slot home task force meeting #5 phase 2 june 8, 2017...public realm engagement 2. neighborhood...

64
Slot Home Task Force Meeting #5 Phase 2 June 8, 2017

Upload: others

Post on 03-Jun-2020

0 views

Category:

Documents


0 download

TRANSCRIPT

Page 1: Slot Home Task Force Meeting #5 Phase 2 June 8, 2017...Public Realm Engagement 2. Neighborhood Design 3. Building Mass and Scale 4. Vehicle-Oriented Design 5. Impacts on Neighbors

Slot Home Task Force Meeting #5Phase 2

June 8, 2017

Page 2: Slot Home Task Force Meeting #5 Phase 2 June 8, 2017...Public Realm Engagement 2. Neighborhood Design 3. Building Mass and Scale 4. Vehicle-Oriented Design 5. Impacts on Neighbors

MEETING OBJECTIVES

• Review Staff Recommended Strategy for Mixed Use and Main Street districts

• Confirm the Strategy for the Mixed Use and Main Street Districts

• Discuss the need for additional tools

6/8/2017 2

Page 3: Slot Home Task Force Meeting #5 Phase 2 June 8, 2017...Public Realm Engagement 2. Neighborhood Design 3. Building Mass and Scale 4. Vehicle-Oriented Design 5. Impacts on Neighbors

AGENDA

• Staff Presentation: • Strategies to address Slot

Homes

• Task Force:• Discussion

Break• Staff Presentation:

• Additional Tools

• Task Force:• Activity• Report Back

• Next Steps

6/8/2017 3

Page 4: Slot Home Task Force Meeting #5 Phase 2 June 8, 2017...Public Realm Engagement 2. Neighborhood Design 3. Building Mass and Scale 4. Vehicle-Oriented Design 5. Impacts on Neighbors

PHASE 2 OVERVIEW

• Task Force 5 (June 8): Select initial strategy for MX/MS/RX Zone Districts

• Task Force 6 (July 8): Select initial strategy for MU/RH/TH Zone Districts

• Public Meeting (August): Confirm initial strategy for each zone district

• Planning Board informational item (August)

6/8/2017 4

Page 5: Slot Home Task Force Meeting #5 Phase 2 June 8, 2017...Public Realm Engagement 2. Neighborhood Design 3. Building Mass and Scale 4. Vehicle-Oriented Design 5. Impacts on Neighbors

PHASE 3 OVERVIEW

• Task Force 7: Refine strategies through the application and testing of additional tools and standards

• Task Force 8: Continued strategy refinement • Testing of proposed strategies with AIA, consultants

and other stakeholders• Public Meeting: Review and confirm overall strategy• Task Force 9: Refinements and revisions to strategies

based on testing and public comments

6/8/2017 5

Page 6: Slot Home Task Force Meeting #5 Phase 2 June 8, 2017...Public Realm Engagement 2. Neighborhood Design 3. Building Mass and Scale 4. Vehicle-Oriented Design 5. Impacts on Neighbors

PHASE 4 OVERVIEW

• Drafting of Text Amendment• Task Force 10: Review and refine proposed Text

Amendment• Public Review Period + Public Outreach• Public Adoption process

• Planning Board• Land Use Infrastructure and Transportation Committee (LUTI)• City Council

6/8/2017 6

Page 7: Slot Home Task Force Meeting #5 Phase 2 June 8, 2017...Public Realm Engagement 2. Neighborhood Design 3. Building Mass and Scale 4. Vehicle-Oriented Design 5. Impacts on Neighbors

SCOPE OF TODAY’S DISCUSSION

• Strategies for MX and MS Districts• Focus on the strategies applying the primary tools (tools that

have the greatest impact on the problem statement and implications on the site layout and building design for side-by-side units)

• Upcoming Topics• MU, RH, TH Zone Districts addressing the Apartment and

Garden Court form• Tool selection and standard calibration• Additional Tool review

6/8/2017 7

Page 8: Slot Home Task Force Meeting #5 Phase 2 June 8, 2017...Public Realm Engagement 2. Neighborhood Design 3. Building Mass and Scale 4. Vehicle-Oriented Design 5. Impacts on Neighbors

RESOURCES

Problem StatementCriteria for Successful SolutionsBike Rack

6/8/2017 8

Page 9: Slot Home Task Force Meeting #5 Phase 2 June 8, 2017...Public Realm Engagement 2. Neighborhood Design 3. Building Mass and Scale 4. Vehicle-Oriented Design 5. Impacts on Neighbors

