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HUMANS VS. ZOMBIES Spring 2011 Orientation Don’t be afraid to ask questions you think sound dumb! That’s half the point of these orientations anyway.

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Page 1: Spring 2011 Orientation Don’t be afraid to ask questions you think sound dumb! That’s half the point of these orientations anyway

HUMANS VS. ZOMBIES

Spring 2011 Orientation

Don’t be afraid to ask questions you think sound dumb!

That’s half the point of these orientations anyway.

Page 2: Spring 2011 Orientation Don’t be afraid to ask questions you think sound dumb! That’s half the point of these orientations anyway

IntroductionsLead Administrator

Alex Daise (Murphy McManus): 610-909-4254 (Texts encouraged)

Assistant Admins

Nolan Galbraith (Alaunos): 724-831-8398

Francis Fisher (Phantom): 412-334-7424

Stephen Hite (NotRealButter): 610-914-6368

Lee Moore (BobMcAwesome): 610-761-3673

Eric Turcovski (Turc): 814-215-8838

HvZ Admin Hotline : 814-808-5UGC (5842)

Use the HvZ support forum on the website - UrbanGaming.org

Page 3: Spring 2011 Orientation Don’t be afraid to ask questions you think sound dumb! That’s half the point of these orientations anyway

The Three Rules

Don’t DieNo jumping off ledges, getting hit by cars,

etc Don’t be a Dick

Respect other players and administrators Don’t get our club kicked off campus

Don’t ruin it for the rest of us, okay?

Page 4: Spring 2011 Orientation Don’t be afraid to ask questions you think sound dumb! That’s half the point of these orientations anyway

Basics

From Monday, March 21st through Saturday, April 2nd

24/7, all over the globe (North Korea is a safe zone)

2 Teams - Humans and Zombies (more on that now!)

“It’s

basically a

giant game

of tag”

-John

Mortara

Page 5: Spring 2011 Orientation Don’t be afraid to ask questions you think sound dumb! That’s half the point of these orientations anyway

HUMANS

Page 6: Spring 2011 Orientation Don’t be afraid to ask questions you think sound dumb! That’s half the point of these orientations anyway

NEW ADDITION – Pay attention!

HUMAN FACTIONSThere are 2 factionsIntroduces an additional armband to be worn

by the player (on opposite arm)Represents that player’s factionWill be provided at the end of orientation

(Humans are encouraged to wear faction armbands once zombified)

Page 7: Spring 2011 Orientation Don’t be afraid to ask questions you think sound dumb! That’s half the point of these orientations anyway

Faction Loyalty You are a part of your faction, and working for

your faction instead of the other faction may* yield you better awards.

While the two factions are in competition, they are both still human. You cannot stun another human.

You still work for the humans and cannot help zombies, and vice versa.

* it does

Page 8: Spring 2011 Orientation Don’t be afraid to ask questions you think sound dumb! That’s half the point of these orientations anyway

What to do

Survive at all costs

Wear your green armband on your left arm, above the elbow (+ faction armband on opposite arm)

Don’t get tagged! Run! Hide!

Stun zombies with approved weapons

Attend missions.

Doing the previous two things drastically increases your chances of not being eaten

Page 9: Spring 2011 Orientation Don’t be afraid to ask questions you think sound dumb! That’s half the point of these orientations anyway

What is a tag?Any physical contact where a Zombie touches a Human is a tag

Head tags and blaster tags do not count

Clothing and backpacks are extensions of the body, they do count (holstered blasters as well)

Same-time tags rule in favor of zombie

Human is zombified, Zombie is stunned

There are relevant things we’ll cover later

Safe zones

Stun timers

Page 10: Spring 2011 Orientation Don’t be afraid to ask questions you think sound dumb! That’s half the point of these orientations anyway

More on Tags

You may only tag one person at a time. After you tag a human, you must collect

their card before you can tag another human.

Page 11: Spring 2011 Orientation Don’t be afraid to ask questions you think sound dumb! That’s half the point of these orientations anyway

Incubation

After you are tagged your incubation period begins.

You have 15 minutes after you are tagged until you turn into a zombie.

After these 15 minutes are up, you MUST put on your orange headband immediately and you are a zombie.

