st andrews, nov. 2008 human–computer interaction: as it was, as it is, and as it may be the great...
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St Andrews, N
ov. 2008 Human–Computer Interaction: as it was, as it is, and as it may be
The Great Escape
Alan DixInfoLab21, Lancaster University, UKwww.hcibook.com/alanwww.alandix.com/blog
St Andrews, N
ov. 2008
after nearly 20 years shackled to the office desk desktop ...
2image: Matt Oppenheim <[email protected]>
St Andrews, N
ov. 2008
4
into the worldubiquitous
tangible kinetic
onto the netcollaborationinformation
service
not just workhomeleisure
experience
from the peopleweb 2.0
photo sharingsocial networking
St Andrews, N
ov. 2008
5
into the worldubiquitous
tangible kinetic
onto the netcollaborationinformation
service
not just workhomeleisure
experience
from the peopleweb 2.0
photo sharingsocial networking
St Andrews, N
ov. 2008
into the worldubiquitous tangible kinetic
how many computers?lash-up technologygames & art as labsphysical interaction
driving as cyborg experience
uncertainty & ambiguitylow intention & attention
=> mental models, architecture
location & context=> mobile technology
6 www.equator.ac.uk
St Andrews, N
ov. 2008
the new media of digital light
http:/www.hcibook.com/alan/projects/firefly/
St Andrews, N
ov. 2008
8
into the worldubiquitous
tangible kinetic
onto the netcollaborationinformation
service
not just workhomeleisure
experience
from the peopleweb 2.0
photo sharingsocial networking
St Andrews, N
ov. 2008
onto the netcollaborationinformationservice
just in time information ... or perpetual interruption
human web vs. semantic webthe internet of things
information vs. knowledgetrust, provenance
semiotics vs. substanceservice vs. productglobal vs. local
photolurking, freecycle
china & india internet=mobile9
St Andrews, N
ov. 2008
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into the worldubiquitous
tangible kinetic
onto the netcollaborationinformation
service
not just workhomeleisure
experience
from the peopleweb 2.0
photo sharingsocial networking
St Andrews, N
ov. 2008
not just workhomeleisureexperience
how many computers?fun & games
serious stuff!e.g. crackers
sports, health, artservice & choice
=> user interface & experience
the long tail=> design for optimal experience
11
St Andrews, N
ov. 2008
12
into the worldubiquitous
tangible kinetic
onto the netcollaborationinformation
service
not just workhomeleisure
experience
from the peopleweb 2.0
photo sharingsocial networking
St Andrews, N
ov. 2008
from the peopleweb 2.0photo sharingsocial networking
the socio-cyborgmemories for life, or maybe not
social emergenceexperience and connectivity
user generated contentprivacy & authority
technologyperpetual beta (+/-)de-standardised interactins
mash-upsdemocratisation of technology... but usability .... DIY HCI13
St Andrews, N
ov. 2008
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