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“Virtual Reality Stress Inoculation Training for Combat Medical Personnel”
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MAJ Melba Stetz, Ph.D. Research Psychologist
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“Virtual Reality Stress Inoculation Training for Combat Medical Personnel”
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Warfighters’ Stressors • Unpredictability• Sleep deprivation• Information overload• Work overload • Organizational constraints• Exposure to injuries/deaths (friend/foe)
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We are mainly protecting warfighters against physical stressors.
“The Operational Problem”
–“I think we ought to encourage every innovation…to make some of this stuff come to life in the minds of the trainees.”- - GEN Wallace, TRADOC CDR.
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• Psychopharmacology– Selective Serotonin Reuptake Inhibitors;
Antidepressants• Dependence, interference
• Psychotherapy– Critical incident stress debriefing– Cognitive-Behavioral
• Exposure– In-vivo– Imaginal– Virtual Reality (VR)
Stress Management
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Stress Inoculation Training (SIT)
Stressors(e.g., attend wounded while under fire)
Strains(e.g., anxiety)
•SIT can moderate stress-strain relationships by preparing individuals for stressful experiences.
•Coping techniques can be incorporated to enhance SIT.
Moderators(e.g., Coping Techniques)
Performance
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Pilot Study
“The Usefulness of VR-SIT for
Military Medical Females:
A Pilot Study” USAARL Participant during a VR-SIT session
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Obtained Sample-to-date
54TOTAL-TO-DATE:
3MAY-JUN ‘07 @ USASAM = FM
11APR-MAY ‘07 @ Fort Drum = Mountain Medics
9APR ‘07 @ USASAM = FM
12MAR ‘07 @ Lyster, Fort Rucker = Medical Personnel
6FEB ‘07 @ Fort Benning, GA = Ranger First Responders
13JAN ‘07 @ USASAM, Fort Rucker, AL = Flight Medics (FM)
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• Budget from the Telemedicine and Advanced Technologies Research Center = $100K.
• Date that it actually started (due to $ getting to USAARL, games being developed, participants’ class dates, available personnel, etc.) = JAN 07.
• Date to be completed: JUN 07.
Study Information TATRC
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•Main Hypothesis: Those with more inoculations will show:
• Lower strain
• Higher performance
Study Main Objectives
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DesignParticipants = Medical personnel (e.g., medics, nurses).• Targeted sample size: 63; criterion for significance
(alpha) set at .05 and an effect size (f) of .40 to yield a power of .80.
– Control Group- 9 participants that will neither receive either virtual reality (VR) or coping training (CT).
– VR Group: 18 participants that will receive either 2 or 4 sessions.
– CT Group: 18 participants that will receive either 2 or 4 sessions.
– VR + CT Group: 18 participants that will receive either 2 or 4 sessions.
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Psychological Assessment
• Pre- Screening:– PTSD Checklist- Military Version
• Bio-survey• Multiple Affect Adjective Check List-Revised• Presence Questionnaire
• Post- Screening:– Simulator Sickness Questionnaire
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Bio-chemical Assessment• Salivary Amylase Kit-
– predict plasma catecholamine levels– self-contained
• amylase levels are quantified using tabled values of time for color change and ambient temperature recording
• Cortisol– saliva and sweat– polypropylene fiber material
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Physiological Assessment• Devices to monitor heart/respiration rate and skin
conductance/ temperature
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VR Scenarios
Combat Medic Flight MedicVirtual Reality Medical Center
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Virtual Data Collection @ USAARL
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VR Data Collection in other posts
Coping Session
Game Session
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Hands-On Data Collection (indoors)
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Hands-On Data Collection (outdoors)
Fort Benning, Georgia
Fort Drum, New York
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Demographics- (1st sub-sample)
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E3 E4 E5 E6 E7Ranks
The first sub-sample (JAN 07, n = 13/30) was composed of Medics attending the Flight Medic’s Course at the US Army School of Aviation Medicine, Fort Rucker, AL.