MAP OF MS/MX ZONING

6/8/2017 9

Page 10: Slot Home Task Force Meeting #5 Phase 2 June 8, 2017...Public Realm Engagement 2. Neighborhood Design 3. Building Mass and Scale 4. Vehicle-Oriented Design 5. Impacts on Neighbors

PHOTOS OF CONTEXT

6/8/2017 10

G-MS-317th & Franklin

Page 11: Slot Home Task Force Meeting #5 Phase 2 June 8, 2017...Public Realm Engagement 2. Neighborhood Design 3. Building Mass and Scale 4. Vehicle-Oriented Design 5. Impacts on Neighbors

PHOTOS OF CONTEXT

6/8/2017 11

U-MX-322nd & Downing

Page 12: Slot Home Task Force Meeting #5 Phase 2 June 8, 2017...Public Realm Engagement 2. Neighborhood Design 3. Building Mass and Scale 4. Vehicle-Oriented Design 5. Impacts on Neighbors

PHOTOS OF CONTEXT

6/8/2017 13

U-MX-332nd & Vallejo

Page 13: Slot Home Task Force Meeting #5 Phase 2 June 8, 2017...Public Realm Engagement 2. Neighborhood Design 3. Building Mass and Scale 4. Vehicle-Oriented Design 5. Impacts on Neighbors

PHOTOS OF CONTEXT

6/8/2017 14

U-MS-332nd & Zuni

Page 14: Slot Home Task Force Meeting #5 Phase 2 June 8, 2017...Public Realm Engagement 2. Neighborhood Design 3. Building Mass and Scale 4. Vehicle-Oriented Design 5. Impacts on Neighbors

PHOTOS OF CONTEXT

6/8/2017 15

U-MX-332nd &Newton

Page 15: Slot Home Task Force Meeting #5 Phase 2 June 8, 2017...Public Realm Engagement 2. Neighborhood Design 3. Building Mass and Scale 4. Vehicle-Oriented Design 5. Impacts on Neighbors

PHOTOS OF CONTEXT

6/8/2017 16

U-MS-538th & Tennyson

Page 16: Slot Home Task Force Meeting #5 Phase 2 June 8, 2017...Public Realm Engagement 2. Neighborhood Design 3. Building Mass and Scale 4. Vehicle-Oriented Design 5. Impacts on Neighbors

PHOTOS OF CONTEXT

6/8/2017 17

C-MX-524th & Washington

Page 17: Slot Home Task Force Meeting #5 Phase 2 June 8, 2017...Public Realm Engagement 2. Neighborhood Design 3. Building Mass and Scale 4. Vehicle-Oriented Design 5. Impacts on Neighbors

PHOTOS OF CONTEXT

6/8/2017 18

U-MX-345th & Tennyson

Page 18: Slot Home Task Force Meeting #5 Phase 2 June 8, 2017...Public Realm Engagement 2. Neighborhood Design 3. Building Mass and Scale 4. Vehicle-Oriented Design 5. Impacts on Neighbors

PHOTOS OF CONTEXT

6/8/2017 19

E-MX-3Morrison &

Osceola

Page 19: Slot Home Task Force Meeting #5 Phase 2 June 8, 2017...Public Realm Engagement 2. Neighborhood Design 3. Building Mass and Scale 4. Vehicle-Oriented Design 5. Impacts on Neighbors

MIXED USE DISTRICTS

• Promote safe, active, and pedestrian-scaled, diverse areas through the use of town house, row house, apartment, and general buildings that clearly define and activate the public street edge

• Standards ensure new development contributes positively to established residential neighborhoods and character

• Create mixed, diverse neighborhoods intended for broader application at the neighborhood scale

-Excerpts from the Denver Zoning Code

6/8/2017 20

Page 20: Slot Home Task Force Meeting #5 Phase 2 June 8, 2017...Public Realm Engagement 2. Neighborhood Design 3. Building Mass and Scale 4. Vehicle-Oriented Design 5. Impacts on Neighbors

MAIN STREET DISTRICTS

• Promote safe, active, and pedestrian-scaled, diverse areas through the use of commercial streets through the use of shopfront and row house buildings that clearly define and activate the public street edge.

