stereoscopic comppputer graphics

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Stereoscopic Stereoscopic Computer Graphics 470420-1 F ll 2013 Fall 2013 12/02/2013 Kyoung Shin Park Kyoung Shin Park Multimedia Engineering Dankook University Overview Overview 3D Depth Cues (3์ฐจ์› ๊นŠ์ด ์ธ์‹ ๋‹จ์„œ๋“ค) 3D Stereographics Terminology (3์ฐจ์› ์ž…์ฒด์˜์ƒ ์šฉ์–ด ์ •๋ฆฌ) 3D Display (3์ฐจ์› ์ž…์ฒด์˜์ƒ ๋””์Šคํ”Œ๋ ˆ์ด) 2 3D Depth Cues 3D Depth Cues 3 Visual Depth Cues - Perceiving โ€œdepthโ€ with one eye closed Perceiving depth with one eye closed ๋Œ€์ƒ์ค‘์‹ฌ๋‹จ์„œ๋“ค (Object-centered cues) or ํšŒํ™”์  ๋‹จ์„œ (Pictorial cues): Linear perspective (์ง์„  ์กฐ๋ง) ํ‰ํ–‰์„ ์ด ํ•œ ์†Œ์‹ค์ ์œผ๋กœ ์ˆ˜๋ ด ํ‰ํ–‰์„ ์ด ํ•œ ์†Œ์‹ค์ ์œผ๋กœ ์ˆ˜๋ ด Size of known objects (์•Œ๋ ค์ง„ ๋ฌผ์ฒด๋“ค์˜ ์ƒ๋Œ€์  ํฌ๊ธฐ) ๊ฐ€๊นŒ์ด ์žˆ๋Š” ๋ฌผ์ฒด๊ฐ€ ๋” ํฌ๊ฒŒ ๋ณด์ž„ Detail (texture gradient) (ํ…์Šค์ณ ๋ณ€ํ™”) ๊ฐ€๊นŒ์ด ์žˆ๋Š” ๋ฌผ์ฒด์˜ ํ…์Šค์ณ๊ฐ€ ๋” ์„ ๋ช…ํ•˜๊ฒŒ ๋ณด์ž„ O l i (hidd f )(๋‹ค๋ฅธ ๋ฌผ์ฒด์— ์˜ํ•œ ์ค‘์ฒฉ) Occlusion (hidden surfaces) (๋‹ค๋ฅธ ๋ฌผ์ฒด์— ์˜ํ•œ ์ค‘์ฒฉ) Lighting and Shadows (๋น›์— ์˜ํ•œ ๋ฐ˜์‚ฌ, ๊ทธ๋ฆผ์ž์— ์˜ํ•œ ํšจ๊ณผ) ๊ฐ€๊นŒ์šด ๋ฌผ์ฒด๊ฐ€ ๋” ๋ฐ๊ณ , ๋จผ ๋ฌผ์ฒด๋Š” ํฌ๋ฏธํ•˜๊ฒŒ ๋ณด์ž„ ๊ฐ€๊นŒ์šด ๋ฌผ์ฒด๊ฐ€ ๋” ๋ฐ๊ณ , ๋จผ ๋ฌผ์ฒด๋Š” ํฌ๋ฏธํ•˜๊ฒŒ ๋ณด์ž„ ๊ทธ๋ฆผ์ž๋Š” ์ผ์ข…์˜ occlusion์„ ๋ณด์—ฌ์ฃผ๋Š” ํ˜•ํƒœ Relative motion (motion parallax due to head motion) (์šด๋™์‹œ์ฐจ) 4 ๋ฉ€๋ฆฌ์žˆ๋Š” ๋ฌผ์ฒด๊ฐ€ ๊ฐ€๊นŒ์ด ์žˆ๋Š” ๊ฒƒ๋ณด๋‹ค ๋” ์ฒœ์ฒœํžˆ ์›€์ง์ž„

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StereoscopicStereoscopic Computer Graphicsp p

470420-1F ll 2013Fall 2013

12/02/2013Kyoung Shin ParkKyoung Shin Park

Multimedia EngineeringDankook Universityy

OverviewOverview

3D Depth Cues (3์ฐจ์› ๊นŠ์ด ์ธ์‹ ๋‹จ์„œ๋“ค) 3D Stereographics Terminology (3์ฐจ์› ์ž…์ฒด์˜์ƒ ์šฉ์–ด

์ •๋ฆฌ) 3D Display (3์ฐจ์› ์ž…์ฒด์˜์ƒ ๋””์Šคํ”Œ๋ ˆ์ด)

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3D Depth Cues3D Depth Cues

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Visual Depth Cues - Perceiving โ€œdepthโ€ with one eye closedPerceiving depth with one eye closed

๋Œ€์ƒ์ค‘์‹ฌ๋‹จ์„œ๋“ค (Object-centered cues) or ํšŒํ™”์  ๋‹จ์„œ(Pictorial cues): Linear perspective (์ง์„  ์กฐ๋ง)

ํ‰ํ–‰์„ ์ด ํ•œ ์†Œ์‹ค์ ์œผ๋กœ ์ˆ˜๋ ด ํ‰ํ–‰์„ ์ด ํ•œ ์†Œ์‹ค์ ์œผ๋กœ ์ˆ˜๋ ด

Size of known objects (์•Œ๋ ค์ง„ ๋ฌผ์ฒด๋“ค์˜ ์ƒ๋Œ€์  ํฌ๊ธฐ) ๊ฐ€๊นŒ์ด ์žˆ๋Š” ๋ฌผ์ฒด๊ฐ€ ๋” ํฌ๊ฒŒ ๋ณด์ž„๊ฐ€๊นŒ์ด ์žˆ๋Š” ๋ฌผ์ฒด๊ฐ€ ๋” ๊ฒŒ ์ž„

Detail (texture gradient) (ํ…์Šค์ณ ๋ณ€ํ™”) ๊ฐ€๊นŒ์ด ์žˆ๋Š” ๋ฌผ์ฒด์˜ ํ…์Šค์ณ๊ฐ€ ๋” ์„ ๋ช…ํ•˜๊ฒŒ ๋ณด์ž„

O l i (hidd f ) (๋‹ค๋ฅธ ๋ฌผ์ฒด์— ์˜ํ•œ ์ค‘์ฒฉ) Occlusion (hidden surfaces) (๋‹ค๋ฅธ ๋ฌผ์ฒด์— ์˜ํ•œ ์ค‘์ฒฉ) Lighting and Shadows (๋น›์— ์˜ํ•œ ๋ฐ˜์‚ฌ, ๊ทธ๋ฆผ์ž์— ์˜ํ•œ ํšจ๊ณผ)

๊ฐ€๊นŒ์šด ๋ฌผ์ฒด๊ฐ€ ๋” ๋ฐ๊ณ , ๋จผ ๋ฌผ์ฒด๋Š” ํฌ๋ฏธํ•˜๊ฒŒ ๋ณด์ž„ ๊ฐ€๊นŒ์šด ๋ฌผ์ฒด๊ฐ€ ๋” ๋ฐ๊ณ , ๋จผ ๋ฌผ์ฒด๋Š” ํฌ๋ฏธํ•˜๊ฒŒ ๋ณด์ž„ ๊ทธ๋ฆผ์ž๋Š” ์ผ์ข…์˜ occlusion์„ ๋ณด์—ฌ์ฃผ๋Š” ํ˜•ํƒœ

Relative motion (motion parallax due to head motion) (์šด๋™์‹œ์ฐจ)

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๋ฉ€๋ฆฌ์žˆ๋Š” ๋ฌผ์ฒด๊ฐ€ ๊ฐ€๊นŒ์ด ์žˆ๋Š” ๊ฒƒ๋ณด๋‹ค ๋” ์ฒœ์ฒœํžˆ ์›€์ง์ž„

PerspectivePerspective

๋„๋กœ, ์ฒ ๋กœ์™€ ๊ฐ™์€ ํ‰ํ–‰์„ ์ด ๋ฉ€์–ด์งˆ ์ˆ˜๋ก ํ•˜๋‚˜์˜ ์†Œ์‹ค์ (Si l i hi i ) ์ˆ˜๋ ด(Single vanishing point)์œผ๋กœ ์ˆ˜๋ ด

