summer school keynote

25
Game Research Methods Petri Lankoski & Staffan Björk

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A keynote presentation about game research methods at the Utrecht 2014 summer school on game studies

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Page 1: Summer school keynote

Game Research MethodsPetri Lankoski & Staffan Björk

Page 2: Summer school keynote

What

Subliminal commands

BUY OUR BOOK!

GO TO OUR WORKSHOP!

Hopefully this will be some food for

thought regarding:

What type of research you do

How you do research

Introducing different methods and traditions

Page 3: Summer school keynote

Research Practices

Game research can be seen as its own research

field or a research domain common to many

research fields

Established disciplines typically have a core set of

“correct” research methods

Not so for new disciplines or those that are

interdisciplinary

Page 4: Summer school keynote

Unit of Analysis

Well-established

research fields typically

have identified what is

the individual data

collected and

analyzed, the unit of

analysis

Page 5: Summer school keynote

Our perspective

Confusion reigning in game research

What should be studied? (games, gamers, gaming, platforms,

texts, etc.)

What are the legitimate methods?

What does legitmate mean in this context?

We don’t believe there is one correct answer, i.e. we

see game research as an interdisciplinary field

Method selection should be motivated

This requires avareness of different approaches

Page 6: Summer school keynote

Our perspective, cont.

To advance game research as a field, research

approaches needs to be more explicit

This puts demands on researchers to discipline themselves

about being explicit about what they are doing and why

(not why others are wrong)

Descriptions of approaches to provide a common

source where the approaches can be compared

Research methods is one aspect of this

Page 7: Summer school keynote

Method?

A method is a specific systematic procedure for

handling data (of the chosen Unit of Analysis)

Data gathering methods (e.g., interview, observation,

questionnaire)

Data analysis methods (e.g., T-test, discourse analysis)

Mixed methods

Qualitative and quantitative mixed

Page 8: Summer school keynote

Method, cont.

Qualitative method Rich descriptions of a

phenomenon

Quantitative methods Relations between measured

variables

Mixed methods

approaches Combines qualitative and

quantitative methods in various

ways

?

Page 9: Summer school keynote

Methods, cont.

Research question implies possible research

methodsBut, you need research to find your research

question

Sometimes you start with other things that

research questionsResearch domains

Research projects

Research is messy business

Page 10: Summer school keynote

Overview of our forthcoming book

For games

Qualitative approachers

For play and players

Quantitative

approaches

Quantitative

approaches

Mixed methods

Game development

for research

Page 11: Summer school keynote

Contributors of the collection

Olsson

Björk & Lankoski

Zagal & Mateas

Sköld, Adams, Harviainen &

Huvila

Brown

Cote & Raz

Pitkänen

Eklund

Landers & Bauer

Lieberoth, Wellnitz

Järvelä, Kivikangas, Ekman,

& Ravaja

Marczak & Schott

Wallner & Kriglstein

Lieberoth & Roepstorff

Mohseni, Pietschmann &

Liebold

Waern & Back

Page 12: Summer school keynote

What and Not

We cover various very typical game research

methods and some more esoteric

Opportunistic sampling for chapters

Does (unfortunately) not include all feasible

methods we are aware of, e.g.:

platform studies

historical studies methods

Page 13: Summer school keynote

Qualitative methods for studying games

Methods than have focus on the games itself

Games as formal systems

Games as information system

Not gaming

In these, the player is a theoretical concept

The method abstracts player

e.g., as to player actions

Page 14: Summer school keynote

Qualitative methods for studying games,

cont.

Formal analysis of gameplay

Language for describing various aspects of

the game systems

Primitives: components, actions, goals

Analysis examples

Plant vs Zombies

Ico, combining formal

Page 15: Summer school keynote

Qualitative methods for studying games,

cont.

Formal analysis of temporal frames

Language for describing temporal aspects of the

games

Games as information

How players search and use information in games

Analyzing information kinds of information and

access to information

Page 16: Summer school keynote

Qualitative methods for studying play and

players

Methods has focus on players’ behavior or

phenomenology

Ethnomethodology

Interview methods

How to apply the method when studying

games

Page 17: Summer school keynote

Qualitative methods for studying play and

players, cont.

Ethnographic methods

case example: erotic role-play

Interviews

introduction to interviewing and analyzing

interview data

stimulated recall

focus groups

Page 18: Summer school keynote

Quantitative approaches

Quantitative methods

Data visualization

Automated data gathering

Page 19: Summer school keynote

Quantitative approaches, cont.

Fundamental concepts of quantitative analysis

classical test theory, quantitative validity and reliability,

correlation designs, experimental designs, quasi-experimental

designs

Understanding the results and what they tell

Evidence-based practices, evidence

Effect sizes

Page 20: Summer school keynote

Quantitative approaches, cont.

Games as stimulus for psychophysiological

studies

Advantages

e.g., more complex tasks

Challenges

e.g., similarity of stimulus

Practical and methodological considerations

Page 21: Summer school keynote

Quantitative approaches, cont.

Visualizing quantitative

gameplay data

Page 22: Summer school keynote

Mixed methods approaches

Mixed methods approaches combines both

qualitative and quantitative methods

Introduction to mixed methods research

Repertory grid technique

Page 23: Summer school keynote

Game development for research

Modding for experimental research

Developing games for experimental research

Qualitative game design research

Design research is a special where the created

artefact is integral part of research

Page 24: Summer school keynote

Summary

The Book Overview of different methods

How to use them

Something about research in general

Possible advantages Toolbox of methods

Understanding of different methods, which fit your research,

and how to apply them

Help reflecting on your research

What is your research question?

What is your unit of analysis?

Page 25: Summer school keynote

Thank you! Questions? Confused?

Petri Lankoski

[email protected]

Staffan Björk

[email protected]