system issues to consider for reducing collateral damage...wind velocity (feet/second) a l t i tud e...

18
Chris E. Geswender David Brockway April 23, 2009 System Issues to Consider for Reducing Collateral Damage Copyright © 2009 Raytheon Company. All rights reserved. Customer Success Is Our Mission is a registered trademark of Raytheon Company.

Upload: others

Post on 07-Oct-2020

1 views

Category:

Documents


0 download

TRANSCRIPT

Page 1: System Issues to Consider for Reducing Collateral Damage...Wind Velocity (feet/second) A l t i tud e (f e e t) 0 10 20 30 40 50 60 -300 -200 -100 0 100 200 300 400 0 5000 10,000 15,000

Chris E. GeswenderDavid Brockway

April 23, 2009

System Issues to Consider for Reducing

Collateral Damage

Copyright © 2009 Raytheon Company. All rights reserved.Customer Success Is Our Mission is a registered trademark of Raytheon Company.

Page 2: System Issues to Consider for Reducing Collateral Damage...Wind Velocity (feet/second) A l t i tud e (f e e t) 0 10 20 30 40 50 60 -300 -200 -100 0 100 200 300 400 0 5000 10,000 15,000

4/14/2009 Page 2Approved for Public Release Unlimited Distribution

PAO 299-09 3/26/2009

What Drives Collateral Damage? Accuracy– Siting– Targeting– MET quality – Mission planningPrecision– Reliability– Propellant quality– Projectile maneuverability– Range/super-elevation influencesLethality– Warhead size– Fuzing– Verticality

Crew, Fire Control, MET Support

Guidance, Architecture

Verticality, Warhead, Fuzing

MET — Meteorological

Page 3: System Issues to Consider for Reducing Collateral Damage...Wind Velocity (feet/second) A l t i tud e (f e e t) 0 10 20 30 40 50 60 -300 -200 -100 0 100 200 300 400 0 5000 10,000 15,000

4/14/2009 Page 3Approved for Public Release Unlimited Distribution

PAO 299-09 3/26/2009

Typical Long-Range Error SourcesBallistic Case = Ballistic projectile dispensing submunitions at 70 degree angle(MET2 + Prop2 + NORTH2 + Site2 + drift2 + TLE2 + Vert2 + NAV2 + Guide2 + Control2)1/2 = 317 meters

Guided Case = Ballistic projectile dispensing submunitions at 70 degree angle(MET2 + Prop2 + NORTH2 + Site2 + drift2 + TLE2 + Vert2 + NAV2 + Guide2 + Control2)1/2 = 22 meters

MET Error100–1000 meters, typically 300Propellant Error50–300 meters, typically 100Site NORTH Error5–50 meters, typically 20Submunition Drift Error5–50 meters, typically 15Target Location Error5–100 meters, typically 30Gun Site Error5–50 meters, typically 10Navigation Error5–100 meters, typically 10Projection Vertical Error3–20 meters, typically 5Guidance Miss Error1–10 meters, typically 3Control System Error0.1–3 meters, typically 1

Page 4: System Issues to Consider for Reducing Collateral Damage...Wind Velocity (feet/second) A l t i tud e (f e e t) 0 10 20 30 40 50 60 -300 -200 -100 0 100 200 300 400 0 5000 10,000 15,000

4/14/2009 Page 4Approved for Public Release Unlimited Distribution

PAO 299-09 3/26/2009

Winds Aloft

Typical Projectile Regions

1500

-4000

With MET Dispersion(Ballistic Projectile)

Without MET Dispersion(Ballistic Projectile)

Examples of Winds Aloft Profiles (U.S. Air Force)Winds aloft profiles will create large dispersions if systems are not robust

Rule:Maneuverability must be greater than two times MPI to be MET tolerant

2000

1000500

0-500

-1000-1500-2000

-3000 -2000 -1000 0 1000 2000 3000

160

140

120

100

80

60

40

20

00 50 100 150 200 250

Wind Velocity (feet/second)