During this time, you may do whatever you want within the rules of the game

Page 12: Spring 2011 Orientation Don’t be afraid to ask questions you think sound dumb! That’s half the point of these orientations anyway

How do I stun?

Use an approved Nerf™ or other brand foam blaster . If modified, it must be approved by the game director. Don’t use these in residence halls.

Socks - can only be filled with more socks

Marshmallows - must be large sized, no minis

May not be thrown indoors

No hardened marshmallows, please!

Fresh out of the bag is best, Peeps, Big Mallows

Page 13: Spring 2011 Orientation Don’t be afraid to ask questions you think sound dumb! That’s half the point of these orientations anyway

Human Missions

Humans (as individuals) must complete 3 missions per week.

If you don’t you’ll be assumed dead and be made into a zombie!

Missions usually take place in the late afternoon or early evening

If you can’t attend the minimum, make a post in the support forum to beg for forgiveness.

Humans and Zombies will switch their armband to their right arm during missions

Page 14: Spring 2011 Orientation Don’t be afraid to ask questions you think sound dumb! That’s half the point of these orientations anyway

Day Objectives Humans will be periodically given

objectives to complete during the day, but before the regular missions

Humans will receive rewards for completing these optional objectives

Humans will be given half of a mission credit for completing a day mission.

Zombies should not skip out on hunting during the day. (Free food guys!)

Page 15: Spring 2011 Orientation Don’t be afraid to ask questions you think sound dumb! That’s half the point of these orientations anyway

Guide to Humans

Tobias is a human(Or it’s pregame)

Now he’s in a mission

Now he’s onsafe time

Page 16: Spring 2011 Orientation Don’t be afraid to ask questions you think sound dumb! That’s half the point of these orientations anyway

ZOMBIES

Page 17: Spring 2011 Orientation Don’t be afraid to ask questions you think sound dumb! That’s half the point of these orientations anyway

Zombies

Wear your green armband on your left arm and your orange headband on your head

Headband must be clearly visible from all angles; hair, hoods, etc. shouldn’t cover it

Feed on humans, don’t let your feed timer run out

Don’t get stunned!

Zombies are encouraged to wear their factions bandanas

Page 18: Spring 2011 Orientation Don’t be afraid to ask questions you think sound dumb! That’s half the point of these orientations anyway

Feed Timers

You start out with 50 hours

Each feed is worth 50 hours

Your maximum feed timer is 50 hours

If you run out of hours on your timer, you starve!

Hunt humans to stay alive.

If you have to be away from campus for an extended period of time (funeral etc.), contact the admins

Page 19: Spring 2011 Orientation Don’t be afraid to ask questions you think sound dumb! That’s half the point of these orientations anyway

Stun Timers

If you get stunned by a human, you can’t tag or follow humans for 10 minutes

You can follow and tag (for assists) recently-turned, incubating humans

When you are stunned put your headband around your neck

You can’t get feeds but you can get assists

Stun timers are reset to maximum if you are re-stunned by humans

Page 20: Spring 2011 Orientation Don’t be afraid to ask questions you think sound dumb! That’s half the point of these orientations anyway

Faction Territory Each faction will have it’s own section of

campus within a few days of the beginning of the game

Factions receive an additional 5 minutes added to the stun timer for stunning a zombie in their respective territory

○ If a zombie is in Red territory, and is stunned by a Blue human standing in blue territory, it still counts as the additional +5 minutes

Territory not labeled as faction territory is still 10 minute stun timers (this includes roads on the dividing lines)

Page 21: Spring 2011 Orientation Don’t be afraid to ask questions you think sound dumb! That’s half the point of these orientations anyway

Assists

Each human gives out 1 feed and at most 2 assists when tagged

To get an assist you must physically tag the human while he/she is incubating

IT DOES NOT MATTER WHETHER YOU ARE STUNNED OR NOT TO GET AN ASSIST

The first two zombies to touch the incubating human get the credit

Page 22: Spring 2011 Orientation Don’t be afraid to ask questions you think sound dumb! That’s half the point of these orientations anyway

Guide to Zombies

Uh-oh! Tobias is a zombie

Now he’s ina mission

He’s stunned orstunned in a

mission

He’s a zombie but it’s during pregame

Page 23: Spring 2011 Orientation Don’t be afraid to ask questions you think sound dumb! That’s half the point of these orientations anyway

GAME OUTLINE

Page 24: Spring 2011 Orientation Don’t be afraid to ask questions you think sound dumb! That’s half the point of these orientations anyway

Pregame

Starts Monday, March 21st at 8:00am

Everyone wears their green armband, and respective faction armband

Socks and marshmallows are the only allowed weapons

Anyone may be a zombie! Zombies can lie about their status! TRUST NO ONE!

