step pets pitch2 v1

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Tim Cooley – MBA Binoy Mohanty – EAE Topher Nadauld – EAE Ellie Nelson – Local Artist

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Tim Cooley – MBA Binoy Mohanty – EAETopher Nadauld – EAE

Ellie Nelson – Local Artist

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Survey Results

• Outcomes – We will know:• Style of art• Design of the animals• Future pets• Likelihood of sharing this

type of game• We will know other factors

that could encourage the behavior change we are looking for.

• Design• Real and Curvy

• Future pets• Domestic• Exotic

• Likelihood of sharing this type of game• 80% said they would share if it

increase walking by 500 steps per day• We will know other factors that

could encourage the behavior change we are looking for.• 1) Pay me• 2) If I could do it with my daughter

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Milestones

1. Artwork1. Need to know what the style of

art will be appealing to ur demographic for collecting

2. Animation1. Create a mock up for animation2. Create a scalable system

3. Coding1. Access coding needs

1. Profile creation2. Early testing

1. Apple License (potential need for business formation)

4. Market Testing2. Launch Alpha Version with 10

testers3. Fix bugs4. Develop Dev Road map based on

feedback

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Ask - $4500

• $4500 – Outsourced Coding

•We will be build:• Profiles• Login• Facebook• Google +

• Outcomes – We will know:• Step data of our users• Balance reward system• User experience• Database testing

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How does it work?

Red Treats• Earn 1 treats for

every•2000 steps

•Accessories (hats, shoes, collars etc..)

Gold Treats• Earn 1 treat for

reaching•10,000 steps per

day

•New Pets

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How do you make money?

Vanity• All items can be purchased• Some items like costumes can

only be purchased

Purple Treats• Purple treats can be purchased

and then used to buy any item in the game

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Exercise verse Spending

• Tension• The goal is to create the right amount of tension, where walking is

easier for some things and buying is easier for others. This will be a major focus of the game.• This will all be done through mathematical simulations and play

testing.