spring 2011 orientation don’t be afraid to ask questions you think sound dumb! that’s half the...
TRANSCRIPT
HUMANS VS. ZOMBIES
Spring 2011 Orientation
Don’t be afraid to ask questions you think sound dumb!
That’s half the point of these orientations anyway.
IntroductionsLead Administrator
Alex Daise (Murphy McManus): 610-909-4254 (Texts encouraged)
Assistant Admins
Nolan Galbraith (Alaunos): 724-831-8398
Francis Fisher (Phantom): 412-334-7424
Stephen Hite (NotRealButter): 610-914-6368
Lee Moore (BobMcAwesome): 610-761-3673
Eric Turcovski (Turc): 814-215-8838
HvZ Admin Hotline : 814-808-5UGC (5842)
Use the HvZ support forum on the website - UrbanGaming.org
The Three Rules
Don’t DieNo jumping off ledges, getting hit by cars,
etc Don’t be a Dick
Respect other players and administrators Don’t get our club kicked off campus
Don’t ruin it for the rest of us, okay?
Basics
From Monday, March 21st through Saturday, April 2nd
24/7, all over the globe (North Korea is a safe zone)
2 Teams - Humans and Zombies (more on that now!)
“It’s
basically a
giant game
of tag”
-John
Mortara
HUMANS
NEW ADDITION – Pay attention!
HUMAN FACTIONSThere are 2 factionsIntroduces an additional armband to be worn
by the player (on opposite arm)Represents that player’s factionWill be provided at the end of orientation
(Humans are encouraged to wear faction armbands once zombified)
Faction Loyalty You are a part of your faction, and working for
your faction instead of the other faction may* yield you better awards.
While the two factions are in competition, they are both still human. You cannot stun another human.
You still work for the humans and cannot help zombies, and vice versa.
* it does
What to do
Survive at all costs
Wear your green armband on your left arm, above the elbow (+ faction armband on opposite arm)
Don’t get tagged! Run! Hide!
Stun zombies with approved weapons
Attend missions.
Doing the previous two things drastically increases your chances of not being eaten
What is a tag?Any physical contact where a Zombie touches a Human is a tag
Head tags and blaster tags do not count
Clothing and backpacks are extensions of the body, they do count (holstered blasters as well)
Same-time tags rule in favor of zombie
Human is zombified, Zombie is stunned
There are relevant things we’ll cover later
Safe zones
Stun timers
More on Tags
You may only tag one person at a time. After you tag a human, you must collect
their card before you can tag another human.
Incubation
After you are tagged your incubation period begins.
You have 15 minutes after you are tagged until you turn into a zombie.
After these 15 minutes are up, you MUST put on your orange headband immediately and you are a zombie.
During this time, you may do whatever you want within the rules of the game
How do I stun?
Use an approved Nerf™ or other brand foam blaster . If modified, it must be approved by the game director. Don’t use these in residence halls.
Socks - can only be filled with more socks
Marshmallows - must be large sized, no minis
May not be thrown indoors
No hardened marshmallows, please!
Fresh out of the bag is best, Peeps, Big Mallows
Human Missions
Humans (as individuals) must complete 3 missions per week.
If you don’t you’ll be assumed dead and be made into a zombie!
Missions usually take place in the late afternoon or early evening
If you can’t attend the minimum, make a post in the support forum to beg for forgiveness.
Humans and Zombies will switch their armband to their right arm during missions
Day Objectives Humans will be periodically given
objectives to complete during the day, but before the regular missions
Humans will receive rewards for completing these optional objectives
Humans will be given half of a mission credit for completing a day mission.
Zombies should not skip out on hunting during the day. (Free food guys!)
Guide to Humans
Tobias is a human(Or it’s pregame)
Now he’s in a mission
Now he’s onsafe time
ZOMBIES
Zombies
Wear your green armband on your left arm and your orange headband on your head
Headband must be clearly visible from all angles; hair, hoods, etc. shouldn’t cover it
Feed on humans, don’t let your feed timer run out
Don’t get stunned!
Zombies are encouraged to wear their factions bandanas
Feed Timers
You start out with 50 hours
Each feed is worth 50 hours
Your maximum feed timer is 50 hours
If you run out of hours on your timer, you starve!
Hunt humans to stay alive.
If you have to be away from campus for an extended period of time (funeral etc.), contact the admins
Stun Timers
If you get stunned by a human, you can’t tag or follow humans for 10 minutes
You can follow and tag (for assists) recently-turned, incubating humans
When you are stunned put your headband around your neck
You can’t get feeds but you can get assists
Stun timers are reset to maximum if you are re-stunned by humans
Faction Territory Each faction will have it’s own section of
campus within a few days of the beginning of the game
Factions receive an additional 5 minutes added to the stun timer for stunning a zombie in their respective territory
○ If a zombie is in Red territory, and is stunned by a Blue human standing in blue territory, it still counts as the additional +5 minutes
Territory not labeled as faction territory is still 10 minute stun timers (this includes roads on the dividing lines)
Assists
Each human gives out 1 feed and at most 2 assists when tagged
To get an assist you must physically tag the human while he/she is incubating
IT DOES NOT MATTER WHETHER YOU ARE STUNNED OR NOT TO GET AN ASSIST
The first two zombies to touch the incubating human get the credit
Guide to Zombies
Uh-oh! Tobias is a zombie
Now he’s ina mission
He’s stunned orstunned in a
mission
He’s a zombie but it’s during pregame
GAME OUTLINE
Pregame
Starts Monday, March 21st at 8:00am
Everyone wears their green armband, and respective faction armband
Socks and marshmallows are the only allowed weapons
Anyone may be a zombie! Zombies can lie about their status! TRUST NO ONE!