ํ‰ํ–‰ํ•œ ์„  ์ƒ์— ๋†“์—ฌ์žˆ๋Š” ๋ฌผ์ฒด (์˜ˆ: ๋นŒ๋”ฉ, ๊ฐ€๋กœ์ˆ˜)์˜ ๊ฒฝ์šฐ์—๋†’์ด (H i ht)๊ฐ€ ์ž‘์•„์งˆ ์ˆ˜๋ก ๋ฉ€๋ฆฌ ์žˆ๋Š” ๊ฒƒ์œผ๋กœ ๋ณด์ž„๋†’์ด (Height)๊ฐ€ ์ž‘์•„์งˆ ์ˆ˜๋ก ๋ฉ€๋ฆฌ ์žˆ๋Š” ๊ฒƒ์œผ๋กœ ๋ณด์ž„

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SizeSize

์šฐ๋ฆฌ๊ฐ€ ์ž˜ ์•Œ๊ณ  ์žˆ๋Š” ๋ฌผ์ฒด๋“ค์˜ ํฌ๊ธฐ (Size)๋ฅผ ๋น„๊ตํ•ด์„œ, ์–ด๋Š๊ฒƒ์ด ๋” ๋ฉ€๋ฆฌ ์žˆ๋Š” ์ง€๋ฅผ ์ธก์ •ํ•  ์ˆ˜ ์žˆ์Œ E ์ฝ”๋ผ๋ฆฌ์™€ ์ž‘์€๊ฒƒ์ด ๋” ๋ฉ€๋ฆฌ ์žˆ๋Š” ์ง€๋ฅผ ์ธก์ •ํ•  ์ˆ˜ ์žˆ์Œ โ€“ E.g. ์ฝ”๋ผ๋ฆฌ์™€ ์ž‘์€๊ณต์˜ ํฌ๊ธฐ๊ฐ€ ๋น„์Šทํ•˜๊ฒŒ ๋ณด์ธ๋‹ค๋ฉด ์ฝ”๋ผ๋ฆฌ๊ฐ€ ๋ฉ€๋ฆฌ ์žˆ๋Š” ๊ฒƒ์ž„

๊ฐ™์€ ๋ฌผ์ฒด๋“ค๋ผ๋ฆฌ์˜ ํฌ๊ธฐ๋ฅผ ๋น„๊ตํ•ด์„œ ๋ฌผ์ฒด๋“ค ๊ฐ„์˜ ์ƒ๋Œ€์ ์ธ ๊ฐ™์€ ๋ฌผ์ฒด๋“ค๋ผ๋ฆฌ์˜ ํฌ๊ธฐ๋ฅผ ๋น„๊ตํ•ด์„œ ๋ฌผ์ฒด๋“ค ๊ฐ„์˜ ์ƒ๋Œ€์ ์ธ๊ฑฐ๋ฆฌ๋ฅผ ์ธก์ •ํ•  ์ˆ˜ ์žˆ์Œ

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DetailDetail

์ธ๊ฐ„์˜ ๋ˆˆ์€ ๊ฐ€๊นŒ์ด ์žˆ๋Š” ๊ฒƒ๊ณผ ๋น„๊ตํ•ด์„œ ๋ฉ€๋ฆฌ ์žˆ๋Š” ๋ฌผ์ฒด์˜ํ… ์ณ ๊ธฐ์šธ๊ธฐ ์ƒ์„ธํ•จ (D il i di )์„ํ…์Šค์ณ ๊ธฐ์šธ๊ธฐ ์ƒ์„ธํ•จ (Details in texture gradient)์„์‹๋ณ„ํ•˜์ง€ ๋ชปํ•จ

๋„๋กœ์˜ ๋ณด๋„ ๋ธ”๋Ÿญ๊ณผ ๊ฐ™์ด ๊ทœ์น™์ ์ด๊ณ  ๋™์ผํ•œ ํฌ๊ธฐ์˜ ์š”์†Œ๊ฐ€ ๋„๋กœ์˜ ๋ณด๋„ ๋ธ”๋Ÿญ๊ณผ ๊ฐ™์ด ๊ทœ์น™์ ์ด๊ณ  ๋™์ผํ•œ ํฌ๊ธฐ์˜ ์š”์†Œ๊ฐ€์ผ์ •ํ•˜๊ฒŒ ๋ฐฐ์—ด๋œ ํ…์Šค์ณ๊ฐ€ ์ด˜์ด˜ํ•˜๊ฒŒ ๋ณด์ผ ์ˆ˜๋ก ๋ฉ€๋ฆฌ ์žˆ๋Š”๊ฒƒ์œผ๋กœ ๋ณด์ž„๊ฒƒ์œผ๋กœ ๋ณด์ž„

์•„์ง€๋ž‘์ด ๋˜๋Š” ์•ˆ๊ฐœ์™€ ๊ฐ™์€ ๊ณต๊ธฐ ์ค‘์˜ ๋น›์˜ ์‚ฐ๋ž€ ๋•Œ๋ฌธ์— ์ฆ‰, ๊ณต์ค‘ ์›๊ทผ (Atmospheric perspective)์— ์˜ํ•ด์„œ, ๋ฉ€๋ฆฌ ์žˆ๋Š”๊ณต์ค‘ ์›๊ทผ ( p p p )์— ์˜ํ•ด์„œ, ๋ฉ€๋ฆฌ ์žˆ๋Š”๋ฌผ์ฒด๊ฐ€ ๋” ํฌ๋ฏธํ•˜๊ฒŒ ๋ณด์ž„

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OcclusionOcclusion

๊ฐ€๋ ค์ง„ ๋Œ€์ƒ์€ ๊ฐ€๋ฆฐ ๋Œ€์ƒ๋ณด๋‹ค ๋ฉ€๋ฆฌ ์žˆ๋Š” ๊ฒƒ์œผ๋กœ ๋ณด์ž„๊ฐ€๋ ค ๋Œ€์ƒ ๊ฐ€ ๋Œ€์ƒ ๋‹ค ๋ฉ€๋ฆฌ ์žˆ ๊ฒƒ ๊ฐ€์žฅ ๊ฐ•๋ ฅํ•œ 3์ฐจ์› ๊นŠ์ด ์ธ์‹ ๋‹จ์„œ์ž„

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Lighting and ShadowLighting and Shadow

๋ฐ์€ (Brighter) ๋ฌผ์ฒด๊ฐ€ ๋” ๊ฐ€๊นŒ์ด ์žˆ๋Š” ๊ฒƒ์œผ๋กœ ๋ณด์ž„g ํ•˜๋‚˜์˜ ๋น›์ด ์žˆ์„ ๊ฒฝ์šฐ, ๋ชจ๋“  ๊ทธ๋ฆผ์ž๋Š” ํ•œ ๋ฐฉํ–ฅ์œผ๋กœ ์ƒ๊น€ ๋น›์ด ์œ„์—์„œ ๋น„์ถ˜๋‹ค๊ณ  ๊ฐ€์ •ํ•˜๊ธฐ ๋•Œ๋ฌธ์— ๋ฌผ์ฒด์˜ ์•„๋ž˜ ๋ถ€๋ถ„์—๋น›์ด ์œ„์—์„œ ๋น„ ๋‹ค ๊ฐ€์ •ํ•˜๊ธฐ ๋•Œ ์— ๋ฌผ์ฒด์˜ ์•„๋ž˜ ๋ถ€๋ถ„์—

๊ทธ๋ฆผ์ž๊ฐ€ ์žˆ์œผ๋ฉด ํŠ€์–ด๋‚˜์˜จ ๊ฒƒ์œผ๋กœ ๋ณด์ž„ ๋น›๊ณผ ๊ทธ๋ฆผ์ž์— ์˜ํ•˜์—ฌ ๋‘ ๋ฌผ์ฒด ๊ฐ„์˜ ์ƒ๋Œ€์ ์ธ ์œ„์น˜๋ฅผ ๊ฐ์ง€ํ•จ

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Motion ParallaxMotion Parallax