• Standards are also intended to ensure new development contributes positively to established residential neighborhoods and character

• Applied where a higher degree of walk ability and pedestrian activity is desired than required in a Corridor, Mixed Use, or Residential Mixed Use zone district

-Excerpts from the Denver Zoning Code

6/8/2017 21

Page 21: Slot Home Task Force Meeting #5 Phase 2 June 8, 2017...Public Realm Engagement 2. Neighborhood Design 3. Building Mass and Scale 4. Vehicle-Oriented Design 5. Impacts on Neighbors

REMEMBER THE PROBLEM STATEMENT

The problem is new multifamily slot home construction that does not promote neighborhood objectives in five key respects. 1. Public Realm Engagement2. Neighborhood Design3. Building Mass and Scale4. Vehicle-Oriented Design5. Impacts on Neighbors

6/8/2017 22

Page 22: Slot Home Task Force Meeting #5 Phase 2 June 8, 2017...Public Realm Engagement 2. Neighborhood Design 3. Building Mass and Scale 4. Vehicle-Oriented Design 5. Impacts on Neighbors

CRITERIA FOR SUCCESSFUL SOLUTIONS

6/8/2017 23

Effectiveness• Directly addresses the problem statement

Equity• Meets the needs of all stakeholders• Maintains housing options

Flexibility• Allows adaptation to market conditions• Promotes creativity

Predictability• Supports common expectations• Clearly ties intent to requirements

Page 23: Slot Home Task Force Meeting #5 Phase 2 June 8, 2017...Public Realm Engagement 2. Neighborhood Design 3. Building Mass and Scale 4. Vehicle-Oriented Design 5. Impacts on Neighbors

PEER CITY DISCUSSION

Additional (non DZC) tools to pursue:• Entry Feature Requirement• Units Facing the Street• Articulation

Additional (DZC)Tools Added: • Grading Standards• Rooftop Deck Location

6/8/2017 25

Additional Tools have been added to Section 3.0 Tools to address Slot Home Development.

Page 24: Slot Home Task Force Meeting #5 Phase 2 June 8, 2017...Public Realm Engagement 2. Neighborhood Design 3. Building Mass and Scale 4. Vehicle-Oriented Design 5. Impacts on Neighbors

SEATTLE EXAMPLES

6/8/2017 26

Page 25: Slot Home Task Force Meeting #5 Phase 2 June 8, 2017...Public Realm Engagement 2. Neighborhood Design 3. Building Mass and Scale 4. Vehicle-Oriented Design 5. Impacts on Neighbors

SEATTLE EXAMPLES

6/8/2017 27

Page 26: Slot Home Task Force Meeting #5 Phase 2 June 8, 2017...Public Realm Engagement 2. Neighborhood Design 3. Building Mass and Scale 4. Vehicle-Oriented Design 5. Impacts on Neighbors

SEATTLE EXAMPLES

6/8/2017 28

Page 27: Slot Home Task Force Meeting #5 Phase 2 June 8, 2017...Public Realm Engagement 2. Neighborhood Design 3. Building Mass and Scale 4. Vehicle-Oriented Design 5. Impacts on Neighbors

REMINDER OF CONFIRMED PRIMARY TOOLS

• Increase Setback• Require Entry Feature• Reduce Height• Expand Garden Court Area*• Require Landscaping in

Garden Court** Will be further discussed in July meeting

6/8/2017 29

Page 28: Slot Home Task Force Meeting #5 Phase 2 June 8, 2017...Public Realm Engagement 2. Neighborhood Design 3. Building Mass and Scale 4. Vehicle-Oriented Design 5. Impacts on Neighbors

STRATEGY DEVELOPMENT PROCESS

6/8/2017 31

Problem Identification Report

Existing DZC tools review with Task

Force

Review Peer City tools with Task Force

Continued Discussion on tools and Photo Activity with Task

Force

Staff Design Workshop to develop

initial design outcomes

Staff workshops to develop and refine design outcomes

Strategy Outcomes Section 4.0 Strategies to address Slot Home Development

Page 29: Slot Home Task Force Meeting #5 Phase 2 June 8, 2017...Public Realm Engagement 2. Neighborhood Design 3. Building Mass and Scale 4. Vehicle-Oriented Design 5. Impacts on Neighbors

ASSUMPTIONS FOR STRATEGY OPTIONS

• Focused on Mixed Use Districts

• 50’x125’ lots with alley*• Attached vehicle

parking• Side-by-side units

*Additional testing on different lot configurations will continue to occur.

6/8/2017 32

Page 30: Slot Home Task Force Meeting #5 Phase 2 June 8, 2017...Public Realm Engagement 2. Neighborhood Design 3. Building Mass and Scale 4. Vehicle-Oriented Design 5. Impacts on Neighbors

STRATEGY NAME

6/8/2017 33

Primary Tools: • Previously discussed

and confirmed tools by the task force.

New Tools: • Tools that have not

been specifically discussed with the task force.

