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Survival Project By Katrina Taylor

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Page 1: Survival Project - katrinataylorsite.files.wordpress.com · Survival Project By Katrina Taylor. Perspective artists research. American James McGee American McGee is a concept artist

Survival ProjectBy Katrina Taylor

Page 2: Survival Project - katrinataylorsite.files.wordpress.com · Survival Project By Katrina Taylor. Perspective artists research. American James McGee American McGee is a concept artist

Perspective artists research.

American James McGee

American McGee is a concept artist for

alice madness returns,Ozombie and

many others. The sense of perspective

is shown in his artwork with the horizon

line and the closer objects to the

viewer. Using multi media of paint and

digital he creates his artworks which

would be considered weird to the

average person. The audience would

be someone who appreciates dark

twists on much loved classics. The

colours used are very dark and gothic

but in some places very bright and

vibrant. In some pictures the aesthetic

is demonic but in others it's more

pastel.

Page 3: Survival Project - katrinataylorsite.files.wordpress.com · Survival Project By Katrina Taylor. Perspective artists research. American James McGee American McGee is a concept artist

Perspective artist researchPicasso

Picasso used a mix between oil paint and other painting materials and a

shading technique for his perspective pieces (P2) . In some of the drawings

there is an atmosphere of a warm climate and a desert surroundings, the

mood changes in each piece with the use of colour as in some they're

quite light but in others there is a darker tone and mood.

Page 4: Survival Project - katrinataylorsite.files.wordpress.com · Survival Project By Katrina Taylor. Perspective artists research. American James McGee American McGee is a concept artist

Perspective Drawings

Here are my perspective drawings the first has been done in pencil and the second in

charcoal. They are both in two point perspective.

Page 5: Survival Project - katrinataylorsite.files.wordpress.com · Survival Project By Katrina Taylor. Perspective artists research. American James McGee American McGee is a concept artist

Threats

Air ~ the air quality will be quite bad at certain times in the day so at them times you need to wear a

bandana so you don't breath in the industrial fumes.

Water ~ drinking the water when not needed will give you cholera. Medicine will be needed within 5

minutes (real time) otherwise you will die.

Food ~ food is hard to come by, will need to be stolen or bought from shops and stalls.

Bread, cheese, Beef, mutton and pork.

Shelter ~ the character has her own home.

Temperature ~ this does not affect the character.

Page 6: Survival Project - katrinataylorsite.files.wordpress.com · Survival Project By Katrina Taylor. Perspective artists research. American James McGee American McGee is a concept artist

Minecraft has an inventory

that has very low quality

graphics but in a charming

way. The design of the

inventory and graphics are

very blocky, childish and

simple. The overall graphics

are in 3D but are also pixels.

The layout of the inventory

matches with the overall

blocky aesthetic of the game,

the colours are very simple

and are a solid block colour.

The inventory in this game is

used for holding items but it

can also be used to create

some of the basic items in the

game. The overall feel of the

game is shown through the

menu because of how simple

and straightforward the layout

and mechanics are of the

menu.

Page 7: Survival Project - katrinataylorsite.files.wordpress.com · Survival Project By Katrina Taylor. Perspective artists research. American James McGee American McGee is a concept artist

Resident evil has an

inventory that has semi-

good quality graphics that

go with the post

apocalyptic theme of the

game. The design of the

inventory is made to be like

a mini puzzle itself as

inorder to have the items

they must all fit within the

briefcase the graphics of

the inventory and the game

are both 3D. The colours

used are dark and dirty to

match the style of the

game but the assets in the

inventory are bright so they

stand out. The purpose of

this inventory is to hold

weapons, ammunition and

herbs (health) that you

obtain throughout the

game.

Page 8: Survival Project - katrinataylorsite.files.wordpress.com · Survival Project By Katrina Taylor. Perspective artists research. American James McGee American McGee is a concept artist

Oblivion has an inventory

that has good graphics

that goes with the

medieval theme of the

game.The design of the

inventory is to look like a

scroll or old parchment.

The graphics of the

inventory are 3D and

stand out from the

background. The colours

that are used are quite

earthy colours to fit in with

the theme of the game

and the environment. The

purpose of this inventory

is to hold weapons,

clothing, food, potions and

also spells.

Page 9: Survival Project - katrinataylorsite.files.wordpress.com · Survival Project By Katrina Taylor. Perspective artists research. American James McGee American McGee is a concept artist

Here are some of my asset

ideas, they are all different

variations of medicine bottles.

The main element that would be

used for the assets would be

metal and glass as the theme I

wanted to use was steampunk

Each of the drawings were

designed from bits of junk

that we had to pick.

Page 10: Survival Project - katrinataylorsite.files.wordpress.com · Survival Project By Katrina Taylor. Perspective artists research. American James McGee American McGee is a concept artist

Here are

development

drawing for my

asset all I did

was change the

shape for each

one but they are

all medicine but

just all look

different.

Page 11: Survival Project - katrinataylorsite.files.wordpress.com · Survival Project By Katrina Taylor. Perspective artists research. American James McGee American McGee is a concept artist

Final design This is my final design, my medical syringe is

made out of welded copper, steel, brass and

glass. The purple liquid (the medicine) will be

crafted out of the mould found on different types

of food found in the game.

