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© 2015 Newzoo
Opportunities in the world’s fastest growing region
FREE NEWZOO REGIONAL REPORT
© 2015 NEWZOO | JANUARY | V1.0
Preview of the
Southeast Asian Games Market
FEATURES A SELECTION OF FINDINGS FROM THE FULL 75-PAGE SEA REPORT
WWW.NEWZOO.COM/SEA
© 2015 Newzoo
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Introduction
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Foreword
An important part of Newzoo’s games market research activities consists of primary consumer research aimed at generating nationally representative data for individual countries. In 2014, we added six countries from Southeast Asia to our portfolio, which together with the opening of our Shanghai office, is a major step in expanding our Asian business. It brings our consumer research portfolio to 25 countries, representing over 70% of the worlds’ gamers and 85% of it’s revenues.
We believe that consumer data has most value when evaluated within the cultural, economic, political and social context of a country. For this reason, we initiated a series of free reports on key countries or regions to accompany our data. Following the hugely positive response to our reports on China (downloaded more than 2,000 times) and on Russia, we asked our clients for suggestions. The most frequently mentioned was Southeast Asia, regardless of whether the client’s origin was in Europe, America or Asia. This free report features a selection of findings from our full 75-page report .
We are grateful for support from a select group of companies that have been involved in the Southeast Asia project from the start. A huge thank you goes out to our friends at Facebook, Microsoft, Baidu and Electronic Arts. If you have any questions, feedback or comments, please de not hesitate to contact us.
Newzoo Offices Welcome to Southeast Asia!
Southeast Asia’s economic growth prospects, huge population and fast-rising (mobile) internet connectivity essentially guarantee double digit growth rates in terms of game spending for many years to come. In addition, Southeast Asia is a region that could prove easier to access as a foreign company than for instance China or Russia, making it an attractive region to consider for business development.
In addition to its sheer size and potential, Southeast Asia is very interesting to monitor over the coming years for another reason. Many Japanese, Korean and specifically Chinese game companies have had mixed success in trying to conquer the West. Many have since shifted their attention to countries in Southeast Asia that are closer in terms of geography and (game) culture. At the same time, Western companies have spotted the potential and set up local offices and localized content. Southeast Asia will undoubtedly be a key battleground for global players in the games space.
Thijs Hagoort
Co-founder
Linda Doan
Research Analyst
© 2015 Newzoo 1
© 2015 Newzoo
Southeast Asia Full SEA Report Includes For the Region
Demographics
Language & Business Culture
Economy
Media & Internet
Digital Media
Social Networking
Mobile Landscape
Smartphones & Tablets
Online Payment & Piracy
Games Market Overview
Revenues & Growth per Country
Revenues & Growth per Segment
Gaming Regulations
Game Companies & Associations
© 2015 Newzoo
For full details and pricing, please visit:
www.newzoo.com/sea
Southeast Asia is a sub-region of Asia with an area of approximately 4.5 million square kilometers, which is roughly half the area of the United States. It consists of two geographic regions: Maritime Southeast Asia (Malay Archipelago) and Mainland Southeast Asia (Indochina). Eleven countries make up the region. This report will focus on the “Big 6”, or the six majors, which are the dominant economies in Southeast Asia: Indonesia, Malaysia, the Philippines, Singapore, Thailand and Vietnam.
Population
The population of Southeast Asia is estimated at 626 million. In the Big 6, there are 548 million people, which accounts for 87.6% of Southeast Asia’s total population. Indonesia alone, with its enormous population, accounts for more than 40% of Southeast Asia.
Age Structure
Much of the region’s population is young, with the majority in, or about to enter, the working age demographic (15-64). This young workforce is driving investment in education and skills training in addition to increasing the demand for goods. Overall, Southeast Asia’s young demographic plays a key role in the region’s current and forecast competitive advantage in the world economy.
