skardu arnak kanan farthen theres mattor legion retinue outriders outriders kelly ... sea monster...
TRANSCRIPT
Ash
Gak Shun
Jhet
Krak
Dor
Blood Pass
Ebarac
The Boneyard
Monzunn
Shadowfield
Black Pyre
Mon Mastiff
Dragon Bluff
Irongate
Deepwell
Oystermouth
Skyhaven
Hardscrabble
Nightvale
Trankil
Nuanda
Rathar Oma Nin
Arkella Theres Mattor
Zanbar’s Folly
KANAN Farthen
Balon
Morgoth Greenstone
Ata Latella
Arnak
Aruni
Skardu
Eaglepeak
Episode 0 Player/World/General Components Sheet Levy
Host
Laborers
Spearmen
Archers
Scouts
Legion
Retinue
Outriders
Kelly
Levy
Host
Laborers
Spearmen
Archers
Scouts
Legion
Retinue
Outriders
Queensguard
Levy
Host
Laborers
Spearmen
Archers
Scouts
Legion
Retinue
Outriders
Levy
Host
Laborers
Spearmen
Archers
Scouts
Legion
Retinue
Outriders
Earthworks
Farm
Signal Station
Fort
Hospital
Watchtower
Stronghold
Trebuchet
Earthworks
Farm
Signal Station
Fort
Hospital
Watchtower
Stronghold
Trebuchet
Earthworks
Farm
Signal Station
Fort
Hospital
Watchtower
Stronghold
Trebuchet
Ruffians
Highwaymen
Terrorling
Terrorfiends
Ruffians
Highwaymen Sea Monster
Ghouls Ghouls Ghouls
Terrorfiends
Terrorling Terrorling Terrorling Terrorling
Beastmen
Terrorling
Damage Armored Quality Retaliator Elfsbane Delay
Damage Armored Quality Retaliator Elfsbane Delay
Damage Armored Quality Retaliator Elfsbane Delay
Damage Armored Quality Retaliator Elfsbane Delay
Resource
Resource
Resource
Resource
Resource
Resource
Resource
Resource
Resource
Resource
Resource
Resource
Resource
Resource
Resource Doom Doom Doom Doom
Episode 0 Player Reference Sheet
Levy
I2 | Q1 | A1 | D1 | H2
[Exploiter] Each loot phase, gain 1 resource
for each Levy you control on the board
Outriders
I4 | Q3 | A1 | D1 | H2
[Stun] If this unit inflicts damage, place
one delay marker on the target
[Speedy] This unit may move one addi-
tional zone when moving
[Watch] Add one to friendly Heroes’
Wits attributes when performing ac-
tions in the same zone
L3/R9
Retinue
I2 | Q3 | A2 | D2 | H2
[Advisor] Heroes in the same zone
perform take one additional action
per turn
[Retaliator] Once per Battle Round,
immediately attack one enemy unit who
has attacked this unit
L3/R9 Scouts
I3 | Q2 | A2 | D1 | H1
[Speedy] Scouts may move one
additional zone when moving
[Watch] Add one to friendly Heroes’
Wits attributes when performing ac-
tions in the same zone
L2/R6
Laborers
I1 | Q1 | A1 |D1 | H2
[Builders] Add one to friendly Heroes’
Engineering attributes when performing
actions in the same zone
L1R3
Host
I2 | Q3 | A1 | D2 | H2
[Unruly] Subtract one from friendly
Heroes’ Leadership attributes when
performing actions in the same
zone
L1R3
L1/R3
Spearmen
I1 I Q3 | A1 | D1 | H3
[Retaliator] Once per Battle Round,
immediately attack one enemy unit who
has attacked this unit
L2/R6
Archers
I3 | Q3 | A1 | D1 | H2
[Ranged] Immune to Retaliation
L2/R6 Legion
I2 | Q3 | A2 | D2 | H4
[Drilled] Add one to friendly
Heroes’ Leadership attributes
when performing actions in the
same zone
L3/R9 Earthworks
I1 | Q1 | A1 | D1 | H1
[Structure] This counter is a structure and
cannot be moved
Signal Station
I0 | Q2 | A0 | D1 | H2
[Command] Add one to friendly Heroes’
Leadership attributes when performing ac-
tions in the same zone
[Structure] This counter is a structure and
cannot be moved
[Retaliator] Once per Battle Round, immedi-
ately attack one enemy unit who has attacked
this structure
Hospital
I1 | Q1 | A0 |D1 | H2
[Healer] In the Loot Phase, any friendly units
in this zone recover one Health
[Structure] This counter is a structure and
cannot be moved
[Retaliator] Once per Battle Round, immedi-
ately attack one enemy unit who has attacked
this structure
Watchtower
I0 | Q2 | A0 | D1 | H2
[Watch] Add one to friendly Heroes’ Wits
attributes when performing actions in the
same zone
[Retaliator] Once per Battle Round, immedi-
ately attack one enemy unit who has attacked
this structure
[Structure] This counter is a structure and
cannot be moved
Stronghold
I0 | Q3 | A0 | D2 | H4
[Retaliator] Once per Battle Round, immedi-
ately attack one enemy unit who has attacked
this structure
[Structure] This counter is a structure and
cannot be moved
Structure Action: Muster
Pay resources to recruit a Level 1, 2, or 3 unit
in this zone
Trebuchet
I3 | Q2 | A1 | D2 | H2
[Stun] If this unit inflicts damage, place
one delay marker on the target
[War Machine] This unit is built and
healed like a structure
Fort
I0 | Q2 | A0 | D1 | H3
[Retaliator] Once per Battle Round, immedi-
ately attack one enemy unit who has attacked
