sig1510: power your material editing with substance designer, … · 2015-08-11 · substance...
TRANSCRIPT
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SIG1510: Power Your Material Editing withSubstance Designer, MDL and Iray
Sebastien Deguy (CEO, Allegorithmic)
Jerome Derel (Director of Product Management, Allegorithmic)
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Power Your Material Editing with Substance Designer, MDL and Iray
• Introduction
• Iray & MDL integration
• Substance Designer as a Material Editing Tool
• Demo
• Results
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Substance: Texturing, New Generation
• A fast-growing community: 35k active users, from indies to major studios
• More than 80 AAA projects currently in production use Substance
• Substance format natively supported by Unity, UE4, 3dsMax, Maya, etc.
• A toolset dedicated to PBR workflows
"With Substance, Allegorithmic now offers the most complete and powerful texturing package out there"
Laurens “Xoliul” Corijn, Technical Art Director,
Artwork by David Connely
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The creative tool for 3D artists.
The pipeline tool for Tech Artists.
The Substance Texturing Tools
Artwork by Jean Marcell
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PBR THE NEW STANDARDREAL TIME RENDERERS PROVIDE HIGHER THAN EVER QUALITY
MOTIVATION #1
Artwork by Koola
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GAME ARTISTS ARE LIKE ANY ARTIST: THEY WANT TO SHOW THEY CREATION UNDER THE BEST LIGHT
Artwork by David Lesperance
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THE NEED FOR A PATH TRACER
Artwork by Tobias Vogel
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EXPLORING UNCHARTED TERRITORIES: DESIGN AND MANUFACTURING
MOTIVATION #2
Artwork by Tobias Vogel
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WE NEEDED HELP FOR BOTH: HERE COME NVIDIA AND IRAY
Artwork by Mark B Tomlinson
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DEMO TIME
Artwork by Loic Anquetil
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Iray & MDL integration
• Added value to Substance Designer• Physically-Based Rendering with Iray
• Complete material definition with MDL
• Target new audience like Design & Architecture
• Enable portfolio high-quality images for current customers in games
• Added value to Iray & MDL• Tweakable textures with Substance
• Graph Authoring tool to create complex spatial variation of bsdfs
• Dedicated tool to edit MDL materials
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Substance Designer as a Material Editing tool
• Import, tweak and export MDL materials with presets
• Tweak shader and texture parameters at the same time with the same tool
• Drive bsdf parameters, mixing and layering bsdfs, even mixingmaterials
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Demo
• Content
• Substance Designer introduction
• Default material
• Leather measurement
• Emboss
• Stretch
• Stitches
• Rendering & Saving shots
• Custom MDL import & export
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Demo - Content
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Demo - Substance Designer introduction
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Demo - Default material
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Demo - Leather measurement
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Demo - Emboss
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Demo - Stretch
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Demo - Stitches
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Demo - Rendering & Saving shots
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Demo - Custom MDL import & export
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Demo - Custom MDL import & export
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Results
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Results
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Questions ?
Team
• Demo creation• Damien Bousseau• Jerome Derel• Anthony Salvi
• Substance Designer management• Nicolas Wirrmann
• Substance Designer development• Sylvain Paris
• Research• Jean-François El Hajjar