state of the market: mobile gaming in europe
TRANSCRIPT
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State of the Market:
Mobile Gaming in Europe
Mobile Games Forum 2013
Hesham Al-Jehani, Product Manager Mobile Europe | 23rd January 2013
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Agenda
comScore Intro
Device Landscape
Mobile Gaming Trends
Monetisation
Summary
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Who we are and what we do?
comScore
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that measures what people do as they
navigate the digital world –
and turns that information into insights
and actions for our clients to maximise
the value of their digital investments.
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comScore is a leading internet technology company that
provides Analytics for a Digital World™
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Clients 2,100+ Worldwide
Employees 1,000+
Headquarters Reston, Virginia, USA
Global Coverage Measurement from 172 Countries; 44 Markets Reported
Local Presence 32 Locations in 23 Countries
Big Data Over 1.5 Trillion Digital Interactions Captured Monthly
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Media Agencies Telecom/Mobile Financial Retail Travel CPG Health Technology
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Some of Our Largest EMEA Clients Include…
Media Owners / Advertisers / OEMs / Operators Agencies
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What devices are used in EU5?
Mobile Device Trends
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Source: MobiLens™.
Data based on three month moving average to October 2012
55% Smartphone Penetration in EU5,
Close to 132 million Smartphone Users
35%
Growth in smartphone user base EU5
(millions)
-
20
40
60
80
100
120
140
Smartphone Feature
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Source: MobiLens™.
Data based on three month moving average to Oct 2012
Almost Three Quarters of All New Handset Acquisitions are
Smartphones
Feature 27%
Google 59%
Apple 22%
Windows, 6% Symbian, 5%
RIM, 5%
Other, 2%
Smartphone 73%
Newly acquired handsets in October 2012
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Smartphone Landscape Is Dominated by Android and iOS Devices
With a Combined Total of Over Two Thirds Market Share
Smartphone platform market share
and growth EU5
42%
21%
20%
22%
20%
38%
124%
35%
-29%
12%
7%
31%
26%
19%
19%
44%
29%
8%
Oct-11 Oct-12
Other
Microsoft
RIM
Symbian
Apple
20%
21%
8%
47% 28%
32%
17%
9%
6% 5%
98M 131M
Source: MobiLens™.
Data based on three month moving average to Oct 2012
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Samsung The Largest OEM in EU5 Region
Device market share by OEM
Total Base = 241 Million Smartphone Base = 131 Million
Samsung 32%
Nokia 25%
Apple 11%
Sony 8%
LG 5%
HTC 5%
RIM 4%
Motorola 3%
Alcatel 1%
Other 6%
Samsung 30%
Apple 21%
Nokia 18%
HTC 9%
RIM 8%
Sony 6%
LG 3%
Motorola 1%
Other 4%
Source: MobiLens™.
Data based on three month moving average to Oct 2012
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16
million
iPads
15.3
27
11-Oct 12-Oct
Source: MobiLens™.
Data based on three month moving average to Oct 2012
Tablets Reaching 15% Penetration of Smartphone User Base
iPads Make up 60% of the Total Tablet Market in EU5
Tablet ownership among mobile users in EU5
(million)
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How many mobile gamers and
what are they playing?
Mobile Gaming Trends
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Source: MobiLens™.
Data based on three month moving average to Oct 2012
Almost a Third (72 Million) of all EU5 Users Play Mobile Games
18 Million Play Daily
63 64 65 67 69 70 70 72 72 73 72 72 72
13 14 14 15 16 17 17 18 18 18 18 18 18
Oct-11 Nov-11 Dec-11 Jan-12 Feb-12 Mar-12 Apr-12 May-12 Jun-12 Jul-12 Aug-12 Sep-12 Oct-12
Ever in month Daily
Played mobile game(s)
(millions)
34%
14%
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Source: MobiLens™.
Data based on three month moving average to Oct 2012
Mobile Game Players Are Increasingly Playing Downloaded Games
From App Stores
31 32 34
35
38 39 40
41 42 43 43 44 44
37 37 37 37 37 37 36 36 36 35 34 33 33
Oct-11 Nov-11 Dec-11 Jan-12 Feb-12 Mar-12 Apr-12 May-12 Jun-12 Jul-12 Aug-12 Sep-12 Oct-12
Played downloaded games Played native/preloaded games
Downloaded V preloaded game play
(millions)
41%
YoY
-1
0%
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Source: MobiLens™.
Data based on three month moving average to Oct 2012
Most Consumers Download One or Two Games in a Month and Have
Four or More Games Installed
36%
28%
16%
6%
4%
10%
One
Two
Three
Four
Five
Six or more
11%
18%
18%
11%
8%
34%
Number of games downloaded in
month
Number of games on phone
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-
5
10
15
20
25
30
35
Oct-11 Nov-11 Dec-11 Jan-12 Feb-12 Mar-12 Apr-12 May-12 Jun-12 Jul-12 Aug-12 Sep-12 Oct-12
Source: MobiLens™.
