solid modeling symposium, seattle 2003 aesthetic engineering carlo h. séquin eecs computer science...

108
Solid Modeling Symposium, Solid Modeling Symposium, Seattle 2003 Seattle 2003 Aesthetic Engineering Carlo H. Séquin EECS Computer Science Division University of California, Berkeley

Post on 15-Jan-2016

215 views

Category:

Documents


0 download

TRANSCRIPT

Page 1: Solid Modeling Symposium, Seattle 2003 Aesthetic Engineering Carlo H. Séquin EECS Computer Science Division University of California, Berkeley

Solid Modeling Symposium, Seattle 2003Solid Modeling Symposium, Seattle 2003

Aesthetic Engineering

Carlo H. Séquin

EECS Computer Science Division

University of California, Berkeley

Page 2: Solid Modeling Symposium, Seattle 2003 Aesthetic Engineering Carlo H. Séquin EECS Computer Science Division University of California, Berkeley

I Am Not an ArtistI Am Not an Artist

Page 3: Solid Modeling Symposium, Seattle 2003 Aesthetic Engineering Carlo H. Séquin EECS Computer Science Division University of California, Berkeley

I am a Designer, Engineer …I am a Designer, Engineer …

CCD Camera, Bell Labs, 1973 Soda Hall, Berkeley, 1994

RISC chip, Berkeley, 1981 “Octa-Gear”, Berkeley, 2000

Page 4: Solid Modeling Symposium, Seattle 2003 Aesthetic Engineering Carlo H. Séquin EECS Computer Science Division University of California, Berkeley

““Artistic Geometry”Artistic Geometry”

The role of the computer in:

the creative process,

aesthetic optimization.

Interactivity !

Page 5: Solid Modeling Symposium, Seattle 2003 Aesthetic Engineering Carlo H. Séquin EECS Computer Science Division University of California, Berkeley

What Drives My Research ?What Drives My Research ?

Whatever I need most urgently to get a real job done.

Most of my jobs involve building things-- not just pretty pictures on a CRT.

Today: Report on some ongoing activities: -- motivation and progress so far.

Thanks to: Ling Xiao, Ryo Takahashi,Alex Kozlowski.

Page 6: Solid Modeling Symposium, Seattle 2003 Aesthetic Engineering Carlo H. Séquin EECS Computer Science Division University of California, Berkeley

Outline: Three Defining TasksOutline: Three Defining Tasks

#1: Mapping graphs onto surfaces of suitable genus with a high degree of symmetry.

#2: Making models of self-intersecting surfaces such as Klein-bottles, Boy Surface, Morin Surface …

#3: Coming up with an interesting and doable design for a snow-sculpture for January 2004.

Page 7: Solid Modeling Symposium, Seattle 2003 Aesthetic Engineering Carlo H. Séquin EECS Computer Science Division University of California, Berkeley

Outline: Some Common ProblemsOutline: Some Common Problems

#A: “Which is the fairest (surface) of them all ?”

#B: Drawing geodesic lines (or curves with linearly varying curvature)

between two points on a surface.

#C: Making gridded surface representations (different needs for different applications).

Page 8: Solid Modeling Symposium, Seattle 2003 Aesthetic Engineering Carlo H. Séquin EECS Computer Science Division University of California, Berkeley

TASK GROUP #1TASK GROUP #1Two Graph-Mapping ProblemsTwo Graph-Mapping Problems

(courtesy of Prof. J(courtesy of Prof. Jüürgen Bokowski)rgen Bokowski)

Given some abstract graph:

“K12” = complete graph with 12 vertices,

“Dyck Graph” (12vertices, but only 48 edges)

Embed each of these graphs crossing-free

in a surface with lowest possible genus,

so that an orientable matroid results,

maintaining as much symmetry as possible.

Page 9: Solid Modeling Symposium, Seattle 2003 Aesthetic Engineering Carlo H. Séquin EECS Computer Science Division University of California, Berkeley

Graph KGraph K1212

Page 10: Solid Modeling Symposium, Seattle 2003 Aesthetic Engineering Carlo H. Séquin EECS Computer Science Division University of California, Berkeley

Mapping Graph KMapping Graph K1212 onto a Surface onto a Surface

(i.e., an orientable two-manifold)(i.e., an orientable two-manifold)

Draw complete graph with 12 nodes

Has 66 edges

Orientable matroid has 44 triangular facets

Euler: E – V – F + 2 = 2*Genus

66 – 12 – 44 + 2 = 12 Genus = 6

Now make a (nice) model of that !

