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Structure from motion Digital Visual Effects, Spring 2008 Yung-Yu Chuang 2008/4/22 with slides by Richard Szeliski, Steve Seitz, Zhengyou Zhang and Marc Polle fyes

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Page 1: Structure from motion Digital Visual Effects, Spring 2008 Yung-Yu Chuang 2008/4/22 with slides by Richard Szeliski, Steve Seitz, Zhengyou Zhang and Marc

Structure from motion

Digital Visual Effects, Spring 2008Yung-Yu Chuang2008/4/22

with slides by Richard Szeliski, Steve Seitz, Zhengyou Zhang and Marc Pollefyes

Page 2: Structure from motion Digital Visual Effects, Spring 2008 Yung-Yu Chuang 2008/4/22 with slides by Richard Szeliski, Steve Seitz, Zhengyou Zhang and Marc

Announcements

• Project #2 was due yesterday. Send it directly to me. Please hand it in before Sunday if possible.

Page 3: Structure from motion Digital Visual Effects, Spring 2008 Yung-Yu Chuang 2008/4/22 with slides by Richard Szeliski, Steve Seitz, Zhengyou Zhang and Marc

Outline

• Epipolar geometry and fundamental matrix• Structure from motion• Factorization method• Bundle adjustment• Applications

Page 4: Structure from motion Digital Visual Effects, Spring 2008 Yung-Yu Chuang 2008/4/22 with slides by Richard Szeliski, Steve Seitz, Zhengyou Zhang and Marc

Epipolar geometry & fundamental matrix

Page 6: Structure from motion Digital Visual Effects, Spring 2008 Yung-Yu Chuang 2008/4/22 with slides by Richard Szeliski, Steve Seitz, Zhengyou Zhang and Marc

The epipolar geometry

What if only C,C’,x are known?

Page 7: Structure from motion Digital Visual Effects, Spring 2008 Yung-Yu Chuang 2008/4/22 with slides by Richard Szeliski, Steve Seitz, Zhengyou Zhang and Marc

The epipolar geometry

All points on project on l and l’

Page 8: Structure from motion Digital Visual Effects, Spring 2008 Yung-Yu Chuang 2008/4/22 with slides by Richard Szeliski, Steve Seitz, Zhengyou Zhang and Marc

The epipolar geometry

Family of planes and lines l and l’ intersect at e and e’

Page 9: Structure from motion Digital Visual Effects, Spring 2008 Yung-Yu Chuang 2008/4/22 with slides by Richard Szeliski, Steve Seitz, Zhengyou Zhang and Marc

The epipolar geometry

epipolar plane = plane containing baselineepipolar line = intersection of epipolar plane with image

epipolar pole= intersection of baseline with image plane = projection of projection center in other image

epipolar geometry demo

Page 10: Structure from motion Digital Visual Effects, Spring 2008 Yung-Yu Chuang 2008/4/22 with slides by Richard Szeliski, Steve Seitz, Zhengyou Zhang and Marc

The fundamental matrix F

C C’T=C’-C

Rp p’

T)-R(p'p Two reference frames are related via the extrinsic

parameters

0)()( pTTpThe equation of the epipolar plane through X is

0)()'( pTpR

Page 11: Structure from motion Digital Visual Effects, Spring 2008 Yung-Yu Chuang 2008/4/22 with slides by Richard Szeliski, Steve Seitz, Zhengyou Zhang and Marc

The fundamental matrix F

0)()'( pTpR

SppT

0

0

0

xy

xz

yz

TT

TT

TT

S

0)()'( SppR

0))('( SpRp

0' Epp essential matrix

Page 12: Structure from motion Digital Visual Effects, Spring 2008 Yung-Yu Chuang 2008/4/22 with slides by Richard Szeliski, Steve Seitz, Zhengyou Zhang and Marc

The fundamental matrix F

0' Epp

Let M and M’ be the intrinsic matrices, then

xMp 1 ''' 1 xMp

0)()'( 11 xMExM'

0' 1 xEMM'x

0' Fxx fundamental matrix

Page 13: Structure from motion Digital Visual Effects, Spring 2008 Yung-Yu Chuang 2008/4/22 with slides by Richard Szeliski, Steve Seitz, Zhengyou Zhang and Marc

