super mario land 2 6 golden coins joel cieslak cis 487 dr. bruce maxim

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Super Mario Land 2 6 Golden Coins Joel Cieslak CIS 487 Dr. Bruce Maxim

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Super Mario Land 26 Golden Coins

Joel CieslakCIS 487

Dr. Bruce Maxim

• Developed and Published by Nintendo• Released in the US in November 1992• 2-D Platformer, similar to other Mario titles• Original price: $30– Current Used price: $5– Current New price: $200– 5th highest selling Gameboygame at 11 million copies

• Hardware Requirements:– Gameboy, GB Color, GBA,GBA SP, Super Gameboy (SNES),or Gameboy Player (GC)

Overview• In his 2nd Gameboy adventure, Wario (in his first

appearance) has taken over Mario Land and hypnotized its inhabitants into thinking that Mario is their enemy.

• In order to defeat Wario, the player (as Mario), must play through 6 different worlds containing both new and familiar enemies to collect the 6 golden coins.

• A unique boss awaits the player at the end of each world, defending a golden coin.

• Once all 6 golden coins are returned to the castle, the player can enter the final level and challenge Wario.

InterfaceTurn system on/off

Move/duck; hold UP while jumping for a higher jump; navigate Mario in overworld

Pause game

Jump; hold to let Mario glide in the air if he has rabbit ears; select world in overworld

Hold to run; fire bullets if Mario has fire flower; view map in overworld

Gameplay• Similar to previous Mario titles• Player travels left-to-right, stomping

enemies, collecting coins, busting blocks, and getting power-ups.

Power–ups:

MushroomAbility: Grow Big

Fire FlowerAbility: Shoot

bullets

Rabbit EarsAbillity: Glide in

air

Overworld/Zones6 Main Zones, the Castle, extra levels

Scoring

• Player can collect coins, which unlike in previous titles do not give you a 1up, but are saved to play a minigame

• Stomping 100 enemies gets you a starman• Game keeps track of how many levels the

player has beaten (32 in all). Some are hidden and must be access through secret passages in other levels

Artwork• Big improvement in graphics compared to

original Super Mario Land:• Largest Gameboy game at the time of release

at 4 Megabits (mostly due to graphics)

Super Mario Land (1989) Super Mario Land (1992)

Sound & Music• Music composed by Kazumi Totaka– His other credits include Mario Paint (SNES) and

Animal Crossing (GC)

Special Features• Game contains a special save feature not previously

featured in gameboy games• A battery pack inside the cartridge saves the

players progress automatically

Manual

• Original game included a manual• Hard to get now, you’d have to buy it new

Bugs/Glitches• No major glitches• Minor ones have been found by accident over

the years, don’t really have any major consequence

Game Review• Pros:– Great gameplay, unique worlds, enemies, and power-

ups, challenging, good graphics (for gameboy)• Cons:– Not many– Some secret levels are difficult to get to and require a

certain scenario• Better than most games in its genre because of good

controls, fast gameplay (no puzzles that bog you down), and creative worlds and levels

• Target audience: advertised to kids, but can be played and enjoyed by anyone

Summary• Overall strengths– Mario franchise is very strong & popular– Good music– Portable system (can play it anywhere)

• This is an excellent game that is definitely worth buying if you own any of the compatible portable Nintendo systems

• If time permits: DEMO