stone fists loyalist space marines
TRANSCRIPT
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Founding Date: M32.444
Chapter Livery
Successors of: Imperial Fists
Successor Chapters: Stone Breakers, Vermin Bane
Home world: Sarsen, Feral World
Colours: Yellow with turquoise right arm &
leg.
Battle Litany: Stone within, stone without
Home world Sarsen
Chapter Founding
The Stone Fists were part of the 4th founding in Mid M32, Successor chapter from the Imperial Fist
space marine chapter. The chapter was raised from Garrison troops defending The Sarcen Fists.
The Garrison Held the Hell world against the tide of chaos forces, when Imperial forces withdrew
from the system the Imperial Fists company held their ground fortifying the world and beating off
attack after bloody attack. Due to the Location of Sarcen on the Chaos supply lines the Chaos fleet
was unable to keep a constant flow of supplies to the front as Imperial Fist thunder-hawk kept a
constant hit and run raiding force within the many moons of the system. In desperation during the
final days of the siege a company of Iron warriors and Khorne berserker were landed to take the last
bastions, but just as the siege was looking at its bleakest the loyalist marines charged from their defences taking on the warriors of Khorne and routing them. The counter attack had been times
with the arrival of Imperial fist battle barge's dropping fresh troops onto Saracen. The chaos forces
fled leaving a hand full of Iron Warriors behind as a rearguard, it took many months for the last
invaders to but hunted down and eradicated. The Company was hailed as the key to imperial
victory against the chaos forces in the whole sector.
The 44 survivors accepted fresh recruits from the other companies of the Imperial Fists to re-build
their strength, however the Imperial fist chapter Master decided the Company had become too
specialised and Shortly after the Company became the Stone Fists.
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Companies
Company Name Notes
1st Company Sarsen Personal company of Chapter master containing 50% of Initiates
who fight alongside the chapter master before they have proved
themselves and are sent to a battle Specific company.
2nd Company Slate Siege Defence specialist Company, never actually fielded as a fullcompany but split into Squads and scattered across a battlefront to
form small garrisons in important strategic points.
3rd Company Flint Siege Defence Specialist Company, Sent to garrison a vital position
or world acting as a full siege defence company.
4th Company Obsidian Also known as the 'Grand company' or 'Siege Beaker' company
entirely containing Veterans, it is held in reserve on campaign until
needed to smash the enemy defence lines as a line beaker, it is said
that when the obsidian company is deployed victory is assured.
5th Company Marble Standard Battle Company
6th Company Quartz Standard Battle Company
7th Company Dolerite Standard Battle Company8th Company Basalt Standard Battle Company
9th Company Dolomite Standard Battle Company
10th Company Granite Siege Company, Heavily equipped with Large Heavy Support
equipment for smashing enemy Fortifications
Chapter battle Doctrine
Upon Arriving on any battlefront the Stone Fists will immediately set about in the construction of
Defences. Defences depend on natural terrain but typically make use of Bastions Positioned aroundthe battlefield, each interlocking its weapons arks with the next in a web of mutually supportive fire.
Once the Bastion line is complete, the construction moves to small forts, positioned to the rear of
the Bastion line, these typically consist of a single Revelin forwards with the Fortress behind, the
Revelin acts as both a breakwater against massed horde attacks and as cover from enemy fire
directed upon the fortress. Usually this defence line is situated to the front of Local defenders
positions, Imperial guard or Planetary defence forces will be positioned in defences to the rear of
the space marines, so the marines will take most of the enemy fire.
Once an attack is begin Stone Fists marines will hold and allow the enemy to pound their defences,
Stone Fists are known for their unblinking calmness under even the heaviest barrage, shelling that
lasts for weeks that would shatter the nerves of the bravest guardsman will scarcely be noticed by
Space marines who are naturally accustomed to such experiences, knowing full well that their
bunker wall will stand up to any fire and enemy can present.
