point.

For example:

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3P (Three Points)

Creates a circle based on three points on the circumference.

For example:

Tan, Tan, Tan

Creates a circle tangent to three objects.

For example:

2P (Two Points)

Creates a circle based on two endpoints of the diameter.

For example:

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TTR (Tangent, Tangent, Radius)

Creates a circle with a specified radius and tangent to two objects.

Sometimes more than one circle matches the specified criteria. The program draws the circle of the specified radius whose tangent points are closest to the selected points.

For example:

TRIM (Command)

Trims objects to meet the edges of other objects.

 Find

To trim objects, select the boundaries and press Enter. Then select the objects that you want to trim. To use all objects as boundaries, press Enter at the first Select Objects prompt.

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The following prompts are displayed.

Select cutting edges

Specifies one or more objects to be used as a boundary for the trim. TRIM projects the cutting edges and the objects to be trimmed onto the XY plane of the current user coordinate system (UCS).

Note: To select cutting edges that include blocks, you can use only the single selection, Crossing, Fence, and Select All options.

Select objects

Specifies objects individually.

Select allSpecifies that all objects in the drawing can be used as a trim boundary.

Object to Trim

Specifies the object to trim. If more than one trim result is possible, the location of the first selection point determines the result.

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Shift-Select to Extend

Extends the selected objects rather than trimming them. This option provides an easy method to switch between trimming and extending.

Fence

Selects all objects that cross the selection fence. The selection fence is a series of temporary line segments that you specify with two or more fence points. The selection fence does not form a closed loop.

Crossing

Selects objects within and crossing a rectangular area defined by two points.

Note: Some crossing selections of objects to be trimmed are ambiguous. TRIM resolves the selection by following along the rectangular crossing window in a clockwise direction from the first point to the first object encountered.

Project

Specifies the projection method used when trimming objects.

None

Specifies no projection. The command trims only objects that intersect with the cutting edge in 3D space.

UCS

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Specifies projection onto the XY plane of the current UCS. The command trims objects that do not intersect with the cutting edge in 3D space.

View

Specifies projection along the current view direction. The command trims objects that intersect the boundary in the current view.

Edge

Determines whether an object is trimmed at another object's extrapolated edge or only to an object that intersects it in 3D space.

Extend

Extends the cutting edge along its natural path to intersect an object in 3D space.

No Extend

Specifies that the object is trimmed only at a cutting edge that intersects it in 3D space.

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Note: When trimming hatches, do not set Edge to Extend. If you do, gaps in the trim boundaries will not be bridged when trimming hatches, even when the gap tolerance is set to a correct value.

Erase

Deletes selected objects. This option provides a convenient method to erase unneeded objects without leaving the TRIM command.

Undo

Reverses the most recent change made by TRIM.

EXTEND (Command)

Extends objects to meet the edges of other objects.

 Find

To extend objects, first select the boundaries. Then press Enter and select the objects that you want to extend. To use all objects as boundaries, press Enter at the first Select Objects prompt.

The following prompts are displayed.

Current settings: Projection = current, Edge = current

Select boundary edges...

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Select objects or <select all>: Select one or more objects and press Enter, or press Enter to select all displayed objects

Select object to extend or shift-select to trim or [Fence/Crossing/Project/Edge/Undo]: Select objects to extend, or hold down SHIFT and select an object to trim, or enter an option

Boundary Object Selection

Uses the selected objects to define the boundary edges to which you want to extend an object.

Object to Extend

Specifies the objects to extend. Press Enter to end the command.

Shift-Select to Trim

Trims the selected objects to the nearest boundary rather than extending them. This is an easy method to switch between trimming and extending.

Fence

Selects all objects that cross the selection fence. The selection fence is a series of temporary line segments that you specify with two or more fence points. The selection fence does not form a closed loop.

Crossing

Selects objects within and crossing a rectangular area defined by two points.

Note: Some crossing selections of objects to be extended are ambiguous. EXTEND resolves the selection by following along the rectangular crossing window in a clockwise direction from the first point to the first object encountered.