PLAN VIEW

ISOMETRIC (BIRDS EYE)CONTEXT VIEW

STREET LEVEL PERSPECTIVE VIEW

Page 31: Slot Home Task Force Meeting #5 Phase 2 June 8, 2017...Public Realm Engagement 2. Neighborhood Design 3. Building Mass and Scale 4. Vehicle-Oriented Design 5. Impacts on Neighbors

EXISTING OUTCOME

6/8/2017 34

U-MX-3 on a 50’ wide lot

• 0’ Setback

• 3 Stories, 45’

• 70% Build-To *

• Entrance

• 30% Transparency*

• 40% Active Use

• 1-2 Parking Spaces per Unit

*Reduced through alternatives

Page 32: Slot Home Task Force Meeting #5 Phase 2 June 8, 2017...Public Realm Engagement 2. Neighborhood Design 3. Building Mass and Scale 4. Vehicle-Oriented Design 5. Impacts on Neighbors

STRATEGY A

6/8/2017 36

Primary Tools: • Minimum primary

street setback

• Required entry feature for street-facing pedestrian entry

• Decreased maximum building height in feet

Page 33: Slot Home Task Force Meeting #5 Phase 2 June 8, 2017...Public Realm Engagement 2. Neighborhood Design 3. Building Mass and Scale 4. Vehicle-Oriented Design 5. Impacts on Neighbors

STRATEGY A – ALTERNATE DESIGN

6/8/2017 37

Primary Tools: • Minimum primary

street setback

• Required entry feature for street-facing pedestrian entry

• Decreased maximum building height in feet

Page 34: Slot Home Task Force Meeting #5 Phase 2 June 8, 2017...Public Realm Engagement 2. Neighborhood Design 3. Building Mass and Scale 4. Vehicle-Oriented Design 5. Impacts on Neighbors

STRATEGY A – STAFF EVALUATION

6/8/2017 38

• Minimum primary street setback

• Creates a positive transition between street & residential uses

• Enables space for entry feature & landscaping

• Required entry feature for street-facing pedestrian entry

• Provides opportunity for public realm engagement• Creates human scale consistent with neighborhood

character• Decreased maximum building height in feet

• Promotes compatible building mass & scale• Minimizes solar impacts to neighbors

Does not clearly address: Vehicle-oriented design

Page 35: Slot Home Task Force Meeting #5 Phase 2 June 8, 2017...Public Realm Engagement 2. Neighborhood Design 3. Building Mass and Scale 4. Vehicle-Oriented Design 5. Impacts on Neighbors

STRATEGY B

6/8/2017 39

Primary Tools: • Minimum primary

street setback

• Required entry feature for street-facing pedestrian entry

• Decreased maximum building height in feet

New Tool: • Increase Build-To

percentage• Increase Active Use

percentage** Would not apply to MS as requirement is currently100%

Page 36: Slot Home Task Force Meeting #5 Phase 2 June 8, 2017...Public Realm Engagement 2. Neighborhood Design 3. Building Mass and Scale 4. Vehicle-Oriented Design 5. Impacts on Neighbors

STRATEGY B – ALTERNATE DESIGN

6/8/2017 40

Primary Tools: • Minimum primary

street setback

• Required entry feature for street-facing pedestrian entry

• Decreased maximum building height in feet

New Tool: • Increase Build-To• Increase Active Use

Page 37: Slot Home Task Force Meeting #5 Phase 2 June 8, 2017...Public Realm Engagement 2. Neighborhood Design 3. Building Mass and Scale 4. Vehicle-Oriented Design 5. Impacts on Neighbors

STRATEGY B – STAFF EVALUATION

6/8/2017 41

• Minimum primary street setback

• Creates a positive transition between street & residential uses

• Enables space for entry feature & landscaping

• Required entry feature for street-facing pedestrian entry

• Provides opportunity for public realm engagement

• Creates human scale consistent with neighborhood character

• Decreased maximum building height in feet

• Promotes compatible building mass & scale

• Minimizes solar impacts to neighbors

• Increased minimum build-to percentages • Promotes a more street edge consistent with neighborhood character• Minimizes the visibility of vehicle use areas

• Increased active use percentage • Reduces the location of vehicles where adjacent to the primary street

• Requires active uses that promote neighbor interaction and ownership

Page 38: Slot Home Task Force Meeting #5 Phase 2 June 8, 2017...Public Realm Engagement 2. Neighborhood Design 3. Building Mass and Scale 4. Vehicle-Oriented Design 5. Impacts on Neighbors