626M
Population Breakdown of SEA Per Country Share of Population
Age Breakdown of the Big 6 Per Country Age Distribution of Population
Source: UN population statistics Source: CIA The World Factbook
Demographics
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© 2015 Newzoo
Southeast Asia
Revenues and Growth per Country
For 2013-2017
POPULATION
ONLINE POPULATION
GAMERS
PAYING GAMERS
2014 REVENUES (EXCL. TAX)
CAGR 2013-2017
626.0M
179.3M
126.2M
59.7M
$1.1Bn
+28.8%
Games Revenues and Growth per Country
Revenues of the Southeast Asian games market will double to $2.2Bn by 2017. Thailand will remain the largest market in terms of gaming revenues in Southeast Asia, closely followed by Indonesia and Malaysia. Singapore will continue to grow but will lose market share to faster growing countries such as Indonesia and the Philippines. Vietnam and Thailand will grow in line with the overall market, maintaining their market share.
Source: Newzoo Global Games Market Report Premium
Full SEA Report Includes Per Country
Politics & Culture
Population
Economy
Media Landscape
Internet Access
Online Video
Digital Media
Mobile, Smartphones & Tablets
Games Market Revenues 2013-2017
Revenues per Segment 2013-2017
Players, Payers & Average Spend
Revenues & Gamers per Screen
Mobile Game Genre Preferences
Local Companies & Associations
Games Market
CAGR 2013-2017
+28.8%
For full details and pricing, please visit:
www.newzoo.com/sea 3
CAGR
+37.3% CAGR
+27.0% CAGR
+36.5% CAGR
+14.4% CAGR
+30.9% CAGR
+27.2%
© 2015 Newzoo
Indonesia
Age Breakdown of Indonesia 2014
Age Distribution of Population
252.8M
Population
With a population 252.8 million in 2014, Indonesia is the most populous country in Southeast Asia and fourth in the world. About 57% of Indonesia’s population live on Java, the most populous island in the world. Though Indonesia has embarked on family planning programs, the population growth shows no sign of slowing. According to projections by the UN, Indonesia is expected to have a population that exceeds 270 million by 2025, 285 million by 2035, and 290 million by 2045. An important demographic strength is Indonesia’s young population and corresponding large workforce, a key driver for growth of consumption.
POPULATION
ONLINE POPULATION
GAMERS
PAYING GAMERS
ANNUAL SPEND / PAYER
2014 REVENUES (EXCL. TAX)
252,800,000
52,600,000
34,000,000
19,900,000
$9,12
$181,100,000
Source: CIA The World Factbook
Full SEA Report Includes Indonesia
Politics & Culture
Population
Economy
Media Landscape
Internet Access
Online Video
Digital Media
Mobile, Smartphones & Tablets
Games Market Revenues 2013-2017
Revenues per Segment 2013-2017
Players, Payers & Average Spend
Revenues & Gamers per Screen
Mobile Game Genre Preferences
Local Companies & Associations
For full details and pricing, please visit:
www.newzoo.com/sea
Indonesia
Indonesia, officially the Republic of Indonesia, is an archipelago that encompasses an estimated 17,508 islands with a total area of about 1.9 million square kilometers, the world’s 15th largest country. After three and a half centuries of Dutch colonialism and Japanese occupation in World War II, Indonesia gained independence in 1945. Since then, Indonesia has faced its fair share of challenges posed by natural disasters, separatism, the transition to democracy and periods of rapid economic change.
4
CAGR 2013-2017 +37.3%
© 2015 Newzoo
Malaysia
Screen Used to Play Games On
As Share of all gamers
POPULATION
ONLINE POPULATION
GAMERS
PAYING GAMERS
ANNUAL SPEND / PAYER
2014 REVENUES (EXCL. TAX)
30,200,000
21,400,000
14,300,000
6,600,000
$32,61
$214,200,000
Share of Gamers per Screen
In Southeast Asia, Malaysia is the country where playing on multiple screens is most popular. Of all Malaysian gamers, 26.5% plays on all four screens: Computer Screen (PC), Personal Screen (smartphone), Entertainment Screen (console) and Floating Screen (tablet/handheld console). This is is above the global average of 23.9%.