•Caucasian- “American?” (10,77%)•Single (11, 85%)•Reservists (10,77%)•< 5 years of service (7, 54%)•21-29 years old (7, 54%)
PRELIMINARY DATA…
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3, 23%
2, 15%
8, 62%
Deploying Soon Not Soon… Don't Know
Demographics- cont.
3, 23%
10, 77%
Previously Deployed Not yet…
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2 10
2
4
6
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OIF
OIF
&O
EF
Bos
nia
Where?
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012345
OIF
Pana
ma
Unk
Where?
PRELIMINARY DATA…
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Presence- (1st sub-sample)
Presence Questionnaire (Witmer & Singer, 1994)
PRELIMINARY DATA…
0123456
How Much
Presence
#1 #2 #3 #4 #5 #6
Participant's Number
VR Presence while in the Study
How involved were you in the VR experience?How responsive was the virtual environment?
Previous VR Experience
0123
Nin
tend
o
PC/R
PG
PS2/
Xbox
RPG
TWG
olf
Wof
W
Xbox
Xbox
360/
PC
Xbox
/PS2
/PC
Non
e
Type of Games
# of
Par
ticip
ants
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Psychological Stress (1st sub-sample)
40
45
50
55
60
65
70
75
Anxiety Depression Hostility
VRVR + CT
40
4550
55
6065
7075
Anxiety Depression Hostility
VRVR + CT
Pre-Inoculation
Post-Inoculation
Multiple Affect Adjective Check List-Revised (Zuckerman & Lubin, 1985)
PRELIMINARY DATA…
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40
30
20
10
0
-10
-20
-30
More Stress(faster reaction)
Less Stress(slower reaction)
VR Only Coping Only VR + Coping
Diff
eren
ce fr
om P
re-In
ocul
atio
n (S
ec.)
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Bio-chemical Stress (1st sub-sample)(time for reaction with amylase reagent)
PRELIMINARY DATA…
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From 2 of the samples (n = 25)
40
45
50
55
60
65
Inoc. 1 Inoc. 2
CT Only VR Only CTVR
Estimated Marginal Means of Anxiety
PRELIMINARY DATA…
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GoGoGoGoNo GoCTVR-4
GoGoGoNo GoNo GoCTVR-4
GoGoNo GoNo GoNo GoVR-4
No GoN/AN/ANo GoGoVR-2
HandsHands--OnOnVRVRGroup
APR’s Data Collection
Performance Measures
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• Last data collection?
• Beginning of the Coping VR Study?
More to come…
PI’s Deployment?
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Lessons Learned• Schools are appreciative of the instructional “games.”
• Participants have reported none-to-low prior PTSD symptoms.
• Most participants (i.e., males) seem to like playing the “games.”– In fact, most (e.g., those previously deployed, including
females) wanted to come back 3 and 4 times to quickly “save the casualty” and kill the “bad guys.”
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Lessons Learned- cont.• Some liked the breathing/relaxing TNG
– Immediate physiological biofeedback tends to be well received by the VR + CT group.
– Many CT and VR + CT participants mentioned practicing these techniques throughout the day.
• “Go’s/No-Go’s” can be reproduced from the lab portion of the study. However, study sites tend to "pass" all Soldiers by the end of the STXs (hands-on) portion.
• Due to technological and field data collection variables…there will be some missing data.
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• Many Warfighters are returning from theater due to combat stress.
• Few alternative therapies are available for care.– VR-SIT seems to be a tool that is:
• prophylactic against stress, and• good for training job tasks
– Preliminary/ongoing USAARL data suggest that VR-SIT and coping strategies are promising for hardening warfighters (i.e., medical personnel) against combat stress.
Summary
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Contact Information
MAJ Melba Stetz, Ph.D.Principal Investigator
LTC Robert Wildzunas, Ph.D.Research Director,Warfighter Performance and Health [email protected]