star ace action table

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STARACE* Action Table Defense Column Attack Margin l-15 I Ability Checks 1630 2 3t-45 3 skill Checks 4G60 4 6t-75 5 7G90 6 9l-105 7 106-120 8 l2l-135 9 136+ 10 0 LK L L L L t-4 L LK L LK L 5-9 H L L L L L LK ro-29 H LK L L L 90-94 HK H H H H 95-99 ARMED COMBAT RESULTS UNARMED COMBAT RESULTS Code S Result (Defender loses points from current Stamina.) Scratch Wound: Lose I or 2 points; (see above), and mark I wound box Light Wound: Lose 2-20 points (ldl0x2),and mark two wound boxes. Medium Wound: Lose 4-40 points (2dl0x2), and mark three wound boxes. Heavy Wound: Lose G60 points (3dl0r), and mark four wound boxes. Crippling Wound: Lose 6-60 points (3dl0x2), and mark hve wound boxes. (Or called shot, if specified otherwise.) Knockdown: Defender knocked down and back 5 feet; must make DEX check to hold onto any hand- held item; any uncompleted actions this round are cancelled. Result (Defender loses points from current Stamina.) Scant Damage: Lose I - 2 points(roll ldl0; l-5:1,6- r0:2). Light Damage: Lose 2-20 points (ldl0r). Medium Damage: Lose 4-40 points (2dl0x2). Harsh Damage: Lose G60 points (3dl0x2), and mark one wound box. Crushing Damage: Lose 6-60 points (3dl0x2), and mark two wound boxes. (Or called shot, if specified otherwise.) Knockdown: Defender knocked down and back 5 feet; unfinished actions cancelled this round Code S L M H C K L M H C K SEQUENCE OF PI-AY FOR ONE ROUND l. Declare attack 2. Determine base chance 3. Determine strike number 4. Defender declares Luck use (PCs, missile attacks only) 5. Attacker rolls specific check against strike number 6. Apply results 1. CM declaration 2. Player character declaration 3. Initiative determination 4. Side A uses noetic skills 5. Side A fires or throws missiles 6. Side A moves 7. Side B defensive missile hre 8. Side A melees 9. Side B uses noetic skills 10. Side B lires or throws missiles 11. Side B moves 12. Side A defensive missile fire 13. Side B meiees 14. Stamina loss and recovery COMBAT PROCEDURE Side A's Attack Side B's Attack " & O f g84 Pacesetter, Limited of W'isconsin . Delavan, WI 53115 o All Rights Reserved. printed in the U.S-A,.

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Action Table for Star Ace Role Playing Game

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Page 1: Star Ace Action Table

STARACE* Action TableDefense Column

AttackMargin

l-15

I

AbilityChecks

1630

23t-45

3

skillChecks

4G60

46t-75

57G90

69l-105

7106-120

8l2l-135

9136+

10

0 LK L L L Lt-4 L LK L LK L5-9 H L L L L L LK

ro-29 H LK L L L

90-94 HK H H H H95-99

ARMED COMBAT RESULTS UNARMED COMBAT RESULTS

CodeS

Result (Defender loses points from current Stamina.)Scratch Wound: Lose I or 2 points; (see above), andmark I wound boxLight Wound: Lose 2-20 points (ldl0x2),and marktwo wound boxes.Medium Wound: Lose 4-40 points (2dl0x2), andmark three wound boxes.Heavy Wound: Lose G60 points (3dl0r), and markfour wound boxes.Crippling Wound: Lose 6-60 points (3dl0x2), andmark hve wound boxes. (Or called shot, if specifiedotherwise.)Knockdown: Defender knocked down and back 5

feet; must make DEX check to hold onto any hand-held item; any uncompleted actions this round arecancelled.

Result (Defender loses points from current Stamina.)Scant Damage: Lose I - 2 points(roll ldl0; l-5:1,6-r0:2).Light Damage: Lose 2-20 points (ldl0r).Medium Damage: Lose 4-40 points (2dl0x2).Harsh Damage: Lose G60 points (3dl0x2), and markone wound box.Crushing Damage: Lose 6-60 points (3dl0x2), andmark two wound boxes. (Or called shot, if specifiedotherwise.)Knockdown: Defender knocked down and back 5feet; unfinished actions cancelled this round

CodeS

LMH

C

K

L

M

H

C

KSEQUENCE OF PI-AY FOR ONE ROUND

l. Declare attack2. Determine base chance3. Determine strike number4. Defender declares Luck use

(PCs, missile attacks only)5. Attacker rolls specific check against strike

number6. Apply results

1. CM declaration2. Player character declaration3. Initiative determination

4. Side A uses noetic skills5. Side A fires or throws missiles6. Side A moves7. Side B defensive missile hre8. Side A melees

9. Side B uses noetic skills10. Side B lires or throws missiles11. Side B moves12. Side A defensive missile fire13. Side B meiees

14. Stamina loss and recovery

COMBAT PROCEDURE

SideA's

Attack

SideB's

Attack

" & O f g84 Pacesetter, Limited of W'isconsin . Delavan, WI 53115 o All Rights Reserved. printed in the U.S-A,.