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YOUNG A SERViCE DESiGN CONCEPT PROPOSAL iN A CiRCULAR ECONOMY ENTREPRENEURS BY ADITHI M SAROVAR | SCHOOL OF ENGINEERING AND DESIGN | BRUNEL UNIVERSITY FIRST SUPERVISOR : STEPHEN GREEN | SECOND SUPERVISOR : FABRIZIO CESCHIN A DISSERTATION SUBMISSION IN PARTIAL FULFILMENT OF THE AWARD OF THE DEGREE OF MASTER OF SCIENCE IN INTEGRATED PRODUCT DESIGN C Adithi Sarovar

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Page 1: SUPERSEEDS-Adithi Sarovar

YOUNGA SERViCE DESiGN CONCEPT PROPOSAL

iN A CiRCULAR ECONOMYENTREPRENEURS

BY ADITHI M SAROVAR | SCHOOL OF ENGINEERING AND DESIGN | BRUNEL UNIVERSITYFIRST SUPERVISOR : STEPHEN GREEN | SECOND SUPERVISOR : FABRIZIO CESCHIN

A DISSERTATION SUBMISSION IN PARTIAL FULFILMENT OF THE AWARD OF THE DEGREE OFMASTER OF SCIENCE IN INTEGRATED PRODUCT DESIGN

C Adithi Sarovar115

Page 2: SUPERSEEDS-Adithi Sarovar

CONTENTS

C Adithi Sarovar

ABSTRACT

ACKNOWLEDGEMENTS

With all my heart, I would like to thank

Mr. Stephen Green – Supervisor for the disserta�on and Course Director – for his relentless guidanceMiss Suzanne Duff – D&T teacher at the Bishopshalt School – for her willing involvement

The Students – of Bishopshalt School – for their par�cipa�onMr. Andrew Denham and Miss Maria Ana Neves – Entrepreneurs – for their insigh�ul discussions

Mr. Ken Webster – Head of Innova�on at the Ellen MacArthur Founda�on – for his valuable feedbackMr. Beryl Paul – Head of Department of Visual Art Centre at Greenwood High School – for his valuable feedback and

enthusias�c involvement The Students – of Greenwood High School – for their keen and wholehearted par�cipa�on and support

And this would not be possible without

My Parents – for their unparalleled support and encouragementMy Friends – for their con�nuous efforts in making this worth its while

Every child has the poten�al to be successful.

Many students show an early poten�al to be a successful entrepreneur. These young minds can grow to become tomorrow's business leaders, handling immense responsibili�es. However, if this poten�al is not tapped at the right �me, it may never show itself. This disserta�on explores the opportunity of designing a service that can train young students with a flair for design business by connec�ng them with investors and businesses at an early age.

A business in today's economic environment faces many difficul�es and hence the Ellen MacArthur Founda�on has proposed the now popular Circular Economy concept. In this project, systems thinking and service design has been used to propose a secondary level program called 'SuperSeeds' which aims at teaching a young entrepreneur all about se�ng up and star�ng a business. It also aims to teach a student the principles of sustainability in design and incorpora�ng the circular economy model into a business model. The project outlines the full structure of the designed system that can be incorporated in schools and also describes in detail the different stages that a student will go through to achieve the project aims.

1.0 Introduc�on ‐ 4

1.1 Birth of Topic ‐ 4

1.2 Iden�fying Focus Areas ‐ 5

1.3 Key Research Ques�ons ‐ 6

1.4 Defining Aims and Objec�ves ‐ 7

1.5 Project Boundaries ‐ 8

1.6 Project evolu�on ‐ 9

2.0 Literature Review ‐ 11

2.1 Defining Focus Areas ‐ 12

2.1.1 Sustainability ‐12

2.1.2 Educa�on ‐ 15

2.1.3 Entrepreneurship ‐ 17

2.2 Stake Holders ‐ 19

2.3 Circular Economies ‐ 21

2.4 In the Government ‐ 25

2.5 Design and Technology ‐ 27

2.6 Entrepreneurship ‐ 28

2.7 Stakeholder ini�a�ves ‐29

3.0 Primary Research ‐ 33

3.1 Methodology 34

3.1.1 Ethnographic Research ‐ 34

3.1.2 Student Profiles ‐ 37

3.1.3 Teacher's Opinions ‐ 39�3.1.4 Talking with entrepreneurs ‐41

4.0 Design Opportuni�es ‐ 45

4.1 SWOT of Exis�ng ini�a�ves ‐ 45

4.2 Key findings ‐ 47

4.3 Linking Focus Areas Through Design ‐ 48

4.4 Systems case studies ‐ 49

4.5 A Designer's special powers ‐

5.0 Concept Design ‐ 53

5.1 Methodology ‐ 54

5.1.1 Mind Bubbles ‐ 54

5.1.2 Six Minute Storm ‐ 57

5.2 Outcomes ‐ 59�5.2.1 Design Concepts ‐ 59

5.3 Design Tree ‐ 61

5.3.1 Evalua�on ‐62�5.4 Final Design Direc�on ‐ 64�

6.0 Design Development ‐ 65�6.1 Focused Research ‐ 65�

6.1.1 Stakeholder hierarchy 65�6.1.2 Benchmarks ‐67�6.1.3 Service Design 70�6.1.4 Open Innova�on ‐ 71�

6.2 Methodology ‐ 72�6.2.1 Networking ‐ 72�6.2.2 Design Medita�on ‐ 73�

6.3 Design detail ‐ 74�6.3.1 System models ‐ 76�6.3.2 Character Profiles – 79�6.3.3 Stakeholder rela�onships ‐ 81

6.3.4 Task analysis grid ‐ 83�6.3.5 Mo�va�on Matrix ‐ 85�6.3.6 Differen�a�on ‐ 86�6.3.7 Branding Strategy ‐ 87�

6.4 Feedback for design refining‐88�6.4.1 Key stakeholder feedback ‐88

7.0 Final Concept ‐ 92�7.1 The Pitch ‐ 95�7.2 The Journey ‐ 105�7.3 The Brand ‐ 113�7.4 Design Tes�ng ‐ 115�7.5 Student feedback – 119�

8.0 Taking it forward 120

�9.0 References ‐ 121

10.0 Appendix – 125

� 10.1 Appendix 1 ‐ 125�10.2 Appendix 2 ‐ 126�10.3 Appendix 3 ‐ 128�

1 2

Page 3: SUPERSEEDS-Adithi Sarovar

CONTENTS

C Adithi Sarovar

ABSTRACT

ACKNOWLEDGEMENTS

With all my heart, I would like to thank

Mr. Stephen Green – Supervisor for the disserta�on and Course Director – for his relentless guidanceMiss Suzanne Duff – D&T teacher at the Bishopshalt School – for her willing involvement

The Students – of Bishopshalt School – for their par�cipa�onMr. Andrew Denham and Miss Maria Ana Neves – Entrepreneurs – for their insigh�ul discussions

Mr. Ken Webster – Head of Innova�on at the Ellen MacArthur Founda�on – for his valuable feedbackMr. Beryl Paul – Head of Department of Visual Art Centre at Greenwood High School – for his valuable feedback and

enthusias�c involvement The Students – of Greenwood High School – for their keen and wholehearted par�cipa�on and support

And this would not be possible without

My Parents – for their unparalleled support and encouragementMy Friends – for their con�nuous efforts in making this worth its while

Every child has the poten�al to be successful.

Many students show an early poten�al to be a successful entrepreneur. These young minds can grow to become tomorrow's business leaders, handling immense responsibili�es. However, if this poten�al is not tapped at the right �me, it may never show itself. This disserta�on explores the opportunity of designing a service that can train young students with a flair for design business by connec�ng them with investors and businesses at an early age.

A business in today's economic environment faces many difficul�es and hence the Ellen MacArthur Founda�on has proposed the now popular Circular Economy concept. In this project, systems thinking and service design has been used to propose a secondary level program called 'SuperSeeds' which aims at teaching a young entrepreneur all about se�ng up and star�ng a business. It also aims to teach a student the principles of sustainability in design and incorpora�ng the circular economy model into a business model. The project outlines the full structure of the designed system that can be incorporated in schools and also describes in detail the different stages that a student will go through to achieve the project aims.

1.0 Introduc�on ‐ 4

1.1 Birth of Topic ‐ 4

1.2 Iden�fying Focus Areas ‐ 5

1.3 Key Research Ques�ons ‐ 6

1.4 Defining Aims and Objec�ves ‐ 7

1.5 Project Boundaries ‐ 8

1.6 Project evolu�on ‐ 9

2.0 Literature Review ‐ 11

2.1 Defining Focus Areas ‐ 12

2.1.1 Sustainability ‐12

2.1.2 Educa�on ‐ 15

2.1.3 Entrepreneurship ‐ 17

2.2 Stake Holders ‐ 19

2.3 Circular Economies ‐ 21

2.4 In the Government ‐ 25

2.5 Design and Technology ‐ 27

2.6 Entrepreneurship ‐ 28

2.7 Stakeholder ini�a�ves ‐29

3.0 Primary Research ‐ 33

3.1 Methodology 34

3.1.1 Ethnographic Research ‐ 34

3.1.2 Student Profiles ‐ 37

3.1.3 Teacher's Opinions ‐ 39�3.1.4 Talking with entrepreneurs ‐41

4.0 Design Opportuni�es ‐ 45

4.1 SWOT of Exis�ng ini�a�ves ‐ 45

4.2 Key findings ‐ 47

4.3 Linking Focus Areas Through Design ‐ 48

4.4 Systems case studies ‐ 49

4.5 A Designer's special powers ‐

5.0 Concept Design ‐ 53

5.1 Methodology ‐ 54

5.1.1 Mind Bubbles ‐ 54

5.1.2 Six Minute Storm ‐ 57

5.2 Outcomes ‐ 59�5.2.1 Design Concepts ‐ 59

5.3 Design Tree ‐ 61

5.3.1 Evalua�on ‐62�5.4 Final Design Direc�on ‐ 64�

6.0 Design Development ‐ 65�6.1 Focused Research ‐ 65�

6.1.1 Stakeholder hierarchy 65�6.1.2 Benchmarks ‐67�6.1.3 Service Design 70�6.1.4 Open Innova�on ‐ 71�

6.2 Methodology ‐ 72�6.2.1 Networking ‐ 72�6.2.2 Design Medita�on ‐ 73�

6.3 Design detail ‐ 74�6.3.1 System models ‐ 76�6.3.2 Character Profiles – 79�6.3.3 Stakeholder rela�onships ‐ 81

6.3.4 Task analysis grid ‐ 83�6.3.5 Mo�va�on Matrix ‐ 85�6.3.6 Differen�a�on ‐ 86�6.3.7 Branding Strategy ‐ 87�

6.4 Feedback for design refining‐88�6.4.1 Key stakeholder feedback ‐88

7.0 Final Concept ‐ 92�7.1 The Pitch ‐ 95�7.2 The Journey ‐ 105�7.3 The Brand ‐ 113�7.4 Design Tes�ng ‐ 115�7.5 Student feedback – 119�

8.0 Taking it forward 120

�9.0 References ‐ 121

10.0 Appendix – 125

� 10.1 Appendix 1 ‐ 125�10.2 Appendix 2 ‐ 126�10.3 Appendix 3 ‐ 128�

1 2

Page 4: SUPERSEEDS-Adithi Sarovar

A majority of ideas start forming from a young age. These ideas, when influenced in the right manner, take shape into real projects. An innovator in school can grow up to becoming an entrepreneur and building big enterprises or industries, and any industry can be the cause of posi�ve or nega�ve impacts towards the environment, society, economy and human life. It is an entrepreneur's duty to realize the effects and influences they can trigger. This project explores and defines the opportunity of promp�ng values of entrepreneurship in a young student to benefit the growth of UK's economy towards a more sustainable future.

Talent | Crea�vity | Innova�on

The above words are frequently used throughout a person's life. We here it as we grow up amidst talented peers in schools. We here it as we approach our teenage years, trying to stand out from the crowd by being crea�ve. We here it as young graduates when innova�ve ideas are sparking success stories all around us. As children, the concept of using our talents crea�vely to innovate new ways of doing things is embraced and quite rapidly put into prac�ce. However, as we get sucked into the vortex of educa�on, the age old system of academics over innova�on influences our thinking. We stop taking risks and focus more on crea�ng a comfortable atmosphere around us in the easiest way possible. Of course, there is nothing wrong with this, but then again, what about the few who are capable of more? Those who are capable of becoming inventors of new technologies, or heading global businesses?

A cri�cal look into today's educa�on system opened up various windows of opportuni�es for improvements that could benefit every student and in turn the society as a whole. This project was ini�ated in the hope of altering the way we are educated in schools, kindling a new genera�on of thinkers who can challenge the pre‐set no�ons of school culture. The structure followed in today's educa�on system is embedded deep and will require the coming together of mul�ple factors to create a real posi�ve change. This project is just a start to crea�ng a revolu�on in the educa�on system.

iNTRODUCTiONBIRTH OF TOPIC

C Adithi Sarovar

THE EGG

The chapters have been divided into four main stages of evolu�on.These stages show the progress of the project throughout the report

from the egg stage to the final stage of the bu�erfly

Chapter 1

Chapter 2

Chapter 4

Chapter 3

Chapter 5

Chapter 6

Chapter 7

THE EGG

THE CHRYSALIS

THE BUTTERFLY

THE CATERPILLAR

3 4

Page 5: SUPERSEEDS-Adithi Sarovar

A majority of ideas start forming from a young age. These ideas, when influenced in the right manner, take shape into real projects. An innovator in school can grow up to becoming an entrepreneur and building big enterprises or industries, and any industry can be the cause of posi�ve or nega�ve impacts towards the environment, society, economy and human life. It is an entrepreneur's duty to realize the effects and influences they can trigger. This project explores and defines the opportunity of promp�ng values of entrepreneurship in a young student to benefit the growth of UK's economy towards a more sustainable future.

Talent | Crea�vity | Innova�on

The above words are frequently used throughout a person's life. We here it as we grow up amidst talented peers in schools. We here it as we approach our teenage years, trying to stand out from the crowd by being crea�ve. We here it as young graduates when innova�ve ideas are sparking success stories all around us. As children, the concept of using our talents crea�vely to innovate new ways of doing things is embraced and quite rapidly put into prac�ce. However, as we get sucked into the vortex of educa�on, the age old system of academics over innova�on influences our thinking. We stop taking risks and focus more on crea�ng a comfortable atmosphere around us in the easiest way possible. Of course, there is nothing wrong with this, but then again, what about the few who are capable of more? Those who are capable of becoming inventors of new technologies, or heading global businesses?

A cri�cal look into today's educa�on system opened up various windows of opportuni�es for improvements that could benefit every student and in turn the society as a whole. This project was ini�ated in the hope of altering the way we are educated in schools, kindling a new genera�on of thinkers who can challenge the pre‐set no�ons of school culture. The structure followed in today's educa�on system is embedded deep and will require the coming together of mul�ple factors to create a real posi�ve change. This project is just a start to crea�ng a revolu�on in the educa�on system.

iNTRODUCTiONBIRTH OF TOPIC

C Adithi Sarovar

THE EGG

The chapters have been divided into four main stages of evolu�on.These stages show the progress of the project throughout the report

from the egg stage to the final stage of the bu�erfly

Chapter 1

Chapter 2

Chapter 4

Chapter 3

Chapter 5

Chapter 6

Chapter 7

THE EGG

THE CHRYSALIS

THE BUTTERFLY

THE CATERPILLAR

3 4

Page 6: SUPERSEEDS-Adithi Sarovar

IDENTIFYING FOCUS AREAS

Three main areas have been iden�fied in the development of this project.

The first is the role of educa�on in today's cultural societyThe evolu�on of this genera�on's cultural and social life has made a mark in history like never before. Young graduates today have opportuni�es that would have been unheard of a few decades back. This new and exci�ng situa�on demands that the educa�on system provides the youth with the necessary founda�ons for them to be prepared in entering the global compe��on.

Second is the defini�on of entrepreneurs and the benefits they can bring to an economyA successful business can put a country on the map. Entrepreneurs, apart from genera�ng jobs, also help in defining a na�on's success by bringing in revenue through interna�onal rela�ons. The BRIC countries (Brazil, Russia, India and China) are responsible for 70 percent of the global growth and are hubs for entrepreneurs. The third is the crucial need to shi� towards a more sustainable economyAny big industry will have certain impacts on the environment, economy and the society of a country. It is therefore very important that these businesses think clearly about how to overcome these major sustainability issues without compromising their profitability and by causing the least damage to the earth's resources and human life.

An important element in the development of the project is to analyze these areas by in‐depth qualita�ve research and iden�fying links that connect one area to the other. From an early stage of the project, it has been apparent that the three areas are discreetly connected to each other and can be tac�ully influenced to achieve the project objec�ves.

In the figure below, the three main focus areas have been recognized as sustainability, educa�on and entrepreneurship. Each area is represented with a different circle that overlaps with the other two areas, which indicate that all the three areas are closely interlinked. The project focuses on who the stakeholders are in the sec�on where all three overlap, who are the target audience in the areas of educa�on and entrepreneurship and finally, what design can do widely in all the three areas.

KEY RESEARCH QUESTIONS

The development of key research ques�ons assisted in comprehending the magnitude of the situa�on and then defining boundaries to work within. The research ques�ons targeted each area (Educa�on, entrepreneurship and sustainability) individually.

The research streamed out based on three ini�al ques�ons

1. What is the background and current situa�on of each area?2. Who are the major stakeholders?3. How are the stakeholders currently involved?

The answers to the above ques�ons can be found in the chapter ‐ Literature Review.

Apart from the main ques�ons, the study also required the need of answering smaller sub‐ques�ons related to the nature, influences and future scope of the three targeted areas. These sub‐ques�ons spring up at various points of the en�re research phase, further merging into the development of the project.

C Adithi Sarovar

THE EGG

5 6

Page 7: SUPERSEEDS-Adithi Sarovar

IDENTIFYING FOCUS AREAS

Three main areas have been iden�fied in the development of this project.

The first is the role of educa�on in today's cultural societyThe evolu�on of this genera�on's cultural and social life has made a mark in history like never before. Young graduates today have opportuni�es that would have been unheard of a few decades back. This new and exci�ng situa�on demands that the educa�on system provides the youth with the necessary founda�ons for them to be prepared in entering the global compe��on.

Second is the defini�on of entrepreneurs and the benefits they can bring to an economyA successful business can put a country on the map. Entrepreneurs, apart from genera�ng jobs, also help in defining a na�on's success by bringing in revenue through interna�onal rela�ons. The BRIC countries (Brazil, Russia, India and China) are responsible for 70 percent of the global growth and are hubs for entrepreneurs. The third is the crucial need to shi� towards a more sustainable economyAny big industry will have certain impacts on the environment, economy and the society of a country. It is therefore very important that these businesses think clearly about how to overcome these major sustainability issues without compromising their profitability and by causing the least damage to the earth's resources and human life.

An important element in the development of the project is to analyze these areas by in‐depth qualita�ve research and iden�fying links that connect one area to the other. From an early stage of the project, it has been apparent that the three areas are discreetly connected to each other and can be tac�ully influenced to achieve the project objec�ves.

In the figure below, the three main focus areas have been recognized as sustainability, educa�on and entrepreneurship. Each area is represented with a different circle that overlaps with the other two areas, which indicate that all the three areas are closely interlinked. The project focuses on who the stakeholders are in the sec�on where all three overlap, who are the target audience in the areas of educa�on and entrepreneurship and finally, what design can do widely in all the three areas.

KEY RESEARCH QUESTIONS

The development of key research ques�ons assisted in comprehending the magnitude of the situa�on and then defining boundaries to work within. The research ques�ons targeted each area (Educa�on, entrepreneurship and sustainability) individually.

The research streamed out based on three ini�al ques�ons

1. What is the background and current situa�on of each area?2. Who are the major stakeholders?3. How are the stakeholders currently involved?

The answers to the above ques�ons can be found in the chapter ‐ Literature Review.

Apart from the main ques�ons, the study also required the need of answering smaller sub‐ques�ons related to the nature, influences and future scope of the three targeted areas. These sub‐ques�ons spring up at various points of the en�re research phase, further merging into the development of the project.

C Adithi Sarovar

THE EGG

5 6

Page 8: SUPERSEEDS-Adithi Sarovar

Objec�vesThe objec�ves for this project are segregated as 'Primary' and 'Secondary'.

Primary Objec�ves (immediate effect)1. Educa�ng the youth about sustainability values and principles2. Crea�ng a strong service network to convert innova�ve ideas into a

sustainable business model3. Create awareness on the importance of training entrepreneurs towards

a circular economy model from an early stage

Secondary Objec�ves (long term effects)1. Ins�gate an altera�on in the present educa�on system2. Develop a shi� from the liner economy model to a circular economy

model3. Generate interest within the general public about issues related to

educa�on, entrepreneurship and sustainability.

The inten�on of this project is to educate young entrepreneurs about sustainability issues, with the inten�on that when these young ideas take shape and grow into businesses, issues like environmental and economic sustainability are well thought about from the start. This will be a star�ng point towards shi�ing to a more sustainable economy and ecosphere. The project also focuses on enhancing and encouraging the entrepreneurial abili�es of the youth in order to boost a country’s economic growth.

AIMS AND OBJECTIVES

Aim

Direc�ng youngentrepreneurialinnova�ontowards acircular economy

To achieve a greater understanding of a subject, it is helpful to specialize within it. For this purpose, the following boundaries have been defined for this project

PROJECT BOUNDARIES

Target Place – England, UKThe development of the project will be based on the research done about the current situa�on in England. Though influences may be picked up from other parts of the UK, the final deliverables will be defined to be executed ini�ally only within England. The project may grow throughout the UK as a future scenario.

Target Audience – Secondary School Students (Age 14 to 16)This age group has been selected based on the format of educa�on in the UK. Students at the beginning of secondary school are required to make subject choices that may influence their future career paths.

Area of Focus – Design and Technology in the Na�onal CurriculumThe subject Design and Technology has been selected as it plays a key role in shaping innovators in the economy. The subject is linked to crea�vity and originality in ideas, which are the key dynamics of an entrepreneur

(Fina a pub, 2001 ‐ 2007)

C Adithi Sarovar

THE EGG

7 8

Page 9: SUPERSEEDS-Adithi Sarovar

Objec�vesThe objec�ves for this project are segregated as 'Primary' and 'Secondary'.

Primary Objec�ves (immediate effect)1. Educa�ng the youth about sustainability values and principles2. Crea�ng a strong service network to convert innova�ve ideas into a

sustainable business model3. Create awareness on the importance of training entrepreneurs towards

a circular economy model from an early stage

Secondary Objec�ves (long term effects)1. Ins�gate an altera�on in the present educa�on system2. Develop a shi� from the liner economy model to a circular economy

model3. Generate interest within the general public about issues related to

educa�on, entrepreneurship and sustainability.

The inten�on of this project is to educate young entrepreneurs about sustainability issues, with the inten�on that when these young ideas take shape and grow into businesses, issues like environmental and economic sustainability are well thought about from the start. This will be a star�ng point towards shi�ing to a more sustainable economy and ecosphere. The project also focuses on enhancing and encouraging the entrepreneurial abili�es of the youth in order to boost a country’s economic growth.

AIMS AND OBJECTIVES

Aim

Direc�ng youngentrepreneurialinnova�ontowards acircular economy

To achieve a greater understanding of a subject, it is helpful to specialize within it. For this purpose, the following boundaries have been defined for this project

PROJECT BOUNDARIES

Target Place – England, UKThe development of the project will be based on the research done about the current situa�on in England. Though influences may be picked up from other parts of the UK, the final deliverables will be defined to be executed ini�ally only within England. The project may grow throughout the UK as a future scenario.

Target Audience – Secondary School Students (Age 14 to 16)This age group has been selected based on the format of educa�on in the UK. Students at the beginning of secondary school are required to make subject choices that may influence their future career paths.

Area of Focus – Design and Technology in the Na�onal CurriculumThe subject Design and Technology has been selected as it plays a key role in shaping innovators in the economy. The subject is linked to crea�vity and originality in ideas, which are the key dynamics of an entrepreneur

(Fina a pub, 2001 ‐ 2007)

C Adithi Sarovar

THE EGG

7 8

Page 10: SUPERSEEDS-Adithi Sarovar

PROJECT EVOLUTION

PROJECT EVOLUTION

Discover

A�er the selec�on of the topic, background research was done in the areas of sustainability, entrepreneurship and educa�on. This included exploring the stakeholders involved and targe�ng the key stakeholders in the respec�ve areas. It also included research on the current issues in each area, stakeholder opinions, ini�a�ves and analyzing public response to different controversies and theories. Further, it involved analyzing the research to mark out the important developments and cri�cal issues.

Define

Insights and opportuni�es were defined a�er conduc�ng various interviews with stakeholders (entrepreneurs, freelancers, teachers, students) and also through discussions and ethnographic research. Based on the primary and secondary research methods, various design opportuni�es arose. An evalua�on of these methods was conducted using a point based evalua�on system through which a final direc�on could be selected.

C Adithi Sarovar

Develop

The defini�on of the final design brief was followed by more research in a focused route. This included looking at benchmarks and case studies in the area of the final concept. Also, more research was done on the stakeholder hierarchy, service design methods and the open innova�on concept. This was followed with a some feedback which led to developing and detailing the final concept proposal. Various methods of developing the concept were used like understanding the character profiles, defining the brand, differen�a�on, system maps, etc. A�er feedback from a key stakeholder, the final pitch was re‐designed.

Deliver

The deliverables for the final concept included ‐ The Pitch ‐ which gave the details of the final design, including the main system structure. The second deliverable ‐ The Journey ‐ defines in detail the different stages of the whole design and ‐ The Brand ‐ defines the details of the name and logo of the final design proposal. This was followed with tes�ng the proposed design in a school and the results were used for analyzing further possibili�es of the service design proposal.

THE EGG

9 10

Page 11: SUPERSEEDS-Adithi Sarovar

PROJECT EVOLUTION

PROJECT EVOLUTION

Discover

A�er the selec�on of the topic, background research was done in the areas of sustainability, entrepreneurship and educa�on. This included exploring the stakeholders involved and targe�ng the key stakeholders in the respec�ve areas. It also included research on the current issues in each area, stakeholder opinions, ini�a�ves and analyzing public response to different controversies and theories. Further, it involved analyzing the research to mark out the important developments and cri�cal issues.

Define

Insights and opportuni�es were defined a�er conduc�ng various interviews with stakeholders (entrepreneurs, freelancers, teachers, students) and also through discussions and ethnographic research. Based on the primary and secondary research methods, various design opportuni�es arose. An evalua�on of these methods was conducted using a point based evalua�on system through which a final direc�on could be selected.

C Adithi Sarovar

Develop

The defini�on of the final design brief was followed by more research in a focused route. This included looking at benchmarks and case studies in the area of the final concept. Also, more research was done on the stakeholder hierarchy, service design methods and the open innova�on concept. This was followed with a some feedback which led to developing and detailing the final concept proposal. Various methods of developing the concept were used like understanding the character profiles, defining the brand, differen�a�on, system maps, etc. A�er feedback from a key stakeholder, the final pitch was re‐designed.

Deliver

The deliverables for the final concept included ‐ The Pitch ‐ which gave the details of the final design, including the main system structure. The second deliverable ‐ The Journey ‐ defines in detail the different stages of the whole design and ‐ The Brand ‐ defines the details of the name and logo of the final design proposal. This was followed with tes�ng the proposed design in a school and the results were used for analyzing further possibili�es of the service design proposal.

THE EGG

9 10

Page 12: SUPERSEEDS-Adithi Sarovar

LiTERATURE REVIEW

To understand the present atmosphere of the chosen topic, it is important to first answer the key ques�ons.

1. What is the background and current situa�on of each area?

2. Who are the major stakeholders?3. How are the stakeholders currently involved?

A start to answering these ques�ons begins with gaining understanding of the three main areas of focus. For this, ini�al desk research was conducted which further branched out to understanding the key ques�ons above and connec�ng these to the research findings.

S En

Edu

sustainability entrepreneurship

education

DEFINING FOCUS AREAS

Sustainability

The term sustainability is being used frequently in various instances today. Whether it is a mul�na�onal company discussing their sustainability values or a man at home looking for ways to make his monthly income more sustainable. The importance of this concept is now wide spread across the na�on giving it value like never before.

There are four segments to sustainability.

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LiTERATURE REVIEW

To understand the present atmosphere of the chosen topic, it is important to first answer the key ques�ons.

1. What is the background and current situa�on of each area?

2. Who are the major stakeholders?3. How are the stakeholders currently involved?

A start to answering these ques�ons begins with gaining understanding of the three main areas of focus. For this, ini�al desk research was conducted which further branched out to understanding the key ques�ons above and connec�ng these to the research findings.

S En

Edu

sustainability entrepreneurship

education

DEFINING FOCUS AREAS

Sustainability

The term sustainability is being used frequently in various instances today. Whether it is a mul�na�onal company discussing their sustainability values or a man at home looking for ways to make his monthly income more sustainable. The importance of this concept is now wide spread across the na�on giving it value like never before.

There are four segments to sustainability.

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This segment of sustainability focuses on maximizing human performance mainly at work. Companies look at human sustainability to increase their produc�vity where human labor is involved. Humans can be most produc�ve when their interac�ons in work environments are carefully planned. This in turn can benefit an organiza�on by decreasing the efforts needed to complete a task, increasing efficiency with rela�on to the �me required to complete a given task and overall providing a happier and more comfortable space for workers. All these factors can directly benefit the growth of a company or business. Apart from a commercial perspec�ve, it is also important that humans are kept comfortable in their daily life to cope with the stresses of the major issues developing in this century. Improved work condi�ons, cleaner environments, increased salaries and happier peer groups can all contribute to the development of a country.

Sustainability of the environment is the most popular and also probably the most urgently required segment. Most mul�‐na�onal corpora�ons in the world are required to re‐think about the impacts their businesses can have on the environment. Widely speaking, environmental sustainability focuses on protec�ng our earth's resources from deple�on. We need to protect our ecosphere from overall contamina�ons and ex�nc�on of flora and fauna. By doing this, we may be able to save a few resources for the genera�ons to follow. It is a fact that the present situa�on is bad. Non‐governmental organiza�ons, big industries, smaller start‐ups are all realizing the importance of protec�ng the worlds resources and implemen�ng measures and policies to cause less harm to our surroundings. The environment has a natural property of replenishing resources that man uses up. But today, we are using up these resources much faster than the earth is capable of replenishing. This is called the earth's resilience. As responsible humans, it is our duty to ensure that there is equity in the distribu�on of resources, i.e. we need to make sure that the future genera�ons are not compromised of their share of the resources available. For this to be possible, a more circular, cradle‐to‐cradle approach must be implemented in all out products and services.

HUMAN SUSTAINABILITY ENVIRONMENTAL SUSTAINABILITY

As the name suggests, this segment of sustainability emphasizes on managing the financial and economic resources. This may be the investments done by an organiza�on or it may be the sustainability of a na�on's economy. In today's compe��ve global scene, every na�on is seeking to improve their economic stability to sustain their posi�on as the leading global economy.. With the onset of the recession in the year 2009 countries like The United States and Europe were drowning. Even today these economies are working hard to sustain themselves in the global race. Organiza�ons need to be built to last these unfortunate circumstances that may spring up in the market. Also long term profitability is an important part of economic sustainability of any new or established organiza�on. Without proper long term economic plans, goals and aims, the sustenance of a na�on or even a small business may fall, causing damages to the stakeholders involved and also to the society, depending on the magnitude of the establishment and its influence on the involved groups.

Sustainability in a social context focuses on communi�es and their social responsibili�es. These may be poli�cal, religious or any other community in a na�on. It is important that these communi�es can live in co‐ordina�on with each other and maintain peace amongst them. The services offered by various organiza�ons promote the growth of these communi�es. The structures and the future of any community is important to the social sustenance and plays a role in the mental and physical health of the involved stakeholders.

