stone librande lead designer, riot games paper simulations of digital games

32
Stone Librande Lead Designer, Riot Games Paper Simulations of Digital Games

Upload: esther-howard

Post on 29-Dec-2015

222 views

Category:

Documents


1 download

TRANSCRIPT

Page 1: Stone Librande Lead Designer, Riot Games Paper Simulations of Digital Games

Stone LibrandeLead Designer, Riot Games

Paper Simulations

ofDigital Games

Page 2: Stone Librande Lead Designer, Riot Games Paper Simulations of Digital Games

Take a digital game…

Page 3: Stone Librande Lead Designer, Riot Games Paper Simulations of Digital Games

…remove the controller…

Page 4: Stone Librande Lead Designer, Riot Games Paper Simulations of Digital Games

…remove the controller…

Page 5: Stone Librande Lead Designer, Riot Games Paper Simulations of Digital Games

…the sound and music…

Page 6: Stone Librande Lead Designer, Riot Games Paper Simulations of Digital Games

…the sound and music…

Page 7: Stone Librande Lead Designer, Riot Games Paper Simulations of Digital Games

…and the graphics

Page 8: Stone Librande Lead Designer, Riot Games Paper Simulations of Digital Games

…and the graphics

Page 9: Stone Librande Lead Designer, Riot Games Paper Simulations of Digital Games

What’s left?

Page 10: Stone Librande Lead Designer, Riot Games Paper Simulations of Digital Games
Page 11: Stone Librande Lead Designer, Riot Games Paper Simulations of Digital Games

Exercise #2

• Simulate a video game using only pencils, index cards and dice.

• Use it as a tool to help understand the game’s fundamental design principles.

• Don’t sweat the details.

Page 12: Stone Librande Lead Designer, Riot Games Paper Simulations of Digital Games

• Tony Hawk’s Pro SkaterExample Game

Page 13: Stone Librande Lead Designer, Riot Games Paper Simulations of Digital Games

Example Game• Tony Hawk’s Pro Skater

Page 14: Stone Librande Lead Designer, Riot Games Paper Simulations of Digital Games

• Asteroids

Page 15: Stone Librande Lead Designer, Riot Games Paper Simulations of Digital Games

• Asteroids

Page 16: Stone Librande Lead Designer, Riot Games Paper Simulations of Digital Games

• WarcraftThe Board Game

Page 17: Stone Librande Lead Designer, Riot Games Paper Simulations of Digital Games

• WarcraftThe Card Game

Page 18: Stone Librande Lead Designer, Riot Games Paper Simulations of Digital Games
Page 19: Stone Librande Lead Designer, Riot Games Paper Simulations of Digital Games
Page 20: Stone Librande Lead Designer, Riot Games Paper Simulations of Digital Games

• CivilizationThe Card Game

Page 21: Stone Librande Lead Designer, Riot Games Paper Simulations of Digital Games

Exercise

• Select a digital game

• Make a paper prototype

• What aesthetics survive the change in

medium?

Page 22: Stone Librande Lead Designer, Riot Games Paper Simulations of Digital Games

Brainstorm

• Name some games to “unplug”

• Break into groups

Page 23: Stone Librande Lead Designer, Riot Games Paper Simulations of Digital Games

Build a Paper Version

• What To Do Identify your game’s play aesthetics

Choose one aesthetic element to capture

Write it down and put it in the middle of your table

Identify the game actions that create that feeling

Page 24: Stone Librande Lead Designer, Riot Games Paper Simulations of Digital Games

Build a Paper Version

• What Not to Do Don’t sweat the details

Don’t try to duplicate the whole game

Don’t focus on simulating computer functions

Don’t make a board!

Page 25: Stone Librande Lead Designer, Riot Games Paper Simulations of Digital Games

Alpha Deadline at 12:00

Try to have something playable quickly!

Iterate!

Page 26: Stone Librande Lead Designer, Riot Games Paper Simulations of Digital Games

Lunch at 12:00

• Sign up for electives at:gdc.8kindsoffun.com (tinyurl.com/gdc-mda)

• Back here at 1:30

Page 27: Stone Librande Lead Designer, Riot Games Paper Simulations of Digital Games

Beta Test at 1:45

Get your rules written down.

Page 28: Stone Librande Lead Designer, Riot Games Paper Simulations of Digital Games

Beta Test

• Send two testers to other tables.

• Test until 2:15

Page 29: Stone Librande Lead Designer, Riot Games Paper Simulations of Digital Games

Discussion

Let’s share results.

• What aesthetics did you

capture?

• What did you leave out?

Page 30: Stone Librande Lead Designer, Riot Games Paper Simulations of Digital Games

• Good for understanding existing games.

• Use these techniques for games in progress.

• Process is quick and cheap.

• You don’t need programmers or artists.

Using Paper Prototypes

Page 31: Stone Librande Lead Designer, Riot Games Paper Simulations of Digital Games

• Can’t replace actual gameplay testing.

• Can give you a head start and keep you focused.

• Creates a vocabulary to use when discussing your game.

• Can be used as a tool to educate other team members. Have them play, too!

Using Paper Prototypes

Page 32: Stone Librande Lead Designer, Riot Games Paper Simulations of Digital Games

Elective B

• 236: Us vs. It

• 224: BattleBattle!

• 220: Three Musketeers