surface and tangible computing, and the “small” matter of people and design

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Surface and Tangible Computing, and the “Small” Matter of People and Design Bill Buxton Principal Researcher Microsoft Research Toronto, Ontario / Redmond Washington

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Surface and Tangible Computing, and the “Small” Matter of People and Design. Bill Buxton Principal Researcher Microsoft Research Toronto, Ontario / Redmond Washington. The basic questions:. Technology lead vs Application Lead? Technology Driven vs User Driven? - PowerPoint PPT Presentation

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Page 1: Surface and Tangible Computing, and the “Small” Matter of People and Design

Surface and Tangible Computing, and the “Small” Matter of People and Design

Bill BuxtonPrincipal ResearcherMicrosoft ResearchToronto, Ontario / Redmond Washington

Page 2: Surface and Tangible Computing, and the “Small” Matter of People and Design

The basic questions:

• Technology lead vs Application Lead?• Technology Driven vs User Driven?• Can innovation in scenarios drive

innovation in technology?

Page 3: Surface and Tangible Computing, and the “Small” Matter of People and Design

The only true voyage of discovery is not to go to new places, but to have other eyes.

Some engineering history….

Marcel Proust

Page 4: Surface and Tangible Computing, and the “Small” Matter of People and Design

Invented by schoolteacher Franklin Pierce Nitt in 1801

Page 5: Surface and Tangible Computing, and the “Small” Matter of People and Design

Introductionof theBlackboard

Historical Atlas of CanadaHistorical Atlas of CanadaVolume IIVolume IIPlate 55Plate 55

Page 6: Surface and Tangible Computing, and the “Small” Matter of People and Design

LCD

Page 7: Surface and Tangible Computing, and the “Small” Matter of People and Design

New Projection Technology

Page 8: Surface and Tangible Computing, and the “Small” Matter of People and Design

OLED’s: Images of Things to Come

• Very thin (~6 m.m.)• Very inexpensive

(~$10 ft2)• Very soon (~5-7

years)• Very big and very

small• Approach “interactive

paper”• Will today’s design

decisions scale to take advantage?

Page 9: Surface and Tangible Computing, and the “Small” Matter of People and Design

- reflective displays

- high contrast

- low power- persistent- slow refresh- monochrom

eElectrowetting- colour- video rate- 100 dpi

Reflective Displays

Page 10: Surface and Tangible Computing, and the “Small” Matter of People and Design
Page 11: Surface and Tangible Computing, and the “Small” Matter of People and Design

Other Eyes?

Page 12: Surface and Tangible Computing, and the “Small” Matter of People and Design

The Other Eye Revealed

Page 13: Surface and Tangible Computing, and the “Small” Matter of People and Design

Mehta, 1982Lee, Buxton & Smith, 1985

Multi-Touch Sensing, University of Toronto

Page 14: Surface and Tangible Computing, and the “Small” Matter of People and Design

Input Research Group, University of Toronto, 1992

Page 15: Surface and Tangible Computing, and the “Small” Matter of People and Design

Microsoft Surface, 2007

Page 16: Surface and Tangible Computing, and the “Small” Matter of People and Design
Page 17: Surface and Tangible Computing, and the “Small” Matter of People and Design
Page 18: Surface and Tangible Computing, and the “Small” Matter of People and Design
Page 19: Surface and Tangible Computing, and the “Small” Matter of People and Design
Page 20: Surface and Tangible Computing, and the “Small” Matter of People and Design

The Iconic

Beyond Graphical Thinking

Page 21: Surface and Tangible Computing, and the “Small” Matter of People and Design

Phycons: Physical Icons

Page 22: Surface and Tangible Computing, and the “Small” Matter of People and Design

Wacom Paint Phycons (Fukuzaki,1993)

Page 23: Surface and Tangible Computing, and the “Small” Matter of People and Design
Page 24: Surface and Tangible Computing, and the “Small” Matter of People and Design
Page 25: Surface and Tangible Computing, and the “Small” Matter of People and Design

From the passive to the active …

Page 26: Surface and Tangible Computing, and the “Small” Matter of People and Design
Page 27: Surface and Tangible Computing, and the “Small” Matter of People and Design

Thinsight: Hodges, Izadi, Butler, Rrustemi & Buxton, 2007

Page 28: Surface and Tangible Computing, and the “Small” Matter of People and Design

Who is to be the Emily Post for the Society of Appliances?

The Ultimate Question for Ubiquitous Computing:

Page 29: Surface and Tangible Computing, and the “Small” Matter of People and Design

The Long Nose of Innovation

Buxton, 2008

Page 30: Surface and Tangible Computing, and the “Small” Matter of People and Design

Moral of the Story …

A focus on users, and creative thinking around scenarios is the most efficient way to shorten the nose.

Page 31: Surface and Tangible Computing, and the “Small” Matter of People and Design

Questions?www.billbuxton.com