ECONOMICAL SUSTAINABILITY SOCIAL SUSTAINABILITY

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This segment of sustainability focuses on maximizing human performance mainly at work. Companies look at human sustainability to increase their produc�vity where human labor is involved. Humans can be most produc�ve when their interac�ons in work environments are carefully planned. This in turn can benefit an organiza�on by decreasing the efforts needed to complete a task, increasing efficiency with rela�on to the �me required to complete a given task and overall providing a happier and more comfortable space for workers. All these factors can directly benefit the growth of a company or business. Apart from a commercial perspec�ve, it is also important that humans are kept comfortable in their daily life to cope with the stresses of the major issues developing in this century. Improved work condi�ons, cleaner environments, increased salaries and happier peer groups can all contribute to the development of a country.

Sustainability of the environment is the most popular and also probably the most urgently required segment. Most mul�‐na�onal corpora�ons in the world are required to re‐think about the impacts their businesses can have on the environment. Widely speaking, environmental sustainability focuses on protec�ng our earth's resources from deple�on. We need to protect our ecosphere from overall contamina�ons and ex�nc�on of flora and fauna. By doing this, we may be able to save a few resources for the genera�ons to follow. It is a fact that the present situa�on is bad. Non‐governmental organiza�ons, big industries, smaller start‐ups are all realizing the importance of protec�ng the worlds resources and implemen�ng measures and policies to cause less harm to our surroundings. The environment has a natural property of replenishing resources that man uses up. But today, we are using up these resources much faster than the earth is capable of replenishing. This is called the earth's resilience. As responsible humans, it is our duty to ensure that there is equity in the distribu�on of resources, i.e. we need to make sure that the future genera�ons are not compromised of their share of the resources available. For this to be possible, a more circular, cradle‐to‐cradle approach must be implemented in all out products and services.

HUMAN SUSTAINABILITY ENVIRONMENTAL SUSTAINABILITY

As the name suggests, this segment of sustainability emphasizes on managing the financial and economic resources. This may be the investments done by an organiza�on or it may be the sustainability of a na�on's economy. In today's compe��ve global scene, every na�on is seeking to improve their economic stability to sustain their posi�on as the leading global economy.. With the onset of the recession in the year 2009 countries like The United States and Europe were drowning. Even today these economies are working hard to sustain themselves in the global race. Organiza�ons need to be built to last these unfortunate circumstances that may spring up in the market. Also long term profitability is an important part of economic sustainability of any new or established organiza�on. Without proper long term economic plans, goals and aims, the sustenance of a na�on or even a small business may fall, causing damages to the stakeholders involved and also to the society, depending on the magnitude of the establishment and its influence on the involved groups.

Sustainability in a social context focuses on communi�es and their social responsibili�es. These may be poli�cal, religious or any other community in a na�on. It is important that these communi�es can live in co‐ordina�on with each other and maintain peace amongst them. The services offered by various organiza�ons promote the growth of these communi�es. The structures and the future of any community is important to the social sustenance and plays a role in the mental and physical health of the involved stakeholders.

ECONOMICAL SUSTAINABILITY SOCIAL SUSTAINABILITY

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Edu

Educa�on

As described in the project boundaries, the focus for this research will be on secondary schools in the UK and importance will be given to the subject of Design and Technology as it plays a major role in the development of entrepreneurial and sustainable design thinking in students.

It is important for the development of this project to understand the hierarchy of the educa�on system in the United Kingdom. Who are the main decision makers, what decisions are made and how this affects the student. In the UK, the na�onal curriculum is formed by the Department for Educa�on (DfE) which is part of the government. The na�onal curriculum is framed through subject experts that include the STEM subjects. The STEM subjects are Science, Technology, Engineering and Math. Apart from the STEM subjects, students are also exposed to founda�on subjects like Art, Design and Technology, Drama, Geography, History, Music, Religious Studies, Music, Etc. These subjects are all part of the secondary schooling in the UK.

There are various awarding bodies associated to schools through which a student can access the na�onal curriculum. A�er secondary school, a student moves on to Sixth Form College where they can take up exams associated to bodies like GCSE, A‐Levels, IBDP, etc.

The hierarchy pyramid for the educa�on system con�nues with these awarding bodies, schools and universi�es working together under the DfE to support students with the na�onal curriculum. There are also various founda�ons and organiza�ons that lend their support in individual fields to schools and students (E.g. Ellen McArthur Founda�on and The Design and Technology Associa�on). Last in the hierarchy pyramid are the opinions of leaders of the na�on and of course the public.

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Edu

Educa�on

As described in the project boundaries, the focus for this research will be on secondary schools in the UK and importance will be given to the subject of Design and Technology as it plays a major role in the development of entrepreneurial and sustainable design thinking in students.

It is important for the development of this project to understand the hierarchy of the educa�on system in the United Kingdom. Who are the main decision makers, what decisions are made and how this affects the student. In the UK, the na�onal curriculum is formed by the Department for Educa�on (DfE) which is part of the government. The na�onal curriculum is framed through subject experts that include the STEM subjects. The STEM subjects are Science, Technology, Engineering and Math. Apart from the STEM subjects, students are also exposed to founda�on subjects like Art, Design and Technology, Drama, Geography, History, Music, Religious Studies, Music, Etc. These subjects are all part of the secondary schooling in the UK.

There are various awarding bodies associated to schools through which a student can access the na�onal curriculum. A�er secondary school, a student moves on to Sixth Form College where they can take up exams associated to bodies like GCSE, A‐Levels, IBDP, etc.

The hierarchy pyramid for the educa�on system con�nues with these awarding bodies, schools and universi�es working together under the DfE to support students with the na�onal curriculum. There are also various founda�ons and organiza�ons that lend their support in individual fields to schools and students (E.g. Ellen McArthur Founda�on and The Design and Technology Associa�on). Last in the hierarchy pyramid are the opinions of leaders of the na�on and of course the public.

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Entrepreneurship

Star�ng a business is not easy work. Even with ample investments and opportuni�es, a few missing links can pull down a business venture. Crea�vity, hard work, an ability to make quick decisions, taking risks and a lot of passion are key characteris�cs of a natural born entrepreneur. Most of the success stories that we come across would be a case where the above men�oned elements are present in the right quan��es and are acted upon at the right �me. The project focuses on training these elements in the youth of our society to help them realize their poten�al at an early age. This will give them the ability and the knowledge to make career decisions from the start of their Sixth Form college. For an entrepreneur, experience is the best learning resource, and if this experience can be given to a young person looking at se�ng up a business, their probabili�es of success can be increased.

In the project, an emphasis has been made in the field of design entrepreneurship, and the target is to enable students to realize their poten�al and empower them with knowledge about se�ng up a business as a designer. Here, prac�cal facts plays a big role, and as future entrepreneurs, the youth must be guided in the right manner in order to ensure that they are aware of how it would benefit them and those around them, what it would mean to the society and the economy that they are a part of and also all the risks involved with star�ng a business venture.

A research conducted by Barclays Bank on entrepreneurs verifies that those who choose this career path are happier, more sa�sfied and work harder as they are more content with their jobs.

En

(Barclays Business, 2013)

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Entrepreneurship

Star�ng a business is not easy work. Even with ample investments and opportuni�es, a few missing links can pull down a business venture. Crea�vity, hard work, an ability to make quick decisions, taking risks and a lot of passion are key characteris�cs of a natural born entrepreneur. Most of the success stories that we come across would be a case where the above men�oned elements are present in the right quan��es and are acted upon at the right �me. The project focuses on training these elements in the youth of our society to help them realize their poten�al at an early age. This will give them the ability and the knowledge to make career decisions from the start of their Sixth Form college. For an entrepreneur, experience is the best learning resource, and if this experience can be given to a young person looking at se�ng up a business, their probabili�es of success can be increased.

In the project, an emphasis has been made in the field of design entrepreneurship, and the target is to enable students to realize their poten�al and empower them with knowledge about se�ng up a business as a designer. Here, prac�cal facts plays a big role, and as future entrepreneurs, the youth must be guided in the right manner in order to ensure that they are aware of how it would benefit them and those around them, what it would mean to the society and the economy that they are a part of and also all the risks involved with star�ng a business venture.

A research conducted by Barclays Bank on entrepreneurs verifies that those who choose this career path are happier, more sa�sfied and work harder as they are more content with their jobs.

En

(Barclays Business, 2013)

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Stakeholders in Educa�on:The main stakeholders for the purpose of this project are the students from secondary level educa�on. All other stakeholders are involved directly or indirectly with the students. Everything explored in the project is centralized around the student and this makes is crucial that everyone involved understand the student profile as well as possible.

Other stakeholders in the area of educa�on include the Department for Educa�on (DfE), Exam Boards and awarding bodies, Founda�ons and Trusts like the Design and Technology Associa�on (DATA) and the Ellen MacArthur Founda�on (EMacAF), the Sorrel Founda�on, etc. It also involves schools, universi�es, teachers, parents, educa�on experts and child experts, etc.

Stakeholders in SustainabilityThis area essen�ally includes Environmentalists and Designers and engineers in the field of Sustainable Innova�on. It also involves the government who would be a major influence in the area of sustainability to set up new policies and schemes. Lastly, volunteers and ci�zens would also be considered as involved stakeholders in the project.

STAKE HOLDERSIN THE FIELDS OF EDUCATION, ENTREPRENEURSHIP AND SUSTAINABILITY

Stakeholders in EntrepreneurshipThis area would mainly include business leaders, smaller start‐ups, entrepreneurs and freelancers in various fields and also organiza�ons and universi�es who promote entrepreneurship and innova�on. The government, through the Department for Business, Innova�on and Skills has also recognized the importance of entrepreneurs and start‐ups and hence a number of new schemes have been launched in this regard, making them an important stakeholder for the project. The most important stakeholder for this project are investors, as connec�ng them to student entrepreneurs means that students will get the necessary support to fund their projects. Also, the expert guidance of an investor can play a major role for the development of a business. Apart from individuals, other funding sources like Crowd Funding, Crowd Sourcing and Business Angles have also been taken into account.

Exploring the stakeholders in the main focus areas began by sessions of desk research, leading to recognizing the important stakeholders and the different connec�ons that could be made within the framework. To achieve the final aim described previously, a network of involved players are required. This makes it important to establish who the main stakeholders are in the fields of educa�on, entrepreneurship and sustainability, and how they can all contribute and benefit individually or from each other while traveling towards the aims and objec�ves.

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Stakeholders in Educa�on:The main stakeholders for the purpose of this project are the students from secondary level educa�on. All other stakeholders are involved directly or indirectly with the students. Everything explored in the project is centralized around the student and this makes is crucial that everyone involved understand the student profile as well as possible.

Other stakeholders in the area of educa�on include the Department for Educa�on (DfE), Exam Boards and awarding bodies, Founda�ons and Trusts like the Design and Technology Associa�on (DATA) and the Ellen MacArthur Founda�on (EMacAF), the Sorrel Founda�on, etc. It also involves schools, universi�es, teachers, parents, educa�on experts and child experts, etc.

Stakeholders in SustainabilityThis area essen�ally includes Environmentalists and Designers and engineers in the field of Sustainable Innova�on. It also involves the government who would be a major influence in the area of sustainability to set up new policies and schemes. Lastly, volunteers and ci�zens would also be considered as involved stakeholders in the project.

STAKE HOLDERSIN THE FIELDS OF EDUCATION, ENTREPRENEURSHIP AND SUSTAINABILITY

Stakeholders in EntrepreneurshipThis area would mainly include business leaders, smaller start‐ups, entrepreneurs and freelancers in various fields and also organiza�ons and universi�es who promote entrepreneurship and innova�on. The government, through the Department for Business, Innova�on and Skills has also recognized the importance of entrepreneurs and start‐ups and hence a number of new schemes have been launched in this regard, making them an important stakeholder for the project. The most important stakeholder for this project are investors, as connec�ng them to student entrepreneurs means that students will get the necessary support to fund their projects. Also, the expert guidance of an investor can play a major role for the development of a business. Apart from individuals, other funding sources like Crowd Funding, Crowd Sourcing and Business Angles have also been taken into account.

Exploring the stakeholders in the main focus areas began by sessions of desk research, leading to recognizing the important stakeholders and the different connec�ons that could be made within the framework. To achieve the final aim described previously, a network of involved players are required. This makes it important to establish who the main stakeholders are in the fields of educa�on, entrepreneurship and sustainability, and how they can all contribute and benefit individually or from each other while traveling towards the aims and objec�ves.

Edu

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En

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CIRCULAR ECONOMIES AND THE ELLEN MACARTHUR FOUNDATION

“A CIRCULAR ECONOMY AIMS TO DESIGN OUT WASTE” (Potocnik, 2010)

A study of the reports 'Towards the Circular Economy' and 'Ahead of the curve' published by Ellen MacArthur Founda�on gives a detailed insight into what are the main features of a circular economy and how the country can benefit from adop�ng a circular economy model. To understand the concept in a nutshell, the following defini�on is very descrip�ve:

“The circular economy is a generic term for an industrial economy that is, by design or inten�on, restora�ve and in which materials flows are of two types, biological nutrients, designed to reenter the biosphere safely, and technical nutrients, which are designed to circulate at high quality without entering the biosphere.” (Wikipedia, 2013)

The Linear economy uses the Take – Make – Dump route which results in huge amounts of waste that are a mix of biological and technical nutrients. An economy progressing with the Liner model induces large amounts of harmful waste into the earth and reduces the capacity of the earth to replenish its resources. It does not encourage recycling or reuse of any technical elements, thus only con�nuously taking from the earth but not restoring any of the used material. This will result in the ex�nc�on of various resources that the earth has to offer. Economies today need to shi� to a model which not only uses resources but carefully and methodically gives back these resources to the earth in order to enable its replenishment for use in the future. This is called cradle to cradle, where materials taken from the earth (our cradle) is returned to it, forming a con�nuous circle or loop of resources. This circular model as compared to a linear model has benefits to an economy that are manifold.

“It replaces the 'end‐of‐life' concept with restora�on, shi�s towards the use of renewable energy, eliminates the use of toxic chemicals, which impair re‐use, and aims for the elimina�on of waste through the superior design of materials, products, systems and within this business model.” (Potocnik, 2010)

(Ellen MacArthur Founda�on, 2012)

(link2, 2012)

(Heacademy, 2013)

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CIRCULAR ECONOMIES AND THE ELLEN MACARTHUR FOUNDATION

“A CIRCULAR ECONOMY AIMS TO DESIGN OUT WASTE” (Potocnik, 2010)

A study of the reports 'Towards the Circular Economy' and 'Ahead of the curve' published by Ellen MacArthur Founda�on gives a detailed insight into what are the main features of a circular economy and how the country can benefit from adop�ng a circular economy model. To understand the concept in a nutshell, the following defini�on is very descrip�ve:

“The circular economy is a generic term for an industrial economy that is, by design or inten�on, restora�ve and in which materials flows are of two types, biological nutrients, designed to reenter the biosphere safely, and technical nutrients, which are designed to circulate at high quality without entering the biosphere.” (Wikipedia, 2013)

The Linear economy uses the Take – Make – Dump route which results in huge amounts of waste that are a mix of biological and technical nutrients. An economy progressing with the Liner model induces large amounts of harmful waste into the earth and reduces the capacity of the earth to replenish its resources. It does not encourage recycling or reuse of any technical elements, thus only con�nuously taking from the earth but not restoring any of the used material. This will result in the ex�nc�on of various resources that the earth has to offer. Economies today need to shi� to a model which not only uses resources but carefully and methodically gives back these resources to the earth in order to enable its replenishment for use in the future. This is called cradle to cradle, where materials taken from the earth (our cradle) is returned to it, forming a con�nuous circle or loop of resources. This circular model as compared to a linear model has benefits to an economy that are manifold.

“It replaces the 'end‐of‐life' concept with restora�on, shi�s towards the use of renewable energy, eliminates the use of toxic chemicals, which impair re‐use, and aims for the elimina�on of waste through the superior design of materials, products, systems and within this business model.” (Potocnik, 2010)

(Ellen MacArthur Founda�on, 2012)

(link2, 2012)

(Heacademy, 2013)

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IN THE NEWS ENVIRONMENT

New government policies are encouraging businesses to manage their impact on the environment. “We need to make our economy and businesses more sustainable, so we can grow the economy and also reduce our environmental impact. Using resources (like water, energy and natural materials) more efficiently will bring benefits to the UK businesses, including:

The report by the Ellen MacArthur Founda�on explores the economic opportuni�es involved by shi�ing towards circularity. It states that not only will economies win, but also companies, consumers and users will win. In educa�on, the founda�on has been ac�vely involved with secondary schools by organizing challenges, internships with founding partners of the founda�on, strategic educa�onal partnerships that engage young people and teachers, curriculum interven�ons with the design and technology associa�on and STEM resources, etc. to men�on a few. These ini�a�ves are discussed further In the chapter.

Around 75% of each person's carbon emissions in the UK are from products and services. We must find more efficient ways of producing and consuming goods to reduce our impacts on the environment” (Government UK, 2013)

Mul�ple policies and ac�ons have been ini�ated by the government to support the above statements:

The Waste and Resources Ac�on Program (WRAP) – Advise to businesses about using their raw material, water and energy in an efficient way

Funding the Royal Society for the encouragement of the Arts, Manufactures and Commerce (RSA)

Suppor�ng innova�ons that make products and services more environmentally friendly

Encouraging businesses to make consumer products more sustainable and giving consumers informa�on about the environmental impacts of products

A Green Economy' published by the Environmental Audit Commi�ee recommends several measures that the government should take to improve strategies and policies that can help towards the shi� to a green economy

Working with organiza�ons like 'The Green Economy Council' and 'The Circular Economy Task Force' to name a few

Saving around 23 billion pounds a year

Reducing their carbon emissions

More resilience to climate changeand rising prices of commodi�es

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IN THE NEWS ENVIRONMENT

New government policies are encouraging businesses to manage their impact on the environment. “We need to make our economy and businesses more sustainable, so we can grow the economy and also reduce our environmental impact. Using resources (like water, energy and natural materials) more efficiently will bring benefits to the UK businesses, including:

The report by the Ellen MacArthur Founda�on explores the economic opportuni�es involved by shi�ing towards circularity. It states that not only will economies win, but also companies, consumers and users will win. In educa�on, the founda�on has been ac�vely involved with secondary schools by organizing challenges, internships with founding partners of the founda�on, strategic educa�onal partnerships that engage young people and teachers, curriculum interven�ons with the design and technology associa�on and STEM resources, etc. to men�on a few. These ini�a�ves are discussed further In the chapter.

Around 75% of each person's carbon emissions in the UK are from products and services. We must find more efficient ways of producing and consuming goods to reduce our impacts on the environment” (Government UK, 2013)

Mul�ple policies and ac�ons have been ini�ated by the government to support the above statements:

The Waste and Resources Ac�on Program (WRAP) – Advise to businesses about using their raw material, water and energy in an efficient way

Funding the Royal Society for the encouragement of the Arts, Manufactures and Commerce (RSA)

Suppor�ng innova�ons that make products and services more environmentally friendly

Encouraging businesses to make consumer products more sustainable and giving consumers informa�on about the environmental impacts of products

A Green Economy' published by the Environmental Audit Commi�ee recommends several measures that the government should take to improve strategies and policies that can help towards the shi� to a green economy

Working with organiza�ons like 'The Green Economy Council' and 'The Circular Economy Task Force' to name a few

Saving around 23 billion pounds a year

Reducing their carbon emissions

More resilience to climate changeand rising prices of commodi�es

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The dra� syllabus for design and technology raised a lot of issues around the fact that more importance was being given to subjects like cookery and hor�culture. This will bring down the standard of innova�on, design and engineering in the curriculum.

Courses need to be designed to enable students to pursue careers in their futures. The importance and acceptance of careers in the crea�ve field is increasing, more students are studying voca�onal courses as compared to before. The value for these areas of study and work is on its way to coming at par with academic subjects.

Schools are s�ll lagging behind in the development of areas such as design and technology. Students are not sufficiently exposed to a real world situa�on, where the knowledge they gain is applied. This holds true to not only the core STEM subjects, but also the other voca�onal subjects, especially design and technology. The DfE, along with suppor�ng organiza�ons are working on improving this situa�on by implemen�ng various new courses, revising the curriculum strategies and other ini�a�ves.

It is crucial that young people today realize the importance of sustainability. The DfE has recognized the importance of this and have made addi�ons in the na�onal curriculum that will help students learn about sustainability issues.

Students need to be trained with high skill levels in order to enter the compe��ve job market today. Entrepreneurship can make a big difference in boos�ng the economy and helping UK to win the global race

IN THE GOVERNMENT THE NATIONAL CURRICULUM AND DESIGN AND TECHNOLOGY – DEVELOPMENTS AND CONTROVERSIES

The na�onal curriculum, as stated above is defined by the Department for Educa�on (DfE). The DfE looks into all the major aspects of the curriculum and how it can be best amended to benefit the students. They have also been ac�vely implemen�ng changes and introducing new programs for the success of students in the UK. A recent amendment in the curriculum has been the reframing of the Design and Technology curriculum. This amendment had raised many issues and controversies amongst those involved. As Design and Technology is one of the prime focus areas for research and design opportuni�es, an in depth explora�on of these issues has been undertaken. Also, a study on the latest ini�a�ves by the DfE, related to the areas of sustainability and entrepreneurship, has been done.(Appendix 2)

The secondary research assisted in gaining a wide understanding of the current issues in the educa�on system. A cri�cal analysis of these issues helped in gaining some general insights through which further strategic research was conducted. The main points of the cri�cal analysis are summarized :

(BBC News, 2005)

(Na�onal archives, 2009)

(churchill community college, 2009)

(The Council for Subject Associa�ons, 1989

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The dra� syllabus for design and technology raised a lot of issues around the fact that more importance was being given to subjects like cookery and hor�culture. This will bring down the standard of innova�on, design and engineering in the curriculum.

Courses need to be designed to enable students to pursue careers in their futures. The importance and acceptance of careers in the crea�ve field is increasing, more students are studying voca�onal courses as compared to before. The value for these areas of study and work is on its way to coming at par with academic subjects.

Schools are s�ll lagging behind in the development of areas such as design and technology. Students are not sufficiently exposed to a real world situa�on, where the knowledge they gain is applied. This holds true to not only the core STEM subjects, but also the other voca�onal subjects, especially design and technology. The DfE, along with suppor�ng organiza�ons are working on improving this situa�on by implemen�ng various new courses, revising the curriculum strategies and other ini�a�ves.

It is crucial that young people today realize the importance of sustainability. The DfE has recognized the importance of this and have made addi�ons in the na�onal curriculum that will help students learn about sustainability issues.

Students need to be trained with high skill levels in order to enter the compe��ve job market today. Entrepreneurship can make a big difference in boos�ng the economy and helping UK to win the global race

IN THE GOVERNMENT THE NATIONAL CURRICULUM AND DESIGN AND TECHNOLOGY – DEVELOPMENTS AND CONTROVERSIES

The na�onal curriculum, as stated above is defined by the Department for Educa�on (DfE). The DfE looks into all the major aspects of the curriculum and how it can be best amended to benefit the students. They have also been ac�vely implemen�ng changes and introducing new programs for the success of students in the UK. A recent amendment in the curriculum has been the reframing of the Design and Technology curriculum. This amendment had raised many issues and controversies amongst those involved. As Design and Technology is one of the prime focus areas for research and design opportuni�es, an in depth explora�on of these issues has been undertaken. Also, a study on the latest ini�a�ves by the DfE, related to the areas of sustainability and entrepreneurship, has been done.(Appendix 2)

The secondary research assisted in gaining a wide understanding of the current issues in the educa�on system. A cri�cal analysis of these issues helped in gaining some general insights through which further strategic research was conducted. The main points of the cri�cal analysis are summarized :

(BBC News, 2005)

(Na�onal archives, 2009)

(churchill community college, 2009)

(The Council for Subject Associa�ons, 1989

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DESIGN AND TECHNOLOGYIN THE CURRICULUM

“Knowledge and understanding is taught specifically within D&T, but it also

draws on other curriculum areas such as science, mathema�cs, art and

design, business educa�on, informa�on technology, environmental

educa�on and economic and industrial understanding. D&T will also

contribute to these subjects and some other curriculum areas.”(D & T, 2013)

The Design and Technology Associa�on aims at providing opportuni�es for students across a wide age group to develop their design skills (prac�cal and theore�cal knowledge). The curriculum trains students to help them create quality products through various ac�vi�es.

Inves�ga�ve, disassembly

and evalua�ve ac�vi�es

related to products and

their applica�ons

Focused prac�cal tasks to

develop skills and the

fields of knowledge

Understanding

materials and

componentsControl and systems,

including mechanical,

electrical, electronic and

pneuma�c structures

Achieving qualityHealth and safety

ENTREPRENEURSHIP WINNING THE GLOBAL RACE

Today entrepreneurship is viewed as a driving force for economic growth(Wenneckers and Thurick 1999).

Saxenian (1994) demonstrated that the most prosperous and dynamic economic regions were characterized by very high rates of entrepreneurship.

The UK Minister, David Cameron, in a speech states “We are in a global race. To win that race we need to foster our crea�vity and innova�on.”

As men�oned in the previous chapter, the BRIC countries (Brazil, Russia, India and China) are responsible for 70 percent of the global growth and are hubs for entrepreneurs.

It is clear from the above statements that the importance of entrepreneurship is in the lime light and all communi�es are beginning to realize this. For an economy like the UK, a major factor for growth lies in its crea�ve talent. Unlike any other na�on, Britain is known for its discoveries and inven�ons. It is crucial that this uniqueness does not disappear due to the unmanaged administra�on of crea�vity in youth. For innova�on to come forth, a person has to be of an entrepreneurial nature.

According to Ms. Edith Mwebaza Basalirwa (Lecturer & Head of Entrepreneurship Department, MUBs):

“How is Entrepreneurship good for Economic Growth?

Economic Development Entrepreneurs create new businesses New businesses create jobs Increase level of disposable income New businesses intensify compe��on Intensified compe��on may improve quality New businesses may increase produc�vity through technological

change Money making New technologies Successful organiza�ons

Hence high measured levels of Entrepreneurship will thus translate directly into high levels of economic growth.” (D & T, 2013)

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DESIGN AND TECHNOLOGYIN THE CURRICULUM

“Knowledge and understanding is taught specifically within D&T, but it also

draws on other curriculum areas such as science, mathema�cs, art and

design, business educa�on, informa�on technology, environmental

educa�on and economic and industrial understanding. D&T will also

contribute to these subjects and some other curriculum areas.”(D & T, 2013)

The Design and Technology Associa�on aims at providing opportuni�es for students across a wide age group to develop their design skills (prac�cal and theore�cal knowledge). The curriculum trains students to help them create quality products through various ac�vi�es.

Inves�ga�ve, disassembly

and evalua�ve ac�vi�es

related to products and

their applica�ons

Focused prac�cal tasks to

develop skills and the

fields of knowledge

Understanding

materials and

componentsControl and systems,

including mechanical,

electrical, electronic and

pneuma�c structures

Achieving qualityHealth and safety

ENTREPRENEURSHIP WINNING THE GLOBAL RACE

Today entrepreneurship is viewed as a driving force for economic growth(Wenneckers and Thurick 1999).

Saxenian (1994) demonstrated that the most prosperous and dynamic economic regions were characterized by very high rates of entrepreneurship.

The UK Minister, David Cameron, in a speech states “We are in a global race. To win that race we need to foster our crea�vity and innova�on.”

As men�oned in the previous chapter, the BRIC countries (Brazil, Russia, India and China) are responsible for 70 percent of the global growth and are hubs for entrepreneurs.

It is clear from the above statements that the importance of entrepreneurship is in the lime light and all communi�es are beginning to realize this. For an economy like the UK, a major factor for growth lies in its crea�ve talent. Unlike any other na�on, Britain is known for its discoveries and inven�ons. It is crucial that this uniqueness does not disappear due to the unmanaged administra�on of crea�vity in youth. For innova�on to come forth, a person has to be of an entrepreneurial nature.

According to Ms. Edith Mwebaza Basalirwa (Lecturer & Head of Entrepreneurship Department, MUBs):

“How is Entrepreneurship good for Economic Growth?

Economic Development Entrepreneurs create new businesses New businesses create jobs Increase level of disposable income New businesses intensify compe��on Intensified compe��on may improve quality New businesses may increase produc�vity through technological

change Money making New technologies Successful organiza�ons

Hence high measured levels of Entrepreneurship will thus translate directly into high levels of economic growth.” (D & T, 2013)

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STAKEHOLDER INITIATIVES

THE SORRELL FOUNDATION – (ED)

“The Sorrell Founda�on was set up in 1999 with the aim of inspiring crea�vity in young people and improving the quality of life through good design. The Founda�on creates and prototypes new ideas and develops models that can be widely used.”(The Sorrell Founda�on, 2009)

Ini�a�ves

Joined up design for schools

A program for pupils that took off in 2000, joined up design for schools exposes the student to playing the role of a client in the design process. The students work in teams to create project briefs for designers or architects and this helps them understand the depth involved in the innova�ve process and to develop new life skills. The Sorrell Founda�on received support from the Department for Educa�on and Skills to widen the outreach of the program. The program is currently run in 100 schools. More than 10,000 pupils have been involved in these workshops. (The Sorrell Founda�on, 2009)

Young Design Program

This program evolved out of Joined up design for schools, and focuses on impar�ng life skills to young people. School students act as clients and commission projects to improve their school to university level students who act as their design consultants. The university students are mentored by professional designers. Started in 2005, the program now has a total of 83 schools, 6 further educa�on colleges and 13 universi�es or higher educa�on colleges involved. (The Sorrell Founda�on, 2009)

An ini�a�ve by the Sorrel Founda�on, which introduces young people to working in the crea�ve sector. The students get to visit a crea�ve business and learn about what it takes to work in the field. “The visits will help 14‐16 year olds make informa�on choices about educa�on, training and career op�ons. They will be able to find out what companies look for when employing a young designer and what makes each company unique.” (The Sorrell Founda�on, 2009)

Crea�ve Career Visits

ELLEN MACARTHUR FOUNDATION (SU.ED)

“The Ellen MacArthur Founda�on is an independent charity with the aim of inspiring a genera�on to re‐think, re‐design & build a posi�ve future through the vision of a circular economy”(Ellen Macarthur Founda�on, 2012) The founda�on works closely with schools and higher educa�on.

Ini�a�ves

Project Re‐Design

Students across the UK, in the age group of 16‐18, were asked to use the circular economy concept as a frame work for design. A program that started in 2011, more than 800 students from 103 schools were involved. The program was conducted as five all‐day workshops, where teams of students worked on design problems and their teachers took part in a circular economy professional development workshop. The project also helped to develop a circular economy toolkit as a resource for educators.

Internships with Founding Partners

Students across the UK, in the age group of 16‐18, were asked to use the circular economy concept as a frame work for design. A program that started in 2011, more than 800 students from 103 schools were involved. The program was conducted as five all‐day workshops, where teams of students worked on design problems and their teachers took part in a circular economy professional development workshop. The project also helped to develop a circular economy toolkit as a resource for educators.

Strategic Educa�onal Partnerships – Schools

As an ini�a�ve to involve young people and teachers in systems thinking and the circular economy, the founda�on selected six UK secondary schools (pathfinder schools) that act as circular economy development hubs. These schools work closely with the founda�on's development team and local businesses to host events, develop case studies on learning and support the founda�on with its circular economy prac�ce and aims.

D&T Resources – Systems Reset

The founda�on recruited and trained six teachers in the design and technology subject area, where they were each asked to develop a set of lessons to familiarize the students with the content of the circular economy and systems thinking. The six lessons that the teacher authors developed are: 1. Circular economy in the built model, 2. Waste = Food, 3. Rethinking the system, 4. In the loop, 5. Biomimicry, 6.Rethinking tex�le products.