Alti

tude

(fee

t)

4003002001000-100-200-30060504030201000

5000

10,000

15,000

0

5000

10,000

15,000

Meters/second Degrees Referenced to North

Alti

tude

(met

ers)

Alti

tude

(met

ers)

100908070605040302010

0

Winds aloft a major determinant of system correction maneuver needed

MPI — Mean Point of Impact

Page 5: System Issues to Consider for Reducing Collateral Damage...Wind Velocity (feet/second) A l t i tud e (f e e t) 0 10 20 30 40 50 60 -300 -200 -100 0 100 200 300 400 0 5000 10,000 15,000

4/14/2009 Page 5Approved for Public Release Unlimited Distribution

PAO 299-09 3/26/2009

First Shot CEP First shot CEP drives collateral damage potential

CEP — Circle of Equal Probability

2D-P

7D

Ballistic-P

Ballistic-P&B

2D-P&B

3D+

Bias and PrecisionPrecision

400

350

300

250

200

150

100

50

00 5000 10,000 15,000 20,000 25,000 30,000 35,000

MET dominates errors determining bias for ballistic

Depending on system maneuverability, MET errors may have minor or major collateral damage influence

Page 6: System Issues to Consider for Reducing Collateral Damage...Wind Velocity (feet/second) A l t i tud e (f e e t) 0 10 20 30 40 50 60 -300 -200 -100 0 100 200 300 400 0 5000 10,000 15,000

4/14/2009 Page 6Approved for Public Release Unlimited Distribution

PAO 299-09 3/26/2009

Vertical ErrorsVertical errors causing horizontal miss

90 degrees 70 degrees

Near vertical relatively insensitive to errors

Off vertical angles relatively sensitive to

altitude errors

Mission Programmed Ground Level

True Ground Level

Altitude Error

Degraded Accuracy

Horizontal Error Potential (70 degrees)Source Vertical (1s) Horizontal (1s)GPS 15.3 meters 5.1 metersFO 10.0 meters 3.4 metersDTED 18.8 meters 6.4 meters

FO — Fixed ObjectDTED — Digital Terrain Elevation Data

Safe to shoot, safe with

uncertainties

Page 7: System Issues to Consider for Reducing Collateral Damage...Wind Velocity (feet/second) A l t i tud e (f e e t) 0 10 20 30 40 50 60 -300 -200 -100 0 100 200 300 400 0 5000 10,000 15,000

4/14/2009 Page 7Approved for Public Release Unlimited Distribution

PAO 299-09 3/26/2009

Verticality of MOUTVerticality — MOUT — Risk of building impact

MOUT — Military Operations on Urban Terrain

True Ground LevelNo Vertical Errors

90 degrees 90 degrees

70 degrees 70 degrees

Near vertical relatively insensitive to errors

Off vertical angles alsosensitive to altitude errors

Vertical Error Potential (70 degrees)Source Vertical (1s)GPS 15.3 metersFO 10.0 metersDTED 18.8 meters

Safe to shoot,safe if MOUT

Page 8: System Issues to Consider for Reducing Collateral Damage...Wind Velocity (feet/second) A l t i tud e (f e e t) 0 10 20 30 40 50 60 -300 -200 -100 0 100 200 300 400 0 5000 10,000 15,000

4/14/2009 Page 8Approved for Public Release Unlimited Distribution

PAO 299-09 3/26/2009

MOUT/Complex Terrain — Fire LineManagement of target shadowing versus threats of collateral damage caused by structure strikes

Safe to shoot,safe if MOUT

Best Case(Gun is parallel with roads)

Worst Case(Gun is 45 degrees to buildings)

Risk of Building Strike 60 degrees

Risk of Building Strike 90 degrees

Risk of Building Strike 60 degrees

Risk of Building Strike 90 degrees

Open area that can be engaged by indirect fire

Open area that cannot be engaged because of buildingCollateral risk area

20151050Safe Footprint for Threat

(meters)