Page 11: Solid Modeling Symposium, Seattle 2003 Aesthetic Engineering Carlo H. Séquin EECS Computer Science Division University of California, Berkeley

Bokowski’s Goose-Neck ModelBokowski’s Goose-Neck Model

Page 12: Solid Modeling Symposium, Seattle 2003 Aesthetic Engineering Carlo H. Séquin EECS Computer Science Division University of California, Berkeley

Bokowski’s Bokowski’s ( Partial ) ( Partial )

Virtual Model Virtual Model on a on a

Genus 6 Genus 6 SurfaceSurface

Page 13: Solid Modeling Symposium, Seattle 2003 Aesthetic Engineering Carlo H. Séquin EECS Computer Science Division University of California, Berkeley

My ModelMy Model

Find highest-symmetry genus-6 surface,

with “convenient” handles to route edges.

Page 14: Solid Modeling Symposium, Seattle 2003 Aesthetic Engineering Carlo H. Séquin EECS Computer Science Division University of California, Berkeley

My Model (cont.)My Model (cont.)

Find suitable locations for twelve vertices:

Maintain symmetry!

Put nodes at saddle points,

because of 11 outgoing edges, and 11 triangles between them.

Page 15: Solid Modeling Symposium, Seattle 2003 Aesthetic Engineering Carlo H. Séquin EECS Computer Science Division University of California, Berkeley

My Model (3)My Model (3)

Now need to place 66 edges:

Use trial and error.

Need a 3D model !

No nice CAD model yet.

Page 16: Solid Modeling Symposium, Seattle 2003 Aesthetic Engineering Carlo H. Séquin EECS Computer Science Division University of California, Berkeley

A 2A 2ndnd Problem : Dyck’s Graph Problem : Dyck’s Graph

12 vertices,

but only 48 edges.

E – V – F + 2 = 2*Genus

48 – 12 – 32 + 2 = 6 Genus = 3

Page 17: Solid Modeling Symposium, Seattle 2003 Aesthetic Engineering Carlo H. Séquin EECS Computer Science Division University of California, Berkeley

Another View of Dyck’s GraphAnother View of Dyck’s Graph

Difficult to connect up matching nodes !

Page 18: Solid Modeling Symposium, Seattle 2003 Aesthetic Engineering Carlo H. Séquin EECS Computer Science Division University of California, Berkeley

Folding It into a Self-intersecting PolyhedronFolding It into a Self-intersecting Polyhedron

Page 19: Solid Modeling Symposium, Seattle 2003 Aesthetic Engineering Carlo H. Séquin EECS Computer Science Division University of California, Berkeley

Towards a 3D ModelTowards a 3D Model Find highest-symmetry genus-3 surface:

Klein Surface (tetrahedral frame).

Page 20: Solid Modeling Symposium, Seattle 2003 Aesthetic Engineering Carlo H. Séquin EECS Computer Science Division University of California, Berkeley

Find Locations for VerticesFind Locations for Vertices Actually harder than in previous example,

not all vertices connected to one another. (Every vertex has 3 that it is not connected to.)

Place them so that themissing edges do not break the symmetry:

Inside and outside on each tetra-arm.

Do not connect the vertices that lie on thesame symmetry axis(same color)(or this one).

Page 21: Solid Modeling Symposium, Seattle 2003 Aesthetic Engineering Carlo H. Séquin EECS Computer Science Division University of California, Berkeley

A First Physical ModelA First Physical Model

Edges of graph should be nice, smooth curves.

Quickest way to get a model: Painting a physical object.

Page 22: Solid Modeling Symposium, Seattle 2003 Aesthetic Engineering Carlo H. Séquin EECS Computer Science Division University of California, Berkeley

What Are the CAD Tasks Here ?What Are the CAD Tasks Here ?

1) Make a fair surface of given genus.

2) Symmetrically place vertices on it.

3) Draw “geodesic” lines between points.

4) Color all regions based on symmetry.

Let’s address tasks 1) and 3)

Page 23: Solid Modeling Symposium, Seattle 2003 Aesthetic Engineering Carlo H. Séquin EECS Computer Science Division University of California, Berkeley

Construction of Fair SurfacesConstruction of Fair Surfaces

Input: Genus, symmetry class, size;

Output: “Fairest” surface possible: Highest symmetry: G3 Tetrahedral

Smooth: Gn continuous (n2)

Simple: No unnecessary undulations

Good parametrization: (for texturing)

Representation: Efficient, for visualization, RP

Use some optimization process…

Is there a “Beauty Functional” ?

Page 24: Solid Modeling Symposium, Seattle 2003 Aesthetic Engineering Carlo H. Séquin EECS Computer Science Division University of California, Berkeley

Various Optimization FunctionalsVarious Optimization Functionals

Minimum Length / Area: (rubber bands, soap films) Polygons; -- Minimal Surfaces.

Minimum Bending Energy: (thin plates, “Elastica”) 2 ds -- 1

2 + 22 dA

Splines; -- Minimum Energy Surfaces.