STRATEGY C: STAFF RECOMMENDATION

6/8/2017 42

Primary Tools: • Minimum primary

street setback

• Required entry feature for street-facing pedestrian entry

• Decreased maximum building height in feet

New Tool: • Requirement for units

oriented to the street

Page 39: Slot Home Task Force Meeting #5 Phase 2 June 8, 2017...Public Realm Engagement 2. Neighborhood Design 3. Building Mass and Scale 4. Vehicle-Oriented Design 5. Impacts on Neighbors

STRATEGY C: ALTERNATE LAYOUT

6/8/2017 43

Primary Tools: • Minimum primary

street setback

• Required entry feature for street-facing pedestrian entry

• Decreased maximum building height in feet

New Tool: • Requirement for units

oriented to the street

Page 40: Slot Home Task Force Meeting #5 Phase 2 June 8, 2017...Public Realm Engagement 2. Neighborhood Design 3. Building Mass and Scale 4. Vehicle-Oriented Design 5. Impacts on Neighbors

STRATEGY C – STAFF EVALUATION

6/8/2017 44

• Minimum primary street setback

• Creates a positive transition between street & residential uses

• Enables space for entry feature & landscaping

• Required entry feature for street-facing pedestrian entry

• Provides opportunity for public realm engagement

• Creates human scale consistent with neighborhood character

• Decreased maximum building height in feet

• Promotes compatible building mass & scale

• Minimizes solar impacts to neighbors

• Requirement for units at the street to be oriented to the street• Eliminates the “side-ways” orientation at the street while promoting a row house

type rhythm that is consistent with the character of the street, block and neighborhood

• Orients active uses and entries to the street promoting public realm engagement• Eliminates appearance of vehicle use area at the street

Criteria: Significantly improves predictability of development outcomes

Page 41: Slot Home Task Force Meeting #5 Phase 2 June 8, 2017...Public Realm Engagement 2. Neighborhood Design 3. Building Mass and Scale 4. Vehicle-Oriented Design 5. Impacts on Neighbors

DESIGN OUTCOME D

6/8/2017 45

Primary Tools: • Minimum primary

street setback

• Required entry feature for street-facing pedestrian entry

• Decreased maximum building height in feet

New Tool: • Prohibit side facing

entries/units

Page 42: Slot Home Task Force Meeting #5 Phase 2 June 8, 2017...Public Realm Engagement 2. Neighborhood Design 3. Building Mass and Scale 4. Vehicle-Oriented Design 5. Impacts on Neighbors

STRATEGY D – STAFF EVALUATION

6/8/2017 46

• Minimum primary street setback

• Creates a positive transition between street & residential uses

• Enables space for entry feature & landscaping

• Required entry feature for street-facing pedestrian entry

• Provides opportunity for public realm engagement

• Creates human scale consistent with neighborhood character

• Decreased maximum building height in feet

• Promotes compatible building mass & scale

• Minimizes solar impacts to neighbors

• Prohibit side facing entries/units• Eliminates the “side-ways” orientation across the site• Clearly orients active uses and entries to the street promoting public realm

engagement• Eliminates appearance of vehicle use area at the street

Criteria: Significantly reduces flexibility in districts intended to accommodate growth & development

Page 43: Slot Home Task Force Meeting #5 Phase 2 June 8, 2017...Public Realm Engagement 2. Neighborhood Design 3. Building Mass and Scale 4. Vehicle-Oriented Design 5. Impacts on Neighbors

SUMMARY OF STRATEGIES

Primary Tools New Tool(s) Potential Outcome

A Minimum primary street setback

Required entry feature for street-facing pedestrian entry

Decreased maximum building height in feet

B Minimum primary street setback

Required entry feature for street-facing pedestrian entry

Decreased maximum building height in feet

Increase Build-To

Increase Active-Use

C Minimum primary street setback

Required entry feature for street-facing pedestrian entry

Decreased maximum building height in feet

Requirement for units oriented to the street

D Minimum primary street setback

Required entry feature for street-facing pedestrian entry

Decreased maximum building height in feet

Prohibit side facing entries/units

6/8/2017 47

Page 44: Slot Home Task Force Meeting #5 Phase 2 June 8, 2017...Public Realm Engagement 2. Neighborhood Design 3. Building Mass and Scale 4. Vehicle-Oriented Design 5. Impacts on Neighbors

CONFIRMATION OF STAFF RECOMMENDATION

• If confirmed, staff will pursue the following tools for the MX, RX, MS districts:

• Minimum primary street setback• Required entry feature for street-facing pedestrian entry• Decreased maximum building height in feet• Requirement for units oriented to the street

Note: Each tool (numerical standard) will be further calibrated by neighborhood context and building form.