Project

Specifies the projection method used when extending objects.

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None

Specifies no projection. Only objects that intersect with the boundary edge in 3D space are extended.

UCS

Specifies projection onto the XY plane of the current user coordinate system (UCS). Objects that do not intersect with the boundary objects in 3D space are extended.

View

Specifies projection along the current view direction.

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Edge

Extends the object to another object's implied edge, or only to an object that actually intersects it in 3D space.

Extend

Extends the boundary object along its natural path to intersect another object or its implied edge in 3D space.

No Extend

Specifies that the object is to extend only to a boundary object that actually intersects it in 3D space.

Undo

Reverses the most recent changes made by EXTEND.

FILLET (Command)

Rounds or fillets the edges of two 2D objects or the adjacent faces of a 3D solid.

 Find

A round or fillet is

an arc that is created tangent between two 2D objects.

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a curved transition between two surfaces or adjacent faces on a 3D solid.

In this example, an arc is created tangent to the selected lines, which are trimmed to meet the endpoints of the arc.

Create 2D Fillets

A round or fillet can be created between two objects of the same or different object types: 2D polylines, arcs, circles, ellipses, elliptical arcs, lines, rays, splines, and xlines.

If the two selected objects are on the same layer, the arc defined is created on that layer. Otherwise, the arc is created on the current layer. The layer affects object properties including color and linetype.

The following prompts are displayed when creating a 2D fillet.

First Object

Select the first of two objects or the first line segment of a 2D polyline to define the fillet.

Second object or shift-select to apply corner

Select the second object or line segment of a 2D polyline to define the fillet.

You can also hold down the Shift key before selecting the second object or line segment of a 2D polyline to extend or trim the selected objects to form a sharp corner. While Shift is held down, a temporary value of zero is assigned to the current fillet radius value.

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If the selected objects are straight line segments of a 2D polyline, the line segments can be adjacent to each other or separated by one other segment. When the selected segments are separated by a segment, the segment that separates them is removed and replaced with the fillet.

The direction and length of the arc created is determined by the points picked to select the objects. Always select an object closest to where you want the endpoints of the fillet to be drawn.

When a circle is selected, the circle is not trimmed; the fillet drawn meets the circle smoothly.

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Note: Adding a fillet or round to a hatch boundary that was defined with individual objects results in the removal of hatch associativity. If the hatch boundary was defined from a polyline, associativity is maintained.

Undo

Reverses the previous action in the command.

Polyline

Inserts a fillet at each vertex of a 2D polyline where two straight line segments meet. The fillets become new segments of the polyline, unless the Trim option is set to No Trim.

Select 2D polyline

Select the 2D polyline to insert fillets at each vertex.

If an arc segment separates two straight line segments, the arc segment is removed and replaced with the fillet.

Note: Line segments that are too short to accommodate the fillet radius are not modified.

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Radius

Sets the radius for subsequent fillets; changing this value does not affect existing fillets.

Note: A radius value of zero can be used to create a sharp corner. Filleting two lines, rays, xlines, or line segments of a 2D polyline with a radius of zero extends or trims the objects so they intersect.

Trim

Controls whether the selected objects are trimmed to meet the endpoints of the fillet.

Trim. Selected objects or line segments are trimmed to meet the endpoints of the fillet.

No Trim. Selected objects or line segments are not trimmed before the fillet is added.

The current value is stored in the TRIMMODE system variable.

Multiple

Allows for the rounding of more than one set of objects.

Create 3D Fillets (Not available in AutoCAD LT)

A fillet can be added along the edge of a 3D solid or surface. When prompted to select the first object to define a fillet, select the edge of a 3D solid or surface.

Note: If you select a mesh object, you can choose to convert the mesh to a 3D solid or surface and continue the operation.

The following prompts are displayed after selecting the edge of a 3D solid or surface.

Edge

When the edge of a 3D solid is selected, you can select multiple edges to fillet. Press Enter to end selection.