Minumum Curvature Variation: (no natural model ?) (dds2 ds -- (d1de12 + (d2de22 dA Circles; -- Cyclides: Spheres, Cones, Tori …

Minumum Variation Curves / Surfaces (MVC, MVS)

Page 25: Solid Modeling Symposium, Seattle 2003 Aesthetic Engineering Carlo H. Séquin EECS Computer Science Division University of California, Berkeley

Minimum-Variation SurfacesMinimum-Variation Surfaces

The most pleasing smooth surfaces…

Constrained only by topology, symmetry, size.

Genus 3 D4h Genus 5 Oh

Page 26: Solid Modeling Symposium, Seattle 2003 Aesthetic Engineering Carlo H. Séquin EECS Computer Science Division University of California, Berkeley

Comparison: Comparison: MES MES MVS MVS(genus 4 surfaces)(genus 4 surfaces)

Page 27: Solid Modeling Symposium, Seattle 2003 Aesthetic Engineering Carlo H. Séquin EECS Computer Science Division University of California, Berkeley

Comparison MES Comparison MES MVS MVS

Things get worse for MES as we go to higher genus:

Genus-5 MESMVS

3 holes pinch off

Page 28: Solid Modeling Symposium, Seattle 2003 Aesthetic Engineering Carlo H. Séquin EECS Computer Science Division University of California, Berkeley

11stst Implementation: Henry Moreton Implementation: Henry Moreton

Thesis work by Henry Moreton in 1993:

Used quintic Hermite splines for curves

Used bi-quintic Bézier patches for surfaces

Global optimization of all DoF’s (many!)

Triply nested optimization loop

Penalty functions forcing G1 and G2 continuity

SLOW ! (hours, days!)

But results look very good …

Page 29: Solid Modeling Symposium, Seattle 2003 Aesthetic Engineering Carlo H. Séquin EECS Computer Science Division University of California, Berkeley

What Can Be Improved?What Can Be Improved?

Continuity by construction:

E.g., Subdivision surfaces

Avoids need for penalty functions

Improves convergence speed (>100x)

Hierarchical approach:

Find rough shape first, then refine

Further improves speed (>10x)

Computers are 100x faster than 1993:

>105 Days become seconds !

Page 30: Solid Modeling Symposium, Seattle 2003 Aesthetic Engineering Carlo H. Séquin EECS Computer Science Division University of California, Berkeley

#B: Drawing onto that Surface …#B: Drawing onto that Surface …

MVS gives us a good shape for the surface.

Now we want to draw nice, smooth curves:They look like geodesics …

Page 31: Solid Modeling Symposium, Seattle 2003 Aesthetic Engineering Carlo H. Séquin EECS Computer Science Division University of California, Berkeley

Geodesic LinesGeodesic Lines

“Fairest” curve is a “straight” line.

On a surface, these are geodesic lines:

They bend with the given surface, but make no gratuitous lateral turns.

We can easily draw such a curve from an initial point in a given direction:

Step-by-step construction of the next point (one line segment per polyhedron facet).

PolyhedralApproximation

Page 32: Solid Modeling Symposium, Seattle 2003 Aesthetic Engineering Carlo H. Séquin EECS Computer Science Division University of California, Berkeley

Real GeodesicsReal Geodesics

Chaotic Pathproduced by a geodesic lineon a surfacewith saddlesas well as convex regions.

Page 33: Solid Modeling Symposium, Seattle 2003 Aesthetic Engineering Carlo H. Séquin EECS Computer Science Division University of California, Berkeley

Geodesic Line Between 2 PointsGeodesic Line Between 2 Points

Connecting two given points with the shortest geodesic on a high-genus surface is an NP-hard problem.

T

S

Page 34: Solid Modeling Symposium, Seattle 2003 Aesthetic Engineering Carlo H. Séquin EECS Computer Science Division University of California, Berkeley

Send geodesic path from S towards T

Vary starting direction; do binary search for hit.

Try: Target-ShootingTry: Target-Shooting

TVSS

T

V

Problem:Where Gauss curvature > 0 (bumps, bowls) two possible paths focussing effect.

Page 35: Solid Modeling Symposium, Seattle 2003 Aesthetic Engineering Carlo H. Séquin EECS Computer Science Division University of California, Berkeley

Target-Shooting Problem (2)Target-Shooting Problem (2)

Where Gauss curvature < 0 (saddle regions)

no (stable) path defocussing effect.

V

T1

T2

TV

T1

T2S

T1, T2 can only be reached by going through V !

S

Page 36: Solid Modeling Symposium, Seattle 2003 Aesthetic Engineering Carlo H. Séquin EECS Computer Science Division University of California, Berkeley

Polyhedral Angle AmbiguityPolyhedral Angle Ambiguity

At non-planar vertices in a polyhedral surface there is an angle deficit (G>0) or excess (G<0).