6/8/2017 48

Page 45: Slot Home Task Force Meeting #5 Phase 2 June 8, 2017...Public Realm Engagement 2. Neighborhood Design 3. Building Mass and Scale 4. Vehicle-Oriented Design 5. Impacts on Neighbors

AFTER THE BREAK

• Review additional design outcomes to explore the details of the following tools:

• Entry Feature• Primary Street Setback• Units at the Street

• Review additional tools to determine the need for: • Active Use/Parking Setback• Build-To

6/8/2017 49

Page 46: Slot Home Task Force Meeting #5 Phase 2 June 8, 2017...Public Realm Engagement 2. Neighborhood Design 3. Building Mass and Scale 4. Vehicle-Oriented Design 5. Impacts on Neighbors

BREAK

6/8/2017 50

Page 47: Slot Home Task Force Meeting #5 Phase 2 June 8, 2017...Public Realm Engagement 2. Neighborhood Design 3. Building Mass and Scale 4. Vehicle-Oriented Design 5. Impacts on Neighbors

TASK FORCE ACTIVITY

Refine & Explore additional tools

6/8/2017 51

Page 48: Slot Home Task Force Meeting #5 Phase 2 June 8, 2017...Public Realm Engagement 2. Neighborhood Design 3. Building Mass and Scale 4. Vehicle-Oriented Design 5. Impacts on Neighbors

How effectively does this design outcome address the problem statement elements?

Public Realm Engagement (mark with an X)

Neutral Good Very Good

Neighborhood Context(mark with an X)

Neutral Good Very Good

Building Mass and Scale(mark with an X)

Neutral Good Very Good

Vehicle Oriented Design (mark with an X)

Neutral Good Very Good

Impacts on Neighbors(mark with an X)

Neutral Good Very Good

Notes:

__________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________

PLAN

SLOT HOME

STREET-VIEW PERSPECTIVE

BLOCK ISOMETRIC

1

Page 49: Slot Home Task Force Meeting #5 Phase 2 June 8, 2017...Public Realm Engagement 2. Neighborhood Design 3. Building Mass and Scale 4. Vehicle-Oriented Design 5. Impacts on Neighbors

How effectively does this design outcome address the problem statement elements?

Public Realm Engagement (mark with an X)

Neutral Good Very Good

Neighborhood Context(mark with an X)

Neutral Good Very Good

Building Mass and Scale(mark with an X)

Neutral Good Very Good

Vehicle Oriented Design (mark with an X)

Neutral Good Very Good

Impacts on Neighbors(mark with an X)

Neutral Good Very Good

Notes:

__________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________

PLAN

SLOT HOME

STREET-VIEW PERSPECTIVE

BLOCK ISOMETRIC

2

Page 50: Slot Home Task Force Meeting #5 Phase 2 June 8, 2017...Public Realm Engagement 2. Neighborhood Design 3. Building Mass and Scale 4. Vehicle-Oriented Design 5. Impacts on Neighbors

How effectively does this design outcome address the problem statement elements?

Public Realm Engagement (mark with an X)

Neutral Good Very Good

Neighborhood Context(mark with an X)

Neutral Good Very Good

Building Mass and Scale(mark with an X)

Neutral Good Very Good

Vehicle Oriented Design (mark with an X)

Neutral Good Very Good

Impacts on Neighbors(mark with an X)

Neutral Good Very Good

Notes:

__________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________

PLAN

SLOT HOME

STREET-VIEW PERSPECTIVE

BLOCK ISOMETRIC

3

Page 51: Slot Home Task Force Meeting #5 Phase 2 June 8, 2017...Public Realm Engagement 2. Neighborhood Design 3. Building Mass and Scale 4. Vehicle-Oriented Design 5. Impacts on Neighbors

How effectively does this design outcome address the problem statement elements?

Public Realm Engagement (mark with an X)

Neutral Good Very Good

Neighborhood Context(mark with an X)

Neutral Good Very Good

Building Mass and Scale(mark with an X)

Neutral Good Very Good

Vehicle Oriented Design (mark with an X)

Neutral Good Very Good

Impacts on Neighbors(mark with an X)

Neutral Good Very Good

Notes:

__________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________

PLAN

SLOT HOME

STREET-VIEW PERSPECTIVE

BLOCK ISOMETRIC

1

Page 52: Slot Home Task Force Meeting #5 Phase 2 June 8, 2017...Public Realm Engagement 2. Neighborhood Design 3. Building Mass and Scale 4. Vehicle-Oriented Design 5. Impacts on Neighbors

How effectively does this design outcome address the problem statement elements?