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STAKEHOLDER INITIATIVES

THE SORRELL FOUNDATION – (ED)

“The Sorrell Founda�on was set up in 1999 with the aim of inspiring crea�vity in young people and improving the quality of life through good design. The Founda�on creates and prototypes new ideas and develops models that can be widely used.”(The Sorrell Founda�on, 2009)

Ini�a�ves

Joined up design for schools

A program for pupils that took off in 2000, joined up design for schools exposes the student to playing the role of a client in the design process. The students work in teams to create project briefs for designers or architects and this helps them understand the depth involved in the innova�ve process and to develop new life skills. The Sorrell Founda�on received support from the Department for Educa�on and Skills to widen the outreach of the program. The program is currently run in 100 schools. More than 10,000 pupils have been involved in these workshops. (The Sorrell Founda�on, 2009)

Young Design Program

This program evolved out of Joined up design for schools, and focuses on impar�ng life skills to young people. School students act as clients and commission projects to improve their school to university level students who act as their design consultants. The university students are mentored by professional designers. Started in 2005, the program now has a total of 83 schools, 6 further educa�on colleges and 13 universi�es or higher educa�on colleges involved. (The Sorrell Founda�on, 2009)

An ini�a�ve by the Sorrel Founda�on, which introduces young people to working in the crea�ve sector. The students get to visit a crea�ve business and learn about what it takes to work in the field. “The visits will help 14‐16 year olds make informa�on choices about educa�on, training and career op�ons. They will be able to find out what companies look for when employing a young designer and what makes each company unique.” (The Sorrell Founda�on, 2009)

Crea�ve Career Visits

ELLEN MACARTHUR FOUNDATION (SU.ED)

“The Ellen MacArthur Founda�on is an independent charity with the aim of inspiring a genera�on to re‐think, re‐design & build a posi�ve future through the vision of a circular economy”(Ellen Macarthur Founda�on, 2012) The founda�on works closely with schools and higher educa�on.

Ini�a�ves

Project Re‐Design

Students across the UK, in the age group of 16‐18, were asked to use the circular economy concept as a frame work for design. A program that started in 2011, more than 800 students from 103 schools were involved. The program was conducted as five all‐day workshops, where teams of students worked on design problems and their teachers took part in a circular economy professional development workshop. The project also helped to develop a circular economy toolkit as a resource for educators.

Internships with Founding Partners

Students across the UK, in the age group of 16‐18, were asked to use the circular economy concept as a frame work for design. A program that started in 2011, more than 800 students from 103 schools were involved. The program was conducted as five all‐day workshops, where teams of students worked on design problems and their teachers took part in a circular economy professional development workshop. The project also helped to develop a circular economy toolkit as a resource for educators.

Strategic Educa�onal Partnerships – Schools

As an ini�a�ve to involve young people and teachers in systems thinking and the circular economy, the founda�on selected six UK secondary schools (pathfinder schools) that act as circular economy development hubs. These schools work closely with the founda�on's development team and local businesses to host events, develop case studies on learning and support the founda�on with its circular economy prac�ce and aims.

D&T Resources – Systems Reset

The founda�on recruited and trained six teachers in the design and technology subject area, where they were each asked to develop a set of lessons to familiarize the students with the content of the circular economy and systems thinking. The six lessons that the teacher authors developed are: 1. Circular economy in the built model, 2. Waste = Food, 3. Rethinking the system, 4. In the loop, 5. Biomimicry, 6.Rethinking tex�le products.

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STEM Resources – The Future of Energy and Curriculum Interven�ons

The Founda�on along with the Na�onal Grid (Electricity and Gas u�lity company) created 'The Future of Energy', which is a range of inspiring media resources and curriculum s�mulus projects. In these resources, core circular economy concepts are explored through the STEM subjects (science, technology, engineering and math). The themes are – 1. Connec�ng producer and consumer in the future, 2. The decomposers return, 3. UK energy: what's the future mix? , 4. Waste to energy or was�ng energy, 5. The technological fron�ers of nuclear power. The founda�on also worked with universi�es to develop lessons and ac�vi�es based on the circular economy that can be integrated into the curriculum. The lessons include 'Made to be Made Again', 'Reinven�ng Progress' and 'The Circular Economy Handling Collec�on' to name a few.

School CPD (Con�nuing Professional Development)

An interac�ve workshop that trains schools and teachers towards systems thinking in a circular economy. The founda�on also launched a series of hands‐on workshops called 'Teardown Labs' that introduced teachers, architects and engineers to the circular economy, rela�ng it to product design.

Other Ini�a�ves

Apart from the above ini�a�ves, the founda�on also works with various companies, ar�sts, internet resources, experts and higher educa�on ins�tu�ons across the UK to develop circular economy thinking and spread awareness of its benefits.

DESIGN AND TECHNOLOGY ASSOCIATION (ED.SU.)

The associa�on provides support, advice and leadership for all involved in Design and Technology (D&T). They work across a number of age groups covering all primary and secondary school levels.

Ini�a�ves

Engineering Educa�on Scheme

This ini�a�ve by the DATA provides students with an opportunity to experience the professional world of science, engineering and technology through group work on a project led by a local company. The scheme is part of the Royal Academy of Engineering's Best program. (D & T, 2013)

Young Engineers for Britain

The Young Engineers for Britain compe��on was an annual ini�a�ve of the Engineering and Technology Board (formerly the Engineering Council) and is now run by Young Engineers. It is the biggest event of its kind in Europe. The compe��on showcases the wealth of innova�on and crea�vity amongst students aged 11‐19 in UK schools and colleges. (D & T, 2013)

Secondary Engineer Community BLOODHOUND SSC Challenge

Based on the current world land speed record a�empt being made by Richard Nobel and Andy Green and a team of engineers, scien�sts and designers to build a car that will travel at a design speed of 1050mph! Students are to design a stored energy vehicle to travel at speed over a set distance. Teams are mixture of ages including adults and secondary pupils working alongside a minimum of one primary pupil per team. (D & T, 2013)

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STEM Resources – The Future of Energy and Curriculum Interven�ons

The Founda�on along with the Na�onal Grid (Electricity and Gas u�lity company) created 'The Future of Energy', which is a range of inspiring media resources and curriculum s�mulus projects. In these resources, core circular economy concepts are explored through the STEM subjects (science, technology, engineering and math). The themes are – 1. Connec�ng producer and consumer in the future, 2. The decomposers return, 3. UK energy: what's the future mix? , 4. Waste to energy or was�ng energy, 5. The technological fron�ers of nuclear power. The founda�on also worked with universi�es to develop lessons and ac�vi�es based on the circular economy that can be integrated into the curriculum. The lessons include 'Made to be Made Again', 'Reinven�ng Progress' and 'The Circular Economy Handling Collec�on' to name a few.

School CPD (Con�nuing Professional Development)

An interac�ve workshop that trains schools and teachers towards systems thinking in a circular economy. The founda�on also launched a series of hands‐on workshops called 'Teardown Labs' that introduced teachers, architects and engineers to the circular economy, rela�ng it to product design.

Other Ini�a�ves

Apart from the above ini�a�ves, the founda�on also works with various companies, ar�sts, internet resources, experts and higher educa�on ins�tu�ons across the UK to develop circular economy thinking and spread awareness of its benefits.

DESIGN AND TECHNOLOGY ASSOCIATION (ED.SU.)

The associa�on provides support, advice and leadership for all involved in Design and Technology (D&T). They work across a number of age groups covering all primary and secondary school levels.

Ini�a�ves

Engineering Educa�on Scheme

This ini�a�ve by the DATA provides students with an opportunity to experience the professional world of science, engineering and technology through group work on a project led by a local company. The scheme is part of the Royal Academy of Engineering's Best program. (D & T, 2013)

Young Engineers for Britain

The Young Engineers for Britain compe��on was an annual ini�a�ve of the Engineering and Technology Board (formerly the Engineering Council) and is now run by Young Engineers. It is the biggest event of its kind in Europe. The compe��on showcases the wealth of innova�on and crea�vity amongst students aged 11‐19 in UK schools and colleges. (D & T, 2013)

Secondary Engineer Community BLOODHOUND SSC Challenge

Based on the current world land speed record a�empt being made by Richard Nobel and Andy Green and a team of engineers, scien�sts and designers to build a car that will travel at a design speed of 1050mph! Students are to design a stored energy vehicle to travel at speed over a set distance. Teams are mixture of ages including adults and secondary pupils working alongside a minimum of one primary pupil per team. (D & T, 2013)

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A�er the ini�al background research detailed in the previous chapter, firsthand informa�on needed to be gained in the areas of educa�on and entrepreneurship. The ini�al research was able to answer the key ques�ons (Pg.7) about current issues and stakeholder involvement. To understand the involvement of those directly influencing the said areas, different methods were used that enabled the expansion of accumulated data. The methods used for the primary research were:

Ethnographic Research – Bishopshalt School

Student Profiles

Teacher's Opinions

Talking with entrepreneurs

METHODOLOGY

PRiMARY RESEARCH METHODOLOGYETHNOGRAPHIC RESEARCH

A visit to the local school 'BISHOPSHALT' proved as an excellent method to gain insights about what happens in the confines of a classroom. The research involved observing a secondary level Design and Technology class when in session, followed by conversa�ons with students and the teacher. The visit enabled exploring the following areas:

1. The involvement of the tutor2. The rela�on between the tutor and the pupils3. The effect of the classroom ambience4. The delivery of the subject and the impact on the student5. Individual student involvement 6. Prac�cal applica�on of knowledge

The above observa�ons were rated on a scale of 1 to 5 on the posi�ve and nega�ve inclina�on of each area. This observa�on was further used in gauging what strong aspects could be enhanced and what were the weak points that could be strengthened through design. and the impact on the student

(bishops halt school, 2013)

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A�er the ini�al background research detailed in the previous chapter, firsthand informa�on needed to be gained in the areas of educa�on and entrepreneurship. The ini�al research was able to answer the key ques�ons (Pg.7) about current issues and stakeholder involvement. To understand the involvement of those directly influencing the said areas, different methods were used that enabled the expansion of accumulated data. The methods used for the primary research were:

Ethnographic Research – Bishopshalt School

Student Profiles

Teacher's Opinions

Talking with entrepreneurs

METHODOLOGY

PRiMARY RESEARCH METHODOLOGYETHNOGRAPHIC RESEARCH

A visit to the local school 'BISHOPSHALT' proved as an excellent method to gain insights about what happens in the confines of a classroom. The research involved observing a secondary level Design and Technology class when in session, followed by conversa�ons with students and the teacher. The visit enabled exploring the following areas:

1. The involvement of the tutor2. The rela�on between the tutor and the pupils3. The effect of the classroom ambience4. The delivery of the subject and the impact on the student5. Individual student involvement 6. Prac�cal applica�on of knowledge

The above observa�ons were rated on a scale of 1 to 5 on the posi�ve and nega�ve inclina�on of each area. This observa�on was further used in gauging what strong aspects could be enhanced and what were the weak points that could be strengthened through design. and the impact on the student

(bishops halt school, 2013)

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The explora�on of the above aspects led to six main areas where improvements could be made.

TIME | CLASS STRENGTH | WORK ATMOSPHERE | PHYSICAL TEACHING RESOURCES | EXPOSURE | REAL LIFE DESIGN SCENARIOS

-ve

+ve

1.The involvementof the tutor

2.The relation between the tutor and the pupils

4.The delivery of thesubject and the impact

on the student

3.The effect of theclassroom ambience

5.Individual studentinvolvement

6.Practical applicationof knowledge

RATING OBSERVATIONS

(bishops halt school, 2013)

EXPOSURE

CLASSSTRENGTH

The tutor was not able to build a conversa�on with the students, again due to the lack of �me. Also, the number of students in the classroom makes it difficult for the tutor to get involved more deeply into the subject with the students.

A look through the individual projects of the students indicated that a lot of �me and effort had gone into explora�on and design. The projects were very organized and overall of a professional quality. The topics chosen showed that the students were involved and very interested in the area of design and technology. However, no addi�onal work taken up on the pupil's individual interest was visible. This could be improved by increasing the exposure of the student in their interested areas.

PHYSICALTEACHINGRESOURCES

TIME

Though the involvement of the tutor was notable, there was scope for improvement. As the class began, the students were quite quickly briefed on the work for the day that con�nued from the previous session. The involvement of the tutor could have been improved with the increase of �me available for the session.

The method used to communicate the days plan was through a projector that had the relevant informa�on to be passed on the student wri�en in words. This could be improved through be�er designed resources that would be more vibrant and result in a stronger impact on the student.

REAL LIFEDESIGNSCENARIOS

WORKATMOSPHERE

Students cou ld benefit f rom a more s�mula�ng environment. The confines of a classroom do not provide the best atmosphere to excite the crea�ve senses. A space dedicated to design and technology must inspire innova�on through every surface. Also, the space must be such that a student would feel comfortable and safe to explore the depths of their thoughts.

Students are allowed to explore their learning through prac�cal projects and this helps them realize the implica�ons of execu�ng design concepts in reality. Nonetheless, this could be further improved through exposure into guided design scenarios with real clients as part of the curriculum.

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The explora�on of the above aspects led to six main areas where improvements could be made.

TIME | CLASS STRENGTH | WORK ATMOSPHERE | PHYSICAL TEACHING RESOURCES | EXPOSURE | REAL LIFE DESIGN SCENARIOS

-ve

+ve

1.The involvementof the tutor

2.The relation between the tutor and the pupils

4.The delivery of thesubject and the impact

on the student

3.The effect of theclassroom ambience

5.Individual studentinvolvement

6.Practical applicationof knowledge

RATING OBSERVATIONS

(bishops halt school, 2013)

EXPOSURE

CLASSSTRENGTH

The tutor was not able to build a conversa�on with the students, again due to the lack of �me. Also, the number of students in the classroom makes it difficult for the tutor to get involved more deeply into the subject with the students.

A look through the individual projects of the students indicated that a lot of �me and effort had gone into explora�on and design. The projects were very organized and overall of a professional quality. The topics chosen showed that the students were involved and very interested in the area of design and technology. However, no addi�onal work taken up on the pupil's individual interest was visible. This could be improved by increasing the exposure of the student in their interested areas.

PHYSICALTEACHINGRESOURCES

TIME

Though the involvement of the tutor was notable, there was scope for improvement. As the class began, the students were quite quickly briefed on the work for the day that con�nued from the previous session. The involvement of the tutor could have been improved with the increase of �me available for the session.

The method used to communicate the days plan was through a projector that had the relevant informa�on to be passed on the student wri�en in words. This could be improved through be�er designed resources that would be more vibrant and result in a stronger impact on the student.

REAL LIFEDESIGNSCENARIOS

WORKATMOSPHERE

Students cou ld benefit f rom a more s�mula�ng environment. The confines of a classroom do not provide the best atmosphere to excite the crea�ve senses. A space dedicated to design and technology must inspire innova�on through every surface. Also, the space must be such that a student would feel comfortable and safe to explore the depths of their thoughts.

Students are allowed to explore their learning through prac�cal projects and this helps them realize the implica�ons of execu�ng design concepts in reality. Nonetheless, this could be further improved through exposure into guided design scenarios with real clients as part of the curriculum.

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METHODOLOGYSTUDENT PROFILES

Conversa�ons with students at the Bishopshalt School helped in gaining useful insights about the student's views, their aims and aspira�ons and their exposure towards a career in a crea�ve field. The conversa�ons took the following course:

General informa�on – Name, Age, Favorite subject, Hobbies and interests

Subject Combina�ons What do you enjoy the most about the Design and Technology

class? What is your career ambi�on? What field do your parents work in?

The responses were then analyzed to spot trends and pa�erns that further let to developing insights and discovering design opportuni�es.

Name: IvanaSub. Combination: Dance | Computing | R.S.Fav. Sub: Graphics | DanceInterested in: Knowing why people think

Opinion on DnT: I love the creativity that we use I enjoy practical workCareer Ambition: Not an office Job. Not sure

Name: DanielSub. Combination: Spanish | Food Tech. | DramaFav. Sub: DramaInterested in: A lot of art and practical work

Opinion on DnT: I enjoy that we can do practical work and see our projects come to lifeCareer Ambition: Not sure. But something interesting

Name: CadonSub. Combination: Spanish | History | P.DFav. Sub: HistoryInterested in: Medicine

Opinion on DnT: Creating different products with independence and creativityCareer Ambition: Paramedics professional

Name: NaseemSub. Combination: Science | Sociology | GeographyFav. Sub: ScienceInterested in: Science related projects

Opinion on DnT: I love that I can have my own ideas and be artisticCareer Ambition: Engineer

Name: JackSub. Combination: Drama | Photography | Comp.GraphicsFav. Sub: GraphicsInterested in: Drawing

Opinion on DnT: I enjoy doing practical workCareer Ambition: Maybe a technician

Name: ConwaeSub. Combination: Geography | History | SociologyFav. Sub: DnTInterested in: Sports

Opinion on DnT: I like the freedom that we get Career Ambition: Not sure

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METHODOLOGYSTUDENT PROFILES

Conversa�ons with students at the Bishopshalt School helped in gaining useful insights about the student's views, their aims and aspira�ons and their exposure towards a career in a crea�ve field. The conversa�ons took the following course:

General informa�on – Name, Age, Favorite subject, Hobbies and interests

Subject Combina�ons What do you enjoy the most about the Design and Technology

class? What is your career ambi�on? What field do your parents work in?

The responses were then analyzed to spot trends and pa�erns that further let to developing insights and discovering design opportuni�es.

Name: IvanaSub. Combination: Dance | Computing | R.S.Fav. Sub: Graphics | DanceInterested in: Knowing why people think

Opinion on DnT: I love the creativity that we use I enjoy practical workCareer Ambition: Not an office Job. Not sure

Name: DanielSub. Combination: Spanish | Food Tech. | DramaFav. Sub: DramaInterested in: A lot of art and practical work

Opinion on DnT: I enjoy that we can do practical work and see our projects come to lifeCareer Ambition: Not sure. But something interesting

Name: CadonSub. Combination: Spanish | History | P.DFav. Sub: HistoryInterested in: Medicine

Opinion on DnT: Creating different products with independence and creativityCareer Ambition: Paramedics professional

Name: NaseemSub. Combination: Science | Sociology | GeographyFav. Sub: ScienceInterested in: Science related projects

Opinion on DnT: I love that I can have my own ideas and be artisticCareer Ambition: Engineer

Name: JackSub. Combination: Drama | Photography | Comp.GraphicsFav. Sub: GraphicsInterested in: Drawing

Opinion on DnT: I enjoy doing practical workCareer Ambition: Maybe a technician

Name: ConwaeSub. Combination: Geography | History | SociologyFav. Sub: DnTInterested in: Sports

Opinion on DnT: I like the freedom that we get Career Ambition: Not sure

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METHODOLOGYTEACHERS’S OPINION

The teacher plays a crucial role in the development of a student's life. The project recognizes the tutor as perhaps one of the most important stakeholders apart from the students themselves. For this reason, receiving the teacher's views and opinions on ma�ers related to the curriculum was essen�al. A discussion session regarding the curriculum and its impacts on the student was ini�ated with Miss Suzanne Duff, a secondary level D&T tutor at the Bishopshalt School.

Q. There is a misconcep�on that D&T is only a voca�onal subject. Do you think this no�on might be due to the parent's profession? Can teachers play a role within the class environment to guide students to think otherwise? Miss Duff: It is true that parents have a bad percep�on of the subject and their point of view influences the student tremendously. This may be because the parents are under exposed to the career values a�ached to being a designer or an innovator or someone in the crea�ve field. Tradi�onal subjects like science or math lead on to career op�ons that are tried and tested. We are doing a lot of rebranding within the school that can inform students of the poten�al in a crea�ve filed like design. Also, I keep in touch with the parents and this rela�on between the students, parents and the teacher is important as it helps to play a bigger role in a student's life when making important career related decisions. From my experience I know that students love the subject and would be very interested in developing their skills in the area.

Q. There have been some ini�a�ves by the government to make students more 'work ready'. These ini�a�ves are focused more on the 16 to 19 age group. As a secondary level teacher, do you think there is scope to train students younger than this towards thinking more about their future work scenarios?Miss Duff: Yes, there is definitely a lot of scope in training younger students. At Bishopshalt School we have recently invested in a 3D printer, a milling machine, etc. to increase the exposure a student gets. Most of the students in the D&T class have picked the subject completely out of their own interest so there is surely a space in their minds to pursue this interest further in their own ways. They can be further encouraged by the right career advice.

Q. From your experience with D&T educa�on, do a majority of the students have the interest and the poten�al to con�nue in the field? Many entrepreneurs start really young; do you see any of your students as successful entrepreneurs in the future? Miss Duff: D&T is not a compulsory subject a�er Key stage 3. Yet, in KS4 more than half of the students come back to con�nue the course. It is hard to say what the future holds for them as there is a lot of confusion about their career op�ons. But it is a fact that the class holds a lot of poten�al and hopefully this will be directed in towards what is best for each of them.

Q. As a D&T head, what is the most powerful tool towards training students to achieve their entrepreneurial ideas? Miss Duff: The drawback with the curriculum is that there are no business based chapters; there is no por�on of the subject that exposes the student to marke�ng or legal issues related to business. In school we have formed a young enterprise team at year 11 and 12 to encourage students with their ideas and concepts. Also, with my personal interest I have ini�ated a classroom session where students are asked to pitch their ideas in a 'Dragon's Den' style format, which had been very well received.

Conversa�on with Miss Suzanne Duff

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METHODOLOGYTEACHERS’S OPINION

The teacher plays a crucial role in the development of a student's life. The project recognizes the tutor as perhaps one of the most important stakeholders apart from the students themselves. For this reason, receiving the teacher's views and opinions on ma�ers related to the curriculum was essen�al. A discussion session regarding the curriculum and its impacts on the student was ini�ated with Miss Suzanne Duff, a secondary level D&T tutor at the Bishopshalt School.

Q. There is a misconcep�on that D&T is only a voca�onal subject. Do you think this no�on might be due to the parent's profession? Can teachers play a role within the class environment to guide students to think otherwise? Miss Duff: It is true that parents have a bad percep�on of the subject and their point of view influences the student tremendously. This may be because the parents are under exposed to the career values a�ached to being a designer or an innovator or someone in the crea�ve field. Tradi�onal subjects like science or math lead on to career op�ons that are tried and tested. We are doing a lot of rebranding within the school that can inform students of the poten�al in a crea�ve filed like design. Also, I keep in touch with the parents and this rela�on between the students, parents and the teacher is important as it helps to play a bigger role in a student's life when making important career related decisions. From my experience I know that students love the subject and would be very interested in developing their skills in the area.

Q. There have been some ini�a�ves by the government to make students more 'work ready'. These ini�a�ves are focused more on the 16 to 19 age group. As a secondary level teacher, do you think there is scope to train students younger than this towards thinking more about their future work scenarios?Miss Duff: Yes, there is definitely a lot of scope in training younger students. At Bishopshalt School we have recently invested in a 3D printer, a milling machine, etc. to increase the exposure a student gets. Most of the students in the D&T class have picked the subject completely out of their own interest so there is surely a space in their minds to pursue this interest further in their own ways. They can be further encouraged by the right career advice.

Q. From your experience with D&T educa�on, do a majority of the students have the interest and the poten�al to con�nue in the field? Many entrepreneurs start really young; do you see any of your students as successful entrepreneurs in the future? Miss Duff: D&T is not a compulsory subject a�er Key stage 3. Yet, in KS4 more than half of the students come back to con�nue the course. It is hard to say what the future holds for them as there is a lot of confusion about their career op�ons. But it is a fact that the class holds a lot of poten�al and hopefully this will be directed in towards what is best for each of them.

Q. As a D&T head, what is the most powerful tool towards training students to achieve their entrepreneurial ideas? Miss Duff: The drawback with the curriculum is that there are no business based chapters; there is no por�on of the subject that exposes the student to marke�ng or legal issues related to business. In school we have formed a young enterprise team at year 11 and 12 to encourage students with their ideas and concepts. Also, with my personal interest I have ini�ated a classroom session where students are asked to pitch their ideas in a 'Dragon's Den' style format, which had been very well received.

Conversa�on with Miss Suzanne Duff

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METHODOLOGYTALKING WITH ENTREPRENEURS

The project focuses on students who have the poten�al to become the future entrepreneurs of the UK. For this reason, it was important to talk to present entrepreneurs to fully understand what their thought pa�erns are and what inspires them. A telephonic interview was conducted with two successful entrepreneurs, and the insights gained from these were used at various places in the rest of the project.

“The most important thingis to create a business that is really needed by someone”- Andrew Denham

Owner - The Bicycle Academy

(Denham, 2013)

Q. At what point in your life did you know that you would become an entrepreneur?Andrew: As I was growing up, people always had an opinion of me. My nature was always predictable and I was OK with that. I never really thought that I may start something on my own, it was always decided that I'll be working for someone. At the age of 27 I ac�vely started thinking about a startup. The Bicycle Academy was started when I was 29, and has been running successfully since.

Q. What, or who was the inspira�on for you to become an entrepreneur? Andrew: Looking at the way other companies worked and admiring them was a big inspira�on. It was never one person or one thing. Dan Pink once talks about what mo�vates people. He says that it is more than money. Autonomy, mastery and purpose are three things that are not present in many jobs and this is what really mo�vates entrepreneurs. I personally was never mo�vated by earning money. In my previous job, I was earning a decent sum but I felt disconnected from what I wanted. This disappointed me as I always wanted to work for something that I'm passionate about.

Q. In your opinion, what do you think is the biggest barrier for young entrepreneurs today? Andrew: It is disappoin�ng that the subject is not taught at schools. They are not even close to knowing what it involves. A colleague of my wife is in charge of enterprises at a primary school and a�er a conversa�on with her I was quite shocked that she was not aware or most of the things involving enterprises. The biggest problem is the educa�on system. It focuses more on individuals who work at jobs rather than people who could create jobs. There is no support in this area from an early age neither is there support to help older students to create new ventures. A young entrepreneur must know not only about innova�on and start‐ups but also must be given support with basic things like how to file taxes, how to keep accounts, registering companies, intellectual property, etc. I think the educa�on system could benefit with a new tool kit for star�ng a business at school level

Talking to Andrew Denham

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METHODOLOGYTALKING WITH ENTREPRENEURS

The project focuses on students who have the poten�al to become the future entrepreneurs of the UK. For this reason, it was important to talk to present entrepreneurs to fully understand what their thought pa�erns are and what inspires them. A telephonic interview was conducted with two successful entrepreneurs, and the insights gained from these were used at various places in the rest of the project.

“The most important thingis to create a business that is really needed by someone”- Andrew Denham

Owner - The Bicycle Academy

(Denham, 2013)

Q. At what point in your life did you know that you would become an entrepreneur?Andrew: As I was growing up, people always had an opinion of me. My nature was always predictable and I was OK with that. I never really thought that I may start something on my own, it was always decided that I'll be working for someone. At the age of 27 I ac�vely started thinking about a startup. The Bicycle Academy was started when I was 29, and has been running successfully since.

Q. What, or who was the inspira�on for you to become an entrepreneur? Andrew: Looking at the way other companies worked and admiring them was a big inspira�on. It was never one person or one thing. Dan Pink once talks about what mo�vates people. He says that it is more than money. Autonomy, mastery and purpose are three things that are not present in many jobs and this is what really mo�vates entrepreneurs. I personally was never mo�vated by earning money. In my previous job, I was earning a decent sum but I felt disconnected from what I wanted. This disappointed me as I always wanted to work for something that I'm passionate about.

Q. In your opinion, what do you think is the biggest barrier for young entrepreneurs today? Andrew: It is disappoin�ng that the subject is not taught at schools. They are not even close to knowing what it involves. A colleague of my wife is in charge of enterprises at a primary school and a�er a conversa�on with her I was quite shocked that she was not aware or most of the things involving enterprises. The biggest problem is the educa�on system. It focuses more on individuals who work at jobs rather than people who could create jobs. There is no support in this area from an early age neither is there support to help older students to create new ventures. A young entrepreneur must know not only about innova�on and start‐ups but also must be given support with basic things like how to file taxes, how to keep accounts, registering companies, intellectual property, etc. I think the educa�on system could benefit with a new tool kit for star�ng a business at school level

Talking to Andrew Denham

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Q. At what point in your life did you know that you would become an entrepreneur?Maria: In my childhood, no one ever used the word 'entrepreneur'. From an early age of maybe 12 or 13 I used to play with ideas, but they were never about business. It was about making things, selling things, more about being a designer. But I think I always knew that I loved and enjoyed what I did.

Q. What, or who was the inspira�on for you to become an entrepreneur? Maria: It was a mix of things. I was born in a family of innovators and therefore always had the right environment. My father and my uncles were always star�ng new businesses and companies and looking at this I always had ideas and wanted to make them happen. All around me there were so many frustra�ng situa�ons and I used to try to get solu�ons for them. As I grew older I started looking at situa�ons in a new way and analyzing what design could do to be�er it. I was developing a new way of thinking and approaching a problem, combining the tangible with the intangible and experimen�ng with it.

Q. In your opinion, what do you think is the biggest barrier for entrepreneurs today? Maria: The educa�on system is very old. It is based on knowing rather than making. There is much more knowledge available now than before and this means we can revisit design as a discipline at a very young age. A subject needs to be created where children can experiment, not for knowledge, but for analyzing. Another big problem is that the system is based on success and failure. This is embedded in the system. It creates a very nega�ve impact and makes the child scared of failure. Once a child is afraid to fail, they are afraid to experiment, to challenge, and this is against entrepreneurs. There is a culture that everything has to be successful – change this paradigm. Good design is itera�ve, we need to keep trying and keep failing. Instead of stressing that a child is right or wrong, help them to be more curious, ask be�er ques�ons. A good entrepreneur needs to have a sense of adventure, not to replicate what exits but to have a sense of innova�on. At school they are trained to find answers, this need to shi� to a system where they ask ques�ons. This can be a founda�on for entrepreneurs. But they should not be taught to expect results at an early stage. They need to be given an opportunity to learn at a much lower risk than that the real world offers.

Talking to Maria Ana Nevis

“Change the paradigm!Navigate from certainty to uncertainty”- Maria Ana Nevis

Freelance DesignerSocial Entrepreneur - Plan Zheros | The Thinking Hotel

(Neves, 2013)C Adithi Sarovar

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Q. At what point in your life did you know that you would become an entrepreneur?Maria: In my childhood, no one ever used the word 'entrepreneur'. From an early age of maybe 12 or 13 I used to play with ideas, but they were never about business. It was about making things, selling things, more about being a designer. But I think I always knew that I loved and enjoyed what I did.

Q. What, or who was the inspira�on for you to become an entrepreneur? Maria: It was a mix of things. I was born in a family of innovators and therefore always had the right environment. My father and my uncles were always star�ng new businesses and companies and looking at this I always had ideas and wanted to make them happen. All around me there were so many frustra�ng situa�ons and I used to try to get solu�ons for them. As I grew older I started looking at situa�ons in a new way and analyzing what design could do to be�er it. I was developing a new way of thinking and approaching a problem, combining the tangible with the intangible and experimen�ng with it.

Q. In your opinion, what do you think is the biggest barrier for entrepreneurs today? Maria: The educa�on system is very old. It is based on knowing rather than making. There is much more knowledge available now than before and this means we can revisit design as a discipline at a very young age. A subject needs to be created where children can experiment, not for knowledge, but for analyzing. Another big problem is that the system is based on success and failure. This is embedded in the system. It creates a very nega�ve impact and makes the child scared of failure. Once a child is afraid to fail, they are afraid to experiment, to challenge, and this is against entrepreneurs. There is a culture that everything has to be successful – change this paradigm. Good design is itera�ve, we need to keep trying and keep failing. Instead of stressing that a child is right or wrong, help them to be more curious, ask be�er ques�ons. A good entrepreneur needs to have a sense of adventure, not to replicate what exits but to have a sense of innova�on. At school they are trained to find answers, this need to shi� to a system where they ask ques�ons. This can be a founda�on for entrepreneurs. But they should not be taught to expect results at an early stage. They need to be given an opportunity to learn at a much lower risk than that the real world offers.

Talking to Maria Ana Nevis

“Change the paradigm!Navigate from certainty to uncertainty”- Maria Ana Nevis

Freelance DesignerSocial Entrepreneur - Plan Zheros | The Thinking Hotel

(Neves, 2013)C Adithi Sarovar

THE CATERPILLAR

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DESIGN OPPORTUNITIESSWOT OF EXISTING INITIATIVES

‐ In ini�a�ves by the sorrel founda�on, young students are given responsibili�es and made to feel important. This can accelerate the understanding of complex situa�ons and create a faster learning experience.

‐ Interac�on with professional designers, clients and businesses give a holis�c understanding of how things work in the real work scenario. This can help students make informed career choices.

