sound reproduction and acoustic enhancement in concert ......31.10.2008 © 2008, sonic emotionag...
TRANSCRIPT
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31.10.2008 © 2008, sonic emotion ag Slide 1
Sound Reproduction andAcoustic Enhancement in Concert Halls
Using Wave Field Synthesis
Clemens Kuhn-Rahloffsonic emotion ag
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31.10.2008 © 2008, sonic emotion ag Slide 2
Overview
• Sound Field Reproduction – why?
• Principles of Wave Field Synthesis
• Application Example and System Overview
• Active Room Acoustics and Wave Field Synthesis
• Summary
• Questions & Discussions
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31.10.2008 © 2008, sonic emotion ag Slide 3
Overview
• Sound Field Reproduction – why?
• Principles of Wave Field Synthesis
• Application Example and System Overview
• Active Room Acoustics and Wave Field Synthesis
• Summary
• Questions & Discussions
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31.10.2008 © 2008, sonic emotion ag Slide 4
A short historic overview on spatial sound design
• Spatial sound from early music to contemporary electro-acoustic compositions (sound reproduction).– e.g. Varèse/Xenakis:
Poème électronique (Brüssel, 1958) und Virtual Electronic Poem (Berlin, 2004)
• Aesthetics of spatial sound reinforcement systems – e.g. Pink Floyd (quadrophonic systems in concerts)– Less obstrusive systems especially for classical music (e.g. delta stereophony in the
1980s)
• Aesthetics of room acoustics– Decoupling the physical and aesthetic properties of halls by electro-acoustic room
enhancement systems
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31.10.2008 © 2008, sonic emotion ag Slide 5
Acoustical Design of Rooms• Re-design and re-shape the acoustic properties of the room
regardless of its real physical properties.
• The audio system shall:
– Appear as being a “natural” part of the hall (“inaudible” loudspeaker)– Keep localisation of sound sources and perception of room acoustics
coherent with visual aspects– Create a sonic image independent of the listening position– Open an acoustic space behind the physical walls– Possibly enable virtual rooms that go beyond the scope of plausibility to
achieve new experiences of artistic environments.
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31.10.2008 © 2008, sonic emotion ag Slide 6
Quality measures of spatial soundreproduction
• Meet the requirements of human perception
– Localisation performance– Distance– Room size– Room interaction– …
ÿ Perceptual properties of Wave Field Synthesis as tools for spatial reproduction
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31.10.2008 © 2008, sonic emotion ag Slide 7
Overview
• Sound Field Reproduction – why?
• Principles of Wave Field Synthesis
• Application Example and System Overview
• Active Room Acoustics and Wave Field Synthesis
• Summary
• Questions & Discussions
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31.10.2008 © 2008, sonic emotion ag Slide 8
Wave Field Synthesis
• Wave Field Synthesis (WFS) Concept:
– Sound source emits certainwave fields
– Reproduction usingsecondary sourcesaccording to HuygensPrinciple
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31.10.2008 © 2008, sonic emotion ag Slide 9
Wave Field Synthesis
• Arbitrarily shapedsecondary source arrays– Reproduction as point
source: holographicimaging...
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31.10.2008 © 2008, sonic emotion ag Slide 10
Wave Field Synthesis
• Arbitrarily shapedsecondary source arrays– ...even in front of the
loudspeaker array
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31.10.2008 © 2008, sonic emotion ag Slide 12
Wave Field Synthesis
– ...or as plane waves (identical image for all listeners at any position inside the loudspeaker array)
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31.10.2008 © 2008, sonic emotion ag Slide 14
Multichannel equalization, sound field control
• Measure of loudspeaker radiation on an ensemble of microphone positions
• Specification of a target sound field (associated to a virtual source position/directivity)
• Multichannel inversion, iterative calculation of filters in the time domain
h2
hi
hn
h1
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31.10.2008 © 2008, sonic emotion ag Slide 15
Multichannel equalization, plane wave
Better frequency response than with conventional equalization
Classical equalization Multichannel equalization
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31.10.2008 © 2008, sonic emotion ag Slide 16
Overview
• Sound Field Reproduction – why?
• Principles of Wave Field Synthesis
• Application Example and System Overview
• Active Room Acoustics and Wave Field Synthesis
• Summary
• Questions & Discussions
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31.10.2008 © 2008, sonic emotion ag Slide 17
„Neue Aula“, Conservatory of Music Detmold
• Concert Hall with approx. 500 seats• Dimensions:
– Length: 30m + 6 m stage– Width: 18m– Height: 10.5m (stage) / 7.5m (back wall)
• No balcony• Natural reverberation time: 1.6sec• Organ
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31.10.2008 © 2008, sonic emotion ag Slide 18
„Neue Aula“, Conservatory of Music Detmold
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31.10.2008 © 2008, sonic emotion ag Slide 20
Applications
• Concerts of classical music starting from early music to romantic symphonic music and contemporary works.