The fundamental matrix F

• The fundamental matrix is the algebraic representation of epipolar geometry

• The fundamental matrix satisfies the condition that for any pair of corresponding points x↔x’ in the two images

0Fxx'T 0l'x'T

Page 14: Structure from motion Digital Visual Effects, Spring 2008 Yung-Yu Chuang 2008/4/22 with slides by Richard Szeliski, Steve Seitz, Zhengyou Zhang and Marc

The fundamental matrix F

F is the unique 3x3 rank 2 matrix that satisfies x’TFx=0 for all x↔x’

1. Transpose: if F is fundamental matrix for (P,P’), then FT is fundamental matrix for (P’,P)

2. Epipolar lines: l’=Fx & l=FTx’3. Epipoles: on all epipolar lines, thus e’TFx=0, x e’

TF=0, similarly Fe=04. F has 7 d.o.f. , i.e. 3x3-1(homogeneous)-1(rank2)5. F is a correlation, projective mapping from a point x to

a line l’=Fx (not a proper correlation, i.e. not invertible)

Page 15: Structure from motion Digital Visual Effects, Spring 2008 Yung-Yu Chuang 2008/4/22 with slides by Richard Szeliski, Steve Seitz, Zhengyou Zhang and Marc

The fundamental matrix F

• It can be used for – Simplifies matching– Allows to detect wrong matches

Page 16: Structure from motion Digital Visual Effects, Spring 2008 Yung-Yu Chuang 2008/4/22 with slides by Richard Szeliski, Steve Seitz, Zhengyou Zhang and Marc

Estimation of F — 8-point algorithm• The fundamental matrix F is defined by

0Fxx'for any pair of matches x and x’ in two images.

• Let x=(u,v,1)T and x’=(u’,v’,1)T,

333231

232221

131211

fff

fff

fff

F

each match gives a linear equation

0'''''' 333231232221131211 fvfuffvfvvfuvfufvufuu

Page 17: Structure from motion Digital Visual Effects, Spring 2008 Yung-Yu Chuang 2008/4/22 with slides by Richard Szeliski, Steve Seitz, Zhengyou Zhang and Marc

8-point algorithm

0

1´´´´´´

1´´´´´´

1´´´´´´

33

32

31

23

22

21

13

12

11

222222222222

111111111111

f

f

f

f

f

f

f

f

f

vuvvvvuuuvuu

vuvvvvuuuvuu

vuvvvvuuuvuu

nnnnnnnnnnnn

• In reality, instead of solving , we seek f to minimize subj. . Find the vector corresponding to the least singular value.

0AfAf 1f

Page 18: Structure from motion Digital Visual Effects, Spring 2008 Yung-Yu Chuang 2008/4/22 with slides by Richard Szeliski, Steve Seitz, Zhengyou Zhang and Marc

8-point algorithm

• To enforce that F is of rank 2, F is replaced by F’ that minimizes subject to . 'FF 0'det F

• It is achieved by SVD. Let , where

, let

then is the solution.

VUF Σ

3

2

1

00

00

00

Σ

000

00

00

Σ' 2

1

VUF Σ''

Page 19: Structure from motion Digital Visual Effects, Spring 2008 Yung-Yu Chuang 2008/4/22 with slides by Richard Szeliski, Steve Seitz, Zhengyou Zhang and Marc

8-point algorithm% Build the constraint matrix A = [x2(1,:)‘.*x1(1,:)' x2(1,:)'.*x1(2,:)' x2(1,:)' ... x2(2,:)'.*x1(1,:)' x2(2,:)'.*x1(2,:)' x2(2,:)' ... x1(1,:)' x1(2,:)' ones(npts,1) ]; [U,D,V] = svd(A); % Extract fundamental matrix from the column of V % corresponding to the smallest singular value. F = reshape(V(:,9),3,3)'; % Enforce rank2 constraint [U,D,V] = svd(F); F = U*diag([D(1,1) D(2,2) 0])*V';

Page 20: Structure from motion Digital Visual Effects, Spring 2008 Yung-Yu Chuang 2008/4/22 with slides by Richard Szeliski, Steve Seitz, Zhengyou Zhang and Marc

8-point algorithm

• Pros: it is linear, easy to implement and fast

• Cons: susceptible to noise

Page 21: Structure from motion Digital Visual Effects, Spring 2008 Yung-Yu Chuang 2008/4/22 with slides by Richard Szeliski, Steve Seitz, Zhengyou Zhang and Marc