Zombies may carry socks and marshmallows, but may not throw them.

Lasts until you arrive at the first mission briefing

If unable to attend the first mission, pregame ends at 6:00 PM

Page 25: Spring 2011 Orientation Don’t be afraid to ask questions you think sound dumb! That’s half the point of these orientations anyway

Normal Game

Starts Tuesday, March 22nd at the first mission briefing

Feed timers for zombies begin at 50 hours at 6pm on Tuesday, check the website

Zombies don headbands when they arrive at the first mission briefing

Zombies can no longer lie about their status

Humans may use foam dart blasters

Missions begin

Page 26: Spring 2011 Orientation Don’t be afraid to ask questions you think sound dumb! That’s half the point of these orientations anyway

Mission Briefings

You are not safe when you arrive at the briefing.

You are safe whenever the admin there declares it a safe zone.

Humans and zombies are not in the mission until the admin says for them to switch their armbands.

Page 27: Spring 2011 Orientation Don’t be afraid to ask questions you think sound dumb! That’s half the point of these orientations anyway

Safe Zones - 24/7

All commons buildings

Bathrooms

Any library, lab, bookstore, classroom building, studio, bar, gym, hospital or airport

Religious events/ceremonies

Eisenhower Auditorium

Dorm Rooms/Residences (more info later)

Any other hazardous place (shooting range, etc.)

You can’t get stunned, tagged, or use weapons in these locations at any timeYou must have at least 1 foot in the safe zone to be safe

Page 28: Spring 2011 Orientation Don’t be afraid to ask questions you think sound dumb! That’s half the point of these orientations anyway

Other Safe Zones

HUB 10am - 2pm Every Day

Athletic Fields/Arenas during an officially sanctioned game or practice

University-sanctioned Club Meeting

Player’s workplace during their work hours

Any location where a player is working on a scheduled group project

Page 29: Spring 2011 Orientation Don’t be afraid to ask questions you think sound dumb! That’s half the point of these orientations anyway

Safe ZonesPlace of Residence

Safe in your Dorm room

Safe in your Apartment/House

Not safe in hallways of Dorms/Apartment Buildings

Only need to touch your doorframe to be safe

You may fire blasters out of an apartment/house

May throw socks out of your dorm room

You may declare your apartment/dorm/house as a safe zone and the game will not be played there

However : Once declared a safe zone by a member of the residence, it can not be declared otherwise.

Page 30: Spring 2011 Orientation Don’t be afraid to ask questions you think sound dumb! That’s half the point of these orientations anyway

Following Rules for Safe Zones

If a player is in a location that is safe, only one Zombie per Human may follow the Human around.

This rule does not apply in buildings that are no longer safe or were never safeDorm Buildings/Hallways (Escort rules must

be followed)Also, does not apply for Buses

Page 31: Spring 2011 Orientation Don’t be afraid to ask questions you think sound dumb! That’s half the point of these orientations anyway

Safe ZonesMobile Apparatuses

Bikes

Skateboards

Cars, etc.

Buses, and for 30 seconds after exiting

Safe while using up until leaving the apparatus

Can’t use one just to be safe, you need a legitimate reason (distance/time issues) “We will find you.”

Page 32: Spring 2011 Orientation Don’t be afraid to ask questions you think sound dumb! That’s half the point of these orientations anyway

Bikes, Skateboards, etc.

Don’t use on campus unless on safe time.

You may ride them into campus, but once you arrive park it and walk to your destination.

You may not ride a bike, skateboard, etc into or out of a safe zone.

Page 33: Spring 2011 Orientation Don’t be afraid to ask questions you think sound dumb! That’s half the point of these orientations anyway

Rules for Vehicles

Zombies may not pursue humans who are in cars

All local, state, and federal laws must be followed.

When players are exiting a vehicle, the vehicle must be in Park and in a parking lot or driveway.

