stage 1 - agirlandagun.org · targets: shotgun: 10 steel pistol: 12 steel rifle: 9 steel, 6 uspsa...
TRANSCRIPT
STAGE 1 If you’re not first, you’re last!
Location: Bay A1 and natural terrain to the left of that bay Stage Designer: John Crowder
START POSITION: Standing in front of far-right port. Hands relaxed at sides. PCC low ready.
GUN READY CONDITION: Pistol/PCC loaded to division capacity, pistol holstered. Shotgun loaded to division capacity, empty chamber, staged in barrel.
GUNS: Pistol / Shotgun
SCORING: Time Plus
TARGETS: Pistol: 6 steel, 7 IPSC paper PCC: 12 steel, 14 IPSC paper
SCORED HITS: 1 Hit A Zone or 2 anywhere paper, steel must fall to score, LR steel must ring/flash to indicate hit.
START-STOP: Audible - Last shot
RULES: AG & AG Multigun
ROUND COUNT: Pistol – 20 rds. Shotgun – 22 rds. PCC – 40 rds.
STAGE PROCEDURE: At start signal, engage pistol targets from within fault line. Safely ground pistol and retrieve shotgun. Move into natural terrain and from the trail, engage shotgun targets as they become visible. PCC shooters will turn into bay at empty shotgun barrel and continue to engage targets as they become visible from within the fault lines.
Par time: 240 seconds
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STAGE 2 I don’t know what to do
with my hands.
Location: Bay A2 Stage Designer: John Crowder
START POSITION: Heels on XX’s, Rifle/PCC at low ready.
GUN READY CONDITION: Rifle/PCC loaded to division capacity. Pistol loaded/unloaded to division capacity, holstered.
GUNS: Rifle / Pistol
SCORING: Time Plus
TARGETS: Rifle: 4 steel, 10 USPSA paper Pistol: 19 steel PCC: 23 steel, 10 USPSA paper
SCORED HITS: 1 Hit A Zone or 2 anywhere paper, steel must fall to score, LR steel must ring/flash to indicate hit.
START-STOP: Audible - Last shot
RULES: AG & AG Multigun
STAGE PROCEDURE: At start signal, engage rifle targets from within fault lines. Safely ground rifle and draw pistol, then engage pistol targets as they become visible from within fault lines.
Par time: 240 seconds
ROUND COUNT: Rifle – 24 rds. Pistol – 19 rds. PCC – 43 rds.
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STAGE 3 Shake n’ Bake
Location: Bay A3 Stage Designer: John Crowder
START POSITION: Heels on XX’s, Rifle/PCC low ready.
GUN READY CONDITION: Rifle/PCC loaded to division capacity. Pistol loaded/unloaded to division capacity, holstered. Shotgun loaded to division capacity, empty chamber staged in barrel.
GUNS: Rifle / Shotgun / Pistol
SCORING: Time Plus
TARGETS: Rifle: 2 steel, 8 USPSA paper Shotgun: 14 steel Pistol: 9 steel PCC: 25 steel, 8 USPSA paper
SCORED HITS: 1 Hit A Zone or 2 anywhere paper, steel must fall to score, LR steel must ring/flash to indicate hit.
START-STOP: Audible - Last shot
RULES: AG & AG Multigun
STAGE PROCEDURE: At start signal, engage rifle targets from within fault line. Safely ground rifle and retrieve shotgun, then engage shotgun from within fault line. Safely ground shotgun, draw pistol and engage pistol targets from within fault line.
Par time: 240 seconds
ROUND COUNT: Rifle – 18 rds. Shotgun – 14 rds. Pistol – 9 rds. PCC – 41 rds.
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STAGE 4 Come at you like a Spider
Monkey
Location: Bays A4 and A5 Stage Designer: John Crowder
START POSITION: Either slug box, shotgun at low ready. GUN READY CONDITION: Shotgun loaded to division capacity. Pistol loaded/unloaded to division capacity, holstered. Empty rifle slung.
GUNS: Shotgun / Pistol / Rifle
SCORING: Time Plus
TARGETS: Shotgun: 10 steel Pistol: 12 steel Rifle: 9 steel, 6 USPSA paper PCC: 22 steel
SCORED HITS: 1 Hit A Zone or 2 anywhere paper, steel must fall to score, LR steel must ring/flash to indicate hit.
START-STOP: Audible - Last shot
RULES: AG & AG Multigun
ROUND COUNT: Shotgun – 8 rds. bird, 2 slugs Rifle – 21 rds. PCC – 22 rds.