0

1´´´´´´

1´´´´´´

1´´´´´´

33

32

31

23

22

21

13

12

11

222222222222

111111111111

f

f

f

f

f

f

f

f

f

vuvvvvuuuvuu

vuvvvvuuuvuu

vuvvvvuuuvuu

nnnnnnnnnnnn

Problem with 8-point algorithm

~10000 ~10000 ~10000 ~10000~100 ~100 1~100 ~100

!Orders of magnitude differencebetween column of data matrix least-squares yields poor results

Page 22: Structure from motion Digital Visual Effects, Spring 2008 Yung-Yu Chuang 2008/4/22 with slides by Richard Szeliski, Steve Seitz, Zhengyou Zhang and Marc

Normalized 8-point algorithm

1.Transform input by ,2.Call 8-point on to obtain3.

ii Txx ˆ 'i

'i Txx ˆ

'ii xx ˆ,ˆ

TFTF ˆΤ'F̂

0Fxx'

0ˆ'ˆ 1 xFTTx'

Page 23: Structure from motion Digital Visual Effects, Spring 2008 Yung-Yu Chuang 2008/4/22 with slides by Richard Szeliski, Steve Seitz, Zhengyou Zhang and Marc

Normalized 8-point algorithm

(0,0)

(700,500)

(700,0)

(0,500)

(1,-1)

(0,0)

(1,1)(-1,1)

(-1,-1)

1

1500

2

10700

2

normalized least squares yields good resultsTransform image to ~[-1,1]x[-1,1]

Page 24: Structure from motion Digital Visual Effects, Spring 2008 Yung-Yu Chuang 2008/4/22 with slides by Richard Szeliski, Steve Seitz, Zhengyou Zhang and Marc

Normalized 8-point algorithm

A = [x2(1,:)‘.*x1(1,:)' x2(1,:)'.*x1(2,:)' x2(1,:)' ... x2(2,:)'.*x1(1,:)' x2(2,:)'.*x1(2,:)' x2(2,:)' ... x1(1,:)' x1(2,:)' ones(npts,1) ]; [U,D,V] = svd(A); F = reshape(V(:,9),3,3)'; [U,D,V] = svd(F); F = U*diag([D(1,1) D(2,2) 0])*V'; % Denormalise F = T2'*F*T1;

[x1, T1] = normalise2dpts(x1);

[x2, T2] = normalise2dpts(x2);

Page 25: Structure from motion Digital Visual Effects, Spring 2008 Yung-Yu Chuang 2008/4/22 with slides by Richard Szeliski, Steve Seitz, Zhengyou Zhang and Marc

Normalization

function [newpts, T] = normalise2dpts(pts)

c = mean(pts(1:2,:)')'; % Centroid newp(1,:) = pts(1,:)-c(1); % Shift origin to centroid. newp(2,:) = pts(2,:)-c(2); meandist = mean(sqrt(newp(1,:).^2 + newp(2,:).^2)); scale = sqrt(2)/meandist; T = [scale 0 -scale*c(1) 0 scale -scale*c(2) 0 0 1 ]; newpts = T*pts;

Page 26: Structure from motion Digital Visual Effects, Spring 2008 Yung-Yu Chuang 2008/4/22 with slides by Richard Szeliski, Steve Seitz, Zhengyou Zhang and Marc

RANSAC

repeatselect minimal sample (8 matches)compute solution(s) for Fdetermine inliers

until (#inliers,#samples)>95% or too many times

compute F based on all inliers

Page 27: Structure from motion Digital Visual Effects, Spring 2008 Yung-Yu Chuang 2008/4/22 with slides by Richard Szeliski, Steve Seitz, Zhengyou Zhang and Marc

Results (ground truth)

Page 28: Structure from motion Digital Visual Effects, Spring 2008 Yung-Yu Chuang 2008/4/22 with slides by Richard Szeliski, Steve Seitz, Zhengyou Zhang and Marc

Results (8-point algorithm)

Page 29: Structure from motion Digital Visual Effects, Spring 2008 Yung-Yu Chuang 2008/4/22 with slides by Richard Szeliski, Steve Seitz, Zhengyou Zhang and Marc

Results (normalized 8-point algorithm)

Page 30: Structure from motion Digital Visual Effects, Spring 2008 Yung-Yu Chuang 2008/4/22 with slides by Richard Szeliski, Steve Seitz, Zhengyou Zhang and Marc

Structure from motion

Page 31: Structure from motion Digital Visual Effects, Spring 2008 Yung-Yu Chuang 2008/4/22 with slides by Richard Szeliski, Steve Seitz, Zhengyou Zhang and Marc

Structure from motion

structure for motion: automatic recovery of camera motion and scene structure from two or more images. It is a self calibration technique and called automatic camera tracking or matchmoving.