๊ด€์ฐฐ์ž๊ฐ€ ๋Œ€์ƒ์„ ๋ณด๋ฉด์„œ ์›€์ง์ด๋ฉด ๊ฐ€๊นŒ์šด ๊ด€์ฐฐ์ž๊ฐ€ ๋Œ€์ƒ์„ ๋ณด๋ฉด์„œ ์›€์ง์ด๋ฉด ๊ฐ€๊นŒ์šด๋Œ€์ƒ์€ ๋จผ ๋Œ€์ƒ๋ณด๋‹ค ๋” ๋งŽ์ด ๋ˆˆ์˜ ๋ง๋ง‰ ์ƒ์—์„œ ์˜ฎ๊ฒจ์ง€๋Š”๋ฐ์ด๋ฅผ ์šด๋™ ์‹œ์ฐจ (Motion Parallax)๋ผ ํ•จ์ด๋ฅผ ์šด๋™ ์‹œ์ฐจ ( )๋ผ ํ•จ

๊ธฐ์ฐจ๋ฅผ ํƒ€๊ณ  ๊ฐ€๋‹ค ๋ณด๋ฉด ๋จผ ์‚ฐ์€ ์ž๊ธฐ๋ฅผ ๋”ฐ๋ผ์˜ค๊ณ  ๊ฐ€๊นŒ์šด๋‚˜๋ฌด๋Š” ๋น ๋ฅด๊ฒŒ ๋’ค๋กœ ๊ฐ€๋Š” ๊ฒƒ์ฒ˜๋Ÿผ ๋ณด์ด๋Š” ๊ฒƒ์œผ๋กœ, ๊ด€์ฐฐ์ž์˜์œ„์น˜์™€ ๋Œ€์ƒ ๊ฐ„์˜ ์ƒ๋Œ€์ ์ธ ์œ„์น˜์˜ ๋ณ€ํ™”์— ์˜ํ•ด ์ƒ๊ธฐ๋Š”ํ˜„์ƒ

๊ฐ€์ƒํ˜„์‹ค์„ ์œ„ํ•ด์„œ ์–‘์•ˆ์‹œ์ฐจ (Stereoscopy)๋ณด๋‹ค ๋” ์ค‘์š”ํ•จ ์„œ๋กœ ๊ฒน์ณ์ ธ ๋ณด์ด๋Š” ๋‘ ๋Œ€์ƒ์„ ๋ณด๋ฉด์„œ ์›€์ง์ผ ๋•Œ๋Š” ๋ฐฉํ–ฅ์—

๋”ฐ๋ผ ๋’ค์ชฝ ๋Œ€์ƒ์˜ ํ‘œ๋ฉด์—์„œ ์‚ญ์ œ์™€ ์ฆ์‹ (D l ti &๋”ฐ๋ผ ๋’ค์ชฝ ๋Œ€์ƒ์˜ ํ‘œ๋ฉด์—์„œ ์‚ญ์ œ์™€ ์ฆ์‹ (Deletion & Accretion)์ด ์ผ์–ด๋‚จ

์ด ๋‹จ์„œ๋Š” ์ค‘์ฒฉ๊ณผ ์šด๋™์‹œ์ฐจ๊ฐ€ ๊ฒฐํ•ฉ๋œ ๊ฒƒ์œผ๋กœ์„œ10

์ด ๋‹จ์„œ๋Š” ์ค‘์ฒฉ๊ณผ ์šด๋™์‹œ์ฐจ๊ฐ€ ๊ฒฐํ•ฉ๋œ ๊ฒƒ์œผ๋กœ์„œ๋ชจ์„œ๋ฆฌ์—์„œ์˜ ์ƒ๋Œ€์  ๊ฑฐ๋ฆฌ๋ฅผ ์ •ํ™•ํžˆ ํŒ๋‹จํ•˜๋Š”๋ฐ ์œ ์šฉํ•จ

Visual Depth Cues- Using both eyesUsing both eyes

์–‘์•ˆ ๋‹จ์„œ (Binocular cues): Binocular disparity (Stereopsis)

์ธ๊ฐ„์˜ ๋‘ ๋ˆˆ ์‚ฌ์ด ๊ฑฐ๋ฆฌ (Interocular distance)๊ฐ€ ์•ฝ 6cm ๋–จ์–ด์ ธ ์žˆ์–ด์„œ์–‘์ชฝ ๋ˆˆ์— ๋งบํžŒ ๋ง๋ง‰์ƒ์€ ์•ฝ๊ฐ„ ๋‹ค๋ฅด๋‹ค, ์ด๋ฅผ ์–‘์•ˆ์‹œ์ฐจ (Binocular ์–‘์ชฝ ๋ˆˆ์— ๋งบํžŒ ๋ง๋ง‰์ƒ์€ ์•ฝ๊ฐ„ ๋‹ค ๋‹ค, ์ด๋ฅผ ์–‘์•ˆ์‹œ์ฐจ (disparity) ๋˜๋Š” ์ž…์ฒด์‹œ๊ฐ (Stereopsis)๋ผ๊ณ  ํ•˜๋ฉฐ, ์ด ๋•Œ๋ฌธ์— ๊ฑฐ๋ฆฌ์˜ํŒ๋‹จ๊ณผ ์ž…์ฒด๊ฐ์„ ๊ฒฝํ—˜ํ•จ

์•ˆ๊ตฌ์šด๋™์  ๋‹จ์„œ (Oculomotor cues): ์•ˆ๊ตฌ์šด๋™์  ๋‹จ์„œ (Oculomotor cues): Accommodation (Focus) (์กฐ์ ˆ/์ดˆ์ )

ํŠน์ •๊ฑฐ๋ฆฌ์— ์žˆ๋Š” ๋Œ€์ƒ์— ์ดˆ์ ์„ ๋งž์ถ”๊ธฐ ์œ„ํ•˜์—ฌ (์ฆ‰, ๋ฌผ์ฒด์˜ ๊ฑฐ๋ฆฌ์— ๋”ฐ๋ผ์กฐ์ ˆ์„ ํ†ตํ•ด ์ •ํ™•ํ•œ ์ƒ์„ ๋งบ๊ฒŒ ํ•˜๊ธฐ ์œ„ํ•ด) ๋ˆˆ์˜ ๊ทผ์œก์— ๊ธด์žฅ์„ ์คŒ

Convergence (์ˆ˜๋ ด) ๋Œ€์ƒ์— ์ดˆ์ ์„ ๋งž์ถ”๊ธฐ ์œ„ํ•˜์—ฌ ๋‘ ๋ˆˆ์ด ๋Œ€์ƒ์„ ํ–ฅํ•ด์„œ ์ˆ˜๋ ดํ•˜๊ฒŒ ๋˜์–ด ๋Œ€์ƒ์— ์ดˆ์ ์„ ๋งž์ถ”๊ธฐ ์œ„ํ•˜์—ฌ ๋‘ ๋ˆˆ์ด ๋Œ€์ƒ์„ ํ–ฅํ•ด์„œ ์ˆ˜๋ ดํ•˜๊ฒŒ ๋˜์–ด

๋ˆˆ์˜ ๊ทผ์œก์— ๊ธด์žฅ์„ ์คŒ Accommodation๊ณผ Convergence๋Š” ํŠน์ • ๊ฑฐ๋ฆฌ์— ์žˆ๋Š” ๋Œ€์ƒ์—

์ดˆ์ ์„ ๋งž์ถ”๊ธฐ ์œ„ํ•ด ๋™์‹œ์— ์ž‘์šฉํ•จ

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์ดˆ์ ์„ ๋งž์ถ”๊ธฐ ์œ„ํ•ด ๋™์‹œ์— ์ž‘์šฉํ•จ

StereoscopyStereoscopy

์–‘์•ˆ์‹œ์ฐจ ์‹œ๊ฐ (Binocular vision)์€ ๋‘๋ˆˆ์ด ์•ฝ๊ฐ„ ๋‹ค๋ฅธ ๋ฐฉํ–ฅ์—์„œ ๋Œ€์ƒ์„๋ˆˆ์ด ์•ฝ๊ฐ„ ๋‹ค๋ฅธ ๋ฐฉํ–ฅ์—์„œ ๋Œ€์ƒ์„์ธ์ง€ํ•˜๋Š” ๊ฒƒ์œผ๋กœ ๋‘ ๋ˆˆ์— ์•ฝ๊ฐ„ ๋‹ค๋ฅธ์˜์ƒ์„ ๋งบํž˜์˜์ƒ์„ ๋งบํž˜

