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SUMMER 2018 June 4 - August 10 281-483-0304 Gilruth Center 2101 NASA Pkwy, Bldg. 207 Houston, TX 77058 starport.jsc.nasa.gov Adventures that Create a Lifetime of Memories SUMMER 2018 starport.jsc.nasa.gov 281-483-0304 Starport NASA Exchange-JSC Gilruth Center 2101 NASA Pkwy, Bldg. 207 Houston, TX 77058 Register today! Camps Age Range 6 7 8 9 10 11 12 13 14 15 16 17 5 PLAY-WELL TEKNOLOGIES MAD SCIENCE YOUTH TECH INC. ENGINEERING FOR KIDS DROBOTS COMPANY DIGITAL MEDIA ACADEMY Play-Well TEKnologies was founded by Tim Bowen in 1997. Introduced to the LEGO® building system in 1996 and recognizing it to be both a popular play medium and a tremendous learning medium, Tim began to develop projects which drew on his professional experience and combined the elements of fun, challenge, and learning. He began operating a summer camp program in 1997, followed by after school enrichment classes in 1998. With steady growth of the company, project development is now undertaken by a staff of instructors bent on constantly improving the programs. Mad Science was founded in 1985 in Montreal, Canada. The story starts with two brothers, Ariel and Ron Shlien, who had fun conducting spectacular science experi- ments to the amazement of the children in their neighborhood. At the age of 12, Ariel used three hundred dollars he had saved working a pa- per route to purchase a helium-neon laser and started offer- ing laser light shows to local DJs. In January 1986, the teach- er of a science and technology course at a local Montreal YMCA brought in the brothers and their laser to offer his stu- dents a great grand finale to his course. Youth Tech Inc. originated in 2001 near the cornfields of Iowa where the camp's found- er was working on his master's degree in Education Technology and instructing com- puter classes at North Iowa Community College (NIACC). It was at this time that the camp founder was asked by the college president to put together some sort of comput- er training for school-aged students which started the concept of the week long com- puter camp. The camp was also used as a research project for the founders master's degree and research the best methods for teaching students high end computer skills. Engineering For Kids began when Dori Roberts, founder and CEO, noticed that there was a lack of engineering programs in the area to enroll her then 6 and 8 year old chil- dren. Dori opened her first location in 2009 and began franchising her business in 2011. Since then, Engineering For Kids has opened 145 locations in 21 countries. Drobots Company was originally founded by a small group of parents, educators, vi- sionaries and do-it-yourself engineers. The mission was and still is to inspire students to reduce time in front of a computer screen and instead utilize drone technology in a setting that promotes collaborative project-based learning in a positive educational environment. Hence, the company trademark slogan, Where Technology Meets Fresh Air™. Digital Media Academy was born at Stanford University in 1999 as the Academy for New Media, a program owned and operated by the Academic Technology department at Stanford University. In 2002, Digital Media Academy became a private institution, spon- sored by the Stanford University Continuing Studies department. Since then, we have set out to be the thought-leader in tech education for kids, teens and adults at prestigious universities across the U.S. and Canada.

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SUMMER 2018 June 4 - August 10

281-483-0304

Gilruth Center

2101 NASA Pkwy, Bldg. 207

Houston, TX 77058

starport.jsc.nasa.gov

Adventures that Create a Lifetime of Memories

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Play-Well TEKnologies was founded by Tim Bowen in 1997. Introduced to the

LEGO® building system in 1996 and recognizing it to be both a popular play medium

and a tremendous learning medium, Tim began to develop projects which drew on his

professional experience and combined the elements of fun, challenge, and learning.

He began operating a summer camp program in 1997, followed

by after school enrichment classes in 1998. With steady growth

of the company, project development is now undertaken by a

staff of instructors bent on constantly improving the programs.

Mad Science was founded in 1985 in Montreal, Canada. The story starts with two

brothers, Ariel and Ron Shlien, who had fun conducting spectacular science experi-

ments to the amazement of the children in their neighborhood. At the age of 12,

Ariel used three hundred dollars he had saved working a pa-

per route to purchase a helium-neon laser and started offer-

ing laser light shows to local DJs. In January 1986, the teach-

er of a science and technology course at a local Montreal

YMCA brought in the brothers and their laser to offer his stu-

dents a great grand finale to his course.

Youth Tech Inc. originated in 2001 near the cornfields of Iowa where the camp's found-

er was working on his master's degree in Education Technology and instructing com-

puter classes at North Iowa Community College (NIACC). It was at this time that the

camp founder was asked by the college president to put together some sort of comput-

er training for school-aged students which started the concept of the week long com-

puter camp. The camp was also used as a research project for the founders master's

degree and research the best methods

for teaching students high end computer

skills.

