silvia d'auria portfolio
DESCRIPTION
My portfolioTRANSCRIPT
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AboutMe
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Silvia D’Auria
ThiwwySD
07468668838
issuu.com/silviadauria
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One year contract
Leaderbet
Contractor
TES
Internship
Imaginary
Apprenticeship
Decathlon
Contractor
Sodalitas
Contractor
Immobiliare P.
Occasional work
New AgeNew Age
Education2013
Milano PolitecnicoVia Durando 10
20158 Milano - Italy
Master
110/110Communication Design
2010
Bachelor
Milano PolitecnicoVia Durando 10
20158 Milano - Italy
110/110Communication Design
2006
High School degree
Milano PolitecnicoVia Durando 10
20158 Milano - Italy
110/110Communication Design
Informatic school (ABACUS)High school degree
81/100
CC++ASP
HTMLCSS
JAVA
Technical drawingPhoto
Product designSolid Edge sw
MetadesignMaya
Type designTerritory branding
Productbusiness plan
PackagingWeb design
Politecnico di MilanoScuola di design
History ofsocial media
Illustration
Movie designPublishing
Communication DesignBachelor100/110
Communicationculture
Writingtechniques
Interaction systemdesign studio
Appliances and complexsystems design studio
AnthropologySemiotics
Final Syntesisdesign studio
Game design
Final designthesis separation
Communication DesignMaster
110/110
Movedto Malta
Politecnico di MilanoScuola di design
Movedto UK
TeacherbirdPs
Teacherbirdadvanced Ai
ShawacademyDigital Marketing
Studies
Works 2011 2012 2013 2014 20152007 201020092008
Timeline
Graphic Designerand Art Director
I designed some posters, depliants and
brochures
Pogliano (MI) - ItalyImmobiliare P.
Graphic Designerand Art Director
I designed the logo and
graphics for the web site
TESDarfo Boario Terme
(BS) - Italy
Graphic Designerand Art Director
Graphics for the web sites, skins, apps for mobile,
posters etc.
LeaderbetGzira - Malta
Web and Game Designer
Resourch andconcept design for a serious game
about turism
ImaginaryMilan - Italy
Cashier and seller
I worked here for 3 years dur-ing my studies
at the University
DecathlonRescaldina (VA)
- Italy
Web and Game Designer
I designed some posters, depliants and
brochures
SodalitasMilan - Italy
Experience07/2014 - 10/2015 02/2014 - 10/2015 03/2013-05/2013 09/2009 - 07/2012 06/2010 - 08/2010 01/2008 - 01/2009
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Skills
Word
HTML CSS C C++ SQL JS
Office
To be part of an important project
To be a great game designerCreate my own game company
To see the whole world
Objectives
Languages
“Whenever someone creates some-thing with all of their heart, then
that creation is given a soul”
Hayao Miyazaki
I’m a Communication designer.I’m passionate in many fields such as game design, illustration, web, photography and movie making.I love experiment new things and take chellenges.I used to work in teams and interact with multicultural people.I am working costantly to improve my skills.I love clean and smart design for my projects.HE
LLO!
Native Fluent
Excel Powerpoint
After effect Flash Maya
Italian English
Illustrator Photoshop Indesign
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BRANDand Identity
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2008 A book commissioned by “Immobiliare Pogliano” (real estate agency) to promote the Girasoli Residence: buildings projected for a less energy consumption.
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Folding leaflet A3 format when open, A5 folded.
Front
Back
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1st Opening
2nd Opening
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Leaflet ispired by sunflowers (“Girasole” in italian is the sunflower), when it is folded this is the flower and on the back there is the map of the residence, when it is opened are showed the features of the buildings.
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2008 Creation of the tourist brandof Cagliari for the exam of Communication Project Lab, second year university.
Prof.: Rovatti Andrea Martino
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Brand Manual with the instructions for the utilization:size, code colors, area, application.
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2009Brand brought for the Sodalitas competition proposed by Politecnico di Milano. The request was to design the brand for the “Progetto Cresco”, a Sodalitas initiative.