This is my asset, my asset is a medical

syringe it relates with my game because in

my environment the theme is Victorian

London and in that time disease was a

major problem

Page 12: Survival Project - katrinataylorsite.files.wordpress.com · Survival Project By Katrina Taylor. Perspective artists research. American James McGee American McGee is a concept artist

Initial designs

These are my initial ideas

for my menus they are very

blocky and don’t have any

detail

Page 13: Survival Project - katrinataylorsite.files.wordpress.com · Survival Project By Katrina Taylor. Perspective artists research. American James McGee American McGee is a concept artist

Developments

Here are my development

drawings for my menu there

is some more detail but

over all they are still very

blocky

Page 14: Survival Project - katrinataylorsite.files.wordpress.com · Survival Project By Katrina Taylor. Perspective artists research. American James McGee American McGee is a concept artist

Final designs

Here are my final

designs for my

menus, I will now

put them on

photoshop and edit

them.

Page 15: Survival Project - katrinataylorsite.files.wordpress.com · Survival Project By Katrina Taylor. Perspective artists research. American James McGee American McGee is a concept artist

Title screen

This is the title screen for my

game I made this using the tools

in Photoshop. For the sky I used

a large blending brush which

made the colours fade from the

dark orange to the purple, pink

and then to the blue. I also used

another brush to give me the

cloud effect in the sky. For the

brick detail I made a rectangle

brush and then changed the

colour so I could add the detail. I

have also coded my title screen

so when you press the start

button it will take you to the

main menu. I used 11 layers for

this piece and used 4 different

brushes.

Page 16: Survival Project - katrinataylorsite.files.wordpress.com · Survival Project By Katrina Taylor. Perspective artists research. American James McGee American McGee is a concept artist

Start Menu

This is the start menu for my

game from this menu you will be

able to access the game its self,

the options menu and the

inventory. For this menu I used 7

layers and 3 different, out of the

three brushes used I made two of

them. I made a slim one for the

writing and I also made a cog

brush for the back ground and

the little details. I have also

added the map for my game so

the player knows where they are.

At the bottom left of the screen

there is a symbol for money,

medicine, throwing knives and

bullets.

Page 17: Survival Project - katrinataylorsite.files.wordpress.com · Survival Project By Katrina Taylor. Perspective artists research. American James McGee American McGee is a concept artist

Pause menu

My pause menu was made

in photoshop using the

normal brush and the cog

one that I made myself.

From here you will be able

to continue the game

access the options,

inventory and also return

back to the main menu.

Page 18: Survival Project - katrinataylorsite.files.wordpress.com · Survival Project By Katrina Taylor. Perspective artists research. American James McGee American McGee is a concept artist

Settings menu

This is my settings

menu from here you

can adjust the sound

and the brightness.

This was made on

photoshop with the cog

brush and the normal

brush there are 5

different layers.

Page 19: Survival Project - katrinataylorsite.files.wordpress.com · Survival Project By Katrina Taylor. Perspective artists research. American James McGee American McGee is a concept artist

Inventory

My inventory is meant

to look like a leather

roll up bag that

carries all of the items

you will only be able

to carry 12 items at a

time. I made this on

photoshop and also

used my cog brush.

Page 20: Survival Project - katrinataylorsite.files.wordpress.com · Survival Project By Katrina Taylor. Perspective artists research. American James McGee American McGee is a concept artist

Health Bar

I made my health bar in

photoshop I used hats to

show the health and the

last two are skulls wearing

hats. I used my made cog

brush for the end I have

also added my character

in the picture frame at the

end. Along the side has a

mini inventory to show

you how much money,

medicine, knives and

bullets you have.

Page 21: Survival Project - katrinataylorsite.files.wordpress.com · Survival Project By Katrina Taylor. Perspective artists research. American James McGee American McGee is a concept artist

Making a brush

When making a

brush you have to

go to the edit tab,

go down to define

brush preset and

the click okay but

make sure that what

you want your brush

to be is on a clean

new document.

Other brushes that I used

Here are some of the other

brushes I used.

Page 22: Survival Project - katrinataylorsite.files.wordpress.com · Survival Project By Katrina Taylor. Perspective artists research. American James McGee American McGee is a concept artist

This script is used to go form the

title screen to the main menu.

This script is

used to go

from menu

to menu and

also makes

all the

buttons

work. It

turns the

canvases on

and off so

they show

and hide

through the

game when

needed.

Page 23: Survival Project - katrinataylorsite.files.wordpress.com · Survival Project By Katrina Taylor. Perspective artists research. American James McGee American McGee is a concept artist

Character design:

Rozabell VonTrinket

Page 24: Survival Project - katrinataylorsite.files.wordpress.com · Survival Project By Katrina Taylor. Perspective artists research. American James McGee American McGee is a concept artist

Evaluation

In this project I was asked to look at the survival aspect of my game so for example how will temperature

effect the player and also how I can avoid loosing health because of it. The starting point for my research

was to look at existing inventories and menu systems to see what worked best and what designs were

commonly used. When starting my work I needed to consider the theme of my game and what colours and

textures that were going to be used for my menu designs. The artist I mainly looked at was the work of a

concept artist called American McGee I looked at him because I like his unusual art style and creepy way

or drawing, I also looked at Marvel because I like the way the characters are expressed. I personally don’t

think that I took more influence off one than the other, I think I took an equal amount of influence from both

artists. I used a wide range of media in this project as I used traditional drawing that consisted of normal

lead pencil and also charcoal and also digital drawing on Photoshop and a software called Sketchbook. My

development has progressed quite a lot in the above areas as I feel like I have became more confident in

myself and my work. The development that worked the best and that I am pleased with is the development

of my asset and how it went from a normal boring looking medical syringe to a steampunk one. The

strengths in my final design are the modelling as I feel like I am good at that however the weaknesses of

my asset would have to be the texturing as there are seams. I feel like my work communicates my ideas

and designs well however I do think I could improve. I don’t feel like I have managed my time very well as

I don’t think every thing I have done has been done to a good enough standard. Next time I will try to work

faster and do more work at home and during my breaks. The most important thing I have learnt is to not

get distracted and to also do work when set.