stage 1 - agirlandagun.org · targets: shotgun: 10 steel pistol: 12 steel rifle: 9 steel, 6 uspsa...

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STAGE 1 If you’re not first, you’re last! Location: Bay A1 and natural terrain to the left of that bay Stage Designer: John Crowder START POSITION: Standing in front of far-right port. Hands relaxed at sides. PCC low ready. GUN READY CONDITION: Pistol/PCC loaded to division capacity, pistol holstered. Shotgun loaded to division capacity, empty chamber, staged in barrel. GUNS: Pistol / Shotgun SCORING: Time Plus TARGETS: Pistol: 6 steel, 7 IPSC paper PCC: 12 steel, 14 IPSC paper SCORED HITS: 1 Hit A Zone or 2 anywhere paper, steel must fall to score, LR steel must ring/flash to indicate hit. START-STOP: Audible - Last shot RULES: AG & AG Multigun ROUND COUNT: Pistol – 20 rds. Shotgun – 22 rds. PCC – 40 rds. STAGE PROCEDURE: At start signal, engage pistol targets from within fault line. Safely ground pistol and retrieve shotgun. Move into natural terrain and from the trail, engage shotgun targets as they become visible. PCC shooters will turn into bay at empty shotgun barrel and continue to engage targets as they become visible from within the fault lines. Par time: 240 seconds View 1: View 2:

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Page 1: STAGE 1 - agirlandagun.org · TARGETS: Shotgun: 10 steel Pistol: 12 steel Rifle: 9 steel, 6 USPSA paper PCC: 22 steel SCORED HITS: 1 Hit A Zone or 2 anywhere paper, steel must fall

STAGE 1 If you’re not first, you’re last!

Location: Bay A1 and natural terrain to the left of that bay Stage Designer: John Crowder

START POSITION: Standing in front of far-right port. Hands relaxed at sides. PCC low ready.

GUN READY CONDITION: Pistol/PCC loaded to division capacity, pistol holstered. Shotgun loaded to division capacity, empty chamber, staged in barrel.

GUNS: Pistol / Shotgun

SCORING: Time Plus

TARGETS: Pistol: 6 steel, 7 IPSC paper PCC: 12 steel, 14 IPSC paper

SCORED HITS: 1 Hit A Zone or 2 anywhere paper, steel must fall to score, LR steel must ring/flash to indicate hit.

START-STOP: Audible - Last shot

RULES: AG & AG Multigun

ROUND COUNT: Pistol – 20 rds. Shotgun – 22 rds. PCC – 40 rds.

STAGE PROCEDURE: At start signal, engage pistol targets from within fault line. Safely ground pistol and retrieve shotgun. Move into natural terrain and from the trail, engage shotgun targets as they become visible. PCC shooters will turn into bay at empty shotgun barrel and continue to engage targets as they become visible from within the fault lines.

Par time: 240 seconds

View 1:

View 2:

Page 2: STAGE 1 - agirlandagun.org · TARGETS: Shotgun: 10 steel Pistol: 12 steel Rifle: 9 steel, 6 USPSA paper PCC: 22 steel SCORED HITS: 1 Hit A Zone or 2 anywhere paper, steel must fall

STAGE 2 I don’t know what to do

with my hands.

Location: Bay A2 Stage Designer: John Crowder

START POSITION: Heels on XX’s, Rifle/PCC at low ready.

GUN READY CONDITION: Rifle/PCC loaded to division capacity. Pistol loaded/unloaded to division capacity, holstered.

GUNS: Rifle / Pistol

SCORING: Time Plus

TARGETS: Rifle: 4 steel, 10 USPSA paper Pistol: 19 steel PCC: 23 steel, 10 USPSA paper

SCORED HITS: 1 Hit A Zone or 2 anywhere paper, steel must fall to score, LR steel must ring/flash to indicate hit.

START-STOP: Audible - Last shot

RULES: AG & AG Multigun

STAGE PROCEDURE: At start signal, engage rifle targets from within fault lines. Safely ground rifle and draw pistol, then engage pistol targets as they become visible from within fault lines.

Par time: 240 seconds

ROUND COUNT: Rifle – 24 rds. Pistol – 19 rds. PCC – 43 rds.