UnknownUnknowncameracamera

viewpointsviewpoints

Page 32: Structure from motion Digital Visual Effects, Spring 2008 Yung-Yu Chuang 2008/4/22 with slides by Richard Szeliski, Steve Seitz, Zhengyou Zhang and Marc

Applications

• For computer vision, multiple-view shape reconstruction, novel view synthesis and autonomous vehicle navigation.

• For film production, seamless insertion of CGI into live-action backgrounds

Page 33: Structure from motion Digital Visual Effects, Spring 2008 Yung-Yu Chuang 2008/4/22 with slides by Richard Szeliski, Steve Seitz, Zhengyou Zhang and Marc

Matchmove

example #1 example #2 example #3 example #4

Page 34: Structure from motion Digital Visual Effects, Spring 2008 Yung-Yu Chuang 2008/4/22 with slides by Richard Szeliski, Steve Seitz, Zhengyou Zhang and Marc

CCRFA

• http://www.ccrfa.com/ccrfa/ • Making of “The Disappearing Act”• 2007 winner

Page 35: Structure from motion Digital Visual Effects, Spring 2008 Yung-Yu Chuang 2008/4/22 with slides by Richard Szeliski, Steve Seitz, Zhengyou Zhang and Marc

Structure from motion

2D featuretracking

3D estimation optimization(bundle adjust)

geometry fitting

SFM pipeline

Page 36: Structure from motion Digital Visual Effects, Spring 2008 Yung-Yu Chuang 2008/4/22 with slides by Richard Szeliski, Steve Seitz, Zhengyou Zhang and Marc

Structure from motion

• Step 1: Track Features– Detect good features, Shi & Tomasi, SIFT– Find correspondences between frames

• Lucas & Kanade-style motion estimation• window-based correlation• SIFT matching

Page 37: Structure from motion Digital Visual Effects, Spring 2008 Yung-Yu Chuang 2008/4/22 with slides by Richard Szeliski, Steve Seitz, Zhengyou Zhang and Marc

KLT tracking

http://www.ces.clemson.edu/~stb/klt/

Page 38: Structure from motion Digital Visual Effects, Spring 2008 Yung-Yu Chuang 2008/4/22 with slides by Richard Szeliski, Steve Seitz, Zhengyou Zhang and Marc

Structure from Motion• Step 2: Estimate Motion and Structure

– Simplified projection model, e.g., [Tomasi 92]– 2 or 3 views at a time [Hartley 00]

Page 39: Structure from motion Digital Visual Effects, Spring 2008 Yung-Yu Chuang 2008/4/22 with slides by Richard Szeliski, Steve Seitz, Zhengyou Zhang and Marc

Structure from Motion• Step 3: Refine estimates

– “Bundle adjustment” in photogrammetry– Other iterative methods

Page 40: Structure from motion Digital Visual Effects, Spring 2008 Yung-Yu Chuang 2008/4/22 with slides by Richard Szeliski, Steve Seitz, Zhengyou Zhang and Marc

Structure from Motion• Step 4: Recover surfaces (image-based

triangulation, silhouettes, stereo…)

Good mesh

Page 41: Structure from motion Digital Visual Effects, Spring 2008 Yung-Yu Chuang 2008/4/22 with slides by Richard Szeliski, Steve Seitz, Zhengyou Zhang and Marc

Factorization methods

Page 42: Structure from motion Digital Visual Effects, Spring 2008 Yung-Yu Chuang 2008/4/22 with slides by Richard Szeliski, Steve Seitz, Zhengyou Zhang and Marc

Problem statement

Page 43: Structure from motion Digital Visual Effects, Spring 2008 Yung-Yu Chuang 2008/4/22 with slides by Richard Szeliski, Steve Seitz, Zhengyou Zhang and Marc

