sse virtual currencies_us-europe_group8b

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Virtual Worlds and Gaming Industries STEEP analysis of Virtual Currencies in US/Europe and Competitive Analysis of Facebook Credits Instructor: Group 8b: Robin Teigland Charles Florman Johanna Sjöblom Course 2404 Karin Group 8b Course 2304 Intro Agenda Background STEEP FB Credits Competition Conclusions Bibliography Appendix

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A STEEP-analysis of virtual currencies, and a competitor analysis of Facebook Credits.

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Page 1: Sse virtual currencies_us-europe_group8b

Virtual Worlds and Gaming IndustriesSTEEP analysis of Virtual Currencies in US/Europe and

Competitive Analysis of Facebook Credits

Instructor:Group 8b:

Robin TeiglandCharles Florman

Johanna SjöblomCourse 2404

Karin RimbäckMedia Management

Carl Waldenor

Group 8b Course 2304

Intro

Agenda

Background

STEEP

FB Credits

Competition

Conclusions

Bibliography

Appendix

Page 2: Sse virtual currencies_us-europe_group8b

Executive Summary

This is a report investigating the industry of online platforms in the US and Europe that have adopted their own virtual currency. In order to analyze the industry on a broad level an analysis has been made of the Social, Technological, Economical, Environmental and Political (STEEP) trends affecting the industry. On a deeper level, a competitive analysis of the new currency from Facebook was conducted. From the STEEP-analysis we found some trends that in the future will come to affect the online platforms providing virtual currencies, such as growing importance of smart phones and mobile devices, new and better technology together with low COC which enables growth and expansion on the market. However, this growth will also imply larger digital footprint and more legislative and political pressure on the virtual economies. From the competitive analysis, we found that the virtual currency of Second Life (Linden dollars) does not imply a very large threat to the Facebook Credits as of today. What actors that should be kept under close observation are rather Apple and MySpace.

Group 8b Course 2304

Intro

Agenda

Background

STEEP

FB Credits

Competition

Conclusions

Bibliography

Appendix

Page 3: Sse virtual currencies_us-europe_group8b

1. Background information of Virtual Currencies2. STEEP – Future outlook of virtual currencies

i. Socialii. Technologicaliii. Economicaliv. Environmentalv. Politicalvi. STEEP Conclusion

3. Facebook Credits – A new economy?4. Competitive analysis of Facebook Credits5. Conclusion of Facebook Credits6. Bibliography7. Appendix

Group 8b Course 2304

AgendaIntro

Agenda

Background

STEEP

FB Credits

Competition

Conclusions

Bibliography

Appendix

Page 4: Sse virtual currencies_us-europe_group8b

• A virtual currency custom made for a virtual world

• Virtual money can have real value• Needs sources and sinks• Can be compared to a

contemporary economy• Can be used to buy, trade and

repair

Group 8b Course 2304

Background on Virtual CurrenciesIntro

Agenda

Background

STEEP

FB Credits

Competition

Conclusions

Bibliography

Appendix

Page 5: Sse virtual currencies_us-europe_group8b

• In the US it is estimated that 17 % more people will play at least one game on social networks (from 2010 to 2011)

• The social games industry has a very large and diversified demographic who distribute their time among major titles and many smaller games.

• Games on mobile devices will continue with a massive growth• The newest games will create unique social experiences by

tapping into users' real-life interests and hobbies.

Group 8b Course 2304

Future social trends for virtual currencies

A diverse range of people tend to be interested in online gaming, and preferably games associated with real life experiences that could be played on mobile phones.