Engineering For Kids began when Dori Roberts, founder and CEO, noticed that there

was a lack of engineering programs in the area to enroll her then 6 and 8 year old chil-

dren. Dori opened her first location in 2009 and began franchising

her business in 2011. Since then, Engineering For Kids has

opened 145 locations in 21 countries.

Drobots Company was originally founded by a small group of parents, educators, vi-

sionaries and do-it-yourself engineers. The mission was and still is to inspire students

to reduce time in front of a computer screen and instead utilize drone technology in a

setting that promotes collaborative project-based learning in a positive educational

environment. Hence, the company trademark slogan, Where Technology Meets Fresh

Air™.

Digital Media Academy was born at Stanford University in 1999 as the Academy for New

Media, a program owned and operated by the Academic Technology department at

Stanford University. In 2002, Digital Media Academy became a private institution, spon-

sored by the Stanford University Continuing Studies department. Since then, we have

set out to be the thought-leader in tech education for kids, teens and adults at prestigious

universities across the U.S. and

Canada.

For more information and individual course

LOCATION

ENROLLMENT

CAMP STAFF CAMPS STEM + sports camps also known specialty camps are designed to

enhance the overall camp experience. Specialty camp curriculums

includes sports, engineering, technology, arts, leadership, etc. Spe-

cialty camp fees and ages vary based on program, supplies and

length of camp. Camps may be taught in a class room or sports set-

ting. Ratios for specialty camps my range from 1:10 to 1:25 depend-

ing on camp and curriculum. Specialty camps may require sports

specific equipment or auxiliary technology apparatuses. Starport is

not responsible for damaged, lost or stolen equipment used during

specialty camp. All technology devices must be pre-approved by

NASA Exchange Program Manager before brought to camp. Special-

ty camps may be consolidated, rescheduled or cancelled due to low

registration. Online processing fees are non-refundable.

Camps are scheduled June 4 - August 10. Most camps are Monday

through Friday with convenient morning and afternoon drop times. We

are closed July 4th.

Camps are schedule from 9:00am - 5:00pm. Extended care will not be

available during the 2018 Starport summer camp session. Parents are

responsible for picking their child up immediately after session ends.

Starport offers camps for ages 5-17 through partnerships with organiza-

tions specializing in STEM programming. Camps are open to Johnson

Space Center dependents and non-Johnson Space Center dependents.

All campers must be registered prior to the first day of each session of

camp. Payment is due at the time of registration. Payment plans are

available for all sessions. You may register your child online or at the

Gilruth Center Information Desk during normal operating hours. Pro-

cessing fees will apply to all online registration, these fees are non-

refundable.

To enroll in camp online parents and participants must create an Active-

Net account. All camp registrations requires:

Parent or Guardian Name

Additional individuals authorized to pick up

Child’s Insurance Company

Child’s Insurance Policy #

List of any allergies

T-Shirt Size

CAMP SCHEDULE

Description Age Dates

Youth Tech Inc. will offer sessions in Video Game

Design, Animation, App Design, Coding, Movie Making

and Web Design 6-17 June 18 - August 2

Digital Media Academy offers advanced programs in

3D Modeling, Electrical Engineering with Raspberry Pi,

Music Production, Arduino Robotics and 3D Product

Production.

12-17 June 4 - July 20

Play-Well Teknologies will use Lego® to challenge

participants in various engineering challenges incorporat-

ing themes such as Jedi and Minecraft. 5-12 June 18 - July 13

Mad Science of Houston will teach students how

chemical reactions occur with basic chemistry experi-

ments in a fun environment. 6-12 June 25 - 29

Drobots Company will allow participants to under-

stand the wonderful world of Drones. Participants will

understand responsible use of drones through flying mis-

sions, obstacle courses, in addition to basic program-

ming.

7-14 June 25 - August 3

Engineering for Kids will offer sessions such as In-

ventor’s Toy Box and Computer Building with Raspberry

Pi. EFK will coach participants through the learning sys-

tem that teaches engineering and programming.

5-12 June 4 - 15

Sports Camps will be offered for basketball, soccer,

multi-sports and much more.

5-15 June 18 - August 10

All instructors have been

trained on all programming

and safety for all participants

under their supervision. Most

instructors are recruited from

an education setting and all

instructors have a back-

ground in education, comput-

er science, primary/secondary

education or engineering.