this structure
[Structure] This counter is a structure and
cannot be moved
Structure Action: Muster
Pay resources to recruit a Level 1 unit in this
zone
Kelly
I3 | Q2 | A2 | D3 | H4
C3 | W2 | L3 | E3
Heroic Action: Inspire the Masses
C1 auto free
Target: own zone
Can be opposed by target zone
Effect: add 1 to combat and attack
values of friendly level 1 units in this
turn’s Battle Phases
P1
Farm
I0 | Q1 | A0 | D1 | H2
[Structure] This counter is a structure and
cannot be moved
[Retaliator] Once per Battle Round, immedi-
ately attack one enemy unit who has attacked
this structure
Structure Action: Muster
Pay resources to recruit a Level 1 unit in this
zone
Queensguard
I2 | Q4 | A2 | D2 | H2
[Retaliator] Once per Battle Round,
immediately attack one enemy unit
who has attacked this unit
[Watch] Add one to friendly
Heroes’ Wits attributes when per-
forming actions in the same zone
L5/R9
L2/R6
L3/R9
L3/R9
L1/R3
L1/R3
L1/R3 L3/R9
L3/R9
Episode 0 World Reference Sheet
Ruffians
I2 | Q2 | A1 | D1 | H2
Pacify: W2 test or C2 test OR R5 auto
Hire: R7 auto
[Retaliator] Once per Battle Round,
immediately attack one enemy unit who
has attacked this unit Sea Monster
I2 | Q3 | A3 | D2 | H4
Pacify: W0 auto
Ghouls
I3 | Q2 | A2 | D1 | H2
Pacify: W3 test
[Bloodthirsty] If this unit deals damage,
it may immediately make one free at-
tack
R3
Highwaymen
I2 | Q2 | A2 | D1 | H2
Pacify: W2 test or C2 test OR R5 auto
Hire: R7 auto Terrorfiend
I3 I Q3 | A2 | D2 | H3
R5
Beastmen
I3 | Q2 | A2 | D2 | H2
Pacify: W1 test
Terrorling
I4 | Q4 | A4 | D3 | H8
[Speedy] May move one additional
zone when moving
R10
R2
R2 R3
R8
Doom Sheet 1/2
Doom 1: Heatwave
First dawn is hot, and second dawn even hotter. It’s unseasonable for this part of the world. Farmers wake up sweaty and annoyed. There is precious little conversation as they trudge the dusty paths to the fields.
-1 to Hero Wits score
O
Doom 2: Earthquakes
Suddenly, the earth is trembling beneath your feet. Gasps and screams surround you. People are flung to the ground, clinging to clumps of grass seemingly for dear life as small stones are thrown into the air. Great
cracking sounds can be heard for miles, and you can see even the tops of the peaks of Irongate trembling like saplings in a breeze.
Deal 1 damage to any revealed units in Hardscrabble, Irongate, Mon Mastiff, and Eaglepeak.
O
Doom 3: Disaster
The land has been uneasy since the earthquakes. In the evening, you gaze upon Eaglepeak, sure that the Queen is working diligently to relieve her people.
As you gaze, the mountains seem to shimmer on the horizon. You rub your eyes wearily. It shimmers again.
Someone nearby murmurs in wonder. You look over, surprised that others seem to see it, too.
His eyes widen and you look back at the mountains. The shimmer has become a full-on shiver. The shiver turns into a shake. And then the tops blow off, five huge cones of stone soaring atop gouts of flame and shatter-
ing apart in the night sky.
Huge shadows, easily visible even from this distance, seem to slither out of the broken peaks and slide into the air like monstrous clouds.
Your camp is in chaos. Eaglepeak stands stricken on the horizon. The moons above it seem to glow red in the lurid light of bubbling fires.
Time seems to move in slow-motion as you search your mind for answers. Towards Eaglepeak, still to the Queen? Where is she now? Is she alive?
Your camp is struck and the men will not abide staying put. Your questions about the Queen are answered in stunning fashion when fluttering banners appear in the distance, rapidly closing on your position.
Once again, even in the confusion, you are ensorcelled by the Queen’s eyes when she lowers her hood.
“Kelly,” (she remembered your name!), “it is wonderful to see you again. What a fine Legion you have brought me. It is needed now. We must travel to Oystermouth at once and reckon with this terror.”
Place the Queensguard unit in your zone.
Place 5 Terrorlings in Eaglepeak.
O
You have a new objective.
Objective: Escape
Requirement: Kelly and Queensguard in Oystermouth
Reward: VICTORY, complete the Legacy Sheet when you reach this objective
Doom 4: Apocalypse
The Queen has no answers. She is single-minded—reach Oystermouth and set sail. She will bring her sister’s fearsome army into the fight.
Kanan burns. The sky is full of monsters.
Grant all Terrorlings the [Hunter] ability.
[Hunter] in the World Phase, this unit will move along the shortest path towards the closest player Hero and attack if possible.
OOO
Doom Sheet 2/2