Public Realm Engagement (mark with an X)

Neutral Good Very Good

Neighborhood Context(mark with an X)

Neutral Good Very Good

Building Mass and Scale(mark with an X)

Neutral Good Very Good

Vehicle Oriented Design (mark with an X)

Neutral Good Very Good

Impacts on Neighbors(mark with an X)

Neutral Good Very Good

Notes:

__________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________

PLAN

SLOT HOME

STREET-VIEW PERSPECTIVE

BLOCK ISOMETRIC

2

Page 53: Slot Home Task Force Meeting #5 Phase 2 June 8, 2017...Public Realm Engagement 2. Neighborhood Design 3. Building Mass and Scale 4. Vehicle-Oriented Design 5. Impacts on Neighbors

How effectively does this design outcome address the problem statement elements?

Public Realm Engagement (mark with an X)

Neutral Good Very Good

Neighborhood Context(mark with an X)

Neutral Good Very Good

Building Mass and Scale(mark with an X)

Neutral Good Very Good

Vehicle Oriented Design (mark with an X)

Neutral Good Very Good

Impacts on Neighbors(mark with an X)

Neutral Good Very Good

Notes:

__________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________

PLAN

SLOT HOME

STREET-VIEW PERSPECTIVE

BLOCK ISOMETRIC

3

Page 54: Slot Home Task Force Meeting #5 Phase 2 June 8, 2017...Public Realm Engagement 2. Neighborhood Design 3. Building Mass and Scale 4. Vehicle-Oriented Design 5. Impacts on Neighbors

How effectively does this design outcome address the problem statement elements?

Public Realm Engagement (mark with an X)

Neutral Good Very Good

Neighborhood Context(mark with an X)

Neutral Good Very Good

Building Mass and Scale(mark with an X)

Neutral Good Very Good

Vehicle Oriented Design (mark with an X)

Neutral Good Very Good

Impacts on Neighbors(mark with an X)

Neutral Good Very Good

Notes:

__________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________

PLAN

SLOT HOME

STREET-VIEW PERSPECTIVE

BLOCK ISOMETRIC

4

Page 55: Slot Home Task Force Meeting #5 Phase 2 June 8, 2017...Public Realm Engagement 2. Neighborhood Design 3. Building Mass and Scale 4. Vehicle-Oriented Design 5. Impacts on Neighbors

How effectively does this design outcome address the problem statement elements?

Public Realm Engagement (mark with an X)

Neutral Good Very Good

Neighborhood Context(mark with an X)

Neutral Good Very Good

Building Mass and Scale(mark with an X)

Neutral Good Very Good

Vehicle Oriented Design (mark with an X)

Neutral Good Very Good

Impacts on Neighbors(mark with an X)

Neutral Good Very Good

Notes:

__________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________

PLAN

SLOT HOME

STREET-VIEW PERSPECTIVE

BLOCK ISOMETRIC

5

Page 56: Slot Home Task Force Meeting #5 Phase 2 June 8, 2017...Public Realm Engagement 2. Neighborhood Design 3. Building Mass and Scale 4. Vehicle-Oriented Design 5. Impacts on Neighbors

How effectively does this design outcome address the problem statement elements?

Public Realm Engagement (mark with an X)

Neutral Good Very Good

Neighborhood Context(mark with an X)

Neutral Good Very Good

Building Mass and Scale(mark with an X)

Neutral Good Very Good

Vehicle Oriented Design (mark with an X)

Neutral Good Very Good

Impacts on Neighbors(mark with an X)

Neutral Good Very Good

Notes:

__________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________

PLAN

SLOT HOME

STREET-VIEW PERSPECTIVE

BLOCK ISOMETRIC

1

Page 57: Slot Home Task Force Meeting #5 Phase 2 June 8, 2017...Public Realm Engagement 2. Neighborhood Design 3. Building Mass and Scale 4. Vehicle-Oriented Design 5. Impacts on Neighbors

How effectively does this design outcome address the problem statement elements?

Public Realm Engagement (mark with an X)

Neutral Good Very Good

Neighborhood Context(mark with an X)

Neutral Good Very Good

Building Mass and Scale(mark with an X)

Neutral Good Very Good

Vehicle Oriented Design (mark with an X)

Neutral Good Very Good

Impacts on Neighbors(mark with an X)

Neutral Good Very Good

Notes:

__________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________

PLAN

SLOT HOME

STREET-VIEW PERSPECTIVE

BLOCK ISOMETRIC

2

Page 58: Slot Home Task Force Meeting #5 Phase 2 June 8, 2017...Public Realm Engagement 2. Neighborhood Design 3. Building Mass and Scale 4. Vehicle-Oriented Design 5. Impacts on Neighbors

How effectively does this design outcome address the problem statement elements?