30

25

20

15

10

5

0

Bui

ldin

g H

eigh

t (m

eter

s)

90° 75° 60°

Safe Footprint

Note — with 7D, terminal azimuth angles can be aligned to obstructions

Page 9: System Issues to Consider for Reducing Collateral Damage...Wind Velocity (feet/second) A l t i tud e (f e e t) 0 10 20 30 40 50 60 -300 -200 -100 0 100 200 300 400 0 5000 10,000 15,000

4/14/2009 Page 9Approved for Public Release Unlimited Distribution

PAO 299-09 3/26/2009

Urban Terrains — Verticality/LethalityManagement of impact angle of where fragments might go

Safe to shoot,safe if MOUT

AOF — Azimuth of FirePK — Probability of Kill

60 degree AOF 75 degree AOF 90 degree AOF

Collateral Damage Risk PK VolumeMilitary Useful PK Volume1.0–0.80.8–0.60.6–0.40.4–0.20.2–0.05

OverpressureShrapnel

Premature impact/fuzing issues exist but not featured

Page 10: System Issues to Consider for Reducing Collateral Damage...Wind Velocity (feet/second) A l t i tud e (f e e t) 0 10 20 30 40 50 60 -300 -200 -100 0 100 200 300 400 0 5000 10,000 15,000

4/14/2009 Page 10Approved for Public Release Unlimited Distribution

PAO 299-09 3/26/2009

Fragment Velocity at Range

ρ = The density of air. Normally 1.2 Kg/m3Vo = The fragment velocityCd = The coefficient of drag1

A = The cross-sectional area of the fragmentM = Mass of fragment s = Distance traveled1 Depends on shape of the fragment and velocity

Payload LethalityJoules required to damage target Initial Fragment Velocity

The theoretical result for fragment velocity using the Gurney constant (2ΔE) for TNT is 2328 m/s:

where:C/M is the charge-to-metal ratioK depends on the configuration: Flat plate: K = 1/3Cylinder: K = 1/2Sphere: K = 3/5

Probability of Kill

where:Nhits is the expected number of fragments hittingNo is the initial number of fragments from the warhead A is the frontal area of the target presented to the warheadR is the range of the target to the warheadFor multiple hits the overall Pk is found fromPk = 1 - (1-PK|hit)Nhits, if Nhits > 1, or MISSING TEXT?

V(s) = Vo*e-ρCdAs/2M

)/(1/2

MCKMCEv

+Δ=

Nhits = A(No/4πR2)

Target Light Damage

Moderate Damage

Heavy Damage

Personnel 0.1 1 4

Aircraft 4 10 20

Armor 10 500 1000

Page 11: System Issues to Consider for Reducing Collateral Damage...Wind Velocity (feet/second) A l t i tud e (f e e t) 0 10 20 30 40 50 60 -300 -200 -100 0 100 200 300 400 0 5000 10,000 15,000

4/14/2009 Page 11Approved for Public Release Unlimited Distribution

PAO 299-09 3/26/2009

Warheads Too BigCollateral damage can be managed only with precision and attitude

100.0010.001.000.100.010.10

1.00

10.00

100.00

1000.00

10,000.00

Weight (pounds)

Velo

city

(fee

t)

ThresholdObjectiveKillWoundOK

Weight Range of Structural Elements

Representative Mass/Velocity Range of Major Subsystems

Representative Mass/Velocity Range of Rockets/Projectiles

How to do this?

Representative Velocity Range of

Warhead Fragments

Page 12: System Issues to Consider for Reducing Collateral Damage...Wind Velocity (feet/second) A l t i tud e (f e e t) 0 10 20 30 40 50 60 -300 -200 -100 0 100 200 300 400 0 5000 10,000 15,000

4/14/2009 Page 12Approved for Public Release Unlimited Distribution

PAO 299-09 3/26/2009

Warhead Size LethalityCollateral damage radius

30mm76mm105mm120mm200kg10

100

1000

Indirect Fire Systems?