Notations

• n 3D points are seen in m views• q=(u,v,1): 2D image point• p=(x,y,z,1): 3D scene point : projection matrix : projection function• qij is the projection of the i-th point on image j ij projective depth of qij

)( ijij pq )/,/(),,( zyzxzyx zij

Page 44: Structure from motion Digital Visual Effects, Spring 2008 Yung-Yu Chuang 2008/4/22 with slides by Richard Szeliski, Steve Seitz, Zhengyou Zhang and Marc

Structure from motion

• Estimate and to minimize

));((log),,,,,(1 1

11 ijij

m

j

n

iijnm Pw qpΠppΠΠ

otherwise

j in view visibleis if

0

1 iij

pw

• Assume isotropic Gaussian noise, it is reduced to

2

1 111 )(),,,,,( ijij

m

j

n

iijnm w qpΠppΠΠ

j ip

• Start from a simpler projection model

Page 45: Structure from motion Digital Visual Effects, Spring 2008 Yung-Yu Chuang 2008/4/22 with slides by Richard Szeliski, Steve Seitz, Zhengyou Zhang and Marc

SFM under orthographic projection

2D image point

Orthographic projectionincorporating 3D rotation3D scene

point

imageoffset

tΠpq 12 32 13 12

• Trick– Choose scene origin to be centroid of 3D points– Choose image origins to be centroid of 2D points– Allows us to drop the camera translation:

Πpq

Page 46: Structure from motion Digital Visual Effects, Spring 2008 Yung-Yu Chuang 2008/4/22 with slides by Richard Szeliski, Steve Seitz, Zhengyou Zhang and Marc

factorization (Tomasi & Kanade)

n332n2

n21n21 pppqqq

projection of n features in one image:

n3

32mn2m

212

1

21

22221

11211

n

mmnmm

n

n

ppp

Π

Π

Π

qqq

qqq

qqq

projection of n features in m images

W measurement M motion S shape

Key Observation: rank(W) <= 3

Page 47: Structure from motion Digital Visual Effects, Spring 2008 Yung-Yu Chuang 2008/4/22 with slides by Richard Szeliski, Steve Seitz, Zhengyou Zhang and Marc

n33m2n2m''

SMW

• Factorization Technique– W is at most rank 3 (assuming no noise)– We can use singular value decomposition to factor W:

Factorization

– S’ differs from S by a linear transformation A:

– Solve for A by enforcing metric constraints on M

))(('' ASMASMW 1

n33m2n2m SMWknown solve for

Page 48: Structure from motion Digital Visual Effects, Spring 2008 Yung-Yu Chuang 2008/4/22 with slides by Richard Szeliski, Steve Seitz, Zhengyou Zhang and Marc

Metric constraints

• Orthographic Camera– Rows of are orthonormal:

• Enforcing “Metric” Constraints– Compute A such that rows of M have these properti

esMAM '

10

01T

Trick (not in original Tomasi/Kanade paper, but in followup work)

• Constraints are linear in AAT :

• Solve for G first by writing equations for every i in M

• Then G = AAT by SVD (since U = V)

TTTT where AAGGAA

''''

10

01

Page 49: Structure from motion Digital Visual Effects, Spring 2008 Yung-Yu Chuang 2008/4/22 with slides by Richard Szeliski, Steve Seitz, Zhengyou Zhang and Marc

nm2n33m2n2m ESMW

Factorization with noisy data

• SVD gives this solution– Provides optimal rank 3 approximation W’ of W

nm2n2mn2m'

EWW

• Approach– Estimate W’, then use noise-free factorization of

W’ as before– Result minimizes the SSD between positions of

image features and projection of the reconstruction

Page 50: Structure from motion Digital Visual Effects, Spring 2008 Yung-Yu Chuang 2008/4/22 with slides by Richard Szeliski, Steve Seitz, Zhengyou Zhang and Marc

Results

Page 51: Structure from motion Digital Visual Effects, Spring 2008 Yung-Yu Chuang 2008/4/22 with slides by Richard Szeliski, Steve Seitz, Zhengyou Zhang and Marc

Extensions to factorization methods• Projective projection• With missing data• Projective projection with missing data

Page 52: Structure from motion Digital Visual Effects, Spring 2008 Yung-Yu Chuang 2008/4/22 with slides by Richard Szeliski, Steve Seitz, Zhengyou Zhang and Marc

Bundle adjustment

Page 53: Structure from motion Digital Visual Effects, Spring 2008 Yung-Yu Chuang 2008/4/22 with slides by Richard Szeliski, Steve Seitz, Zhengyou Zhang and Marc

Levenberg-Marquardt method• LM can be thought of as a combination of

steepest descent and the Newton method. When the current solution is far from the correct one, the algorithm behaves like a steepest descent method: slow, but guaranteed to converge. When the current solution is close to the correct solution, it becomes a Newton’s method.