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If you select three or more edges that converge at a vertex to form the corner of a box, the vertices are blended to form part of a sphere if the three incident fillets have the same radii.

Chain

Changes selection mode between single-edge and sequential tangent edges, called a chain selection.

For example, if you select an edge along the side of a 3D solid, the tangential edges that touch the selected edge are selected.

Edge Chain. Enables sequential tangent edge selection mode.

Edge. Enables single-edge selection mode.

LoopSpecifies a loop of edges on the face of a 3D solid or surface.

For example, if you select an edge on the top of a 3D solid box, all other tangential edges along the top of the box are selected.

For any edge, there are two possible loops. After selecting a loop edge, you are prompted to accept the current selection or select the adjacent loop.

Accept. Selects the edges of the current loop.

Next. Selects the edges of the adjacent loop.

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Radius

Sets the radius of the fillet.

Expression

Controls the fillet radius with a mathematical expression.

See About Controlling Geometry With the Parameters Manager for a list of operators and functions allowed.

-HATCH (Command)

Uses command prompts to fill an enclosed area or selected objects with a hatch pattern, solid fill, or gradient fill.

The following prompts are displayed.

Internal Point

Determines a boundary from existing objects that form an enclosed area around the specified point.

Pick Internal Point

While specifying internal points, you can right-click in the drawing area at any time to display a shortcut menu that contains several options.

If you turn on Island Detection, objects that enclose areas within the outermost boundary are detected as islands. How HATCH detects objects using this option depends on which island detection method is specified.

Note: Red circles are displayed at unconnected endpoints of boundary objects to identify gaps in the hatch boundary. These circles are temporary and can be removed with REDRAW or REGEN.

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Properties

Specifies new hatch pattern properties to apply.

Pattern Name—Predefined or Custom

Specifies a predefined or custom pattern in the PAT file format such as acad.pat or acadlt.pat.

Enter the pattern name followed by an optional hatch style code. Precede the pattern name with an asterisk (*) to fill the area with individual lines instead of a hatch object.

?—List Pattern Names

Lists and describes the hatch patterns defined in the PAT file.

Solid

Specifies a solid fill and redisplays the first HATCH prompt, where you can define a boundary.

User Defined

Specifies a user-defined pattern. Enter u, followed by an optional hatch style code. Precede the u with an asterisk (*) to fill the area with individual lines instead of a hatch object.

Double Hatch Area

Specifies a second set of lines to be drawn at 90 degrees to the original lines.

Select Objects

Determines a boundary from selected objects that form an enclosed area.

Select Objects

Interior objects are not automatically detected. You must select the objects within the selected boundary to hatch or fill those objects according to the current island detection style.

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Each time you click Select Objects, HATCH clears the previous selection set.

While selecting objects, you can right-click at any time in the drawing area to display a shortcut menu. You can undo the last selection or all selections, change the selection method, change the island detection style, or preview the hatch or fill.

Draw Boundary

Uses specified points to define the boundary of a hatch or fill.

The options that are available as you specify points are also available in PLINE. When you complete the polyline boundary, press Enter. You can then create additional polyline boundaries, or press Enter to twice to apply the hatch.

Note:

To enclose an area completely, use the Close option. Do not make the first and last points coincident.

Remove Boundaries

Removes from the boundary definition any of the objects that were previously added.

Select Objects

Removes objects from the boundary definition.

Add Boundaries

Adds objects to the boundary definition.

Advanced

Sets the method used to create the hatch boundary.

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Boundary Set

Specifies a limited set of objects, called a boundary set, for evaluation by the pick point of the hatch

New

Creates a boundary set from the selected objects.

Everything

Creates a boundary set from everything visible in the current viewport. Selecting this option discards any current boundary set and uses everything visible in the drawing or in the current viewport.

Retain Boundary

Creates an object that encloses each hatch object.

Island Detection

Specifies whether to use objects within the outermost boundary as boundary objects.

Specifying no island detection prompts for the ray casting method.

