special rules “victory” conditionsfiles.privateerpress.com/bodgers/zko/zkoscenario_rules.pdf ·...

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TINY CLAWS! TINY BITES! SLAY THEM ALL! SURVIVE THE NIGHT! SPECIAL RULES One player plays as the Survivor, and one player plays as the Zombie Horde. The Survivor player chooses a single warcaster or warlock as the only model in his army. During the Maintenance phase, this model automatically replenishes all focus or fury points. The Zombie Horde player’s army is made up of the 45 zombie models found in the Zombies Keep Out game. These models are referred to as the “pool.” Each turn during the Maintenance phase, the Zombie Horde player deploys models from his pool as indicated in the table below. The size of the Zombie Horde player’s deployment zone changes on each of his turns as shown on the map. Zombie Horde models can activate normally the turn they are deployed. Whenever a Zombie Horde model is destroyed, it is returned to the pool. Warlocks cannot transfer damage, and warcasters cannot overboost their power fields. Warcasters and warlocks that include companion models (e.g., Old Witch of Khador and Scrapjack) do not use the companion model. Warcaster units and warlock units use their warcaster or warlock models only. Only tiny-based models can be placed by any spell or effect. The Zombie Horde player takes the first turn. The Zombie Horde player must always be actively trying to kill the Survivor—no hiding, running away, or other forms of cowardice. This does not mean the Zombie Horde has to rush blindly into the jaws of death, however (such as by running at the Old Witch during her feat turn). The game ends after the Survivor’s fourth turn or when the Survivor’s warcaster or warlock is destroyed or removed from play. “VICTORY” CONDITIONS You cannot win; you can only survive. Each Zombie Horde model killed by the Survivor is worth 1 point. At the end of the game, the Survivor calculates his total score and compares it to the scores of all of his friends. If his score is higher, a festive dance is not only appropriate but encouraged. Mob (Player 1) Initial Deployment Mob Turn 2 Max Deployment Mob Turn 3 Max Deployment Mob Turn 4 Max Deployment Survivor (Player 2 Deployment) 10˝ 16˝ ZOMBIE HORDE WAVES WAVE 1 WAVE 2 WAVE 3 WAVE 4 D3 +2 Runners D3 +1 Leapers D3 +1 Creepers D3 +2 Runners D3 +1 Creepers D3 +1 Brutes D3 +2 Runners D3 +1 Leapers D3 +1 Brutes All remaining models in the pool Contents and Game Rules ©2001–2014 Privateer Press, Inc. All Rights Reserved. Privateer Press®, Iron Kingdoms, WARMACHINE®, HORDES, warcaster, Zombies Keep Out, and all associated logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, non-commercial use and must maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated therewith. Privateer Press reserves the right to remove this permission or revise contents herein at any time for any reason. ®

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  • Tiny claws! Tiny biTes! slay Them all! survive The nighT!

    Special RuleSOne player plays as the Survivor, and one player plays as the Zombie Horde.

    The Survivor player chooses a single warcaster or warlock as the only model in his army. During the Maintenance phase, this model automatically replenishes all focus or fury points.

    The Zombie Horde player’s army is made up of the 45 zombie models found in the Zombies Keep Out game. These models are referred to as the “pool.” Each turn during the Maintenance phase, the Zombie Horde player deploys models from his pool as indicated in the table below. The size of the Zombie Horde player’s deployment zone changes on each of his turns as shown on the map.

    Zombie Horde models can activate normally the turn they are deployed. Whenever a Zombie Horde model is destroyed, it is returned to the pool.

    Warlocks cannot transfer damage, and warcasters cannot overboost their power fields.

    Warcasters and warlocks that include companion models (e.g., Old Witch of Khador and Scrapjack) do not use the companion model. Warcaster units and warlock units use their warcaster or warlock models only.

    Only tiny-based models can be placed by any spell or effect.

    The Zombie Horde player takes the first turn.

    The Zombie Horde player must always be actively trying to kill the Survivor—no hiding, running away, or other forms of

    cowardice. This does not mean the Zombie Horde has to rush blindly into the jaws of death, however (such as by running at the Old Witch during her feat turn).

    The game ends after the Survivor’s fourth turn or when the Survivor’s warcaster or warlock is destroyed or removed from play.

    “VictoRy” conditionSYou cannot win; you can only survive. Each Zombie Horde model killed by the Survivor is worth 1 point. At the end of the game, the Survivor calculates his total score and compares it to the scores of all of his friends. If his score is higher, a festive dance is not only appropriate but encouraged.

    Mob (Player 1) Initial Deployment

    Mob Turn 2 Max Deployment

    Mob Turn 3 Max Deployment

    Mob Turn 4 Max Deployment

    Survivor (Player 2 Deployment)

    10˝

    16˝

    Zombie hoRde waVeSWave 1 Wave 2 Wave 3 Wave 4

    D3 +2 Runners D3 +1 LeapersD3 +1 Creepers

    D3 +2 Runners D3 +1 Creepers

    D3 +1 Brutes

    D3 +2 Runners D3 +1 Leapers D3 +1 Brutes

    All remaining models in the pool

    Contents and Game Rules ©2001–2014 Privateer Press, Inc. All Rights Reserved. Privateer Press®, Iron Kingdoms, WARMACHINE®, HORDES, warcaster, Zombies Keep Out, and all associated logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, non-commercial use and must maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated therewith. Privateer Press reserves the right to remove this permission or revise contents herein at any time for any reason.

    ®

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    Creeper

    Illus. by Manny Trem

    bley © Privateer Press, Inc. A

    ll Rights R

    eserved. A

    ll faction names, logos, warjack, warcaster &

    warbeast are TM of Privateer Press, Inc.

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    Illus. by Manny Trem

    bley © Privateer Press, Inc. A

    ll Rights R

    eserved. A

    ll faction names, logos, warjack, warcaster &

    warbeast are TM of Privateer Press, Inc.

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    BruteIllus. by Manny Trem

    bley © Privateer Press, Inc. A

    ll Rights R

    eserved. A

    ll faction names, logos, warjack, warcaster &

    warbeast are TM of Privateer Press, Inc.

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    bley © Privateer Press, Inc. A

    ll Rights R

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    ll faction names, logos, warjack, warcaster &

    warbeast are TM of Privateer Press, Inc.