Source: ©2014 Newzoo Screen Segmentation ModelTM
Full SEA Report Includes Malaysia
Politics & Culture
Population
Economy
Media Landscape
Internet Access
Online Video
Digital Media
Mobile, Smartphones & Tablets
Games Market Revenues 2013-2017
Revenues per Segment 2013-2017
Players, Payers & Average Spend
Revenues & Gamers per Screen
Mobile Game Genre Preferences
Local Companies & Associations
For full details and pricing, please visit:
www.newzoo.com/sea
Malaysia
Malaysia is separated by the South China Sea into two regions: Peninsular Malaysia and East Malaysia (Malaysian Borneo). It has a total landmass of approximately 330,000 square kilometers, which is slightly smaller than the size of Germany. Malaysia has its origins in the Malay Kingdoms, which became subject to the British Empire in the 18th century. The British brought in Chinese and Indian laborers in the early 20th century. Peninsular Malaysia was first unified as the Malayan Union in 1946 and restructured as the Federation of Malaya in 1948. Malaya achieved independence in 1957. In 1963, Malaya united with the crown colonies of Singapore, North Borneo and Sarawak to become Malaysia. The Federation faced significant tensions, which ultimately resulted in Singapore’s exit from the Federation in 1965.
5
CAGR 2013-2017 +27.0%
© 2015 Newzoo
Philippines
Internet Penetration Growth 2004-2014
As Percent of Population
POPULATION
ONLINE POPULATION
GAMERS
PAYING GAMERS
ANNUAL SPEND / PAYER
2014 REVENUES (EXCL. TAX)
100,100,000
42,000,000
27,200,000
11,000,000
$8.76
$96,800,000
Internet Access
Between 2004 and 2014, internet access grew more than 800%, the fastest rate in Southeast Asia, due primarily to the boom in mobile internet. Other contributing factors include: investments from telecom companies into expanding coverage across the islands, computer literacy programs in schools, and increasing affordability of computers and gadgets. Internet penetration reached 42% in 2014, translating to an online population of about 42 million.
Source: ITU, Newzoo forecast for 2014
Full SEA Report Includes Philippines
Politics & Culture
Population
Economy
Media Landscape
Internet Access
Online Video
Digital Media
Mobile, Smartphones & Tablets
Games Market Revenues 2013-2017
Revenues per Segment 2013-2017
Players, Payers & Average Spend
Revenues & Gamers per Screen
Mobile Game Genre Preferences
Local Companies & Associations
For full details and pricing, please visit:
www.newzoo.com/sea
Philippines
The Philippines, officially Republic of the Philippines, is an archipelago of 7,107 islands covering about 300,000 square kilometers. Magellan’s arrival in 1521 marked the beginning of Spanish colonization, which lasted for more than 300 years. The Philippine Revolution at the end of the 19th century resulted in the short-lived First Philippine Republic. The Philippine-American war followed, resulting in the Philippines becoming an unincorporated territory of the US. After a period of Japanese occupation during World War II, the US formally granted the Philippines independence in 1946. It has since been on a rocky path to full democracy, including 20 years of dictatorial rule by Ferdinand Marcos, who was overthrown by the People Power Revolution in 1986.
6
CAGR 2013-2017 +36.5%
© 2015 Newzoo
Singapore
Breakdown of Gamers aged 10-50
By Age and Gender in 2014
POPULATION
ONLINE POPULATION
GAMERS
PAYING GAMERS
ANNUAL SPEND / PAYER
2014 REVENUES (EXCL. TAX)
5,500,000
4,100,000
2,800,000
1,100,000
$189.30
$201,600,000
Gamers by Age and Gender
Almost 52% of all gamers in Singapore are men and within both gender groups, people aged 21 to 35 are the most likely to play games. Singapore is the only country in Southeast Asia where there are more gamers aged 36 to 50 than gamers aged 10 to 20.