STAGE PROCEDURE: At start signal, engage slug steel targets from slug boxes. Then engage remaining shotgun targets from within fault line. Safely ground shotgun and draw pistol. Engage pistol targets from within fault line, safely ground pistol and move to Bay 5 and engage rifle targets from rifle shooting box. PCC shooters will only engage targets in Bay 4. NOTES: Shooter may not unsling rifle until in Bay 5 and past safety cones. Shooter my not load rifle until entire body is in the shooting box. Shooting a target that is not specified as a slug target will result in a 30 second penalty and a $25 fine.
Par time: 240 seconds
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STAGE 5 Get the Fire off me!
Location: Bay B1 Stage Designer: John Crowder
START POSITION: Heels on XX’s, shotgun at low ready.
GUN READY CONDITION: Shotgun loaded to division capacity. Rifle loaded, empty chamber staged in barrel.
GUNS: Shotgun / Rifle
SCORING: Time Plus
TARGETS: Shotgun: 19 steel, 1 slug paper Rifle: 8 USPSA paper PCC: 19 steel, 8 USPSA paper
SCORED HITS: 1 Hit A Zone or 2 anywhere paper, steel must fall to score, LR steel must ring/flash to indicate hit.
START-STOP: Audible - Last shot
RULES: AG & AG Multigun
ROUND COUNT: Shotgun – 17 rds. bird, 3 slugs Rifle – 16 rds. PCC – 37 rds.
STAGE PROCEDURE: At start signal, engage slug steel targets from start position. Then engage remaining shotgun targets from within fault line. Safely ground shotgun and retrieve rifle. Then engage rifle targets from within fault lines.
NOTES: Shotgun slug paper target requires on hit on paper to score. Shooting a target that is not specified as a slug target will result in a 30 second penalty and a $25 fine.
Par time: 240 seconds
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STAGE 6 All jacked up on Mountain Dew
Location: Bay B2 Stage Designer: John Crowder
START POSITION: Heels on XX’s, hands relaxed at sides, pistol loaded.
GUN READY CONDITION: Pistol loaded to division capacity, shotgun loaded to division capacity, empty chamber staged in barrel.
GUNS: Pistol / Shotgun
SCORING: Time Plus
TARGETS: Pistol: 9 steel, 8 USPSA paper Shotgun: 16 steel PCC: 25 steel, 8 USPSA paper
SCORED HITS: 1 Hit A Zone or 2 anywhere paper, steel must fall to score, LR steel must ring/flash to indicate hit.
START-STOP: Audible - Last shot
RULES: AG & AG Multigun
ROUND COUNT: Pistol – 25 rds. Shotgun – 16 rds. PCC – 41 rds.
STAGE PROCEDURE: At start signal, engage pistol targets from within fault lines. Safely ground pistol and retrieve shotgun. Then engage shotgun targets from within fault line.
Par time: 240 seconds
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STAGE 7 I’m a big hairy American
winning machine.
Location: Bay B3 Stage Designer: John Crowder
START POSITION: Heels on XX’s, shotgun at low ready.
GUN READY CONDITION: Shotgun loaded to division capacity. Rifle loaded, empty chamber staged in barrel.
GUNS: Shotgun / Rifle
SCORING: Time Plus
TARGETS: Shotgun: 14 steel, 2 slug paper Rifle: 8 USPSA paper PCC: 14 steel, 10 USPSA paper
SCORED HITS: 1 Hit A Zone or 2 anywhere paper, steel must fall to score, LR steel must ring/flash to indicate hit.
START-STOP: Audible - Last shot
RULES: AG & AG Multigun
STAGE PROCEDURE: At start signal, engage shotgun targets from within fault lines. Safely ground shotgun and retrieve rifle. Then engage rifle targets from within fault line.
Par time: 240 seconds
ROUND COUNT: Shotgun – 14 rds. bird, 2 slugs Rifle – 20 rds. PCC – 32 rds.
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STAGE 8 I want to be formal
but I’m here to party.
Location: Bay B4 Stage Designer: John Crowder
START POSITION: Heels on XX’s, pistol holstered.
GUN READY CONDITION: Pistol loaded to division capacity. Rifle loaded, empty chamber staged in barrel.
GUNS: Pistol / Rifle
SCORING: Time Plus
TARGETS: Pistol: 2 steel, 10 USPSA paper Rifle: 11 USPSA paper PCC: 2 steel, 21 USPSA paper
SCORED HITS: 1 Hit A Zone or 2 anywhere paper, steel must fall to score, LR steel must ring/flash to indicate hit.
START-STOP: Audible - Last shot
RULES: AG & AG Multigun
STAGE PROCEDURE: At start signal, engage pistol targets from within fault lines. Safely ground pistol and retrieve rifle. Then engage rifle targets from within fault line.
Par time: 240 seconds
ROUND COUNT: Pistol – 22 rds. Rifle – 22 rds. PCC – 44 rds.
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