‐ Internships, workshops and other interac�on sessions (conducted by EMacAF and DATA), where students get to experiment with prac�cal work, give them a pla�orm to explore their poten�al. It is also a good opportunity for their tutors and parents to recognize their talents and guide them further in the right direc�on.

‐ Involving schools and teachers in the development process ensures that they are up‐to‐date with the relevant informa�on and understand the importance of design and technology. They will be inspired to encourage their students to be more innova�ve.

‐ The workshops and other sessions are not co‐ordinated with the regular curriculum. This would make it difficult for a student to relate the workshop experience to what is being taught at school.

‐ Parents are not involved in the process of promo�ng design and technology and hence any interest shown in the student may be s�fled at home.

‐ Emphasis on innova�on without proper guidance of managing innova�on. No focus on what to do with an idea or how to implement the innova�on in a real context resul�ng in innova�on wastage.

‐ Does not address the fact that each student has a different poten�al which needs to be nurtured individually. Most programs focus only on group work at all levels, risking losing out on slow but strong runners. This also emphasizes on the 'failure is bad' feature a�ached to learning.

STRENGTHS WEAKNESSES &

‐ Connec�ng a wide network of stakeholders who can work towards a single overall goal, enabling individual stakeholders to get mul�ple benefits at each level of the process. This reduces the efforts that have to be taken individually in achieving the same goal. For instance, connec�ng not only the student to an organiza�on, but even the teacher will benefit the organiza�on, the student, the teacher and the school. In this scenario, the school would not have to invest separately in teacher trainings as this can be taken care of by the organiza�on. The organiza�on would get an experienced tutor to guide the students during the workshops, and the teacher would benefit by upda�ng their skills along with the student but at a higher level. The organiza�on can also benefit by having a teacher on board as a lot of the communica�on between the organiza�on and the students can be simplified, and the risk of a student going in the wrong direc�on can be avoided due to interceding from the teacher. For the student, having a teacher who can be a guide to them from the start to the end of the program will make them more comfortable with expressing their ideas as a stronger rela�on would exist between the two.

‐ Managing innova�on wastage by incorpora�ng the circular model with students, teachers and investors. In the simplest of brainstorming sessions, a wide range of ideas are presented, which then go through different processes and routes. In this cycle, a lot of ideas are dropped as they may be incompa�ble at the present scenario. These ideas may s�ll have poten�al to be applied in another scenario and hence it makes good sense to have a way of holding on to these ideas and managing these innova�ve thoughts, so that they don't get lost in the jumble of other development processes and can be later integrated into a different scenario.

LEADING TO OPPORTUNITIES

‐ Elimina�ng 'failure is bad' concept as it is a no�on embedded from childhood and accep�ng a new philosophy may be difficult or even impossible ‐ Involving parents can be tricky due to their �ght schedules and unavailability at certain �mes‐ Integra�ng a program into the na�onal curriculum would be a challenge as it requires many approvals through the government bodies and obtaining this would be a challenge

and threats ?

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DESIGN OPPORTUNITIESSWOT OF EXISTING INITIATIVES

‐ In ini�a�ves by the sorrel founda�on, young students are given responsibili�es and made to feel important. This can accelerate the understanding of complex situa�ons and create a faster learning experience.

‐ Interac�on with professional designers, clients and businesses give a holis�c understanding of how things work in the real work scenario. This can help students make informed career choices.

‐ Internships, workshops and other interac�on sessions (conducted by EMacAF and DATA), where students get to experiment with prac�cal work, give them a pla�orm to explore their poten�al. It is also a good opportunity for their tutors and parents to recognize their talents and guide them further in the right direc�on.

‐ Involving schools and teachers in the development process ensures that they are up‐to‐date with the relevant informa�on and understand the importance of design and technology. They will be inspired to encourage their students to be more innova�ve.

‐ The workshops and other sessions are not co‐ordinated with the regular curriculum. This would make it difficult for a student to relate the workshop experience to what is being taught at school.

‐ Parents are not involved in the process of promo�ng design and technology and hence any interest shown in the student may be s�fled at home.

‐ Emphasis on innova�on without proper guidance of managing innova�on. No focus on what to do with an idea or how to implement the innova�on in a real context resul�ng in innova�on wastage.

‐ Does not address the fact that each student has a different poten�al which needs to be nurtured individually. Most programs focus only on group work at all levels, risking losing out on slow but strong runners. This also emphasizes on the 'failure is bad' feature a�ached to learning.

STRENGTHS WEAKNESSES &

‐ Connec�ng a wide network of stakeholders who can work towards a single overall goal, enabling individual stakeholders to get mul�ple benefits at each level of the process. This reduces the efforts that have to be taken individually in achieving the same goal. For instance, connec�ng not only the student to an organiza�on, but even the teacher will benefit the organiza�on, the student, the teacher and the school. In this scenario, the school would not have to invest separately in teacher trainings as this can be taken care of by the organiza�on. The organiza�on would get an experienced tutor to guide the students during the workshops, and the teacher would benefit by upda�ng their skills along with the student but at a higher level. The organiza�on can also benefit by having a teacher on board as a lot of the communica�on between the organiza�on and the students can be simplified, and the risk of a student going in the wrong direc�on can be avoided due to interceding from the teacher. For the student, having a teacher who can be a guide to them from the start to the end of the program will make them more comfortable with expressing their ideas as a stronger rela�on would exist between the two.

‐ Managing innova�on wastage by incorpora�ng the circular model with students, teachers and investors. In the simplest of brainstorming sessions, a wide range of ideas are presented, which then go through different processes and routes. In this cycle, a lot of ideas are dropped as they may be incompa�ble at the present scenario. These ideas may s�ll have poten�al to be applied in another scenario and hence it makes good sense to have a way of holding on to these ideas and managing these innova�ve thoughts, so that they don't get lost in the jumble of other development processes and can be later integrated into a different scenario.

LEADING TO OPPORTUNITIES

‐ Elimina�ng 'failure is bad' concept as it is a no�on embedded from childhood and accep�ng a new philosophy may be difficult or even impossible ‐ Involving parents can be tricky due to their �ght schedules and unavailability at certain �mes‐ Integra�ng a program into the na�onal curriculum would be a challenge as it requires many approvals through the government bodies and obtaining this would be a challenge

and threats ?

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KEY FINDINGS

A SUMMARY OF WHAT WAS DISCOVERED THROUGH THE VARIOUS RESEARCH ACTIVITIES

Misconcep�on that design and technology is a voca�onal subject as opposed to an academic subjectAnalyzing the current scenario through desk research, it is evident that there is a general misconcep�on about design as a serious subject. It is not a compulsory subject in schools a�er Key Stage 3, which means that students are not learning to be innova�ve a�er a certain age. Leading innovators like James Dyson and Dick Olver are opposed to the idea of a curriculum that does not stress on crea�ve learning and innova�on. Students are also misled by parents that a career in design and technology is not one worth considering, which is increasing this misconcep�on.

Design and Technology is currently the only hands‐on subject in the Na�onal Curriculum There is no other subject in schools that gives children a feel of working with materials and processes. This is a cri�cal drawback as there is a high chance of several students choosing careers where prac�cal skills are needed. As D&T is not a compulsory subject, many students will not be exposed to these essen�al skills and would not be fit for a job that requires hands‐on skills.

Design and Technology is not taught by interrela�ng them to STEM subjectsFor a student to recognize the prac�cal applica�on of D&T, combining it with other subjects can make a difference. As the STEM subjects are mainly theore�cal, and D&T is prac�cal, combining the two would help the student in understanding both the subjects in an improved way. Unfortunately, the current educa�on system does not prac�ce this. Talking to students from Bishopshalt School, it was discovered that they enjoy prac�cal work more than anything else. This prac�cal work is missing in STEM subjects but is a very important aspect, as most real jobs are based on applying theore�cal knowledge into prac�cal situa�ons.

Many famous and successful entrepreneurs start youngTalking to various entrepreneurs and reading through success stories, a trend can be plo�ed that many entrepreneurs start young. Apart from having a natural flair, other factors such as childhood role models, family background and upbringing, etc. play a role in influencing a young entrepreneur.

An increasing number of stakeholders in educa�on and sustainability There have been many charity based organiza�ons and founda�ons in the 'eco', 'green' and 'sustainability' areas who are increasingly interested in having their presence in educa�on. A few of the main stakeholders researched in these areas have made a big impact in schools and universi�es with various ini�a�ves. These ini�a�ves have been very well received and have generated wide interest amongst other related stakeholders as well. The Department for Educa�on has also been involved to a level with the stakeholders while refining the curriculum.

WHATHOWWHY DESIGN

S EnEdu+ +

LINKING FOCUS AREAS THROUGH DESIGN

THE CHALLENGE?

L ink ing the three areas of educa�on, entrepreneurship and sustainability, through a design solu�on

Integra�ng the recognized opportuni�es with the key findings in an innova�ve and prac�cal design solu�on

A�er establishing an understanding of the ini�a�ves, programs and ac�vi�es conducted by some of the main stakeholders in each area and a�er looking through their strengths and weaknesses, it was established that even though there has been progress within each area of Educa�on, Entrepreneurship and Sustainability, there is s�ll a link missing that connect all the three. For the purpose of this project, the main challenge lies in linking the three main areas with the help of design. What is it that design can contribute towards the aim, which is unique and powerful? For this, various case studies were done on areas where design has made a difference through strategic service design.

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KEY FINDINGS

A SUMMARY OF WHAT WAS DISCOVERED THROUGH THE VARIOUS RESEARCH ACTIVITIES

Misconcep�on that design and technology is a voca�onal subject as opposed to an academic subjectAnalyzing the current scenario through desk research, it is evident that there is a general misconcep�on about design as a serious subject. It is not a compulsory subject in schools a�er Key Stage 3, which means that students are not learning to be innova�ve a�er a certain age. Leading innovators like James Dyson and Dick Olver are opposed to the idea of a curriculum that does not stress on crea�ve learning and innova�on. Students are also misled by parents that a career in design and technology is not one worth considering, which is increasing this misconcep�on.

Design and Technology is currently the only hands‐on subject in the Na�onal Curriculum There is no other subject in schools that gives children a feel of working with materials and processes. This is a cri�cal drawback as there is a high chance of several students choosing careers where prac�cal skills are needed. As D&T is not a compulsory subject, many students will not be exposed to these essen�al skills and would not be fit for a job that requires hands‐on skills.

Design and Technology is not taught by interrela�ng them to STEM subjectsFor a student to recognize the prac�cal applica�on of D&T, combining it with other subjects can make a difference. As the STEM subjects are mainly theore�cal, and D&T is prac�cal, combining the two would help the student in understanding both the subjects in an improved way. Unfortunately, the current educa�on system does not prac�ce this. Talking to students from Bishopshalt School, it was discovered that they enjoy prac�cal work more than anything else. This prac�cal work is missing in STEM subjects but is a very important aspect, as most real jobs are based on applying theore�cal knowledge into prac�cal situa�ons.

Many famous and successful entrepreneurs start youngTalking to various entrepreneurs and reading through success stories, a trend can be plo�ed that many entrepreneurs start young. Apart from having a natural flair, other factors such as childhood role models, family background and upbringing, etc. play a role in influencing a young entrepreneur.

An increasing number of stakeholders in educa�on and sustainability There have been many charity based organiza�ons and founda�ons in the 'eco', 'green' and 'sustainability' areas who are increasingly interested in having their presence in educa�on. A few of the main stakeholders researched in these areas have made a big impact in schools and universi�es with various ini�a�ves. These ini�a�ves have been very well received and have generated wide interest amongst other related stakeholders as well. The Department for Educa�on has also been involved to a level with the stakeholders while refining the curriculum.

WHATHOWWHY DESIGN

S EnEdu+ +

LINKING FOCUS AREAS THROUGH DESIGN

THE CHALLENGE?

L ink ing the three areas of educa�on, entrepreneurship and sustainability, through a design solu�on

Integra�ng the recognized opportuni�es with the key findings in an innova�ve and prac�cal design solu�on

A�er establishing an understanding of the ini�a�ves, programs and ac�vi�es conducted by some of the main stakeholders in each area and a�er looking through their strengths and weaknesses, it was established that even though there has been progress within each area of Educa�on, Entrepreneurship and Sustainability, there is s�ll a link missing that connect all the three. For the purpose of this project, the main challenge lies in linking the three main areas with the help of design. What is it that design can contribute towards the aim, which is unique and powerful? For this, various case studies were done on areas where design has made a difference through strategic service design.

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SYSTEMS CASE STUDY 1 : Plan Zheros

An ini�a�ve to support the community of people in London who cannot feed themselves by connec�ng them to businesses who have surplus food that goes to waste

The system involves businesses that can provide food and chari�es that are in need of food. This service addresses the problem of immense amounts of food that gets wasted in hotels, cafes, restaurants and other food businesses and also addresses the problem that millions of people starve without food for their survival.

“Plan Zheroes is a ci�zen‐led ini�a�ve to inspire food businesses to give their surplus food to those who need it, so it will never ever go to waste”

“The UK food retail industry sends 1.6million tonnes of surplus food to landfill every year, which contributes to the increase in greenhouse gases. At the same �me there are 4 million people in the UK who are living below the breadline.” (Plan Zheroes, 2013)

(plan zheroes, 2008)

(plan zheroes, 2008)

(Mezey, 2008)

SYSTEMS CASE STUDY 2 : Share My Dabba

An ini�a�ve by an NGO in Mumbai, India, suppor�ng the thousands of homeless children by the simple solu�on of delivering food through the 'dabbawalas' (�ffin carriers)

In mumbai, these �ffin delivery men travel on cycles to hundreds of homes, schools and offices, delivering homemade food on a daily basis. The 'share my dabba' ini�a�ve (dabba is the local word for �ffin or lunch box) gives the opportunity to the millions of men, women and students to share their dabba with a homeless and starving child. All they have to do is to put a li�le red 'share' s�cker on the top of their lunch box. When the boxes are collected by the dabbawalas, they are sorted out street wise to return to their individual kitchens, and all the boxes with the 'share' s�cker and segregated and volunteers distribute these to millions of hungry slum children.

(Elan, 2013) (Dasgupta, 2013)(volunteer weekly, 2013)

(Spice Box, 2013)

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SYSTEMS CASE STUDY 1 : Plan Zheros

An ini�a�ve to support the community of people in London who cannot feed themselves by connec�ng them to businesses who have surplus food that goes to waste

The system involves businesses that can provide food and chari�es that are in need of food. This service addresses the problem of immense amounts of food that gets wasted in hotels, cafes, restaurants and other food businesses and also addresses the problem that millions of people starve without food for their survival.

“Plan Zheroes is a ci�zen‐led ini�a�ve to inspire food businesses to give their surplus food to those who need it, so it will never ever go to waste”

“The UK food retail industry sends 1.6million tonnes of surplus food to landfill every year, which contributes to the increase in greenhouse gases. At the same �me there are 4 million people in the UK who are living below the breadline.” (Plan Zheroes, 2013)

(plan zheroes, 2008)

(plan zheroes, 2008)

(Mezey, 2008)

SYSTEMS CASE STUDY 2 : Share My Dabba

An ini�a�ve by an NGO in Mumbai, India, suppor�ng the thousands of homeless children by the simple solu�on of delivering food through the 'dabbawalas' (�ffin carriers)

In mumbai, these �ffin delivery men travel on cycles to hundreds of homes, schools and offices, delivering homemade food on a daily basis. The 'share my dabba' ini�a�ve (dabba is the local word for �ffin or lunch box) gives the opportunity to the millions of men, women and students to share their dabba with a homeless and starving child. All they have to do is to put a li�le red 'share' s�cker on the top of their lunch box. When the boxes are collected by the dabbawalas, they are sorted out street wise to return to their individual kitchens, and all the boxes with the 'share' s�cker and segregated and volunteers distribute these to millions of hungry slum children.

(Elan, 2013) (Dasgupta, 2013)(volunteer weekly, 2013)

(Spice Box, 2013)

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Refurbishing model ISE, a specialty washing machine company producing professional washing machines (10,000 to 12,000 cycles) in sizes comparable with domes�c models, collects used heavy‐duty washing machines from hotel or laundromat customers. A�er refurbishment, it sells these machines to the domes�c market at a discount price.(Ellen Macarthur Founda�on, 2012)

Lease modelSeveral market par�cipants have discovered the poten�al of offering leasing contracts for washing machines to commercial users as well as to private households. Specialty leasing providers such as Appliance Warehouse of America offer a wide range of products and contract specifica�ons to meet customer demands. Home appliance manufacturers such as Bosch Siemens Hausgeräte provide leasing to customers under a ‘full service’ scheme, which includes warran�es that cover the whole contract �me frame. This provides the customer not only with increased flexibility in terms of �ming but also with be�er service levels and added convenience. In such a se�ng, third‐party financing companies may take up an intermediary role, matching manufacturer and customer incen�ves and handling administra�ve tasks.(Ellen Macarthur Founda�on, 2012)"

SYSTEMS CASE STUDY 3 : Washing Machine

“Pay‐per‐wash modelIn Northern Europe, Electrolux offered customers per‐wash op�ons based on smart metering. The manufacturer installed its high‐quality washing machines in customer homes, connected to a dedicated measuring device installed at the power outlet. This enabled tracking of not only the number of washing cycles but also the programme (e.g., cold versus hot wash). This business model was discon�nued a�er the u�lity provider discon�nued the smart metering. Without this element, Electrolux was unable to assess customer‐specific usage and charge the customer accordingly. Further, customer acceptance was rather low; the advantages (e.g., free servicing, easy trade‐in for upgrades, high‐end machines with hardly any upfront costs) were not marketed adequately.(Ellen Macarthur Founda�on, 2012)

A case study by the Ellen MacArthur Founda�on on how a washing machine can become a service instead of a product made possible by connec�ng a network of stakeholders including the machine user and the manufacturer. Different models of using the circular economy principles has made many such businesses possible. (Ellen Macarthur Founda�on, 2012)

(Ellen MacArthur Founda�on, 2012)

(Ellen MacArthur Founda�on, 2012)

createan

aestheticdesign

defineneedsand

wants

communicatethroughdesign

excitethe

senses

definecommunication

betweenpeople and

objects

spreadawareness

throughdesign

usevisual

language

redefinethoughts

andprocesses

captivatethrough beauty

andconcept

creatememorable

icons, symbolsand brands

ADESIGNER

CAN

A DESIGNER’S SPECIAL POWERS

As seen in the case studies, a good system design that connects all the necessary elements and stakeholders can create a notable change. But how does a designer approach such systems?

Every designer can make a difference! The model shows the special powers that is unique to a designer

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Refurbishing model ISE, a specialty washing machine company producing professional washing machines (10,000 to 12,000 cycles) in sizes comparable with domes�c models, collects used heavy‐duty washing machines from hotel or laundromat customers. A�er refurbishment, it sells these machines to the domes�c market at a discount price.(Ellen Macarthur Founda�on, 2012)

Lease modelSeveral market par�cipants have discovered the poten�al of offering leasing contracts for washing machines to commercial users as well as to private households. Specialty leasing providers such as Appliance Warehouse of America offer a wide range of products and contract specifica�ons to meet customer demands. Home appliance manufacturers such as Bosch Siemens Hausgeräte provide leasing to customers under a ‘full service’ scheme, which includes warran�es that cover the whole contract �me frame. This provides the customer not only with increased flexibility in terms of �ming but also with be�er service levels and added convenience. In such a se�ng, third‐party financing companies may take up an intermediary role, matching manufacturer and customer incen�ves and handling administra�ve tasks.(Ellen Macarthur Founda�on, 2012)"

SYSTEMS CASE STUDY 3 : Washing Machine

“Pay‐per‐wash modelIn Northern Europe, Electrolux offered customers per‐wash op�ons based on smart metering. The manufacturer installed its high‐quality washing machines in customer homes, connected to a dedicated measuring device installed at the power outlet. This enabled tracking of not only the number of washing cycles but also the programme (e.g., cold versus hot wash). This business model was discon�nued a�er the u�lity provider discon�nued the smart metering. Without this element, Electrolux was unable to assess customer‐specific usage and charge the customer accordingly. Further, customer acceptance was rather low; the advantages (e.g., free servicing, easy trade‐in for upgrades, high‐end machines with hardly any upfront costs) were not marketed adequately.(Ellen Macarthur Founda�on, 2012)

A case study by the Ellen MacArthur Founda�on on how a washing machine can become a service instead of a product made possible by connec�ng a network of stakeholders including the machine user and the manufacturer. Different models of using the circular economy principles has made many such businesses possible. (Ellen Macarthur Founda�on, 2012)

(Ellen MacArthur Founda�on, 2012)

(Ellen MacArthur Founda�on, 2012)

createan

aestheticdesign

defineneedsand

wants

communicatethroughdesign

excitethe

senses

definecommunication

betweenpeople and

objects

spreadawareness

throughdesign

usevisual

language

redefinethoughts

andprocesses

captivatethrough beauty

andconcept

creatememorable

icons, symbolsand brands

ADESIGNER

CAN

A DESIGNER’S SPECIAL POWERS

As seen in the case studies, a good system design that connects all the necessary elements and stakeholders can create a notable change. But how does a designer approach such systems?

Every designer can make a difference! The model shows the special powers that is unique to a designer

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CONCEPT DESiGN

Design opportuni�es, recognized from the research outcomes, further had to be developed into concepts. Throughout the research phase, ini�al ideas for a service design were evolving but with no solid frame work. These ideas had to be mapped out, organized and further evaluated to judge its pros and cons. Different methods were used to design a concept that incorporated most or all of the recognized opportuni�es. Brainstorming, mind mapping and design trees were used for this. The concepts were evaluated based on cri�cally analyzing them against the key findings and comparing and contras�ng them with exis�ng ini�a�ves. It is fundamental that the new service design could not only a�empt to solve the exis�ng issues but to create a new and innova�ve approach to the recognized problems.

METHODOLOGYMIND BUBBLES ‐ FORMING CONCEPTS

Mind bubbles based on the research outcomes that led to developing five main design concepts. This method was used to ini�ate flow of thoughts and to bring the research outcomes to life. Links and pa�erns were formed based on the context of each mini bubble that further led to five bigger bubbles which were later developed as five individual design concepts.

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CONCEPT DESiGN

Design opportuni�es, recognized from the research outcomes, further had to be developed into concepts. Throughout the research phase, ini�al ideas for a service design were evolving but with no solid frame work. These ideas had to be mapped out, organized and further evaluated to judge its pros and cons. Different methods were used to design a concept that incorporated most or all of the recognized opportuni�es. Brainstorming, mind mapping and design trees were used for this. The concepts were evaluated based on cri�cally analyzing them against the key findings and comparing and contras�ng them with exis�ng ini�a�ves. It is fundamental that the new service design could not only a�empt to solve the exis�ng issues but to create a new and innova�ve approach to the recognized problems.

METHODOLOGYMIND BUBBLES ‐ FORMING CONCEPTS

Mind bubbles based on the research outcomes that led to developing five main design concepts. This method was used to ini�ate flow of thoughts and to bring the research outcomes to life. Links and pa�erns were formed based on the context of each mini bubble that further led to five bigger bubbles which were later developed as five individual design concepts.

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METHODOLOGYSIX MINUTE STORM ‐ DEVELOPING CONCEPTS

An intensive brainstorming session with a six minute dead line. This method was used to develop the five design concepts discovered through the mind bubbles method. Here a basic framework was formed that defined each design concept, based on the key findings and design opportuni�es. All research findings, linked with insights and pre‐formed concepts were brought to life here.

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METHODOLOGYSIX MINUTE STORM ‐ DEVELOPING CONCEPTS

An intensive brainstorming session with a six minute dead line. This method was used to develop the five design concepts discovered through the mind bubbles method. Here a basic framework was formed that defined each design concept, based on the key findings and design opportuni�es. All research findings, linked with insights and pre‐formed concepts were brought to life here.

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OUTCOMESDESIGN CONCEPTS

An open pla�orm for students to interact with each other about ideas and concepts, exchange thoughts on innova�on and give cri�cal reviews for each other's concepts.

A connec�ng portal that enables students to network with prac�cing designers, entrepreneurs, small business owners, etc. to share their experiences and get feedbacks .

Also, a great place for investors to look out for young innova�ve ideas and talent.

A workshop ac�vity, that emphasizes on the importance of sustainability in design while building an enterprise.

A learning ac�vity that trains a student to think as an entrepreneur, developing skills required to start a business.

A program, that enables students to interact and network with industries, designers, business owners, etc. through fun and inspiring ac�vi�es.

A learning resource which enables students and teachers to update their skills and knowledge about sustainability, and how to incorporate this into a business model.

A game that provides scenarios which require a student to update their knowledge about sustainability and entrepreneurship in order to complete a task and move to the next level.

A fun and addic�ve game that teaches you about star�ng and running a business through a virtual pla�orm.

a

b

c

INTERACTIVE WEB RESOURCECONNECTING STAKEHOLDERS

SCHOOL WORKSHOP EMPHASIZING SUSTAINABILITY AND ENTREPRENEURSHIP

E - L E A R N I N G G A M E K I TFOR STUDENTS AND TEACHERS

Inter‐school open Innova�on system involving student groups and teachers.

A system where a challenge or a task is completed by using the open innova�on model.

One school interacts with other schools, universi�es, colleges and companies to resolve a set challenge.

Students learn to incorporate design ideas and innova�on developed by in‐house teams and also by external sources in order to complete tasks.

A TV program focusing on the learning developments and growth of young student entrepreneurs.

Connec�ng mul�ple level stakeholders like schools, parents, investors, designers, environmentalists, etc. in order to progress the entrepreneurial poten�al in students.

A show that promotes sustainability and the circular economy to the public through the innova�on of young minds and also spreads awareness on the importance of design innova�on.

d

e

I N T E R - S C H O O L OPEN INNOVATION SYSTEM

T V R E A L I T Y S H O W ON YOUNG ENTREPRENEURS

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OUTCOMESDESIGN CONCEPTS

An open pla�orm for students to interact with each other about ideas and concepts, exchange thoughts on innova�on and give cri�cal reviews for each other's concepts.

A connec�ng portal that enables students to network with prac�cing designers, entrepreneurs, small business owners, etc. to share their experiences and get feedbacks .

Also, a great place for investors to look out for young innova�ve ideas and talent.

A workshop ac�vity, that emphasizes on the importance of sustainability in design while building an enterprise.

A learning ac�vity that trains a student to think as an entrepreneur, developing skills required to start a business.

A program, that enables students to interact and network with industries, designers, business owners, etc. through fun and inspiring ac�vi�es.

A learning resource which enables students and teachers to update their skills and knowledge about sustainability, and how to incorporate this into a business model.

A game that provides scenarios which require a student to update their knowledge about sustainability and entrepreneurship in order to complete a task and move to the next level.

A fun and addic�ve game that teaches you about star�ng and running a business through a virtual pla�orm.

a

b

c

INTERACTIVE WEB RESOURCECONNECTING STAKEHOLDERS

SCHOOL WORKSHOP EMPHASIZING SUSTAINABILITY AND ENTREPRENEURSHIP

E - L E A R N I N G G A M E K I TFOR STUDENTS AND TEACHERS

Inter‐school open Innova�on system involving student groups and teachers.

A system where a challenge or a task is completed by using the open innova�on model.

One school interacts with other schools, universi�es, colleges and companies to resolve a set challenge.

Students learn to incorporate design ideas and innova�on developed by in‐house teams and also by external sources in order to complete tasks.

A TV program focusing on the learning developments and growth of young student entrepreneurs.

Connec�ng mul�ple level stakeholders like schools, parents, investors, designers, environmentalists, etc. in order to progress the entrepreneurial poten�al in students.

A show that promotes sustainability and the circular economy to the public through the innova�on of young minds and also spreads awareness on the importance of design innova�on.

d

e

I N T E R - S C H O O L OPEN INNOVATION SYSTEM

T V R E A L I T Y S H O W ON YOUNG ENTREPRENEURS

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DESIGN TREE

To evaluate the five concepts, a tree of thought was created where the strongest point of each concept was mapped out.

EVALUATION

These concepts were further evaluated for its quality and relevance to the project requirements. Rewinding to the earlier SWOT analysis and the key findings, eight ques�ons were framed that talk about the main a�ributes required for a designed system. The five concepts were evaluated against these ques�ons on a scale of one to five, one being ‘ DEFINITELY YES’ and five being ‘NOT AT ALL’.

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DESIGN TREE

To evaluate the five concepts, a tree of thought was created where the strongest point of each concept was mapped out.

EVALUATION

These concepts were further evaluated for its quality and relevance to the project requirements. Rewinding to the earlier SWOT analysis and the key findings, eight ques�ons were framed that talk about the main a�ributes required for a designed system. The five concepts were evaluated against these ques�ons on a scale of one to five, one being ‘ DEFINITELY YES’ and five being ‘NOT AT ALL’.

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EVALUATION

dI N T E R - S C H O O L OPEN INNOVATION SYSTEM

b SCHOOL WORKSHOP EMPHASIZING SUSTAINABILITY AND ENTREPRENEURSHIP

FINAL DESIGN DIRECTION

A�er evalua�ng all the concepts against the ques�ons, the scores were tallied and the concepts with the lowest score (concept b and d) were the ideas with the least no’s. That is, concept b and d did not get ‘only a li�le’ or ‘not at all’ for any of the requirements. Based on this evalua�on, and also based on some pragma�c considera�ons, the final direc�on for designing a service was decided as a combina�on of both the concepts.

In addi�on to this, the other concepts stood very strong on a few points and these elements were also considered while developing the final concept.

+

AIM

‐ To create a new and exci�ng opportunity for students aged 14 to 16

‐ To challenge their skills of innova�on and enterprise by connec�ng them to mul�ple stakeholders

‐ To offer real life situa�ons where the circular economy model and sustainability concepts can be implemented.

By connec�ng investors with entrepreneurs

in schools

How?

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EVALUATION

dI N T E R - S C H O O L OPEN INNOVATION SYSTEM

b SCHOOL WORKSHOP EMPHASIZING SUSTAINABILITY AND ENTREPRENEURSHIP

FINAL DESIGN DIRECTION

A�er evalua�ng all the concepts against the ques�ons, the scores were tallied and the concepts with the lowest score (concept b and d) were the ideas with the least no’s. That is, concept b and d did not get ‘only a li�le’ or ‘not at all’ for any of the requirements. Based on this evalua�on, and also based on some pragma�c considera�ons, the final direc�on for designing a service was decided as a combina�on of both the concepts.

In addi�on to this, the other concepts stood very strong on a few points and these elements were also considered while developing the final concept.

+

AIM

‐ To create a new and exci�ng opportunity for students aged 14 to 16

‐ To challenge their skills of innova�on and enterprise by connec�ng them to mul�ple stakeholders

‐ To offer real life situa�ons where the circular economy model and sustainability concepts can be implemented.

By connec�ng investors with entrepreneurs

in schools

How?

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DESiGN DEVELOPMENTDeveloping the concept from the final selected concept involved conduc�ng more focused research on the stakeholders, looking at benchmarks for inspira�on and learning about service design.

FOCUSED RESEARCHKEY PLAYERS – STAKEHOLDER HIERARCHY

With the selec�on of a final design direc�on, further research had to be conducted on the key stakeholders within the new design framework. The key players are those who would be directly and indirectly involved in the designed system i.e. those who would be directly or indirectly contribu�ng to the service or benefi�ng from it. Based on the level of contribu�on and benefits, the stakeholders are defined into categories of Primary, Secondary and Ter�ary.

Focused research on the key players helped in evalua�ng and defining which category each player would fit into. The evalua�on was based on heuris�c research of three focal criteria:

1. Who the service was intended for2. Who acts as a direct contributor to the service3. Who act as mediators or links to complete the service

Also, the research aimed at looking at what level of incen�ves or benefits would be expected by the stakeholders at each level of involvement.The primary stakeholders would be ge�ng the maximum benefit from the program. The secondary stakeholders would be ge�ng benefits that are directly propor�onal to their contribu�on and the ter�ary stakeholders would be at liberty to decide on the level of involvement based on the level of benefits they would get.