When the Final enemy attack comes the marines will man the battlements and fight with stubborn
tenacity, standing like statues under the witheringly fire of enemy infantry. As Bastion and bastion
falls and breaches are made the Sarcen fists will still hold on, funnelling the enemy into corridors of
kill zones. Finally as the enemy forces reach the Fortress line and their first forlorn hope reaches
the imperial guard trenches or PDF City walls the Sarcen fists suddenly change tactics. They
charge from the Bastions, Predators emerge from the Fortresses, smashing into the attacking
enemies flanks, joining up and cutting off the advance enemy forces, with the Bastion line re-
established the attacking besiegers trapped between the Bastion line and allied defences and are cut
to pieces. The moral effect of the enemy seeing the space marines who stand so statue like liken tostone men the sudden change into fast striking warriors is often enough to shatter even the best
warriors nerves.
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Home World
Sarsen is a Primordial world, It is the 2nd closest planet to the systems Star. From orbit the world
appears blue green, with clouds of yellow sulphur billowing from Volcano's and geysers casting
vanes of yellow across the equatorial regions. The atmosphere is Carbon Dioxide and not
survivable to marines for more than a few hours without breathing equipment. As the world turns
in its orbit one side is forever bathed in sunlight and is a hellish place, the rock boils and explodesout of fissures and volcano, the light side of the Planet is covered in thick clouds of gas, so thick
that with a bit of careful weather prediction the marines can venture onto the light side without been
burnt to a cinder by the sunlight. Needless to say the chapters Meteorologists are highly respected.
The dark side of Sarsen is is bathed in reflected light from the 2 moons that orbit the world, giving
the world a day night cycle of 8 hours of light and 16 hours of night. The dark side is no less
dangerous than the light side, the Gravitic forces of the moons give the lakes of lava a tidal ebb and
flow. Volcano's belch out palls of yellow sulphur that cast streams of clouds across the whole
surface. Electric storms thunder across the surface and can be highly dangerous if one is caught in
the open.
On the dark side is the fortress monastery of the chapter, a massive tower reaching above cloud
level glitters in blue rock with yellow vanes, From the base of the monastery stretches a hugenetwork of bunker, pill boxes, Bastion and Donjons spreading in all directions like a cascade of a
rock slide, new bunkers are built over the top of old making a maze of complex architecture.
Within the complex is an insane network of tunnels and corridors most no wider than a marine, this
is not just for practical reasons but so a single marine can hold a corridor, limiting the number of
troops required to defend the fortress.
Around the monetary separated by last causeways are defence towers that hold missile banks and
laser batteries. Meaning that any approach from orbit is a very dangerous affair. The 2 moons in
orbit are also home to bastions and defence batteries, each containing the figure power of a fleet.
On the larger of the 2 moons is the docking station for the chapters battle station, an ancient mobile
space fortress. Although it is not always in orbit, without it, the defences of the 2 moons and Sarsen
itself is more than enough to fend off enemy attack for long enough for Imperial re-enforcements to
arrive.
Chapter Demeanour and psychology Like their Founding chapter the Imperial Fists The Chapter has a reputation for coolness and
endless patience. They revel in the Nick name of Stone men, a title held by the Imperial fists. The
marines never rush to do anything, even under attack Stone Fists will go about their routine and
battle preparations as if all is well. This is of great importance as when fighting along side
Imperial forces their Iron Discipline and as-matter-of-fact manner helps to give their allies great
encouragement. As the marines also believe they are no better than Imperial Guard or even PDF
Militia they are happy in the company of other Soldiers who are not marines, and very separate
themselves from the allied troops, eating food and training along side them. This relaxed manner
however does not include chapter rituals which are closely guarded from all.
Despite their cold reputation it is also known that the stone fists do posses a very dark scene of
humour, although as the chapter marines seek Old Galactic Gothic in conversation with each other and as most of the jokes have cultural references to do with the chapter rituals and history few can
have a hope of understanding what was so funny.
