smartphone campaign (2009)

34
OEM Smartphone launch 2009 Campaign strategy July 2009 PowerPoint Face off

Post on 12-Sep-2014

954 views

Category:

Economy & Finance


0 download

DESCRIPTION

2009 Campaign strategy deck from OEM smartphone launch. Interesting to compare the consumer insights to the market now, now smartphone are a mass phenomena

TRANSCRIPT

Page 1: Smartphone campaign (2009)

OEM Smartphone launch2009 Campaign strategy

July 2009

PowerPoint Face off

Page 2: Smartphone campaign (2009)

Agenda

• Brief clarification

• Challenges & hurdles

• Insight

• Campaign premise

• Heroes

Page 3: Smartphone campaign (2009)

BRIEF CLARIFICATION

Page 4: Smartphone campaign (2009)

Clarification: device

Operator branded Touch phone

Page 5: Smartphone campaign (2009)

Clarification: services + software

Aggregation + PC Syncing

Page 6: Smartphone campaign (2009)

Clarification: timing

Soft launch (now)Soft launch (now) Hero launch (in 3 months)Hero launch (in 3 months)

Services / SoftwareServices / Software

OEM branded handsetsOEM branded handsets

Hero handsetHero handset

Page 7: Smartphone campaign (2009)

Clarification: marketing objectives

• Operational– Core digital marketing idea / platform– Easily adaptable experience assets and mechanics– Integration with local heroes

• Measurable outcomes– Make the operator cooler– Position the operator as adding real value– Deliver sales, particularly aimed at the Xmas run-up

• Cost savings– Leverage social networks as free media space

Page 8: Smartphone campaign (2009)

HURDLESCHALLENGES &

Page 9: Smartphone campaign (2009)

Hurdles: Heterogeneous vs. homogeneous

Page 10: Smartphone campaign (2009)

Hurdles: Syncing

“I seem to run out of memory syncing ~5500 notes on a 128MB 3G. Either fails with error or crashes to home.”

“phone is still syncing. Ahhh, such a pain”

“backup the data on your mac first, if that's what you're syncing with.... If windows, then, erm... good luck?”

“If they really want to take the MSFT stranglehold on smart phones apart, they should mandate cross platform / open format PIM syncing”

Page 11: Smartphone campaign (2009)

Hurdles: Device issues

• iPhone: Users exhibit unheard of data usage, product usage and brand loyalty

• Super users have high UI lock in

Page 12: Smartphone campaign (2009)

Hurdles summary

• Aggregation and syncing are very hard, problems will be exposed immediately.

• Challenger brand to Apple

• Big hurdles to make users swap

Page 13: Smartphone campaign (2009)

INSIGHTSWho are we talking to?

Page 14: Smartphone campaign (2009)

Insight: Superusers behaviour

• Message to the limit of time / budget

• Don’t experience isolation

• Value SMS, IM and social networks

• Social media people are communicate addicts

• Self select similar communicators

Page 15: Smartphone campaign (2009)

Insight: The real vs. the digital world

• The real and the virtual are already fused, it just hasn’t been made immediately visual.

• People don’t make arrangements, they negotiate real time

They negotiate and plan life in real time

Page 16: Smartphone campaign (2009)
Page 17: Smartphone campaign (2009)

Insight: Real time

• “Real time taps into consciousness, search taps into memory. That is why it so potent. You experience the world in real time.” Edo Segal

Page 18: Smartphone campaign (2009)

Campaign premiseWhat do we want to talk about?

Page 19: Smartphone campaign (2009)

The product category

• The mobile has fundamental changed our society and culture.

• Operators and and handset manufactures focus on features and more recently vertical services.

• A social media product has more license to talk about real-time culture

Page 20: Smartphone campaign (2009)

Expand the product context to culture

• Activity

• Situation

• Relevance

Page 21: Smartphone campaign (2009)

Campaign premise

• The product makes my life more real time

• I can discover and share more experiences

• I most value being the first to know

• My benefits are cultural not technical

Knowing first is cool

Page 22: Smartphone campaign (2009)

HEROES?How does we use

Page 23: Smartphone campaign (2009)

Local heroes

Page 24: Smartphone campaign (2009)

Local Heroes, culture & real-time

Knowing first is cool

Page 25: Smartphone campaign (2009)

Local Heroes, culture & real-time

Knowing first is cool

Page 26: Smartphone campaign (2009)

How does that work?

1. message to connect

2. fuel with status, content & utility

3. recruit an inner a high-karma group

4. dynamically feedback the high-karma

Only works with an authentic shared passion

Page 27: Smartphone campaign (2009)

Campaign concept

Page 28: Smartphone campaign (2009)

Where’s the product?

• Provides the platform for community and conversation

• Hero and and branded content is badged and performed via the device

• Naming conventions and micro messages include the product name

Page 29: Smartphone campaign (2009)

Community and great films

“Great films usually have a complex and complete back-story. The scenes of a film are given greater power by the depth and consistency of the back story. A brand should provide an immediate sense of story, but also have a back-story of sufficient complexity and depth to reward fans.”

Page 30: Smartphone campaign (2009)

Local market community toolkit

Local markets will to nurture a communities around their local hero that are:

– vibrant– active– self sustaining– embed the product and brand

Community toolkit and back-story process

Page 31: Smartphone campaign (2009)

Developing a back-story to fuel fans

1. Leadership

2. Sacred text

3. Semiotics

4. Ritual

5. Myth

6. Community

a revered icon or hero themselves

shared passion, common enemy and simple rules

graphic language to denote belonging

actions or activities the group performs

fables about the passion & leader

location the group should congregate

Page 32: Smartphone campaign (2009)

SUMMARY: MAKE REAL-TIME WAVES

Page 33: Smartphone campaign (2009)

Core strategic recommendations

• Create a community focused around the passion of the local hero

• Have a toolkit to aid the construction and maximise the vibrancy of this community

• Attach the product to the cultural benefits of real time connection

• Use offline as the rabbit hole to form and connect community

• Form an inner closed community of super-influencers

• Feedback the community zeitgeist as a second phase

Page 34: Smartphone campaign (2009)

QUESTIONS?