Page 54: Structure from motion Digital Visual Effects, Spring 2008 Yung-Yu Chuang 2008/4/22 with slides by Richard Szeliski, Steve Seitz, Zhengyou Zhang and Marc

Nonlinear least square

).(ˆ with ,ˆ

Here, minimal. is distance squared

that theso vector parameter best the

find try to, tsmeasuremen ofset aGiven

pxxx

p

x

f

T

Page 55: Structure from motion Digital Visual Effects, Spring 2008 Yung-Yu Chuang 2008/4/22 with slides by Richard Szeliski, Steve Seitz, Zhengyou Zhang and Marc

Levenberg-Marquardt method

Page 56: Structure from motion Digital Visual Effects, Spring 2008 Yung-Yu Chuang 2008/4/22 with slides by Richard Szeliski, Steve Seitz, Zhengyou Zhang and Marc

Levenberg-Marquardt method• μ=0 → Newton’s method• μ→∞ → steepest descent method

• Strategy for choosing μ– Start with some small μ– If error is not reduced, keep trying larger μ until it d

oes– If error is reduced, accept it and reduce μ for the ne

xt iteration

Page 57: Structure from motion Digital Visual Effects, Spring 2008 Yung-Yu Chuang 2008/4/22 with slides by Richard Szeliski, Steve Seitz, Zhengyou Zhang and Marc

Bundle adjustment

• Bundle adjustment (BA) is a technique for simultaneously refining the 3D structure and camera parameters

• It is capable of obtaining an optimal reconstruction under certain assumptions on image error models. For zero-mean Gaussian image errors, BA is the maximum likelihood estimator.

Page 58: Structure from motion Digital Visual Effects, Spring 2008 Yung-Yu Chuang 2008/4/22 with slides by Richard Szeliski, Steve Seitz, Zhengyou Zhang and Marc

Bundle adjustment

• n 3D points are seen in m views• xij is the projection of the i-th point on image j• aj is the parameters for the j-th camera• bi is the parameters for the i-th point• BA attempts to minimize the projection error

Euclidean distance

predicted projection

Page 59: Structure from motion Digital Visual Effects, Spring 2008 Yung-Yu Chuang 2008/4/22 with slides by Richard Szeliski, Steve Seitz, Zhengyou Zhang and Marc

Bundle adjustment

Page 60: Structure from motion Digital Visual Effects, Spring 2008 Yung-Yu Chuang 2008/4/22 with slides by Richard Szeliski, Steve Seitz, Zhengyou Zhang and Marc

Bundle adjustment

3 views and 4 points

Page 61: Structure from motion Digital Visual Effects, Spring 2008 Yung-Yu Chuang 2008/4/22 with slides by Richard Szeliski, Steve Seitz, Zhengyou Zhang and Marc

Typical Jacobian

Page 62: Structure from motion Digital Visual Effects, Spring 2008 Yung-Yu Chuang 2008/4/22 with slides by Richard Szeliski, Steve Seitz, Zhengyou Zhang and Marc

Block structure of normal equation

Page 63: Structure from motion Digital Visual Effects, Spring 2008 Yung-Yu Chuang 2008/4/22 with slides by Richard Szeliski, Steve Seitz, Zhengyou Zhang and Marc

Bundle adjustment

Page 64: Structure from motion Digital Visual Effects, Spring 2008 Yung-Yu Chuang 2008/4/22 with slides by Richard Szeliski, Steve Seitz, Zhengyou Zhang and Marc

Bundle adjustment

Multiplied by

Page 65: Structure from motion Digital Visual Effects, Spring 2008 Yung-Yu Chuang 2008/4/22 with slides by Richard Szeliski, Steve Seitz, Zhengyou Zhang and Marc

Issues in SFM

• Track lifetime• Nonlinear lens distortion• Degeneracy and critical surfaces• Prior knowledge and scene constraints• Multiple motions