Whenever a path “hits” a vertex,we can choose within this angle,how the path should continue.

If, in our binary search for a target hit,the path steps across a vertex,we can lock the path to that vertex,and start a new “shooting game” from there.

Page 37: Solid Modeling Symposium, Seattle 2003 Aesthetic Engineering Carlo H. Séquin EECS Computer Science Division University of California, Berkeley

““Pseudo Geodesics”Pseudo Geodesics”

Need more control than geodesics can offer.

Want to space the departing curves from a vertex more evenly, avoid very acute angles.

Need control over starting and ending tangent directions (like Hermite spline).

Page 38: Solid Modeling Symposium, Seattle 2003 Aesthetic Engineering Carlo H. Séquin EECS Computer Science Division University of California, Berkeley

LVC Curves (instead of MVC)LVC Curves (instead of MVC)

Curves with linearly varying curvaturehave two degrees of freedom: kA kB,

Allows to set two additional parameters,i.e., the start / ending tangent directions.

A

B

CURVATURE

kA

kB

ARC-LENGTH

Page 39: Solid Modeling Symposium, Seattle 2003 Aesthetic Engineering Carlo H. Séquin EECS Computer Science Division University of California, Berkeley

The Complete “Shooting Game”The Complete “Shooting Game”

Alternate shooting from both ends,

gradually adjusting the two end-curvature parameters until the two points are connected and the two specified tangent directions are met.

Need to worry about angle ambiguity,whenever the path correction “jumps”over a vertex of the polyhedron.

Gets too complicated; instabilities …

==> NOT RECOMMENDED !

Page 40: Solid Modeling Symposium, Seattle 2003 Aesthetic Engineering Carlo H. Séquin EECS Computer Science Division University of California, Berkeley

More Promising Approach to FindingMore Promising Approach to Findinga “Geodesic” LVC Connectiona “Geodesic” LVC Connection

Assume, you already have some path that connects the two points with the desired route on the surface (going around the right handles).

Move all the facet edge crossing points so as to even out the curvature differences between neighboring path sample pointswhile approaching the LVC curve with the desired start / end tangents.

Page 41: Solid Modeling Symposium, Seattle 2003 Aesthetic Engineering Carlo H. Séquin EECS Computer Science Division University of California, Berkeley

Path-Optimization towards LVCPath-Optimization towards LVC

Locally move locations of edge crossingsso as to even out variation of curvature:

T

CS

C

As path moves across a vertex, re-analyze the gradient on the new edges, and exploit angle ambiguity.

V

Page 42: Solid Modeling Symposium, Seattle 2003 Aesthetic Engineering Carlo H. Séquin EECS Computer Science Division University of California, Berkeley

TASK GROUP # 2TASK GROUP # 2

Making RP Models of Math SurfacesMaking RP Models of Math Surfaces

Klein Bottles

Boy’s Surface

Morin Surface

Intriguing, self-intersecting in 3D

Page 43: Solid Modeling Symposium, Seattle 2003 Aesthetic Engineering Carlo H. Séquin EECS Computer Science Division University of California, Berkeley

““Skeleton of Klein Bottle”Skeleton of Klein Bottle”

“Transparency” in the dark old ages when I could only make B&W prints:

Take a grid-approach to depicting transparent surfaces.

Need to find a good parametrization,which defines nicely placed grid lines.

Ideally, avoid intersections of struts (not achieved in this figure).

SEQUIN, 1981

Page 44: Solid Modeling Symposium, Seattle 2003 Aesthetic Engineering Carlo H. Séquin EECS Computer Science Division University of California, Berkeley

Triply Twisted Figure-8 Klein BottleTriply Twisted Figure-8 Klein Bottle

Strut intersections can be avoided by design because of simplicity of intersection line and regularity of strut crossings.

SEQUIN 2000

Page 45: Solid Modeling Symposium, Seattle 2003 Aesthetic Engineering Carlo H. Séquin EECS Computer Science Division University of California, Berkeley

Avoiding Self-intersectionsAvoiding Self-intersections

Rectangular surface domain of Klein bottle.

Arrange strut patternas shown on the left.

After the figure-8 fold, struts pass smoothly through one another.

Page 46: Solid Modeling Symposium, Seattle 2003 Aesthetic Engineering Carlo H. Séquin EECS Computer Science Division University of California, Berkeley

A Look into the FDM MachineA Look into the FDM Machine

Page 47: Solid Modeling Symposium, Seattle 2003 Aesthetic Engineering Carlo H. Séquin EECS Computer Science Division University of California, Berkeley

Triply Twisted Figure-8 Klein BottleTriply Twisted Figure-8 Klein Bottle

As it comes out of the FDM machine

Page 48: Solid Modeling Symposium, Seattle 2003 Aesthetic Engineering Carlo H. Séquin EECS Computer Science Division University of California, Berkeley

The Finished Klein Bottle The Finished Klein Bottle (supports removed)(supports removed)

Page 49: Solid Modeling Symposium, Seattle 2003 Aesthetic Engineering Carlo H. Séquin EECS Computer Science Division University of California, Berkeley

The Projective PlaneThe Projective Plane

C

PROJECTIVE PLANE

-- Walk off to infinity -- and beyond … come back upside-down from opposite direction.