2.4M
Source: 2014 Newzoo Data Explorer
Full SEA Report Includes Singapore
Politics & Culture
Population
Economy
Media Landscape
Internet Access
Online Video
Digital Media
Mobile, Smartphones & Tablets
Games Market Revenues 2013-2017
Revenues per Segment 2013-2017
Players, Payers & Average Spend
Revenues & Gamers per Screen
Mobile Game Genre Preferences
Local Companies & Associations
For full details and pricing, please visit:
www.newzoo.com/sea
Singapore
Singapore, officially the Republic of Singapore, is a sovereign city-state and island country off the southern tip of the Malay Peninsula. In addition to the main island, Singapore Island, there are more than 60 significantly smaller islets. The total land area is currently 716.1 square kilometers with ongoing land reclamation projects. Singapore has belonged to a series of local empires. Modern Singapore was founded in 1819 as a trading post of the East India Company. It was then conquered by the British in 1824 and became one of the British Straits Settlements in 1826. Following a period of Japanese occupation during World War II, Singapore declared independence from the UK in 1963 and united with other former British territories to form Malaysia, from which it was separated two years later. Since then, Singapore has achieved rapid economic development with a reputation as a stable, independent and pro-business city-state
7
CAGR 2013-2017 +14.4%
© 2015 Newzoo
Thailand
Games Market Revenues 2014
Per Segment (Outer Circle) & Screen (Inner Circle)
POPULATION
ONLINE POPULATION
GAMERS
PAYING GAMERS
ANNUAL SPEND / PAYER
2014 REVENUES (EXCL. TAX)
62,200,000
21,100,000
14,700,000
8,300,000
$27,76
$230,300,000
Thailand’s Games Market
The total size of Thailand’s games market in terms of revenues is expected to grow from $230.3M in 2014 to $490.9M in 2017, representing a CAGR of 30.9%. The total number of players is expected to grow at a CAGR of 8,5% over the same period, from a starting point of 14.7 million in 2014, which is a relatively low share of the total population.
$230M
2014 REVENUES
CAGR +30.9%
Source: Newzoo Global Games Market Report Premium
Full SEA Report Includes Thailand
Politics & Culture
Population
Economy
Media Landscape
Internet Access
Online Video
Digital Media
Mobile, Smartphones & Tablets
Games Market Revenues 2013-2017
Revenues per Segment 2013-2017
Players, Payers & Average Spend
Revenues & Gamers per Screen
Mobile Game Genre Preferences
Local Companies & Associations
For full details and pricing, please visit:
www.newzoo.com/sea
Thailand
The Kingdom of Thailand is a country at the center of Indochina with a total area of about 513,000 square kilometers, roughly twice the size of the UK. European traders arrived in the 16th century, but despite European interest, Thailand remains the only Southeast Asian nation that has never been colonized. The Thai use the phrase “land of the free” to express pride in this fact. Formerly known as Siam, the country changed its name to Thailand in 1939. Thailand is a monarchy headed by King Bhumibol Adulyadej, Rama IX. Although a constitutional system was established in 1932, the monarchy and the military have continued to intervene periodically in politics.
8
CAGR 2013-2017 +30.9%
© 2015 Newzoo
Vietnam
Growth of Mobile Games
In Revenues 2013-2017
POPULATION
ONLINE POPULATION
GAMERS
PAYING GAMERS
ANNUAL SPEND / PAYER
2014 REVENUES (EXCL. TAX)
92,500,000
44,700,000
31,400,000
12,300,000
$12,67
$155,800,000
Revenues per Segment: Explosive Mobile Growth
Smartphone games only account for about 18% of revenues in 2014, but the segment will see an impressive CAGR of 87.7%, the fastest in Southeast Asia, becoming the biggest segment by 2017. Mobile games revenues (phones and tablets together) will reach $161.6M, accounting for just over 50% of all games revenues in 2017.
Source: Newzoo Global Games Market Report Premium
Full SEA Report Includes Vietnam
Politics & Culture
Population
Economy
Media Landscape
Internet Access
Online Video
Digital Media
Mobile, Smartphones & Tablets
Games Market Revenues 2013-2017
Revenues per Segment 2013-2017
Players, Payers & Average Spend
Revenues & Gamers per Screen
Mobile Game Genre Preferences
Local Companies & Associations
For full details and pricing, please visit:
www.newzoo.com/sea
Vietnam
Vietnam, officially the Social Republic of Vietnam, is the easternmost country on the Indochina Peninsula with a total area of about 331,000 square kilometers. Vietnam was part of Imperial China for over a millennium from 111 BC to 938 AD. It was colonized by the French in the mid-19th century. Following Japanese occupation in the 1940s, Vietnam expelled the French in 1954 after the First Indochina War and was divided into two rival states of North and South Vietnam. Conflict culminated into the Vietnam War (known as the American War in Vietnam, or the Second Indochina War), which ended in 1975 with North Vietnamese victory and unification under a communist government.
9
CAGR 2013-2017 +27.2%
© 2015 Newzoo
Full 75-page Report: Introduction to the Southeast Asian Games Market: Opportunities in the world’s fastest growing region
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