• Composition and performance of contemporary electro-acoustic pieces
• Optional sound reinforcement for jazz concerts, etc.
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31.10.2008 © 2008, sonic emotion ag Slide 21
System Overview
• 272 loudspeakers WFS
• Ceiling: 41 loudspeakers + 12 subwoofers
• Stage: focused sources• Listening area: point sources „outside“ of the hall• Ceiling: elevated sources
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31.10.2008 © 2008, sonic emotion ag Slide 22
System Overview
Sound Reproduction-
Augmented Reality
panels p075&p150
wave I-III wave control
wave rooms
wave net
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31.10.2008 © 2008, sonic emotion ag Slide 23
panels for wave systems
• panels p075&p150: Flat panel loudspeaker technology. • panels may be integrated in walls, screens or cabinets.
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31.10.2008 © 2008, sonic emotion ag Slide 24
Distributed System Architecture
• wave I-III and engine304– ADAT-input 48kHz, 16bits, 24
inputs, 16 outputs per engine• amp103
– fan-less amplifiers close to the respective loudspeakers
– 25W amplifier output per channel
– Additional amplifiers(100W/200W) for ceiling loudspeakers and subwoofers
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31.10.2008 © 2008, sonic emotion ag Slide 25
Digital Audio Workstations Including wave control
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31.10.2008 © 2008, sonic emotion ag Slide 27
wave system architecture
wave net(parameter communication, TCP/IP)
amplifieramp103
amplifieramp103
amplifieramp103
amplifieramp103
amplifieramp103
System control from -Standard GUI (running on PC or MAC)-Individual software (integration and APIs on request)-...
wave engine with 24 outputs for loudspeaker signals
amplifieramp103
amplifieramp103
amplifieramp103
loudspeaker outputs to panels or other
loudspeakers for WFS25W at 8 Ohms
wave engine with 16 outputs for loudspeaker signals
wave engine with 24 outputs for loudspeaker signals
ADAT
Audio Input for 24 virtual source signals
(ADAT format, 48kHz, 16bits)
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31.10.2008 © 2008, sonic emotion ag Slide 28
Overview
• Sound Field Reproduction – why?
• Principles of Wave Field Synthesis
• Application Example and System Overview
• Active Room Acoustics and Wave Field Synthesis
• Summary
• Questions & Discussions
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31.10.2008 © 2008, sonic emotion ag Slide 29
Active Room Acoustics
• Room enhancement from 1.6sec up to more than 3sec for a broad repertoire.
• In-line technology:– 6 microphones in the stage area and at the organ– Signal processing in SIAP MkIV processor and wave III– Reproduction of reverberant field using WFS system.
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31.10.2008 © 2008, sonic emotion ag Slide 30
Advantages of Active Room Acoustics with WFS
• Very homogeneous sound field reproduction– Single loudspeaker not perceivable– Higher diffuse sound field level possible compared to
conventional room enhancement systems
• Control of lateral energy (envelopment) due to directivity control of early reflections.
• Virtual enlargement of the room (virtual distance of the walls).
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31.10.2008 © 2008, sonic emotion ag Slide 31
Reverberation Level• Criteria
– You should never be able to indicate the artificial reverberation, thus:
• Enhanced SPL < Natural SPL
– The artificial reverberation should sound natural:• Stability• No Colouration
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31.10.2008 © 2008, sonic emotion ag Slide 33
Reverberation Times
-30,0
-25,0
-20,0
-15,0
-10,0
-5,0
0,0
0,5 0,7 0,9 1,1 1,3 1,5 1,7 1,9 2,1 2,3 2,5 2,7 2,9
Reverberation Time [s]
Reve
rb L
evel
[dB
]
RT = V/6A
p2=4ρcW/A
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31.10.2008 © 2008, sonic emotion ag Slide 34
Reverberation Times• 1.6sec natural reverberation time
• 1.8sec small symphony orchestra
• 2.0sec symphony orchestra
• 2.2sec late romantic symphonic music
• 2.4sec orchestra with choir
• 2.8sec small choir
• 3.2sec large choir
• 6.0sec cathedral experimental setting
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31.10.2008 © 2008, sonic emotion ag Slide 35
Overview
• Sound Field Reproduction – why?
• Principles of Wave Field Synthesis
• Application Example and System Overview
• Active Room Acoustics and Wave Field Synthesis
• Summary
• Questions & Discussions
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31.10.2008 © 2008, sonic emotion ag Slide 36
Summary
• Tools for designing spatial sound in concert halls
• Enlarging the listening room
• Approaching known workflows and production methods
• Room enhancement using active room acoustics combined with wave field synthesis
ÿ Re-design and re-shape the acoustic properties of the room (almost) regardless of its physical properties.
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31.10.2008 © 2008, sonic emotion ag Slide 37
Thank you for your attention!Thank you for your attention!
www.www.sonicemotionsonicemotion.com.com
© 2008, sonic emotion ag