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31.10.2008 © 2008, sonic emotion ag Slide 1 Sound Reproduction and Acoustic Enhancement in Concert Halls Using Wave Field Synthesis Clemens Kuhn-Rahloff sonic emotion ag [email protected]

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  • 31.10.2008 © 2008, sonic emotion ag Slide 1

    Sound Reproduction andAcoustic Enhancement in Concert Halls

    Using Wave Field Synthesis

    Clemens Kuhn-Rahloffsonic emotion ag

    [email protected]

  • 31.10.2008 © 2008, sonic emotion ag Slide 2

    Overview

    • Sound Field Reproduction – why?

    • Principles of Wave Field Synthesis

    • Application Example and System Overview

    • Active Room Acoustics and Wave Field Synthesis

    • Summary

    • Questions & Discussions

  • 31.10.2008 © 2008, sonic emotion ag Slide 3

    Overview

    • Sound Field Reproduction – why?

    • Principles of Wave Field Synthesis

    • Application Example and System Overview

    • Active Room Acoustics and Wave Field Synthesis

    • Summary

    • Questions & Discussions

  • 31.10.2008 © 2008, sonic emotion ag Slide 4

    A short historic overview on spatial sound design

    • Spatial sound from early music to contemporary electro-acoustic compositions (sound reproduction).– e.g. Varèse/Xenakis:

    Poème électronique (Brüssel, 1958) und Virtual Electronic Poem (Berlin, 2004)

    • Aesthetics of spatial sound reinforcement systems – e.g. Pink Floyd (quadrophonic systems in concerts)– Less obstrusive systems especially for classical music (e.g. delta stereophony in the

    1980s)

    • Aesthetics of room acoustics– Decoupling the physical and aesthetic properties of halls by electro-acoustic room

    enhancement systems

  • 31.10.2008 © 2008, sonic emotion ag Slide 5

    Acoustical Design of Rooms• Re-design and re-shape the acoustic properties of the room

    regardless of its real physical properties.

    • The audio system shall:

    – Appear as being a “natural” part of the hall (“inaudible” loudspeaker)– Keep localisation of sound sources and perception of room acoustics

    coherent with visual aspects– Create a sonic image independent of the listening position– Open an acoustic space behind the physical walls– Possibly enable virtual rooms that go beyond the scope of plausibility to

    achieve new experiences of artistic environments.

  • 31.10.2008 © 2008, sonic emotion ag Slide 6

    Quality measures of spatial soundreproduction

    • Meet the requirements of human perception

    – Localisation performance– Distance– Room size– Room interaction– …

    ÿ Perceptual properties of Wave Field Synthesis as tools for spatial reproduction

  • 31.10.2008 © 2008, sonic emotion ag Slide 7

    Overview

    • Sound Field Reproduction – why?

    • Principles of Wave Field Synthesis

    • Application Example and System Overview

    • Active Room Acoustics and Wave Field Synthesis

    • Summary

    • Questions & Discussions

  • 31.10.2008 © 2008, sonic emotion ag Slide 8

    Wave Field Synthesis

    • Wave Field Synthesis (WFS) Concept:

    – Sound source emits certainwave fields

    – Reproduction usingsecondary sourcesaccording to HuygensPrinciple

  • 31.10.2008 © 2008, sonic emotion ag Slide 9

    Wave Field Synthesis

    • Arbitrarily shapedsecondary source arrays– Reproduction as point

    source: holographicimaging...

  • 31.10.2008 © 2008, sonic emotion ag Slide 10

    Wave Field Synthesis

    • Arbitrarily shapedsecondary source arrays– ...even in front of the

    loudspeaker array

  • 31.10.2008 © 2008, sonic emotion ag Slide 12

    Wave Field Synthesis

    – ...or as plane waves (identical image for all listeners at any position inside the loudspeaker array)

  • 31.10.2008 © 2008, sonic emotion ag Slide 14

    Multichannel equalization, sound field control

    • Measure of loudspeaker radiation on an ensemble of microphone positions

    • Specification of a target sound field (associated to a virtual source position/directivity)

    • Multichannel inversion, iterative calculation of filters in the time domain

    h2

    hi

    hn

    h1

  • 31.10.2008 © 2008, sonic emotion ag Slide 15

    Multichannel equalization, plane wave

    Better frequency response than with conventional equalization

    Classical equalization Multichannel equalization

  • 31.10.2008 © 2008, sonic emotion ag Slide 16

    Overview

    • Sound Field Reproduction – why?

    • Principles of Wave Field Synthesis

    • Application Example and System Overview

    • Active Room Acoustics and Wave Field Synthesis

    • Summary

    • Questions & Discussions

  • 31.10.2008 © 2008, sonic emotion ag Slide 17

    „Neue Aula“, Conservatory of Music Detmold

    • Concert Hall with approx. 500 seats• Dimensions:

    – Length: 30m + 6 m stage– Width: 18m– Height: 10.5m (stage) / 7.5m (back wall)

    • No balcony• Natural reverberation time: 1.6sec• Organ

  • 31.10.2008 © 2008, sonic emotion ag Slide 18

    „Neue Aula“, Conservatory of Music Detmold

  • 31.10.2008 © 2008, sonic emotion ag Slide 20

    Applications

    • Concerts of classical music starting from early music to romantic symphonic music and contemporary works.

