simulation and serious games for professional training in emergency and fire services
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Simulation and Serious Games for Professional Training in Emergency Services and Civil Protection is an Innovative approach to solve real life problems in those services and save lifes.TRANSCRIPT
The Leading e-Knowledge Supporting Technologies Company
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Simulation and Serious Games for Professional Training in
Emergency and Fire Services A Place for Innovation Carlos J. Ochoa Fernandez
Vice-President ONE Digital Group
9-11 December 2012 Riyadh Kingdom of Arabia Saudi
The Leading e-Knowledge Supporting Technologies Company
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Introduction
The Company
Case Studies
Serious Games in Emergency Services
Ideas & Opportunities for Innovation
Conclusions
Carlos J. Ochoa Fernandez
The Leading e-Knowledge Supporting Technologies Company
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The Company
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Latam Global
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Learning by doing in virtual worlds is the most effective, eficient, smart, appealing, enjoyable and optimized way of assuring your learning goals, but only when the provider who sets the sector standards is in charge of the projects. Service Highlights:
• Creating state-of-the-art serious games: • Simulators and educational videogames • Fully inmersive • Multilingual • Active learning • Complete discovery environment • Anti-piracy
• Created specifically for each project • Inmediate implementation • Easy customizations and updates Carlos J. Ochoa Fernandez
The Leading e-Knowledge Supporting Technologies Company
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OneClick born in Madrid in 2000. The Company for the 21 Century.
One Digital Group founded in 2012 with the merge of OneClick and Digital Jokers.
With almost 12 years of innovation in the design, development and implementation of advanced technological solutions.
OneClick is committed and constant commitment to innovation and development, participating in several national and international R&D programs and consortiums.
We currently have offices in Spain and Latam and Partners y Latam & Saudi Arabia.
We have a staff of over 40 consultants, engineers and employees.
Our mission is sustainable growth globally, remain the leader in technological innovation and the definition and development of solutions of high impact value to citizens and businesses.
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A Global Company…
At the moment we have established relationships with major international partners to strengthen our global presence.
Fraunhofer Institute (Germany)
Instituto Tecnológico de Monterrey (México)
ICC- Education (Saudí Arabia)
Red.es (Spain)
Also, have reached two important milestones in the UK:
Becoming a consultant to the British Government. Being invited to join the Steering Group (Policy Advisory Group) on education and technology by BECTA.
Implementation of a worldwide project with Oxford University Press to digitize their educational products from the paper.
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Broad Band
Wi-fi
Networks
Cloud Computing
3D Internet
Virtual Worlds
Digital Books/ Video & Media
Augmented Reality
Standards:
SCORM
Media Catalog
Resources Repository
Mobility
Accessibility
Usability
Multiplatform
Multimedia
Immersive simulators
Web 3.0
Authoring Tools
Leading with trends in the Digital Society
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The Leading e-Knowledge Supporting Technologies Company
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Value Proposition
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Rich Digital Contents &
Authoring Tools
Simulations & Serious Games
Knowledge Factory
Design, Build and
Operate
Process Oriented, Virtual Scenarios and 3D
Environment
Advanced Multimedia Scorm Educational
Contents & Textbooks
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Simulators
&
Serious
Games
3D Virtual Platform
Process Oriented
Technological Environment
Standard Scorm Digital Content
Consultancy
Pedagogical Environment
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Specialized and Professional
Process Oriented
Simulators & Serious Games
Professional Virtual Trainers
Simulators & Serious Games
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SimAuthor, is a innovative platform for management, creation and use of simulations in the professional field. A tool consisting of methods, procedures and techniques that allow the user to experiment, create and access situations and scenarios programmed in real and virtual environments simulated.
SimAuthor has been developed under the strictest specifications and recommendations of the competent organizations and thinking processes of change and technological innovation.
It is the perfect tool for training and advanced training online in the security sector.
Simulators & Serious Games
Specialized and Professional
Carlos J. Ochoa Fernandez
The Leading e-Knowledge Supporting Technologies Company
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Case Studies
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The Leading e-Knowledge Supporting Technologies Company
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First Aid Simulator
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The Leading e-Knowledge Supporting Technologies Company
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Professional Training
Simulation…
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Simulations & Serious games offers new possibilities in the education and training, allowing greater involvement of students in their own learning and their learning environment and a constant evolution of content and tools.