Projective Plane is single-sided; has no edges.

Page 50: Solid Modeling Symposium, Seattle 2003 Aesthetic Engineering Carlo H. Séquin EECS Computer Science Division University of California, Berkeley

Model of Boy SurfaceModel of Boy Surface

Computer graphics by John Sullivan (1998)

Page 51: Solid Modeling Symposium, Seattle 2003 Aesthetic Engineering Carlo H. Séquin EECS Computer Science Division University of California, Berkeley

Double Covering of Boy SurfaceDouble Covering of Boy Surface

Wire model byCharles Pugh( ~ 1980 )

Decorated by C. H. Séquin:

“Equator”

3 “Meridians,” 120º apart

Page 52: Solid Modeling Symposium, Seattle 2003 Aesthetic Engineering Carlo H. Séquin EECS Computer Science Division University of California, Berkeley

Can We Avoid Strut IntersectionsCan We Avoid Strut Intersectionsfor Boy’s Surface ?for Boy’s Surface ?

This is much harder:

More difficult to find a nice, regularly gridded parametrization,

Intersection lines are more complicated,

Harder to predict where parameter lines will cross over.

Page 53: Solid Modeling Symposium, Seattle 2003 Aesthetic Engineering Carlo H. Séquin EECS Computer Science Division University of California, Berkeley

Tessellation from Surface EvolverTessellation from Surface Evolver

Triangulation from optimal polyhedron.

Mesh dualization.

Strut thickening.

FDM fabrication.

Quad facet !

Intersecting struts.

Page 54: Solid Modeling Symposium, Seattle 2003 Aesthetic Engineering Carlo H. Séquin EECS Computer Science Division University of California, Berkeley

Paper Model with Regular TilesPaper Model with Regular Tiles

Only vertices of valence 3.

Only meshes with 5, 6, or 7 sides.

Struts pass through holes.

--> Permits the use of a modular component...

Page 55: Solid Modeling Symposium, Seattle 2003 Aesthetic Engineering Carlo H. Séquin EECS Computer Science Division University of California, Berkeley

A Modular TriconnectorA Modular Triconnector

Prototype made in the FDM machine

Page 56: Solid Modeling Symposium, Seattle 2003 Aesthetic Engineering Carlo H. Séquin EECS Computer Science Division University of California, Berkeley

Assembly of the “Tiled” Boy SurfaceAssembly of the “Tiled” Boy Surface

KIHA LEE

Page 57: Solid Modeling Symposium, Seattle 2003 Aesthetic Engineering Carlo H. Séquin EECS Computer Science Division University of California, Berkeley
Page 58: Solid Modeling Symposium, Seattle 2003 Aesthetic Engineering Carlo H. Séquin EECS Computer Science Division University of California, Berkeley

Boy Surface in OberwolfachBoy Surface in Oberwolfach

Sculpture constructed by Mercedes Benz

Photo courtesy John Sullivan

Page 59: Solid Modeling Symposium, Seattle 2003 Aesthetic Engineering Carlo H. Séquin EECS Computer Science Division University of California, Berkeley

TASK GROUP #3TASK GROUP #3

Combining Math Model MakingCombining Math Model Makingwith some artistic ambitionswith some artistic ambitions

This needs some background …

Page 60: Solid Modeling Symposium, Seattle 2003 Aesthetic Engineering Carlo H. Séquin EECS Computer Science Division University of California, Berkeley

Brent CollinsBrent Collins

“Hyperbolic Hexagon II”

Page 61: Solid Modeling Symposium, Seattle 2003 Aesthetic Engineering Carlo H. Séquin EECS Computer Science Division University of California, Berkeley

Brent Collins: Stacked SaddlesBrent Collins: Stacked Saddles

Page 62: Solid Modeling Symposium, Seattle 2003 Aesthetic Engineering Carlo H. Séquin EECS Computer Science Division University of California, Berkeley

Scherk’s 2nd Minimal SurfaceScherk’s 2nd Minimal Surface

Normal“biped”saddles

Generalization to higher-order saddles(monkey saddle)

Page 63: Solid Modeling Symposium, Seattle 2003 Aesthetic Engineering Carlo H. Séquin EECS Computer Science Division University of California, Berkeley

““Hyperbolic Hexagon” by B. CollinsHyperbolic Hexagon” by B. Collins

6 saddles in a ring

6 holes passing through symmetry plane at ±45º

= “wound up” 6-story Scherk tower

Discussion: What if … we added more stories ?

or introduced a twist before closing the ring ?