    • Composition and performance of contemporary electro-acoustic pieces

    • Optional sound reinforcement for jazz concerts, etc.

  • 31.10.2008 © 2008, sonic emotion ag Slide 21

    System Overview

    • 272 loudspeakers WFS

    • Ceiling: 41 loudspeakers + 12 subwoofers

    • Stage: focused sources• Listening area: point sources „outside“ of the hall• Ceiling: elevated sources

  • 31.10.2008 © 2008, sonic emotion ag Slide 22

    System Overview

    Sound Reproduction-

    Augmented Reality

    panels p075&p150

    wave I-III wave control

    wave rooms

    wave net

  • 31.10.2008 © 2008, sonic emotion ag Slide 23

    panels for wave systems

    • panels p075&p150: Flat panel loudspeaker technology. • panels may be integrated in walls, screens or cabinets.

  • 31.10.2008 © 2008, sonic emotion ag Slide 24

    Distributed System Architecture

    • wave I-III and engine304– ADAT-input 48kHz, 16bits, 24

    inputs, 16 outputs per engine• amp103

    – fan-less amplifiers close to the respective loudspeakers

    – 25W amplifier output per channel

    – Additional amplifiers(100W/200W) for ceiling loudspeakers and subwoofers

  • 31.10.2008 © 2008, sonic emotion ag Slide 25

    Digital Audio Workstations Including wave control

  • 31.10.2008 © 2008, sonic emotion ag Slide 27

    wave system architecture

    wave net(parameter communication, TCP/IP)

    amplifieramp103

    amplifieramp103

    amplifieramp103

    amplifieramp103

    amplifieramp103

    System control from -Standard GUI (running on PC or MAC)-Individual software (integration and APIs on request)-...

    wave engine with 24 outputs for loudspeaker signals

    amplifieramp103

    amplifieramp103

    amplifieramp103

    loudspeaker outputs to panels or other

    loudspeakers for WFS25W at 8 Ohms

    wave engine with 16 outputs for loudspeaker signals

    wave engine with 24 outputs for loudspeaker signals

    ADAT

    Audio Input for 24 virtual source signals

    (ADAT format, 48kHz, 16bits)

  • 31.10.2008 © 2008, sonic emotion ag Slide 28

    Overview

    • Sound Field Reproduction – why?

    • Principles of Wave Field Synthesis

    • Application Example and System Overview

    • Active Room Acoustics and Wave Field Synthesis

    • Summary

    • Questions & Discussions

  • 31.10.2008 © 2008, sonic emotion ag Slide 29

    Active Room Acoustics

    • Room enhancement from 1.6sec up to more than 3sec for a broad repertoire.

    • In-line technology:– 6 microphones in the stage area and at the organ– Signal processing in SIAP MkIV processor and wave III– Reproduction of reverberant field using WFS system.

  • 31.10.2008 © 2008, sonic emotion ag Slide 30

    Advantages of Active Room Acoustics with WFS

    • Very homogeneous sound field reproduction– Single loudspeaker not perceivable– Higher diffuse sound field level possible compared to

    conventional room enhancement systems

    • Control of lateral energy (envelopment) due to directivity control of early reflections.

    • Virtual enlargement of the room (virtual distance of the walls).

  • 31.10.2008 © 2008, sonic emotion ag Slide 31

    Reverberation Level• Criteria

    – You should never be able to indicate the artificial reverberation, thus:

    • Enhanced SPL < Natural SPL

    – The artificial reverberation should sound natural:• Stability• No Colouration

  • 31.10.2008 © 2008, sonic emotion ag Slide 33

    Reverberation Times

    -30,0

    -25,0

    -20,0

    -15,0

    -10,0

    -5,0

    0,0

    0,5 0,7 0,9 1,1 1,3 1,5 1,7 1,9 2,1 2,3 2,5 2,7 2,9

    Reverberation Time [s]

    Reve

    rb L

    evel

    [dB

    ]

    RT = V/6A

    p2=4ρcW/A

  • 31.10.2008 © 2008, sonic emotion ag Slide 34

    Reverberation Times• 1.6sec natural reverberation time

    • 1.8sec small symphony orchestra

    • 2.0sec symphony orchestra

    • 2.2sec late romantic symphonic music

    • 2.4sec orchestra with choir

    • 2.8sec small choir

    • 3.2sec large choir

    • 6.0sec cathedral experimental setting

  • 31.10.2008 © 2008, sonic emotion ag Slide 35

    Overview

    • Sound Field Reproduction – why?

    • Principles of Wave Field Synthesis

    • Application Example and System Overview

    • Active Room Acoustics and Wave Field Synthesis

    • Summary

    • Questions & Discussions

  • 31.10.2008 © 2008, sonic emotion ag Slide 36

    Summary

    • Tools for designing spatial sound in concert halls

    • Enlarging the listening room

    • Approaching known workflows and production methods

    • Room enhancement using active room acoustics combined with wave field synthesis

    ÿ Re-design and re-shape the acoustic properties of the room (almost) regardless of its physical properties.

  • 31.10.2008 © 2008, sonic emotion ag Slide 37

    Thank you for your attention!Thank you for your attention!

    www.www.sonicemotionsonicemotion.com.com

    © 2008, sonic emotion ag