starling tips and tricks talk
DESCRIPTION
Starling Tips & Tricks With Dave Gámez Starling is a free Open Source Game Engine built on top of Adobe's Flash technology developed by Gamua the creators of the Sparrow Game Framework for iOS, it runs not only in the browser, but on all major mobile platforms out there, including iOS and Android. I've been using Starling in my last projects and learned a few tips & tricks that I want to share with You in the course of this meeting. Although Starling can be used for Desktop & Browser projects I'll be focusing on Starling for Mobile more specifically for the iOS platform, I will show You how to develop a simple game that runs on iPhone/iPad both in SD and HD resolutions using a single code base. Things we'll see on the meeting: How to set up your Starling project in FDT IDE. Create and prepare your Textures using Texture Packer. Set up your main class file so your game runs both on iPhone/iPad SD and Retina displays. Set up your Assets class so it grabs the proper texture based on the device your game is running. Create and implement Bitmap Fonts for your game texts using Glyph Designer Test Debug and Profile your application both on the simulator and on physical devices. Set up and export your final iOS application.TRANSCRIPT
STARLINGTIPS & TRICKS
ABOUT ME
CODE & BEERDRAW & COFFE
ABOUT ME
TECH DIRECTOR
ABOUT STARLING
Who is behind the bird?
ABOUT STARLING
Who is behind the bird?The Creators of Sparrow
ABOUT STARLING
Who is behind the bird?The Creators of Sparrow
Daniel Sperl
ABOUT STARLING
Free and Open Source
ABOUT STARLING
Free and Open SourcePlatform independent
ABOUT STARLING
Free and Open SourcePlatform independent
Amazing Performance
ABOUT STARLING
Free and Open SourcePlatform independent
Amazing PerformanceSupported by Adobe
Set up Your Starling Project
Using the FDT IDE
TIPS & TRICKS
No.1
EXAMPLE
TIPS & TRICKS
No.2Prepare Your Textures
With Texture Packer
EXAMPLE
TIPS & TRICKS
No.3One Class
Multiple Resolutions
EXAMPLE
TIPS & TRICKS
No.4Assets Class Setup
For proper sized Textures
EXAMPLE
TIPS & TRICKS
No.5Bitmap Fonts
With Glyph Designer
EXAMPLE
TIPS & TRICKS
No.6Test, Debug and Profile
On the iOS Simulator
EXAMPLE
TIPS & TRICKS
No.6Set Up and Export
Your final iOS App
EXAMPLE
RESOURCES
http://gamua.com/starling/http://www.adobe.com/devnet
http://gaming.adobe.com/http://forum.starling-framework.org/