sxswi: mobile social games - the next frontier (2011-03-13)

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Mobile Social Gaming: The Next Frontier SXSW Interactive 13 March 2011 Volker Hirsch, Scoreloop @vhirsch

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These are the slides to my talk on "Mobile Social Games: the Next Frontier" that I delivered on 13 March 2011 at SXSWi in Austin, TX

TRANSCRIPT

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Mobile Social Gaming:The Next Frontier

SXSW Interactive13 March 2011

Volker Hirsch, Scoreloop@vhirsch

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I’m Volker

http://www.amctv.com/originals/madmen/madmenyourself/

#mobilesocial

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Um... Err...

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Um... Err...

(I’m working on it!)

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What I will talk about:

1.! What are social games?2.!What does social mean?3.!Why mobile matters?4.!How is it done?

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1. What are social games?

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-! Single-player mechanics can work...-! ... if tied into social graph.-! Reward linked to interaction locks in.-! Collaboration + Competition

-! Tease, test & iterate to maximise interaction with friends (keep users longer) & spending points (grow revenues).

Some learnings:

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Metric-driven design

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Is that it?

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2. What does social mean?

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Social refers to the interaction of organisms with other organisms and to their collective co-existence [...]

Source: Wikipedia

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You need context!

http://flickr.com/photos/nolifebeforecoffee/124659356/

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Prof Dr Karin Knorr-Cetina, Sociologist

Jyrri EngestromFounder, Jaiku

Object-Centered Sociality

https://svn-create.freedesktop.osuosl.org/public/create/docs/logo/images/light_bulb_off3.jpg

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Make your game a social object

http://farm4.static.flickr.com/3451/3365895535_3d24cb3b91.jpg

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Social is interaction in context

Object

http://upload.wikimedia.org/wikipedia/commons/e/e0/Petanque_players_in_Cannes_(France)_2003.jpg

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3. Why mobile matters

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Mobile is the most powerful digital medium to date.

Why?

1. It’s big (numbers)2. It’s personal (nature)3. It has more context (Identification

of needs)4. It can make you money

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Mobile is big!

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1,800,000,000

2,250,000,000Unique credit card holders

Tooth brushes in use

Mobile phone subscriptions

475,000,000Daily circulation of newspapers

825,000,000Registered cars

4,000,000,000FM Radios

v!"#o$%&s'()c*%http://upload.wikimedia.org/wikipedia/commons/8/85/Numbers_grid_in_NY.jpg

4,965,000,000

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1.9 bn users 5.0 bn users

25%

75%

MobileNo Mobile

28%

72%

No InternetInternet

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http://fc02.deviantart.net/fs16/f/2007/141/6/1/Size_Matters_by_seenew.jpg Metcalfe’s Law

V N2~

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Mobile is Personal

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• 91% of people have their mobile within arm’s reach 24/7.

• 60% of married people will not share their mobile with their spouse!

• It takes an average of 26 h for a user to report a lost wallet but only 68 minutes to report a lost mobile phone.

Morgan Stanley 2007

Unisys Survey

Wired Magazine 2006

• 10% of under-25 year-olds find it OK to text whilst having sex.

Retrevo Gadgetology Report, 2010

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Mobile has more context!

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Mobile is a 1st!

1. Personal mass media2. Always carried3. Always on4. Built-in billing system5. Present at the point of creative impulse6. Accurate audience identification7. Captures social context8. Enables augmented reality

Tomi Ahonen, Mobile as 7th of Mass Media, 2008;Alan Moore & Jonathan MacDonald, The Glittering Allure of the Mobile Society, 2008

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Scale alone kills conversations, because they require dense two-way interaction.

Clay Shirky, “A Group Is Its Own Worst Enemy”, Keynote, ETech, Santa Clara 2003

Why Context Matters?

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Mobile makes Money

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Each of GREE and DeNA are 1/20 of the size of Facebook but have similar revenues.

98% Mobile!!!= ARPU is 20x that of Facebook.

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Mobile is complex

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And there’s many of them...

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4. How is it Done?

http://gapingvoid.com

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http://wallpapers.free-review.net/12_~_daydream_in_solution.htm

What You Need...

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Enough?

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http://www.askabba.com/Ezuz%20roadsign.JPG

In the Wilderness...

you need Direction.

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Social Discovery

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Engage in the game; It’s Your Real Estate!

http://www.woodlandmanufacturing.com/imagesb/realestate-signs/real-estate-sign-main-lg.jpg

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How to Engage:

• Peer-to-peer challenges• Inclusion of mobile-only features

(contextual, geo-aware, etc)• Achievements, trophies, rewards

• Avenues to friends: finding, gifting, comparing.

Encourage exchange with people that matter

Interaction where it matters

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• Integrate billing events where they are:- relevant (adds value from a user

point of view),- transparent (don’t con the user), and- in context (seamless integration into

game mechanic).

• Provide the perception of real value.

As to the Vending Machine...

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1 2 3 , 2 96 , 966 ,069 , 453

The Law of Big Numbers

One last thing:

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And if all else fails?