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Running head: Strategic Plan Part I 1
Strategic Plan Part I
Strategic Plan Part I 2
Strategic Plan Part I
Disney Smart is a new division of the Disney World organization, which aims to fulfill
the needs of the customers by developing the educational “Aril Game”. The division has a
unique mission, vision, and value proposition statements.
Mission Statement
Disney Smart’s mission is to create educational gaming products for children, which can
enhance their Aarithmetic and Llanguage skills while keeping them entertained and engaged in
the activities presented.
Vision Statement
The vVision of Disney Smart is to be on the cutting edge of educational media and to be
innovative in creating gaming products whichthat help children to grow their learning skills and
help facilitate early childhood learning and development.
Value Proposition
The division will increase the income of the company by $ 20 million within the next
three years. To achieve this performance, the division will provide high-quality services to the
clients andto attract a large market toand satisfy them by offering exemplary customer service.
Relationship between the Division’s and Organization’s Mission Statements
The mission, vision and value statements of the Disney Smart division relate to the
organizational values in multiple ways. The business’s mission is to be a leading provider of
Strategic Plan Part I 3
entertainment products (Emerson et al., 2010). Thus, the division’s mission statement aims at
making the company a leading provider of gaming products, particularly aimed at an educational
market for young learners. TBesides, there is a relationship between the company and the
division’s vision statement. Both have a vision of becoming leading innovators in the
technological industry, specifically in this case for gaming, and entertainment (Emerson et al.,
2010). Likewise, the division has a value proposition that is similar to the organization’s value
statement. For instance, the division aims at generating profits worth $20 million within a three-
year period. Similarly, the company aims at increasing its profits to $20 million within the next
three years. Indeed, the division relies on the mission, vision and value proposition statements to
adhere to the company’s business strategy and thus is a seamless addition to the Disney family.
The guiding principles of the new division of Disney World and, Disney Smart, will be to
educate young learners in a socially responsible way while maintaining excellent customer
service and constantly innovating to make better products. The focus will remain on the
customers at all times., Twhether the young learners willthat have a need to be educated and
mentored in their learning, or the parent/guardian that is purchasing the product to help their
young learner will help to enrich the children in ways that will improve their lives. Disney Smart,
much like Disney World itself, will prioritize customer satisfaction as one of its primary guiding
principles. Satisfaction with the learning content, as well as the ease of use, will be one of the
primary focuses of the new “Aril 2016” game to ensure that the young learners are gaining the
necessary knowledge without added frustration.
The Division’s Guiding Principles and Values
In reference to culture and diversity, Disney Smart will include different proprietary
cartoon characters from different backgrounds and develop new ones when necessary to make
Strategic Plan Part I 4
children from different cultural groups feel included and relate to the product in order to keep
them engaged in the learning process. Celebrating the diversity of the world through learning is a
pattern already implemented through Disney television shows and would be further developed
through the gaming division of the company.
In terms of social responsibility, the new division will follow suit from Disney World.
While a business is run for- profit, Disney World and the new division, aim to make the world a
better place through entertainment and now through learning. An educated child that has been
exposed to additional learning resources to facilitate learning has an advantage in the world of
education and in the business world of the future. Disney Smart will also offer three $10,000
scholarships per state in the United States in order to give back to their loyal customers and to
help develop and encourage the futures of the young people who have been using their products.
Future plans include expanding the scholarship program around the world once the company
grows in revenue. Disney Smart’s focus is on the improvement of educational models for young
learners and making these products available to a large market so that children across all
different socio-economic backgrounds have access to the products and can relate to the products
in a real way.
Much like Disney World, the new division will uphold strict ethical standards in the
development, marketing, and implementation of the product. The purpose of the “Aril 2016”
game is to educate children, but always remembering that people (customers and employees) are
the priority. The Disney Smart division will adhere to all Disney World corporate policies
regarding ethics.
Strategic Plan Part I 5
Strategic Plan Part Two
SWOT Analysis
Strengths:
The division will rely on the organization’s strong brand name to attract many
consumers that may otherwise not be attracted to this kind of product. Disney World has invested
many resources in building its brand, which acts as a strong business strategy for gaining a
competitive advantage over any competitors in the market (Bhasin, 2016). For this reason, the
Disney Smart division can use the organization’s strong brand to market its products. In addition,
the innovative gaming products have a highly integrated content, which improves the quality of
the game. The games have high definition graphics compatible with all the most updated
operating systems.