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Page 3: STAGE 1 - agirlandagun.org · TARGETS: Shotgun: 10 steel Pistol: 12 steel Rifle: 9 steel, 6 USPSA paper PCC: 22 steel SCORED HITS: 1 Hit A Zone or 2 anywhere paper, steel must fall

STAGE 3 Shake n’ Bake

Location: Bay A3 Stage Designer: John Crowder

START POSITION: Heels on XX’s, Rifle/PCC low ready.

GUN READY CONDITION: Rifle/PCC loaded to division capacity. Pistol loaded/unloaded to division capacity, holstered. Shotgun loaded to division capacity, empty chamber staged in barrel.

GUNS: Rifle / Shotgun / Pistol

SCORING: Time Plus

TARGETS: Rifle: 2 steel, 8 USPSA paper Shotgun: 14 steel Pistol: 9 steel PCC: 25 steel, 8 USPSA paper

SCORED HITS: 1 Hit A Zone or 2 anywhere paper, steel must fall to score, LR steel must ring/flash to indicate hit.

START-STOP: Audible - Last shot

RULES: AG & AG Multigun

STAGE PROCEDURE: At start signal, engage rifle targets from within fault line. Safely ground rifle and retrieve shotgun, then engage shotgun from within fault line. Safely ground shotgun, draw pistol and engage pistol targets from within fault line.

Par time: 240 seconds

ROUND COUNT: Rifle – 18 rds. Shotgun – 14 rds. Pistol – 9 rds. PCC – 41 rds.

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Page 4: STAGE 1 - agirlandagun.org · TARGETS: Shotgun: 10 steel Pistol: 12 steel Rifle: 9 steel, 6 USPSA paper PCC: 22 steel SCORED HITS: 1 Hit A Zone or 2 anywhere paper, steel must fall

STAGE 4 Come at you like a Spider

Monkey

Location: Bays A4 and A5 Stage Designer: John Crowder

START POSITION: Either slug box, shotgun at low ready. GUN READY CONDITION: Shotgun loaded to division capacity. Pistol loaded/unloaded to division capacity, holstered. Empty rifle slung.

GUNS: Shotgun / Pistol / Rifle

SCORING: Time Plus

TARGETS: Shotgun: 10 steel Pistol: 12 steel Rifle: 9 steel, 6 USPSA paper PCC: 22 steel

SCORED HITS: 1 Hit A Zone or 2 anywhere paper, steel must fall to score, LR steel must ring/flash to indicate hit.

START-STOP: Audible - Last shot

RULES: AG & AG Multigun

ROUND COUNT: Shotgun – 8 rds. bird, 2 slugs Rifle – 21 rds. PCC – 22 rds.

STAGE PROCEDURE: At start signal, engage slug steel targets from slug boxes. Then engage remaining shotgun targets from within fault line. Safely ground shotgun and draw pistol. Engage pistol targets from within fault line, safely ground pistol and move to Bay 5 and engage rifle targets from rifle shooting box. PCC shooters will only engage targets in Bay 4. NOTES: Shooter may not unsling rifle until in Bay 5 and past safety cones. Shooter my not load rifle until entire body is in the shooting box. Shooting a target that is not specified as a slug target will result in a 30 second penalty and a $25 fine.

Par time: 240 seconds

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Page 5: STAGE 1 - agirlandagun.org · TARGETS: Shotgun: 10 steel Pistol: 12 steel Rifle: 9 steel, 6 USPSA paper PCC: 22 steel SCORED HITS: 1 Hit A Zone or 2 anywhere paper, steel must fall

STAGE 5 Get the Fire off me!

Location: Bay B1 Stage Designer: John Crowder

START POSITION: Heels on XX’s, shotgun at low ready.

GUN READY CONDITION: Shotgun loaded to division capacity. Rifle loaded, empty chamber staged in barrel.

GUNS: Shotgun / Rifle

SCORING: Time Plus

TARGETS: Shotgun: 19 steel, 1 slug paper Rifle: 8 USPSA paper PCC: 19 steel, 8 USPSA paper

SCORED HITS: 1 Hit A Zone or 2 anywhere paper, steel must fall to score, LR steel must ring/flash to indicate hit.

START-STOP: Audible - Last shot

RULES: AG & AG Multigun

ROUND COUNT: Shotgun – 17 rds. bird, 3 slugs Rifle – 16 rds. PCC – 37 rds.