์ธ๊ฐ„์˜ ๋‡Œ์—์„œ ๋‘ ๋ˆˆ์— ๋งบํžŒ ์˜์ƒ์„ํ•ฉ์„ฑํ•จ

๋‘ ๋ˆˆ ์‚ฌ์ด์˜ ๊ฑฐ๋ฆฌ์— ์˜ํ•˜์—ฌ ์–‘์ชฝ ๋ˆˆ์—์•ฝ๊ฐ„ ๋‹ค๋ฅธ ์˜์ƒ์ด ๋งบํžˆ๊ฒŒ ๋˜๋Š” ํ˜„์ƒ์„์–‘์•ˆ ์‹œ์ฐจ (Binocular disparity)๋ผ ๋ถ€๋ฆ„์–‘์•ˆ ์‹œ์ฐจ (Binocular disparity)๋ผ ๋ถ€๋ฆ„

์ž…์ฒด์‹œ๊ฐ (Stereopsis)๋Š” ์–‘์•ˆ์‹œ์ฐจ์—์˜ํ•˜์—ฌ ์ƒ๊ธด ๊นŠ์ด ์ง€๊ฐ์ž„์˜ํ•˜์—ฌ ์ด ์ง€๊ฐ

๊ด€์ฐฐ์ž๋กœ๋ถ€ํ„ฐ ๋‘ ๋ฌผ์ฒด๊ฐ€ ์„œ๋กœ ๋‹ค๋ฅธ๊ฑฐ๋ฆฌ์— ์žˆ์œผ๋ฉด ๊ทธ ๋‹ค๋ฅธ ์ •๋„์— ๋”ฐ๋ผ ๋‘๋ฌผ์ฒด๊ฐ€ ๋ง๋ง‰์— ๋งบํžˆ๋Š” ์ƒ๋Œ€์ ์ธ

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๋ฌผ์ฒด๊ฐ€ ๋ง๋ง‰์— ๋งบํžˆ๋Š” ์ƒ๋Œ€์ ์ธ๊ฑฐ๋ฆฌ๊ฐ€ ๋‹ฌ๋ผ์ง€๊ฑฐ๋‚˜ ์œ„์น˜๊ฐ€ ์—ญ์ „๋จ

Accommodation (focus)Accommodation (focus)

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ConvergenceConvergence

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Some TerminologySome Terminology

Horizontal Parallax / Binocular disparity (์ˆ˜ํ‰์‹œ์ฐจ) ๋””์Šคํ”Œ๋ ˆ์ด ์Šคํฌ๋ฆฐ ์ƒ์˜ ๋™์ผ์  (์ฆ‰, ๋‘ ๊ฐœ์˜ ์ผ์น˜ํ•˜๋Š” ์ง€์ ) ์‚ฌ์ด์˜

์ˆ˜ํ‰๊ฑฐ๋ฆฌ

Stereo Window/Plane (์Šคํ…Œ๋ ˆ์˜ค ํ‰๋ฉด) Stereo Window/Plane (์Šคํ…Œ๋ ˆ์˜ค ํ‰๋ฉด) ๋‘ ๋ˆˆ์œผ๋กœ ๋ณด๋Š” ๊ฒƒ ๊ฐ„์— ์ฐจ์ด๊ฐ€ ์—†๋Š” ์ง€์  ์ผ๋ฐ˜์ ์œผ๋กœ ๋™์ผ์ ์ด ๋ชจ๋‹ˆํ„ฐ/ํ”„๋กœ์ ์…˜ ์Šคํฌ๋ฆฐ๊ณผ ๊ฐ™์€ ๊นŠ์ด์— ์žˆ์Œ์ผ๋ฐ˜์  ๋™์ผ์ ์ด ๋‹ˆํ„ฐ/ ์ ์…˜ ๋ฆฐ๊ณผ ๊ฐ™์€ ๊นŠ์ด์— ์žˆ์Œ

Homologous Points (๋™์ผ์ ) ์ธ๊ฐ„์˜ ์‹œ๊ฐ ์‹œ์Šคํ…œ ์ขŒ, ์šฐ ๋ˆˆ์—์„œ ๋‚˜์˜ค๋Š” ๊ด‘์„ ์ด ์Šคํฌ๋ฆฐ ์ƒ์—์„œ

๊ต์ฐจํ•˜๋Š” ์ 

Vertical Displacement (์ˆ˜์ง ์‹œ์ฐจ)๋”” ํ”Œ๋ ˆ์ด ๋ฆฐ์ƒ์˜ ๋™์ผ์  ์ฆ‰ ๋‘ ๊ฐœ์˜ ์ผ์น˜ํ•˜๋Š” ์ง€์  ์‚ฌ์ด์˜ ๋””์Šคํ”Œ๋ ˆ์ด ์Šคํฌ๋ฆฐ์ƒ์˜ ๋™์ผ์  (์ฆ‰, ๋‘ ๊ฐœ์˜ ์ผ์น˜ํ•˜๋Š” ์ง€์ ) ์‚ฌ์ด์˜์ˆ˜์ง๊ฑฐ๋ฆฌ

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Homologous PointsHomologous Points

Scan line

Stereo Plane

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Some TerminologySome Terminology

Interocular Distance (์–‘์•ˆ๊ฐ„ ๊ฑฐ๋ฆฌ) ์ธ๊ฐ„์˜ ์ขŒ, ์šฐ ๋ˆˆ ์‚ฌ์ด์˜ ๊ฑฐ๋ฆฌ (์ผ๋ฐ˜์ ์œผ๋กœ 2.5in, 6.5cm)

Hypostereo/Giantism (์ค€์ž…์ฒด)์–‘์•ˆ๊ฐ„์ด 6 5 ์˜ ์ค€์น˜ ๋ฏธ๋งŒ์ธ 3์ฐจ์› ์ž…์ฒด ์–‘์•ˆ๊ฐ„์ด 6.5 cm์˜ ํ‘œ์ค€์น˜ ๋ฏธ๋งŒ์ธ macro 3์ฐจ์› ์ž…์ฒด์ด๋ฏธ์ง€๋ฅผ ๋งํ•˜๋ฉฐ ์ ‘์‚ฌ๋กœ ์ดฌ์˜๋œ ์ž…์ฒด ์ด๋ฏธ์ง€๋ฅผ ๋งํ•จ

Hyperstereo/Lilliputism (์ดˆ์ž…์ฒด) Hyperstereo/Lilliputism (์ดˆ์ž…์ฒด) ์–‘์•ˆ๊ฐ„์ด 6.5 cm ํ‘œ์ค€์น˜๋ฅผ ์ดˆ๊ณผํ•˜๋Š” ์›๊ฒฝ 3์ฐจ์› ์ž…์ฒด

์ด๋ฏธ์ง€๋ฅผ ๋งํ•˜๋ฉฐ 3์ฐจ์› ์ž…์ฒด๋กœ ์ดฌ์˜ํ•œ ํ’๊ฒฝ ์ด๋ฏธ์ง€๊ฐ€ ์ข‹์€์˜ˆ์ž„์˜ˆ์ž„

Interocular Crosstalk (Ghosting) ํ˜ผ์‹ ๊ทผ์ ‘ํ•œ ์–ด๋–ค ํšŒ์„ ์œผ๋กœ๋ถ€ํ„ฐ ๋‹ค๋ฅธ ํšŒ์„ ์œผ๋กœ ์‹ ํ˜ธ๊ฐ€ ํ˜๋Ÿฌ ๊ทผ์ ‘ํ•œ ์–ด๋–ค ํšŒ์„ ์œผ๋กœ๋ถ€ํ„ฐ ๋‹ค๋ฅธ ํšŒ์„ ์œผ๋กœ ์‹ ํ˜ธ๊ฐ€ ํ˜๋Ÿฌ๋“ค์–ด๊ฐ€๋Š” ํ˜„์ƒ์œผ๋กœ, ์ž…์ฒด์˜์ƒ์—์„œ๋Š” ์›ํ•˜์ง€ ์•Š๋Š” ์ขŒ, ์šฐ์˜์ƒ์ด ๋‹ค๋ฅธ ์ชฝ ๋ˆˆ์— ๋ณด์—ฌ์ง€๋Š” ๊ฒƒ์„ ๋งํ•˜๋Š” ๊ฒƒ โ€“ ๋ˆˆ์˜ํ”ผ ๊ฐ์„ ์ผ ํ‚ด

