sports broadcasting: drivers of change & technology trends · nbc 2018 winter games’ coverage...
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Sports Broadcasting: Drivers of Change & Technology Trends
Chiara Raucci, Research Analyst, IABM
IABM Copyright 2019@THEIABM www.theiabm.org
Contents
Drivers of Change in
Sports Broadcasting
Sports BroadcastingTechnology
Trends
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Sports: The Jewel in the Broadcaster’s Crown
Limitedly Damaged by Social Media
Massive Audience & Big Share of Revenues
No Transition To On-Demand
Why do broadcasters still pay so much for sports?
However, sports broadcasting is changing!
Drivers of Change
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Drivers of ChangeRising costs, expectations & platforms
Sources: IABM, BBC, ESPN
Expectations• Quantity & Quality• Upgrades of UHD
infrastructures• Deal with VR
complexities
Experiences• New experiences
(eSports & AR)• Boost engagement
Inflation• Rising cost of sports
rights• Increasing demand
for coverage
0
1,000
2,000
3,000
4,000
5,000
6,000
1992 -1997
1997 -2001
2001 -2004
2004 -2007
2007 -2010
2010 -2013
2013 -2016
2016 -2019
2019 -2022
EPL TV rights revenue (£m)
Technology Trends
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StreamlineThe State of Remote Production
Sources: IABM, NEP
Adoption Drivers Greater Asset Utilization More productivity
Greater Coverage More events covered
Cost Savings Between 20% and 40% savings
Major broadcasters have deployed IP & remote production although adoption has been lower
than expected
Gradual approach more likely!
NBC 2018 Winter Games’ Coverage More than the previous two
combined!
Remote production one of the main drivers of IP deployment so far
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StreamlineRemote Production
From Moscow to Los Angeles
and Rio de Janeiro
No one from Fox Sports and TV Globo
editors’ team travelled to Russia
All files transferred from onsite storage to Los Angeles with
10 seconds delay
Sources: New Cast Studio, Sports Video, YouTube
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StreamlineThe State of Remote Production – Technology Demand Drivers
Source: IABM
0.0% 10.0% 20.0% 30.0% 40.0% 50.0% 60.0%
Multi-Platform Content Delivery (OTT, mobile, social media etc )
SDI to IP Transition
Remote Production
Workflow Automation
Virtualization (Cloud, Microservices, SDN etc )
Upgrade to Immersive Formats (UHD, VR etc )
Asset Optimization (Centralization, Utilization etc )
Adoption of AI/Machine Learning
Adoption of Programmatic / Targeted Advertising
Next-Generation Wireless Technologies (5G)
Commoditization
Upgrade to Next-Generation Terrestrial Standards (ATSC 3 0, DVB-T2 etc )
Customer Consolidation
Other
Customer In-house Deployments (BIY)
Adoption of Blockchain
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StreamlineAutomation on the Rise – Technology Demand Drivers
Source: IABM
0.0% 10.0% 20.0% 30.0% 40.0% 50.0% 60.0%
Multi-Platform Content Delivery (OTT, mobile, social media etc )
SDI to IP Transition
Remote Production
Workflow Automation
Virtualization (Cloud, Microservices, SDN etc )
Upgrade to Immersive Formats (UHD, VR etc )
Asset Optimization (Centralization, Utilization etc )
Adoption of AI/Machine Learning
Adoption of Programmatic / Targeted Advertising
Next-Generation Wireless Technologies (5G)
Commoditization
Upgrade to Next-Generation Terrestrial Standards (ATSC 3 0, DVB-T2 etc )
Customer Consolidation
Other
Customer In-house Deployments (BIY)
Adoption of Blockchain
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StreamlineAutomation on the Rise
Sources: IABM, The Jerusalem Post
Drive for greater coverage at lower costs is incentivising automation through
AI/Machine Learning
Automated Highlights/Clips’ Production
Automated Production Solutions
Launch of ESPN+ in April 2018:How do you cover thousands of events
efficiently?
AI/Machine Learning InvestmentIn 2016, Disney announced that it was working on improving its automated camera operators to cover more basketball and soccer games.