Primary Stakeholders

Secondary Stakeholders

Tertiary Stakeholders

maximum contribution + benifit

benefit contribution

benefit contribution

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DESiGN DEVELOPMENTDeveloping the concept from the final selected concept involved conduc�ng more focused research on the stakeholders, looking at benchmarks for inspira�on and learning about service design.

FOCUSED RESEARCHKEY PLAYERS – STAKEHOLDER HIERARCHY

With the selec�on of a final design direc�on, further research had to be conducted on the key stakeholders within the new design framework. The key players are those who would be directly and indirectly involved in the designed system i.e. those who would be directly or indirectly contribu�ng to the service or benefi�ng from it. Based on the level of contribu�on and benefits, the stakeholders are defined into categories of Primary, Secondary and Ter�ary.

Focused research on the key players helped in evalua�ng and defining which category each player would fit into. The evalua�on was based on heuris�c research of three focal criteria:

1. Who the service was intended for2. Who acts as a direct contributor to the service3. Who act as mediators or links to complete the service

Also, the research aimed at looking at what level of incen�ves or benefits would be expected by the stakeholders at each level of involvement.The primary stakeholders would be ge�ng the maximum benefit from the program. The secondary stakeholders would be ge�ng benefits that are directly propor�onal to their contribu�on and the ter�ary stakeholders would be at liberty to decide on the level of involvement based on the level of benefits they would get.

Primary Stakeholders

Secondary Stakeholders

Tertiary Stakeholders

maximum contribution + benifit

benefit contribution

benefit contribution

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BENCHMARKS BENCHMARKS

An ini�a�ve that is very closely touching many points of this project and hence a very important bench mark. Young Enterprise focuses on young innova�on with business.

“Young Enterprise is the United Kingdom's largest business and enterprise educa�on charity. Every year they help 225,000 young people learn about business and the world of work in the classroom under the guidance of a network of 5,000 volunteers from 3,500 companies.Young Enterprise's mission statement is “to inspire and equip young people to learn and succeed through enterprise.” It's guiding principle is to do this through “learning by doing”” (Young Enterprise, 2013)

Strengths Learning by doing – prac�cal projectsInterac�on with real life scenariosPrograms from primary to undergraduate levelGives young people the opportunity to run a businessInvolved in both class‐room based programs and company programsVarious programs focusing on different aspects for different age groupsWorks along with the na�onal curriculum suppor�ng it wherever possible

Weakness – based on differen�a�on with this projectNo emphasis on sustainability in business or about circular economies Does not involve the teacher and the parent into the development processDoes not connect student to real clients and investorsDoes not focus on building a network of stakeholders who benefit from each other

Young Enterprise Project Details

The popular TV show, Dragon’s Den was selected as a benchmark as it involves excitement, real life scenarios and of course the main element ‐ Entrepreneurs and Investors. (Appendix 1)

(CNET UK, 2009)

(The king's school, 2013)

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BENCHMARKS BENCHMARKS

An ini�a�ve that is very closely touching many points of this project and hence a very important bench mark. Young Enterprise focuses on young innova�on with business.

“Young Enterprise is the United Kingdom's largest business and enterprise educa�on charity. Every year they help 225,000 young people learn about business and the world of work in the classroom under the guidance of a network of 5,000 volunteers from 3,500 companies.Young Enterprise's mission statement is “to inspire and equip young people to learn and succeed through enterprise.” It's guiding principle is to do this through “learning by doing”” (Young Enterprise, 2013)

Strengths Learning by doing – prac�cal projectsInterac�on with real life scenariosPrograms from primary to undergraduate levelGives young people the opportunity to run a businessInvolved in both class‐room based programs and company programsVarious programs focusing on different aspects for different age groupsWorks along with the na�onal curriculum suppor�ng it wherever possible

Weakness – based on differen�a�on with this projectNo emphasis on sustainability in business or about circular economies Does not involve the teacher and the parent into the development processDoes not connect student to real clients and investorsDoes not focus on building a network of stakeholders who benefit from each other

Young Enterprise Project Details

The popular TV show, Dragon’s Den was selected as a benchmark as it involves excitement, real life scenarios and of course the main element ‐ Entrepreneurs and Investors. (Appendix 1)

(CNET UK, 2009)

(The king's school, 2013)

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ENTERPRISE IN ACTION. FOR AGES 11‐16INSPIRE BUSINESS SKILLS WITH AN ENTERPRISE CHALLENGE

Compete against the clock to think up, design, plan, build and promote a prototype product in this exci�ng programme. Using the internet students simulate the challenges they would face when running a real business. Classroom based.(Young Enterprise, 2013)

PERSONAL ECONOMICS. FOR AGES 12‐16DEVELOP MONEY MANAGEMENT EXPERTISE FOR LIFE

Learning to manage money can be really tough for teenagers. In this programme students are challenged by means of an intriguing 'life map' to consider the ups and downs they will face in handling their own financial futures. They get a hands‐on introduc�on to credit and debt, savings, investments and budge�ng. Classroom based.(Young Enterprise, 2013)

QUICKSTART. FOR AGES 13‐16RECEIVE A RAPID INTRODUC TION TO THE EXCITEMENT OF ENTERPRISE

A fast paced business enterprise experience that sees students start a business selling products or services to people locally. Quick Start supports young people by building their confidence, skills, knowledge and resilience in challenging economic �mes. Classroom based.(Young Enterprise, 2013)

PROJECT BUSINESS. FOR AGES 13‐16LEARN WHAT IT'S LIKE TO RUN A SMALL BUSINESS

An eye opening experience for students as they take on the role of a small business, sharing the real‐life experiences of a volunteer from a local company. This six‐session programme is either presented over six weeks or as an intense one‐day seminar. Classroom based.(Young Enterprise, 2013)

INDUSTRY MASTERCLASS. FOR AGES 13‐17GET THE INSPIRATION, ENTHUSIASM AND VISION FOR AN INDUSTRY CAREER

What does it take to succeed in one of Britain's dynamic industries? The Young Enterprise Industry Masterclass gives students a powerful insight into the workings of a par�cular type of business and the the skills you need to build a career in it, what jobs are available and how to go about star�ng up a business in that sector. Classroom based.(Young Enterprise, 2013)

COMPANY PROGRAMME. FOR AGES 15‐19OUR FLAGSHIP ‐ THE ULTIMATE TEENAGE ENTERPRISE EXPERIENCE

In our flagship Company Programme students set up and run a real firm for a year under the guidance of a business volunteer. They get prac�cal experience of the joys and pi�alls of crea�ng a truly func�oning enterprise.

SERVICE DESIGN AND SYSTEMS THINKING

What is Systems Thinking?

“Systems thinking is a management discipline that concerns an understanding of a system by examining the linkages and interac�ons between the components that comprise the en�rety of that defined system.” (The ins�tute of systemic leadership, 2012)

As previously seen in the case studies, the circular economy model is structured around systems thinking, taking it a step forward by looking at biological systems and technical systems in a service. For the purpose of this project, a way of adop�ng the circular economy model is by looking at the service design as a whole system connec�ng students, schools, businesses and other stakeholders. Understanding the links between each individual stakeholder, and how the whole system fits into its environment.

According to an ar�cle published on basic principles of systems thinking “Whole system success requires a performance management system that is pitched above the level of individual systems and their func�onal leadership. Features may include group or team‐level goal‐se�ng, development, incen�ves, communica�on, reviews, rewards, accountability. The aim is to focus on what binds individuals together and what binds systems together rather than func�onal silo performance.” (The ins�tute of systemic leadership, 2012)

(Young Enterprise, 2012)

(Young Enterprise, 2013)

(Design of Services, 2009)

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ENTERPRISE IN ACTION. FOR AGES 11‐16INSPIRE BUSINESS SKILLS WITH AN ENTERPRISE CHALLENGE

Compete against the clock to think up, design, plan, build and promote a prototype product in this exci�ng programme. Using the internet students simulate the challenges they would face when running a real business. Classroom based.(Young Enterprise, 2013)

PERSONAL ECONOMICS. FOR AGES 12‐16DEVELOP MONEY MANAGEMENT EXPERTISE FOR LIFE

Learning to manage money can be really tough for teenagers. In this programme students are challenged by means of an intriguing 'life map' to consider the ups and downs they will face in handling their own financial futures. They get a hands‐on introduc�on to credit and debt, savings, investments and budge�ng. Classroom based.(Young Enterprise, 2013)

QUICKSTART. FOR AGES 13‐16RECEIVE A RAPID INTRODUC TION TO THE EXCITEMENT OF ENTERPRISE

A fast paced business enterprise experience that sees students start a business selling products or services to people locally. Quick Start supports young people by building their confidence, skills, knowledge and resilience in challenging economic �mes. Classroom based.(Young Enterprise, 2013)

PROJECT BUSINESS. FOR AGES 13‐16LEARN WHAT IT'S LIKE TO RUN A SMALL BUSINESS

An eye opening experience for students as they take on the role of a small business, sharing the real‐life experiences of a volunteer from a local company. This six‐session programme is either presented over six weeks or as an intense one‐day seminar. Classroom based.(Young Enterprise, 2013)

INDUSTRY MASTERCLASS. FOR AGES 13‐17GET THE INSPIRATION, ENTHUSIASM AND VISION FOR AN INDUSTRY CAREER

What does it take to succeed in one of Britain's dynamic industries? The Young Enterprise Industry Masterclass gives students a powerful insight into the workings of a par�cular type of business and the the skills you need to build a career in it, what jobs are available and how to go about star�ng up a business in that sector. Classroom based.(Young Enterprise, 2013)

COMPANY PROGRAMME. FOR AGES 15‐19OUR FLAGSHIP ‐ THE ULTIMATE TEENAGE ENTERPRISE EXPERIENCE

In our flagship Company Programme students set up and run a real firm for a year under the guidance of a business volunteer. They get prac�cal experience of the joys and pi�alls of crea�ng a truly func�oning enterprise.

SERVICE DESIGN AND SYSTEMS THINKING

What is Systems Thinking?

“Systems thinking is a management discipline that concerns an understanding of a system by examining the linkages and interac�ons between the components that comprise the en�rety of that defined system.” (The ins�tute of systemic leadership, 2012)

As previously seen in the case studies, the circular economy model is structured around systems thinking, taking it a step forward by looking at biological systems and technical systems in a service. For the purpose of this project, a way of adop�ng the circular economy model is by looking at the service design as a whole system connec�ng students, schools, businesses and other stakeholders. Understanding the links between each individual stakeholder, and how the whole system fits into its environment.

According to an ar�cle published on basic principles of systems thinking “Whole system success requires a performance management system that is pitched above the level of individual systems and their func�onal leadership. Features may include group or team‐level goal‐se�ng, development, incen�ves, communica�on, reviews, rewards, accountability. The aim is to focus on what binds individuals together and what binds systems together rather than func�onal silo performance.” (The ins�tute of systemic leadership, 2012)

(Young Enterprise, 2012)

(Young Enterprise, 2013)

(Design of Services, 2009)

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OPEN INNOVATION METHODOLOGYNETWORKING

According to Henry William Chesbrough, ““Open innova�on is the use of purposive inflows and ou�lows of knowledge to accelerate internal innova�on, and expand the markets for external use of innova�on, respec�vely. [This paradigm] assumes that firms can and should use external ideas as well as internal ideas, and internal and external paths to market, as they look to advance their technology.” (Open Innova�on, 2013)

Open Innova�on fits into the systems thinking and circular economy model as it talks about benefi�ng from external as well as internal ideas. In a circular model, integra�ng open innova�on means that more than one business system could profit from circular systems. The service being designed in this project aims at looking at how stakeholders can benefit from not only the circular economy model, but also grow through the incorpora�on of open innova�on systems within the framework of the service.

An important aspect of the project was to get the opinions of different designers, educa�onalists and other stakeholders. In order to achieve this, the final direc�on selected was discussed at networking events like the igenius café and the ‘design needs you’ event by the Design Council.

Networking Event ‐ igenius CaféA community of social entrepreneurs around the world (over 200 countries) who are interested in social and environmental changes. The networking event organized in central London was very insigh�ul and elicited the purpose of the project. Mee�ng social entrepreneurs who have been and are s�ll working closely in the areas of sustainability and educa�on boosted the confidence of the final design direc�on selected. The valuable opinions of entrepreneurs and designers working in similar areas could further be used while developing the design concept.

Design Needs You ‐ by the Design CouncilAn event organized by the Design Council to exhibit the latest ini�a�ves by organiza�ons and businesses in the area of encouraging design educa�on in schools. The exhibi�ng par�cipants included some of the main stakeholders for this project ‐ The Sorrell Founda�on, Bri�sh Design Innova�on, The Design Business Associa�on, to name a few. Analyzing the latest projects by these organiza�ons aided in ge�ng a clear ideas as to what is needed to support this project. Few of the ini�a�ves promoted at the event included a new web resource for young people interested in informa�on and advice about design ‐ ge�ntodesign.org, Skype in the Classroom ‐ a program that allows teachers to connect with each other, students and guest speakers. It also included crea�ve career visits as part of the Sorrell Founda�on and an exhibit on standards and skills by the Design Business Associa�on (DBA) and Bri�sh Design Innova�on (BDI).

(Open Sweden, 2012)

(Design Council, 2013)

(i‐genius, 2013)

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OPEN INNOVATION METHODOLOGYNETWORKING

According to Henry William Chesbrough, ““Open innova�on is the use of purposive inflows and ou�lows of knowledge to accelerate internal innova�on, and expand the markets for external use of innova�on, respec�vely. [This paradigm] assumes that firms can and should use external ideas as well as internal ideas, and internal and external paths to market, as they look to advance their technology.” (Open Innova�on, 2013)

Open Innova�on fits into the systems thinking and circular economy model as it talks about benefi�ng from external as well as internal ideas. In a circular model, integra�ng open innova�on means that more than one business system could profit from circular systems. The service being designed in this project aims at looking at how stakeholders can benefit from not only the circular economy model, but also grow through the incorpora�on of open innova�on systems within the framework of the service.

An important aspect of the project was to get the opinions of different designers, educa�onalists and other stakeholders. In order to achieve this, the final direc�on selected was discussed at networking events like the igenius café and the ‘design needs you’ event by the Design Council.

Networking Event ‐ igenius CaféA community of social entrepreneurs around the world (over 200 countries) who are interested in social and environmental changes. The networking event organized in central London was very insigh�ul and elicited the purpose of the project. Mee�ng social entrepreneurs who have been and are s�ll working closely in the areas of sustainability and educa�on boosted the confidence of the final design direc�on selected. The valuable opinions of entrepreneurs and designers working in similar areas could further be used while developing the design concept.

Design Needs You ‐ by the Design CouncilAn event organized by the Design Council to exhibit the latest ini�a�ves by organiza�ons and businesses in the area of encouraging design educa�on in schools. The exhibi�ng par�cipants included some of the main stakeholders for this project ‐ The Sorrell Founda�on, Bri�sh Design Innova�on, The Design Business Associa�on, to name a few. Analyzing the latest projects by these organiza�ons aided in ge�ng a clear ideas as to what is needed to support this project. Few of the ini�a�ves promoted at the event included a new web resource for young people interested in informa�on and advice about design ‐ ge�ntodesign.org, Skype in the Classroom ‐ a program that allows teachers to connect with each other, students and guest speakers. It also included crea�ve career visits as part of the Sorrell Founda�on and an exhibit on standards and skills by the Design Business Associa�on (DBA) and Bri�sh Design Innova�on (BDI).

(Open Sweden, 2012)

(Design Council, 2013)

(i‐genius, 2013)

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METHODOLOGYDESIGN MEDITATION

ALONE TIME INSIDE THE DESIGNER’S MINDA method of rewinding back and mentally gathering, organizing and analyzing all that has been done in the project. This process aimed to slowly and carefully plan out the next steps for the project by reviewing all the previous discoveries, insights and knowledge gained. The design medita�on session works well when done individually with the use of simple wri�ng tools (a pencil and a paper worked perfectly!) and some quite �me alone inside the designer’s mind. tBE

CREATIVE

DESIGN DETAIL

Progressing from the ini�al research through to the more focused concept development methods, a compacted and more detailed concept emerged. Structures for the service concept proposal, the stakeholder involvements, what differen�ates this concept, and the brand iden�ty of the concept was now designed and ready for feedback and improvements.

Concept structure – Structural route op�onsThrough many itera�ve processes detailed in the previous chapter, the first dra� of the service concept had now been developed to the second stage. At this stage the concept had two main working models of the frame work (or the structure) for the program. This involved developing details as to how the service would be built and executed from the beginning to the end. Each model has been structured to have five main phases and all the objec�ves and elements of the program have been designed into it.

Progression Collage

The systems model op�ons were formed using a collage technique. Different elements of the program that had to be incorporated and linked as a whole where first individually decided on. These elements were then laid out in order of occurrence. Different combina�ons of incorpora�ng these elements into one system were tried out and two dra�s of the model were decided on. These models were further developed and a graphical systems map was created for them.

(Grainger, 2008) | (Ian Barnard, 2013)

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METHODOLOGYDESIGN MEDITATION

ALONE TIME INSIDE THE DESIGNER’S MINDA method of rewinding back and mentally gathering, organizing and analyzing all that has been done in the project. This process aimed to slowly and carefully plan out the next steps for the project by reviewing all the previous discoveries, insights and knowledge gained. The design medita�on session works well when done individually with the use of simple wri�ng tools (a pencil and a paper worked perfectly!) and some quite �me alone inside the designer’s mind. tBE

CREATIVE

DESIGN DETAIL

Progressing from the ini�al research through to the more focused concept development methods, a compacted and more detailed concept emerged. Structures for the service concept proposal, the stakeholder involvements, what differen�ates this concept, and the brand iden�ty of the concept was now designed and ready for feedback and improvements.

Concept structure – Structural route op�onsThrough many itera�ve processes detailed in the previous chapter, the first dra� of the service concept had now been developed to the second stage. At this stage the concept had two main working models of the frame work (or the structure) for the program. This involved developing details as to how the service would be built and executed from the beginning to the end. Each model has been structured to have five main phases and all the objec�ves and elements of the program have been designed into it.

Progression Collage

The systems model op�ons were formed using a collage technique. Different elements of the program that had to be incorporated and linked as a whole where first individually decided on. These elements were then laid out in order of occurrence. Different combina�ons of incorpora�ng these elements into one system were tried out and two dra�s of the model were decided on. These models were further developed and a graphical systems map was created for them.

(Grainger, 2008) | (Ian Barnard, 2013)

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The first model structure focuses on the investors and the teams, working together from phase one of the program through to phase five.

Phase 1: Three investors, who are specialists in different fields, are introduced to the teams and their teachers. Each of them briefs the teams on their area of specializa�on in the form of a main challenge. For instance, if an investor is interested in manufacturing mul�‐purpose or re‐usable packaging, they may give a brief to the teams to develop a new concept for this, along with a business plan to fit the circular economy. All three teams are introduced to the challenges set by the investor at the same point in phase one of the program. Phase 2:Keeping the main challenge in mind, the teams go through various ac�vi�es focused on sustainability, circular economies, knowledge on star�ng and managing a business, and many more with the expert guidance of the secondary and the ter�ary stakeholders. Each ac�vity would have a specific target to be achieved in a specified �me frame, and would guide the students to be able to get closer to taking on the main challenge. The investors would at this phase be consulted on any specific informa�on they may want the teams to be focusing on and ac�vi�es could be altered accordingly. Here, the teams start to develop their concepts and designs for the main challenge. The investor will have regular updates from each team as to how their concepts are developing. By the end of phase two, each team would have been reformed according to the individual interests of the students towards a par�cular investor's business challenge.

Phase 3:In this phase, the teams take on the main challenge, applying all the knowledge, skills and training they accumulated during phase two. The teams are asked to carefully analyze their design concepts, review and redesign the concepts and build a strategic business plan that can be executed in reality. The investors will again be updated on the growth of the business plan and will lend their support at certain points during the process. The final business strategy, complete with the new concept design, management in a circular economy, marke�ng, finance, legali�es, etc. will be pitched to the respec�ve investor. Phase 4:The team and the investor work together at this point to get the business up and running. This is made possible by the funding from the investor, along with the support of the secondary and ter�ary stakeholders. At this stage the students get to be the owners of the enterprise and put all their gained knowledge on running a start‐up into prac�ce. Phase 5:This is the follow up stage of the program where the growth of the start‐ups will be examined and tracked. The investors and other stakeholders who are involved with the business plan will be able to view the development poten�al and play a role in increasing the growth of the venture. The experience of the teams can be further used outside of the program by the school, the investor or any of the other stakeholders by the consent of individual students.

SYSTEM MODEL I

SYSTEM MAP 1

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The first model structure focuses on the investors and the teams, working together from phase one of the program through to phase five.

Phase 1: Three investors, who are specialists in different fields, are introduced to the teams and their teachers. Each of them briefs the teams on their area of specializa�on in the form of a main challenge. For instance, if an investor is interested in manufacturing mul�‐purpose or re‐usable packaging, they may give a brief to the teams to develop a new concept for this, along with a business plan to fit the circular economy. All three teams are introduced to the challenges set by the investor at the same point in phase one of the program. Phase 2:Keeping the main challenge in mind, the teams go through various ac�vi�es focused on sustainability, circular economies, knowledge on star�ng and managing a business, and many more with the expert guidance of the secondary and the ter�ary stakeholders. Each ac�vity would have a specific target to be achieved in a specified �me frame, and would guide the students to be able to get closer to taking on the main challenge. The investors would at this phase be consulted on any specific informa�on they may want the teams to be focusing on and ac�vi�es could be altered accordingly. Here, the teams start to develop their concepts and designs for the main challenge. The investor will have regular updates from each team as to how their concepts are developing. By the end of phase two, each team would have been reformed according to the individual interests of the students towards a par�cular investor's business challenge.

Phase 3:In this phase, the teams take on the main challenge, applying all the knowledge, skills and training they accumulated during phase two. The teams are asked to carefully analyze their design concepts, review and redesign the concepts and build a strategic business plan that can be executed in reality. The investors will again be updated on the growth of the business plan and will lend their support at certain points during the process. The final business strategy, complete with the new concept design, management in a circular economy, marke�ng, finance, legali�es, etc. will be pitched to the respec�ve investor. Phase 4:The team and the investor work together at this point to get the business up and running. This is made possible by the funding from the investor, along with the support of the secondary and ter�ary stakeholders. At this stage the students get to be the owners of the enterprise and put all their gained knowledge on running a start‐up into prac�ce. Phase 5:This is the follow up stage of the program where the growth of the start‐ups will be examined and tracked. The investors and other stakeholders who are involved with the business plan will be able to view the development poten�al and play a role in increasing the growth of the venture. The experience of the teams can be further used outside of the program by the school, the investor or any of the other stakeholders by the consent of individual students.

SYSTEM MODEL I

SYSTEM MAP 1

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SYSTEM MODEL 2

SYSTEM MAP 2

The structure of model two focuses on the teams as the central element with whom the remaining stakeholders are connected, including the investors.

Phase 1: In the first phase, each of the three teams, along with the teachers, are introduced to the program's aims and objec�ves. Unlike model one, the teams are not introduced to the investors in phase one. The students are made aware of the structure of the program with the knowledge that they will be soon connected to a variety of stakeholders through the program. Phase 2:The main objec�ves of the program are met in this phase through targeted ac�vi�es, training workshops, etc. on themes of sustainability, circular economies, se�ng up a business, etc. in the same way as described in model 1. Here however, the investors will not be involved in the learning process. The secondary stakeholders along with the teachers will play a major role in the development of the young poten�al at this stage, training them with all the necessary elements to complete the program successfully.

Phase 3:At the beginning of phase three, the students will be briefed about the main challenge which will be previously set by a team that includes the school and the investors. Unlike model one where there are three separate design challenges to choose from, here the main challenge will be common for all teams. The challenge will include the teams coming up with new design concepts and formula�ng a business plan around this concept, by applying the previously gained knowledge in phase two (same as model one, but without the investor support). Phase three ends with the teams finally mee�ng the investors and pitching their design concepts and business plans to them.Phase 4:The investors now analyze each team's business strategy and each investor chooses to work with one team. The investors then works along with the team of their choice to perfect the business strategy before pu�ng the business plan into ac�on (same as model one)Phase 5:This stage of the program remains the same as model one, where a follow up is done on the progress of the businesses.

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SYSTEM MODEL 2

SYSTEM MAP 2

The structure of model two focuses on the teams as the central element with whom the remaining stakeholders are connected, including the investors.

Phase 1: In the first phase, each of the three teams, along with the teachers, are introduced to the program's aims and objec�ves. Unlike model one, the teams are not introduced to the investors in phase one. The students are made aware of the structure of the program with the knowledge that they will be soon connected to a variety of stakeholders through the program. Phase 2:The main objec�ves of the program are met in this phase through targeted ac�vi�es, training workshops, etc. on themes of sustainability, circular economies, se�ng up a business, etc. in the same way as described in model 1. Here however, the investors will not be involved in the learning process. The secondary stakeholders along with the teachers will play a major role in the development of the young poten�al at this stage, training them with all the necessary elements to complete the program successfully.

Phase 3:At the beginning of phase three, the students will be briefed about the main challenge which will be previously set by a team that includes the school and the investors. Unlike model one where there are three separate design challenges to choose from, here the main challenge will be common for all teams. The challenge will include the teams coming up with new design concepts and formula�ng a business plan around this concept, by applying the previously gained knowledge in phase two (same as model one, but without the investor support). Phase three ends with the teams finally mee�ng the investors and pitching their design concepts and business plans to them.Phase 4:The investors now analyze each team's business strategy and each investor chooses to work with one team. The investors then works along with the team of their choice to perfect the business strategy before pu�ng the business plan into ac�on (same as model one)Phase 5:This stage of the program remains the same as model one, where a follow up is done on the progress of the businesses.

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The School

Needs‐Students with excellent poten�al‐Teachers with up‐to‐date skills‐A good network of contacts to develop‐Effec�ve teaching resources‐To be able to get a popular ra�ng‐New and exci�ng programs for the students

‐To be able to make use of in‐school talent‐To be able to provide the best facili�es to all

‐An easy to implement system to facilitate learning

‐To grow bigger and bigger every year

The Student

Needs‐An easy and fun way to learn‐A clear route to the future ‐An interac�ve and engaging system‐Stronger bonds with friends and family‐To be treated like an adult‐A mul�tude of learning combined together‐A system that reduces the risk of errors‐A vibrant and cool way to learn‐An experience that carries into the future‐A project that adds value to a por�olio

CHARACTER PROFILESUnderstanding The Needs of the Main Stakeholders

TheInvestor

Needs‐New businesses to work with‐Fresh and young innova�on‐Increased opportuni�es leading to profits‐To grow business networks‐To be part of the circular economy‐To invest in current trends in the market‐Talented individuals with poten�al‐A clear understanding of finances‐A strategic business plan to back up ‐A trust worthy group to work with

TheTeacher

Needs‐Good resources to convey a topic‐Support from the school to teach be�er‐To constantly upgrade knowledge‐To be able to support students with their projects

‐To be able to build a las�ng rela�on with students

‐An effec�ve curriculum to follow‐Teaching tools for effec�vely taught classes‐Contacts that can accelerate career growth

Need‐An opportunity to get involved with promo�ng their business or charity

‐Create awareness about sustainability‐Help the shi� towards a circular economy

‐Grow their networks to increase the effec�veness of their services

‐Programs to volunteer in and help student entrepreneurs

‐An opportunity to be part of a wide network of businesses, organiza�ons, trusts, founda�ons, schools and chari�es, all involved in a social cause

OtherStakeholders

SH

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The School

Needs‐Students with excellent poten�al‐Teachers with up‐to‐date skills‐A good network of contacts to develop‐Effec�ve teaching resources‐To be able to get a popular ra�ng‐New and exci�ng programs for the students

‐To be able to make use of in‐school talent‐To be able to provide the best facili�es to all

‐An easy to implement system to facilitate learning

‐To grow bigger and bigger every year

The Student

Needs‐An easy and fun way to learn‐A clear route to the future ‐An interac�ve and engaging system‐Stronger bonds with friends and family‐To be treated like an adult‐A mul�tude of learning combined together‐A system that reduces the risk of errors‐A vibrant and cool way to learn‐An experience that carries into the future‐A project that adds value to a por�olio

CHARACTER PROFILESUnderstanding The Needs of the Main Stakeholders

TheInvestor

Needs‐New businesses to work with‐Fresh and young innova�on‐Increased opportuni�es leading to profits‐To grow business networks‐To be part of the circular economy‐To invest in current trends in the market‐Talented individuals with poten�al‐A clear understanding of finances‐A strategic business plan to back up ‐A trust worthy group to work with

TheTeacher

Needs‐Good resources to convey a topic‐Support from the school to teach be�er‐To constantly upgrade knowledge‐To be able to support students with their projects

‐To be able to build a las�ng rela�on with students

‐An effec�ve curriculum to follow‐Teaching tools for effec�vely taught classes‐Contacts that can accelerate career growth

Need‐An opportunity to get involved with promo�ng their business or charity

‐Create awareness about sustainability‐Help the shi� towards a circular economy

‐Grow their networks to increase the effec�veness of their services

‐Programs to volunteer in and help student entrepreneurs

‐An opportunity to be part of a wide network of businesses, organiza�ons, trusts, founda�ons, schools and chari�es, all involved in a social cause

OtherStakeholders

SH

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STAKEHOLDER RELATIONSHIPS

The maps show the connec�ons between the primary, secondary and ter�ary stakeholders through the length of the program.

Map one shows the rela�onship between the student's team and the other stakeholders and map two shows the same rela�ons, but from the investors point. A primary connec�on is drawn where the interac�on between two stakeholders are more intensive and lasts throughout the show. Secondary connec�ons imply that the two stakeholders may or may not be in constant interac�on, and this interac�on may or may not be intensive, depending on the nature of the situa�on. However, the maps show that there is a connec�on between all the different stakeholders as each par�cipa�ng stakeholder benefits through another. For instance, as the teachers will be an important part of the whole program, learning with the students, they would benefits through connec�ons with the secondary stakeholders who can guide them to update their knowledge and skills in design and technology and also provide opportuni�es and support in the area of design educa�on. Similarly, each stakeholder would be involved in the program keeping in mind benefits and incen�ves that they can obtain and also contribute.

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STAKEHOLDER RELATIONSHIPS

The maps show the connec�ons between the primary, secondary and ter�ary stakeholders through the length of the program.

Map one shows the rela�onship between the student's team and the other stakeholders and map two shows the same rela�ons, but from the investors point. A primary connec�on is drawn where the interac�on between two stakeholders are more intensive and lasts throughout the show. Secondary connec�ons imply that the two stakeholders may or may not be in constant interac�on, and this interac�on may or may not be intensive, depending on the nature of the situa�on. However, the maps show that there is a connec�on between all the different stakeholders as each par�cipa�ng stakeholder benefits through another. For instance, as the teachers will be an important part of the whole program, learning with the students, they would benefits through connec�ons with the secondary stakeholders who can guide them to update their knowledge and skills in design and technology and also provide opportuni�es and support in the area of design educa�on. Similarly, each stakeholder would be involved in the program keeping in mind benefits and incen�ves that they can obtain and also contribute.

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THE CHRYSALIS

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TASK ANALYSIS GRID

A task analysis grid is used to analyze scenarios and highlight the situa�ons that need special a�en�on and to fulfill certain requirements.

How is it structured?Each column starts with a par�cular task assigned followed by the scenario in which it is completed. this brings up ‘what if’ ques�ons to analyze the situa�on, finally leading to describing requirements to solve situa�ons in the scenario. (Service design tools, 2009)

ScenarioFor this task analysis, a basic classroom workshop situa�on has been analyzed. The ac�vity is conducted by a guide. James, Jenny and Craig are part of the workshop session where the objec�ve it to conceptualize a design solu�on for sustainable furniture that can be used in the art room. The learning and design process can be stressful and ineffec�ve if all the right elements are not in place

C Adithi Sarovar

THE CHRYSALIS

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TASK ANALYSIS GRID

A task analysis grid is used to analyze scenarios and highlight the situa�ons that need special a�en�on and to fulfill certain requirements.

