special rules “victory” conditionsfiles.privateerpress.com/bodgers/zko/zkoscenario_rules.pdf ·...
TRANSCRIPT
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Tiny claws! Tiny biTes! slay Them all! survive The nighT!
Special RuleSOne player plays as the Survivor, and one player plays as the Zombie Horde.
The Survivor player chooses a single warcaster or warlock as the only model in his army. During the Maintenance phase, this model automatically replenishes all focus or fury points.
The Zombie Horde player’s army is made up of the 45 zombie models found in the Zombies Keep Out game. These models are referred to as the “pool.” Each turn during the Maintenance phase, the Zombie Horde player deploys models from his pool as indicated in the table below. The size of the Zombie Horde player’s deployment zone changes on each of his turns as shown on the map.
Zombie Horde models can activate normally the turn they are deployed. Whenever a Zombie Horde model is destroyed, it is returned to the pool.
Warlocks cannot transfer damage, and warcasters cannot overboost their power fields.
Warcasters and warlocks that include companion models (e.g., Old Witch of Khador and Scrapjack) do not use the companion model. Warcaster units and warlock units use their warcaster or warlock models only.
Only tiny-based models can be placed by any spell or effect.
The Zombie Horde player takes the first turn.
The Zombie Horde player must always be actively trying to kill the Survivor—no hiding, running away, or other forms of
cowardice. This does not mean the Zombie Horde has to rush blindly into the jaws of death, however (such as by running at the Old Witch during her feat turn).
The game ends after the Survivor’s fourth turn or when the Survivor’s warcaster or warlock is destroyed or removed from play.
“VictoRy” conditionSYou cannot win; you can only survive. Each Zombie Horde model killed by the Survivor is worth 1 point. At the end of the game, the Survivor calculates his total score and compares it to the scores of all of his friends. If his score is higher, a festive dance is not only appropriate but encouraged.
Mob (Player 1) Initial Deployment
Mob Turn 2 Max Deployment
Mob Turn 3 Max Deployment
Mob Turn 4 Max Deployment
Survivor (Player 2 Deployment)
10˝
6˝
16˝
6˝
6˝
Zombie hoRde waVeSWave 1 Wave 2 Wave 3 Wave 4
D3 +2 Runners D3 +1 LeapersD3 +1 Creepers
D3 +2 Runners D3 +1 Creepers
D3 +1 Brutes
D3 +2 Runners D3 +1 Leapers D3 +1 Brutes
All remaining models in the pool
Contents and Game Rules ©2001–2014 Privateer Press, Inc. All Rights Reserved. Privateer Press®, Iron Kingdoms, WARMACHINE®, HORDES, warcaster, Zombies Keep Out, and all associated logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, non-commercial use and must maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated therewith. Privateer Press reserves the right to remove this permission or revise contents herein at any time for any reason.
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SPD
ST
R M
AT
RAT
DEF
ARM
CM
D 5
7
6 3
14
13
7
Cree
per
Creeper
zom
bie
so
lo
FA 10
Cree
per
bit
e
PO
W
P+S
6
13
Creep
er
DA
RK
SH
RO
UD – W
hile in this model’s m
elee range, enemy m
odels suffer –2 A
RM
. PA
RR
Y – T
his model cannot be targeted by free strikes.
Creep
er B
ite
CR
ITIC
AL
SH
AD
OW
BIN
D – On a critical hit, the m
odel hit suffers Shadow
Bind for one round. (A
model suffering Shadow
Bind suffers
–3 DE
F, and for one round when it advances it cannot m
ove except to change facing.) G
RIE
VO
US
WO
UN
DS
– When a m
odel is hit by this weapon, for one
round it loses Tough, cannot heal or be healed, and cannot transfer
damage.
Creeper
Illus. by Manny Trem
bley © Privateer Press, Inc. A
ll Rights R
eserved. A
ll faction names, logos, warjack, warcaster &
warbeast are TM of Privateer Press, Inc.
SPD
ST
R M
AT
RAT
DEF
ARM
CM
D 5
7
6 3
14
13
7
Lea
per
Leaper
zom
bie
so
Lo
FA 10
Lea
per
bit
e
PO
W
P+S
6
13
Leap
er
GA
NG
FIG
HT
ER – W
hen making a m
elee attack targeting an enemy
model in m
elee range of another friendly Faction w
arrior model, this
model gains +
2 to melee attack and m
elee damage rolls.
JUM
P – After using its norm
al movem
ent to make a full advance but
before performing an action, you can place this m
odel anywhere
completely w
ithin 5˝ of its current location. Any effects that prevent
it from charging also prevent it from
using Jump.
Leap
er B
ite
CR
ITIC
AL
DE
CA
PITA
TIO
N – O
n a critical hit, double the damage
exceeding the AR
M of the m
odel hit. A m
odel disabled by this attack cannot m
ake a Tough roll.
LU
CK
– This m
odel can reroll missed attack rolls w
ith this weapon.
Each attack roll can be rerolled only once as a result of L
uck.
Leaper
Illus. by Manny Trem
bley © Privateer Press, Inc. A
ll Rights R
eserved. A
ll faction names, logos, warjack, warcaster &
warbeast are TM of Privateer Press, Inc.
SPD
ST
R M
AT
RAT
DEF
ARM
CM
D 5
7
6 3
10
17
7
Br
ute
Brute
zom
Bie
so
lo
FA 10
Br
ute
Bit
e
PO
W
P+S
6
13
Br
ute
IMP
ER
VIO
US
FL
ES
H – W
hen this model is hit by a ranged attack, the
attacker rolls one less damage die.
ST
EA
DY – T
his model cannot be knocked dow
n.
Br
ute B
ite
CR
ITIC
AL
RA
M – O
n a critical hit against an enemy m
odel, it is knocked dow
n and can be pushed 1˝ directly away from
this model.
If it is pushed, this model can im
mediately advance directly tow
ard the pushed m
odel up to the distance that model w
as moved.
TOR
N F
LE
SH
– A m
odel hit by this weapon suffers d3+
1 damage
points that cannot be transferred and can never be healed.
BruteIllus. by Manny Trem
bley © Privateer Press, Inc. A
ll Rights R
eserved. A
ll faction names, logos, warjack, warcaster &
warbeast are TM of Privateer Press, Inc.
SPD
ST
R M
AT
RAT
DEF
ARM
CM
D 7
5
6 3
10
11
7
ru
nn
er
RunneR
zom
bie
so
lo
FA 15
ru
nn
er b
ite
P
OW
P
+S
5 10
Ru
nn
eR
CO
UN
TE
R C
HA
RG
E – W
hen an enemy m
odel advances and ends its m
ovement w
ithin 6˝ of this model and in its L
OS, this m
odel can im
mediately charge it. If it does, it cannot m
ake another counter charge until after your next turn. T
his model cannot m
ake a counter charge w
hile engaged. IN
FE
CT
ED
CH
AR
GE
– When it charges, this m
odel gains +2˝ m
ovement.
Ru
nn
eR B
ite
CR
ITIC
AL
PAR
ALY
SIS
– On a critical hit against a living m
odel, the m
odel hit has its base DE
F reduced to 7 and cannot run or charge for
one round. P
UN
CT
UR
E – A
model hit by this attack autom
atically suffers 1 dam
age point. RunneR
Illus. by Manny Trem
bley © Privateer Press, Inc. A
ll Rights R
eserved. A
ll faction names, logos, warjack, warcaster &
warbeast are TM of Privateer Press, Inc.