spring 2010cs 3321 chapter 4: internetworking. spring 2010cs 3322 assumptions data pipe from every...
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Spring 2010 CS 332 1
Chapter 4: Internetworking
Spring 2010 CS 332 2
Assumptions
• Data pipe from every machine to every other machine.– Need not be single link.
– Pipe can lose or corrupt messages.
• Sender/receiver may be on different physical networks, using different technology
• So what info do we need to build a single “logical” network (either reliable or unreliable)?
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Issues• Getting various technologies to work with one
another (i.e. creating a single “network” from many heterogeneous systems).– Problem magnified since packet may need to traverse
several different networks (and network technologies), each with their own addressing schemes, service models, media access protocols, etc.
• Scale: It’s the big issue– How can you find an efficient path through a network
with millions (and perhaps billions eventually) of nodes?
– How do you provide addressing for a network with this many nodes?
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Internetwork
• Arbitrary collection of possibly heterogeneous networks interconnected to provide host-to-host packet delivery service.
• Network: Directly connected or switched network that uses a single technology (i.e. ATM, 802.5, Ethernet).– Could be many physical networks creating a single
logical network.
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Internetwork
• Internet—THE internetwork.– Runs the Internet Protocol (IP or Kahn-Cerf)
– Interesting because it has faced the problems of scale
– Experimental versions 1977 – 1981
– IPv4 first deployed in 1981
• internet—abstract internetwork
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IP is a big deal
• Vint Cerf and Bob Kahn with Pres. Bush at 2006 ceremony where they received the Presidential Medal of Freedom for their work on IP.
White House News & Policies photo
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IP Internet
• Concatenation of NetworksNote Hn denotes host,Rn denotes router.
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IP Internet
• Protocol Stack
R1
ETH FDDI
IPIP
ETH
TCP R2
FDDI PPP
IP
R3
PPP ETH
IP
H1
IP
ETH
TCP
H8
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The Internet
Outline Best Effort Service ModelGlobal Addressing Scheme
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Service Model
• Connectionless (datagram-based)– So each packet must be “self-contained”
• Best-effort delivery (unreliable service)– packets are lost– packets are delivered out of order– duplicate copies of a packet are delivered (?!)– packets can be delayed for a long time
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Why?!
• Best Effort service model is simple as it gets – intentionally!– If you provide best effort service over a network
technology that provides reliable delivery, you’re fine
– Providing reliable delivery over an unreliable network means extra functionality in the routers
– Keeping the routers as simple as possible was an IP design goal. (Why?)
• Note: IP today runs over many technologies that were not in existence when IP was invented!
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IP Datagram Format
V ersion HLen TOS Length
Ident Flags Offset
TTL Protocol Checksum
SourceAddr
DestinationAddr
Options (variable)Pad
(variable)
0 4 8 16 19 31
Data
In 32 bit wordsIn bytes
Note: fieldsaligned on32 bit boundaries
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Fields
• Version: note placement at front of packet (why?)• Header Length: in 32 bit words (20 bytes when no
options)• Type of service: later• Length: of entire packet in bytes (note max of
65,535 bytes because of 16 bit length field)• Ident, flags, offset all deal with fragmentation• Time to live: first seconds, but evolved to be hop
count
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Fields• Protocol: demux key specifying higher level protocol that
gets datagram
• Checksum: take IP header as sequence of 16 bit words, add them using ones complement, take ones complement of result. – Relatively easy to calculate in software
– Not as strong error detection as CRC
– Bad packets discarded by router (potential bad dest. addr.)
• Src, dest address: pretty clear (and these are unique!)
• Options: rare, but complete IP implementation must handle them all! Presence determined by header length field
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Fragmentation and Reassembly
• Each network has some MTU (why not uniform?)– Why not some uniform standard?– What is a reasonable choice for a given host?
• Strategy– fragment when necessary (MTU < Datagram length)– try to avoid fragmentation at source host– re-fragmentation is possible – fragments are self-contained datagrams– delay reassembly until destination host– do not recover from lost fragments
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Fragmentation and Reassembly Header fields used in F &R (bits in parens)• Ident field (16): chosen by sending host, intended
to be unique among all datagrams that might be received at this dest from this source over reasonable time period.– All fragments keep this same ident value
• Offset (13): specifies 8 byte chunks of data (Why? And why not fragment #?)
• Flags: M is “more” flag
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Example
H1 R1 R2 R3 H8
ETH IP (1400) FDDI IP (1400) PPP IP (512)
PPP IP (376)
PPP IP (512)
ETH IP (512)
ETH IP (376)
ETH IP (512)
Ident = x Offset = 0
Start of header
0
Rest of header
1400 data bytes
Ident = x Offset = 0
Start of header
1
Rest of header
512 data bytes
Ident = x Offset = 512
Start of header
1
Rest of header
512 data bytes
Ident = x Offset = 1024
Start of header
0
Rest of header
376 data bytes
MTU 532 bytes
Note: fragmentation can occurat multiple hops!
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Global Addresses
• Properties– globally unique (don’t want anyone with my phone #)
• Why not just use Ethernet address?!
