stimulus - anything that causes a response ex. noise of an alarm clock response - a behavior that...

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stimulus - anything that causes a response ex. noise of an alarm clock response - a behavior that follows a stimulus ex. hitting the alarm clock Chapter 2 - Learning

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stimulus - anything that causes a responseex. noise of an alarm clock

response - a behavior that follows a stimulusex. hitting the alarm clock

Chapter 2 - Learning

Classical Conditioning - Ivan Pavlov

Neutral stimulus (NS) - object that has nothing to do with a natural response without training

ex. bell

Unconditioned Stimulus (UCS) - a stimulus that leads to an involuntary response without training

ex. food

Unconditioned response (UCR) - behavior that occurs naturally when UCS is presented

ex. salivation

Conditioned Stimulus (CS) - The NS will become the CS after trainingex. bell was NS, now CS

Conditioned Response (CR) - learned behavior to a NS

ex. dog salivates to bell

Principles of Classical Conditioning

Generalization - same reaction to different stimuliex. dog also salivates to a telephone

Discrimination - able to respond differently to different stimuli

ex. dog only salivates to the bell

Principles of Classical Conditioning cont.Extinction - the CR dies out

ex. dog won't salivate to the bell

Spontaneous Recovery - CR reappears if rewarded

ex. dog salivates at bell when given food

1. comes back quicker, but not as strong

Operant Conditioning - B.F. Skinner

Behavior is the result of LEARNING

Difference from Classical Conditioning1. learner behaves in a way that produces

consequences2. voluntary behavior rather than reflexes

Classical=reflexesReinforcement - stimulus increases chances that behavior will be repeated

1. Fixed-ratio schedule - reinforcement based on quantity (#) of responses

ex. piecework (paid every 5 hinges)

2. Variable-ratio schedule - based on varying (#) of responses

ex. slot machine

3. Fixed-interval schedule - reinforcement based on pre-determined TIME (hour, day, week)

ex. paycheck every 2 weeks

4. Variable-ratio schedule - TIME variesex. 2-minute breaks

Signal - stimuli are associated with rewards/ punishments

ex. school bell

ReinforcersPositive Reinforcement - giving a positive consequence

Primary reinforcer - rewards that someone will naturally work for

ex. chimp will work for banana

Conditioned reinforcer - without conditioning, reward would be NS (no value)ex. chimp won't work for poker chimp without training

Aversive Control - Unpleasant consequences that affect a person's behavior

1. Negative reinforcement

2. Punishment - - an unpleasant consequence that decreases frequency of behavior

ex. spanking

a. escape conditioning - behavior person engages in causes unpleasant event to stop temporarilyex. whining - don't have to eat beans tonight

b. avoidance conditioning - behavior person engages in causes the unpleasant event to stop permanently

ex. choking - never eat beans again

Negative reinforcement - painful or unpleasant stimulus is removed that increases the frequency of a behavior(NOT A PUNISHMENT)

Factors that affect learning

Feedback - finding out the results of a performanceex. getting quiz back

Transferpositive transfer - skills you know help new learning

ex. spelling helps writing

negative transfer - skills you know hurt learningex. driving in England after learning

in U.S.

Practice - repetition of a taskmental practice - thinking of

performing a task

http://www.youtube.com/watch?v=wcsDkBTVOLs

Learning StrategiesLearned Helplessness - Martin Seligman

when a human/animal's actions don't make a difference, they give up

http://www.youtube.com/watch?v=gFmFOmprTt0

Stability - helplessness results from a permanent characteristic to specifics (internal)ex. I failed the math test because I suck at math

Global - helplessness results from a permanent characteristic (internal)ex. I failed the math test because I am stupid

Internality - stability and global focus on internal reasons for helplessness rather than external

Learned Helplessness

Learned Laziness - Martin Seligmanif rewards come without effort the person won't work

Learning complicated skillsShaping - reinforcement used to shape new behaviors

ex. clapping experiment

response chains - responses that follow one another in a sequence

ex. nail/hammer

response patterns - use response chains ex. build a house

http://www.youtube.com/watch?v=4TyYX5C8uuI

Modeling - Teaching through demonstration1. behaviors of others increases chances that we will do the same thing

2. observational learning - learning through imitation

3. disinhibition - observer watches threatening behavior (without punishment) are more likely to engage in behavior

ex. if friend skips school and doesn't get caught, more likely to skipex. holding a snake

Don't try this at home!

Disinhibition