Automated Metadata Creation
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StreamlineAutomation - “Pixellot”
Leagues use Pixellot to
improve their coaching
Pixellot + PlayOn! No more video
crew
Sources: Sports Video, Pixellot.tv
Semi-professionals, college and amateur sport organizations use Pixellot
as they can affordably cover and monetize their
events
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AugmentUHD & VR – Better But Still Subdued
Sources: IABM
VR: Sports is The Silver Lining• Slow adoption• Lack of business models, production
complexities, consumer adoption, content fragmentation
UHD: World Cup was a Boost• UHD adoption increased in the last 2.5 years• UHD deployment is still an exception rather
than the norm
Don't know/not planning to monetize it Subs Advertising PPV Other
Lack of Business Models for VR
0%10%20%30%40%50%60%70%80%90%
100%
2016 IBC 2017 NAB 2017 IBC 2018 NAB 2018 IBC
UHD Adoption - % of Offerings
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AugmentVR complexities
Source: Viveport
“You can have an action all the way across the field, and it’ll seem very far away. So how you cover that for VR is
much more challenging than traditional broadcast.”
Cliff Plumer, Jaunt VR President
Complexity depends on the type of sport
VR can bring sickness during the experience
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AugmentAR & Data in Production Graphics – No-Brainer
Sources: IABM, Infobae, TVBEurope
RTBF’s ‘Hazard Hologram.’
Rise of data visualization
Rise of AR
AR Investment• Many new deployments featuring
AR applications • Retain viewers• Augment virtual sets
Data Investment• Data is growing exponentially• Stats, a start-up gathering data
from sporting events around the world.
• Five deals worth over $70m in four months!
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AugmentData Analytics
Source: Engate, Wall Street, Talend
Golden State Warriors dominate NBA
Where to shoot the best score point
Measure performance & reduce risk of injury
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AugmentData Analytics and Fantasy Sports
Source: Statista, Economic Times
9.73%
13.52%
7.27%
0%
2%
4%
6%
8%
10%
12%
14%
16%
18-29 years 30-49 years 50-64 years
Share of Americans who engage with fantasy sports in October 2018, by age “Multi-Billion-Dollar
Business”59.3 million users in 2018 (21% of
US population)
42 minutes per day spent of fantasy sports apps
India went from 2 million in 2016 to 20 million in 2018
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EngageNew & Immersive Experiences – Gaming & Broadcast Converge
Sources: IABM, Deloitte
Rise of Interactivity
Rise of eSports
eSports Investment Interactivity Investment
• Users want flexible and software-driven technology
• More interactivity• Demanding gamers
• Huge potential• Complex task of delivering live
video to massive audience• Raising costs (more cameras)
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EngageEsports & AR
Source: Statista, Hado-Asia
406 392
298
290
50
100
150
200
250
300
350
400
450
Asia North America Europe Rest of the World
Estimate of worldwide eSports market revenue in 2017 ( in million U.S. dollars) HADO World Cup: AR headsets
and arm trackers for the players
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EngagePersonal Experiences – Streaming & Broadcast
Sources: IABM, SVG Europe, Primaonline, Adweek, The Wrap, MMA Biznes
Deltatre acquired Massive Interactive in November 2018Turner acquired iStream Planet in August 2015 Disney acquired BAMTech in August 2017 Endeavor acquired NeuLion in March 2018
OTT Tech ConsolidationBoth sports broadcasters and service
providers continue to swallow OTT tech companies
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EngageOTT & Personalization
Source: ilcorrieredellacitta.com
Personalization allows OTT platforms to keep viewers on the platform.
DAZN has been defined as the Netflix of sports
Personalization is key for OTT providers
IABM Copyright 2019@THEIABM www.theiabm.org
From Business to TechnologyHow the Sports Broadcasting Industry is Changing
Sources: IABM
StreamlineTo Do More With Less
AugmentExperience with AR and data
EngageIn New & Immersive ways
Inflation
Expectations
Experiences
Sports Broadcasting: Drivers of Change & Technology Trends
Chiara Raucci, Research Analyst, [email protected]
https://www.theiabm.org/