How is it structured?Each column starts with a par�cular task assigned followed by the scenario in which it is completed. this brings up ‘what if’ ques�ons to analyze the situa�on, finally leading to describing requirements to solve situa�ons in the scenario. (Service design tools, 2009)

ScenarioFor this task analysis, a basic classroom workshop situa�on has been analyzed. The ac�vity is conducted by a guide. James, Jenny and Craig are part of the workshop session where the objec�ve it to conceptualize a design solu�on for sustainable furniture that can be used in the art room. The learning and design process can be stressful and ineffec�ve if all the right elements are not in place

C Adithi Sarovar

THE CHRYSALIS

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MOTIVATION MATRIX

In a circular economy model, everyone benefits by associa�on with one another.The below table analyzes what mo�vates the different stakeholders in the program

Developing the service design concept through focused research opened up new windows of opportuni�es that would differen�ate this concept proposal from those which are exis�ng. Differen�a�ng a concept from the rest is vital, as a service in order to work well in any market needs to offer something more or something unique as compared to the compe��on.

The main differen�a�ng features of the developed service design concept:

The design of all the elements of the program focuses on s�mula�ng the entrepreneurial talent of young students in the design and technology area along with promo�ng the circular economy thinking at each stage for the benefit and sustenance of UK's economic growth.

Connec�ng the three main focus areas of educa�on, entrepreneurship and sustainability, by pu�ng an emphasis on shi�ing businesses from a linear economy model to a circular economy model, at a secondary school level, ensures that a student will absorb this knowledge and put it into prac�ce in their own ventures in the future. This is achieved through various premeditated ac�vi�es, events and learning sessions throughout the program.

The concept of the circular economy has been embedded within the framework of the program. The surplus innova�on coming from the young students is strategically managed so as not to incur any wastage of ideas. This is made possible through ac�vi�es that incorporate the idea of 'Open Innova�on' where any unused idea is recycled and reused in a different place at a different �me by a different team, either internally or externally.

DIFFERENTIATION

The program focuses on connec�ng the student to a wide network of professionals in the design and entrepreneurial areas through strategically planned events. The stakeholders involved would all be prac�cing professionals who would not only immensely benefit the student but also each other through planned connec�ons and rela�ons between them.

Involvement of students with their teachers and parents to ensure that the student is well supported not only within the program, but also at school and at home. By involving the parents and crea�ng awareness about the benefits of a crea�ve career, the parent would be more informed to support the student if they decide to go in a crea�ve direc�on as a career op�on in the future. The program would have ac�vi�es that encourage the involvement of the parent, the teacher and the student to work as a team.

The program aims to challenge the concept of 'failure is bad' by elimina�ng compe��on that leads to a victory. The ac�vi�es are designed to underline the concept of 'learning through your mistakes', so not only winners win but unsuccessful ideas are recycled to get its victory through the knowledge gained. Students are made to realize that it is important to make mistakes as it is a crucial part of any learning process.

Young enterprises, the biggest compe��on in the market with a similar service, focus on business and enterprises in general, whereas this concept proposal is aimed directly at entrepreneurs in design and technology. All ac�vi�es are designed to increase the entrepreneurial poten�al of a student designer.

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MOTIVATION MATRIX

In a circular economy model, everyone benefits by associa�on with one another.The below table analyzes what mo�vates the different stakeholders in the program

Developing the service design concept through focused research opened up new windows of opportuni�es that would differen�ate this concept proposal from those which are exis�ng. Differen�a�ng a concept from the rest is vital, as a service in order to work well in any market needs to offer something more or something unique as compared to the compe��on.

The main differen�a�ng features of the developed service design concept:

The design of all the elements of the program focuses on s�mula�ng the entrepreneurial talent of young students in the design and technology area along with promo�ng the circular economy thinking at each stage for the benefit and sustenance of UK's economic growth.

Connec�ng the three main focus areas of educa�on, entrepreneurship and sustainability, by pu�ng an emphasis on shi�ing businesses from a linear economy model to a circular economy model, at a secondary school level, ensures that a student will absorb this knowledge and put it into prac�ce in their own ventures in the future. This is achieved through various premeditated ac�vi�es, events and learning sessions throughout the program.

The concept of the circular economy has been embedded within the framework of the program. The surplus innova�on coming from the young students is strategically managed so as not to incur any wastage of ideas. This is made possible through ac�vi�es that incorporate the idea of 'Open Innova�on' where any unused idea is recycled and reused in a different place at a different �me by a different team, either internally or externally.

DIFFERENTIATION

The program focuses on connec�ng the student to a wide network of professionals in the design and entrepreneurial areas through strategically planned events. The stakeholders involved would all be prac�cing professionals who would not only immensely benefit the student but also each other through planned connec�ons and rela�ons between them.

Involvement of students with their teachers and parents to ensure that the student is well supported not only within the program, but also at school and at home. By involving the parents and crea�ng awareness about the benefits of a crea�ve career, the parent would be more informed to support the student if they decide to go in a crea�ve direc�on as a career op�on in the future. The program would have ac�vi�es that encourage the involvement of the parent, the teacher and the student to work as a team.

The program aims to challenge the concept of 'failure is bad' by elimina�ng compe��on that leads to a victory. The ac�vi�es are designed to underline the concept of 'learning through your mistakes', so not only winners win but unsuccessful ideas are recycled to get its victory through the knowledge gained. Students are made to realize that it is important to make mistakes as it is a crucial part of any learning process.

Young enterprises, the biggest compe��on in the market with a similar service, focus on business and enterprises in general, whereas this concept proposal is aimed directly at entrepreneurs in design and technology. All ac�vi�es are designed to increase the entrepreneurial poten�al of a student designer.

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The associa�on of a brand with any product or service can kindle excitement and increase the involvement of the target stakeholders. Also, a strong brand will stand out from the other exis�ng ini�a�ves. Coming up with a unique brand for the program included answering ques�ons like, who would be using the brand? Who will be benefited from the service's offered? What are the main elements to be conveyed about the program through the brand and what must the brand iden�ty portray?

To build a brand strategy around the designed service, a map was created outlining the characteris�cs of the the main stakeholders – the students and the investors. Also, the main goals of the program were thought about and an iden�ty was built for the program that would make it stand out.

Crea�ng a brand for the service involved coming up with an effec�ve name that could convey the concept of the program. Once a name was in place, it required a unique and a�rac�ve logo. It was important that the brand would not only convey the iden�ty of the program but also the iden�ty of those connected to it.

BRANDING STRATEGY FEEDBACK FOR DESIGN REFININGKEY STAKEHOLDER FEEDBACK

The Ellen MacArthur Founda�on has been a key stakeholder in the development of this project. The head of innova�on at the founda�on, Ken Webster was able to answer a few ques�ons that gave the project a new dimension with regards to the circularity concept and educa�on.

Q. To get an effec�ve shi� from the linear to the circular model, is it not necessary for everyone, not only the businesses and the industries to understand the circular economy but even the general public?

Ken:Yes, we define the most important people in the world, power wise, as business. We influence them by saying to them that there is a be�er way of doing this. And anyway u haven't got much choice. They have a voice with the governments and the government realizes that yes, we need to have people ready for these jobs. The problem with educa�on is that it is almost as bad as the linear economy – it's hugely wasteful ‐ and now it's also ge�ng very eli�st and expensive. Now schools and universi�es are not there to teach. People join courses expec�ng to leave with a degree that will give them a job, so today ins�tutes have become a job factory. We don't think of formal educa�on being very effec�ve, so we do it through business and the government, because they want people to have jobs. And this might be the source of be�er jobs in the future.

Q. The founda�on is presently doing a lot of work in the educa�on sector to introduce young people to the concept of circularity. For the model to be fully implemented in the UK, it means that exis�ng businesses would also have to be willing to make this shi�. Proposing the circular model to new businesses is easy as they are just se�ng up, what about exis�ng businesses? Do they accept it with the added investments?

Ken:Big firms work with us; like Philips, BT, Cisco, Na�onal Grid, Renault, Ikea… and they think it's important. They are all incumbent, they are in the business and they are quite big. Businesses o�en set themselves a direc�on, and figure it out later. No business can prove if they can work. So, the big businesses know that they have fluctua�ons in their materials prices, now a firm like that can't deal with price fluctua�on that big. Because of this they are trying to keep their costs under control, by recovering products and re‐manufacturing them they use two‐thirds less energy. That's a huge saving. So, if we can prove the savings, they have to take a risk. But it also depends on the culture. Businesses keep rising and falling, so we should not be afraid of that. What we say to businesses is – this isn't compulsory, but we think the world is going this way, so are u in or out? If you're out we don't really care but you might not be there because we think that the winners are in our corner.

Feedback on Project ProposalKen:It's a very difficult task, because people don't know about circular economies. Ge�ng all the skills to be a business type person is quite a lot to do anyway, but then it's not this economy! And then their thinking 'a new economy? This is hard enough as it is!'I love it, in the sense that the students get to understand be�er about the economy, that's great! But the key thing is how you would do that without

(Ellen Macarthur Founda�on, 2013)

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The associa�on of a brand with any product or service can kindle excitement and increase the involvement of the target stakeholders. Also, a strong brand will stand out from the other exis�ng ini�a�ves. Coming up with a unique brand for the program included answering ques�ons like, who would be using the brand? Who will be benefited from the service's offered? What are the main elements to be conveyed about the program through the brand and what must the brand iden�ty portray?

To build a brand strategy around the designed service, a map was created outlining the characteris�cs of the the main stakeholders – the students and the investors. Also, the main goals of the program were thought about and an iden�ty was built for the program that would make it stand out.

Crea�ng a brand for the service involved coming up with an effec�ve name that could convey the concept of the program. Once a name was in place, it required a unique and a�rac�ve logo. It was important that the brand would not only convey the iden�ty of the program but also the iden�ty of those connected to it.

BRANDING STRATEGY FEEDBACK FOR DESIGN REFININGKEY STAKEHOLDER FEEDBACK

The Ellen MacArthur Founda�on has been a key stakeholder in the development of this project. The head of innova�on at the founda�on, Ken Webster was able to answer a few ques�ons that gave the project a new dimension with regards to the circularity concept and educa�on.

Q. To get an effec�ve shi� from the linear to the circular model, is it not necessary for everyone, not only the businesses and the industries to understand the circular economy but even the general public?

Ken:Yes, we define the most important people in the world, power wise, as business. We influence them by saying to them that there is a be�er way of doing this. And anyway u haven't got much choice. They have a voice with the governments and the government realizes that yes, we need to have people ready for these jobs. The problem with educa�on is that it is almost as bad as the linear economy – it's hugely wasteful ‐ and now it's also ge�ng very eli�st and expensive. Now schools and universi�es are not there to teach. People join courses expec�ng to leave with a degree that will give them a job, so today ins�tutes have become a job factory. We don't think of formal educa�on being very effec�ve, so we do it through business and the government, because they want people to have jobs. And this might be the source of be�er jobs in the future.

Q. The founda�on is presently doing a lot of work in the educa�on sector to introduce young people to the concept of circularity. For the model to be fully implemented in the UK, it means that exis�ng businesses would also have to be willing to make this shi�. Proposing the circular model to new businesses is easy as they are just se�ng up, what about exis�ng businesses? Do they accept it with the added investments?

Ken:Big firms work with us; like Philips, BT, Cisco, Na�onal Grid, Renault, Ikea… and they think it's important. They are all incumbent, they are in the business and they are quite big. Businesses o�en set themselves a direc�on, and figure it out later. No business can prove if they can work. So, the big businesses know that they have fluctua�ons in their materials prices, now a firm like that can't deal with price fluctua�on that big. Because of this they are trying to keep their costs under control, by recovering products and re‐manufacturing them they use two‐thirds less energy. That's a huge saving. So, if we can prove the savings, they have to take a risk. But it also depends on the culture. Businesses keep rising and falling, so we should not be afraid of that. What we say to businesses is – this isn't compulsory, but we think the world is going this way, so are u in or out? If you're out we don't really care but you might not be there because we think that the winners are in our corner.

Feedback on Project ProposalKen:It's a very difficult task, because people don't know about circular economies. Ge�ng all the skills to be a business type person is quite a lot to do anyway, but then it's not this economy! And then their thinking 'a new economy? This is hard enough as it is!'I love it, in the sense that the students get to understand be�er about the economy, that's great! But the key thing is how you would do that without

(Ellen Macarthur Founda�on, 2013)

C Adithi Sarovar

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(cont.)disappoin�ng both ends. The linear economy is so embedded in the way of doing things, now trying to get them to do something differently is going to make them think 'do I need that extra?'

If there was a good enough learning program or an induc�on program that would help both par�es, it would be hugely valuable. The thing to be very careful about is managing expecta�ons. Don't risk the students to thinking that it's all up to them to fix all the problems. There may be a slightly alterna�ve plan for this, is to model the things that they can affect and the things that they can't. It needs momentum. A Challenge – managing expecta�ons and s�ll making it engaging. It is possible, because there are some doing it.

Talking to Mr. Beryl Paul, a Design and Technology teacher at the Greenwood High School, supported in ge�ng some very relevant answers and insights to developing the final design concept.

Q. As a DT teacher, would you recommend such a service to your ins�tute and be able to ac�vely involve yourself as it also aims at promo�ng a teachers development in the field?

Mr.Paul:A teacher will have to be involved, for a teacher to meet another teacher and get informa�on about the growth of a subject then, then such a workshop must have

1. New crea�ve ideas for be�erment.2. Teachers focus must be molded towards the growth of the sustainability

FEEDBACK FOR DESIGN REFININGKEY STAKEHOLDER FEEDBACK

concept and crea�vity within that area, and not just design and produc�on alone.

3. Students must be giving source of adap�ng towards such thinking. 4. The updated informa�on will give value by involving interna�onal ideologies. The above should help in fine‐tuning the inter‐teacher workshop idea.

Q. As a Design and Technology teacher, do you think that that this concept proposal may be too early into the student's life? What do you think are the big risks involved?

Mr.Paul:It is a risk in the sense that, students may take a long jump to entrepreneurship, thereby ignoring or not experiencing certain minimal details or ideas, such leaps may affect the future of the business project itself. So, it's be�er not involve the investor as an actual corporate investor at the beginning stages of the program, rather do it in their level first, (maybe by asking the teacher to take the role of an investor) make a clear smart plan to execute the investor's appearance, this would be a smooth and ethical way out.Talk to students from the point of construc�ve discontent, so different students will give a different problem with the product according to the cultural and social backgrounds.Make your projects at school as a primary awareness of circular economy. Then involve the other investor based projects. Theory based approach will not be very interes�ng for people new to the circular economy. So make it a fun based ac�vity, and also find a way to make it more theory –effec�ve. Come up with a strategic event which will keep people involved with excitement.

Q. Do you think children might respond well to a program where the concept of compe��on is eliminated and the focus is on the amount of knowledge gained and the amount of progress made?

Mr.Paul:Schools are trying to teach the student to love knowledge more than the winning ideas; the compe��on based approach will surely reduce the crea�ve ideas, mainly because the students will slowly start to think more crea�vely to win the compe��on more than to be crea�ve in the actual subject of circular economy or sustainability. In other words the student may end up crea�vely winning the compe��on rather than crea�vely doing the project. Students most of the �me think about compe��on as the ul�mate, and so they ignore the raw basics of the subjects. If a student works and displays his or her crea�vity, then all the individuals can juxtapose their ideas and make one monolithic masterpiece and conclude it with team work. This would be much more knowledgeable than a compe��on.

CO

MIN

G U

P -

TH

E FI

NA

L PIT

CH

C Adithi Sarovar

THE CHRYSALIS

89 90

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(cont.)disappoin�ng both ends. The linear economy is so embedded in the way of doing things, now trying to get them to do something differently is going to make them think 'do I need that extra?'

If there was a good enough learning program or an induc�on program that would help both par�es, it would be hugely valuable. The thing to be very careful about is managing expecta�ons. Don't risk the students to thinking that it's all up to them to fix all the problems. There may be a slightly alterna�ve plan for this, is to model the things that they can affect and the things that they can't. It needs momentum. A Challenge – managing expecta�ons and s�ll making it engaging. It is possible, because there are some doing it.

Talking to Mr. Beryl Paul, a Design and Technology teacher at the Greenwood High School, supported in ge�ng some very relevant answers and insights to developing the final design concept.

Q. As a DT teacher, would you recommend such a service to your ins�tute and be able to ac�vely involve yourself as it also aims at promo�ng a teachers development in the field?

Mr.Paul:A teacher will have to be involved, for a teacher to meet another teacher and get informa�on about the growth of a subject then, then such a workshop must have

1. New crea�ve ideas for be�erment.2. Teachers focus must be molded towards the growth of the sustainability

FEEDBACK FOR DESIGN REFININGKEY STAKEHOLDER FEEDBACK

concept and crea�vity within that area, and not just design and produc�on alone.

3. Students must be giving source of adap�ng towards such thinking. 4. The updated informa�on will give value by involving interna�onal ideologies. The above should help in fine‐tuning the inter‐teacher workshop idea.

Q. As a Design and Technology teacher, do you think that that this concept proposal may be too early into the student's life? What do you think are the big risks involved?

Mr.Paul:It is a risk in the sense that, students may take a long jump to entrepreneurship, thereby ignoring or not experiencing certain minimal details or ideas, such leaps may affect the future of the business project itself. So, it's be�er not involve the investor as an actual corporate investor at the beginning stages of the program, rather do it in their level first, (maybe by asking the teacher to take the role of an investor) make a clear smart plan to execute the investor's appearance, this would be a smooth and ethical way out.Talk to students from the point of construc�ve discontent, so different students will give a different problem with the product according to the cultural and social backgrounds.Make your projects at school as a primary awareness of circular economy. Then involve the other investor based projects. Theory based approach will not be very interes�ng for people new to the circular economy. So make it a fun based ac�vity, and also find a way to make it more theory –effec�ve. Come up with a strategic event which will keep people involved with excitement.

Q. Do you think children might respond well to a program where the concept of compe��on is eliminated and the focus is on the amount of knowledge gained and the amount of progress made?

Mr.Paul:Schools are trying to teach the student to love knowledge more than the winning ideas; the compe��on based approach will surely reduce the crea�ve ideas, mainly because the students will slowly start to think more crea�vely to win the compe��on more than to be crea�ve in the actual subject of circular economy or sustainability. In other words the student may end up crea�vely winning the compe��on rather than crea�vely doing the project. Students most of the �me think about compe��on as the ul�mate, and so they ignore the raw basics of the subjects. If a student works and displays his or her crea�vity, then all the individuals can juxtapose their ideas and make one monolithic masterpiece and conclude it with team work. This would be much more knowledgeable than a compe��on.

CO

MIN

G U

P -

TH

E FI

NA

L PIT

CH

C Adithi Sarovar

THE CHRYSALIS

89 90

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identifyquestionsobjectivesfocusresearchevolutioninterviewsmeetingsinsightsdiscoveryopportunitiesopinionsdesignresearchre designre research... and finally...

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identifyquestionsobjectivesfocusresearchevolutioninterviewsmeetingsinsightsdiscoveryopportunitiesopinionsdesignresearchre designre research... and finally...

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SuperSeeds is a unique learning

program for talented students in school.

The program trains a student in

secondary school to think, act and be an

entrepreneur, through interactive and

engaging events. A year of fun and

exciting activities that makes students

realize that their business can dreams

become reality! And it's not that far into

the future! SuperSeeds can take a

student entrepreneur nearer to their

goals faster than they could imagine.

And it's not only about starting a

business, through SuperSeeds they

learn about and sustainable businesses

circular economies, which ensures that

they will stay in business longer and

keep growing stronger.

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SuperSeeds is a unique learning

program for talented students in school.

The program trains a student in

secondary school to think, act and be an

entrepreneur, through interactive and

engaging events. A year of fun and

exciting activities that makes students

realize that their business can dreams

become reality! And it's not that far into

the future! SuperSeeds can take a

student entrepreneur nearer to their

goals faster than they could imagine.

And it's not only about starting a

business, through SuperSeeds they

learn about and sustainable businesses

circular economies, which ensures that

they will stay in business longer and

keep growing stronger.

C Adithi Sarovar

THE BUTTERFLY

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So what's unique about us?

1

2

3

For the first �me, a learning experience dedicated to young entrepreneurs in design! SuperSeeds, unlike any other program, invite young designers to get involved with crea�ng sustainable products, services, systems and processes that can fit into a circular economy and also, learn how to implement this in their very own business venture.

Failure is NOT bad. SuperSeeds constantly spread this message to all students and encourage them to be brave and not be afraid of making mistakes as it's the best way to learn. Students are reassured and allowed to make mistakes at a young age when the risk is lesser, making them more confident in their future careers as entrepreneurs.

Open innova�on at school. A trend followed by mul�na�onal companies that is now made accessible to young students through SuperSeeds. The program encourages students to share their innova�on, exchange inven�ve thoughts and be part of the growing open design culture.

THE PiTCH

SUPERSUPERSUPERSEEDSSEEDSSEEDS

SuperSeeds provides a unique opportunity for young entrepreneurs in school to set up their own businesses using a systema�c circular economy model.

The program runs for a year, either during Key Stage 4 or 5 during which the students get an experience like none other. A year of interac�ve learning, fun projects, innova�ve concepts and of course, they get to run their own li�le business.

The program is designed to fit into the academic year and blends along with the curriculum. The students will be supported by the school and their teachers to be able to take on the extra work apart from their academic studies. All the ac�vi�es in the program are designed to facilitate learning in a fun and enjoyable atmosphere, guided by various experts and volunteers. The students will get to experience mul�‐level stages of being an entrepreneur and running a business, right from se�ng up a new venture to managing teams, building networks and handling finances. Furthermore, they get to learn about the latest trends in business and design technology, open innova�on, social enterprises, branding, marke�ng, etc. The students are also trained to think 'sustainable futures' and learn how to plan to sustain their products, services and the overall business. They are introduced and made familiar with the concept of the circular economy and systems thinking and trained to implement this in different system, services and finally their own business startup.

HOW DOES SUPERSEEDS WORK?

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So what's unique about us?

1

2

3

For the first �me, a learning experience dedicated to young entrepreneurs in design! SuperSeeds, unlike any other program, invite young designers to get involved with crea�ng sustainable products, services, systems and processes that can fit into a circular economy and also, learn how to implement this in their very own business venture.

Failure is NOT bad. SuperSeeds constantly spread this message to all students and encourage them to be brave and not be afraid of making mistakes as it's the best way to learn. Students are reassured and allowed to make mistakes at a young age when the risk is lesser, making them more confident in their future careers as entrepreneurs.

Open innova�on at school. A trend followed by mul�na�onal companies that is now made accessible to young students through SuperSeeds. The program encourages students to share their innova�on, exchange inven�ve thoughts and be part of the growing open design culture.

THE PiTCH

SUPERSUPERSUPERSEEDSSEEDSSEEDS

SuperSeeds provides a unique opportunity for young entrepreneurs in school to set up their own businesses using a systema�c circular economy model.

The program runs for a year, either during Key Stage 4 or 5 during which the students get an experience like none other. A year of interac�ve learning, fun projects, innova�ve concepts and of course, they get to run their own li�le business.

The program is designed to fit into the academic year and blends along with the curriculum. The students will be supported by the school and their teachers to be able to take on the extra work apart from their academic studies. All the ac�vi�es in the program are designed to facilitate learning in a fun and enjoyable atmosphere, guided by various experts and volunteers. The students will get to experience mul�‐level stages of being an entrepreneur and running a business, right from se�ng up a new venture to managing teams, building networks and handling finances. Furthermore, they get to learn about the latest trends in business and design technology, open innova�on, social enterprises, branding, marke�ng, etc. The students are also trained to think 'sustainable futures' and learn how to plan to sustain their products, services and the overall business. They are introduced and made familiar with the concept of the circular economy and systems thinking and trained to implement this in different system, services and finally their own business startup.

HOW DOES SUPERSEEDS WORK?

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THE PROGRAM

The program is largely divided into four main phases and a follow up phase, spread out during the year. The first quarter of the year is filled with intensive ac�vi�es and learning projects, and the remaining year is given to set up and run a small business venture with the support and guidance of various stakeholders. During the course of the program, students work in teams and as individuals, working towards the goal of se�ng up an exci�ng new business that is embedded within the circular framework system. The ac�vi�es that start off with smaller teams and individuals, later merge into a bigger systems of specialized teams, all involved with se�ng up and running the show through to the end. Experts and volunteers from sponsoring organiza�ons, investors and teachers will play a major role in suppor�ng and guiding the students throughout the length of the program.

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THE PROGRAM

The program is largely divided into four main phases and a follow up phase, spread out during the year. The first quarter of the year is filled with intensive ac�vi�es and learning projects, and the remaining year is given to set up and run a small business venture with the support and guidance of various stakeholders. During the course of the program, students work in teams and as individuals, working towards the goal of se�ng up an exci�ng new business that is embedded within the circular framework system. The ac�vi�es that start off with smaller teams and individuals, later merge into a bigger systems of specialized teams, all involved with se�ng up and running the show through to the end. Experts and volunteers from sponsoring organiza�ons, investors and teachers will play a major role in suppor�ng and guiding the students throughout the length of the program.

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PHASE 2: TRAINING ACTIVITIESDura�on: 8 weeks (2 months)

‐ Phase two is one of the most intensive periods of the program. In this sec�on, the students are taught about sustainability, circular economies and entrepreneurship through different interac�ve, engaging and exci�ng ac�vi�es. These ac�vi�es build the founda�on for the future phases when the students start their own business venture.

‐ The ac�vi�es conducted are of four types 1. Classroom Workshops2. Mini Challenges3. Site Visits4. Talks and Discussions

‐ An ac�vity may some�mes be a combina�on of two types, for example, an ac�vity may start as a mini challenge, ending as a classroom workshop session.

‐ Each ac�vity has a certain target and covers a set of central objec�ves that are crucial to the features of the learning process defined by the program. Each ac�vity brings the teams closer to successfully star�ng a business.

‐ Few of the ac�vi�es run as a daylong event and a few stretch for a week.

‐ Each ac�vity is conducted by an expert in the area. This expert can be either a suppor�ng sponsor of SuperSeeds (a stakeholder) or a volunteer associated with the program. Apart from the expert guide, the ac�vi�es are conducted under the supervision of the Design and Technology teacher and a SuperSeeds team member. The SuperSeeds team has a close rela�on with the Design and Technology teacher to facilitate be�er communica�on with the students and to encourage the students to build a stronger rela�on with their teacher, who acts as their suppor�ng mentor throughout the program.

‐ 8 weeks of exci�ng and intensive ac�vi�es train the students to stand strong for the rest of the program where they will be interac�ng will bigger stakeholders including the investor

‐ The program starts with a selected number of talented students showing poten�al for design and entrepreneurship.

‐ Students are selected for the program in two ways. Method one allows the school to be the judge of whom and how many students take part in the program. In method two, a small class based event, monitored by a guide from the SuperSeeds team, is held. The event aims at informing the students about the details of the program and the amount of commitment it would require from the student. This briefing event allows the student to be the judge whether they want to be a part of the program or not. SuperSeeds is structured to handle both big and small groups.

‐ The par�cipa�ng students, together with a representa�ve from school and their Design and Technology teacher are further briefed on the program aims, objec�ves, ac�vi�es and detailed structure.

‐ In the span of two weeks, the students are given a presenta�on by SuperSeeds representa�ves, about the main topics covered in the program. This is followed by a small assignment that requires the student to do some personal research at home and in a week's �me be geared up for the ac�vi�es lined up in phase two.

PHASE 1: THE BEGINNING

Dura�on: 2 weeks (0.5 month)

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PHASE 2: TRAINING ACTIVITIESDura�on: 8 weeks (2 months)

‐ Phase two is one of the most intensive periods of the program. In this sec�on, the students are taught about sustainability, circular economies and entrepreneurship through different interac�ve, engaging and exci�ng ac�vi�es. These ac�vi�es build the founda�on for the future phases when the students start their own business venture.

‐ The ac�vi�es conducted are of four types 1. Classroom Workshops2. Mini Challenges3. Site Visits4. Talks and Discussions

‐ An ac�vity may some�mes be a combina�on of two types, for example, an ac�vity may start as a mini challenge, ending as a classroom workshop session.

‐ Each ac�vity has a certain target and covers a set of central objec�ves that are crucial to the features of the learning process defined by the program. Each ac�vity brings the teams closer to successfully star�ng a business.

‐ Few of the ac�vi�es run as a daylong event and a few stretch for a week.

‐ Each ac�vity is conducted by an expert in the area. This expert can be either a suppor�ng sponsor of SuperSeeds (a stakeholder) or a volunteer associated with the program. Apart from the expert guide, the ac�vi�es are conducted under the supervision of the Design and Technology teacher and a SuperSeeds team member. The SuperSeeds team has a close rela�on with the Design and Technology teacher to facilitate be�er communica�on with the students and to encourage the students to build a stronger rela�on with their teacher, who acts as their suppor�ng mentor throughout the program.

‐ 8 weeks of exci�ng and intensive ac�vi�es train the students to stand strong for the rest of the program where they will be interac�ng will bigger stakeholders including the investor

‐ The program starts with a selected number of talented students showing poten�al for design and entrepreneurship.

‐ Students are selected for the program in two ways. Method one allows the school to be the judge of whom and how many students take part in the program. In method two, a small class based event, monitored by a guide from the SuperSeeds team, is held. The event aims at informing the students about the details of the program and the amount of commitment it would require from the student. This briefing event allows the student to be the judge whether they want to be a part of the program or not. SuperSeeds is structured to handle both big and small groups.

‐ The par�cipa�ng students, together with a representa�ve from school and their Design and Technology teacher are further briefed on the program aims, objec�ves, ac�vi�es and detailed structure.

‐ In the span of two weeks, the students are given a presenta�on by SuperSeeds representa�ves, about the main topics covered in the program. This is followed by a small assignment that requires the student to do some personal research at home and in a week's �me be geared up for the ac�vi�es lined up in phase two.

PHASE 1: THE BEGINNING

Dura�on: 2 weeks (0.5 month)

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‐ A�er eight weeks of intensive training ac�vi�es, the students are finally ready for the big challenge

‐ This phase starts off with the teams mee�ng the investor. The investor is a direct sponsor for the program and will be interested in developing and tes�ng a new concept in the market. The investor is looking to develop a concept that is not only sustainable, but also fits well into the circular economy. For this purpose, the investor works together with the SuperSeeds team to encourage young entrepreneurs to build and set up a new venture.

‐ The investor comes to the program with a background in sustainable products or services and is keen on giving the students a big challenge to work on. The big challenge will be related to the investor's area of exper�se so that he would be able to guide the team towards a successful business venture. For example, if the investor or the inves�ng company is a part of the fashion industry, the big challenge would be based in a similar area where students would have to design a product or service in the fashion industry at a secondary school level.

‐ At this phase, all previous teams that were formed during the phase two ac�vi�es are disintegrated and merged into new specialist teams, all working on the main challenge brief. Each team would be specializing in one area, and all the teams together would form one big company. All students get to be a part of the ini�al design process, but in their specialist team, they would be working on specific areas of the business, for example, a team for marke�ng, a

team for handling finance, a team for human resource management, etc.

‐ Once these specialist teams have been formed, the students are asked to design and develop the product or service for the big challenge. Here the students use all the acquired knowledge from phase 2 ac�vi�es to face the big challenge. The design process runs for a �me period of 3 weeks, giving the teams 3 weeks to complete a business plan for their start up. The whole process is overlooked by expert volunteers and the SuperSeeds team to guide and direct the students at every step. The teams are also connected with associated stakeholders through the SuperSeeds team, who provide all the relevant informa�on and guidance required for the students to face the big challenge.

‐ The investors are updated regularly on the progress made by the teams and issues that may be overlooked are brought to the teams no�ce through a SuperSeeds representa�ve. The teams give updates in the form of presenta�ons directly to the investor every 2 weeks.

‐ Phase three ends with the whole group giving the final pitch to the investor, which would include the designed concept and a business plan around it. The investor's feedbacks are taken to the next phase of the program.

PHASE 3: THE BIG CHALLENGE

Dura�on: 6 weeks (1.5 months)

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‐ A�er eight weeks of intensive training ac�vi�es, the students are finally ready for the big challenge

‐ This phase starts off with the teams mee�ng the investor. The investor is a direct sponsor for the program and will be interested in developing and tes�ng a new concept in the market. The investor is looking to develop a concept that is not only sustainable, but also fits well into the circular economy. For this purpose, the investor works together with the SuperSeeds team to encourage young entrepreneurs to build and set up a new venture.

