sonification: the element of surprise
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Sonification: the element of surprise
Stuart Jones
Received: 28 October 2010 / Accepted: 9 August 2011 / Published online: 14 September 2011
� Springer-Verlag London Limited 2011
All composers work within constraints. Even such an
absolutist control freak as Wagner never wrote a top D for
a Heldentenor because he knew the outcome wouldn’t be
great. I would go further and say that most composers
(certainly since Monteverdi) actually enjoy the stimulus of
the constraints presented, for example, by the nature of
particular instruments and the way they are played, even by
particular players. The constraint is an opportunity, a
source of inspiration. At the same time music that is per-
formed is a provisional art, there is no definitive execution
of any work. Most composers embrace this lack of absolute
control, and enjoy the fact that their pieces are interpreted.
These are the conventional ‘limitations’ that arise from
the composer–notation–performer matrix. However, some
composers enjoy constraints and handing over of control in
the compositional process itself, and I am among them. I
enjoy structural and processual constraints in composition,
and I particularly enjoy handing over control of all or
aspects of the compositional process, for the simple reason
that doing so produces results which I could not have
imagined. I am also interested in how a musical piece may
relate to the environment it inhabits, and all these three
have drawn me to sonification.
I have discussed an early piece of mine, Meter, in my
essay about real-time sonification in this journal. In that
piece I used sonification in a performance context. I would
now like to talk about two other sonifications, one which
produced material for a composition, the other which used
sonification to reveal states in a building to its inhabitants.
1 Chesterfield starfield
This piece was written in 2000 to celebrate the opening of a
new city centre. Historically, Chesterfield had been a centre
of the coal mining industry, and there remains a proud
tradition of brass band music making, which comes from
that industrial tradition. The playing standard of these local
brass bands is often of a very high order. I decided early
that I would take advantage of this wonderful resource, and
wanted to use bands both marching through the town and
playing together in the new centre. I also wanted to rec-
ognise the mining tradition, and it was through this that I
came to the (perhaps apparently counter-intuitive) decision
to base the music and performance on the location of stars.
I calculated the position of the stars above Chesterfield at
the time of the performance (which was 11.00 am, so the
stars would be invisible) and used the resultant star map to
generate all aspects of the performance.
I was glad to find the small constellation Triangulum at
the centre of this map. Its shape (an elongated isosceles
triangle) echoed the symbol of Chesterfield, a spire, and it
gave me the first parameters of the piece—that it would be
for three bands, and that in the central performance space
their layout would replicate this shape. The routes for the
bands to march along were worked out by superimposing a
map of Chesterfield on the star map. The musical material
for both the marches and the central piece was derived by
superimposing graph paper aligned with the three sides of
Triangulum. Strands of rhythmed pitches were derived
using algorithms using the magnitudes and distances of the
three stars that Triangulum consists of (a Trianguli (Caput
Trianguli), b Trianguli, 6 Trianguli) as factors. These
strands were disposed among the instruments of the bands
using criteria based on various factors such as range and
transposition.
S. Jones (&)
20 Cleveleys Road, London E5 9JN, UK
e-mail: [email protected]
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AI & Soc (2012) 27:297–298
DOI 10.1007/s00146-011-0352-4
There is an unanswerable question in relation to this
piece and ones based on similar principles, and it is this:
what difference does a knowledge of the roots of the piece
make to how you experience it? In this case the knowledge
was available to the audience, and it was important to me
that they had the opportunity to consider it. I wanted there
to be a reflective context; indeed, the motto of the piece is
‘‘the stars above us, the earth beneath our feet’’. But almost
certainly many in the audience didn’t know this back-
ground, and I hope and believe that didn’t impair their
enjoyment of the music. I also enjoy the fact that such
unanswerable questions exist, as I enjoyed the fact that the
marching of the bands brought different parts of the music
into different conjunctions of direction and distance that
were totally unpredictable.
2 Bop!—making sense of space
In this project, on the other hand, it was essential that
people were able to make a clear connection between what
they were hearing and the data it represented. Bop! was a
multi-disciplinary research project with participants from
computer science, engineering and art and design. It had
several aims, but intrinsically it set out to use a Wireless
Sensor Network distributed throughout a building (a design
and research centre) to sense data both environmental
(temperature, light level, atmospheric pressure etc.) and
human occupancy (presence, number of people, level of
activity etc.). These data were sent to a relational database,
from which they could be read in real time, with a little
latency. In parallel with this system was a series of inter-
active devices which gave inhabitants opportunities to
register their feelings. Thus changes in environmental and
human conditions could be tracked against people’s moods
over an extended period (4 weeks in the final test).
An important part of the project was feeding the data
back to the inhabitants, both to contextualise their feedback
through the interactives and to give them a sense both of
the reality of the (unseen) spaces around them and of their
role in the project. Because of this, lucidity in the data
representation and engagement of participants were of high
importance. The data were fed back, in real time, with data
visualisation and sonification. Creating the sonification was
one of my roles in the project.
The representations, both visual and aural, were of a
mixture of environmental data and human activity data.
These were being collected throughout the building, in
locations invisible to the participant and often remote from
them. The strategy for the data visualisation was extremely
simple: the data from each room, represented numerically
and graphically, scrolled across the screen; the participant
could intervene to view the ‘over time’ data for a particular
space.
My strategy for the sonification was based on the prin-
ciple that hearing and vision work in tandem, and that
while vision is focused on a particular object, hearing will
be attending to everything coming from every direction. I
therefore used speaker layout and sound dispersal tech-
niques to give the sense that sounds were coming from the
direction of their originating data, and seemed to be at a
distance proportional to their distance.
The aesthetic decisions about what sounds to use and
how they would change with data change were founded
more on design than artistic principles. That is, the primary
purpose was not aesthetic pleasure or ‘beauty’ but trans-
parency of representation. I wanted my aesthetic decisions
to bring the listener to a very strong sense of the data, how
it surrounded them, where it was coming from, how it was
different in different places. This was not intended to be
read quantitatively (‘it’s 23�C and rising in that room’) but
qualitatively (‘it’s warm in that room and getting warmer,
and there are lots of people in it so I suppose that’s not
surprising’). It was intended to give them a sense of the
unseen surrounding space as a living, changing presence,
and the opportunity to relate that sense to a more analytical
reading provided by the data visualisation. It also gave
them the opportunity to explore the data mapping, by
controlling and filtering what they were hearing, both in
relation to place (only listening to one space) or parameter
(only listening to temperature). This possibility of explo-
ration was intended to draw them into a closer relationship
with the data and thence the space itself. As for my own
satisfaction as a composer, apart from the challenge of
balancing complexity, legibility and ‘listenability’, there
was the pleasure of surprise—there was no way of knowing
what the conjunction of sounds would sound like at any
moment.
I would say that it is this last that draws me most to
sonification: the element of surprise. In that sense, for me
sonification is a device or strategy rather than an end in
itself, and parallels other strategies I use in other pieces to
achieve unpredictability. However, the fact that it does so
by relating directly to changing aspects of the world in
which the piece exists is of particular importance to me,
especially if, as in Bop!, the sonification is happening in
real time. I have always seen music as an art of transience,
of performance—with these sounds happening now in this
place amongst these people, never to be repeated. To do
this by tapping directly into the flux that the music is part
of is for me particularly satisfying, a closing of the circle.
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