STAGE PROCEDURE: At start signal, engage slug steel targets from start position. Then engage remaining shotgun targets from within fault line. Safely ground shotgun and retrieve rifle. Then engage rifle targets from within fault lines.

NOTES: Shotgun slug paper target requires on hit on paper to score. Shooting a target that is not specified as a slug target will result in a 30 second penalty and a $25 fine.

Par time: 240 seconds

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Page 6: STAGE 1 - agirlandagun.org · TARGETS: Shotgun: 10 steel Pistol: 12 steel Rifle: 9 steel, 6 USPSA paper PCC: 22 steel SCORED HITS: 1 Hit A Zone or 2 anywhere paper, steel must fall

STAGE 6 All jacked up on Mountain Dew

Location: Bay B2 Stage Designer: John Crowder

START POSITION: Heels on XX’s, hands relaxed at sides, pistol loaded.

GUN READY CONDITION: Pistol loaded to division capacity, shotgun loaded to division capacity, empty chamber staged in barrel.

GUNS: Pistol / Shotgun

SCORING: Time Plus

TARGETS: Pistol: 9 steel, 8 USPSA paper Shotgun: 16 steel PCC: 25 steel, 8 USPSA paper

SCORED HITS: 1 Hit A Zone or 2 anywhere paper, steel must fall to score, LR steel must ring/flash to indicate hit.

START-STOP: Audible - Last shot

RULES: AG & AG Multigun

ROUND COUNT: Pistol – 25 rds. Shotgun – 16 rds. PCC – 41 rds.

STAGE PROCEDURE: At start signal, engage pistol targets from within fault lines. Safely ground pistol and retrieve shotgun. Then engage shotgun targets from within fault line.

Par time: 240 seconds

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Page 7: STAGE 1 - agirlandagun.org · TARGETS: Shotgun: 10 steel Pistol: 12 steel Rifle: 9 steel, 6 USPSA paper PCC: 22 steel SCORED HITS: 1 Hit A Zone or 2 anywhere paper, steel must fall

STAGE 7 I’m a big hairy American

winning machine.

Location: Bay B3 Stage Designer: John Crowder

START POSITION: Heels on XX’s, shotgun at low ready.

GUN READY CONDITION: Shotgun loaded to division capacity. Rifle loaded, empty chamber staged in barrel.

GUNS: Shotgun / Rifle

SCORING: Time Plus

TARGETS: Shotgun: 14 steel, 2 slug paper Rifle: 8 USPSA paper PCC: 14 steel, 10 USPSA paper

SCORED HITS: 1 Hit A Zone or 2 anywhere paper, steel must fall to score, LR steel must ring/flash to indicate hit.

START-STOP: Audible - Last shot

RULES: AG & AG Multigun

STAGE PROCEDURE: At start signal, engage shotgun targets from within fault lines. Safely ground shotgun and retrieve rifle. Then engage rifle targets from within fault line.

Par time: 240 seconds

ROUND COUNT: Shotgun – 14 rds. bird, 2 slugs Rifle – 20 rds. PCC – 32 rds.

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Page 8: STAGE 1 - agirlandagun.org · TARGETS: Shotgun: 10 steel Pistol: 12 steel Rifle: 9 steel, 6 USPSA paper PCC: 22 steel SCORED HITS: 1 Hit A Zone or 2 anywhere paper, steel must fall

STAGE 8 I want to be formal

but I’m here to party.

Location: Bay B4 Stage Designer: John Crowder

START POSITION: Heels on XX’s, pistol holstered.

GUN READY CONDITION: Pistol loaded to division capacity. Rifle loaded, empty chamber staged in barrel.

GUNS: Pistol / Rifle

SCORING: Time Plus

TARGETS: Pistol: 2 steel, 10 USPSA paper Rifle: 11 USPSA paper PCC: 2 steel, 21 USPSA paper

SCORED HITS: 1 Hit A Zone or 2 anywhere paper, steel must fall to score, LR steel must ring/flash to indicate hit.

START-STOP: Audible - Last shot

RULES: AG & AG Multigun

STAGE PROCEDURE: At start signal, engage pistol targets from within fault lines. Safely ground pistol and retrieve rifle. Then engage rifle targets from within fault line.

Par time: 240 seconds

ROUND COUNT: Pistol – 22 rds. Rifle – 22 rds. PCC – 44 rds.

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