Page 64: Solid Modeling Symposium, Seattle 2003 Aesthetic Engineering Carlo H. Séquin EECS Computer Science Division University of California, Berkeley

Closing the LoopClosing the Loop

straight

or

twisted

Page 65: Solid Modeling Symposium, Seattle 2003 Aesthetic Engineering Carlo H. Séquin EECS Computer Science Division University of California, Berkeley

Brent Collins’ Prototyping ProcessBrent Collins’ Prototyping Process

Armature for the "Hyperbolic Heptagon"

Mockup for the "Saddle Trefoil"

Time-consuming ! (1-3 weeks)

Page 66: Solid Modeling Symposium, Seattle 2003 Aesthetic Engineering Carlo H. Séquin EECS Computer Science Division University of California, Berkeley

““Sculpture Generator I”, GUI Sculpture Generator I”, GUI

Page 67: Solid Modeling Symposium, Seattle 2003 Aesthetic Engineering Carlo H. Séquin EECS Computer Science Division University of California, Berkeley

V-artV-art

VirtualGlassScherkTowerwithMonkeySaddles

(Radiance 40 hours)

Jane Yen

Page 68: Solid Modeling Symposium, Seattle 2003 Aesthetic Engineering Carlo H. Séquin EECS Computer Science Division University of California, Berkeley

Collins’ Fabrication ProcessCollins’ Fabrication Process

Example: “Vox Solis”

Layered laminated main shapeWood master pattern

for sculpture

Page 69: Solid Modeling Symposium, Seattle 2003 Aesthetic Engineering Carlo H. Séquin EECS Computer Science Division University of California, Berkeley

Slices through “Minimal Trefoil”Slices through “Minimal Trefoil”

50% 10%23%30%

45% 5%20%27%

35% 2%15%25%

Page 70: Solid Modeling Symposium, Seattle 2003 Aesthetic Engineering Carlo H. Séquin EECS Computer Science Division University of California, Berkeley

One thick slicethru sculpture,from which Brent can cut boards and assemble a rough shape.

Traces represent: top and bottom,as well as cuts at 1/4, 1/2, 3/4of one board.

Profiled Slice through “Heptoroid”Profiled Slice through “Heptoroid”

Page 71: Solid Modeling Symposium, Seattle 2003 Aesthetic Engineering Carlo H. Séquin EECS Computer Science Division University of California, Berkeley

Emergence of the “Heptoroid” (1)Emergence of the “Heptoroid” (1)

Assembly of the precut boards

Page 72: Solid Modeling Symposium, Seattle 2003 Aesthetic Engineering Carlo H. Séquin EECS Computer Science Division University of California, Berkeley

Emergence of the “Heptoroid” (2)Emergence of the “Heptoroid” (2)

Forming a continuous smooth edge

Page 73: Solid Modeling Symposium, Seattle 2003 Aesthetic Engineering Carlo H. Séquin EECS Computer Science Division University of California, Berkeley

Emergence of the “Heptoroid” (3)Emergence of the “Heptoroid” (3)

Smoothing the whole surface

Page 74: Solid Modeling Symposium, Seattle 2003 Aesthetic Engineering Carlo H. Séquin EECS Computer Science Division University of California, Berkeley

The Finished The Finished “Heptoroid”“Heptoroid”

at Fermi Lab Art Gallery (1998).

Page 75: Solid Modeling Symposium, Seattle 2003 Aesthetic Engineering Carlo H. Séquin EECS Computer Science Division University of California, Berkeley

Various “Scherk-Collins” SculpturesVarious “Scherk-Collins” Sculptures

Page 76: Solid Modeling Symposium, Seattle 2003 Aesthetic Engineering Carlo H. Séquin EECS Computer Science Division University of California, Berkeley

Hyper-Sculpture: “Family of 12 Trefoils”Hyper-Sculpture: “Family of 12 Trefoils”

W=2

W=1

B=1 B=2 B=3 B=4

Page 77: Solid Modeling Symposium, Seattle 2003 Aesthetic Engineering Carlo H. Séquin EECS Computer Science Division University of California, Berkeley

““Cohesion”Cohesion”

SIGGRAPH’2004 Art Gallery

Page 78: Solid Modeling Symposium, Seattle 2003 Aesthetic Engineering Carlo H. Séquin EECS Computer Science Division University of California, Berkeley

Stan Wagon, Stan Wagon, Macalester College, St. Paul, MNMacalester College, St. Paul, MN

Leader of Team “USA – Minnesota”

Page 79: Solid Modeling Symposium, Seattle 2003 Aesthetic Engineering Carlo H. Séquin EECS Computer Science Division University of California, Berkeley

Snow-Sculpting, Breckenridge, 2003Snow-Sculpting, Breckenridge, 2003

Brent Collins and Carlo Séquin

are invited to join the team

and to provide a design.