– hierarchical: network + host (really interface)
• Dot Notation– 10.3.2.4– 128.96.33.81– 192.12.69.77
Network Host
7 24
0A:
Network Host
14 16
1 0B:
Network Host
21 8
1 1 0C:
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IP Internet Note Hn denotes host,Rn denotes router.
Routers need twoIP addresses.All hosts on same
network have samenetwork part ofIP address
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Terminology
• Routing Mechanism: How a router selects the link over which to forward a packet
• Routing Protocol: Policies that determine what is placed in the routing tables.
These are not the same thing!
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Datagram Forwarding • Strategy
– every datagram contains destination’s address– if directly connected to destination network, then forward to host– if not directly connected to destination network, then forward to
some router– forwarding table maps network number into next hop– each host has a default router– each router maintains a forwarding table
• Example (R2) Network Number Next Hop 1 R3 2 R1 3 interface 1 4 interface 0
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Recall:
R2
R1
H4
H5
H3H2H1
Network 2 (Ethernet)
Network 1 (Ethernet)
H6
Network 3 (FDDI)
Network 4(point-to-point)
H7 R3 H8
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Pseudocode
if (networknum dest = networknum my interface)
deliver packet over that interface
else
if (networknum in my routing table)
deliver packet to next hop router
else
deliver packet to default router
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Address Translation • Map IP addresses into physical addresses
– destination host– next hop router– Why not just broadcast it? (E.g. if physical network is
Ethernet).
• Techniques– encode physical address in host part of IP address– table-based
• ARP– table of IP to physical address bindings– broadcast request if IP address not in table– target machine responds with its physical address– table entries are discarded if not refreshed
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ARP Details • Request Format
– HardwareType: type of physical network (e.g., Ethernet)– ProtocolType: type of higher layer protocol (e.g., IP)– HLEN & PLEN: length of physical and protocol addresses
• Stands for “hardware address length” and “protocol address length”
– Operation: request or response – Source/Target-Physical/Protocol addresses
• Notes– table entries timeout in about 15 minutes (why?)– update table with source when you are the target (why?)– "refresh" table if already have an entry (i.e. reset timeout)– do not refresh table entries upon reference
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ARP Packet Format
TargetHardwareAddr (bytes 2 – 5)
TargetProtocolAddr (bytes 0 – 3)
SourceProtocolAddr (bytes 2 – 3)
Hardware type = 1 ProtocolType = 0x0800
SourceHardwareAddr (bytes 4 – 5)
TargetHardwareAddr (bytes 0 – 1)
SourceProtocolAddr (bytes 0 – 1)
HLen = 48 PLen = 32 Operation
SourceHardwareAddr (bytes 0 – 3)
0 8 16 31
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Dynamic Host Configuration Protocol (DHCP)
• Manually configuring IP information can be hard– Large networks
– Configuration process error prone• Every host needs correct network number
• No two hosts can have same IP address
• DHCP automates process– Network management has to scale, too – not just
network operation
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DHCP (continued)
• At least one DHCP server per administrative domain– Centralized repository for host configuration info
• Info can be sent to hosts at boot or connection time.
• Can also be used to maintain pool of available addresses assigned on demand
• Method– Send DHCPDISCOVER msg to 255.255.255.255.
– Response is DHCP Offer message – also broadcast (why?)
– Host chooses one of offers and sends Reply and gets Ack
– Host "leases" IP address for a period of time – can renew
– Relay agents
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Internet Control Message Protocol (ICMP)
• Communicates error messages and other conditions that require attention
• ICMP messages are acted on by either the IP layer or higher layers (TCP or UDP).
• Transmitted within IP datagrams
type checksumcode
Contents depends on type and code
0 1587 16 31
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ICMP (cont.)
• 15 different values for the type field, then several codes for each of the types
• Checksum computed same as for IP packet• Contains first 8 bytes of IP datagram that
generated the message so sender can ID• Complete specification of protocol is RFC 792
(Postel)• Another good source is TCP/IP Illustrated, Vol. 1,
Ch. 6
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Types of ICMP Messages
• Echo (ping)• Redirect (from router to source host)• Destination unreachable (protocol, port, or host)• TTL exceeded (so datagrams don’t cycle forever)• Checksum failed • Reassembly failed• Cannot fragment
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Virtual Private Networks (VPNs)
• Goal: simulate private network of dedicated links on a public (shared) network
• Easy on circuit-switched infrastructure• Not so easy on IP-based internetwork• Strategy: routers create an IP "tunnel" for VPN
traffic.
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IP Tunneling
• Router R1 at one end of tunnel is provided with IP address of router R2 at the other end.
• R1 is directly connected to the network where the host that requested the tunnel lives.
• R2 is directly connected to the network where the destination host lives.
• All VPN traffic is encapsulated as IP packets from R1 to R2 (this is not the norm)
• R2 strips tunnel header and forwards packet to ultimate recipient.
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Tunnel implementation
NetworkNum NextHop
1 Interface 0
2 Virtual interface 0
Default Interface 1
Routing tablefor router R1:
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What is it good for?
• Security – tunnel plus encryption• Using routers that have enhanced capabilities, e.g.
multicast• Tunneling other protocols across IP• Short-circuiting normal routing – useful for
mobility