space, sound and the peacocks
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Interactive Narrative workshop - plan for a lessonTRANSCRIPT
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narrativeworkshopwiki / Space, sound and the peacocks
narrativeworkshopwikiSpace, sound and the peacocks
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Space, sound and the
peacocks - Helena Barbas
Narratologically, the study of space is by norm one of the last aspects to be considered as usually understood as not much relevant.Interactive digital narrative – and in particular games – has imposed a turnaround in some priorities, and space became recognized as fundamental to the development of any story.Oldton tries to explore this new approach, giving space a primordial role in the narrative creation. In a way, it put to use some strategies of creative writing exercises; might have a predecessor in Italo Calvino’s Il castello dei destini incrociati (1973) – The Castle of Crossed Destinies. Both these examples – Oldton and The Castle of Crossed Destinies – among other things play with the human need to make sense out of the fragmentary (see, i.e., Marthe Robert – Roman des origines et origines du roman), to connect any scattered episodes, giving them a meaning just because they appear one after the other, if for nothing else.
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http://narrativeworkshopwiki.pbwiki.com/Space%2C+sound+and+the+peacocks (1 of 5) [14-04-2008 05:51:55]
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narrativeworkshopwiki / Space, sound and the peacocks
It is this process that lies also behind «Virtual Storytelling». And the construction of all the referred narratives, in last instance, is inspired by the respective title, some text that gives a hint to the reader/user/observer. In what concerns sound, in traditional narrative it is reproduced by a large range of strategies, from onomatopoeia to direct reference to known music titles. It exists and subsists mainly through the reader’s personal experience. There is a poem by Wallace Stevens – «Domination of Black»:
Out of the window,
I saw how the planets gathered
Like the leaves themselves
Turning in the wind.
I saw how the night came,
Came striding like the colour of the heavy hemlocks
I felt afraid.
And I remembered the cry of the peacocks.
If never heard before, anyone can imagine the sound made by these birds. But the poem only gets its full dimension of cosmic anguish if the reader has heard the shriek of the peacocks.In interactive digital narrative sound can be easily reproduced to illustrate or accompany the images or text enriching their meaning. However, its main objective would have to be to contribute with another instance of signification, in equal terms.In a real time/real world situation the sound effects can get more autonomous and be used in a more complex way.- there can be the sounds associated with one particular spot, triggered by the presence of the user; they can be heard by everyone else in the vicinities, or not;- these sounds could be always different, providing different narrative experiences;- the occurrence of one and same episode related with one specific spot can change depending on the sound associated with it. In example: a) the sudden noise of running horses b) the blast of a storm c) a child laughing
http://narrativeworkshopwiki.pbwiki.com/Space%2C+sound+and+the+peacocks (2 of 5) [14-04-2008 05:51:55]
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narrativeworkshopwiki / Space, sound and the peacocks
- in a particular situation where the story is being build by the user, these diverse sounds would give different meanings to the episode experienced, tainting it with different kinds of emotions, actually changing the narrative.The problem with sound is physiological. It affects directly the reptile brain – the most primitive cerebral zone, directly associated with primary emotions. It has to travel to the primate brain to be processed, and rationalized. (double) exercise- ask the participants to bring 5 (post)cards randomly collected around town (advertisements for shows, restaurant adds, sights, etc.);- ask them to indicate their favourite song, and the song they hate the most (any song)1) ask them to build a story retracing the route taken to collect the cards;2) shuffle the cards – reorganize them, and recreate another story; etc.3) try to associate the cards following the «instructions» given by the music (with or without lyrics) they like the most; do the same with the music they detest;
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This is an
interesting set of
comments and
suggestions. I
particularly like the
connections to the
work of Italo Calvino
whose work involves
the self-conscious
construction of
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http://narrativeworkshopwiki.pbwiki.com/Space%2C+sound+and+the+peacocks (3 of 5) [14-04-2008 05:51:55]
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narrativeworkshopwiki / Space, sound and the peacocks
Anonymous:
narrative
possibilities and
their evaluation
within the same
text. The cross-
references to
creative writing are
also productive.
With respect to
sound, I agree that
least work in
narrative may have
been done in this
domain. However,
the prevalence of
pop videos is such
that viewers are
used to trying to
make connections
between sound and
substance.
However,
sometimes music
can be disruptive. I
wonder too if
hearing the 'real'
sound should be
privileged over the
evocation of sound
and whether seeing
a real image should
be privileged over
http://narrativeworkshopwiki.pbwiki.com/Space%2C+sound+and+the+peacocks (4 of 5) [14-04-2008 05:51:55]
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narrativeworkshopwiki / Space, sound and the peacocks
an evocation of
image, as in poetry,
for example. The
materiality of sound
and image realized
in their particularity
can close off
imaginative
possibilities open to
readers of printed
text where they
must 'translate' the
verbal into the
visual and/or
acoustic. Many
thanks for your
interesting
contribution (Fiona
Doloughan).
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http://narrativeworkshopwiki.pbwiki.com/Space%2C+sound+and+the+peacocks (5 of 5) [14-04-2008 05:51:55]