Data based on three month moving average to Oct 2012
Users That Download Games Up 43% YoY to 24M
The Majority of Those (20M) Downloaded Free Games
Games downloaded in month
(millions)
Users that download TRIAL games
Users that download PAID FOR games
52%
25%
14
%
Users that download FREE games
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Source: MobiLens™.
Data based on three month moving average to Oct 2012
Casino, Strategy and Card Games The Three Most Popular Purchased
Gaming Genres
885 862
670 627
536 519 506 470 454
346 342 321 312 308 254
156
Purchased games by genre
(000s)
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Source: MobiLens™.
Data based on three month moving average to Oct 2012
Action & Adventure Games Show the Strongest YoY Growth Whilst
Retro Arcade, Board & Quiz Games Are Falling in Popularity
90%
57% 55% 49%
33%
21% 12% 11%
-15% -19% -20%
Purchased games genre by growth
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Male 62%
Female 38%
United Kingdom
32%
Germany 24%
Italy 23%
Spain 11%
France 10%
Source: MobiLens™.
Data based on three month moving average to Oct 2012
Demographic Profile of Game Purchasers Describe A Typical 25-34
Year Old Employed Male on a Post Paid Tariff in UK, DE and Italy
Employed Full time
59% Student 15%
Employed part time
10%
Unemployed 9%
Retired 3%
Other 4%
9
22
31
20
11
7
13-17 18-24 25-34 35-44 45-54 55+
Postpaid 64%
Prepaid 29%
Corporate 7% Age (%)
Country
Status
Plan
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Source: MobiLens™.
Data based on three month moving average to Oct 2012
Distinct Audiences For Some Game Genres But Shifts Are Observed in
Gaming Preferences Across Age and Gender Demographics
Arcade puzzle
Board
Casino
Action/ adventure
Card
1st person shooter
Music Quiz
Racing
Retro Arcade
Kids Family
Simulation
Sports
Strategy
Word or Number
5%
15%
25%
35%
45%
55%
65%
25 26 27 28 29 30 31 32 33 34 35
% F
em
ale
Median Age
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Source: MobiLens™.
Data based on three month moving average to Oct 2012
Three Quarters of Mobile Gamers Are Smartphones Owners and
Half of Smartphone Gamers Use Android Devices
Platform share of mobile
gamers
Feature 25%
Google 50%
Apple 26%
Symbian
10% RIM
7%
Windows, 5%
Smartphone 75%
© comScore, Inc. Proprietary. 24
Top 10 Gaming Handsets Dominated by Apple and Samsung
Smartphones in EU5 Region
iPhone 4
5.6M
iPhone 3G
1M
iPhone 4S
4.3M
iPhone 3GS
1M
Galaxy Ace
2.5M
BB Curve
1M
Galaxy S3
1.7M
Galaxy Mini
1M
Galaxy S
1.2M
HTC Wildfire S
0.9M
Source: MobiLens™.
Data based on three month moving average to Oct 2012
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Source: MobiLens™.
Data based on three month moving average to Oct 2012
Multi-Player Gaming and Sharing Scores Are The Primary Activities
Within Social Gaming
1.8
3.2
4.9
5.3
6.8
10.5
Sent/received gift
Used chat
Shared score on leaderboard
Invited friend to play
Played with other people
Logged in
Social gaming activity
(millions)
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Where is the ROI?
Monetisation
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Source: MobiLens™.
Data based on three month moving average to Oct 2012
14% of Mobile Gamers Made In-Game Purchases
Almost 80% of Those Were Smartphone Users
0.4
2.6
3.9
4.6
Purchased gift for another player
Upgraded game or added levels
Purchased virtual goods
Purchased cash, points, or tokens
In-game purchasing
(millions)
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36% of Smartphone
Gamers Recall Seeing
In-Game
Adverts
Mobile Gamers Show a Higher Propensity to Recall Seeing In-Game
Adverts Than Connected Media Users
Source: MobiLens™.
Data based on three month moving average to Oct 2012
© comScore, Inc. Proprietary. 29
Source: MobiLens™.
Data based on three month moving average to Oct 2012
Apple App Store The Most Popular for Game Purchase
Google Play the Most Popular for Free Game Downloads
1,879
906 816 649 323 155 152 82 79 76 54
623
5,141
6,832
1,966
942
258 665
172 221 251 564 366 323
3,134
Purchased Free
Store Where Mobile Games Was Downloaded
(millions)
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Take Aways
Summary
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Summary
• Mobile gaming continues to grow in EU5 region and uptake is driven by
increasing ownership of smartphones.
• iPhone gamers display the highest propensity to play, trial and purchase
games, although Android platform has the highest volume of gamers.
• Therefore, develop for Android and iOS devices to maximise audience reach for
downloadable and purchased games.
• Monetisation still mainly through game purchases, in-game purchases and in-
game advertising.
• Operator portals are still an important channel for mobile games downloads -
free and purchased.
• There are distinct target audiences for different game genres but preferences
change over time.
• For social gaming focus on the multiplayer gaming experience.
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Thank you for your attention
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comScore.com/Products/Audience_Analytics/MobiLens
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