PROGETTOCRESCO
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15 mm Minimal
Size
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Brand Manual with the instructions: size, code colors, applications.
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2009I was called by Sodalitas to design posters and depliants of the “Progetto Cresco“ event.
PROGETTOCRESCO
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Posters realized for the Abbiategrasso City that becomes “CRESCO Island”.
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Posters for the schools to involve childrens to create own CRESCO superhero.
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EXPO2010Proposal for the competition to create the final brand for the EXPO 2015 in Milan.
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True e-sport (TeS) is an amateur sports association recognised by CONI (Italian National Olympic Committee).
I am the corporate identity coordinator of this association.
2014 - now
tesgaming.com
Team Extreme Supremacy
testv_eng
TES_eSport
I designed the logo of the association.
Primary
Secondary
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Partial Primary
Used for gadgets
and for the official
uniform
Starting in June 2014 as Team Extreme Supremacy on Starcraft II, the members of the team founded the e-sports association in 2015.
Now the association has many teams involved in the games: Starcraft II, Dota 2, CS:GO, League of Legends, Hearthstone, Heros of the storm.
Declinations of the logo for the teams
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I am the resposible of the coorporate identity of the association
I designed the official uniform of the team and some gadgets.
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I designed the overlays for the the twich channel
When the game is in pause When the broadcast is offline
Official Overlay
Blue version overlay
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LEADERBET02/2014 - 11/2015
Leaderbet is a betting company where I worked as graphic designer.
I was the identity coordinator of this company and I used to work also as art directort.
My main duties in Leaderbet were to design banners and material for sport events and promos, design web and mobile skins for different costumers, prepare posters for Leaderbet shops and manage the coorporate idenity drawing brochure and posters.
blu.leaderbet.com
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New LogoI designed the new Leaderbet logo that will be used from January 2016
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Web MaterialI used to prepare the material for the web site of the company like banners, boxes, promos, backgrounds...
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Backgrounds
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Promos
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I designed some posters required from Leaderbet shops.
Posters
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Some of the Leaderbet shops with the posters that I prepared.
LB shops
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As coorporate identity coordinator I designed brochure, business cards, betting slips
Brochure 2014
Betting slips
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I designed the template for the Leaderbet magazine
defghijklmnoprs
yKL8QRSU9!"&WXY
Z1234twx^*+/()C
OP5607MTN$%Vabc
I designed the font with the icons used in the web site
/07*"abc0-!8'Z<
^&%\25696|(?uv20167jmqwertyu
Font
Leaderbet magazine
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SKINS and MobileSome SKIN that I designed in Leaderbet
Skins
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SKINS and MobileFor each SKIN I designed the mobile version
Mobile
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GAME
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Ogun is a videogame for Xbox360 designed
with some my friends that are studing
computer engineering.
Silvia D’Auria | Stefano Solimito | Daniele Trebbi | Morena Trotta
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MEMOstoRY
Working for children is an exciting experience. People can learn a lot from them and have fun at the same time. MEMOstoRY born with the same sake: teach something and have fun to learn it.
This project was realized for the primary school “Arcobaleno di Lodi”. This school is focused on children who have some cognitive difficulties and our final product would be used by them. The request was to create an instrument based on the digital technology that children can use with the assistance of the teacher. The propose of the product was to guide these children to understand a cognitive meaning.
MEMOstoRY is a game based on storytelling and it has the sake to teach the meaning of “sequence”. It could be used by children from 4 to 8 years old and it is recommended to use with the assistance of an adult.
The kit provides:
- three stories: Hansel and Gretel, Peter and the Magic Beans, Red Cape;
- the connecting tags (five tags for each story);
- the narrative books;- the instructions sheet.
This game use RFID technology, allready installed on the computers of the school.
Silvia D’Auria | Tommaso dembech | Martina Pizzi Prof.: Francesca Garzotto
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Tangible Items
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The game has the following steps:
1. For children is important be recognised to the system and get rewards. For this reason we realized a database with the name and the picture of the children at school. Every children at “Arcobaleno di Lodi” has his own tag to use as key to be recognised.