If the driver is exiting the vehicle, it must be parked legally.

Page 34: Spring 2011 Orientation Don’t be afraid to ask questions you think sound dumb! That’s half the point of these orientations anyway

Something to expect! E.M.P.

Electro-Magnetic-PulseDuring an event where an E.M.P. is activated,

notice will be provided on the forumsDuring an E.M.P. period, cars and all other

mobile apparatus are prohibited on campusCars may be used off campus, but must be

parked off of core campus when coming to missions or rescues on campus

Note: Exceptions may be granted in the support forums

You can use busses in order to get to campus.

Page 35: Spring 2011 Orientation Don’t be afraid to ask questions you think sound dumb! That’s half the point of these orientations anyway

Safe TimeAll humans may apply for safe time for various reasons, the admin will decide whether or not to grant it (be advised, we’re cracking down on this, expect less safe time)

If you are handling expensive, heavy equipmentIf you have little time to get to a required event (work, exam, classes)

If approved, your safe time will be posted on the website for other players to see

Humans must wear their green armband around their necks

Zombies may not follow humans during their safe time

Page 36: Spring 2011 Orientation Don’t be afraid to ask questions you think sound dumb! That’s half the point of these orientations anyway

Escorts

You must be escorted in a dorm building you don’t live in

Maximum of 6 followers per escort

Escorts must have visual contact with each follower every 5 minutes or explicit permission from the RA on duty

Page 37: Spring 2011 Orientation Don’t be afraid to ask questions you think sound dumb! That’s half the point of these orientations anyway

Non-players and DeadNon-players and Zombies who have starved (Dead) may:

escort players

share static information about players

participate in certain missions (admins will contact you)

may not:

be a shield

reveal the exact location of players/ other immediate information

Page 38: Spring 2011 Orientation Don’t be afraid to ask questions you think sound dumb! That’s half the point of these orientations anyway

Identification

Keep your ID card with you at all times!

It is prohibited to show it to any players except those who tagged you

When tagged, hand over the card IMMEDIATELY

If you lose your card, contact an admin via the support forum or make your own using the dashboard.

Page 39: Spring 2011 Orientation Don’t be afraid to ask questions you think sound dumb! That’s half the point of these orientations anyway

Antidotes

Earned by Humans in certain missions

Protects Human from turning when tagged (100% of the time)

Antidotes are faction-specific, even if factions merge

Zombies still get feeds/assists on it (same number as a tag)

Must be used during incubation timers

Using an antidote will remove you from the mission

Now with 50% less working!™

Page 40: Spring 2011 Orientation Don’t be afraid to ask questions you think sound dumb! That’s half the point of these orientations anyway

Stay Safe

If told to leave a location by a higher authority, do so and inform an administrator that you were contacted

No missions in “core campus” will be held after civil twilight

Use common sense when running and jumping (no climbing something taller than you)

There is no usage of nerf items after civil twilight on core campus

Page 41: Spring 2011 Orientation Don’t be afraid to ask questions you think sound dumb! That’s half the point of these orientations anyway

Don’t Complain

It’s just a game If you have feedback, keep it to yourself

and discuss it after the game ends. If you feel you have been wronged, you

haven’t. We are nice Administrators, so listen to

us, and everything will be fine. “Have some fun dude, the game is about

feeling alive, not staying it.”

Page 42: Spring 2011 Orientation Don’t be afraid to ask questions you think sound dumb! That’s half the point of these orientations anyway

Q&A WITH THE ADMINS(If you are a veteran and ask stupid questions, we will

ignore/kick you out)It’s 68 degrees and I’d love to not be in this room.

Page 43: Spring 2011 Orientation Don’t be afraid to ask questions you think sound dumb! That’s half the point of these orientations anyway

TECH DEMO!

Page 44: Spring 2011 Orientation Don’t be afraid to ask questions you think sound dumb! That’s half the point of these orientations anyway

Notes : Extra things NPCS will usually be denoted by a green

headband Humans and Zombies in mission, are on a

different plane of existence from Humans and Zombies out of mission.

They can not affect each other in any way, or tell the other plane of existence information

If a zombie is stunned for 10 minutes, and then gets stunned by a human who gets his 5 minute bonus, his stun timer goes up to 15 minutes