Page 66: Structure from motion Digital Visual Effects, Spring 2008 Yung-Yu Chuang 2008/4/22 with slides by Richard Szeliski, Steve Seitz, Zhengyou Zhang and Marc

Track lifetime

every 50th frame of a 800-frame sequence

Page 67: Structure from motion Digital Visual Effects, Spring 2008 Yung-Yu Chuang 2008/4/22 with slides by Richard Szeliski, Steve Seitz, Zhengyou Zhang and Marc

Track lifetime

lifetime of 3192 tracks from the previous sequence

Page 68: Structure from motion Digital Visual Effects, Spring 2008 Yung-Yu Chuang 2008/4/22 with slides by Richard Szeliski, Steve Seitz, Zhengyou Zhang and Marc

Track lifetime

track length histogram

Page 69: Structure from motion Digital Visual Effects, Spring 2008 Yung-Yu Chuang 2008/4/22 with slides by Richard Szeliski, Steve Seitz, Zhengyou Zhang and Marc

Nonlinear lens distortion

Page 70: Structure from motion Digital Visual Effects, Spring 2008 Yung-Yu Chuang 2008/4/22 with slides by Richard Szeliski, Steve Seitz, Zhengyou Zhang and Marc

Nonlinear lens distortion

effect of lens distortion

Page 71: Structure from motion Digital Visual Effects, Spring 2008 Yung-Yu Chuang 2008/4/22 with slides by Richard Szeliski, Steve Seitz, Zhengyou Zhang and Marc

Prior knowledge and scene constraints

add a constraint that several lines are parallel

Page 72: Structure from motion Digital Visual Effects, Spring 2008 Yung-Yu Chuang 2008/4/22 with slides by Richard Szeliski, Steve Seitz, Zhengyou Zhang and Marc

Prior knowledge and scene constraints

add a constraint that it is a turntable sequence

Page 73: Structure from motion Digital Visual Effects, Spring 2008 Yung-Yu Chuang 2008/4/22 with slides by Richard Szeliski, Steve Seitz, Zhengyou Zhang and Marc

Applications of matchmove

Page 74: Structure from motion Digital Visual Effects, Spring 2008 Yung-Yu Chuang 2008/4/22 with slides by Richard Szeliski, Steve Seitz, Zhengyou Zhang and Marc

2d3 boujou

Enemy at the Gate, Double Negative

Page 75: Structure from motion Digital Visual Effects, Spring 2008 Yung-Yu Chuang 2008/4/22 with slides by Richard Szeliski, Steve Seitz, Zhengyou Zhang and Marc

2d3 boujou

Enemy at the Gate, Double Negative

Page 76: Structure from motion Digital Visual Effects, Spring 2008 Yung-Yu Chuang 2008/4/22 with slides by Richard Szeliski, Steve Seitz, Zhengyou Zhang and Marc

Jurassic park

Page 77: Structure from motion Digital Visual Effects, Spring 2008 Yung-Yu Chuang 2008/4/22 with slides by Richard Szeliski, Steve Seitz, Zhengyou Zhang and Marc

Photo Tourism

Page 79: Structure from motion Digital Visual Effects, Spring 2008 Yung-Yu Chuang 2008/4/22 with slides by Richard Szeliski, Steve Seitz, Zhengyou Zhang and Marc

Project #3 MatchMove• It is more about using tools in this project• You can choose either calibration or structure

from motion to achieve the goal• Calibration • Icarus/Voodoo

Page 80: Structure from motion Digital Visual Effects, Spring 2008 Yung-Yu Chuang 2008/4/22 with slides by Richard Szeliski, Steve Seitz, Zhengyou Zhang and Marc

References• Carlo Tomasi and Takeo Kanade,

Shape and Motion from Image Streams: A Factorization Method, Proceedings of Natl. Acad. Sci., 1993.

• Manolis Lourakis and Antonis Argyros, The Design and Implementation of a Generic Sparse Bundle Adjustment Software Package Based on the Levenberg-Marquardt Algorithm, FORTH-ICS/TR-320 2004.

• N. Snavely, S. Seitz, R. Szeliski, Photo Tourism: Exploring Photo Collections in 3D, SIGGRAPH 2006.

• A. Hengel et. al., VideoTrace: Rapid Interactive Scene Modelling from Video, SIGGRAPH 2007.