Nearest

Runs a line from the point you specify to the nearest object and then traces the boundary in a counterclockwise direction.

+X

Runs a line in the positive X direction from the point you specify to the first object encountered and then traces the boundary in a counterclockwise direction.

-X

Runs a line in the negative X direction from the point you specify to the first object encountered and then traces the boundary in a counterclockwise direction.

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+Y

Runs a line in the positive Y direction from the point you specify to the first object encountered and then traces the boundary in a counterclockwise direction.

-Y

Runs a line in the negative Y direction from the point you specify to the first object encountered and then traces the boundary in a counterclockwise direction.

Angle

Runs a line at the specified angle from the point you specify to the first object encountered and then traces the boundary in a counterclockwise direction.

Style

Specifies the method used to hatch or fill objects within the outermost hatch boundary. If you have selected no internal objects, a hatching style has no effect. Because you can define a precise set of boundaries, it's often best to use the Normal style.

Ignore

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Ignores all internal objects and hatches or fills through them.

Outer (Recommended)

Hatches or fills inward from the outer boundary. HATCH turns hatching or filling off if it encounters an internal island. This option hatches or fills only the outermost level of the structure and leaves the internal structure blank.

Normal

Hatches or fills inward from the outer boundary. If HATCH encounters an internal island, it turns off hatching or filling until it encounters another island within the island.

Associativity

Specifies that the new hatch pattern is updated when its boundaries are modified.

A new hatch pattern's associativity is set by the HPASSOC system variable. Changing the associativity setting here also changes the setting in the HPASSOC system variable.

Gap Tolerance

Sets the maximum size of gaps that can be ignored when objects are used as a hatch boundary. The default value, 0, specifies that the objects must enclose the area with no gaps.

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Any gaps equal to or smaller than the value you specify in the gap tolerance are ignored, and the boundary is treated as closed.

Separate Hatches

Controls whether the command creates a single hatch object or multiple hatch objects when several separate closed boundaries are specified.

Draw Order

Assigns the draw order to a hatch or fill. You can place a hatch or fill behind all other objects, in front of all other objects, behind the hatch boundary, or in front of the hatch boundary.

Origin

Controls the starting location of hatch pattern generation. Some hatches, such as brick patterns, are meant to be aligned with a point on the hatch boundary. By default, all hatch origins correspond to the current UCS origin.

Use Current Origin

Sets the value of the HPORIGINMODE system variable. The last 5 options listed below correspond to the values 1-5.

Set New Origin

Specifies the new hatch origin point directly.

Default to Boundary Extents

Calculates a new origin based on the rectangular extents of the hatch. Choices include each of the four corners of the extents and its center. You can also store the value of the new hatch origin in the HPORIGIN system variable.

Annotative

Specifies that the hatch is annotative. This property automates the process of scaling annotations so that they plot or display at the correct size on the paper.

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Hatch Color

Overrides the current color with a specified color for hatch patterns and solid fills. The color value is stored in the HPCOLOR system variable. When Hatch Type is set to Pattern, you can also specify a new background color. The background color value is stored in the HPBACKGROUNDCOLOR system variable.

To set the hatch color back to the current color for objects, enter “.” or Use Current. To turn off the background color, enter “.” or none.

Default Object Color

Enter the color number (1 through 255) or the color name (the names for the first seven colors). For example, you can specify the color red by entering the ACI (AutoCAD Color Index) number 1 or the ACI name red. You can also set the hatch color to ByLayer or ByBlock.

Truecolor

Specify an RGB color expressed as values from 0 to 255, such as 210,155,95.

Colorbook

Specify a custom color from a color book installed on your system.

Layer

Assigns new hatch objects to the specified layer, overriding the current layer. Enter Use Current or “.” to use the current layer. (HPLAYER system variable)

Transparency

Sets the transparency level for new hatches or fills, overriding the current object transparency. Enter Use Current or “.” to use the current object transparency setting. (HPTRANSPARENCY system variable)