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ํ”ผ๋กœ๊ฐ์„ ์ผ์œผํ‚ด

Some TerminologySome Terminology

Positive Parallax (ํฌ์ง€ํ‹ฐ๋ธŒ ์ž…์ฒด์‹œ์ฐจ) ์Šคํ…Œ๋ ˆ์˜ค ํ‰๋ฉด์— ๋งบํžŒ ๋‘ ์ ์ด ๊ฐ๊ฐ ์ขŒ, ์šฐ ๋ˆˆ์œผ๋กœ ๋“ค์–ด์˜ค๊ณ , ๋‡Œ์—์„œ

ํ•˜๋‚˜๋กœ ํ•ฉ์ณ์ ธ์„œ ์Šคํ…Œ๋ ˆ์˜ค ํ‰๋ฉด๋ณด๋‹ค ๋“ค์–ด๊ฐ€ ๋ณด์ด๋Š” ๊ฒƒ

Negative Parallax (๋„ค๊ฑฐํ‹ฐ๋ธŒ ์ž…์ฒด์‹œ์ฐจ) Negative Parallax (๋„ค๊ฑฐํ‹ฐ๋ธŒ ์ž…์ฒด์‹œ์ฐจ) ์Šคํ…Œ๋ ˆ์˜ค ํ‰๋ฉด์— ๋งบํžŒ ๋‘ ์ ์ด ๊ฐ๊ฐ ๋ฐ˜๋Œ€์ชฝ ์ขŒ, ์šฐ ๋ˆˆ์œผ๋กœ ๋“ค์–ด์˜ค๊ณ ,

๋‡Œ์—์„œ ํ•˜๋‚˜๋กœ ํ•ฉ์ณ์ ธ์„œ ์Šคํ…Œ๋ ˆ์˜ค ํ‰๋ฉด๋ณด๋‹ค ์•ž์œผ๋กœ ํŠ€์–ด๋‚˜์™€๋ณด์ด๋Š” ๊ฒƒ

Zero Parallax (์ œ๋กœ ์ž…์ฒด์‹œ์ฐจ)ํ…Œ๋ ˆ์˜ค ํ‰๋ฉด ( i d )์— ์ •ํ™•ํ•œ ์ดˆ์ ์„ ๋งบ ๋ฉฐ ์–‘์•ˆ ์Šคํ…Œ๋ ˆ์˜ค ํ‰๋ฉด (stereo window)์— ์ •ํ™•ํ•œ ์ดˆ์ ์„ ๋งบ์œผ๋ฉฐ ์–‘์•ˆ

์‹œ์ฐจ๊ฐ€ ์—†๋Š” ๊ฒƒ

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Positive ParallaxAccommodation-convergence mismatchAccommodation-convergence mismatch

LL

RR

The left and right eye images projected on the screen

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g y g p j

Negative ParallaxAccommodation-convergence mismatchAccommodation-convergence mismatch

RR

LL

If Objects are too close in front of the projection plane, negative parallax will increase.

If negative parallax is wider than eye separation, then result is pain.

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g p y p p

Zero ParallaxWhen the object is actually on the screenWhen the object is actually on the screen

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Stereo ApproximationStereo Approximation

LeftEye Viewing a point in

f ta scene from two difference camera positions produces

Right

differing view planes

RightEye

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Stereo ApproximationStereo Approximation

LeftUsing parallel viewsEye Using parallel views (i.e. symmetric view frustums)produces a singleproduces a single view plane, but images must be t i d t f

RightEye

trimmed to area of overlap - Projection Planes are not the same

๊ทธ๋Ÿฌ๋‚˜, ๋ฌผ์ฒด๊ฐ€ ๋„ˆ๋ฌด ๊ฐ€๊นŒ์ด ์žˆ์„ ๊ฒฝ์šฐ ๊ฒฝ๊ณ„๋ฉด์—์„œ ๋ฌผ์ฒด๊ฐ€์ž˜๋ ค ์—ฌ์„œ ๋ˆˆ์— ํ”ผ ๋ฅผ ์ผ ํ‚ฌ ์ˆ˜ ์žˆ์Œ์ž˜๋ ค ๋ณด์—ฌ์„œ ๋ˆˆ์— ํ”ผ๋กœ๋ฅผ ์ผ์œผํ‚ฌ ์ˆ˜ ์žˆ์Œ

๋ฏธ๊ฐ„์˜ ์ฐจ์ด๋ฅผ ๋„“ํžˆ๋ฉด ๋ฌธ์ œ๊ฐ€ ๋”์šฑ ์‹ฌ๊ฐํ•ด์ง

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Correct Stereo Computer GraphicsCorrect Stereo Computer Graphics

The correctThe correct approach using parallel views and asymmetricand asymmetricview frustrumproduces a i l i lsingle viewplane

and overlapped image

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Stereo Images on the GeoWallStereo Images on the GeoWall

1๊ฐœ์˜ 2048x768 ํ™”๋ฉด์— ์ขŒ, ์šฐ ์ด๋ฏธ์ง€๋ฅผ ๋ณด์—ฌ์ฃผ๋Š” 2๊ฐœ์˜๋ทฐํฌํŠธ ( i t )๋ฅผ ์ƒ์„ฑํ•จ๋ทฐํฌํŠธ (viewports)๋ฅผ ์ƒ์„ฑํ•จ

๊ฐ ๋ทฐํฌํŠธ์˜ ์ด๋ฏธ์ง€๋Š” 2๊ฐœ์˜ ํ”„๋กœ์ ํ„ฐ๋กœ ๋‚ด๋ณด๋ƒ„

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Off-axis Perspective Projection in a CAVEOff axis Perspective Projection in a CAVE

CAVE ์‹œ์Šคํ…œ์˜ ๊ฒฝ์šฐ, ๊ฐ€์‹œ๋ถ€ํ”ผ (view frustum)๊ฐ€ off-axis j ti ์„ ๊ณ ๋ คํ•ด์•ผ ํ•จ

front wall view

projection์„ ๊ณ ๋ คํ•ด์•ผ ํ•จ

o t a e

right wall viewleft wall view

eyeright wall view

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Making the virtual world look true to sizesize

LeftEye

dh

f

RightEye

Set camera properties to be the same as real world properties:

S โ€™ di (i f l l h d) Set userโ€™s distance to screen (i.e. focal length d) Measure the screenโ€™s height (h) Compute the field of view (f = 2*atan(h/2d))

27 Use real world eye separation distance (2.5 inches)

How to Generate Stereo ImagesHow to Generate Stereo Images

Present a distinct image to each eye: Free-viewing Optics (lenses) Chromadepth Pulfrich Effect Anaglyph (color) Polarization Active Shuttering Autostereo

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Free-viewingFree viewing

Free-viewing (์œก์•ˆ ๊ฐ์ƒ) ์•ˆ๊ฒฝ์ด๋‚˜ ๋ Œ์ฆˆ๋ฅผ ์ „ํ˜€ ์‚ฌ์šฉํ•˜์ง€ ์•Š๊ณ  ํ•œ ์Œ์˜ 3์ฐจ์› ์ด๋ฏธ์ง€๋ฅผ ๊ฐ์ƒํ•˜๋Š”

๋ฐฉ๋ฒ•์„ ๋งํ•˜๋ฉฐ, ๋ณ‘๋ ฌ์‹ (parallel) ์œก์•ˆ ๊ฐ์ƒ๊ณผ ๊ต์ฐจ์‹ (cross-eyed) ์œก์•ˆ๊ฐ์ƒ์ด ์žˆ์Œ์œก์•ˆ๊ฐ์ƒ์ด ์žˆ์Œ