Intro

Agenda

Background

STEEP

FB Credits

Competition

Conclusions

Bibliography

Appendix

Page 6: Sse virtual currencies_us-europe_group8b

• Software development is moving forward– New graphic engines like Virtway World– Adobe AIR

• Hardware development is moving forward (Moores law)– Telephones– Tablets

• Always connected– V.v. Facebook has gone mobile with 200 operators in 60 countries

Group 8b Course 2304

Future technological trends for virtual currencies

New and better technology together with innovative software and mobile internet will create huge opportunities for exciting and new economies in virtual worlds

Intro

Agenda

Background

STEEP

FB Credits

Competition

Conclusions

Bibliography

Appendix

Page 7: Sse virtual currencies_us-europe_group8b

• Business cycle (US/EU) Recovering global economies

• Inflation & interest rates - Inflation expected to remain low worldwide until 2012 - Interests rates expected to stay low in the present future

• Industry growth VW industry revenue expected to reach $3.9 billion in 2011, $6.0 billion in 2012• Purchasing power Industry strategy of micropayments includes more consumers

• Industry structure Market actors closing down or consolidating

Group 8b Course 2304

Future economic trends for virtual currencies

With low inflation and interest rates, exchangeable virtual currencies can keep stable. COC low, enabling growth and expansions. Together with micropayment strategies, this leads to high growth rates. However, industrial structure is changing.

Intro

Agenda

Background

STEEP

FB Credits

Competition

Conclusions

Bibliography

Appendix

Page 8: Sse virtual currencies_us-europe_group8b

• ”Data centers are among the most energy-intensive facilities imaginable”

• Facebook, Apple, Google etc are under hard pressure from Greenpeace to use renewable energy sources

• Example: Facebook’s new plant in Oregon is 300’ sq ft big and could supply about 30’ households with electricity

• …or is virtual purchases actually good for the environment?

Group 8b Course 2304

Future environmental trends for virtual currencies

As cloud computing increase, so will the environmental pressure on the actors providing it as well.

Intro

Agenda

Background

STEEP

FB Credits

Competition

Conclusions

Bibliography

Appendix

Page 9: Sse virtual currencies_us-europe_group8b

3 pressing issues in 2011 and the near future;1. Larger focus on Cyber thefts and online fraud (e.g. in 2011,

400 million poker chips stolen in Zynga, $30 M Carbon Credits in ETS) Increased pressure from regulatory framework in EU and US

2. Expectations of only the U.S market for virtual goods to reach $2.1 Bn in 2011 Taxation debate intensifies in U.S Congress and IRS Local sales tax issues (e.g. in 2011: Resolution interactive, Stardoll)

3. Environmental organisations (e.g. Greenpeace) put pressure in politics The more similar to a real economy the more legislative and political pressure

What will be the consequences? Legislative and political pressure on virtual economies intensifies We will increasingly see lawsuits, fines, regulatory order, civil and criminal penalties on the European and American market in the next years.

Group 8b Course 2304

Future political trends for virtual currenciesIntro

Agenda

Background

STEEP

FB Credits

Competition

Conclusions

Bibliography

Appendix

Page 10: Sse virtual currencies_us-europe_group8b

Group 8b Course 2304

STEEP ConclusionsIntro

Agenda

Background

STEEP

FB Credits

Competition

Conclusions

Bibliography

Appendix

Present Comment Future

S Big interest in social and real-life games Diverse target group Mobile phones/pads

S

T New and better technology together with innovative software and mobile internet will create huge opportunities for exciting and new economies in virtual worlds

T

EWith low inflation and interest rates, exchangeable virtual currencies can keep stable. COC low, enabling growth and expansions. Together with micropayment strategies, this leads to high growth rates. However, industrial structure is changing. E

E Ecologically harmful– pressure on companies and politicians EP Legislative and political pressure on virtual economies intensifies

lawsuits, fines, regulatory order, civil and criminal penalties on the European and American market P

Page 11: Sse virtual currencies_us-europe_group8b

• Facebook Credits is a virtual currency you can use to buy virtual goods in over 100 games and applications on the Facebook platform

• You purchase them with credit card, PayPal, mobile phone or in physical stores (such as Walmart)

• The intention is to make it easy for people to purchase games and virtual goods within them

• However, on every purchase Facebook takes 30 % of the game developers’ revenue

• Some argue that Facebook Credits will develop into F-commerce while other think it will stay to only games

• In a study with almost 3000 respondents; Will you be buying and spending Facebook Credits?