Other Team Members:

Stan Wagon, Dan Schwalbe, Steve Reinmuth

(= Team “Minnesota”)

Page 80: Solid Modeling Symposium, Seattle 2003 Aesthetic Engineering Carlo H. Séquin EECS Computer Science Division University of California, Berkeley

Breckenridge, CO, 1999Breckenridge, CO, 1999

Helaman Ferguson: “Invisible Handshake”

Page 81: Solid Modeling Symposium, Seattle 2003 Aesthetic Engineering Carlo H. Séquin EECS Computer Science Division University of California, Berkeley

Breckenridge, Breckenridge, 20002000

Robert Longhurst:

“Rhapsody in White”

2nd Place

Page 82: Solid Modeling Symposium, Seattle 2003 Aesthetic Engineering Carlo H. Séquin EECS Computer Science Division University of California, Berkeley

Monkey Saddle TrefoilMonkey Saddle Trefoil

from Sculpture Generator I

Page 83: Solid Modeling Symposium, Seattle 2003 Aesthetic Engineering Carlo H. Séquin EECS Computer Science Division University of California, Berkeley

Annual Championships in Breckenridge, COAnnual Championships in Breckenridge, CO

Page 84: Solid Modeling Symposium, Seattle 2003 Aesthetic Engineering Carlo H. Séquin EECS Computer Science Division University of California, Berkeley
Page 85: Solid Modeling Symposium, Seattle 2003 Aesthetic Engineering Carlo H. Séquin EECS Computer Science Division University of California, Berkeley

Day 1: The “Monolith”Day 1: The “Monolith”

Cut away prisms …

Page 86: Solid Modeling Symposium, Seattle 2003 Aesthetic Engineering Carlo H. Séquin EECS Computer Science Division University of California, Berkeley

End of Day 2End of Day 2

The Torus

Page 87: Solid Modeling Symposium, Seattle 2003 Aesthetic Engineering Carlo H. Séquin EECS Computer Science Division University of California, Berkeley

Day 3, 4: Carving the Flanges, Holes Day 3, 4: Carving the Flanges, Holes

Page 88: Solid Modeling Symposium, Seattle 2003 Aesthetic Engineering Carlo H. Séquin EECS Computer Science Division University of California, Berkeley

Day 5, am: Surface RefinementDay 5, am: Surface Refinement

Page 89: Solid Modeling Symposium, Seattle 2003 Aesthetic Engineering Carlo H. Séquin EECS Computer Science Division University of California, Berkeley

““Whirled White Web”Whirled White Web”

Page 90: Solid Modeling Symposium, Seattle 2003 Aesthetic Engineering Carlo H. Séquin EECS Computer Science Division University of California, Berkeley
Page 91: Solid Modeling Symposium, Seattle 2003 Aesthetic Engineering Carlo H. Séquin EECS Computer Science Division University of California, Berkeley

12:40 pm -- 4212:40 pm -- 42° F° F

Page 92: Solid Modeling Symposium, Seattle 2003 Aesthetic Engineering Carlo H. Séquin EECS Computer Science Division University of California, Berkeley

12:41 pm -- 4212:41 pm -- 42° F° F

Page 93: Solid Modeling Symposium, Seattle 2003 Aesthetic Engineering Carlo H. Séquin EECS Computer Science Division University of California, Berkeley

12:40:0112:40:01

Photo:StRomain

Page 94: Solid Modeling Symposium, Seattle 2003 Aesthetic Engineering Carlo H. Séquin EECS Computer Science Division University of California, Berkeley

3 pm: “WWW” Wins Silver Medal3 pm: “WWW” Wins Silver Medal

Page 95: Solid Modeling Symposium, Seattle 2003 Aesthetic Engineering Carlo H. Séquin EECS Computer Science Division University of California, Berkeley

Snow-Sculpting Plans for 2004Snow-Sculpting Plans for 2004

“Turning a Snowball Inside Out”

Design is due July 1, 2003

Again, I am having some problemsmaking a good CAD model.

Page 96: Solid Modeling Symposium, Seattle 2003 Aesthetic Engineering Carlo H. Séquin EECS Computer Science Division University of California, Berkeley

Sphere EversionSphere Eversion

~ 1960, the blind mathematician B. Morin, (born 1931) conceived of a way how a sphere can be turned inside-out:

Surface may pass through itself,

but no ripping, puncturing, creasing allowed,e.g., this is not an acceptable solution:

PINCH

Page 97: Solid Modeling Symposium, Seattle 2003 Aesthetic Engineering Carlo H. Séquin EECS Computer Science Division University of California, Berkeley

Morin SurfaceMorin Surface But there are more contorted paths

that can achieve the desired goal.