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OpticsOptics

Optics (์ž…์ฒด ๊ด‘ํ•™๊ธฐ) ๋ฌผ๋ฆฌ์ ์œผ๋กœ ์ขŒ, ์šฐ ๋ถ„๋ฆฌ๋œ ๋ Œ์ฆˆ๋ฅผ ์‚ฌ์šฉํ•˜์—ฌ ๊ฐ๊ฐ์˜ ๋ˆˆ์— ์ขŒ, ์šฐ

์˜์ƒ์„ ๋ณด์—ฌ์คŒ

Stereoscope, invented by Charles Wheatstone in early 1800s

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OpticsOptics

Viewmaster SlidemasterViewmaster Slidemaster

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OpticsOptics

HMD BOOM32

HMD BOOM

ChromadepthChromadepth

Chromadepth ์ž…์ฒด์•ˆ๊ฒฝ์€ ์ผ๋ฐ˜์ ์ธ 2์ฐจ์› ์ด๋ฏธ์ง€์—์„œ๋„์ž…์ฒด ํšจ๊ณผ๋ฅผ ๋ณผ ์ˆ˜ ์žˆ ๋ก ์•ˆ๋œ ํŠน์ˆ˜ ์•ˆ๊ฒฝ ์ด ์•ˆ๊ฒฝ์˜์ž…์ฒด ํšจ๊ณผ๋ฅผ ๋ณผ ์ˆ˜ ์žˆ๋„๋ก ๊ณ ์•ˆ๋œ ํŠน์ˆ˜ ์•ˆ๊ฒฝ์œผ๋กœ, ์ด ์•ˆ๊ฒฝ์˜ํŠน์ˆ˜ํ•œ ํ•„ํ„ฐ๊ฐ€ ์ƒ‰๊น” ๋ณ„๋กœ ๊นŠ์ด๊ฐ์„ ๋Š๋ผ๊ฒŒ๋” ๋งŒ๋“ค์–ด ์คŒ

๋นจ๊ฐ•์ƒ‰์ด ๊ฐ€์žฅ ์•ž์œผ๋กœ ํŠ€์–ด๋‚˜์˜ค๋Š” ํšจ๊ณผ๋ฅผ ์ฃผ๋ฉฐ ํŒŒ๋ž€์ƒ‰์ด ๋นจ๊ฐ•์ƒ‰์ด ๊ฐ€์žฅ ์•ž์œผ๋กœ ํŠ€์–ด๋‚˜์˜ค๋Š” ํšจ๊ณผ๋ฅผ ์ฃผ๋ฉฐ, ํŒŒ๋ž€์ƒ‰์ด๊ฐ€์žฅ ๋ฉ€๋ฆฌ ์žˆ๋Š” ๊ฒƒ์ฒ˜๋Ÿผ ๋Š๋ผ๊ฒŒ ๋จ

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Pulfrich EffectPulfrich Effect

Pulfrich Effect (ํ’€ํ”„๋ฆฌํžˆ ํšจ๊ณผ)๋Š” ์ฒœ๋ฌธํ•™์ž Carl Pulfrich์—์˜ํ•ด ๋ฐœ๊ฒฌ๋œ ์ƒ๋ฆฌํ˜„์ƒ์˜ํ•ด ๋ฐœ๊ฒฌ๋œ ์ƒ๋ฆฌํ˜„์ƒ

๋†๋„์ฐจ ํšจ๊ณผ๋ผ๊ณ ๋„ ํ•˜๋ฉฐ ์•ˆ๊ฒฝ ์ขŒ์šฐ์— ํˆฌ๊ณผ์œจ์ด ๋‹ค๋ฅธ ํ•„ํ„ฐ๋ฅผ์žฅ์ฐฉํ•˜์—ฌ ์›€์ง์ž„์ด ์žˆ๋Š” ํ‰๋ฉด ํ™”์ƒ์„ ๊ด€์ฐฐํ•˜๋ฉด ํˆฌ๊ณผ์œจ์˜์žฅ์ฐฉํ•˜์—ฌ ์›€์ง์ž„์ด ์žˆ๋Š” ํ‰๋ฉด ํ™”์ƒ์„ ๊ด€์ฐฐํ•˜๋ฉด, ํˆฌ๊ณผ์œจ์˜์ฐจ์— ๋”ฐ๋ฅธ ์ง€๊ฐ ์‹œ๊ฐ„์˜ ์ฐจ์ด๋กœ ์ธํ•ด ์ž…์ฒด๊ฐ์ด ๋Š๋ผ๊ฒŒ ๋จ ๋นจ๊ฐ„๊ณต๊ณผ ํ•˜์–€๊ณต์ด ์žˆ๋‹ค ๋นจ๊ฐ„๊ณต์€ ๊ทธ๋ƒฅ ์žˆ๊ณ  ํ•˜์–€๊ณต์€ ์ขŒ์šฐ๋กœ ๋นจ๊ฐ„๊ณต๊ณผ ํ•˜์–€๊ณต์ด ์žˆ๋‹ค. ๋นจ๊ฐ„๊ณต์€ ๊ทธ๋ƒฅ ์žˆ๊ณ  ํ•˜์–€๊ณต์€ ์ขŒ์šฐ๋กœ

์›€์ง์ด๊ณ  ์žˆ๋‹ค. ๊ทธ๋Ÿฐ๋ฐ ํˆฌ์‹œ์žฅ์น˜๋ฅผ ํ†ตํ•ด ๋นจ๊ฐ„๊ณต์„ ๋ณด๋‹ˆ ํ•˜์–€๊ณต์ด ์›์„๊ทธ๋ฆฌ๋ฉฐ ๋Œ๊ณ  ์žˆ๋‹ค. ์ด์œ ๋Š”? ํˆฌ์‹œ์žฅ์น˜๋Š” ์›€์ง์ด๋Š” ๊ณต์„ ์กฐ๊ธˆ ๋Šฆ๊ฒŒ ๋ณด๊ฒŒ๋งŒ๋“ ๋‹ค ๊ทธ ๊ฒฐ๊ณผ ์šฐ๋ฆฌ๋Š” ๊ณต์˜ ์„œ๋กœ ๋‹ค๋ฅธ ์ƒ์„ ๋ณด๊ฒŒ ๋œ๋‹ค ์ด ์ •๋ณด๋ฅผ๋งŒ๋“ ๋‹ค. ๊ทธ ๊ฒฐ๊ณผ ์šฐ๋ฆฌ๋Š” ๊ณต์˜ ์„œ๋กœ ๋‹ค๋ฅธ ์ƒ์„ ๋ณด๊ฒŒ ๋œ๋‹ค. ์ด ์ •๋ณด๋ฅผ๋‡Œ๋Š” ๊ณต์ด ์›์„ ๊ทธ๋ฆฌ๋ฉฐ ๋„๋Š” ๊ฒƒ์œผ๋กœ ํ•ด์„ํ•œ๋‹ค.

Pulfrich Glass (ํ’€ํ”„๋ฆฌํžˆ ์•ˆ๊ฒฝ)์€ ํ•œ ๋ Œ์ฆˆ๋Š” ํˆฌ๋ช…ํ•˜๊ณ  ๋‹ค๋ฅธ(ํ’€ ๋ฆฌํžˆ ์•ˆ๊ฒฝ)์€ ํ•œ ๋ Œ ๋Š” ํˆฌ๋ช…ํ•˜ ๋‹ค๋ฅธ์ชฝ์€ ์–ด๋‘์šด ํ•„ํ„ฐ๋กœ ๋˜์–ด ์žˆ๋Š” ๊ฒƒ์œผ๋กœ ํ’€ํ”„๋ฆฌํžˆ ํšจ๊ณผ๋ฅผ์‘์šฉํ•ด ์ดฌ์˜ํ•œ ์˜์ƒ์„ ๊ฐ์ƒํ•˜๋Š”๋ฐ ์‚ฌ์šฉ