– 17 % Yes, absolutely – 58 % No, absolutely not– 25 % I have to learn more

Group 8b Course 2304

Facebook Credits – a new economy?Intro

Agenda

Background

STEEP

FB Credits

Competition

Conclusions

Bibliography

Appendix

Page 12: Sse virtual currencies_us-europe_group8b

Group 8b Course 2304

ObjectivesCurrent goal? Turn focus from businesses to consumersGoal Performance? World GDP increased in 2010, but neg. trendGoals likely to change? No, but customer retention likely to become focusStrategyInnovation, performance and user experience in focusSimplify payment mechanism internationallyWeb initiatives: Linden Dollar marketplaces, Avatar social network

Resources & capabilitiesStrengths: Strong brand, established platform, exchangeable

to USD, establish exchange institutionWeaknesses: Too few users, GDP declining

World GDP Break-down (USD millions)

Competitor Analysis: Linden Lab

PredictionsIn order to create a bigger user base, LL’s consumer focus will probably have to be sustained in the coming years. No changes of goals are hence expected.

Response to FB Credits is unclear, although rumors of enabling use outside of SL.

Intro

Agenda

Background

STEEP

FB Credits

Competition

Conclusions

Bibliography

Appendix

Page 13: Sse virtual currencies_us-europe_group8b

Group 8b Course 2304

Competitor Analysis: Other networking platforms

Number of users

Globalreach?

Paidstuff?

Facebooklogin?

Facebook

+500m YES YES YES

Qsone 200m NO YES NO

Twitter 175m YES NO NO

Habbo 162m YES YES YES

MySpace +130m YES YES NO

WindowsLive

Spaces120m YES NO NO

Bebo 117m YES YES YES

Vkontakte

111m KIND OF YES NO

Orkut 100m NO YES NO

Competition on need level

Possible consumer needs- Extensive network- Casual games- Music- Gifting

Plausible competitors

MySpace.com- Have been planning own currency for years

- Casual gaming, music and gifting- 5th largest social network globally

Apple- Mobile platforms- Casual gaming and utilities- Organized payment system; “virtual wallet”

Intro

Agenda

Background

STEEP

FB Credits

Competition

Conclusions

Bibliography

Appendix

Page 14: Sse virtual currencies_us-europe_group8b

Group 8b Course 2304

Conclusions of Facebook Credits

• July, 1, 2011, the deadline • The prediction of a stable economic environment

+ advantageous launch of the credits + initial survival of the connected game developers.

• 600+ mn members Facebook highly affected of the increase in environmental and political pressure on the industry in general.

• Competition from Second Life decreases (decline in GDP, small member base)• In the future, Facebook is recommended to watch out for Apple and MySpace.

Intro

Agenda

Background

STEEP

FB Credits

Competition

Conclusions

Bibliography

Appendix

+ + = Outlook

What if?Predictions of 1 Billion members in Oct, 2011 + Facebook Credits

= A New Economy?