2. When the user is recognised he/she can chose a story from: Hansel and Gretel, Peter and the Magic Bean. Red Cape
3. The system shows the story chosen with a cartoon video
4. The player has five tangible items called “tags”. On these tools are rappresented the characters or the main items visualized in the story. The player has to organize this tags with the correct sequence used in the story.
5. When the tags are in the correct orders the player win and he is showed with a cup!
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Intangible Items
Hansel and Gretel
Peter and the magic bean
Red Cape
Playtesting
2011
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Ital
o C
alvi
no, “
Le ci
ttà in
visib
ili”,
Mila
no 1
972«
Isura, città dai mille pozzi, si presuma
sorga sopra un profondo lago sotterraneo.
Dappertutto dove gli abitanti scavando
nella terra lunghi buchi verticali sono
riusciti a tirar su dell’
acqua, fin là e non
oltre si è estesa
la
città: il suo peri
metro
verdeggiante ripete quello delle rive buie
del lago sepolto, il paesaggio invisibile
condiziona quello visibile, tutto ciò che
si muove al sole è spinto dall’
onda che batt
e chiusa sotto il cielo calcareo della rocci
a.»
MIL
AYER
Prof.: Giovanni Baule
MILayer is a concept for an iPhone app that lead the user between a stratified city where is possible “browse” the underlaying layers and come up the Milan of the past.
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2012
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Piazza AffariTraced a route that connecting the points in Milan with “layers”, it
was developed the visual that we have on “Piazza Affari”.A pointer on the monitor of the mobile shows the existing layers
on that place and the user can access scrolling the bar.“Scrolling” the layers, the visual changes and shows the
landscape of the age pointed using illustrations and photos. Clicking on the shining elements
is possible interact with them and get more informations.
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MAFIARAT
Silvia D’Auria | Federica D’Urzo | Nicole Lobia | Giacomo Pollesel | Dario Spera Prof.: Maresa Bertolo
Mafiarat is a boardgame developed for the Game Design course.In Mafiarat the players must manage a gang of rats and they have to fight against the other players for the control of New York city.But the town hides tricks and the Feline Cops is always lurking!
This game is from 2 to 5 players and has a duration around 45 minuts
THE WAYTO HELL
IS PAVEDWITHGOOD
INTENTIONS
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◆ board◆ 3 six-faces dices◆ 15 “Rats” black pawns◆ 15 “Rats” red pawns◆ 15 “Rats” blue pawns◆ 15 “Rats” green pawns◆ 15 “Rats” yellow pawns◆ 1 “Cat” pawn
•KIT•
◆ 53 “Area“ weave which:◆◆ 16 “Street” weave◆◆ 5 “Lair” weave◆◆ 2 “+1 Action Points” weave (+1PA)◆◆ 5 “+2 Action Points” weave (+2PA)◆◆ 2 “+3 Action Points” weave (+3PA)◆◆ 11 “Poison” weave◆◆ 2 “4 Action Points Cat” weave (4PA)◆◆ 5 “3 Action Points Cat” weave (3PA)◆◆ 5 “2 Action Points Cat” weave (2PA)
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MOVIE
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A Workshop of one week where the goal was to create a multicultural ident for Milan and to design a television format with 30 seconds movies as opening.
Gianluca Rossi | D’Auria Silvia | Pang Shaoning | Marcus Pessoa prof.: Boldoni, Piredda
2012
be
be
be
bemi
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00:00 - 00:13 Castello SforzescoClose up of foreign single guys who say“Whoever you are, you are here”.
00:13 - 00:20 DuomoClose up of foreign guys groups who say “Whoever you are, you are here”.
00:13 - 00:20 DuomoClose up of foreign guys groups who say “Whoever you are, you are here”.
00:20- 00:25 P.ta GaribaldiClose up on young Senegalese who re-peats the phrase “Whoever you are, you are here, in Milan” with a wink.
00:25 - 00:27 CadornaPassersby.
00:27- 00:30 CadornaFade to black with the words “Whoever you are, you are here”.
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2008
Score of the motion made to compare the long chain with the short chain.