34 ์–ด๋‘์šด ๋ Œ์ฆˆ๋กœ ๋ณธ ์ด๋ฏธ์ง€๊ฐ€ ํˆฌ๋ช…ํ•œ ๋ Œ์ฆˆ๋ฅผ ํ†ตํ•ด ๋ณธ

์ด๋ฏธ์ง€๋ณด๋‹ค ๋‡Œ์— ๋Šฆ๊ฒŒ ๋„๋‹ฌํ•จ

AnaglyphAnaglyph

์ผ๋ฐ˜์ ์œผ๋กœ ์™ผ์ชฝ ๋ˆˆ์— ๋นจ๊ฐ„์ƒ‰๊ณผ ์˜ค๋ฅธ์ชฝ ๋ˆˆ์— ํŒŒ๋ž€์ƒ‰ (๋˜๋Š”์ดˆ๋ก์ƒ‰ ๋Š” ์ฒญ๋ก์ƒ‰ ) ํ•„ํ„ฐ๊ฐ€ ๋ถ€์ฐฉ๋œ ์• ๋„ˆ๊ธ€๋ฆฌ์ดˆ๋ก์ƒ‰ ๋˜๋Š” ์ฒญ๋ก์ƒ‰ cyan) ํ•„ํ„ฐ๊ฐ€ ๋ถ€์ฐฉ๋œ ์• ๋„ˆ๊ธ€๋ฆฌํ”„์•ˆ๊ฒฝ์„ ์‚ฌ์šฉํ•˜์—ฌ ์ž…์ฒด๋ฅผ ๊ฐ์ƒํ•จ

์• ๋„ˆ๊ธ€๋ฆฌํ”„ ์ƒ‰ ๋ Œ์ฆˆ๊ฐ€ ๊ฐ ๋ˆˆ์— ๋“ค์–ด๊ฐ€๋Š” ์ด๋ฏธ์ง€๋ฅผ ๋‹ค๋ฅธ ์• ๋„ˆ๊ธ€๋ฆฌํ”„ ์ƒ‰ ๋ Œ์ฆˆ๊ฐ€ ๊ฐ ๋ˆˆ์— ๋“ค์–ด๊ฐ€๋Š” ์ด๋ฏธ์ง€๋ฅผ ๋‹ค๋ฅธ์ชฝ์— ๋น„ํ•ด ๋”์šฑ ๋‘๋“œ๋Ÿฌ์ง€๊ฒŒ ๋‚˜ํƒ€๋‚ด์–ด ์ž…์ฒด๊ฐ์„ ๋Š๋ผ๊ฒŒ ํ•จ

35 36

Passive PolarizationPassive Polarization

GeoWall

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Passive PolarizationPassive Polarization

IDesk4 โ€“ Circular Polarization

38IDesk4 โ€“ Linear Polarization

Linear PolarizationLinear Polarization

์˜์‚ฌ๊ธฐ ์ „๊ตฌ์—์„œ ๋‚˜์˜ค๋Š” ๋น›์€ ๊ธฐ๋ณธ์ ์œผ๋กœ ์‚ฐ๋ž€๊ด‘์ž„ (์ฆ‰, ๋“  ๋ฐฉํ–ฅ ์ง„๋™ํ•˜๋Š” ๋น›๋“ค์ด ์„ž์—ฌ์žˆ์Œ)๋ชจ๋“  ๋ฐฉํ–ฅ์œผ๋กœ ์ง„๋™ํ•˜๋Š” ๋น›๋“ค์ด ์„ž์—ฌ์žˆ์Œ)

๋ Œ์ฆˆ ์•ž์— ๋ถ€์ฐฉ๋œ ํŽธ๊ด‘ ํ•„ํ„ฐ (polarization filter)๋Š” ํ•œ๋ฐฉํ–ฅ์œผ๋กœ ์ง„๋™ํ•˜๋Š” ๋น›๋งŒ์„ ํ†ต๊ณผ์‹œํ‚ด๋ฐฉํ–ฅ์œผ๋กœ ์ง„๋™ํ•˜๋Š” ๋น›๋งŒ์„ ํ†ต๊ณผ์‹œํ‚ด

๋‘ ๊ฐœ์˜ ํŽธ๊ด‘ ํ•„ํ„ฐ๊ฐ€ ๊ฐ๊ธฐ ํ†ต๊ณผ์‹œํ‚ค๋Š” ๋น›์€ ์ง„๋™ ๋ฐฉํ–ฅ์ด์„œ๋กœ ์ง๊ฐ์ž„ (์ฆ‰, ์™ผ์ชฝ ๋ˆˆ ์ด๋ฏธ์ง€๋Š” ์ˆ˜์ง, ์˜ค๋ฅธ ์ชฝ ๋ˆˆ์„œ ์ง๊ฐ์ž„ (์ฆ‰, ์™ผ์ชฝ ๋ˆˆ ์ด๋ฏธ์ง€๋Š” ์ˆ˜์ง, ๋ฅธ ์ชฝ ๋ˆˆ์ด๋ฏธ์ง€๋Š” ์ˆ˜ํ‰์œผ๋กœ ์„œ๋กœ ์ง๊ฐ์ด ๋˜๊ฒŒ ๊ตฌ์„ฑํ•จ)

ํŽธ๊ด‘ ์•ˆ๊ฒฝ์—๋„ ๊ฐ™์€ ํŽธ๊ด‘ ํ•„ํ„ฐ๋ฅผ ๋ถ€์ฐฉํ•˜์—ฌ ์ž…์ฒด๋ฅผ ๋Š๋ผ๊ฒŒํ•จํ•จ

๋ฌธ์ œ: head-tilting problem

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Circular PolarizationCircular Polarization

์„ ํ˜• ํŽธ๊ด‘ (Linear polarization)์— 1/4 ํŒŒ์žฅ ์œ„์ƒ์ฐจํŒ( d )๋ฅผ ์‚ฌ์šฉํ•˜๋ฉด ์›ํ˜• ํŽธ๊ด‘ (Ci l(quarter-wave retarder)๋ฅผ ์‚ฌ์šฉํ•˜๋ฉด ์›ํ˜• ํŽธ๊ด‘ (Circular polarization)์„ ๋งŒ๋“ค ์ˆ˜ ์žˆ์Œ

์›ํ˜• ํŽธ๊ด‘์€ head-tilt problem๊ฐ€ ์—†์Œ ์›ํ˜• ํŽธ๊ด‘์€ head-tilt problem๊ฐ€ ์—†์Œ ๋ฌธ์ œ: ๋งŽ์€ ํ”„๋กœ์ ์…˜ ์Šคํฌ๋ฆฐ์ด ํŽธ๊ด‘์„ ์†Œ๋ฉธ์‹œํ‚ค๋Š” ์žฌ์งˆ์ž„;

๋ฐ˜์‚ฌ๊ฐ€ ํด ๋•Œ ๊ฑฐ์šธ๋„ ์—ญ์‹œ ํŽธ๊ด‘์„ ์†Œ๋ฉธ์‹œํ‚ด; LCD๋Š”๋ฐ˜์‚ฌ๊ฐ€ ํด ๋•Œ ๊ฑฐ์šธ ์—ญ์‹œ ํŽธ๊ด‘์„ ๋ฉธ์‹œํ‚ด; ๋Š”๋‚ด๋ถ€์ ์œผ๋กœ ํŽธ๊ด‘์„ ํˆฌ์‚ฌํ•จ

40

Active Shutter GlassesActive Shutter Glasses โ€œActive stereoโ€ Liquid crystal lenses ์•ˆ๊ฒฝ์ด ๋งค์šฐ ๋น ๋ฅด๊ฒŒ ์ขŒ,์šฐ ๋ˆˆ์„ ๋ฐ๊ณ 

์–ด๋‘ก๊ฒŒ ํ•ด์„œ ์ž…์ฒด๊ฐ์„ ๋Š๋ผ๊ฒŒ ํ•จ ์ด ์•ˆ๊ฒฝ์€ ๋น„๋””์˜ค ๋””์Šคํ”Œ๋ ˆ์ด์™€ ๋™๊ธฐํ™” ์ด ์•ˆ๊ฒฝ์€ ๋น„๋””์˜ค ๋””์Šคํ”Œ๋ ˆ์ด์™€ ๋™๊ธฐํ™”

(synchronized)๋˜์–ด์•ผ ํ•จ โ€“ ์™ผ์ชฝ ๋ˆˆ์€ ํ™€์ˆ˜ ํ”„๋ ˆ์ž„์„ ๋ณด๊ณ ์˜ค๋ฅธ์ชฝ ๋ˆˆ์€ ์ง์ˆ˜ ํ”„๋ ˆ์ž„์„ ๋ณด๊ฒŒ ํ•จ