Weaknesses:
Disney World incurs high operational costs for promoting new entertainment products
(Bhasin, 2016). Thus, the effect might and likely will spread to the newly created division
making it difficult to market the gaming products at reasonable price points. Also, the company
has poor online marketing strategies, which could limit its access to a vast number of consumers.
The company has not significantly established itself on social media sites or developed
interactive platforms where users can learn about the newly developed products, give
compliments, complaints, and general comments. Hence, the division would have to wait long
before accessing online customers, which could create an effect that could result in lower sales
making it impossible to achieve the set targets.
Strategic Plan Part I 6
Opportunities:
The division can offer the product and services to international consumers as well as the
more obvious domestic markets (Bhasin, 2016). Most of the products from Disney World target
the American consumers and are limited in international markets. Many people globally like
games and are familiar enough with the brand and its characters that the company can rely on
them as potential consumers, especially given the limited number of gaming products for
children in those age ranges. Thus, the division will market the products in international markets
and try to target third world countries where the children of the nation lack adequate learning
tools on mathematics and languages for early childhood learning.
Threats
Stiff competition is the major threat to the division’s new products (Bhasin, 2016).
Disney experiences competition from Netflix, which has also invested in the third world
countries. Changes in culture and the influence of movies is another threat. Many young children
now like games which involve adventure and violence, for example running, shooting or
attacking the monster. In contrast, the innovated games are for educational purposes and will
likely feature little “adventure” and little to no violence. Thus, it would be difficult for the
product to penetrate into the market already concentrated with other gaming products that cater
to “fun” instead of education.
Strategic Plan Part I 7
External Forces and Trends Considerations
Factor Strength Weakness Opportunity Threats
Legal and
Regulatory
Disney has
registered the
business and
adheres to all the
regulatory
standards
proposed by the
Federal
Communication
Commission
Disney has
protected the
copyrights of
most of its
characters &
products, but
many of them are
close to
expiration with
no extensions
available.
The new game
product can
target the market
segment where
there is minimal
regulation
The new laws
that protect
children from
spending much
time on TV in
both US and
foreign nations
Global economy Many people
prefer spending
their income on
entertainment
products, mainly
from Disney
World
The low
exchange rate in
the international
markets.
Consumers in the
middle east and
African countries
Financial crisis
which lowers the
ability of
consumers to
purchase the
gaming products
while operational
costs for the
company
Strategic Plan Part I 8
increase.
Technological
innovation
Disney has latest
technologies
which make it
easy to innovate
attractive media
content.
The company
takes long before
adopting the new
product because
of the lengthy
internal
processes.
The company
can rely on blue
ray technologies
to improve the
design of the
game.
New
technologies
used by the
rivaling firms
such as Netflix.
Social Many people like
using
entertainment
products from
Disney because of
their high quality
The company has
not fully
identified the
changes in
consumer tastes
and preferences
The company
can offer gaming
products because
the current
games do not
target children.
Changing social
perceptions of
the digital media
and related
health effects.
Environmental Disney has proper
strategies for
protecting the
environment by
recycling waste
products, which
gives it a high
competitive
The government
has not identified
the best
stewardship
programs for
implementing the
environment
protection
The organization
can work
together with
other
environment
protection
agencies in the
third world
The changing
environmental
laws aiming to
protect global
warming could
restrict the
development of
the new product.
Strategic Plan Part I 9
advantage over
the rivals.
strategies. country to
safeguard the
environment
while promoting
their brand and
gaming product.
Competitive
Analysis
The company has
qualified
technological
experts who will
develop a high-
quality game.
Poor online
marketing
strategies
Providing the
new products and
services to the
international
consumers.
Stiff competition
from Netflix.
Internal Forces and Trends Considerations
Factor Strength Weakness Opportunities Threats
Strategy Focus on
customer
satisfaction
High number of
entertainment
products
Developing
gaming products
for young
learners.