SHORT CHAIN
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prof.: Buchetti Valeria, Chiara Diana
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S3D
Prof.: M. Bertolo, G. Genocchio
Stereoscopic images done during a week of workshop in the first year Master. The stereoscopy is a technique of realization and vision of 3D images that needs to use some special glasses*.
2012
*You should wear these glasses to see the following pictures
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As final project was required some layouts of a stereoscopic Operating System for an hypothetical gallery that contains the students’s pictures realized during the workshop.
1. My team project was inspired by a modern museum. The folders visual were like “doors” with the artist’s name (the student) and the user can scroll the doors according the mouse position.
2. Selecting the interest door is possible watch the folder details.
3. Coming in the folder we are in an hallway that reminds a museum, the pictures on the walls are the
D’Auria Silvia | Ierardi Lavinia | Martinazzoli Francesca
student’s images. To return to the hall is possible click the icon in the corner. on the top
4. Using the mouse is possible
move along the hallway.
5. Selecting a picture it will appear in close up with the icons to interact with it.
6. In the top of the image there are the icons to visualize the photo details or to come back into the hallway.
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1 2
3 4
5 6
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2010
SYDA (Samsung Young Design Award) is a contest proposed to the young designers and its goal is the sustainability.
For the 2010 edition Silvia Desideri and I collaborated for a project called “DUMMY e prendi” (Dummy and take). The name was choosen to create a words game using the english and the italian (because “dummy” sounds like “give me” in italian). Our concept proposes a project for the urban that arrives to the citizens to use more conscience for them garbage. Dummy is a trashcan, it scans the item that get
from the user, it recognizes the materials so considers the suitable for the diversified harvest, then it gives back the refusal to the user as item useful for other causes.
The system works thanks a scanner that understand the material and a database suggests a list of solutions to reuse the garbage. The proposals are visualized on the monitor and the user can scroll and save them on his telephone using the bluetooth technology. Dummy gives the opportunity to take the item or to definitly throw it closing the cage that returns the garbage.
D’Auria Silvia | Desideri Silvia
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2007
Prof.: M. Zingale, G. GuidiCurti Paolo | D’Auria Silvia
The Computer Graphic course of the second year university introduced the Politecnico di Milano students in the 3D graphic world.
The last request for the exam was a modelling of a chosen item using Maya and rendering also a short animation of it.
Beyond the pratice part of the course there was also a theorical part that teached the settings to render in the better way the most parts of the materials, the lights settings and how create cameras and move them.
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ILLUSTRATION
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FRESCOPRODOTTO
FRESCOPRODOTTO
STAGIONEPRODOTTO DI
STAGIONEPRODOTTO DI
STAGIONEPRODOTTO DI
STAGIONEPRODOTTO DI
POLITECNICO MILANODESIGN SCHOOLCOMMUNICATION DESIGN
LAST SYNTHESIS LAB
ACADEMIC YEAR: 2008-2009Teachers: Valeria Bucchetti, Chiara DianaTutors: José Allard,Erik Ciravegna, Elena Zordan,Elisa Mastrofrancesco
MONDO PIÙ
PULITOGUADAGNO AL
PRODUTTORERICETTA
TRADIZIONALEQUALITÀMARCHIO DI
2008 - Stickers for the short chain
ALIMENTARY
PACKAGING FOR THE ACCESS
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Stickers and labels applied on products
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2014 - Messi, Argentina
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2009 - Pencil Drawing
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2009 - Pencil Drawing
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2009 - Drawing Colored Pencils
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2009 - Line Drawing Colored Pencils
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2009 - Pantoni People
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2009 - Pantoni sittings
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2009 - Pantoni Sport
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2009 - Pantoni Sport
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2009 - Pantoni Town
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2009 - Pantoni Town
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PHOTO
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2006 - Shutter exercises
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2006 - Alessi’s “Conica”
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2006 - Practice in Laboratory
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2012 - Buildings in Venice
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2012 - Venetian Canal
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2012 - Gondole
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2012 - Walking
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2012 - Sky and Sea
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2012 - Sunset in Tropea
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