Zombies may carry socks and marshmallows, but may not throw them.
Lasts until you arrive at the first mission briefing
If unable to attend the first mission, pregame ends at 6:00 PM
Normal Game
Starts Tuesday, March 22nd at the first mission briefing
Feed timers for zombies begin at 50 hours at 6pm on Tuesday, check the website
Zombies don headbands when they arrive at the first mission briefing
Zombies can no longer lie about their status
Humans may use foam dart blasters
Missions begin
Mission Briefings
You are not safe when you arrive at the briefing.
You are safe whenever the admin there declares it a safe zone.
Humans and zombies are not in the mission until the admin says for them to switch their armbands.
Safe Zones - 24/7
All commons buildings
Bathrooms
Any library, lab, bookstore, classroom building, studio, bar, gym, hospital or airport
Religious events/ceremonies
Eisenhower Auditorium
Dorm Rooms/Residences (more info later)
Any other hazardous place (shooting range, etc.)
You can’t get stunned, tagged, or use weapons in these locations at any timeYou must have at least 1 foot in the safe zone to be safe
Other Safe Zones
HUB 10am - 2pm Every Day
Athletic Fields/Arenas during an officially sanctioned game or practice
University-sanctioned Club Meeting
Player’s workplace during their work hours
Any location where a player is working on a scheduled group project
Safe ZonesPlace of Residence
Safe in your Dorm room
Safe in your Apartment/House
Not safe in hallways of Dorms/Apartment Buildings
Only need to touch your doorframe to be safe
You may fire blasters out of an apartment/house
May throw socks out of your dorm room
You may declare your apartment/dorm/house as a safe zone and the game will not be played there
However : Once declared a safe zone by a member of the residence, it can not be declared otherwise.
Following Rules for Safe Zones
If a player is in a location that is safe, only one Zombie per Human may follow the Human around.
This rule does not apply in buildings that are no longer safe or were never safeDorm Buildings/Hallways (Escort rules must
be followed)Also, does not apply for Buses
Safe ZonesMobile Apparatuses
Bikes
Skateboards
Cars, etc.
Buses, and for 30 seconds after exiting
Safe while using up until leaving the apparatus
Can’t use one just to be safe, you need a legitimate reason (distance/time issues) “We will find you.”
Bikes, Skateboards, etc.
Don’t use on campus unless on safe time.
You may ride them into campus, but once you arrive park it and walk to your destination.
You may not ride a bike, skateboard, etc into or out of a safe zone.
Rules for Vehicles
Zombies may not pursue humans who are in cars
All local, state, and federal laws must be followed.
When players are exiting a vehicle, the vehicle must be in Park and in a parking lot or driveway.
If the driver is exiting the vehicle, it must be parked legally.
Something to expect! E.M.P.
Electro-Magnetic-PulseDuring an event where an E.M.P. is activated,
notice will be provided on the forumsDuring an E.M.P. period, cars and all other
mobile apparatus are prohibited on campusCars may be used off campus, but must be
parked off of core campus when coming to missions or rescues on campus
Note: Exceptions may be granted in the support forums
You can use busses in order to get to campus.
Safe TimeAll humans may apply for safe time for various reasons, the admin will decide whether or not to grant it (be advised, we’re cracking down on this, expect less safe time)
If you are handling expensive, heavy equipmentIf you have little time to get to a required event (work, exam, classes)
If approved, your safe time will be posted on the website for other players to see
Humans must wear their green armband around their necks
Zombies may not follow humans during their safe time
Escorts
You must be escorted in a dorm building you don’t live in
Maximum of 6 followers per escort
Escorts must have visual contact with each follower every 5 minutes or explicit permission from the RA on duty
Non-players and DeadNon-players and Zombies who have starved (Dead) may:
escort players
share static information about players
participate in certain missions (admins will contact you)
may not:
be a shield
reveal the exact location of players/ other immediate information
Identification
Keep your ID card with you at all times!
It is prohibited to show it to any players except those who tagged you
When tagged, hand over the card IMMEDIATELY
If you lose your card, contact an admin via the support forum or make your own using the dashboard.
Antidotes
Earned by Humans in certain missions
Protects Human from turning when tagged (100% of the time)
Antidotes are faction-specific, even if factions merge
Zombies still get feeds/assists on it (same number as a tag)
Must be used during incubation timers
Using an antidote will remove you from the mission
Now with 50% less working!™
Stay Safe
If told to leave a location by a higher authority, do so and inform an administrator that you were contacted
No missions in “core campus” will be held after civil twilight
Use common sense when running and jumping (no climbing something taller than you)
There is no usage of nerf items after civil twilight on core campus
Don’t Complain
It’s just a game If you have feedback, keep it to yourself
and discuss it after the game ends. If you feel you have been wronged, you
haven’t. We are nice Administrators, so listen to
us, and everything will be fine. “Have some fun dude, the game is about
feeling alive, not staying it.”
Q&A WITH THE ADMINS(If you are a veteran and ask stupid questions, we will
ignore/kick you out)It’s 68 degrees and I’d love to not be in this room.
TECH DEMO!
Notes : Extra things NPCS will usually be denoted by a green
headband Humans and Zombies in mission, are on a
different plane of existence from Humans and Zombies out of mission.
They can not affect each other in any way, or tell the other plane of existence information
If a zombie is stunned for 10 minutes, and then gets stunned by a human who gets his 5 minute bonus, his stun timer goes up to 15 minutes