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Initiation Rights
the 4th planet from Sarsen is a gas giant, the giant has a ring of rocks and space debris, there is a
moon orbiting the gas giant called Mornar on the surface there are 2 mausoleum monasteries, at the
north pole is the burial ground of the initiates and the suth pole stands the vast mausoleum of the
fallen marines of the chapter. Every 4 years the moons orbit crosses the path of the debris field and
Mornar is bombarded for 4 days by meteors blasting Equator of the Moon.After 4 years of training Each initiate is dropped on Mornar and must build a personal bunker to
survive for the 4 day bombardment, they have a selection of any building material they request and
any equipment they decide to use, the only limitation is what they can physically Load and carry to
and from the Drop Pod. They have 4 Weeks to build their bunker and there are no rules to the
bunker design, it is entirely left to the initiate to decide what they will do, some build an
adamantium igloo, others a simple stone bunker, re-enforced ceremite, Titanium A-frame tent, some
even chose to simply dig a hole deep enough to hide in it.
When Mornar passes into the debris field rocks rain down blasting the surface turning the world
into a hell world as splinters of obsidian, Quarts, Diamond, Ice and Marble smash down like deadly
hailstones.
After the bombardment is over the surviving initiates emerge, those who died are collected and
carried across the deadly surface of the world, through lava pits and fresh radioactive craters. Cliffs
of ice and Fresh rubble of glass and rock. The elation of survival is tempered by the initiates
carrying of their dead brethren to the safety of the North pole. This is the final lesson and for most
the hardest. It drills into them the proximity they were all in to death, and the desire to never leave
their dead in the field of battle. Once at the North pole the initiates entomb their dead brethren in
the mausoleum of Initiates. They are interred with their armour but for the right arm and left leg
section of their armour which is exchanged for their own armour. From here they are transported to
the south pole where the mausoleum of dead chapter marines stands, and under the watchful eyes of
the tombs of long dead marines who died in the glory of battle the initiates take their fallen
comrades armour of their right arm and left lower leg enamelled in blue and don them. With them
they have also carried a piece of the bunker that preserved their lives during the initiation, and they
take a sliver of the material and have them bound into their bolter, and a second part is encased into
a ring that adorns the right hand gauntlet. Forever the marine will look at his right hand and
remember his fallen comrades, and his skill in surviving what they didn't. Now they are ready to be
space marines. They form a platoon and march the length of the mausoleum flanked by their battle
brothers who salute the new space marines in honour.
Chapter Beliefs
The Stone Fists believe firmly in the words of Dorn, That the strong exist to protect the weak.
Space marines are augmented super soldiers, but were not created to rule as Lords and gods but to
serve and protect those who are weaker then them. That a soldier of the Imperium for all his
strength and power is but nothing compared to a lowly surf who produces the grain, meat and
Bullets that those soldiers Use. Stone fists treat civilian peasants with the same curtsey as a rank
and file soldier or a great general.
Like their founder chapter the stone Fists do not worship the Emperor as a god and dislike theimperial cult and the ecclesiastical parts of the Imperial Administration, including the Inquisition.
However they do not show this dislike openly to none marines who do follow the Imperial Cult, as
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they understand the strength other Humans gain from their beliefs.
Chapter Rituals and Traditions
The most important rituals are steeped in mystery and ancient traditions. The enamelling of the left
arm armour sections of their armour is done every 4 years, Marines gather the hands of Fallen
comrades and once stripped to bone they will inscribe the names of the dead on their bones and
place the slivers of bone in the enamelled segments, so all marines carry the fallen with them.All the Marines who have fallen in battle have their bodies collected where possible, or hands if
necessary due to time and military situation. The bodies are taken to the Shrine Mausoleum on
Sarsen where they are held for 4 years each placed on a pedestal in the chamber of the fallen. In the
4 years the weathering of the atmosphere of Sarsen and the blast storms that lash the surface
weather the corpses and strip the flesh to the bone. Once the 4 year long resting has finished the
fallen are taken by battle barge to Mornar the 4 th planet of the system. The bones are taken by their
comrades to the South Pole where the Mausoleum Monastery of the chapter Marines stands on
sacred chapter ground. The Marines take a bone of their comrades for the ceremony of Enamelling
and the rest of the skeletal remains are encased in a tomb of crystal and stone, where possible the
body is placed so the skull looks out of the crystal part of the tomb, the black skull sockets ever
looking out across the mausoleum galleries, to see the honoured company they keep in death.
