shuttle commander an educational game from null pointer software

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SHUTTLE COMMANDER An Educational Game From Null Pointer Software

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Page 1: SHUTTLE COMMANDER An Educational Game From Null Pointer Software

SHUTTLE COMMANDER

An Educational Game FromNull Pointer Software

Page 2: SHUTTLE COMMANDER An Educational Game From Null Pointer Software

Business Opportunity

Last space shuttle simulator game (1991) Yet simulator games have enjoyed success

No quality open source educational science games Schools beginning to look at open source for

inexpensive software solutions

No frameworks for HCI students and researchers to easily develop and test interfaces (especially for games and children – which is a large market)

Page 3: SHUTTLE COMMANDER An Educational Game From Null Pointer Software

Shuttle Commander

An educational game Shuttle simulator

Ages 9 – 14 Missions of varying

difficulty Complete different

tasks in each mission Space Academy Experiments Space Piloting Satellite launching Space Station

Page 4: SHUTTLE COMMANDER An Educational Game From Null Pointer Software

Shuttle Commander

An interface designer Graphical

interface designer No Programming Uses familiar

interface concepts Interface testing

Time between tasks

Errors

Page 5: SHUTTLE COMMANDER An Educational Game From Null Pointer Software

Elements of the Interface Designer

No save command philosophyDrag and drop components to sceneDrag and drop properties onto componentsHide all details using tabs and selection boxesSimilar functions are in similar regions

Page 6: SHUTTLE COMMANDER An Educational Game From Null Pointer Software