Public Realm Engagement (mark with an X)

Neutral Good Very Good

Neighborhood Context(mark with an X)

Neutral Good Very Good

Building Mass and Scale(mark with an X)

Neutral Good Very Good

Vehicle Oriented Design (mark with an X)

Neutral Good Very Good

Impacts on Neighbors(mark with an X)

Neutral Good Very Good

Notes:

__________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________

PLAN

SLOT HOME

STREET-VIEW PERSPECTIVE

BLOCK ISOMETRIC

3

Page 59: Slot Home Task Force Meeting #5 Phase 2 June 8, 2017...Public Realm Engagement 2. Neighborhood Design 3. Building Mass and Scale 4. Vehicle-Oriented Design 5. Impacts on Neighbors

How effectively does this design outcome address the problem statement elements?

Public Realm Engagement (mark with an X)

Neutral Good Very Good

Neighborhood Context(mark with an X)

Neutral Good Very Good

Building Mass and Scale(mark with an X)

Neutral Good Very Good

Vehicle Oriented Design (mark with an X)

Neutral Good Very Good

Impacts on Neighbors(mark with an X)

Neutral Good Very Good

Notes:

__________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________

PLAN

SLOT HOME

STREET-VIEW PERSPECTIVE

BLOCK ISOMETRIC

1

Page 60: Slot Home Task Force Meeting #5 Phase 2 June 8, 2017...Public Realm Engagement 2. Neighborhood Design 3. Building Mass and Scale 4. Vehicle-Oriented Design 5. Impacts on Neighbors

How effectively does this design outcome address the problem statement elements?

Public Realm Engagement (mark with an X)

Neutral Good Very Good

Neighborhood Context(mark with an X)

Neutral Good Very Good

Building Mass and Scale(mark with an X)

Neutral Good Very Good

Vehicle Oriented Design (mark with an X)

Neutral Good Very Good

Impacts on Neighbors(mark with an X)

Neutral Good Very Good

Notes:

__________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________

PLAN

SLOT HOME

STREET-VIEW PERSPECTIVE

BLOCK ISOMETRIC

2

Page 61: Slot Home Task Force Meeting #5 Phase 2 June 8, 2017...Public Realm Engagement 2. Neighborhood Design 3. Building Mass and Scale 4. Vehicle-Oriented Design 5. Impacts on Neighbors

How effectively does this design outcome address the problem statement elements?

Public Realm Engagement (mark with an X)

Neutral Good Very Good

Neighborhood Context(mark with an X)

Neutral Good Very Good

Building Mass and Scale(mark with an X)

Neutral Good Very Good

Vehicle Oriented Design (mark with an X)

Neutral Good Very Good

Impacts on Neighbors(mark with an X)

Neutral Good Very Good

Notes:

__________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________

PLAN

SLOT HOME

STREET-VIEW PERSPECTIVE

BLOCK ISOMETRIC

3

Page 62: Slot Home Task Force Meeting #5 Phase 2 June 8, 2017...Public Realm Engagement 2. Neighborhood Design 3. Building Mass and Scale 4. Vehicle-Oriented Design 5. Impacts on Neighbors

How effectively does this design outcome address the problem statement elements?

Public Realm Engagement (mark with an X)

Neutral Good Very Good

Neighborhood Context(mark with an X)

Neutral Good Very Good

Building Mass and Scale(mark with an X)

Neutral Good Very Good

Vehicle Oriented Design (mark with an X)

Neutral Good Very Good

Impacts on Neighbors(mark with an X)

Neutral Good Very Good

Notes:

__________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________

PLAN

SLOT HOME

STREET-VIEW PERSPECTIVE

BLOCK ISOMETRIC

4

Page 63: Slot Home Task Force Meeting #5 Phase 2 June 8, 2017...Public Realm Engagement 2. Neighborhood Design 3. Building Mass and Scale 4. Vehicle-Oriented Design 5. Impacts on Neighbors

REPORT BACKEach group should highlight main themes for each of the 4 topics:

Entry Feature

Build-To

Active Use

Units at the Street

6/8/2017 52

Page 64: Slot Home Task Force Meeting #5 Phase 2 June 8, 2017...Public Realm Engagement 2. Neighborhood Design 3. Building Mass and Scale 4. Vehicle-Oriented Design 5. Impacts on Neighbors

NEXT STEPS

• Task Force Meeting #6 July 20, 3-5pm• Select initial strategy for MU/RH/TH Zone Districts

6/8/2017 53