Effective
business
strategies from
competitors
Strategic Plan Part I 10
Structure Adequate
facilities for
entertainment
products
Inadequate
gaming facilities
New gaming for
children in an
educational
venue
Stiff competition
Processes and
Systems
Efficient
teamwork
Few departments Establishment of
technology and
innovation
division
Poor employee
programs
Resources Adequate capital Poorly developed
software
New
technologies
High costs of
both hardware
and software
Goals Plans to expand
into global
market
Poor project
management
techniques
Online marketing High prices from
suppliers
Culture Diversified
culture
Low employee-
centeredness
Development of
employee
performance
programs
Strict laws
Technologies
and Innovation
Unique gaming
products
Inadequate
software
New
technologies
High costs for
procuring new
technologies
Strategic Plan Part I 11
Intellectual
Property
Patented
products
Inefficient
production of
new products
New software Extended
procedures for
protecting
copyrights
Leadership A strong
management
team
Slow adaptation
to new changes
Use modern
techniques to
improve the
operations
Internal politics
Supply and Value Chain Analysis
Value Analysis
Primary Activities
Marketing and Sales
The division will conduct commercialization of the product by identifying the content to
include in the advertisements, which will depend on the nature of the games. Thus, the company
will have special events and occasions where it will introduce the new gaming products to the
consumers such as conventions or special release dates with perks at parks and resorts
domestically. Internationally, they will have to introduce new gaming products and create special
perks such as discounts to launch the products successfully. Additionally, the department will
involve the sales department to increase the awareness of the product and improve the sales.
Service
Strategic Plan Part I 12
The division will provide customer-oriented products, which will increase the level of
satisfaction. During the initial testing phases, the customers will give compliments and
complaints so that the possible mechanisms of improving the games and platform may be
implemented before a full launch is done. The company will have software for the product which
will be made available to the consumer, and the customers will have to download it instead of
relying on external storage devices.
Support Activities
Administration and management will find the required monetary resources as well as
planning for the implementation of the game designing process. Then, the human resource
department will help in recruiting qualified personnel to handle major operations of the division.
Technology development department will assist in providing the new imaging technologies
during the product development phase. In addition, the finance division will organize for
procurement of all the necessary materials needed for the development of the game from the
suppliers.
Supply Chain Analysis
The supply chain consists of facilities, inventories, transportation, information, sprucing and
pricing. The factors that constitute to the development of a robust supply chain are effective
leadership, strong planning, and collaboration among the stakeholders, efficient communication
channels, and aligned metrics.
Leadership
The company has poor leadership strategy, which fails to involve suppliers and employees in
most of the processes.
Strategic Plan Part I 13
Research Question – Will effective leadership improve the strength of supply chain?
Hypothesis – Transformational leadership can improve the supply chain and promote the success
of the project.
Communication Channels
Research Question - Can an improvement in increase communication satisfaction of suppliers,
consumers, and employees?
Hypothesis- Developing effective communication will improve the satisfaction of customers,
employees, and suppliers.
Collaboration
Research Question – Will collaboration contribute to the success of the project?
Hypothesis – Increased collaboration among all stakeholders will enhance the efficiency of the
project, thereby resulting in high success.
Strategic Plan Part I 14
Strategic Plan Part 3
Assumptions
The development of the project will rely on three specific assumptions. First, the
stakeholders will accept the project proposal. Second, the company will provide all the needed
resources for developing the product. Lastly, the project will encounter minimum risk, which
will not affect the desired outcome.
Strategic Objectives Summary
The Disney Smart division aims at developing a high-quality game, which will attract
many consumers (Emerson et al., 2010). Through this product, the organization will address the
needs of many customers, in particular, parents who want their children to learn through video
games. Besides, the product will fill the gap that has existed in the gaming industry for long. The
success of this project will make Disney World the first company to improve the learning skills
of children from both the developed and third world nations.
Strategic Objectives
Shareholder value perspective
The revenue generated should be adequate to be shared equally among all stakeholders
The profit obtained should be more than the operational costs
To increase the competitive position of the business
Customer Value Perspective
To increase the satisfaction of customers
Strategic Plan Part I 15
To retain the current and new customers
To improve the customer value
Internal Operations Perspective
To improve productivity within six months
To introduce new management systems within the organization
To develop new measures of performance, for instance using performance appraisal and
individual employee productivity
Learning and Growth (Employee) perspective
To increase employee satisfaction
To increased employee turnover
To use technologies, which employees can use in their work and employ a diversified
culture to improve their satisfaction
Risk Management Plan
Risk identification
Risk manager will work with a team of experts to identify possible events that can affect
the development process for the new gaming product (Kerzner, 2013). The team will determine
the risks at the beginning and during the lifecycle process. The risks identified should have a
significant impact on the organization’s performance.