‐ The investor comes to the program with a background in sustainable products or services and is keen on giving the students a big challenge to work on. The big challenge will be related to the investor's area of exper�se so that he would be able to guide the team towards a successful business venture. For example, if the investor or the inves�ng company is a part of the fashion industry, the big challenge would be based in a similar area where students would have to design a product or service in the fashion industry at a secondary school level.

‐ At this phase, all previous teams that were formed during the phase two ac�vi�es are disintegrated and merged into new specialist teams, all working on the main challenge brief. Each team would be specializing in one area, and all the teams together would form one big company. All students get to be a part of the ini�al design process, but in their specialist team, they would be working on specific areas of the business, for example, a team for marke�ng, a

team for handling finance, a team for human resource management, etc.

‐ Once these specialist teams have been formed, the students are asked to design and develop the product or service for the big challenge. Here the students use all the acquired knowledge from phase 2 ac�vi�es to face the big challenge. The design process runs for a �me period of 3 weeks, giving the teams 3 weeks to complete a business plan for their start up. The whole process is overlooked by expert volunteers and the SuperSeeds team to guide and direct the students at every step. The teams are also connected with associated stakeholders through the SuperSeeds team, who provide all the relevant informa�on and guidance required for the students to face the big challenge.

‐ The investors are updated regularly on the progress made by the teams and issues that may be overlooked are brought to the teams no�ce through a SuperSeeds representa�ve. The teams give updates in the form of presenta�ons directly to the investor every 2 weeks.

‐ Phase three ends with the whole group giving the final pitch to the investor, which would include the designed concept and a business plan around it. The investor's feedbacks are taken to the next phase of the program.

PHASE 3: THE BIG CHALLENGE

Dura�on: 6 weeks (1.5 months)

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‐ The last and biggest phase of the program is divided into two parts, 'set‐up' and 'in‐business'.

‐ The investor along with the sponsoring stakeholders and the SuperSeeds team, plays an ac�ve role in this phase by providing the necessary contacts and business links to help the teams Set Up

‐ The set‐up is where the teams lay out the ground work for the business venture. This includes networking with important stakeholders and the investor, along with the investor's business contacts to lay the ground work before kick star�ng the business.

‐ Laying the ground work would include registra�ons, produc�on management in case of a product, appoin�ng staff, se�ng up shop, and other elements related to star�ng a small scale business venture. All processes will be carefully supervised by the SuperSeeds team and the teacher.

‐ The teams are given two months to set up the business venture by following their business plan. In Business

‐ The second and final segment of the program is the period where the teams start running their business.

‐ Like any real business, they will be faced with ini�al problems that would require some re‐thinking and re‐design. These jobs will be delegated to the appropriate teams.

‐ The business will be run for six months, during which the teams have to manage every aspect like – product manufacturing, sales

and supply, inventory, management, marke�ng, adver�sing, finance, accoun�ng, human resources, etc.

‐ The business will be endorsed by the SuperSeeds team, the stakeholders and the investor to ensure good profits and promo�on amongst the target markets.

‐ The SuperSeeds team would be involved at every stage of the opera�on to ensure that any issues are dealt with in the best way possible, and to give the students a meaningful experience at their capacity.

Phase 5: Follow up Dura�on: 8 weeks (2 months)

‐ This phase runs parallel with the last two months of phase 4. In this phase, student experiences are documented through interviews and videos and their experiences are taken into account while improving the SuperSeeds program.

‐ A book and a video documentary will be published about the whole program from phase one to 4, where the students and team's efforts are highlighted. The follow up would not only focus on victories but also on areas of disappointments and what the team learned from the experience as a whole.

‐ All par�cipa�ng students will automa�cally be a member of SuperSeeds and will be supported and encouraged in any future entrepreneurial ventures.

PHASE 4: PLAN IN ACTION

Dura�on: Set up: 8 weeks (2 months) | In Business: 24 weeks (6 months)

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‐ The last and biggest phase of the program is divided into two parts, 'set‐up' and 'in‐business'.

‐ The investor along with the sponsoring stakeholders and the SuperSeeds team, plays an ac�ve role in this phase by providing the necessary contacts and business links to help the teams Set Up

‐ The set‐up is where the teams lay out the ground work for the business venture. This includes networking with important stakeholders and the investor, along with the investor's business contacts to lay the ground work before kick star�ng the business.

‐ Laying the ground work would include registra�ons, produc�on management in case of a product, appoin�ng staff, se�ng up shop, and other elements related to star�ng a small scale business venture. All processes will be carefully supervised by the SuperSeeds team and the teacher.

‐ The teams are given two months to set up the business venture by following their business plan. In Business

‐ The second and final segment of the program is the period where the teams start running their business.

‐ Like any real business, they will be faced with ini�al problems that would require some re‐thinking and re‐design. These jobs will be delegated to the appropriate teams.

‐ The business will be run for six months, during which the teams have to manage every aspect like – product manufacturing, sales

and supply, inventory, management, marke�ng, adver�sing, finance, accoun�ng, human resources, etc.

‐ The business will be endorsed by the SuperSeeds team, the stakeholders and the investor to ensure good profits and promo�on amongst the target markets.

‐ The SuperSeeds team would be involved at every stage of the opera�on to ensure that any issues are dealt with in the best way possible, and to give the students a meaningful experience at their capacity.

Phase 5: Follow up Dura�on: 8 weeks (2 months)

‐ This phase runs parallel with the last two months of phase 4. In this phase, student experiences are documented through interviews and videos and their experiences are taken into account while improving the SuperSeeds program.

‐ A book and a video documentary will be published about the whole program from phase one to 4, where the students and team's efforts are highlighted. The follow up would not only focus on victories but also on areas of disappointments and what the team learned from the experience as a whole.

‐ All par�cipa�ng students will automa�cally be a member of SuperSeeds and will be supported and encouraged in any future entrepreneurial ventures.

PHASE 4: PLAN IN ACTION

Dura�on: Set up: 8 weeks (2 months) | In Business: 24 weeks (6 months)

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CentralObjectivesOfSuperSeeds defines the main objectives of the program that are unique and distinguishes it from the other programs

THE JOURNEY

The journey describes the student's learning and development process through the program. It mainly defines the ac�vi�es that the teams take part in from phase one �ll the end of the program, specifically the training ac�vi�es in Phase two. It also describes the targets and objec�ves achieved and the interac�ons developed with the stakeholders through each ac�vity in phase two.

Every ac�vity is conducted by a guide well versed with the necessary knowledge required to guide the students in the workshop. For example, a workshop where the target is for the students to learn about sustainability, the guide will be an expert in the field, who will also be represen�ng one of the stakeholder organiza�ons in the project.

Activity Types

CW

MC

T&D

SV

Classroom Workshop

Mini Challenge

Site Visit

Talks & Discussions

CEClassroom Event

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CentralObjectivesOfSuperSeeds defines the main objectives of the program that are unique and distinguishes it from the other programs

THE JOURNEY

The journey describes the student's learning and development process through the program. It mainly defines the ac�vi�es that the teams take part in from phase one �ll the end of the program, specifically the training ac�vi�es in Phase two. It also describes the targets and objec�ves achieved and the interac�ons developed with the stakeholders through each ac�vity in phase two.

Every ac�vity is conducted by a guide well versed with the necessary knowledge required to guide the students in the workshop. For example, a workshop where the target is for the students to learn about sustainability, the guide will be an expert in the field, who will also be represen�ng one of the stakeholder organiza�ons in the project.

Activity Types

CW

MC

T&D

SV

Classroom Workshop

Mini Challenge

Site Visit

Talks & Discussions

CEClassroom Event

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2. Sell it!Ac�vity type: Mini Challenge | Classroom WorkshopDura�on: 1 weekTarget: Sell a certain number of products by using strategic marke�ngand branding skills

‐ In teams of 5, the students are given a simple product like a badge or a wrist band.

‐ They are asked to create a brand for the products (a name, a logo, etc.) and asked to set up a marke�ng strategy for selling the product for a certain amount within or outside the school environment.

‐ The team must be able to jus�fy what the unique selling point of their product is and how the brand adds to its value. Also, they must validate the selling price.

‐ They will be provided with facili�es and materials required to brand and package the product, which they would do by delega�ng work within the team.

‐ The next stage of the challenge would be to put the marke�ng strategy into ac�on and try and sell as many of these products in a week's �me.

‐ A follow up session is held at the end of the week where teams exchange their experience on what to do and what not to do.

Objec�ves achievedBuilding a Business | S�mulate Entrepreneurship | Systems Thinking

3. Strategic Schools Ac�vity type: Mini Challenge | Classroom WorkshopDura�on: 1 weekTarget: Iden�fy a system at school that needs improvement and design a new system using circular economy principles

‐ The students are briefed on the main principles underlying the shi� from a linear economy to a circular economy.

‐ They are then asked to iden�fy and document a system at school which is the causing increased wastage with the help of a checklist provided, for example, the disposal methods of plas�c packaging, or handling food wastage at the canteen, etc.

‐ The teams then brainstorm on a new and improved system that can be incorporated to increase savings and decrease wastage by applying the principles of a circular economy.

‐ Midway through the challenge, one person from each team is swapped with another team, were they exchange their ideas and developments, and the swapped member exchanges innova�ve ideas that were not used in their team and can be used by another team.

‐ The systems are then reviewed in a classroom workshop session involving the teams, the guide, the teacher and the school authori�es, where ideas are discussed, exchanged and improvised and implemented.

Objec�ves achievedCircular Economies | Open Innova�on | Systems Thinking

PHASE ONESelec�on and Briefing Ac�vi�es

Ac�vity Type: Classroom EventsTotal Dura�on: 2 Weeks (0.5 months)

1. Student selec�on – By school authori�es or by SuperSeeds selec�on method

2. Briefing – On project aims and objec�ves, structure and ac�vi�es3. Introduc�on Presenta�on – On topics like Sustainability, circular

economy, entrepreneurship and running a business4. Research Ac�vity – Background research on each topic covered during

the introduc�on presenta�on, to be done in the student's own �me

PHASE TWOTraining Ac�vi�es

Ac�vity Type: CW, MC, SV, T&DTotal Dura�on: 8 Weeks (2 months)

1. Break and makeAc�vity type: Classroom workshopDura�on: 1 weekTarget: To create a new product that has a longer product life span

‐ The students are asked to bring in an old and unused product to the workshop (eg. Old Walkman, table lamp, etc.)

‐ In groups of three, they analyze the products by dismantling and discuss what may be the cause for the product's end of life.

‐ A small research on exis�ng products with be�er life spans is conducted and the product is then re‐designed, to make it more sustainable (subs�tu�ng material, miniaturiza�on, upcycling, etc.) using the principles outlined by the guide.

‐ The re‐design follows a discussion session where teams exchange unused ideas to benefit each other.

Objec�ves achievedPrac�cal Work | Sustainability | Open Innova�on

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2. Sell it!Ac�vity type: Mini Challenge | Classroom WorkshopDura�on: 1 weekTarget: Sell a certain number of products by using strategic marke�ngand branding skills

‐ In teams of 5, the students are given a simple product like a badge or a wrist band.

‐ They are asked to create a brand for the products (a name, a logo, etc.) and asked to set up a marke�ng strategy for selling the product for a certain amount within or outside the school environment.

‐ The team must be able to jus�fy what the unique selling point of their product is and how the brand adds to its value. Also, they must validate the selling price.

‐ They will be provided with facili�es and materials required to brand and package the product, which they would do by delega�ng work within the team.

‐ The next stage of the challenge would be to put the marke�ng strategy into ac�on and try and sell as many of these products in a week's �me.

‐ A follow up session is held at the end of the week where teams exchange their experience on what to do and what not to do.

Objec�ves achievedBuilding a Business | S�mulate Entrepreneurship | Systems Thinking

3. Strategic Schools Ac�vity type: Mini Challenge | Classroom WorkshopDura�on: 1 weekTarget: Iden�fy a system at school that needs improvement and design a new system using circular economy principles

‐ The students are briefed on the main principles underlying the shi� from a linear economy to a circular economy.

‐ They are then asked to iden�fy and document a system at school which is the causing increased wastage with the help of a checklist provided, for example, the disposal methods of plas�c packaging, or handling food wastage at the canteen, etc.

‐ The teams then brainstorm on a new and improved system that can be incorporated to increase savings and decrease wastage by applying the principles of a circular economy.

‐ Midway through the challenge, one person from each team is swapped with another team, were they exchange their ideas and developments, and the swapped member exchanges innova�ve ideas that were not used in their team and can be used by another team.

‐ The systems are then reviewed in a classroom workshop session involving the teams, the guide, the teacher and the school authori�es, where ideas are discussed, exchanged and improvised and implemented.

Objec�ves achievedCircular Economies | Open Innova�on | Systems Thinking

PHASE ONESelec�on and Briefing Ac�vi�es

Ac�vity Type: Classroom EventsTotal Dura�on: 2 Weeks (0.5 months)

1. Student selec�on – By school authori�es or by SuperSeeds selec�on method

2. Briefing – On project aims and objec�ves, structure and ac�vi�es3. Introduc�on Presenta�on – On topics like Sustainability, circular

economy, entrepreneurship and running a business4. Research Ac�vity – Background research on each topic covered during

the introduc�on presenta�on, to be done in the student's own �me

PHASE TWOTraining Ac�vi�es

Ac�vity Type: CW, MC, SV, T&DTotal Dura�on: 8 Weeks (2 months)

1. Break and makeAc�vity type: Classroom workshopDura�on: 1 weekTarget: To create a new product that has a longer product life span

‐ The students are asked to bring in an old and unused product to the workshop (eg. Old Walkman, table lamp, etc.)

‐ In groups of three, they analyze the products by dismantling and discuss what may be the cause for the product's end of life.

‐ A small research on exis�ng products with be�er life spans is conducted and the product is then re‐designed, to make it more sustainable (subs�tu�ng material, miniaturiza�on, upcycling, etc.) using the principles outlined by the guide.

‐ The re‐design follows a discussion session where teams exchange unused ideas to benefit each other.

Objec�ves achievedPrac�cal Work | Sustainability | Open Innova�on

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6. Chat with the chiefAc�vity type: Site Visit | Talks and Discussions Dura�on: 1 dayTarget: Spend a day observing and interac�ng with the CEO of a sponsoring company

‐ The students are taken on a site visit to one of the sponsoring stakeholders.

‐ Here they get to observe and interact to understand the du�es of a CEO during the span of a day

‐ The students then take back their observa�ons and learning to a classroom discussion session where in teams they exchange observa�ons and compare it to 'Be the Boss' ac�vity held earlier

Objec�ves achievedReal Like Scenarios | Networking | S�mulate Entrepreneurship

7. Design to the rescueAc�vity type: Classroom Workshop Dura�on: 1 dayTarget: Frame a design solu�on using circular systems thinking to tackle a current world problem

‐ The students are introduced to case studies on design for social innova�on and briefed on a current world problem, for example, malnutri�on in African children.

‐ They are asked to brainstorm on designing a system that connects different stakeholders and tackles the issue at hand

‐ Each team then presents their ideas to the rest of the team and the guide‐ The guide then prompts the teams to offer cri�cism and sugges�ons to

improve each system design‐ A�er all the presenta�ons, the teams are asked to collaborate with

another team and integrate both the designs to form a stronger system solu�on.

Objec�ves achievedCircular Economy | Systems Thinking | S�mulate Entrepreneurship

4. Be the bossAc�vity type: Mini ChallengeDura�on: 1 weekTarget: Take responsibility to source a team of younger students and lead them to complete a project

‐ Individual students are briefed on the skills required to manage a team by delega�ng work and taking responsibili�es.

‐ They are then asked to form a team of three younger students of their choice and brief them on a project, the theme of which will be pre‐set, like a poster design project or conduc�ng a small play.

‐ The student boss then guides their team to complete the project in 3 days by delega�ng work to each person in the team.

‐ The challenge ends with a classroom event where the projects will be exhibited and a discussion session where the student bosses share their experiences.

Objec�ves achievedS�mulate Entrepreneurship | Networking | Responsible Student Training

5. Theory to prac�calAc�vity type: Talks and DiscussionsDura�on: 1 dayTarget: Understanding the prac�cal implica�ons of a STEM subject

‐ The students are refreshed with theories from STEM subjects by their respec�ve teachers.

‐ Along with the teacher and the guide, the students are presented with situa�ons where the theore�cal STEM subjects are put into prac�cal use in the real world.

‐ A discussion session follows where the students interact with the teachers and the guide.

Objec�ves achievedWorking With STEM | Systems Thinking

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6. Chat with the chiefAc�vity type: Site Visit | Talks and Discussions Dura�on: 1 dayTarget: Spend a day observing and interac�ng with the CEO of a sponsoring company

‐ The students are taken on a site visit to one of the sponsoring stakeholders.

‐ Here they get to observe and interact to understand the du�es of a CEO during the span of a day

‐ The students then take back their observa�ons and learning to a classroom discussion session where in teams they exchange observa�ons and compare it to 'Be the Boss' ac�vity held earlier

Objec�ves achievedReal Like Scenarios | Networking | S�mulate Entrepreneurship

7. Design to the rescueAc�vity type: Classroom Workshop Dura�on: 1 dayTarget: Frame a design solu�on using circular systems thinking to tackle a current world problem

‐ The students are introduced to case studies on design for social innova�on and briefed on a current world problem, for example, malnutri�on in African children.

‐ They are asked to brainstorm on designing a system that connects different stakeholders and tackles the issue at hand

‐ Each team then presents their ideas to the rest of the team and the guide‐ The guide then prompts the teams to offer cri�cism and sugges�ons to

improve each system design‐ A�er all the presenta�ons, the teams are asked to collaborate with

another team and integrate both the designs to form a stronger system solu�on.

Objec�ves achievedCircular Economy | Systems Thinking | S�mulate Entrepreneurship

4. Be the bossAc�vity type: Mini ChallengeDura�on: 1 weekTarget: Take responsibility to source a team of younger students and lead them to complete a project

‐ Individual students are briefed on the skills required to manage a team by delega�ng work and taking responsibili�es.

‐ They are then asked to form a team of three younger students of their choice and brief them on a project, the theme of which will be pre‐set, like a poster design project or conduc�ng a small play.

‐ The student boss then guides their team to complete the project in 3 days by delega�ng work to each person in the team.

‐ The challenge ends with a classroom event where the projects will be exhibited and a discussion session where the student bosses share their experiences.

Objec�ves achievedS�mulate Entrepreneurship | Networking | Responsible Student Training

5. Theory to prac�calAc�vity type: Talks and DiscussionsDura�on: 1 dayTarget: Understanding the prac�cal implica�ons of a STEM subject

‐ The students are refreshed with theories from STEM subjects by their respec�ve teachers.

‐ Along with the teacher and the guide, the students are presented with situa�ons where the theore�cal STEM subjects are put into prac�cal use in the real world.

‐ A discussion session follows where the students interact with the teachers and the guide.

Objec�ves achievedWorking With STEM | Systems Thinking

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PHASE 4Building Ac�vi�es

Ac�vity Type: Outdoor Ac�vi�es | Site visits | Talks and DiscussionsTotal Dura�on: 6 weeks (1.5 months)

1. Set Up – The specialist team set up the business by connec�ng to the right stakeholders

2. In Business – The specialist team run the business by managing and maintaining all related issues like product manufacturing, sales and supply, inventory, management, marke�ng, adver�sing, finance, accoun�ng, human resources, etc.

PHASE 5Follow up Ac�vi�es

Total Dura�on: 6 weeks (1.5 months)

1. Book and video documentary – The whole program is documented based on student experience.

THE BUTTERFLY

8. Reach outAc�vity type: Talks and Discussions Dura�on: 1 dayTarget: Interac�ng and learning for students and parents

‐ Successful entrepreneurs are invited to give fun and interac�ve presenta�ons to students and parents‐ Parents are asked to get involved in discussions with the students and entrepreneurs, during which both the students and the parents are exposed to the reali�es of running a business

Objec�ves achievedParent & Student Interac�on | Building a Business | S�mulate Entrepreneurship

PHASE THREEDevelopment Ac�vi�es

Ac�vity Type: Classroom Events | Outdoor Ac�vi�esTotal Dura�on: 6 weeks (1.5 months)

1. Investor introduc�on – Students mee�ng the investor or the inves�ng company and learning all about them

2. The big challenge brief – The investor briefs the student on the main challenge set by the inves�ng company

3. Teams merge – Old teams split and are re‐grouped into specialist teams like a marke�ng, finance, human resource management, etc

4. Design – Students develop a new and innova�ve design for the main challenge brief

5. The Business Plan – Students build a strategic business plan for their new design concept

6. Update presenta�ons – Students regularly update the investor of their design development

7. The final pitch – The final design and business plan is pitched to the investor and the inves�ng company

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PHASE 4Building Ac�vi�es

Ac�vity Type: Outdoor Ac�vi�es | Site visits | Talks and DiscussionsTotal Dura�on: 6 weeks (1.5 months)

1. Set Up – The specialist team set up the business by connec�ng to the right stakeholders

2. In Business – The specialist team run the business by managing and maintaining all related issues like product manufacturing, sales and supply, inventory, management, marke�ng, adver�sing, finance, accoun�ng, human resources, etc.

PHASE 5Follow up Ac�vi�es

Total Dura�on: 6 weeks (1.5 months)

1. Book and video documentary – The whole program is documented based on student experience.

THE BUTTERFLY

8. Reach outAc�vity type: Talks and Discussions Dura�on: 1 dayTarget: Interac�ng and learning for students and parents

‐ Successful entrepreneurs are invited to give fun and interac�ve presenta�ons to students and parents‐ Parents are asked to get involved in discussions with the students and entrepreneurs, during which both the students and the parents are exposed to the reali�es of running a business

Objec�ves achievedParent & Student Interac�on | Building a Business | S�mulate Entrepreneurship

PHASE THREEDevelopment Ac�vi�es

Ac�vity Type: Classroom Events | Outdoor Ac�vi�esTotal Dura�on: 6 weeks (1.5 months)

1. Investor introduc�on – Students mee�ng the investor or the inves�ng company and learning all about them

2. The big challenge brief – The investor briefs the student on the main challenge set by the inves�ng company

3. Teams merge – Old teams split and are re‐grouped into specialist teams like a marke�ng, finance, human resource management, etc

4. Design – Students develop a new and innova�ve design for the main challenge brief

5. The Business Plan – Students build a strategic business plan for their new design concept

6. Update presenta�ons – Students regularly update the investor of their design development

7. The final pitch – The final design and business plan is pitched to the investor and the inves�ng company

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The name evolved from the term 'supersedes' which means to replace or subs�tute.

One of the main objec�ves of the program is to replace the linear economy with the circular economy and hence the term supersede. However, the spelling has been reframed to spell Super Seeds. The seeds refer to young innovators who are like seeds, they need to be planted in the right soil, fed with the correct nutrients and allowed to germinate before growing into an adult plant. The program does just this. It gathers young people with super talents and nurtures their crea�vity and innova�on, allowing them to develop and evolve into UK's future entrepreneurs.

THE NAME SuperSeeds

THE LOGOSUPERSUPERSUPERSEEDSSEEDSSEEDS

The circle on the background represents the circular economy framework which is one of the main focus elements of SuperSeeds. There is a small plant growing on the circle that shows the development of a young entrepreneur around the frameworks of a circular economy. The name is posi�oned in the center of all this indica�ng that a ‘SuperSeed’ student is our main target around which the whole program is structured.

The colors used are subtle but as a part of the logo they stand out. The color blue is generally used to depict depth and stability. In the logo, a light blue is used to depict the depth and stability of a young mind. The color green is most o�en associated with nature and harmony, a concept associated with the circular economy and sustainability and hence is used for the outer circle.

THEBRAND

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The name evolved from the term 'supersedes' which means to replace or subs�tute.

One of the main objec�ves of the program is to replace the linear economy with the circular economy and hence the term supersede. However, the spelling has been reframed to spell Super Seeds. The seeds refer to young innovators who are like seeds, they need to be planted in the right soil, fed with the correct nutrients and allowed to germinate before growing into an adult plant. The program does just this. It gathers young people with super talents and nurtures their crea�vity and innova�on, allowing them to develop and evolve into UK's future entrepreneurs.

THE NAME SuperSeeds

THE LOGOSUPERSUPERSUPERSEEDSSEEDSSEEDS

The circle on the background represents the circular economy framework which is one of the main focus elements of SuperSeeds. There is a small plant growing on the circle that shows the development of a young entrepreneur around the frameworks of a circular economy. The name is posi�oned in the center of all this indica�ng that a ‘SuperSeed’ student is our main target around which the whole program is structured.

The colors used are subtle but as a part of the logo they stand out. The color blue is generally used to depict depth and stability. In the logo, a light blue is used to depict the depth and stability of a young mind. The color green is most o�en associated with nature and harmony, a concept associated with the circular economy and sustainability and hence is used for the outer circle.

THEBRAND

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TESTING SUPERSEEDS

The workshop ac�vity ‘Break and Make’ from Phase Two of the program was tested with a group of five Design and Technology students from the Greenwood High School. The test run was conducted over the span of a week under the guidance of Mr. Beryl Paul, the Design and Technology teacher, where the students followed the steps previously described in the ac�vity.

Students analyzing and discussing a product concept a�er a briefing was given to them on ways to make a product more sustainable by Re‐use and Re‐cycle.

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TESTING SUPERSEEDS

The workshop ac�vity ‘Break and Make’ from Phase Two of the program was tested with a group of five Design and Technology students from the Greenwood High School. The test run was conducted over the span of a week under the guidance of Mr. Beryl Paul, the Design and Technology teacher, where the students followed the steps previously described in the ac�vity.

Students analyzing and discussing a product concept a�er a briefing was given to them on ways to make a product more sustainable by Re‐use and Re‐cycle.

C Adithi Sarovar

THE BUTTERFLY

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Workshop ac�vity where students have created a window mounted plant pot out of old water bo�les found at school

Students crea�ng a cupboard out of unused cardboard boxes. The knobs were created out of old paint bo�les. The cupboard is now in use to store broken, unused, or old material that can be reused for a future product.

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Workshop ac�vity where students have created a window mounted plant pot out of old water bo�les found at school

Students crea�ng a cupboard out of unused cardboard boxes. The knobs were created out of old paint bo�les. The cupboard is now in use to store broken, unused, or old material that can be reused for a future product.

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STUDENT FEEDBACK

The par�cipa�ng students were asked to fill in a feedback form that evaluated their experience of the workshop. This feedback form can further be used to make improvements in the workshop structure. The graph below shows the responses of the students.

With the SuperSeeds program structured and designed, mul�ple future possibili�es are now open to be explored.

The first of these possibili�es would be to pitch the designed service system to organiza�ons like the Ellen MacArthur Founda�on, who could take this project under their wings to implement through their partnership schools by linking it with their founding partners like Cisco, BT, Renault, etc. The SuperSeeds brand also lays out the ground work for what can become a branded iden�ty program that many schools can be proud of associa�ng with. For this to be possible, addi�onal test workshops for each individual ac�vity can be conducted on a bigger scale to analyze how to further improve its impacts on the student entrepreneur. Also, a panel of experts, in the areas of sustainability, entrepreneurship, educa�on, open innova�on and of course, the circular economy, can be consulted and assigned to create resources that the workshop guides would then use.

An online SuperSeeds resource would make it easy and convenient for the par�cipants to connect to each other and the other stakeholders during the course of the program. This would open a window of opportuni�es dealing with student learning resources, stakeholder feedback and support, a database of ac�vi�es, workshops and events, etc.

A student once associated with the SuperSeeds brand could be a long term member of the program, coming back to the organizers for guidance and advice in any future business venture.

There is major poten�al for the whole program to be documented as a TV Reality series that could further be pitched to a produc�on company and

aired on na�onal television. The published books of the student journeys would make excellent case studies for not only young entrepreneurs, but also for other businesses.

The program can be developed further to cater to the needs of not only secondary school students, but even for higher educa�on. The program can go a step further by offering short courses to young students.

SuperSeeds offers a mul�tude of possibili�es that can have both immediate benefits as well as many possibili�es for endless growth.

C Adithi Sarovar

TAKiNG iT FORWARD

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STUDENT FEEDBACK

The par�cipa�ng students were asked to fill in a feedback form that evaluated their experience of the workshop. This feedback form can further be used to make improvements in the workshop structure. The graph below shows the responses of the students.

With the SuperSeeds program structured and designed, mul�ple future possibili�es are now open to be explored.

The first of these possibili�es would be to pitch the designed service system to organiza�ons like the Ellen MacArthur Founda�on, who could take this project under their wings to implement through their partnership schools by linking it with their founding partners like Cisco, BT, Renault, etc. The SuperSeeds brand also lays out the ground work for what can become a branded iden�ty program that many schools can be proud of associa�ng with. For this to be possible, addi�onal test workshops for each individual ac�vity can be conducted on a bigger scale to analyze how to further improve its impacts on the student entrepreneur. Also, a panel of experts, in the areas of sustainability, entrepreneurship, educa�on, open innova�on and of course, the circular economy, can be consulted and assigned to create resources that the workshop guides would then use.

An online SuperSeeds resource would make it easy and convenient for the par�cipants to connect to each other and the other stakeholders during the course of the program. This would open a window of opportuni�es dealing with student learning resources, stakeholder feedback and support, a database of ac�vi�es, workshops and events, etc.

A student once associated with the SuperSeeds brand could be a long term member of the program, coming back to the organizers for guidance and advice in any future business venture.

There is major poten�al for the whole program to be documented as a TV Reality series that could further be pitched to a produc�on company and

aired on na�onal television. The published books of the student journeys would make excellent case studies for not only young entrepreneurs, but also for other businesses.

The program can be developed further to cater to the needs of not only secondary school students, but even for higher educa�on. The program can go a step further by offering short courses to young students.

SuperSeeds offers a mul�tude of possibili�es that can have both immediate benefits as well as many possibili�es for endless growth.

C Adithi Sarovar

TAKiNG iT FORWARD

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DOCUMENT REFERENCES

Basalirwa, E. M., 2013. ENTREPRENEURSHIP and ECONOMIC GROWTH, s.l.: Makerere Univesity Buisness School. BBC News, 2011. Design and technology classes 'out of date' ‐ Ofsted. [Online] Available at: Julyh�p://www.bbc.co.uk/news/educa�on‐12850211 [Accessed 5 2013].

D & T, 2013. Secondary Awards, Challenges and Compe��ons. [Online] Available at: h�ps://www.data.org.uk/index.php?op�on=com_content&view=ar�cle&id=194&Itemid=735 [Accessed 3 Aug 2013].

D & T, 2013. Secondary D&T Overview. [Online] Available at: h�p://www.data.org.uk/index.php?op�on=com_content&view=ar�cle&id=990&Itemid=736 [Accessed 3 Aug 2013].

Ellen Macarthur Founda�on, 2012. About Ellen Macarthur Founda�on. [Online] Available at: www.h�p://www.ellenmacarthurfounda�on.org/about.org/about [Accessed 26 2013].July

Ellen Macarthur Founda�on, 2012. In depth ‐ Washing Machines. [Online] Available at: h�p://www.ellenmacarthurfounda�on.org/business/toolkit/in‐depth‐washing‐machines [Accessed 3 sept 2013].

Gov UK, 2013. Bold new programme to get young people ready for work. [Online] Available at: h�ps://www.gov.uk/government/news/bold‐new‐programme‐to‐get‐young‐people‐ready‐for‐work [Accessed 18 June2013].