The Morin surface is the half-way point of one such path:

John Sullivan: “The Optiverse”

Page 98: Solid Modeling Symposium, Seattle 2003 Aesthetic Engineering Carlo H. Séquin EECS Computer Science Division University of California, Berkeley

Simplest ModelSimplest Model

Partial cardboard model based on the simplest polyhedral sphere (= cuboctahedron) eversion.

Page 99: Solid Modeling Symposium, Seattle 2003 Aesthetic Engineering Carlo H. Séquin EECS Computer Science Division University of California, Berkeley

Gridded Models for TransparencyGridded Models for Transparency

3D-Print from Zcorp SLIDE virtual model

Page 100: Solid Modeling Symposium, Seattle 2003 Aesthetic Engineering Carlo H. Séquin EECS Computer Science Division University of California, Berkeley

Shape Adaption for Snow SculptureShape Adaption for Snow Sculpture

Restructured Morin surface to fit block size: (10’ x 10’ x 12’)

Page 101: Solid Modeling Symposium, Seattle 2003 Aesthetic Engineering Carlo H. Séquin EECS Computer Science Division University of California, Berkeley

Make Surface “Transparent”Make Surface “Transparent”

Realize surface as a grid.

Draw a mesh of smooth lines onto the surface …

Ideally, these areLVC lines.

Page 102: Solid Modeling Symposium, Seattle 2003 Aesthetic Engineering Carlo H. Séquin EECS Computer Science Division University of California, Berkeley

Best Modeling Effort as of 5/25/03Best Modeling Effort as of 5/25/03

Used Sweep-Morph for best controlUsed Sweep-Morph for best controlof placing parameter lines.of placing parameter lines.

Developed a special offset-surface generator Developed a special offset-surface generator that cuts “windows” into all the facets,that cuts “windows” into all the facets,so that only a grid structure remains.so that only a grid structure remains.

Page 103: Solid Modeling Symposium, Seattle 2003 Aesthetic Engineering Carlo H. Séquin EECS Computer Science Division University of California, Berkeley

Latest FDM Model 6/1/03Latest FDM Model 6/1/03

Work to Be Done:

Need a perfect CAD model for bronze cast.

Struts should be curved and follow surface.

Should be of uniform thickness.

Could involve challenging CSG operation.

Plan: Build into offset-surface generator.

Page 104: Solid Modeling Symposium, Seattle 2003 Aesthetic Engineering Carlo H. Séquin EECS Computer Science Division University of California, Berkeley

CAD and Modeling ToolsCAD and Modeling Tools

State of the art is lacking …

Fairly generic utilities are missing:

Surface optimization,

Geodesic lines,

Gridded surface representations.

We are building our own procedural extensions to fill this void.

Page 105: Solid Modeling Symposium, Seattle 2003 Aesthetic Engineering Carlo H. Séquin EECS Computer Science Division University of California, Berkeley

Tools for Early Conceptual Design Tools for Early Conceptual Design

For creating new forms, e.g. a “Moebius bridge”

3D “Sketching” Tools are totally inadequate.

I typically find myself using cardboard, wires, scotch-tape, styrofoam, clay, wiremesh …

Effective design ideation involves more than just the eyes and perhaps a (3D?) stylus.

Page 106: Solid Modeling Symposium, Seattle 2003 Aesthetic Engineering Carlo H. Séquin EECS Computer Science Division University of California, Berkeley

My Dream My Dream of a CAD System of a CAD System (for abstract, geometric sculpture design)(for abstract, geometric sculpture design)

Combines the best of virtual / physical worlds: No gravity no scaffolding needed,

Parts have infinite strength don’t break,

Parts can be glued together – and taken apart.

Has built-in optimization functionality: Beams may bend like steel wires (or MVC),

Surfaces may stretch like soap films (or MVS),

Geodesic threads on surfaces.

Provides a “hands-on” feel during modeling process. As much co-located haptic feedback as possible.

Page 107: Solid Modeling Symposium, Seattle 2003 Aesthetic Engineering Carlo H. Séquin EECS Computer Science Division University of California, Berkeley

ConclusionsConclusions

A glimpse of research in progress,

what motivates me and my students,

and how we tackle some practical problems.

This is a solicitation for help with:

references to similar work,

suggestions of better approaches,

or outright collaboration.

Page 108: Solid Modeling Symposium, Seattle 2003 Aesthetic Engineering Carlo H. Séquin EECS Computer Science Division University of California, Berkeley

QUESTIONS ?QUESTIONS ?

DISCUSSION ?DISCUSSION ?