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Size Matters How Loading is Losing You Players W3C Workshop on Web Games - 27-28 June 2019; Redmond, WA, USA

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Page 1: Size Matters - World Wide Web ConsortiumSize Matters How Loading is Losing You Players W3C Workshop on Web Games - 27-28 June 2019; Redmond, WA, USA. Kasper Mol Game Tech Engineer

Size MattersHow Loading is Losing You Players

W3C Workshop on Web Games - 27-28 June 2019; Redmond, WA, USA

Page 2: Size Matters - World Wide Web ConsortiumSize Matters How Loading is Losing You Players W3C Workshop on Web Games - 27-28 June 2019; Redmond, WA, USA. Kasper Mol Game Tech Engineer

Kasper MolGame Tech Engineer @ Poki

Poki - Web Gaming Platform

30M Monthly Active

Users

200+ Game Developers

28 Languages

Page 3: Size Matters - World Wide Web ConsortiumSize Matters How Loading is Losing You Players W3C Workshop on Web Games - 27-28 June 2019; Redmond, WA, USA. Kasper Mol Game Tech Engineer

SIZE MATTERS

1. Exploring Loading Data

2. Opportunities

Page 4: Size Matters - World Wide Web ConsortiumSize Matters How Loading is Losing You Players W3C Workshop on Web Games - 27-28 June 2019; Redmond, WA, USA. Kasper Mol Game Tech Engineer

Conversion to Play

How many players remain for each player that

starts loading a game

Initial Download Size

Amount of megabytes downloaded during initial

loading phase

174 games

desktop only

2 weeks of data

Exploring Loading Data

Page 5: Size Matters - World Wide Web ConsortiumSize Matters How Loading is Losing You Players W3C Workshop on Web Games - 27-28 June 2019; Redmond, WA, USA. Kasper Mol Game Tech Engineer

Conversion to Play vs.

Initial Download Size

Page 6: Size Matters - World Wide Web ConsortiumSize Matters How Loading is Losing You Players W3C Workshop on Web Games - 27-28 June 2019; Redmond, WA, USA. Kasper Mol Game Tech Engineer

Conversion to Play vs. Initial Download SizeUnited States

Page 7: Size Matters - World Wide Web ConsortiumSize Matters How Loading is Losing You Players W3C Workshop on Web Games - 27-28 June 2019; Redmond, WA, USA. Kasper Mol Game Tech Engineer

Conversion to Play vs. Initial Download SizeUnited States

Page 8: Size Matters - World Wide Web ConsortiumSize Matters How Loading is Losing You Players W3C Workshop on Web Games - 27-28 June 2019; Redmond, WA, USA. Kasper Mol Game Tech Engineer

Conversion to Play vs. Initial Download Size

USA EgyptBrazil

Page 9: Size Matters - World Wide Web ConsortiumSize Matters How Loading is Losing You Players W3C Workshop on Web Games - 27-28 June 2019; Redmond, WA, USA. Kasper Mol Game Tech Engineer

Conversion to Play vs. Initial Download Size

USA EgyptBrazil

10mb ~= 0.8 CtP 10mb ~= 0.7 CtP 10mb ~= 0.6 CtP

Page 10: Size Matters - World Wide Web ConsortiumSize Matters How Loading is Losing You Players W3C Workshop on Web Games - 27-28 June 2019; Redmond, WA, USA. Kasper Mol Game Tech Engineer

Opportunities

Page 11: Size Matters - World Wide Web ConsortiumSize Matters How Loading is Losing You Players W3C Workshop on Web Games - 27-28 June 2019; Redmond, WA, USA. Kasper Mol Game Tech Engineer

Educating Game Developers

Page 12: Size Matters - World Wide Web ConsortiumSize Matters How Loading is Losing You Players W3C Workshop on Web Games - 27-28 June 2019; Redmond, WA, USA. Kasper Mol Game Tech Engineer

Improving the Web

Page 13: Size Matters - World Wide Web ConsortiumSize Matters How Loading is Losing You Players W3C Workshop on Web Games - 27-28 June 2019; Redmond, WA, USA. Kasper Mol Game Tech Engineer

Size Matters

Page 14: Size Matters - World Wide Web ConsortiumSize Matters How Loading is Losing You Players W3C Workshop on Web Games - 27-28 June 2019; Redmond, WA, USA. Kasper Mol Game Tech Engineer

Let’s Talk!

[email protected]

twitter.com/Kasper_Mol

Visit Poki: poki.com

Learn more: about.poki.com