Gov UK, 2013. Climate change in the dra� Na�onal Curriculum. [Online] Available at: h�ps://www.gov.uk/government/news/climate‐change‐in‐the‐dra�‐na�onal‐curriculum [Accessed 20 2013].July

Gov UK, 2013. New 'tech levels' to raise the quality of voca�onal qualifica�ons. [Online] Available at: h�ps://www.gov.uk/government/news/new‐tech‐levels‐to‐raise‐the‐quality‐of‐voca�onal‐qualifica�ons [Accessed 21 2013].July

Gov UK, 2013. New TechBacc will give voca�onal educa�on the high status it deserves. [Online] Available at: h�ps://www.gov.uk/government/news/new‐techbacc‐will‐give‐voca�onal‐educa�on‐the‐high‐status‐it‐deserves [Accessed 2 2013].July

Gov, UK, 2013. Only quality voca�onal courses to count in post‐16 league tables. [Online] Available at: h�ps://www.gov.uk/government/news/only‐quality‐voca�onal‐courses‐to‐count‐in‐post‐16‐league‐tables [Accessed 16 2013].June

Government UK, 2013. Encouraging businesses to manage their impact on the environment. [Online] Available at: h�ps://www.gov.uk/government/policies/encouraging‐businesses‐to‐manage‐their‐impact‐on‐the‐environment/suppor�ng‐pages/resource‐security‐ac�on‐plan [Accessed 16 2013].June

Luff, P., 2013. Design and Technology Curriculum. s.l., UK Parliment.Open Innova�on, 2013. Open Innova�on Meaning. [Online] Available at: h�p://www.openinnova�on.net/about‐2/open‐innova�on‐defini�on/ [Accessed 17 sept 2013].

Plan Zheroes, 2013. Plan Zheroes ‐ Facts. [Online] Available at: h�p://www.planzheroes.org/why/ [Accessed 8 aug 2013].

Potocnik, J., 2010. Towards the Circular Economy. London: Ellen Macarthur Funda�on.

Service design tools, 2009. Task Analysis Grid. [Online] Available at: h�p://www.servicedesigntools.org/tools/137 [Accessed 15 sept 2013].

The Dragonsden UK, 2005. The Dragonsen UK ‐ About. [Online] Available at: h�p://www.thedragonsdenuk.com/ [Accessed 17 aug 2013].

The ins�tute of systemic leadership, 2012. basic principles of systems thinking as applied to management and leadership. [Online] Available at: h�p://www.systemicleadershipins�tute.org/systemic‐leadership/theories/basic‐principles‐of‐systems‐thinking‐as‐applied‐to‐management‐and‐leadership‐2/ [Accessed 7 sept 2013].

The Sorrell Founda�on, 2009. Young Design Programme. [Online] Available at: h�p://thesorrellfounda�on.com/young_design_programme.php [Accessed 23 2013].July

wikipedia, 2012. Dragons' Den (UK). [Online] Available at: h�p://en.wikipedia.org/wiki/Dragons%27_Den_%28UK%29 [Accessed 6 sept 2013].

Wikipedia, 2013. Wikipedia. [Online] Available at: h�p://en.wikipedia.org/wiki/Circular_economy [Accessed 21 2013].June

Young Enterprise, 2013. What we Do ‐ Secondary Programmes. [Online] Available at: h�p://www.young‐enterprise.org.uk/what‐we‐do/secondary‐programmes/ [Accessed 24 aug 2013].

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DOCUMENT REFERENCES

Basalirwa, E. M., 2013. ENTREPRENEURSHIP and ECONOMIC GROWTH, s.l.: Makerere Univesity Buisness School. BBC News, 2011. Design and technology classes 'out of date' ‐ Ofsted. [Online] Available at: Julyh�p://www.bbc.co.uk/news/educa�on‐12850211 [Accessed 5 2013].

D & T, 2013. Secondary Awards, Challenges and Compe��ons. [Online] Available at: h�ps://www.data.org.uk/index.php?op�on=com_content&view=ar�cle&id=194&Itemid=735 [Accessed 3 Aug 2013].

D & T, 2013. Secondary D&T Overview. [Online] Available at: h�p://www.data.org.uk/index.php?op�on=com_content&view=ar�cle&id=990&Itemid=736 [Accessed 3 Aug 2013].

Ellen Macarthur Founda�on, 2012. About Ellen Macarthur Founda�on. [Online] Available at: www.h�p://www.ellenmacarthurfounda�on.org/about.org/about [Accessed 26 2013].July

Ellen Macarthur Founda�on, 2012. In depth ‐ Washing Machines. [Online] Available at: h�p://www.ellenmacarthurfounda�on.org/business/toolkit/in‐depth‐washing‐machines [Accessed 3 sept 2013].

Gov UK, 2013. Bold new programme to get young people ready for work. [Online] Available at: h�ps://www.gov.uk/government/news/bold‐new‐programme‐to‐get‐young‐people‐ready‐for‐work [Accessed 18 June2013].

Gov UK, 2013. Climate change in the dra� Na�onal Curriculum. [Online] Available at: h�ps://www.gov.uk/government/news/climate‐change‐in‐the‐dra�‐na�onal‐curriculum [Accessed 20 2013].July

Gov UK, 2013. New 'tech levels' to raise the quality of voca�onal qualifica�ons. [Online] Available at: h�ps://www.gov.uk/government/news/new‐tech‐levels‐to‐raise‐the‐quality‐of‐voca�onal‐qualifica�ons [Accessed 21 2013].July

Gov UK, 2013. New TechBacc will give voca�onal educa�on the high status it deserves. [Online] Available at: h�ps://www.gov.uk/government/news/new‐techbacc‐will‐give‐voca�onal‐educa�on‐the‐high‐status‐it‐deserves [Accessed 2 2013].July

Gov, UK, 2013. Only quality voca�onal courses to count in post‐16 league tables. [Online] Available at: h�ps://www.gov.uk/government/news/only‐quality‐voca�onal‐courses‐to‐count‐in‐post‐16‐league‐tables [Accessed 16 2013].June

Government UK, 2013. Encouraging businesses to manage their impact on the environment. [Online] Available at: h�ps://www.gov.uk/government/policies/encouraging‐businesses‐to‐manage‐their‐impact‐on‐the‐environment/suppor�ng‐pages/resource‐security‐ac�on‐plan [Accessed 16 2013].June

Luff, P., 2013. Design and Technology Curriculum. s.l., UK Parliment.Open Innova�on, 2013. Open Innova�on Meaning. [Online] Available at: h�p://www.openinnova�on.net/about‐2/open‐innova�on‐defini�on/ [Accessed 17 sept 2013].

Plan Zheroes, 2013. Plan Zheroes ‐ Facts. [Online] Available at: h�p://www.planzheroes.org/why/ [Accessed 8 aug 2013].

Potocnik, J., 2010. Towards the Circular Economy. London: Ellen Macarthur Funda�on.

Service design tools, 2009. Task Analysis Grid. [Online] Available at: h�p://www.servicedesigntools.org/tools/137 [Accessed 15 sept 2013].

The Dragonsden UK, 2005. The Dragonsen UK ‐ About. [Online] Available at: h�p://www.thedragonsdenuk.com/ [Accessed 17 aug 2013].

The ins�tute of systemic leadership, 2012. basic principles of systems thinking as applied to management and leadership. [Online] Available at: h�p://www.systemicleadershipins�tute.org/systemic‐leadership/theories/basic‐principles‐of‐systems‐thinking‐as‐applied‐to‐management‐and‐leadership‐2/ [Accessed 7 sept 2013].

The Sorrell Founda�on, 2009. Young Design Programme. [Online] Available at: h�p://thesorrellfounda�on.com/young_design_programme.php [Accessed 23 2013].July

wikipedia, 2012. Dragons' Den (UK). [Online] Available at: h�p://en.wikipedia.org/wiki/Dragons%27_Den_%28UK%29 [Accessed 6 sept 2013].

Wikipedia, 2013. Wikipedia. [Online] Available at: h�p://en.wikipedia.org/wiki/Circular_economy [Accessed 21 2013].June

Young Enterprise, 2013. What we Do ‐ Secondary Programmes. [Online] Available at: h�p://www.young‐enterprise.org.uk/what‐we‐do/secondary‐programmes/ [Accessed 24 aug 2013].

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Barclays Business, 2013. Facts & figure for Entrepreneurs. [Online] Available at: h�p://www.barclays.co.uk/BusinessBankAccounts/Entrepreneursinnumbers/P1242621930322 [Accessed 14 june 2013].

BBC News, 2005. New BBC ‐ Lesson plan: What did you read this summer. [Online] Available at: h�p://news.bbc.co.uk/cbbcnews/hi/newsid_4180000/newsid_4184600/4184690.stm [Accessed 2 july 2013].

bishops halt school, 2013. bishops halt hillingdon. [Online] Available at: www.bishopshalt.hillingdon.sch.uk/page/default.asp?�tle=Home&pid=1 [Accessed 3 aug 2013].

churchill community college, 2009. Performance at Churchill Community College. [Online] Available at: h�p://www.churchillcommunitycollege.org/performance.html [Accessed 1 july 2013].

CNET UK, 2009. CNET ‐ BBC Dragons' Den ge�ng online‐only version. [Online] Available at: h�p://crave.cnet.co.uk/gadgets/bbc‐dragons‐den‐ge�ng‐online‐only‐version‐49300855/ [Accessed 26 aug 2013].

Dasgupta, P., 2013. firstpost ‐ Share My Dabba: How Mumbai dabbawallahs will help feed street kids. [Online] Available at: h�p://www.firstpost.com/living/share‐my‐dabba‐how‐mumbai‐dabbawallahs‐will‐help‐feed‐street‐kids‐784183.html [Accessed 12 aug 2013].

Denham, A., 2013. twi�er. [Online] Available at: h�ps://twi�er.com/ndrwdnhm [Accessed 5 aug 2013].

Design Council, 2013. Design Needs you: Speed monitor. [Online] Available at: h�p://www.designcouncil.org.uk/about‐us/who‐we‐work‐

IMAGE REFERENCES

with/partner‐events/london‐design‐fes�val‐2013/speed‐mentoring/ [Accessed 22 sept 2013].

Design of Services, 2009. how Service Design Process. [Online] Available at: h�p://designofservices.wordpress.com/2009/10/16/how‐service‐design‐process/ [Accessed 14 sept 2013].

Elan, 2013. Feeding the children of Mumbai one “dabba” at a �me. [Online] Available at: h�p://www.elanthemag.com/new_site/feeding‐the‐children‐of‐mumbai‐one‐dabba‐at‐a‐�me/ [Accessed 29 aug 2013].

Ellen MacArthur Founda�on, 2012. Circular Economy Reports ‐ Ellen MacArthur Founda�on. [Online] Available at: h�p://www.ellenmacarthurfounda�on.org/business/reports [Accessed 16 june 2013].

Ellen MacArthur Founda�on, 2012. In depth Washing Machines. [Online] Available at: h�p://www.ellenmacarthurfounda�on.org/business/toolkit/in‐depth‐washing‐machines [Accessed 15 sept 2013].

Ellen Macarthur Founda�on, 2013. The Team. [Online] Available at: h�p://www.ellenmacarthurfounda�on.org/about/team [Accessed 19 sept 2013].

Fina a pub, 2001 ‐ 2007. Find a pub ‐ UK maps. [Online] Available at: h�p://www.findapub.net/index.php [Accessed 14 june 2013].

Grainger, B., 2008. dafont ‐ Yogafont. [Online] Available at: h�p://www.dafont.com/yogafont.font [Accessed 5 sept 2013].

Heacademy, 2013. A Workshop Series around the Circular Economy (Edinburgh). [Online] Available at: h�p://www.heacademy.ac.uk/events/detail/2011/academyevents/23_M

ay_Circular_economy_series_Edinburgh [Accessed 29 june 2013].

Ian Barnard, 2013. Ian Barnard ‐ Visual Designer. [Online] Available at: h�p://www.ianbarnard.co.uk/free‐keep‐calm‐and‐carry‐on‐template‐vector‐eps/ [Accessed 23 sept 2013].

i‐genius, 2013. i‐genius meet amazing people. [Online] Available at: h�p://www.i‐genius.org/home/ [Accessed 20 sept 2013].

link2, 2012. link2portal ‐ From linear to circular: the companies revolu�onising the supply chain. [Online] Available at: h�p://www.link2portal.com/linear‐circular‐companies‐revolu�onising‐supply‐chain [Accessed 22 june 2013].

Mezey, M., 2008. RSA ‐ 21st century enlightment. [Online] Available at: h�p://www.rsablogs.org.uk/tag/plan‐zheroes/ [Accessed 24 aug 2013].

Na�onal archives, 2009. The Na�onal Archives ‐. [Online] Available at: h�p://webarchive.na�onalarchives.gov.uk/20091010213241/h�p://curriculum.qcda.gov.uk/ [Accessed 4 july 2013].

Neves, M. A. B., 2013. lisbon sustainability jam. [Online] Available at: h�p://lisbonsustainabilityjam.wordpress.com/mentores/ [Accessed 6 aug 2013].

Open Sweden, 2012. What is Open Innova�on. [Online] Available at: h�p://opensweden.net/what‐is‐open‐innova�on/ [Accessed 17 sept 2013].

plan zheroes, 2008. welcome to the Zero Food Waste Heroes. [Online] Available at: [Accessed 11 aug 2013].h�p://www.planzheroes.org/

Spice Box, 2013. Share My Dabba. [Online] Available at: h�p://www.spicebox.in/Share‐My‐Dabba‐pid‐35821.html [Accessed 3

sep 2013].

The Council for Subject Associa�ons, 1989. The Council for Subject Associa�ons ‐ A voice for subjects. [Online] Available at: h�p://www.subjectassocia�on.org.uk/member.aspx?id=11 [Accessed 16 july 2013].

The king's school, 2013. Young Enterprise. [Online] Available at: h�p://kings.web4.devwebsite.co.uk/page_viewer.asp?page=Young+Enterprise&pid=127 [Accessed 8 sep 2013].

volunteer weekly, 2013. Gra�TUBE: Share My Dabba because Sharing is Caring. [Online] Available at: h�p://www.volunteerweekly.org/gra�tube‐share‐my‐dabba‐because‐sharing‐is‐caring/ [Accessed 2 sep 2013].

Young Enterprise, 2012. Young Enterprise start something. [Online] Available at: h�p://www.young‐enterprise.org.uk/what‐we‐do/secondary‐programmes/ [Accessed 6 sept 2013].

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Barclays Business, 2013. Facts & figure for Entrepreneurs. [Online] Available at: h�p://www.barclays.co.uk/BusinessBankAccounts/Entrepreneursinnumbers/P1242621930322 [Accessed 14 june 2013].

BBC News, 2005. New BBC ‐ Lesson plan: What did you read this summer. [Online] Available at: h�p://news.bbc.co.uk/cbbcnews/hi/newsid_4180000/newsid_4184600/4184690.stm [Accessed 2 july 2013].

bishops halt school, 2013. bishops halt hillingdon. [Online] Available at: www.bishopshalt.hillingdon.sch.uk/page/default.asp?�tle=Home&pid=1 [Accessed 3 aug 2013].

churchill community college, 2009. Performance at Churchill Community College. [Online] Available at: h�p://www.churchillcommunitycollege.org/performance.html [Accessed 1 july 2013].

CNET UK, 2009. CNET ‐ BBC Dragons' Den ge�ng online‐only version. [Online] Available at: h�p://crave.cnet.co.uk/gadgets/bbc‐dragons‐den‐ge�ng‐online‐only‐version‐49300855/ [Accessed 26 aug 2013].

Dasgupta, P., 2013. firstpost ‐ Share My Dabba: How Mumbai dabbawallahs will help feed street kids. [Online] Available at: h�p://www.firstpost.com/living/share‐my‐dabba‐how‐mumbai‐dabbawallahs‐will‐help‐feed‐street‐kids‐784183.html [Accessed 12 aug 2013].

Denham, A., 2013. twi�er. [Online] Available at: h�ps://twi�er.com/ndrwdnhm [Accessed 5 aug 2013].

Design Council, 2013. Design Needs you: Speed monitor. [Online] Available at: h�p://www.designcouncil.org.uk/about‐us/who‐we‐work‐

IMAGE REFERENCES

with/partner‐events/london‐design‐fes�val‐2013/speed‐mentoring/ [Accessed 22 sept 2013].

Design of Services, 2009. how Service Design Process. [Online] Available at: h�p://designofservices.wordpress.com/2009/10/16/how‐service‐design‐process/ [Accessed 14 sept 2013].

Elan, 2013. Feeding the children of Mumbai one “dabba” at a �me. [Online] Available at: h�p://www.elanthemag.com/new_site/feeding‐the‐children‐of‐mumbai‐one‐dabba‐at‐a‐�me/ [Accessed 29 aug 2013].

Ellen MacArthur Founda�on, 2012. Circular Economy Reports ‐ Ellen MacArthur Founda�on. [Online] Available at: h�p://www.ellenmacarthurfounda�on.org/business/reports [Accessed 16 june 2013].

Ellen MacArthur Founda�on, 2012. In depth Washing Machines. [Online] Available at: h�p://www.ellenmacarthurfounda�on.org/business/toolkit/in‐depth‐washing‐machines [Accessed 15 sept 2013].

Ellen Macarthur Founda�on, 2013. The Team. [Online] Available at: h�p://www.ellenmacarthurfounda�on.org/about/team [Accessed 19 sept 2013].

Fina a pub, 2001 ‐ 2007. Find a pub ‐ UK maps. [Online] Available at: h�p://www.findapub.net/index.php [Accessed 14 june 2013].

Grainger, B., 2008. dafont ‐ Yogafont. [Online] Available at: h�p://www.dafont.com/yogafont.font [Accessed 5 sept 2013].

Heacademy, 2013. A Workshop Series around the Circular Economy (Edinburgh). [Online] Available at: h�p://www.heacademy.ac.uk/events/detail/2011/academyevents/23_M

ay_Circular_economy_series_Edinburgh [Accessed 29 june 2013].

Ian Barnard, 2013. Ian Barnard ‐ Visual Designer. [Online] Available at: h�p://www.ianbarnard.co.uk/free‐keep‐calm‐and‐carry‐on‐template‐vector‐eps/ [Accessed 23 sept 2013].

i‐genius, 2013. i‐genius meet amazing people. [Online] Available at: h�p://www.i‐genius.org/home/ [Accessed 20 sept 2013].

link2, 2012. link2portal ‐ From linear to circular: the companies revolu�onising the supply chain. [Online] Available at: h�p://www.link2portal.com/linear‐circular‐companies‐revolu�onising‐supply‐chain [Accessed 22 june 2013].

Mezey, M., 2008. RSA ‐ 21st century enlightment. [Online] Available at: h�p://www.rsablogs.org.uk/tag/plan‐zheroes/ [Accessed 24 aug 2013].

Na�onal archives, 2009. The Na�onal Archives ‐. [Online] Available at: h�p://webarchive.na�onalarchives.gov.uk/20091010213241/h�p://curriculum.qcda.gov.uk/ [Accessed 4 july 2013].

Neves, M. A. B., 2013. lisbon sustainability jam. [Online] Available at: h�p://lisbonsustainabilityjam.wordpress.com/mentores/ [Accessed 6 aug 2013].

Open Sweden, 2012. What is Open Innova�on. [Online] Available at: h�p://opensweden.net/what‐is‐open‐innova�on/ [Accessed 17 sept 2013].

plan zheroes, 2008. welcome to the Zero Food Waste Heroes. [Online] Available at: [Accessed 11 aug 2013].h�p://www.planzheroes.org/

Spice Box, 2013. Share My Dabba. [Online] Available at: h�p://www.spicebox.in/Share‐My‐Dabba‐pid‐35821.html [Accessed 3

sep 2013].

The Council for Subject Associa�ons, 1989. The Council for Subject Associa�ons ‐ A voice for subjects. [Online] Available at: h�p://www.subjectassocia�on.org.uk/member.aspx?id=11 [Accessed 16 july 2013].

The king's school, 2013. Young Enterprise. [Online] Available at: h�p://kings.web4.devwebsite.co.uk/page_viewer.asp?page=Young+Enterprise&pid=127 [Accessed 8 sep 2013].

volunteer weekly, 2013. Gra�TUBE: Share My Dabba because Sharing is Caring. [Online] Available at: h�p://www.volunteerweekly.org/gra�tube‐share‐my‐dabba‐because‐sharing‐is‐caring/ [Accessed 2 sep 2013].

Young Enterprise, 2012. Young Enterprise start something. [Online] Available at: h�p://www.young‐enterprise.org.uk/what‐we‐do/secondary‐programmes/ [Accessed 6 sept 2013].

123 124

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BENCHMARKS

The popular TV show, Dragon’s Den was selected as a benchmark as it involves excitement, real life scenarios and ofcourse the main element ‐ Entrepreneurs and Investors.

So what is it that makes it work so well ?

StrengthAssocia�on with BBCAssocia�on with investors like Duncan Bannatyne, etcThe right kind of show for the current economic situa�on in UKAir �me to a�ract maximum target crowdInnova�ve concept about an emerging market (entrepreneurs)

Weakness Similar programs like shark tank Cri�cism against backing out from the dealNo public access for follow up with success stories(apart from one episode that is aired)

“Dragons' Den is a British television series, hosted by Evan Davis. The format of the show is owned by Sony Pictures and is based on the original Japanese series, which has been sold around the world. The programme has been produced by BBC Manchester since its incep�on and it was first broadcast on BBC Two on 4 January 2005.

The show allows several entrepreneurs an opportunity to present their varying business ideas to a panel of five wealthy investors, the "Dragons" of the show's �tle, and pitch for financial investment offering a stake of the company in return.” (wikipedia, 2012)

Unique new concept

Increasing market of entrepreneurs?

Involvement of money and real deals on na�onal television

Involvement of crea�vity from the public‐ excellent opportunity for the common man to get rich and famous

Follow up on success stories / pitches, etc.

The Brand – The role of DesignBranding and promo�on Set Design Show Format Target audience involvement – physical | unconscious | emo�onal | investors a�tude and appearance | Show theme – story line, narra�onWow factor Crea�ve follow up shows tracking success stories

(CNET UK, 2009)

APPENDIX 1

∙ The Gov.uk website states “Skills minister Ma�hew Hancock said it was essen�al that 16 to 19 year olds were given clear informa�on about the qualifica�ons which help them get on in life. These aspira�onal reforms would not only strengthen voca�onal educa�on bus also boost the economy by giving young people the skills to fill much needed shortages in key occupa�ons. This will help Britain win the global race” (Gov UK, 2013)

∙ The DfE has also introduced elements of sustainability into the na�onal curriculum. “The secondary program of study (age 11 to 14) will give pupils a full understanding of the science of climate, including, for example, the composi�on of the earth's atmosphere and how it is changing, as well as the produc�on of carbon dioxide by human ac�vity and its impact on climate” (Gov UK, 2013)

∙ Prof. Alison Wolf – “At least 350,000 young people in a given 16 to 19 cohort are poorly served by current arrangements. Their programs and experiences fail to promote progression into either stable paid employment or higher educa�on and training in a consistent or an effec�ve way.”

∙ An Ofsted Report states that Design and technology classes are out of date. “In about half of the secondary schools visited, there were not enough opportuni�es for young pupils to develop knowledge of electronics, systems and control and computer aided design and manufacturing. This is a key weakness at a �me of rapid technological advance” (BBC News, 2011)

∙ Peter Luff (Conserva�ve Member of Parliament for Mid

IN THE NEWSEDUCATION

∙ Early January 2013, the DfE ini�ated a new program to encourage young people to get ready for work. Professor Alison Wolf conducted a review of voca�onal educa�on for the government quoted “Long term changes in the labor market have been very hard on young people. It is increasingly difficult for them to gain the work experience and workplace skills that help them move into permanent employment.” (Gov UK, 2013)

∙ Hancock: “We must be honest about which courses help people get on in life” (Gov, UK, 2013)

∙ Voca�onal courses that have so far been in the background are now emerging as an integral part of the learning tunnel. There has been a notable increase in the number of young people studying voca�onal qualifica�ons in the age group of 16 and 19. A press release states “The propor�on of 16 to 19 year olds studying post‐16 level 3 voca�onal courses rose from 30 percent in 2008 to 48 percent in 2012 i.e. 101,000 students to around 185,000.”(Gov UK, 2013)

∙ “In 2011 around 1 in 4 current students in further educa�on (320,000 young people) studied advanced voca�onal qualifica�ons having already passed Math and English at GCSE before entering post 16 educa�on”(Gov UK, 2013) The government has also announced the opening of thirteen new university technical colleges that focuses on educa�on the youth on the grounds of technical educa�on to meet the growing needs of modern business. Thirteen new studio schools are also set to open from September 2014. (A studio school engages students in academic subjects through prac�cal projects assigned by an employer)

APPENDIX 2

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BENCHMARKS

The popular TV show, Dragon’s Den was selected as a benchmark as it involves excitement, real life scenarios and ofcourse the main element ‐ Entrepreneurs and Investors.

So what is it that makes it work so well ?

StrengthAssocia�on with BBCAssocia�on with investors like Duncan Bannatyne, etcThe right kind of show for the current economic situa�on in UKAir �me to a�ract maximum target crowdInnova�ve concept about an emerging market (entrepreneurs)

Weakness Similar programs like shark tank Cri�cism against backing out from the dealNo public access for follow up with success stories(apart from one episode that is aired)

“Dragons' Den is a British television series, hosted by Evan Davis. The format of the show is owned by Sony Pictures and is based on the original Japanese series, which has been sold around the world. The programme has been produced by BBC Manchester since its incep�on and it was first broadcast on BBC Two on 4 January 2005.

The show allows several entrepreneurs an opportunity to present their varying business ideas to a panel of five wealthy investors, the "Dragons" of the show's �tle, and pitch for financial investment offering a stake of the company in return.” (wikipedia, 2012)

Unique new concept

Increasing market of entrepreneurs?

Involvement of money and real deals on na�onal television

Involvement of crea�vity from the public‐ excellent opportunity for the common man to get rich and famous

Follow up on success stories / pitches, etc.

The Brand – The role of DesignBranding and promo�on Set Design Show Format Target audience involvement – physical | unconscious | emo�onal | investors a�tude and appearance | Show theme – story line, narra�onWow factor Crea�ve follow up shows tracking success stories

(CNET UK, 2009)

APPENDIX 1

∙ The Gov.uk website states “Skills minister Ma�hew Hancock said it was essen�al that 16 to 19 year olds were given clear informa�on about the qualifica�ons which help them get on in life. These aspira�onal reforms would not only strengthen voca�onal educa�on bus also boost the economy by giving young people the skills to fill much needed shortages in key occupa�ons. This will help Britain win the global race” (Gov UK, 2013)

∙ The DfE has also introduced elements of sustainability into the na�onal curriculum. “The secondary program of study (age 11 to 14) will give pupils a full understanding of the science of climate, including, for example, the composi�on of the earth's atmosphere and how it is changing, as well as the produc�on of carbon dioxide by human ac�vity and its impact on climate” (Gov UK, 2013)

∙ Prof. Alison Wolf – “At least 350,000 young people in a given 16 to 19 cohort are poorly served by current arrangements. Their programs and experiences fail to promote progression into either stable paid employment or higher educa�on and training in a consistent or an effec�ve way.”

∙ An Ofsted Report states that Design and technology classes are out of date. “In about half of the secondary schools visited, there were not enough opportuni�es for young pupils to develop knowledge of electronics, systems and control and computer aided design and manufacturing. This is a key weakness at a �me of rapid technological advance” (BBC News, 2011)

∙ Peter Luff (Conserva�ve Member of Parliament for Mid

IN THE NEWSEDUCATION

∙ Early January 2013, the DfE ini�ated a new program to encourage young people to get ready for work. Professor Alison Wolf conducted a review of voca�onal educa�on for the government quoted “Long term changes in the labor market have been very hard on young people. It is increasingly difficult for them to gain the work experience and workplace skills that help them move into permanent employment.” (Gov UK, 2013)

∙ Hancock: “We must be honest about which courses help people get on in life” (Gov, UK, 2013)

∙ Voca�onal courses that have so far been in the background are now emerging as an integral part of the learning tunnel. There has been a notable increase in the number of young people studying voca�onal qualifica�ons in the age group of 16 and 19. A press release states “The propor�on of 16 to 19 year olds studying post‐16 level 3 voca�onal courses rose from 30 percent in 2008 to 48 percent in 2012 i.e. 101,000 students to around 185,000.”(Gov UK, 2013)

∙ “In 2011 around 1 in 4 current students in further educa�on (320,000 young people) studied advanced voca�onal qualifica�ons having already passed Math and English at GCSE before entering post 16 educa�on”(Gov UK, 2013) The government has also announced the opening of thirteen new university technical colleges that focuses on educa�on the youth on the grounds of technical educa�on to meet the growing needs of modern business. Thirteen new studio schools are also set to open from September 2014. (A studio school engages students in academic subjects through prac�cal projects assigned by an employer)

APPENDIX 2

125 126

Page 128: SUPERSEEDS-Adithi Sarovar

academically gi�ed young people being discouraged from choosing technical and crea�ve subjects such as D and T. We need our very brightest young people to be crea�ve and able to focus their talent on real world challenges. Design and innova�on are widely iden�fied as drivers of economic growth and the basis of Britain's long term compe��ve advantage. If subjects like D and T are marginalized, where will this innova�on come from?” – The Design and Technology Associa�on, DATA.

∙ Can sustainable growth ever return if we are rejec�ng the knowledge economy in favor of simply training up the young people for manual jobs? – Said by an academic (Quoted in Peter Luff's speech)

∙ “We recognize the importance to industry of having people who are inspired from an early age” – Elizabeth Truss (D & T, 2013)

Worcestershire) in a speech addressed to the Minister stated that there was a narrowing of focus in the dra� program of study for the design and technology. He said that there is a lack of rigour and challenge and it fails to provide the skills needed for a student to pursue a career in the crea�ve industry, further reinforcing the percep�on that applied subjects are less valuable. (Luff, 2013)

∙ “We will fall hopelessly behind in the global race if we do not equip successive genera�ons with contemporary skills” – Educa�on minister, Elizabeth Truss

∙ “We need more engineers but the E from STEM is missing in our schools. Design and technology should rank alongside math and the sciences in importance – helping future engineers understand their prac�cal applica�ons” – James Dyson, Designer

∙ “Design and technology is not a voca�onal subject. It is a general academic subject and has its own fundamental body of knowledge, principles and concepts which are not provided elsewhere in the curriculum” – Report by Educa�on for Engineers, E4E

∙ Peter Luff – “Students need to experience the reality of STEM in the modern world to understand it, and they need real project work and real industry partners to bring all that to life and to make design and technology fun, relevant and s�mula�ng.”

∙ “The dra� proposals will further reinforce the percep�on that applied subjects are less valuable, which in turn will lead to

APPENDIX 3

127 128

Page 129: SUPERSEEDS-Adithi Sarovar

academically gi�ed young people being discouraged from choosing technical and crea�ve subjects such as D and T. We need our very brightest young people to be crea�ve and able to focus their talent on real world challenges. Design and innova�on are widely iden�fied as drivers of economic growth and the basis of Britain's long term compe��ve advantage. If subjects like D and T are marginalized, where will this innova�on come from?” – The Design and Technology Associa�on, DATA.

∙ Can sustainable growth ever return if we are rejec�ng the knowledge economy in favor of simply training up the young people for manual jobs? – Said by an academic (Quoted in Peter Luff's speech)

∙ “We recognize the importance to industry of having people who are inspired from an early age” – Elizabeth Truss (D & T, 2013)

Worcestershire) in a speech addressed to the Minister stated that there was a narrowing of focus in the dra� program of study for the design and technology. He said that there is a lack of rigour and challenge and it fails to provide the skills needed for a student to pursue a career in the crea�ve industry, further reinforcing the percep�on that applied subjects are less valuable. (Luff, 2013)

∙ “We will fall hopelessly behind in the global race if we do not equip successive genera�ons with contemporary skills” – Educa�on minister, Elizabeth Truss

∙ “We need more engineers but the E from STEM is missing in our schools. Design and technology should rank alongside math and the sciences in importance – helping future engineers understand their prac�cal applica�ons” – James Dyson, Designer

∙ “Design and technology is not a voca�onal subject. It is a general academic subject and has its own fundamental body of knowledge, principles and concepts which are not provided elsewhere in the curriculum” – Report by Educa�on for Engineers, E4E

∙ Peter Luff – “Students need to experience the reality of STEM in the modern world to understand it, and they need real project work and real industry partners to bring all that to life and to make design and technology fun, relevant and s�mula�ng.”

∙ “The dra� proposals will further reinforce the percep�on that applied subjects are less valuable, which in turn will lead to

APPENDIX 3

127 128