students and electronic media: teaching in the technological age conference
DESCRIPTION
As presented in Princeton, NJ on 2008-05-02TRANSCRIPT
in EducationRamapo Islands: Three Case Studies
Kevin JarrettTechnology FacilitatorNorthfield Community SchoolNorthfield, New Jersey02-May-2008
Students and Electronic Media: Teaching in the Technological Age Conference | © 2008 Kevin Jarrett | 02-May-2008
• What is a multi-user virtual environment (M.U.V.E.)?– “3D isometric/third-person graphics, accessed
over the Internet […] dozens of simultaneous users […] a persistent virtual world.” (Wikipedia)
• Uses– eCommerce, prototyping, recreation,
education
• Forecast: rapid growth– “By the end of 2011, 80 percent of active
Internet users (and Fortune 500 enterprises) will have a ’second life,’ but not necessarily in Second Life” (Gartner Group)
Background
Students and Electronic Media: Teaching in the Technological Age Conference | © 2008 Kevin Jarrett | 02-May-2008
• Identity– “For some players, the avatar becomes a
purposeful projection or idealization of their own identity, while for others, the avatar is an experiment with new identities.” (Nick Yee)
• Power of Learning Affordances– “One study found benefits of video gaming
for visual attention, including greater attentional capacity, quicker attention deployment, and faster processing.” (Schmidt, Vandewater)
Research
Students and Electronic Media: Teaching in the Technological Age Conference | © 2008 Kevin Jarrett | 02-May-2008
• New Tools for Education?– “We believe that game technologies and
game-like learning offer new and inviting tools for young people to try out and eventually become new kinds of learners and citizens fit for the 21st century’s global world full of great perils and possibilities.” (James Paul Gee)
• Uncharted Territory– “…despite the increasing use of video games
in education, analysts know little about what exactly children learn from gaming, primarily because of a lack of rigorous research on learning outcomes.” (Schmidt, Vandewater)
More Research
Students and Electronic Media: Teaching in the Technological Age Conference | © 2008 Kevin Jarrett | 02-May-2008
Ramapo Islands
Peggy Sheehy, Library/Media Specialist
The Home of Ramapo Islands
Students and Electronic Media: Teaching in the Technological Age Conference | © 2008 Kevin Jarrett | 02-May-2008
Ramapo Islands
Students, Then
Students, Now
Students and Electronic Media: Teaching in the Technological Age Conference | © 2008 Kevin Jarrett | 02-May-2008
Ramapo Islands
Students and Electronic Media: Teaching in the Technological Age Conference | © 2008 Kevin Jarrett | 02-May-2008
Ramapo Islands
“Of Mice and Men”
“BodyImage
Unit”
“The Cay”
Students and Electronic Media: Teaching in the Technological Age Conference | © 2008 Kevin Jarrett | 02-May-2008
Role Playing, Today
Image credit: http://flickr.com/photos/64605911@N00/37434108/
Students and Electronic Media: Teaching in the Technological Age Conference | © 2008 Kevin Jarrett | 02-May-2008
Role Playing, The Future
Students and Electronic Media: Teaching in the Technological Age Conference | © 2008 Kevin Jarrett | 02-May-2008
“Of Mice and Men”
Students and Electronic Media: Teaching in the Technological Age Conference | © 2008 Kevin Jarrett | 02-May-2008
“Of Mice and Men”
Students and Electronic Media: Teaching in the Technological Age Conference | © 2008 Kevin Jarrett | 02-May-2008
“Of Mice and Men”
Students and Electronic Media: Teaching in the Technological Age Conference | © 2008 Kevin Jarrett | 02-May-2008
“Body Image Unit”
Students and Electronic Media: Teaching in the Technological Age Conference | © 2008 Kevin Jarrett | 02-May-2008
“Body Image Unit”
Image credit: http://tinyurl.com/6ndsmk
Video credit: http://youtube.com/watch?v=iYhCn0jf46U
http://www.campaignforrealbeauty.com/
Students and Electronic Media: Teaching in the Technological Age Conference | © 2008 Kevin Jarrett | 02-May-2008
“Body Image Unit”
Students and Electronic Media: Teaching in the Technological Age Conference | © 2008 Kevin Jarrett | 02-May-2008
“Body Image Unit”
Students and Electronic Media: Teaching in the Technological Age Conference | © 2008 Kevin Jarrett | 02-May-2008
“Body Image Unit”
Students and Electronic Media: Teaching in the Technological Age Conference | © 2008 Kevin Jarrett | 02-May-2008
“Body Image Unit”
Students and Electronic Media: Teaching in the Technological Age Conference | © 2008 Kevin Jarrett | 02-May-2008
“The Cay”
Students and Electronic Media: Teaching in the Technological Age Conference | © 2008 Kevin Jarrett | 02-May-2008
“The Cay”
Students and Electronic Media: Teaching in the Technological Age Conference | © 2008 Kevin Jarrett | 02-May-2008
“The Cay”
Students and Electronic Media: Teaching in the Technological Age Conference | © 2008 Kevin Jarrett | 02-May-2008
“The Cay”
Students and Electronic Media: Teaching in the Technological Age Conference | © 2008 Kevin Jarrett | 02-May-2008
References
Gee, J. (n.d.). Spotlight on DML | Jim Gee: The Repertoire of Human Identities and the Digital World. Retrieved April 16, 2008, from http://tinyurl.com/5npzbu.
MUVE - Wikipedia, the free encyclopedia. (n.d.). Retrieved April 11, 2008, from http://en.wikipedia.org/wiki/MUVE.
Reuters/Second Life >> Gartner sees 80 % virtual world penetration by 2011. (n.d.). Retrieved April 13, 2008, from http://tinyurl.com/32a4be.
Schmidt, M., & Vandewater, E. (2008). Media and Attention, Cognition and School Achievement. The Future of Children, 18(1), 73.
Yee, N. (n.d.). Avatar and Identity in MMORPGs. Retrieved April 16, 2008, from http://www.nickyee.com/daedalus/gateway_identity.html.
Students and Electronic Media: Teaching in the Technological Age Conference | © 2008 Kevin Jarrett | 02-May-2008
Thank You!
Kevin [email protected]
storyofmysecondlife.com
ncs-tech.org