Page 15: Sse virtual currencies_us-europe_group8b

Slide 4http://www.scientificamerican.com/article.cfm?id=virtual-world-economists-on-real-economies (March 2010)http://www.slaw.ca/2010/11/16/virtual-money/ (Nov 2010)Slide 5http://www.mnilive.com/2011/01/us-social-gaming-market-to-surpass-1-billion-in-2011/ (Jan 2011)http://www.ayeahgames.com/blog/bid/54963/Outlook-for-the-2011-Game-Industry-Good (Jan 2011)http://marketinghub.bayt.com/news/social-gaming-trends-2011 (Jan 2011)http://mashable.com/2010/12/26/gaming-industry-predictions-2010/ (Dec 2010)Slide 6http://onaired.com/2010/11/virtway-world-3d-virtual-worlds-to-jump-from-pc-to-mobile/ (Nov 2010)http://www.thestarphoenix.com/business/Here+keys+find+right+social+dashboard/4190185/story.html (Feb 2011)http://arstechnica.com/hardware/news/2008/09/moore.ars (Sep 2008)http://www.facebook.com/press/info.php?statistics (2010)Slide 7http://www.pdfchaser.com/World-Economic-Situation-and-Prospects-2011.html (Dec 2010)http://www.thisismoney.co.uk/news/article.html?in_article_id=521258&in_page_id=2 (Jan 2011)http://www.engagedigital.com/2011/02/02/kzero-39b-global-revenue-from-virtual-worlds-in-2011/ (Feb 2011)http://www.huffingtonpost.com/2011/02/03/news-corp-myspace-sale_n_817977.html (Feb 2011)Slide 8http://technology.timesonline.co.uk/tol/news/tech_and_web/article5489134.ece (Jan 2009)http://www.datacenterknowledge.com/archives/2010/11/11/facebook-plans-north-carolina-data-center/ (Nov 2010)http://www.greenm3.com/2010/03/greenpeace-targets-cloud-data-centers-environmental-impact-and-use-of-coal-power.html (Mar 2010)http://www.techrepublic.com/blog/datacenter/big-data-centers-big-environmental-footprints/112 (April 2007)http://climateprogress.org/2010/06/21/internet-energy-use-myth/ (June 2010)Slide 9http://bits.blogs.nytimes.com/2010/09/28/virtual-goods-expected-to-grow-by-40-percent-next-year-studysayshttp://www.gamestudies.org/0302/castronova/http://www.networkworld.com/newsletters/2010/051710sec1.html (May 2010)http://www.enisa.europa.eu/media/press-releases/new-guide-on-cyber-security-incident-management-to-support-the-fight-against-cyber-attacks (February 2011)http://themonetaryfuture.blogspot.com/2010/03/currency-design-for-social-networks.html (March 2010)http://www.silobreaker.se/momsregler-kan-tvinga-framgngssaga-att-lmna-sverige-5_2264328670300602415 (February 2011)http://www.jvwresearch.org/page/volume_2_number_4_virtual_economies_virtual_goods_and_service_delivery_in_virtual_worlds (February 2010) www.virtualworldlaw.com/Virtual%20Currency.pdf (2010)Slide 11www.facebook.com (Feb 2011)http://mashable.com/2009/04/04/facebook-credits/ (April 2009)Slide 12http://www.readwriteweb.com/archives/second_life_economy_at_record_high.php (Apr 2010)http://www.engagedigital.com/2010/09/10/second-life-q2-economy-nearly-unchanged/ (Sep 2010)http://blogs.computerworld.com/16303/second_life_layoffs (Jun 2010)http://web.nmc.org/files/2010-slpro/tom-hale-keynote.pdf (Feb 2010)http://www.youtube.com/watch?v=bE1PMdcmfBQ (Apr 2009)Slide 14http://bitshare.tumblr.com/post/2061881391/facebook-will-reach-1-billion-members-in-2011 (December 2010)

Group 8b Course 2304

BibliographyIntro

Agenda

Background

STEEP

FB Credits

Competition

Conclusions

Bibliography

Appendix

Page 16: Sse virtual currencies_us-europe_group8b

• STEEP - Environmental trend – Renewable electricity (p. 17-18)• STEEP - Political trend – Cyber theft examples (p.19-20) • Facebook Credits – Usage, pictures, examples and quotes (p. 21-27)• Interview with Christian Björkman - Chief Marketing Officer, Mindark (p.