Stone fist in full battle armour of the 8th 'Basalt' Company.
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Stone Fist Army List
Unit Wargear: Skills:
195 Chapter Master Power Sward, Power Fist, Plasma Pistol,Frag & Toxin Grenades
Orbital Strike [1], Stubborn,Attached Squad becomes Fearless
125 Captain Bolter, Power Fist, Frag & Photon Grenades Attached Unit becomes Veteran
Trained, Stubborn
180 Inquisitor Bolt Pistol, Infernus, Psyche out & Pyro Grenades Feel no pain, Liturgies of Battle,Stubborn, Daemon hunter
230 Chief Librarian Bolt Pistol, Power Halberd,
Psyche out & Hallucinogen Grenades
Any 3 Psychic Powers per turn,
Stubborn, Gift of presence
115 Codicer
Librarian
Power Sward, Plasma Pistol,Psyche out & Hallucinogen Grenades
Any 2 Psychic Powers per turn,Stubborn
120 Chaplin Power Maul, Plasma Pistol, Toxin & Melta Grenades Liturgies of Battle, Honour of theChapter, Stubborn
145 Headquarters Champion – Bolter, Power Sward, Pistol, Frag & Melta
Veteran Standard – Standard, Bolter, Frag & Krak
Veteran Marine – Melta Gun, Frag & Krak
2 Apothecary – Pistol, Virus & Toxin
Standard
Apothecary – Feel no painVeteran Training, Stubborn
105 Dreadnought Multi-Melta, Power fist, Storm Bolter, Smoke Launchers,
Searchlight
Extra Armour
230 Terminator
Squad
Sargent – Power Sward & Storm Bolter, 3 StormBolter's, Assault Cannon, Frag & Toxin Grenades
Teleport Homer, Stubborn
210 Terminator
Assault Squad
1 Sergeant: Power Sward, Storm Bolter
4 Terminators, Chain Fist, Power Fists, Storm Bolter's,Heavy Flamer, Frag & Choke Grenades
Teleport Homer, Stubborn
110 Tech Marine Bolt Pistol, 2 Plasma Pistols, Flamer, Servo ArmRad & Haywire Grenades
Blessings of the Omnissiah
265 Legion of the
Dammed
Sargent Power Sward & Bolt Pistol, 2 Bolter's, Flamer,Missile Launcher, Frag & Krak Grenades
Fearless, Undying Spectres
220 Tactical Squad Sergeant: Power Sward & Plasma Pistol, Melta Bomb.
Troops: Plasma Gun, Melta Gun, Missile Launcher,Flamer, Frag & Krak Grenades
And They shall know no Fear,
Stubborn
50 Rhino Storm Bolter Blessings of the Omnissiah,
Extra Armour 90 Razorback Twin Las Cannon, Smoke Launchers, Searchlight Extra Armour
290 Devastator
Squad
Sergeant: Power Sward & Plasma Pistol, Melta Bomb.
1 Multi-Melta, 2 Plasma Cannon, Las Cannon, 5 Bolter's,Krak & Photon Grenades
.
And They shall know no Fear,
StubbornTargeters
135 Predator Autocannon, 2x Las Cannon, Smoke Launchers,Searchlight
Extra Armour
140 Vindicator Demolisher cannon, smoke launchers Extra armour, Siege Shield
920 Thunderhawk Gunship
Turbo-laser Destructor, 4x Twin Heavy Bolter,2 Las Cannons, 6 Hellstrike Missiles
Ceramite Shielding, Flyer [24”]