The teacher / tutor-student relationship is enhanced by the facilities that offers Simulations & Serious Games technology when creating virtual communities and tools for use in the classroom in an effective, simple and friendly community.
Immersive simulations are one of the most attractive innovations that provide greater value for practical training of the community.
Simulators & Serious Games
Carlos J. Ochoa Fernandez
The Leading e-Knowledge Supporting Technologies Company
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Emergency and Fire Services Solutions
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Pl@sma Ecosystem
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Pl@sma Ecosystem Simulations
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Pl@sma Ecosystem Interactive Digital Guides
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Pl@sma Ecosystem Vocational Training
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Plasm@, is a platform for management, creation and use of simulations in the professional field. A tool consisting of methods, procedures and techniques that allow the user to experiment, create and access situations and scenarios programmed in real and virtual environments simulated.
Plasm@, will be develop under the strictest specifications and recommendations of the competent organizations and thinking processes of change and technological innovation.
It is the perfect tool for training and advanced training online in the security sector.
Basic Features
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The Leading e-Knowledge Supporting Technologies Company
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Plasm@ is designed to support processes focusing on usage scenarios and simulated experiences based on protocols of intervention or action and tasks.
It also will include the following features:
Create tailored simulations to different environments and scenarios in real time.
Personalization and customization of characters, actors, avatars, interactive tools and physical prototypes.
Process-oriented programming, or work-flow protocol specific work. Permanent interaction between characters and the system through tasks, questions and answers, etc..
Constant monitoring and evaluation to verify the degree or level of advancement, learning and understanding the system.
Ongoing supervision by a tutor of the exercises, tests and phases of the learning process.
Basic Features
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The Leading e-Knowledge Supporting Technologies Company
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Object Catalogue
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Object Catalogue
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Scenarios Catalogue
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The user can interact at several levels: on the physical environment, on the characters and through the decisions is taking.
The platform administrator can configure different simulations using the platform tools.
The development of the simulation is done through a management application tool where the administrator can configure the following:
Scenarios :Choose between different scenarios in which to place the simulation.
Public places, private places, etc…
Archetypes : Choose from a number of archetypes or characters who will participate in the simulation.
Operations
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Environment Variables: Select on a list and include environmental or environment variables that may affect other elements of the simulation and therefore the results in each decision-making. (temperature, housing, voltage level, etc.).
The administrator can assign a value to quantify the impact between the different elements included in the simulation. (Impact value)
Situations: Enter the various issues or approaches that should resolve the student in different situations throughout the simulation.
These may be of several types: When to propose actions related to the physical environment
When to give us information of the characters Raised by the simulator situations that lead to a direct response or decision making
Operations
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The simulations will be performed on an 3D interface that recreates the setting and characters.
The interaction will take place showing a series of cards describing the possible decisions to make in every situation, covering the dependency tree developed for the simulation.
In this scenario we will receive information about the environment and the characters visually and soundly.
Scenarios
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The Leading e-Knowledge Supporting Technologies Company
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Work Flow and Business Process
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Fire Simulation
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Fire Simulation
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The Leading e-Knowledge Supporting Technologies Company
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Simulations & Serious games offers new possibilities in the education and training, allowing greater involvement of students in their own learning and their learning environment and a constant evolution of content and tools.
The teacher / tutor-student relationship is enhanced by the facilities that offers Simulations & Serious Games technology when creating virtual communities and tools for use in the classroom in an effective, simple and friendly community.
Immersive simulations are one of the most attractive innovations that provide greater value for practical training of the community.
Conclusions
Carlos J. Ochoa Fernandez
The Leading e-Knowledge Supporting Technologies Company
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Innovation
Service
Leadership
Improvement Integrity
Respect
Pl@sma
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Europe HQ: C/ Valportillo II, 3 - Oficina 3 Poligono Industrial de Alcobendas 28108 Alcobendas - Madrid (Spain) Tel: (+34) 902 125 425 email: [email protected]
America HQ: C/ Alvear 84, 2º D 5014 Córdoba (Argentina) Tel: (+34) 902 125 425
Carlos J. Ochoa Fernandez