28-30)

Group 8b Course 2304

AppendixIntro

Agenda

Background

STEEP

FB Credits

Competition

Conclusions

Bibliography

Appendix

Page 17: Sse virtual currencies_us-europe_group8b

Environment - Renewable ElectricityGroup 8b Course 2304

Intro

Agenda

Background

STEEP

FB Credits

Competition

Conclusions

Bibliography

Appendix

Page 18: Sse virtual currencies_us-europe_group8b

Environment – Renewable Electricity

” Unless cloud data centres are strategically placed to utilise or be co-developed with renewable sources of electricity, the data centre operators are stuck with the same problem everybody has, and having to accept the mix of clean and dirty energy sources that the electric utilities rely upon”

Group 8b Course 2304

Intro

Agenda

Background

STEEP

FB Credits

Competition

Conclusions

Bibliography

Appendix

Page 19: Sse virtual currencies_us-europe_group8b

Political – Cyber theft 1Group 8b Course 2304

Intro

Agenda

Background

STEEP

FB Credits

Competition

Conclusions

Bibliography

Appendix

Page 20: Sse virtual currencies_us-europe_group8b

2011/01/21Political – Cyber theft 2

Group 8b Course 2304

Intro

Agenda

Background

STEEP

FB Credits

Competition

Conclusions

Bibliography

Appendix

Page 21: Sse virtual currencies_us-europe_group8b

Facebook usage• Facebook users from the U.S.

spend 33 % of their online time on Facebook

• Asians are the most heavy Facebook users devoting 40 % of their online time there (see graph)

Group 8b Course 2304

Intro

Agenda

Background

STEEP

FB Credits

Competition

Conclusions

Bibliography

Appendix

Page 22: Sse virtual currencies_us-europe_group8b

Facebook CreditsGroup 8b Course 2304

Intro

Agenda

Background

STEEP

FB Credits

Competition

Conclusions

Bibliography

Appendix

Page 23: Sse virtual currencies_us-europe_group8b

Facebook CreditsGroup 8b Course 2304

Intro

Agenda

Background

STEEP

FB Credits

Competition

Conclusions

Bibliography

Appendix

Page 24: Sse virtual currencies_us-europe_group8b

Facebook CreditsGroup 8b Course 2304

Intro

Agenda

Background

STEEP

FB Credits

Competition

Conclusions

Bibliography

Appendix

Page 25: Sse virtual currencies_us-europe_group8b

Facebook Credits• Facebook Open Source collect customer data even offline the

Facebook site• By tailoring customer offerings and facilitating the purchase process,

Facebook will help businesses increase both transactions andrevenues

” With virtual gifts and games expected to top $6 billion by 2013, the move to secure online is a smart bet on Facebook’s part, especially because not everyone uses PayPal or credit cards online. With the real-world purchased cards (e.g. in Walmart), those people will now have access to virtual Facebook products.”

Group 8b Course 2304

Intro

Agenda

Background

STEEP

FB Credits

Competition

Conclusions

Bibliography

Appendix

Page 26: Sse virtual currencies_us-europe_group8b

”F-commerce”

“From simple, social interactions to true social commerce”1

XXXX http://www.socialmediaexaminer.com/facebook-credits/

Group 8b Course 2304

Intro

Agenda

Background

STEEP

FB Credits

Competition

Conclusions

Bibliography

Appendix

Page 27: Sse virtual currencies_us-europe_group8b

Quotes about Facebook Credits from 2011

”If you can store some money in a Facebook account and pay for anything just by clicking a button to connect your Facebook profile, this will facilitate a huge amount of transactions.” Mitch Joel, President of Twist Image, February 4 (4)

”As Facebook grows and starts to host all sorts of commerce, perhaps it's time to stop thinking of the social network as a company. Maybe it's best to think of it as a country.” Fortune, January, 28 (5)

”As Facebook achieves world dominancy, it will be evaluated as a critical political hub”Apurba Sen, co-author at Trendspotting, 2011 (1)

”Facebook's payment system could soon compete with credit cards”Danielle Robson, CreditNet, February 2 (3)

“Think about the fact that Facebook has a population of 500 million people. If even 10 per cent of those start trading Facebook Credits then it would potentially be a more powerful currency than say the Aussie, Hong Kong or Singapore dollars”

Brett King, author of "Bank 2.0”, February (2)

Group 8b Course 2304

Intro

Agenda

Background

STEEP

FB Credits

Competition

Conclusions

Bibliography

Appendix