Dan

gero

us R

adiu

s to

Sof

t Tar

gets

(met

ers)

BlastFragments

Fragment energy is always dangerous(real-life — terminal velocity) in near-vertical terminal angles, results in much smaller lethal radiuses

Page 13: System Issues to Consider for Reducing Collateral Damage...Wind Velocity (feet/second) A l t i tud e (f e e t) 0 10 20 30 40 50 60 -300 -200 -100 0 100 200 300 400 0 5000 10,000 15,000

4/14/2009 Page 13Approved for Public Release Unlimited Distribution

PAO 299-09 3/26/2009

Projectile TypeManagement of collateral damage area

Overpressure

Shrapnel

Bomblets High Explosive

Page 14: System Issues to Consider for Reducing Collateral Damage...Wind Velocity (feet/second) A l t i tud e (f e e t) 0 10 20 30 40 50 60 -300 -200 -100 0 100 200 300 400 0 5000 10,000 15,000

4/14/2009 Page 14Approved for Public Release Unlimited Distribution

PAO 299-09 3/26/2009

FusingClutter induced pre-detonation

HOB

Safe to shoot,safe if MOUT

Point of Detonation

HOB — Height of Burst

Page 15: System Issues to Consider for Reducing Collateral Damage...Wind Velocity (feet/second) A l t i tud e (f e e t) 0 10 20 30 40 50 60 -300 -200 -100 0 100 200 300 400 0 5000 10,000 15,000

4/14/2009 Page 15Approved for Public Release Unlimited Distribution

PAO 299-09 3/26/2009

Probability of Collateral DamageProbability of causing collateral damage inducing miss

80

70

60

50

40

30

20

10

00 50 100 150 200 250 300 350 400 450 500

90

100

Normalized Miss Distance

Perc

ent

Corrected

First Shot

Ballistic

2D

3D

7D

Safe to shoot,safe if

MET/Gun bad

Page 16: System Issues to Consider for Reducing Collateral Damage...Wind Velocity (feet/second) A l t i tud e (f e e t) 0 10 20 30 40 50 60 -300 -200 -100 0 100 200 300 400 0 5000 10,000 15,000

4/14/2009 Page 16Approved for Public Release Unlimited Distribution

PAO 299-09 3/26/2009

Projectile ManeuverabilityHow much aiming error to remove or provide safety margin

Safe to shoot,safe if

MET/Gun bad

600

500

400

300

200

100

0Range

CEP

(met

ers)

700

Ballistic B and PBallistic Precision2D-B and P3D-B and P7D-B and P2D-P3D-P7D-P

Page 17: System Issues to Consider for Reducing Collateral Damage...Wind Velocity (feet/second) A l t i tud e (f e e t) 0 10 20 30 40 50 60 -300 -200 -100 0 100 200 300 400 0 5000 10,000 15,000

4/14/2009 Page 17Approved for Public Release Unlimited Distribution

PAO 299-09 3/26/2009

SummaryPrecision is the key– Highest leverage – hit what you aimed out– Permits considering smaller warhead energy

Not yet a major factor — fractional damage per shot still rulesAt least opens the door to softer warheads

– Elimination of large potential kinematic hazardsMatching of MET/GUN uncertainties to weapon maneuver potentialControl of Delivery is very important– Verticality to avoid horizontal errors– Off axis to minimize shadowing and obstaclesFuzing must consider real world– Multiple options to avoid pre-detonations– Terminal trajectory to minimize pre-detonationWarheads presently design to maximize lethality– Size of fragments– Type (unitary, penetrator or submunitions)

Page 18: System Issues to Consider for Reducing Collateral Damage...Wind Velocity (feet/second) A l t i tud e (f e e t) 0 10 20 30 40 50 60 -300 -200 -100 0 100 200 300 400 0 5000 10,000 15,000

4/14/2009 Page 18Approved for Public Release Unlimited Distribution

PAO 299-09 3/26/2009

Questions

Chris E. [email protected]

David [email protected]