Risk Analysis
The risks management team will assess the impact of all the identified risks. Qualitative
risk analysis will focus on the probability of risk occurrence and the associated impact, which is
Strategic Plan Part I 16
divided into high, medium and low (Rosenau & Githens, 2011). Then, quantitative risk analysis
will involve assigning a numerical value to each risk depending on the level of the impact.
Risk Response Planning
Each member of the risk management team will be allocated a particular risk to manage
to ensure it does not affect the progress of the project (Rosenau & Githens, 2011). The four
approaches the team will use to respond to the risk are avoiding, mitigation, accepting and
transferring.
Risk Monitoring, Controlling, and Reporting
The risk management team will have to monitor the level of risks, report to the manager,
who will, in turn, take appropriate control measures. Then, the risk manager will maintain the
risk log.
Risk and Mitigation Plans
Objective: To increase revenue collected
Metric: The percentage increase in revenue
Target: Increase revenues by 5% for the next 1 year
Objective: Increase the competitive position
Metric: an improvement in global ranking
Target: To be among the top 5 best companies
Objective: to increase profits
Metric: Percentage increase in profits
Strategic Plan Part I 17
Target: Increase profits by 5% within one year
Objective: To increase the satisfaction of customers
Metric: Percentage improvement in satisfaction
Target: Improve customer satisfaction by 35% within one year
Change Management Plan
Change identification
The project manager will identify the necessary modifications required to be made on the
project (Rosenau & Githens, 2011). The detected changes should include the type of change,
reasons for it, the scope and the needed concepts.
Particulars of the Change
This step will involve identifying the mechanisms for attaining the needed changes. It
includes the processes, people, information, and the costs.
Change Approach
The manager will determine the stakeholders and their responsibilities, factors
contributing to resistance to change, and the duties of each team member involved in
implementing the new changes (Kerzner, 2013).
Implementation
Implementation of the changes should include the establishment of the action plan,
communication plan, and training.
Strategic Plan Part I 18
Communication Plan
The communication plan will contain information about all the processes and
requirements needed to develop the new division and the gaming product (Rosenau & Githens,
2011). The following are a component of the communication plan.
Objectives: to inform about the new project and expected outcome
Target audience: Staff
Communication channels: Memos and emails
Reasons for selecting the channel: It is cost- effective for reaching to many customers
Balanced Score Card
A balanced scorecard will help in assisting the stakeholders to understand the progress of
the project and the success achieved at specific stages. Thus, this score card will enhance the
commitment of the stakeholders to the project.
The following table will be used to record all the information and will act as a balanced
scorecard.
Strategic Theme: Developing high-
quality gaming products
Objective Metric Target
Financial
Customer
Processes
Strategic Plan Part I 19
Learning
and Growth
Stakeholder
s
Conclusion
The proposal shows the significance of a new division at Disney World named Disney
Smart. This division will develop a gaming product specifically for children, and particularly
young learners, and aims at improving their arithmetic and language skills. The mission and
vision statement are similar to and align with the ones used by the organization. Thus, the
division will work to achieve the organization’s strategic goal by adding another facet to the
world of Disney. From the SWOT analysis, the product will rely on the Disney’s brand name and
financial resources to gain a competitive advantage over the competitors. Besides, there are great
opportunities in the third world countries where the product can gain a significant market share.
Strategic Plan Part I 20
The success of the project, thus, will rely on the risk management and communication plans.
Lastly, the project manager will use the change management plan to identify any key
modifications required during the implementation of the project.
Strategic Plan Part I 21
References
Kerzner, H. R. (2013). Project management: A systems approach to planning, scheduling, and
controlling. Hoboken: John Wiley & Sons.
Rosenau, M. D., & Githens, G. D. (2011). Successful project management: A step-by-step
approach with practical examples. Hoboken: John Wiley & Sons.
Bhasin, H. (2016). SWOT of Walt Disney - Internal analysis of Walt Disney. [online]
Marketing91.com. Available at: http://www.marketing91.com/swot-walt-disney/
[Accessed 22 Aug. 2016]
Emerson, C. D., Cockerell, L., & Solt, J. (2010). Project future: The inside story behind the
creation of Disney World. Charleston, SC: Ayefour Publishing.