synapseindia feedback on software engineering and the software lifecycle
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SynapseIndia Feedback on Software Engineering and the Software LifecycleSynapseIndia Employee Complaints,SynapseIndia Employee Reviews,SynapseIndia Court Cases,SynapseIndia Employee Feedback,SynapseIndia Employee Bond,SynapseIndia Abuse Employee,SynapseIndia Employee HarassmentTRANSCRIPT
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SYNAPSEINDIA FEEDBACK ON SOFTWARE
ENGINEERING AND THE SOFTWARE LIFECYCLE
Software engineering: the profession, practiced by developers, concerned with creating and maintaining software applications by applying technologies and practices from computer science, project management, and other fields.
Software engineering has accepted as its charter, "How to program if you cannot." -- E. Dijkstra
The first step toward the management of disease was replacement of demon theories and humours theories by the germ theory. That very step, the beginning of hope, in itself dashed all hopes of magical solutions. It told workers that progress would be made stepwise, at great effort, and that a persistent, unremitting care would have to be paid to a discipline of cleanliness. So it is with software engineering today. -- F. Brooks
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SOFTWARE ENGINEERING
people involved in software production customer / client: wants software built
often doesn't know what he/she wants managers / designers: plan software
difficult to foresee all problems and issues in advance developers: write code to implement software
it is hard to write complex code for large systems testers: perform quality assurance (QA)
it is impossible to test every combination of actions users: purchase and use software product
users can be fickle and can misunderstand the product
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ROLES OF PEOPLE IN SOFTWARE
Example: Space shuttle software cost: $10 Billion, millions of dollars more than planned time: 3 years late quality: first launch of Columbia was cancelled
because of a synchronization problem with the Shuttle's 5 onboard computers error was traced back to a change made 2 years earlier
when a programmer changed a delay factor in an interrupt handler from 50 to 80 milliseconds
the likelihood of the error was small enough, that the error caused no harm during thousands of hours of testing
substantial errors still exist in the code astronauts are supplied with a book of known software problems
"Program Notes and Waivers" reusabilty: shuttle software cannot be reused
Have to develop each software product from scratch
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PROBLEMS WITH SOFTWARE TODAY
ad-hoc development: creating software without any formal guidelines or process
what are some disadvantages of ad-hoc development?
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AD-HOC SOFTWARE DEVELOPMENT
some important actions (testing, design) may go ignored
not clear when to start or stop doing each task
does not scale well to multiple peoplenot easy to review or evaluate one's work
software lifecycle: series of steps / phases, through which software is produced can take months or years to complete
goals of each phase: mark out a clear set of steps to perform produce a tangible document or item allow for review of work specify actions to perform in the next phase
common observation: The later a problem is found in software, the more costly it is to fix
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THE SOFTWARE LIFECYCLE
standard phases1. Requirements Analysis & Specification2. Design3. Implementation, Integration4. Testing, Profiling, Quality Assurance5. Operation and Maintenance
other possible phases risk assessment: examining what actions are
critical and performing them first (part of Spiral model)
prototyping: making a quick version of the product and using it to guide design decisions
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LIFECYCLE PHASES
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ONE VIEW OF SW CYCLE PHASES
Subsystems
Structured By
class...class...class...
SourceCode
Implemented By
Solution Domain Objects
Realized By
SystemDesign
ObjectDesign
Implemen-tation
Testing
Application
Domain Objects
Expressed in Terms Of
Test Cases
?
Verified By
class....?
RequirementsElicitation
Use CaseModel
Analysis
Several models for developing software (besides ad-hoc) have been attempted: code-and-fix: write some code, debug it, repeat until finished evolutionary: build initial requirement spec, write it, then
"evolve" the spec and code as needed waterfall: perform the standard phases (requirements, design,
code, test) in sequence rapid prototyping: write an initial "throwaway" version of the
product, then design, code, test spiral: assess risks at each step, and do the most critical action
immediately
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SOME SOFTWARE MODELS
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CODE-AND-FIX MODEL
Code FirstVersion
Retirement
Operations Mode
Modify untilClient is satisfied
What are some reasons not to use the code-and-fix model?
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PROBLEMS WITH CODE-AND-FIX
code becomes expensive to fix (bugs are not found until late in the process)
code didn't match user's needs (no requirements phase!)
code was not planned for modification, not flexible
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EVOLUTIONARY MODEL
For each build:Perform detaileddesign, implement.Test. Deliver.
Requirements
Verify
Retirement
Operations
Verify
Arch. Design
The evolutionary model is similar to code-and-fix, but it assumes the repetitions are "evolutions" of the code, not necessarily bug fixes. Problems with this?
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PROBLEMS WITH EVOLUTIONARY
difficult to distinguish from code-and-fix assumes user's initial spec will be flexible; fails
for: separate pieces that must then be integrated "information sclerosis": temporary fixes become
permanent constraits bridging; new software trying to gradually replace
old wrong order: makes lots of hard-to-change code
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WATERFALL MODEL (ROYCE, 1970)
Requirements
Verify
Retirement
Operations
Test
ImplementationVerify
Design
Req. Change
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RAPID PROTOTYPING MODEL
Rapid Prototype
Verify
Retirement
Operations
Test
Re-implementationVerify
Redesign
Req. Change
The waterfall models (with or without prototyping) are perhaps the most common model for software development we will use waterfall in this course!
What are some positives and negatives about this method?
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WATERFALL / PROTOTYPING ISSUES
+ formal, standard, has specific phases with clear goals
+ good feedback loops between adjacent phases
- rigid, too linear; not very adaptable to change in the product
- requires a lot of planning up front (not always easy / possible)
- assumes that requirements will be clear and well-understood
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SPIRAL MODEL (BOEHM)
Concept of Operation
Requirements Plan
Requirements OAC
Risk Assessment
Requirements
Risk Control
Requirements Validation
Abstract Specification Plan
Abstract Specifcation OAC
Risk Assessment
Risk Control
Abstract Specification
Abstract Specification Validation
Concrete Specification Plan
Concrete Specification OAC
Concrete Specification
Concrete Specification Validation and Verification
Software Development Plan
Risk Assessment
Risk Control
Progress through steps
Cumulative cost
Evaluate alternatives, identify, resolve risks
Develop, verify next-level product
Plan next phases
CommitReview
partition
Determine objectives, alternatives, constraints (OAC)
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ANOTHER VIEW OF SPIRAL MODEL
Requirements
Verify
Retirement
Operations
Test
ImplementationVerify
Design
Req. Change
Adds a Risk Analysisstep to each phase
(phases may not be completed in this orderany more!)
Risk Assessment
Risk Assessment
Risk Assessment
What are some positives and negatives about this method?
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SPIRAL MODEL PROBLEMS
+ focuses attention on reuse
+ accommodates changes, growth
+ eliminates errors and unattractive choices early
+ limits to how much is enough (not too much design, reqs, etc)
+ treats development, maintenance same way
- matching to contract software (doesn't work well when you're bound to a fixed inflexible contract)
- relying on developers to have risk-assessment expertise
- need for further elaboration of project steps (clearer milestones)
CASE (Computer-Aided Software Engineering) requirements / spec generation software design diagram (UML) software integrated development environments (IDEs) test suites (JUnit) and benchmarking / profiling software
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TOOLS FOR SOFTWARE ENGINEERS