๋•Œ๋ฌธ์— flickering์„ ๋ง‰๊ธฐ ์œ„ํ•ด 90Hz ์ด์ƒ์˜ ๋งค์šฐ ๋น ๋ฅธ๋น„๋””์˜ค ํ™”๋ฉด ๊ฐฑ์‹ ๋ฅ  (refresh rate)LCD ์ ํ„ฐ๋Š” ๋น ๋ฅธ f ์— ์ ํ•ฉํ•˜์ง€ ๋ชปํ•˜ ์‹ผ LCD ํ”„๋กœ์ ํ„ฐ๋Š” ๋น ๋ฅธ frequency์— ์ ํ•ฉํ•˜์ง€ ๋ชปํ•˜๊ณ , ์‹ผDLP ํ”„๋กœ์ ํ„ฐ๋Š” ๋น ๋ฅธ frequency๋ฅผ ์ง€์›ํ•˜๋„๋ก ํ”„๋กœ๊ทธ๋žจ๋˜์ง€ ์•Š์Œ๋˜์ง€ ์•Š์Œ

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Auto-stereoscopicAuto stereoscopic

Auto-stereoscopic์€ ๋ฌด์•ˆ๊ฒฝ์‹ ์ž…์ฒด์˜์ƒ (Glass-free stereo)์œผ๋กœ ์—ฌ๋Ÿฌ ์‹œ์ ์—์„œ ๋ณธ ์ด๋ฏธ์ง€๊ฐ€ ์ˆ˜์ง ์ŠคํŠธ๋ฆฝ๋“ค๋กœ๋‚˜๋ˆ ์ ธ์„œ ์ œ๊ณต๋จA i Auto-stereoscopic Parallax barrier (์‹œ์ฐจ ๋ฐฐ๋ฆฌ์–ด): Barrier strip (PHSCologram,

Synthagram etc) separate layer with strips that block all butSynthagram, etc) separate layer with strips that block all but one image from any viewpoint

Lenticular (๋ Œํ‹ฐํ˜๋Ÿฌ): lens like stripes Lenslet (๋ Œ์ฆˆ๋ ›): Integral photograph or integram

3D displays (3์ฐจ์› ๋””์Šคํ”Œ๋ ˆ์ด)H l h (ํ™€๋กœ๊ทธ๋ž˜ํ”ฝ) Holography (ํ™€๋กœ๊ทธ๋ž˜ํ”ฝ)

Volumetric (๋ถ€ํ”ผ๋ฐฉ์‹) Stereoscopic: Active stereo (์•กํ‹ฐ๋ธŒ ์…”ํ„ฐ ๋ฐฉ์‹) Passive stereo

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Stereoscopic: Active stereo (์•กํ‹ฐ๋ธŒ ์…”ํ„ฐ ๋ฐฉ์‹), Passive stereo (ํŽธ๊ด‘๋ฐฉ์‹), Autostereoscopic (๋ฌด์•ˆ๊ฒฝ์‹)

HologramHologram

MARK-II @ MIT Media Lab

Volumetric DisplayVolumetric Display

Spinning Screen Display Slice-Stacking Display

Actuality Systems LightSpace Tech

Autostereo 3D DisplayAutostereo 3D Display

Philips, 42โ€ WOWvx 42-3D6C01-Lenticular, support for multiusers

Pavonine 17โ€™โ€™/19โ€™โ€™ DimenPavonine, 17 /19 Dimen-Backlight switchable barrier

Sharp, Actius RD3D Notebook-Backlight switchable barrier

Autostereo 3D DisplayAutostereo 3D Display

Integral-Imaging System

Pickup Display

Pick up device

Lens array

Object

Lens array

Integrated imageDisplay panel

Parallax BarrierParallax Barrier

์™ผ์ชฝ ์ด๋ฏธ์ง€ ์ •๋ณด๋ฅผ ๋‹ด์€ ์ค„๊ณผ ์˜ค๋ฅธ์ชฝ ์ด๋ฏธ์ง€ ์ •๋ณด๋ฅผ ๋‹ด์€์ค„์ด ๊ต๋Œ€๋กœ ๋‚˜ํƒ€๋‚˜๋ฉด์„œ ํ•˜๋‚˜์˜ 3์ฐจ์› ์ด๋ฏธ์ง€๋ฅผ ๊ตฌ์„ฑํ•จ

์ˆ˜์ง ์Šฌ๋ฆฟ (Vertial slit)์ด ์žˆ๋Š” (๋ถˆํˆฌ๋ช…ํ•œ ์†Œ์žฌ์˜) ๋ฐฐ๋ฆฌ์–ด์Šค ๋ฆฝ (B i S i )์„ ํ†ต๊ณผํ•˜๋Š” ๋น›์€ ์™ผ์ชฝ ๋ˆˆ์œผ์ŠคํŠธ๋ฆฝ (Barrier Strips)์„ ํ†ต๊ณผํ•˜๋Š” ๋น›์€ ์™ผ์ชฝ ๋ˆˆ์œผ๋กœ๊ฐ€๋Š” ์ด๋ฏธ์ง€์™€ ์˜ค๋ฅธ์ชฝ ๋ˆˆ์œผ๋กœ ๊ฐ€๋Š” ์ด๋ฏธ์ง€๋กœ ๋ถ„ํ• ๋˜์–ด์ž…์ฒด์ ์œผ๋กœ ๋ณผ ์ˆ˜ ์žˆ์Œ์ž…์ฒด์ ์œผ๋กœ ๋ณผ ์ˆ˜ ์žˆ์Œ

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LenticularLenticular

๋ช‡ ๊ฐœ์˜ ์ด๋ฏธ์ง€๋ฅผ ์ˆ˜์ง์œผ๋กœ ์•„์ฃผ ์ž˜๊ฒŒ ๋ถ„ํ• ํ•˜๊ณ  ๋ถ„ํ• ๋œ์กฐ๊ฐ์„ ํ•˜๋‚˜์”ฉ ๋Œ์•„๊ฐ€๋ฉด์„œ ๋ฐฐ์น˜ํ•œ ๋’ค ๋ฐ˜ ์›ํ†ตํ˜• ๋ Œ์ฆˆ์ˆ˜์ง์„  (Cylindrical lenses strips)๋ฅผ ํ†ตํ•ด์„œ 3์ฐจ์›์ž…์ฒด์ ์œผ๋กœ ๋ณผ ์ˆ˜ ์žˆ์Œ์ž…์ฒด์ ์œผ๋กœ ๋ณผ ์ˆ˜ ์žˆ์Œ

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LensletLenslet

๋ฐ˜ ๊ตฌํ˜• ๋ Œ์ฆˆ (Spherical lenses)๋ฅผ ์‚ฌ์šฉํ•˜์—ฌ ์ˆ˜์ง๊ณผ ์ˆ˜ํ‰์‹œ์ฐจ ์ด๋ฏธ์ง€ (Full parallax image)๋ฅผ ๋งŒ๋“ค์–ด์คŒ

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ReferenceReference http://www.mlab.uiah.fi/nmc/stereo/masters/eng/vocabulary.html http://www 3dnshop com/dic/list php http://www.3dnshop.com/dic/list.php http://local.wasp.uwa.edu.au/~pbourke/projection/caev/ http://web.cs.wpi.edu/~matt/courses/cs563/talks/stereohtml/stere

o htmlo.html James Helman SIGGRAPHโ€™93 Applied VR course notes Dennis Proffitts SIGGRAPHโ€™94 Developing Advanced VR

Applications course notesApplications course notes Lou Harrison SIGGRAPHโ€™97 Stereo Computer Graphics for Virtual

Reality notes http://www siggraph org/education/materials/HyperVis/virtual env/ http://www.siggraph.org/education/materials/HyperVis/virtual.env/

percept.iss/percept.htm http://www.wmin.ac.uk/ITRG/IS/DPI/HIW/Human%20Visual%20Syst

em.pdfem.pdf http://web.media.mit.edu/~halazar/autostereo/autostereo.html

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